Makuhita (Pokémon)/Generation VII learnset: Difference between revisions

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m (Adding transfer-only move data)
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
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====By [[transfer]] from another generation====
====By [[transfer]] from another generation====
{{learnlist/prevgenh/7|Makuhita|Fighting|Fighting|3}}
{{learnlist/prevgenh/7|Makuhita|Fighting|Fighting|3}}
{{learnlist/prevgen7|Makuhita|3|Body Slam|Normal|Physical|85|100|15|III=yes}}
{{learnlist/prevgen7|Makuhita|3|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Makuhita|3|Captivate|Normal|Status|—|100|20|IV=yes}}
{{learnlist/prevgen7|Makuhita|3|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen7|Makuhita|3|Dig|Ground|Physical|80|100|10|III=yes|IV=yes|V=yes|VI=yes}}
{{learnlist/prevgen7|Makuhita|3|Dig|Ground|Physical|80|100|10|III=yes<!--TM-->|IV=yes<!--TM-->|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Makuhita|3|Double-Edge|Normal|Physical|120|100|15|III=yes}}
{{learnlist/prevgen7|Makuhita|3|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Makuhita|3|Headbutt|Normal|Physical|70|100|15|IV=yes}}
{{learnlist/prevgen7|Makuhita|3|Headbutt|Normal|Physical|70|100|15|IV=yes<!--tutor-->}}
{{learnlist/prevgen7|Makuhita|3|Mega Kick|Normal|Physical|120|75|5|III=yes}}
{{learnlist/prevgen7|Makuhita|3|Mega Kick|Normal|Physical|120|75|5|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Makuhita|3|Mega Punch|Normal|Physical|80|85|20|III=yes}}
{{learnlist/prevgen7|Makuhita|3|Mega Punch|Normal|Physical|80|85|20|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Makuhita|3|Metronome|Normal|Status|—|—|10|III=yes}}
{{learnlist/prevgen7|Makuhita|3|Metronome|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Makuhita|3|Mimic|Normal|Status|—|—|10|III=yes}}
{{learnlist/prevgen7|Makuhita|3|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen7|Makuhita|3|Mud-Slap|Ground|Special|20|100|10|III=yes|IV=yes}}
{{learnlist/prevgen7|Makuhita|3|Mud-Slap|Ground|Special|20|100|10|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen7|Makuhita|3|Natural Gift|Normal|Physical|—|100|15|IV=yes}}
{{learnlist/prevgen7|Makuhita|3|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen7|Makuhita|3|Power-Up Punch|Fighting|Physical|40|100|20||'''|VI=yes}}
{{learnlist/prevgen7|Makuhita|3|Power-Up Punch|Fighting|Physical|40|100|20||'''|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Makuhita|3|Refresh|Normal|Status|—|—|20|III=event}}
{{learnlist/prevgen7|Makuhita|3|Refresh|Normal|Status|—|—|20|III=event<!--XD-->}}
{{learnlist/prevgen7|Makuhita|3|Retaliate|Normal|Physical|70|100|5|V=yes|VI=yes}}
{{learnlist/prevgen7|Makuhita|3|Retaliate|Normal|Physical|70|100|5|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Makuhita|3|Rock Smash|Fighting|Physical|40|100|15||'''|V=yes|VI=yes}}
{{learnlist/prevgen7|Makuhita|3|Rock Smash|Fighting|Physical|40|100|15||'''|V=yes<!--TM-->|VI=yes<!--TM,TM-->}}
{{learnlist/prevgen7|Makuhita|3|Secret Power|Normal|Physical|70|100|20|III=yes|IV=yes|VI=yes}}
{{learnlist/prevgen7|Makuhita|3|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Makuhita|3|Strength|Normal|Physical|80|100|15|V=yes|VI=yes}}
{{learnlist/prevgen7|Makuhita|3|Strength|Normal|Physical|80|100|15|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Makuhita|3|Vacuum Wave|Fighting|Special|40|100|30||'''|IV=yes}}
{{learnlist/prevgen7|Makuhita|3|Vacuum Wave|Fighting|Special|40|100|30||'''|IV=yes<!--tutor-->}}
{{learnlist/prevgen7|Makuhita|3|Whirlpool|Water|Special|35|85|15|IV=yes}}
{{learnlist/prevgen7|Makuhita|3|Whirlpool|Water|Special|35|85|15|IV=yes<!--TM-->}}
{{learnlist/prevgenf/7|Makuhita|Fighting|Fighting|3}}
{{learnlist/prevgenf/7|Makuhita|Fighting|Fighting|3}}


