Aipom (Pokémon)/Generation VIII learnset: Difference between revisions

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{{learnlist/levelh/8|Aipom|Normal|Normal|2}}
{{learnlist/levelh/8|Aipom|Normal|Normal|2}}
{{learnlist/level8|1|Scratch|Normal|Physical|40|100|35||'''}}
{{learnlist/level8|1|Scratch|Normal|Physical|40|100|35||'''}}
{{learnlist/level8|1|Tail Whip|Normal|Status|—|100|30||}}
{{learnlist/level8|1|Tail Whip|Normal|Status||100|30||}}
{{learnlist/level8|4|Sand Attack|Ground|Status|—|100|15||}}
{{learnlist/level8|4|Sand Attack|Ground|Status||100|15||}}
{{learnlist/level8|8|Astonish|Ghost|Physical|30|100|15||}}
{{learnlist/level8|8|Astonish|Ghost|Physical|30|100|15||}}
{{learnlist/level8|11|Baton Pass|Normal|Status|—|—|40||}}
{{learnlist/level8|11|Baton Pass|Normal|Status|||40||}}
{{learnlist/level8|15|Tickle|Normal|Status|—|100|20||}}
{{learnlist/level8|15|Tickle|Normal|Status||100|20||}}
{{learnlist/level8|18|Fury Swipes|Normal|Physical|18|80|15||'''}}
{{learnlist/level8|18|Fury Swipes|Normal|Physical|18|80|15||'''}}
{{learnlist/level8|22|Swift|Normal|Special|60|—|20||'''}}
{{learnlist/level8|22|Swift|Normal|Special|60||20||'''}}
{{learnlist/level8|25|Screech|Normal|Status|—|85|40||}}
{{learnlist/level8|25|Screech|Normal|Status||85|40||}}
{{learnlist/level8|29|Agility|Psychic|Status|—|—|30||}}
{{learnlist/level8|29|Agility|Psychic|Status|||30||}}
{{learnlist/level8|32|Double Hit|Normal|Physical|35|90|10||'''}}
{{learnlist/level8|32|Double Hit|Normal|Physical|35|90|10||'''}}
{{learnlist/level8|36|Fling|Dark|Physical|—|100|10||}}
{{learnlist/level8|36|Fling|Dark|Physical||100|10||}}
{{learnlist/level8|39|Nasty Plot|Dark|Status|—|—|20||}}
{{learnlist/level8|39|Nasty Plot|Dark|Status|||20||}}
{{learnlist/level8|43|Last Resort|Normal|Physical|140|100|5||'''}}
{{learnlist/level8|43|Last Resort|Normal|Physical|140|100|5||'''}}
{{learnlist/levelf/8|Aipom|Normal|Normal|2}}
{{learnlist/levelf/8|Aipom|Normal|Normal|2}}


{{gameabbrev8|LA}}
{{gameabbrev8|LA}}
{{learnlist/levelh/PLA|Aipom|Normal|Normal|2}}
{{learnlist/levelh/LA|Aipom|Normal|Normal|2}}
{{learnlist/levelPLA|1|10|Quick Attack|Normal|Physical|40|100|20||'''}}
{{learnlist/levelLA|1|10|Quick Attack|Normal|Physical|40|50|30|100|100|20||'''}}
{{learnlist/levelPLA|6|15|Nasty Plot|Dark|Status|—|—|20||}}
{{learnlist/levelLA|6|15|Nasty Plot|Dark|Status||—|—|—|—|20||}}
{{learnlist/levelPLA|11|20|Swift|Normal|Special|60|—|20||'''}}
{{learnlist/levelLA|11|20|Swift|Normal|Special|60|75|45|—|—|20||'''}}
{{learnlist/levelPLA|18|28|Mud Bomb|Ground|Special|65|85|15||}}
{{learnlist/levelLA|18|28|Mud Bomb|Ground|Special|65|80|50|85|95|15||}}
{{learnlist/levelPLA|25|35|Double Hit|Normal|Status|—|—|10||}}
{{learnlist/levelLA|25|35|Double Hit|Normal|Status|—|—|—|—|—|10||}}
{{learnlist/levelPLA|34|45|Iron Tail|Steel|Physical|100|75|5||}}
{{learnlist/levelLA|34|45|Iron Tail|Steel|Physical|100|120|80|75|90|5||}}
{{learnlist/levelPLA|43|54|Double-Edge|Normal|Physical|100|100|5||'''}}
{{learnlist/levelLA|43|54|Double-Edge|Normal|Physical|100|120|80|100|100|5||'''}}
{{learnlist/levelf/8|Aipom|Normal|Normal|2}}
{{learnlist/levelf/8|Aipom|Normal|Normal|2}}


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{{learnlist/tm8|TM01|Focus Punch|Fighting|Physical|150|100|20||}}
{{learnlist/tm8|TM01|Focus Punch|Fighting|Physical|150|100|20||}}
{{learnlist/tm8|TM03|Water Pulse|Water|Special|60|100|20||}}
{{learnlist/tm8|TM03|Water Pulse|Water|Special|60|100|20||}}
{{learnlist/tm8|TM10|Work Up|Normal|Status|—|—|30||}}
{{learnlist/tm8|TM10|Work Up|Normal|Status|||30||}}
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|—|—|5||}}
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|||5||}}
{{learnlist/tm8|TM12|Taunt|Dark|Status|—|100|20||}}
{{learnlist/tm8|TM12|Taunt|Dark|Status||100|20||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|||10||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|—|—|5||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|||5||}}
{{learnlist/tm8|TM22|Solar Beam|Grass|Special|120|100|10||}}
{{learnlist/tm8|TM22|Solar Beam|Grass|Special|120|100|10||}}
{{learnlist/tm8|TM23|Iron Tail|Steel|Physical|100|75|15||}}
{{learnlist/tm8|TM23|Iron Tail|Steel|Physical|100|75|15||}}
Line 50: Line 50:
{{learnlist/tm8|TM30|Shadow Ball|Ghost|Special|80|100|15||}}
{{learnlist/tm8|TM30|Shadow Ball|Ghost|Special|80|100|15||}}
{{learnlist/tm8|TM31|Brick Break|Fighting|Physical|75|100|15||}}
{{learnlist/tm8|TM31|Brick Break|Fighting|Physical|75|100|15||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|—|—|15||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|||15||}}
{{learnlist/tm8|TM34|Shock Wave|Electric|Special|60|—|20||}}
{{learnlist/tm8|TM34|Shock Wave|Electric|Special|60||20||}}
{{learnlist/tm8|TM40|Aerial Ace|Flying|Physical|60|—|20||}}
{{learnlist/tm8|TM40|Aerial Ace|Flying|Physical|60||20||}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|—|—|10||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|||10||}}
{{learnlist/tm8|TM45|Attract|Normal|Status|—|100|15||}}
{{learnlist/tm8|TM45|Attract|Normal|Status||100|15||}}
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}
{{learnlist/tm8|TM56|Fling|Dark|Physical|—|100|10||}}
{{learnlist/tm8|TM56|Fling|Dark|Physical||100|10||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|||10||}}
{{learnlist/tm8|TM63|Nasty Plot|Dark|Status|—|—|20||}}
{{learnlist/tm8|TM63|Nasty Plot|Dark|Status|||20||}}
{{learnlist/tm8|TM65|Shadow Claw|Ghost|Physical|70|100|15||}}
{{learnlist/tm8|TM65|Shadow Claw|Ghost|Physical|70|100|15||}}
{{learnlist/tm8|TM66|Payback|Dark|Physical|50|100|10||}}
{{learnlist/tm8|TM66|Payback|Dark|Physical|50|100|10||}}
{{learnlist/tm8|TM73|Thunder Wave|Electric|Status|—|90|20||}}
{{learnlist/tm8|TM73|Thunder Wave|Electric|Status||90|20||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|||10||}}
{{learnlist/tm8|TM85|Dream Eater|Psychic|Special|100|100|15||}}
{{learnlist/tm8|TM85|Dream Eater|Psychic|Special|100|100|15||}}
{{learnlist/tm8|TM86|Grass Knot|Grass|Special|—|100|20||}}
{{learnlist/tm8|TM86|Grass Knot|Grass|Special||100|20||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status|—|85|15||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status||85|15||}}
{{learnlist/tm8|TM89|U-turn|Bug|Physical|70|100|20||}}
{{learnlist/tm8|TM89|U-turn|Bug|Physical|70|100|20||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|||10||}}
{{learnlist/tm8|TM93|Cut|Normal|Physical|50|95|30||'''}}
{{learnlist/tm8|TM93|Cut|Normal|Physical|50|95|30||'''}}
{{learnlist/tm8|TM96|Strength|Normal|Physical|80|100|15||'''}}
{{learnlist/tm8|TM96|Strength|Normal|Physical|80|100|15||'''}}
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====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh/8|Aipom|Normal|Normal|2}}
{{learnlist/breedh/8|Aipom|Normal|Normal|2}}
{{learnlist/breed8|{{MSP/BDSP|025|Pikachu}}{{MSP/BDSP|026|Raichu}}{{MSP/BDSP|027|Sandshrew}}{{MSP/BDSP|028|Sandslash}}{{MSP/BDSP|058|Growlithe}}{{MSP/BDSP|059|Arcanine}}<br>{{MSP/BDSP|077|Ponyta}}{{MSP/BDSP|078|Rapidash}}{{MSP/BDSP|083|Farfetch'd}}{{MSP/BDSP|135|Jolteon}}{{MSP/BDSP|162|Furret}}{{MSP/BDSP|190|Aipom}}<br>{{MSP/BDSP|424|Ambipom}}{{MSP/BDSP|203|Girafarig}}{{MSP/BDSP|215|Sneasel}}{{MSP/BDSP|461|Weavile}}{{MSP/BDSP|418|Buizel}}{{MSP/BDSP|419|Floatzel}}<br>{{MSP/BDSP|427|Buneary}}{{MSP/BDSP|428|Lopunny}}|Agility|Psychic|Status|&mdash;|&mdash;|30||}}
{{learnlist/breed8|{{MSP/H|0025|Pikachu}}{{MSP/H|0026|Raichu}}{{MSP/H|0027|Sandshrew}}{{MSP/H|0028|Sandslash}}{{MSP/H|0058|Growlithe}}{{MSP/H|0059|Arcanine}}{{MSP/H|0077|Ponyta}}{{MSP/H|0078|Rapidash}}{{MSP/H|0083|Farfetch'd}}{{MSP/H|0135|Jolteon}}{{MSP/H|0162|Furret}}{{MSP/H|0190|Aipom}}{{MSP/H|0424|Ambipom}}{{MSP/H|0203|Girafarig}}{{MSP/H|0215|Sneasel}}{{MSP/H|0461|Weavile}}{{MSP/H|0418|Buizel}}{{MSP/H|0419|Floatzel}}{{MSP/H|0427|Buneary}}{{MSP/H|0428|Lopunny}}|Agility|Psychic|Status|||30|||grid=8}}
