Crabhammer (move): Difference between revisions

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appeal=3 |
appeal=3 |
jam=0 |
jam=0 |
cdesc=??? |
cdesc=If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.) |
appealsc=2 |
appealsc=2 |
scdesc=Earn +2 if the Pokémon performs last in the turn. |
scdesc=Earn +2 if the Pokémon performs last in the turn. |

Revision as of 03:16, 1 January 2008

Crabhammer
クラブハンマー Crab Hammer
Type  Water
Category  Physical
PP  10 (max. 16)
Power  90
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
If the appeal points for the Pokémon who appealed right before the user were less than 3, the user gets double the appeal points. (If they were greater than 3, user gets 0 appeal points.)
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  0  
Jamming  0  

Crabhammer is a mostly accurate and very damaging Water-type move introduced in Generation I.

Effect

Generation I

Crabhammer does damage, and has a high critical hit ratio.

In the anime


Pokémon

Corphish. Corphish's claw glows white. Corphish then hits its opponent with its claw.

Crawdaunt. Same as above.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Pince-Masse
  • German: Krabbhammer

Template:Project MoveDex notice