Solrock (Pokémon)/Generation V learnset: Difference between revisions

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m (→‎By [[transfer]] from another generation: Adding transfer move sources)
 
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{{learnlist/levelh|Solrock|Rock|Psychic|V|3}}
{{learnlist/levelh|Solrock|Rock|Psychic|V|3}}
{{learnlist/levelV|1|1|Tackle|Normal|Physical|50|100|35}}
{{learnlist/levelV|1|1|Tackle|Normal|Physical|50|100|35}}
{{learnlist/levelV|1|1|Harden|Normal|Status|—|—|30}}
{{learnlist/levelV|1|1|Harden|Normal|Status|||30}}
{{learnlist/levelV|1|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/levelV|1|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/levelV|9|5|Rock Throw|Rock|Physical|50|90|15||'''}}
{{learnlist/levelV|9|5|Rock Throw|Rock|Physical|50|90|15||'''}}
{{learnlist/levelV|12|9|Fire Spin|Fire|Special|35|85|15}}
{{learnlist/levelV|12|9|Fire Spin|Fire|Special|35|85|15}}
{{learnlist/levelV|20|13|Rock Polish|Rock|Status|—|—|20}}
{{learnlist/levelV|20|13|Rock Polish|Rock|Status|||20}}
{{learnlist/levelV|23|17|Psywave|Psychic|Special|Varies|80|15}}
{{learnlist/levelV|23|17|Psywave|Psychic|Special||80|15}}
{{learnlist/levelV|31|21|Embargo|Dark|Status|—|100|15}}
{{learnlist/levelV|31|21|Embargo|Dark|Status||100|15}}
{{learnlist/levelV|45|25|Rock Slide|Rock|Physical|75|90|10||'''}}
{{learnlist/levelV|45|25|Rock Slide|Rock|Physical|75|90|10||'''}}
{{learnlist/levelV|34|29|Cosmic Power|Psychic|Status|—|—|20}}
{{learnlist/levelV|34|29|Cosmic Power|Psychic|Status|||20}}
{{learnlist/levelV|N/A|33|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/levelV|N/A|33|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/levelV|42|37|Heal Block|Psychic|Status|—|100|15}}
{{learnlist/levelV|42|37|Heal Block|Psychic|Status||100|15}}
{{learnlist/levelV|N/A|41|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/levelV|N/A|41|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/levelV|53|45|SolarBeam|Grass|Special|120|100|10}}
{{learnlist/levelV|53|45|SolarBeam|Grass|Special|120|100|10}}
{{learnlist/levelV|56|49|Explosion|Normal|Physical|250|100|5}}
{{learnlist/levelV|56|49|Explosion|Normal|Physical|250|100|5}}
{{learnlist/levelV|64|53|Wonder Room|Psychic|Status|—|—|10}}
{{learnlist/levelV|64|53|Wonder Room|Psychic|Status|||10}}
{{learnlist/levelf|Solrock|Rock|Psychic|5|3}}
{{learnlist/levelf|Solrock|Rock|Psychic|5|3}}