{{learnlist/breed8|{{MSP/BDSP|215|Sneasel}}{{MSP/BDSP|461|Weavile}}{{MSP/BDSP|228|Houndour}}{{MSP/BDSP|229|Houndoom}}|Beat Up|Dark|Physical|&mdash;|100|10||}}
{{learnlist/breed8|{{MSP/H|0215|Sneasel}}{{MSP/H|0461|Weavile}}{{MSP/H|0228|Houndour}}{{MSP/H|0229|Houndoom}}|Beat Up|Dark|Physical||100|10|||grid=8}}
{{learnlist/breed8|{{MSP/BDSP|077|Ponyta}}{{MSP/BDSP|078|Rapidash}}{{MSP/BDSP|255|Torchic}}{{MSP/BDSP|256|Combusken}}{{MSP/BDSP|257|Blaziken}}{{MSP/BDSP|320|Wailmer}}<br>{{MSP/BDSP|321|Wailord}}{{MSP/BDSP|325|Spoink}}{{MSP/BDSP|326|Grumpig}}{{MSP/BDSP|427|Buneary}}{{MSP/BDSP|428|Lopunny}}|Bounce|Flying|Physical|85|85|5||}}
{{learnlist/breed8|{{MSP/H|0077|Ponyta}}{{MSP/H|0078|Rapidash}}{{MSP/H|0255|Torchic}}{{MSP/H|0256|Combusken}}{{MSP/H|0257|Blaziken}}{{MSP/H|0320|Wailmer}}{{MSP/H|0321|Wailord}}{{MSP/H|0325|Spoink}}{{MSP/H|0326|Grumpig}}{{MSP/H|0427|Buneary}}{{MSP/H|0428|Lopunny}}|Bounce|Flying|Physical|85|85|5|||grid=8}}
{{learnlist/breed8|{{MSP/BDSP|287|Slakoth}}{{MSP/BDSP|288|Vigoroth}}{{MSP/BDSP|289|Slaking}}{{MSP/BDSP|448|Lucario}}|Counter|Fighting|Physical|&mdash;|100|20||}}
{{learnlist/breed8|{{MSP/H|0287|Slakoth}}{{MSP/H|0288|Vigoroth}}{{MSP/H|0289|Slaking}}{{MSP/H|0448|Lucario}}|Counter|Fighting|Physical||100|20|||grid=8}}
{{learnlist/breed8|{{MSP/BDSP|056|Mankey}}{{MSP/BDSP|057|Primeape}}{{MSP/BDSP|133|Eevee}}{{MSP/BDSP|134|Vaporeon}}{{MSP/BDSP|135|Jolteon}}{{MSP/BDSP|136|Flareon}}<br>{{MSP/BDSP|196|Espeon}}{{MSP/BDSP|197|Umbreon}}{{MSP/BDSP|470|Leafeon}}{{MSP/BDSP|471|Glaceon}}{{MSP/BDSP|216|Teddiursa}}{{MSP/BDSP|217|Ursaring}}<br>{{MSP/BDSP|263|Zigzagoon}}{{MSP/BDSP|264|Linoone}}{{MSP/BDSP|287|Slakoth}}{{MSP/BDSP|288|Vigoroth}}{{MSP/BDSP|289|Slaking}}{{MSP/BDSP|300|Skitty}}<br>{{MSP/BDSP|301|Delcatty}}|Covet|Normal|Physical|60|100|25||'''}}
{{learnlist/breed8|{{MSP/H|0056|Mankey}}{{MSP/H|0057|Primeape}}{{MSP/H|0133|Eevee}}{{MSP/H|0134|Vaporeon}}{{MSP/H|0135|Jolteon}}{{MSP/H|0136|Flareon}}{{MSP/H|0196|Espeon}}{{MSP/H|0197|Umbreon}}{{MSP/H|0470|Leafeon}}{{MSP/H|0471|Glaceon}}{{MSP/H|0216|Teddiursa}}{{MSP/H|0217|Ursaring}}{{MSP/H|0263|Zigzagoon}}{{MSP/H|0264|Linoone}}{{MSP/H|0287|Slakoth}}{{MSP/H|0288|Vigoroth}}{{MSP/H|0289|Slaking}}{{MSP/H|0300|Skitty}}{{MSP/H|0301|Delcatty}}|Covet|Normal|Physical|60|100|25||'''|grid=8}}
{{learnlist/breed8|{{MSP/BDSP|052|Meowth}}{{MSP/BDSP|053|Persian}}{{MSP/BDSP|274|Nuzleaf}}{{MSP/BDSP|275|Shiftry}}{{MSP/BDSP|300|Skitty}}{{MSP/BDSP|301|Delcatty}}<br>{{MSP/BDSP|431|Glameow}}{{MSP/BDSP|432|Purugly}}|Fake Out|Normal|Physical|40|100|10||'''}}