[[it:Makuhita/Mosse apprese in settima generazione]]
[[it:Makuhita/Mosse apprese in settima generazione]]
[[zh:幕下力士/第七世代招式表]]
[[zh:幕下力士/第七世代招式表]]

Revision as of 21:06, 30 October 2020

← Makuhita Makuhita

By leveling up

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Focus Energy Normal Status 0000 00——% 30
044 Sand Attack Ground Status 0000 100100% 15
077 Arm Thrust Fighting Physical 01515 100100% 20
1010 Fake Out Normal Physical 04040 100100% 10
1313 Force Palm Fighting Physical 06060 100100% 10
1616 Whirlwind Normal Status 0000 00——% 20
1919 Knock Off Dark Physical 06565 100100% 20
2222 Vital Throw Fighting Physical 07070 00——% 10
2525 Belly Drum Normal Status 0000 00——% 10
2828 Smelling Salts Normal Physical 07070 100100% 10
3131 Seismic Toss Fighting Physical 0000 100100% 20
3434 Wake-Up Slap Fighting Physical 07070 100100% 10
3737 Endure Normal Status 0000 00——% 10
4040 Close Combat Fighting Physical 120120 100100% 5
4343 Reversal Fighting Physical 0000 100100% 15
4646 Heavy Slam Steel Physical 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an Evolution of Makuhita
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Work Up Normal Status 0000 00—}}—% 30
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM08Bag TM Fighting VI Sprite.png TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM23Bag TM Rock VI Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM47Bag TM Fighting VI Sprite.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM84Bag TM Poison VI Sprite.png TM84 Poison Jab Poison Physical 08080 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM94Bag TM Water VI Sprite.png TM94 Surf Water Special 09090 100}}100% 15
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an Evolution of Makuhita
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
HitmonchanPangoro
Bullet Punch Steel Physical 40 100% 30
TimburrGurdurrConkeldurr
Chip Away Normal Physical 70 100% 20
HitmonchanHitmontopLucarioSawk
Counter Fighting Physical 100% 20
MachopMachokeMachamp
Cross Chop Fighting Physical 100 80% 5
HitmonchanHitmontopSableyeMedititeMedichamLucario
MienfooMienshaoHawlucha
Detect Fighting Status —% 5
MachopMachokeMachampTimburrGurdurrConkeldurr
Dynamic Punch Fighting Physical 100 50% 5
HitmonleeHitmonchanHitmontopMedititeMedichamMonferno
InfernapeLucario
Feint Normal Physical 30 100% 10
MagmarMagmortarSableyeSpindaCacneaCacturne
CroagunkToxicroakGothitaGothoritaGothitellePawniard
Bisharp
Feint Attack Dark Physical 60 —% 20
HitmonchanTimburrGurdurrConkeldurr
Focus Punch Fighting Physical 150 100% 20
MachopMachokeMachampHitmonleeSableyeBuneary
Lopunny
Foresight Normal Status —% 40
HitmonleeHitmonchanHitmontopVolbeat
Helping Hand Normal Status —% 20
MachopMachokeMachampHitmonleeHitmonchanHitmontop
CacturneCroagunkToxicroakThroh
Revenge Fighting Physical 60 100% 10
MachopMachokeMachampDrowzeeHypnoMakuhita
HariyamaTimburrGurdurrConkeldurr
Wake-Up Slap Fighting Physical 70 100% 10
MachampHitmonleeMr. MimeHitmontopThroh
Wide Guard Rock Status —% 10
  • Moves marked with an asterisk (*) must be chain bred onto Makuhita in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Makuhita in that game.
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an Evolution of Makuhita
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Role Play Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Thunder Punch Electric Physical 75 100% 15
  • A black or white abbreviation in a colored box indicates that Makuhita can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Makuhita cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an Evolution of Makuhita
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Body Slam Normal Physical 08585 100}}100% 15
III IV V VI Captivate Normal Status 0000 100}}100% 20
III IV V VI Dig Ground Physical 08080 100}}100% 10
III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI Headbutt Normal Physical 07070 100}}100% 15
III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
III IV V VI Metronome Normal Status 0000 00—}}—% 10
III IV V VI Mimic Normal Status 0000 00—}}—% 10
III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
III IV V VI Refresh Normal Status 0000 00—}}—% 20
III IV V VI Retaliate Normal Physical 07070 100}}100% 5
III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
III IV V VI Secret Power Normal Physical 07070 100}}100% 20
III IV V VI Strength Normal Physical 08080 100}}100% 15
III IV V VI Vacuum Wave Fighting Special 04040 100}}100% 30
III IV V VI Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Makuhita
  • Italic indicates a move that gets STAB only when used by an Evolution of Makuhita
  • Click on the generation numbers at the top to see transfer-only moves for other generations