From Bulbapedia, the community-driven Pokémon encyclopedia.
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| The jobs are ranked E, ★2, ★3, ★4 or ★5 by default, depending on the floor. Lower Crevice Cave is treated as ★5 or ★6 depending on the floor for purposes of Treasure Boxes. | | The jobs are ranked E, ★2, ★3, ★4 or ★5 by default, depending on the floor. Lower Crevice Cave is treated as ★5 or ★6 depending on the floor for purposes of Treasure Boxes. |
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| Floors 1 through 4 of Crevice Cave are medium-sized with 3-9 rooms, floor 4 of Lower Crevice Cave is small-sized with 2-6 rooms; all other floors are large sized (with 3-10 rooms on floor 5 and 3-8 rooms on every other floor). There's 1-4 items on floor 1 and 2-5 on floors 2 through 4 of Crevice Cave - after which it keeps changing every second floor between 3-6 and 2-5 items. All floors have 4-7 items in the walls. There's 2-3 starting enemies on floors 1 and 2 of Crevice Cave, 2-4 of Crevice Cave on floor 3, and 3-5 on later floors. | | Floors 1 through 4 of Crevice Cave are medium-sized with 3-9 rooms, floor 4 of Lower Crevice Cave is small-sized with 2-6 rooms; all other floors are large sized (with 3-10 rooms on floor 5 and 3-8 rooms on every other floor). There's 1-4 items on floor 1 and 2-5 on floors 2 through 4 of Crevice Cave - after which it keeps changing every second floor between 3-6 and 2-5 items. All floors have 4-7 items in the walls. There's 2-3 starting enemies on floors 1 and 2 of Crevice Cave, 2-4 of Crevice Cave, and 3-5 on later floors. |
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| The IQ Booster activates on every even floor. Turn limit is 1000. The player cannot be rescued if knocked out in Lower Crevice Cave. Enemies in Crevice Cave 150IQ, and 331 in Lower Crevice Cave (except boss which has 330). There is light darkness starting on floor 6 of Crevice Cave. It's foggy on floors 3, 6 and 10 of Crevice Cave by default, although certain Pokémon can summon other weather. | | The IQ Booster activates on every even floor. Turn limit is 1000. The player cannot be rescued if knocked out in Lower Crevice Cave. Enemies in Crevice Cave 150IQ, and 331 in Lower Crevice Cave (except boss which has 330). There is light darkness starting on floor 6 of Crevice Cave. It's foggy on floors 3, 6 and 10 of Crevice Cave by default, although certain Pokémon can summon other weather. |
Revision as of 22:04, 29 January 2022
Crevice Cave
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クレバスのどうくつ Crevice Cave
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Allowances
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Recruiting:
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Yes
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Items:
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48
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Money:
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Allowed
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Starting level:
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Current
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Team members:
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4
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Location
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Please upload a world map highlighting this dungeon's location.
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Crevice Cave (Japanese: クレバスのどうくつ Crevice Cave) is a dungeon in Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness and Pokémon Mystery Dungeon: Explorers of Sky. It has 14 floors and a relay point between Floor 10 and the first floor of Lower Crevice Cave. It is unlocked after the player completes Blizzard Island. Upon first completing the dungeon the player will battle a Froslass as a boss. After she is defeated, the player rescues Scizor, whom Froslass had frozen and kept for several years. The player then receives the Secret Rank from the grateful explorer.
Gameplay
The jobs are ranked E, ★2, ★3, ★4 or ★5 by default, depending on the floor. Lower Crevice Cave is treated as ★5 or ★6 depending on the floor for purposes of Treasure Boxes.
Floors 1 through 4 of Crevice Cave are medium-sized with 3-9 rooms, floor 4 of Lower Crevice Cave is small-sized with 2-6 rooms; all other floors are large sized (with 3-10 rooms on floor 5 and 3-8 rooms on every other floor). There's 1-4 items on floor 1 and 2-5 on floors 2 through 4 of Crevice Cave - after which it keeps changing every second floor between 3-6 and 2-5 items. All floors have 4-7 items in the walls. There's 2-3 starting enemies on floors 1 and 2 of Crevice Cave, 2-4 of Crevice Cave, and 3-5 on later floors.