Line 23: Line 23:
{{learnlist/tmh|Solrock|Rock|Psychic|5|3}}
{{learnlist/tmh|Solrock|Rock|Psychic|5|3}}
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|—|—|15}}
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|||15}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm5|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10}}
{{learnlist/tm5|TM22|SolarBeam|Grass|Special|120|100|10}}
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||'''}}
{{learnlist/tm5|TM23|Smack Down|Rock|Physical|50|100|15||'''}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm5|TM26|Earthquake|Ground|Physical|100|100|10}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|95|100|15}}
{{learnlist/tm5|TM35|Flamethrower|Fire|Special|95|100|15}}
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|—|—|10}}
{{learnlist/tm5|TM37|Sandstorm|Rock|Status|||10}}
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|120|85|5}}
{{learnlist/tm5|TM38|Fire Blast|Fire|Special|120|85|5}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||'''}}
{{learnlist/tm5|TM39|Rock Tomb|Rock|Physical|50|80|10||'''}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM50|Overheat|Fire|Special|140|90|5}}
{{learnlist/tm5|TM50|Overheat|Fire|Special|140|90|5}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM59|Incinerate|Fire|Special|30|100|15}}
{{learnlist/tm5|TM59|Incinerate|Fire|Special|30|100|15}}
{{learnlist/tm5|TM61|Will-O-Wisp|Fire|Status|—|75|15}}
{{learnlist/tm5|TM61|Will-O-Wisp|Fire|Status||75|15}}
{{learnlist/tm5|TM62|Acrobatics|Flying|Physical|55|100|15}}
{{learnlist/tm5|TM62|Acrobatics|Flying|Physical|55|100|15}}
{{learnlist/tm5|TM63|Embargo|Dark|Status|—|100|15}}
{{learnlist/tm5|TM63|Embargo|Dark|Status||100|15}}
{{learnlist/tm5|TM64|Explosion|Normal|Physical|250|100|5}}
{{learnlist/tm5|TM64|Explosion|Normal|Physical|250|100|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|—|—|20}}
{{learnlist/tm5|TM69|Rock Polish|Rock|Status|||20}}
{{learnlist/tm5|TM70|Flash|Normal|Status|—|100|20}}
{{learnlist/tm5|TM70|Flash|Normal|Status||100|20}}
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tm5|TM71|Stone Edge|Rock|Physical|100|80|5||'''}}
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical|—|100|5}}
{{learnlist/tm5|TM74|Gyro Ball|Steel|Physical||100|5}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm5|TM78|Bulldoze|Ground|Physical|60|100|20}}
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||'''}}
{{learnlist/tm5|TM80|Rock Slide|Rock|Physical|75|90|10||'''}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tmf|Solrock|Rock|Psychic|5|3}}
{{learnlist/tmf|Solrock|Rock|Psychic|5|3}}


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{{learnlist/tutorh|Solrock|rock|psychic|5|3}}
{{learnlist/tutorh|Solrock|rock|psychic|5|3}}
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Earth Power|Ground|Special|90|100|10|||no|yes}}
{{learnlist/tutor5|Gravity|Psychic|Status|—|—|5|||no|yes}}
{{learnlist/tutor5|Gravity|Psychic|Status|||5|||no|yes}}
{{learnlist/tutor5|Heat Wave|Fire|Special|100|90|10|||no|yes}}
{{learnlist/tutor5|Heat Wave|Fire|Special|100|90|10|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Helping Hand|Normal|Status|||20|||no|yes}}
{{learnlist/tutor5|Iron Defense|Steel|Status|—|—|15|||no|yes}}
{{learnlist/tutor5|Iron Defense|Steel|Status|||15|||no|yes}}
{{learnlist/tutor5|Iron Head|Steel|Physical|80|100|15|||no|yes}}
{{learnlist/tutor5|Iron Head|Steel|Physical|80|100|15|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|—|—|15|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|||15|||no|yes}}
{{learnlist/tutor5|Pain Split|Normal|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Pain Split|Normal|Status|||20|||no|yes}}
{{learnlist/tutor5|Recycle|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Recycle|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|—|—|20|||no|yes}}
{{learnlist/tutor5|Stealth Rock|Rock|Status|||20|||no|yes}}
{{learnlist/tutor5|Wonder Room|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor5|Wonder Room|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutorf|Solrock|rock|psychic|5|3}}
{{learnlist/tutorf|Solrock|rock|psychic|5|3}}
Line 97: Line 97:
===={{pkmn|Dream World}} moves====
===={{pkmn|Dream World}} moves====
{{learnlist/eventh|Solrock|rock|psychic|5|3}}
{{learnlist/eventh|Solrock|rock|psychic|5|3}}
{{learnlist/event5|{{dwa|Icy Cave}}|Morning Sun|Normal|Status|—|—|5}}
{{learnlist/event5|{{dwa|Icy Cave}}|Morning Sun|Normal|Status|||5}}
{{learnlist/event5|{{dwa|Icy Cave}}|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/event5|{{dwa|Icy Cave}}|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/eventf|Solrock|rock|psychic|5|3}}
{{learnlist/eventf|Solrock|rock|psychic|5|3}}


