From Bulbapedia, the community-driven Pokémon encyclopedia.
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Power Herb パワフルハーブ Powerful Herb
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Pokémon Global Link artwork
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Introduced in Generation IV
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Pocket
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Generation IV
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Items
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Generation V
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Items (Held items)
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Generation VI
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Items
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Generation VII
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Items
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Generation VIII
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Other Items
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Generation IX
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Other Items
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The Power Herb (Japanese: パワフルハーブ Powerful Herb) is a type of held item introduced in Generation IV. It allows the holder to execute a move with a charging turn in one turn.
In the core series games
Price
Effect
If the holder uses a move that has a charging turn (except Sky Drop), immediately after charging the move the user consumes the Power Herb and executes the final stage of the move. Because the charging stage is still performed, the Defense boost from Skull Bash and the Special Attack boost from Meteor Beam and Electro Shot are still applied.
If a Pokémon uses Solar Beam or Solar Blade during harsh sunlight or Electro Shot during rain, it will not consume its held Power Herb.
Moves affected
Description
Games
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Description
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DPPtHGSS BWB2W2
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A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.
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XYORAS SMUSUMPE SwShBDSPLA
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A single-use item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge.
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SV
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An item to be held by a Pokémon. It allows the holder to immediately use a move that normally requires a turn to charge—but only once.
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Acquisition
Gallery
Artwork
In the manga
Pokémon Adventures
In The Tournament Continues, Cheren's Unfezant used a Power Herb to bypass the charging turn of his Sky Attack and quickly defeat Leo's Deino.
In Flash and Cosmog's Secret, Moon deduced that the Totem Lurantis she was battling for training was holding a Power Herb, due to it being able to use Solar Blade without charging up first.
In other languages
External links