The IQ Booster activates on every even floor. Turn limit is 1000. The player cannot be rescued if knocked out in Lower Crevice Cave. Enemies in Crevice Cave 150IQ, and 331 in Lower Crevice Cave (except boss which has 330). There is light darkness starting on floor 6 of Crevice Cave. It's foggy on floors 3, 6 and 10 of Crevice Cave by default, although certain Pokémon can summon other weather.
Pokémon encountered
Each time player enters a floor, only 14 of the species that can be found on a given floor will be chosen. The unpicked Pokémon's spawn rate will be added to whichever picked Pokémon is next in the National Dex order, going back to the beginning if needed.
Crevice Cave
Lower Crevice Cave
Crevice Cave Pit
Items
Ground
Item
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Floors
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2-240TD/250S Poké
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1B1-10, LB1-L4F
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Def. Scarf
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B1-10, LB1-L4F
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Power Band
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B1-10, LB1-L4F
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DS Twist Band
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B1-10, LB1-L4F
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Zinc Band
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B1-10, LB1-L4F
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4-5 Gravelerock
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B1-10, LB1-L4F
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S Gone Pebble
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B1-10, LB1-L4F
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S Gravelyrock
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B1-10, LB1-L4F
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Apple
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B1-10, LB1-L4F
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TS Blue Gummi
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B1-10, LB1-L4F
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TS Brown Gummi
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B1-10, LB1-L4F
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TS Grass Gummi
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B1-10, LB1-L4F
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TS Green Gummi
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B1-10, LB1-L4F
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TS Orange Gummi
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B1-10, LB1-L4F
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TS Silver Gummi
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B1-10, LB1-L4F
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TS Sky Gummi
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B1-10, LB1-L4F
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TS White Gummi
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B1-10, LB1-L4F
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DS Black Gummi
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B1-10, LB1-L4F
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DS Clear Gummi
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B1-10, LB1-L4F
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DS Gold Gummi
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B1-10, LB1-L4F
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DS Gray Gummi
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B1-10, LB1-L4F
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DS Pink Gummi
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B1-10, LB1-L4F
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DS Purple Gummi
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B1-10, LB1-L4F
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DS Red Gummi
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B1-10, LB1-L4F
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DS Royal Gummi
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B1-10, LB1-L4F
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DS Yellow Gummi
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B1-10, LB1-L4F
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S Wander Gummi
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B1-10, LB1-L4F
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Cheri Berry
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B1-10, LB1-L4F
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Oran Berry
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B1-10, LB1-L4F
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S Oren Berry
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B1-10, LB1-L4F
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Pecha Berry
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B1-10, LB1-L4F
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Rawst Berry
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B1-10, LB1-L4F
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DS Blinker Seed
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B1-10, LB1-L4F
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Doom Seed
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B1-10, LB1-L4F
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S Dough Seed
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B1-10, LB1-L4F
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S Dropeye Seed
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B1-10, LB1-L4F
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DS Pure Seed
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B1-10, LB1-L4F
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TS Quick Seed
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B1-10, LB1-L4F
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S Reviser Seed
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B1-10, LB1-L4F
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S Slip Seed
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B1-10, LB1-L4F
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TS Sleep Seed
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B1-10, LB1-L4F
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S Via Seed
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B1-10, LB1-L4F
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DS X-Eye Seed
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B1-10, LB1-L4F
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Max Elixir
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B1-10, LB1-L4F
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S Mix Elixir
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B1-10, LB1-L4F
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DS All-Hit Orb
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B1-10, LB1-L4F
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TS Blowback Orb
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B1-10, LB1-L4F
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Cleanse Orb
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B1-10, LB1-L4F
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Escape Orb
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B1-10, LB1-L4F
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TS Evasion Orb
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B1-10, LB1-L4F
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DS Foe-Fear Orb
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B1-10, LB1-L4F
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DS Foe-Seal Orb
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B1-10, LB1-L4F
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Hurl Orb
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B1-10, LB1-L4F
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TS Petrify Orb
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B1-10, LB1-L4F
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TS Pounce Orb
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B1-10, LB1-L4F
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TS Quick Orb
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B1-10, LB1-L4F
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TS Radar Orb
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B1-10, LB1-L4F
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DS Rebound Orb
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B1-10, LB1-L4F
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DS Rollcall Orb
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B1-10, LB1-L4F
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TS Scanner Orb
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B1-10, LB1-L4F
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TS Switcher Orb
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B1-10, LB1-L4F
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DS Trapbust Orb
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B1-10, LB1-L4F
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TS Trawl Orb
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B1-10, LB1-L4F
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TS Warp Orb
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B1-10, LB1-L4F
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Monster House
Item
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Floors
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2-240TD/250S Poké
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B1-10, LB1-L4F
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TS Blue Gummi
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B1-10, LB1-L4F
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TS Brown Gummi
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B1-10, LB1-L4F
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TS Grass Gummi
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B1-10, LB1-L4F
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TS Green Gummi
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B1-10, LB1-L4F
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TS Orange Gummi
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B1-10, LB1-L4F
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TS Silver Gummi
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B1-10, LB1-L4F
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TS Sky Gummi
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B1-10, LB1-L4F
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TS White Gummi
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B1-10, LB1-L4F
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DS Black Gummi
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B1-10, LB1-L4F
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DS Clear Gummi
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B1-10, LB1-L4F
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DS Gold Gummi
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B1-10, LB1-L4F
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DS Gray Gummi
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B1-10, LB1-L4F
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DS Pink Gummi
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B1-10, LB1-L4F
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DS Purple Gummi
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B1-10, LB1-L4F
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DS Red Gummi
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B1-10, LB1-L4F
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DS Royal Gummi
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B1-10, LB1-L4F
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DS Yellow Gummi
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B1-10, LB1-L4F
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DS Aerial Ace
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B1-10, LB1-L4F
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TS Attract
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B1-10, LB1-L4F
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DS Brick Break
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B1-10, LB1-L4F
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Brine
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B1-10, LB1-L4F
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TS Bullet Seed
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B1-10, LB1-L4F
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TS Calm Mind
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B1-10, LB1-L4F
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Dig
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B1-10, LB1-L4F
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DS Dive
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B1-10, LB1-L4F
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Embargo
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B1-10, LB1-L4F
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DS Energy Ball
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B1-10, LB1-L4F
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DS Explosion
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B1-10, LB1-L4F
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TS False Swipe
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B1-10, LB1-L4F
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TS Flash
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B1-10, LB1-L4F
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DS Focus Blast
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B1-10, LB1-L4F
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DS Focus Punch
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B1-10, LB1-L4F
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TS Giga Drain
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B1-10, LB1-L4F
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Giga Impact
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B1-10, LB1-L4F
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Hidden Power
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B1-10, LB1-L4F
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Hyper Beam
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B1-10, LB1-L4F
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TS Iron Tail
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B1-10, LB1-L4F
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TS Light Screen
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B1-10, LB1-L4F
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DS Natural Gift
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B1-10, LB1-L4F
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Payback
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B1-10, LB1-L4F
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Poison Jab
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B1-10, LB1-L4F
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DS Protect
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B1-10, LB1-L4F
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TS Recycle
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B1-10, LB1-L4F
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TS Reflect
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B1-10, LB1-L4F
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TS Rest
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B1-10, LB1-L4F
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TS Roar
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B1-10, LB1-L4F
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TS Rock Slide
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B1-10, LB1-L4F
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Roost
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B1-10, LB1-L4F
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Safeguard
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B1-10, LB1-L4F
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TS Shadow Claw
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B1-10, LB1-L4F
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Shock Wave
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B1-10, LB1-L4F
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TS SolarBeam
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B1-10, LB1-L4F
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Stealth Rock
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B1-10, LB1-L4F
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TS Steel Wing
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B1-10, LB1-L4F
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Swords Dance
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B1-10, LB1-L4F
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DS Taunt
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B1-10, LB1-L4F
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DS Thunder Wave
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B1-10, LB1-L4F
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Thunderbolt
