Baltoy (Pokémon)/Generation VII learnset: Difference between revisions

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⧼bulbapediamonobook-jumptonavigation⧽⧼bulbapediamonobook-jumptosearch⧽
m By [[TM]]: replaced: TM/HMTM
m Adding transfer-only move data
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh/7|Baltoy|Ground|Psychic|3}}
{{learnlist/levelh/7|Baltoy|Ground|Psychic|3}}
{{learnlist/level7|1|Harden|Normal|Status|—|—|30}}
{{learnlist/level7|1|Harden|Normal|Status|||30}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|4|Rapid Spin|Normal|Physical|20|100|40}}
{{learnlist/level7|4|Rapid Spin|Normal|Physical|20|100|40}}
{{learnlist/level7|7|Mud-Slap|Ground|Special|20|100|10||'''}}
{{learnlist/level7|7|Mud-Slap|Ground|Special|20|100|10||'''}}
{{learnlist/level7|10|Heal Block|Psychic|Status|—|100|15}}
{{learnlist/level7|10|Heal Block|Psychic|Status||100|15}}
{{learnlist/level7|13|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/level7|13|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/level7|16|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|16|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|19|Ancient Power|Rock|Special|60|100|5}}
{{learnlist/level7|19|Ancient Power|Rock|Special|60|100|5}}
{{learnlist/level7|22|Cosmic Power|Psychic|Status|—|—|20}}
{{learnlist/level7|22|Cosmic Power|Psychic|Status|||20}}
{{learnlist/level7|25|Power Trick|Psychic|Status|—|—|10}}
{{learnlist/level7|25|Power Trick|Psychic|Status|||10}}
{{learnlist/level7|28|Self-Destruct|Normal|Physical|200|100|5}}
{{learnlist/level7|28|Self-Destruct|Normal|Physical|200|100|5}}
{{learnlist/level7|31|Extrasensory|Psychic|Special|80|100|20||'''}}
{{learnlist/level7|31|Extrasensory|Psychic|Special|80|100|20||'''}}
{{learnlist/level7|34|Guard Split|Psychic|Status|—|—|10}}
{{learnlist/level7|34|Guard Split|Psychic|Status|||10}}
{{learnlist/level7|34|Power Split|Psychic|Status|—|—|10}}
{{learnlist/level7|34|Power Split|Psychic|Status|||10}}
{{learnlist/level7|37|Earth Power|Ground|Special|90|100|10||'''}}
{{learnlist/level7|37|Earth Power|Ground|Special|90|100|10||'''}}
{{learnlist/level7|40|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/level7|40|Sandstorm|Rock|Status|||10}}
{{learnlist/level7|43|Imprison|Psychic|Status|—|—|10}}
{{learnlist/level7|43|Imprison|Psychic|Status|||10}}
{{learnlist/level7|46|Explosion|Normal|Physical|250|100|5}}
{{learnlist/level7|46|Explosion|Normal|Physical|250|100|5}}
{{learnlist/levelf/7|Baltoy|Ground|Psychic|3}}
{{learnlist/levelf/7|Baltoy|Ground|Psychic|3}}
Line 26: Line 26:
{{learnlist/tmh/7|Baltoy|Ground|Psychic|3}}
{{learnlist/tmh/7|Baltoy|Ground|Psychic|3}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm7|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm7|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}
{{learnlist/tm7|TM23|Smack Down|Rock|Physical|50|100|15}}
{{learnlist/tm7|TM23|Smack Down|Rock|Physical|50|100|15}}
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm7|TM37|Sandstorm|Rock|Status|||10}}
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM64|Explosion|Normal|Physical|250|100|5}}
{{learnlist/tm7|TM64|Explosion|Normal|Physical|250|100|5}}
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|—|—|20}}
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|||20}}
{{learnlist/tm7|TM74|Gyro Ball|Steel|Physical|—|100|5}}
{{learnlist/tm7|TM74|Gyro Ball|Steel|Physical||100|5}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20||'''}}
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20||'''}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}
{{learnlist/tm7|TM87|Swagger|Normal|Status||85|15}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|||10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}
{{learnlist/tm7|TM100|Confide|Normal|Status|||20}}
{{learnlist/tmf/7|Baltoy|Ground|Psychic|3}}
{{learnlist/tmf/7|Baltoy|Ground|Psychic|3}}


Line 88: Line 88:
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutorf/7|Baltoy|Ground|Psychic|3}}
{{learnlist/tutorf/7|Baltoy|Ground|Psychic|3}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/7|Baltoy|Ground|Psychic|3}}
{{learnlist/prevgen7|Baltoy|3|Dig|Ground|Physical|80|100|10||'''|III=yes|IV=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Baltoy|3|Double-Edge|Normal|Physical|120|100|15|III=yes}}
{{learnlist/prevgen7|Baltoy|3|Endure|Normal|Status|—|—|10|III=yes|IV=yes}}
{{learnlist/prevgen7|Baltoy|3|Flash|Normal|Status|—|100|20|IV=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Baltoy|3|Headbutt|Normal|Physical|70|100|15|IV=yes}}
{{learnlist/prevgen7|Baltoy|3|Mimic|Normal|Status|—|—|10|III=yes}}
{{learnlist/prevgen7|Baltoy|3|Natural Gift|Normal|Physical|—|100|15|IV=yes}}
{{learnlist/prevgen7|Baltoy|3|Refresh|Normal|Status|—|—|20|III=event}}
{{learnlist/prevgen7|Baltoy|3|Secret Power|Normal|Physical|70|100|20|III=yes|IV=yes|VI=yes}}
{{learnlist/prevgenf/7|Baltoy|Ground|Psychic|3}}


[[it:Baltoy/Mosse apprese in settima generazione]]
[[it:Baltoy/Mosse apprese in settima generazione]]
[[zh:天秤偶/第七世代招式表]]
[[zh:天秤偶/第七世代招式表]]

Revision as of 05:16, 30 October 2020

← Baltoy Baltoy

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Harden Normal Status 0000 00——% 30
011 Confusion Psychic Special 05050 100100% 25
044 Rapid Spin Normal Physical 02020 100100% 40
077 Mud-Slap Ground Special 02020 100100% 10
1010 Heal Block Psychic Status 0000 100100% 15
1313 Rock Tomb Rock Physical 06060 09595% 15
1616 Psybeam Psychic Special 06565 100100% 20
1919 Ancient Power Rock Special 06060 100100% 5
2222 Cosmic Power Psychic Status 0000 00——% 20
2525 Power Trick Psychic Status 0000 00——% 10
2828 Self-Destruct Normal Physical 200200 100100% 5
3131 Extrasensory Psychic Special 08080 100100% 20
3434 Guard Split Psychic Status 0000 00——% 10
3434 Power Split Psychic Status 0000 00——% 10
3737 Earth Power Ground Special 09090 100100% 10
4040 Sandstorm Rock Status 0000 00——% 10
4343 Imprison Psychic Status 0000 00——% 10
4646 Explosion Normal Physical 250250 100100% 5
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03 TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06 TM06 Toxic Poison Status 0000 090}}90% 10
TM10 TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13 TM13 Ice Beam Ice Special 09090 100}}100% 10
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20 TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21 TM21 Frustration Normal Physical 0000 100}}100% 20
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23 TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 TM27 Return Normal Physical 0000 100}}100% 20
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM37 TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39 TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM48 TM48 Round Normal Special 06060 100}}100% 15
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM64 TM64 Explosion Normal Physical 250250 100}}100% 5
TM69 TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM74 TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM78 TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86 TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM88 TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM92 TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM99 TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100 TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Baltoy in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Baltoy in that game.
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Drill Run Ground Physical 80 95% 10
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Gravity Psychic Status —% 5
S M US UM Magic Coat Psychic Status —% 15
S M US UM Recycle Normal Status —% 10
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Baltoy can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Baltoy cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Dig Ground Physical 08080 100}}100% 10
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Endure Normal Status 0000 00—}}—% 10
III IV V VI Flash Normal Status 0000 100}}100% 20
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Refresh Normal Status 0000 00—}}—% 20
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an Evolution of Baltoy
  • Click on the generation numbers at the top to see transfer-only moves for other generations