{{learnlist/breed8|{{MSP/H|0052|Meowth}}{{MSP/H|0053|Persian}}{{MSP/H|0274|Nuzleaf}}{{MSP/H|0275|Shiftry}}{{MSP/H|0300|Skitty}}{{MSP/H|0301|Delcatty}}{{MSP/H|0431|Glameow}}{{MSP/H|0432|Purugly}}|Fake Out|Normal|Physical|40|100|10||'''|grid=8}}
{{learnlist/breed8|{{MSP/BDSP|448|Lucario}}|Quick Guard|Fighting|Status|&mdash;|&mdash;|15||}}
{{learnlist/breed8|{{MSP/H|0448|Lucario}}|Quick Guard|Fighting|Status|||15|||grid=8}}
{{learnlist/breed8|{{MSP/BDSP|335|Zangoose}}{{MSP/BDSP|461|Weavile}}|Revenge|Fighting|Physical|60|100|10||}}
{{learnlist/breed8|{{MSP/H|0335|Zangoose}}{{MSP/H|0461|Weavile}}|Revenge|Fighting|Physical|60|100|10|||grid=8}}
{{learnlist/breed8|{{MSP/BDSP|023|Ekans}}{{MSP/BDSP|024|Arbok}}{{MSP/BDSP|052|Meowth}}{{MSP/BDSP|053|Persian}}{{MSP/BDSP|054|Psyduck}}{{MSP/BDSP|055|Golduck}}<br>{{MSP/BDSP|056|Mankey}}{{MSP/BDSP|057|Primeape}}{{MSP/BDSP|190|Aipom}}{{MSP/BDSP|424|Ambipom}}{{MSP/BDSP|197|Umbreon}}{{MSP/BDSP|206|Dunsparce}}<br>{{MSP/BDSP|215|Sneasel}}{{MSP/BDSP|461|Weavile}}{{MSP/BDSP|293|Whismur}}{{MSP/BDSP|294|Loudred}}{{MSP/BDSP|295|Exploud}}{{MSP/BDSP|336|Seviper}}<br>{{MSP/BDSP|352|Kecleon}}{{MSP/BDSP|434|Stunky}}{{MSP/BDSP|435|Skuntank}}{{MSP/BDSP|448|Lucario}}|Screech|Normal|Status|&mdash;|85|40||}}
{{learnlist/breed8|{{MSP/H|0023|Ekans}}{{MSP/H|0024|Arbok}}{{MSP/H|0052|Meowth}}{{MSP/H|0053|Persian}}{{MSP/H|0054|Psyduck}}{{MSP/H|0055|Golduck}}{{MSP/H|0056|Mankey}}{{MSP/H|0057|Primeape}}{{MSP/H|0190|Aipom}}{{MSP/H|0424|Ambipom}}{{MSP/H|0197|Umbreon}}{{MSP/H|0206|Dunsparce}}{{MSP/H|0215|Sneasel}}{{MSP/H|0461|Weavile}}{{MSP/H|0293|Whismur}}{{MSP/H|0294|Loudred}}{{MSP/H|0295|Exploud}}{{MSP/H|0336|Seviper}}{{MSP/H|0352|Kecleon}}{{MSP/H|0434|Stunky}}{{MSP/H|0435|Skuntank}}{{MSP/H|0448|Lucario}}|Screech|Normal|Status||85|40|||grid=8}}
{{learnlist/breed8|{{MSP/BDSP|025|Pikachu}}{{MSP/BDSP|026|Raichu}}{{MSP/BDSP|161|Sentret}}{{MSP/BDSP|162|Furret}}{{MSP/BDSP|194|Wooper}}{{MSP/BDSP|195|Quagsire}}<br>{{MSP/BDSP|231|Phanpy}}{{MSP/BDSP|232|Donphan}}|Slam|Normal|Physical|80|75|20||'''}}
{{learnlist/breed8|{{MSP/H|0025|Pikachu}}{{MSP/H|0026|Raichu}}{{MSP/H|0161|Sentret}}{{MSP/H|0162|Furret}}{{MSP/H|0194|Wooper}}{{MSP/H|0195|Quagsire}}{{MSP/H|0231|Phanpy}}{{MSP/H|0232|Donphan}}|Slam|Normal|Physical|80|75|20||'''|grid=8}}
{{learnlist/breed8|{{MSP/BDSP|037|Vulpix}}{{MSP/BDSP|038|Ninetales}}|Spite|Ghost|Status|&mdash;|100|10||}}
{{learnlist/breed8|{{MSP/H|0037|Vulpix}}{{MSP/H|0038|Ninetales}}|Spite|Ghost|Status||100|10|||grid=8}}
