Electro Shot (move): Difference between revisions
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{{MoveInfobox | {{MoveInfobox | ||
|n=906 | |n=906 | ||
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|type=Electric | |type=Electric | ||
|damagecategory=Special | |damagecategory=Special | ||
|basepp= | |basepp=10 | ||
|maxpp= | |maxpp=16 | ||
|power= | |power=130 | ||
|accuracy= | |accuracy=100 | ||
|gen=IX | |gen=IX | ||
|touches=no | |touches=no | ||
|protect= | |protect=yes | ||
|magiccoat=no | |magiccoat=no | ||
|snatch=no | |snatch=no | ||
Line 24: | Line 22: | ||
|kingsrock=yes | |kingsrock=yes | ||
|sound=no | |sound=no | ||
|target=anyadjacent | |target=anyadjacent | ||
|footnotes= | |footnotes= | ||
}} | }} | ||
'''Electro Shot''' (Japanese: '''エレクトロビーム''' ''Electro Beam'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation IX]]. | '''Electro Shot''' (Japanese: '''エレクトロビーム''' ''Electro Beam'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation IX]]. It is the [[signature move]] of {{p|Archaludon}}. | ||
==Effect== | ==Effect== | ||
On the turn it is selected, Electro Shot will raise the user's {{stat|Special Attack}} stat by one stage, and the message "[User] absorbed electricity!" will be shown. On the | On the turn it is selected, Electro Shot will raise the user's {{stat|Special Attack}} stat by one stage, and the message "[User] absorbed electricity!" will be shown. On the following turn, Electro Shot will do damage (factoring in the Special Attack boost), [[PP]] will be deducted from it, and it will count as the last move used. Once Electro Shot is selected, the user won't be able to switch out until it is disrupted or fully executed. Electro Shot will not need a turn to charge if used during [[rain]]. | ||
{{status|Sleep}}, {{status|freeze|freezing}}, [[Bound|binding]], and [[flinch]]ing will pause but not disrupt the duration of Meteor Beam. | |||
If a [[Power Herb]] is held by the user, Electro Shot can be executed in one turn. | |||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | |||
{{Movehead/Level|Electric|9}} | |||
{{Moveentry/1|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon|{{tt|Evo.|Learned upon evolving}}}} | |||
{{Movefoot|Electric|9}} | |||
==In other languages== | ==In other languages== |
Revision as of 05:22, 14 December 2023
Electro Shot エレクトロビーム Electro Beam | ||||||||||||
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Electro Shot (Japanese: エレクトロビーム Electro Beam) is a damage-dealing Electric-type move introduced in Generation IX. It is the signature move of Archaludon.
Effect
On the turn it is selected, Electro Shot will raise the user's Special Attack stat by one stage, and the message "[User] absorbed electricity!" will be shown. On the following turn, Electro Shot will do damage (factoring in the Special Attack boost), PP will be deducted from it, and it will count as the last move used. Once Electro Shot is selected, the user won't be able to switch out until it is disrupted or fully executed. Electro Shot will not need a turn to charge if used during rain.
Sleep, freezing, binding, and flinching will pause but not disrupt the duration of Meteor Beam.
If a Power Herb is held by the user, Electro Shot can be executed in one turn.
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IX | ||||||||||||||
1018 | |
Mineral | Dragon | Evo. | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |