Amp Plains tribes: Difference between revisions

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==History and in-game role==
==History and in-game role==
{{spoilers}}
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According to {{mdc|Dusknoir|2}}, Luxray's clan, or in Explorers of Sky Manectric's clan, was once a peaceful tribe, roaming around in search of a place for temporary rest. However, once they were attacked by a fearsome foe, and ever since they always "strike first for fear of being stricken". They reside in [[Amp Plains]] often, for it is cloaked by thunderstorms during parts of the year. During the time in which the {{player}} adventures, [[Team Skull]] takes {{p|Azurill}}'s Water Float and places it in Amp Plains, within Luxray or Manectric's habitat. The player and partner go to regain it. The player tries to hide from the clan, to find it useless; Luxray claims to see any that hide while Manectric would prefer that they hide so he could sneak up quietly from behind. Realizing that hiding is useless, they stand up to the challenge, but find themselves surrounded.
According to {{mdc|Dusknoir|2}}, Luxray's clan, or in Explorers of Sky Manectric's clan, was once a peaceful tribe, roaming around in search of a place for temporary rest. However, once they were attacked by a fearsome foe, and ever since they always "strike first for fear of being stricken". They reside in [[Amp Plains]] often, for it is cloaked by thunderstorms during parts of the year. During the time in which the {{player}} adventures, {{OBP|Team Skull|Mystery Dungeon}} takes {{p|Azurill}}'s Water Float and places it in Amp Plains, within Luxray or Manectric's habitat. The player and partner go to regain it. The player tries to hide from the clan, to find it useless; Luxray claims to see any that hide while Manectric would prefer that they hide so he could sneak up quietly from behind. Realizing that hiding is useless, they stand up to the challenge, but find themselves surrounded.


After the fight, as Luxray or Manectric uses a last-ditch attack that resembles {{m|Charge Beam}}, Dusknoir blocks it, saving the player and partner. The clan then leaves, never seen again.
After the fight, as Luxray or Manectric uses a last-ditch attack that resembles {{m|Charge Beam}}, Dusknoir blocks it, saving the player and partner. The clan then leaves, never seen again.

Revision as of 15:22, 11 August 2016

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

The Amp Plains tribes are two tribes of Pokémon which reside atop Amp Plains. The Luxio tribe (also known as the Luxio clan, Luxray's tribe, or Luxray's clan) is a group of eight Luxio led by a Luxray that appears in Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness. The Electrike tribe (also known as the Electrike clan, Manectric's tribe, or Manectric's clan) is a group of eight Electrike led by a Manectric that appears in Pokémon Mystery Dungeon: Explorers of Sky. They are very territorial, and follow a "strike first, ask later" strategy.

History and in-game role

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Spoiler warning: this article may contain major plot or ending details.
201

According to Dusknoir, Luxray's clan, or in Explorers of Sky Manectric's clan, was once a peaceful tribe, roaming around in search of a place for temporary rest. However, once they were attacked by a fearsome foe, and ever since they always "strike first for fear of being stricken". They reside in Amp Plains often, for it is cloaked by thunderstorms during parts of the year. During the time in which the player adventures, Team Skull takes Azurill's Water Float and places it in Amp Plains, within Luxray or Manectric's habitat. The player and partner go to regain it. The player tries to hide from the clan, to find it useless; Luxray claims to see any that hide while Manectric would prefer that they hide so he could sneak up quietly from behind. Realizing that hiding is useless, they stand up to the challenge, but find themselves surrounded.

After the fight, as Luxray or Manectric uses a last-ditch attack that resembles Charge Beam, Dusknoir blocks it, saving the player and partner. The clan then leaves, never seen again.

Members of Luxray's tribe

Leader Luxray Luxio ×8
405.png
Type:
Electric Unknown
Abilities:
Rivalry and Intimidate
Held item:
None
Luxray Lv.33
Charge
Electric Status
Swagger
Normal Status
Leer
Normal Status
Bite
Dark Physical
404.png
Type:
Electric Unknown
Abilities:
Rivalry and Intimidate
Held item:
None
Luxio Lv.18
Spark
Electric Physical
Charge
Electric Status
Tackle
Normal Physical
Bite
Dark Physical

Members of Manectric's tribe

Leader Manectric Electrike ×8
310.png
Type:
Electric Unknown
Abilities:
Static and Lightningrod
Held item:
None
Manectric Lv.33
Quick Attack
Normal Physical
Thunder Wave
Electric Status
Bite
Dark Physical
Spark
Electric Physical
309.png
Type:
Electric Unknown
Abilities:
Static and Lightningrod
Held item:
None
Electrike Lv.18
Howl
Normal Status
Quick Attack
Normal Physical
Leer
Normal Status
Tackle
Normal Physical

Trivia

  • The Luxray and the Luxio tribe may have been replaced by the Manectric and Electrike tribe in Pokémon Mystery Dungeon: Explorers of Sky because one of the starter and partner choices in the game is Shinx.
  • Though Luxray appears to use an Electric-type move similar to Charge Beam after the battle, it doesn't know any damaging moves of this type.
    • Manectric uses the same move in Explorers of Sky as Luxray in Explorers of Time and Explorers of Darkness, but the only damaging Electric-type move Manectric knows is Spark. Spark is not a move that can be used to attack from a distance like the move used at the end of the battle was able to do.

See also

For more information on these Pokémon's species, see Luxio, Luxray, Electrike, and Manectric.



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