{{learnlist/breed8|{{MSP/BDSP|053|Persian}}{{MSP/BDSP|264|Linoone}}|Switcheroo|Dark|Status|&mdash;|100|10||}}
{{learnlist/breed8|{{MSP/H|0053|Persian}}{{MSP/H|0264|Linoone}}|Switcheroo|Dark|Status||100|10|||grid=8}}
{{learnlist/breedf/8|Aipom|Normal|Normal|2}}
{{learnlist/breedf/8|Aipom|Normal|Normal|2}}


Line 98: Line 98:
{{gameabbrev8|LA}}
{{gameabbrev8|LA}}
{{learnlist/tutorh/PLA|Aipom|Normal|Normal|2}}
{{learnlist/tutorh/PLA|Aipom|Normal|Normal|2}}
{{learnlist/tutorPLA|Aerial Ace|Flying|Physical|60|75|45|&mdash;|&mdash;|20||}}
{{learnlist/tutorPLA|Aerial Ace|Flying|Physical|60|75|45|||20||}}
{{learnlist/tutorPLA|Fire Punch|Fire|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Fire Punch|Fire|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Ice Punch|Ice|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Ice Punch|Ice|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Iron Tail|Steel|Physical|100|120|85|75|90|5||}}
{{learnlist/tutorPLA|Iron Tail|Steel|Physical|100|120|80|75|90|5||}}
{{learnlist/tutorPLA|Rest|Psychic|Status|&mdash;|&mdash;|&mdash;|&mdash;|&mdash;|10||}}
{{learnlist/tutorPLA|Rest|Psychic|Status||||||10||}}
{{learnlist/tutorPLA|Rock Smash|Fighting|Physical|40|50|30|100|100|20||}}
{{learnlist/tutorPLA|Rock Smash|Fighting|Physical|40|50|30|100|100|20||}}
{{learnlist/tutorPLA|Shadow Ball|Ghost|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Shadow Ball|Ghost|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Shadow Claw|Ghost|Physical|70|85|55|100|100|15||}}
{{learnlist/tutorPLA|Shadow Claw|Ghost|Physical|70|85|55|100|100|15||}}
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|&mdash;|&mdash;|20||'''}}
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|||20||'''}}
{{learnlist/tutorPLA|Thunderbolt|Electric|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Thunderbolt|Electric|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Thunder Punch|Electric|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Thunder Punch|Electric|Physical|75|90|60|100|100|10||}}
{{learnlist/tutorPLA|Water Pulse|Water|Special|60|75|45|&mdash;|&mdash;|20||}}
{{learnlist/tutorPLA|Water Pulse|Water|Special|60|75|45|||20||}}
{{learnlist/tutorf/8|Aipom|Normal|Normal|2}}
{{learnlist/tutorf/8|Aipom|Normal|Normal|2}}


[[it:Aipom/Mosse apprese in ottava generazione]]
[[it:Aipom/Mosse apprese in ottava generazione]]
[[ja:エイパム/第八世代のおぼえるわざ]]
[[zh:长尾怪手/第八世代招式表]]

Latest revision as of 03:05, 15 February 2024

← Aipom Aipom

Aipom is available in Brilliant Diamond and Shining Pearl and Pokémon Legends: Arceus.