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B1-10, LB1-L4F
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DS Torment
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B1-10, LB1-L4F
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Vacuum-Cut
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B1-10, LB1-L4F
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DS Water Pulse
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B1-10, LB1-L4F
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TS Wide Slash
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B1-10, LB1-L4F
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DS All-Hit Orb
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B1-10, LB1-L4F
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TS All-Mach Orb
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B1-10, LB1-L4F
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TS Blowback Orb
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B1-10, LB1-L4F
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Cleanse Orb
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B1-10, LB1-L4F
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DS Decoy Orb
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B1-10, LB1-L4F
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TS Evasion Orb
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B1-10, LB1-L4F
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DS Foe-Fear Orb
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B1-10, LB1-L4F
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TS Foe-Hold Orb
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B1-10, LB1-L4F
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DS Foe-Seal Orb
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B1-10, LB1-L4F
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Hurl Orb
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B1-10, LB1-L4F
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DS Invisify Orb
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B1-10, LB1-L4F
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TS Itemizer Orb
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B1-10, LB1-L4F
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DS Luminous Orb
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B1-10, LB1-L4F
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DS Mug Orb
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B1-10, LB1-L4F
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TS One-Shot Orb
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B1-10, LB1-L4F
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TS Petrify Orb
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B1-10, LB1-L4F
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TS Pounce Orb
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B1-10, LB1-L4F
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TS Radar Orb
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B1-10, LB1-L4F
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DS Rebound Orb
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B1-10, LB1-L4F
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TS Scanner Orb
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B1-10, LB1-L4F
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DS See-Trap Orb
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B1-10, LB1-L4F
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DS Silence Orb
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B1-10, LB1-L4F
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DS Slumber Orb
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B1-10, LB1-L4F
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DS Snatch Orb
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B1-10, LB1-L4F
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TS Spurn Orb
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B1-10, LB1-L4F
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TS Switcher Orb
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B1-10, LB1-L4F
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DS Totter Orb
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B1-10, LB1-L4F
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DS Transfer Orb
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B1-10, LB1-L4F
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DS Trapbust Orb
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B1-10, LB1-L4F
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TS Trawl Orb
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B1-10, LB1-L4F
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TS Warp Orb
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B1-10, LB1-L4F
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Buried items
Item
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Floors
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2-240TD/250S Poké
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B1-10, LB1-L4F
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Traps
The game will spawn 5 to 10 tiles at the beginning of a floor, and extra in Monster House.
Image
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Trap
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Appearance %
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Chestnut Trap
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5.92%T/5.78%D/5.75%S
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Explosion Trap
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2.31%D/2.88%S
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Grimy Trap
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5.91%T/5.78%D/5.74%S
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Gust Trap
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2.96%T/2.89%D/2.87%S
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Mud Trap
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2.96%T/2.89%D/2.87%S
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Poison Trap
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5.92%T/5.78%D/5.75%S
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Pokémon Trap
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5.92%T/5.78%D/5.75%S
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PP-Zero Trap
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5.92%T/5.78%D/5.74%S
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Seal Trap
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2.96%T/2.89%D/2.87%S
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Selfdestruct Trap
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1.77%T/1.74%D/1.72%S
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Slow Trap
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5.92%T/5.78%D/5.75%S
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Slumber Trap
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7.10%T/6.94%D/6.90%S
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Spin Trap
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5.32%T/5.20%D/5.17%S
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Sticky Trap
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2.96%T/2.89%D/2.88%S
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Summon Trap
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5.92%T/5.78%D/5.75%S
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Trip Trap
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2.96%T/2.89%D/2.87%S
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Warp Trap
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5.92%T/5.78%D/5.75%S
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Wonder Tile
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23.66%T/23.12%D/22.99%S
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Other encounters
Image
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Encounter
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Appearance %
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Monster House
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4%
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Layout
Trivia
- At the relay point one can hear the introduction music from the start of the game when the survey was presented.
- This is the only dungeon that is progressed through the main storyline where the music randomly changes.
- Froslass, despite being the boss Pokémon in this dungeon, can be encountered (and recruited) earlier in the game; they appear in Crystal Crossing after graduating from the guild.
In other languages