[[it:Solrock/Mosse apprese nella quinta generazione]]
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Solrock|Rock|Psychic|3}}
{{learnlist/prevgen5|Solrock|3|AncientPower|Rock|Special|60|100|5||'''|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Solrock|3|Baton Pass|Normal|Status|—|—|40|III=event<!--XD-->}}
{{learnlist/prevgen5|Solrock|3|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Solrock|3|Defense Curl|Normal|Status|—|—|40|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Solrock|3|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Solrock|3|Endure|Normal|Status|—|—|10|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Solrock|3|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Solrock|3|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Solrock|3|Rollout|Rock|Physical|30|90|20||'''|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Solrock|3|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Solrock|3|Selfdestruct|Normal|Physical|200|100|5|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Solrock|3|Swift|Normal|Special|60|—|20|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgenf/5|Solrock|Rock|Psychic|3}}
 
[[fr:Solaroc/Génération 5]]
[[it:Solrock/Mosse apprese in quinta generazione]]
[[ja:ソルロック/第六世代以前のおぼえるわざ]]
[[zh:太阳岩/第五世代招式表]]
[[zh:太阳岩/第五世代招式表]]

Latest revision as of 21:26, 30 October 2020

← Solrock Solrock

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Tackle Normal Physical 05050 100}}100% 35
0011 0011 Harden Normal Status 0000 00—}}—% 30
0011 0011 Confusion Psychic Special 05050 100}}100% 25
0099 0055 Rock Throw Rock Physical 05050 090}}90% 15
01212 0099 Fire Spin Fire Special 03535 085}}85% 15
02020 01313 Rock Polish Rock Status 0000 00—}}—% 20
02323 01717 Psywave Psychic Special 0000 080}}80% 15
03131 02121 Embargo Dark Status 0000 100}}100% 15
04545 02525 Rock Slide Rock Physical 07575 090}}90% 10
03434 02929 Cosmic Power Psychic Status 0000 00—}}—% 20
N/AN/A 03333 Psychic Psychic Special 09090 100}}100% 10
04242 03737 Heal Block Psychic Status 0000 100}}100% 15
N/AN/A 04141 Stone Edge Rock Physical 100100 080}}80% 5
05353 04545 SolarBeam Grass Special 120120 100}}100% 10
05656 04949 Explosion Normal Physical 250250 100}}100% 5
06464 05353 Wonder Room Psychic Status 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Solrock
  • Italic indicates a move that gets STAB only when used by an Evolution of Solrock
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 00—}}—% 15
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Rock Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
Bag TM Fire Sprite.png TM35 Flamethrower Fire Special 09595 100}}100% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire Special 120120 085}}85% 5
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Fire Sprite.png TM50 Overheat Fire Special 140140 090}}90% 5
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Fire Sprite.png TM59 Incinerate Fire Special 03030 100}}100% 15
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
Bag TM Flying Sprite.png TM62 Acrobatics Flying Physical 05555 100}}100% 15
Bag TM Dark Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250250 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM69 Rock Polish Rock Status 0000 00—}}—% 20
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Solrock
  • Italic indicates a move that gets STAB only when used by an Evolution of Solrock
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Solrock in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Solrock in that game.
  • Bold indicates a move that gets STAB when used by Solrock
  • Italic indicates a move that gets STAB only when used by an Evolution of Solrock
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Wonder Room Psychic Status —% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Solrock can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Solrock cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Solrock
  • Italic indicates a move that gets STAB only when used by an Evolution of Solrock
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Icy Cave Morning Sun Normal Status —% 5
Icy Cave Zen Headbutt Psychic Physical 80 90% 15
  • A superscript level indicates that Solrock can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Solrock
  • Italic indicates a move that gets STAB only when used by an Evolution of Solrock
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV AncientPower Rock Special 06060 100}}100% 5
III IV Baton Pass Normal Status 0000 00—}}—% 40
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Defense Curl Normal Status 0000 00—}}—% 40
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Rollout Rock Physical 03030 090}}90% 20
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Selfdestruct Normal Physical 200200 100}}100% 5
III IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Solrock
  • Italic indicates a move that gets STAB only when used by an Evolution of Solrock
  • Click on the generation numbers at the top to see transfer-only moves for other generations