By leveling up

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Scratch Normal Physical 04040 100100% 35
011 Tail Whip Normal Status 0000 100100% 30
044 Sand Attack Ground Status 0000 100100% 15
088 Astonish Ghost Physical 03030 100100% 15
1111 Baton Pass Normal Status 0000 00——% 40
1515 Tickle Normal Status 0000 100100% 20
1818 Fury Swipes Normal Physical 01818 08080% 15
2222 Swift Normal Special 06060 00——% 20
2525 Screech Normal Status 0000 08585% 40
2929 Agility Psychic Status 0000 00——% 30
3232 Double Hit Normal Physical 03535 09090% 10
3636 Fling Dark Physical 0000 100100% 10
3939 Nasty Plot Dark Status 0000 00——% 20
4343 Last Resort Normal Physical 140140 100100% 5
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an Evolution of Aipom
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Quick Attack Normal Physical 40 50 30 100% 100% 20
6 15 Nasty Plot Dark Status —% —% 20
11 20 Swift Normal Special 60 75 45 —% —% 20
18 28 Mud Bomb Ground Special 65 80 50 85% 95% 15
25 35 Double Hit Normal Status —% —% 10
34 45 Iron Tail Steel Physical 100 120 80 75% 90% 5
43 54 Double-Edge Normal Physical 100 120 80 100% 100% 5
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an Evolution of Aipom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01
TM01 Focus Punch Fighting Physical 150150 100}}100% 20
TM03
TM03 Water Pulse Water Special 06060 100}}100% 20
TM10
TM10 Work Up Normal Status 0000 00—}}—% 30
TM11
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12
TM12 Taunt Dark Status 0000 100}}100% 20
TM17
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM22
TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23
TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24
TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25
TM25 Thunder Electric Special 110110 070}}70% 10
TM27
TM27 Low Sweep Fighting Physical 06565 100}}100% 20
TM28
TM28 Dig Ground Physical 08080 100}}100% 10
TM30
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32
TM32 Double Team Normal Status 0000 00—}}—% 15
TM34
TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM40
TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45
TM45 Attract Normal Status 0000 100}}100% 15
TM46
TM46 Thief Dark Physical 06060 100}}100% 25
TM56
TM56 Fling Dark Physical 0000 100}}100% 10
TM58
TM58 Endure Normal Status 0000 00—}}—% 10
TM63
TM63 Nasty Plot Dark Status 0000 00—}}—% 20
TM65
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66
TM66 Payback Dark Physical 05050 100}}100% 10
TM73
TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM82
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM85
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86
TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87
TM87 Swagger Normal Status 0000 085}}85% 15
TM89
TM89 U-turn Bug Physical 07070 100}}100% 20
TM90
TM90 Substitute Normal Status 0000 00—}}—% 10
TM93
TM93 Cut Normal Physical 05050 095}}95% 30
TM96
TM96 Strength Normal Physical 08080 100}}100% 15
TM98
TM98 Rock Smash Fighting Physical 04040 100}}100% 15
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an Evolution of Aipom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
PikachuRaichuSandshrewSandslashGrowlitheArcaninePonytaRapidashFarfetch'dJolteonFurretAipomAmbipomGirafarigSneaselWeavileBuizelFloatzelBunearyLopunny
Agility Psychic Status —% 30
SneaselWeavileHoundourHoundoom
Beat Up Dark Physical 100% 10
PonytaRapidashTorchicCombuskenBlazikenWailmerWailordSpoinkGrumpigBunearyLopunny
Bounce Flying Physical 85 85% 5
SlakothVigorothSlakingLucario
Counter Fighting Physical 100% 20
MankeyPrimeapeEeveeVaporeonJolteonFlareonEspeonUmbreonLeafeonGlaceonTeddiursaUrsaringZigzagoonLinooneSlakothVigorothSlakingSkittyDelcatty
Covet Normal Physical 60 100% 25
MeowthPersianNuzleafShiftrySkittyDelcattyGlameowPurugly
Fake Out Normal Physical 40 100% 10
Lucario
Quick Guard Fighting Status —% 15
ZangooseWeavile
Revenge Fighting Physical 60 100% 10
EkansArbokMeowthPersianPsyduckGolduckMankeyPrimeapeAipomAmbipomUmbreonDunsparceSneaselWeavileWhismurLoudredExploudSeviperKecleonStunkySkuntankLucario
Screech Normal Status 85% 40
PikachuRaichuSentretFurretWooperQuagsirePhanpyDonphan
Slam Normal Physical 80 75% 20
VulpixNinetales
Spite Ghost Status 100% 10
PersianLinoone
Switcheroo Dark Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Aipom in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Aipom in that game.
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an Evolution of Aipom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an Evolution of Aipom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Aerial Ace Flying Physical 60 75 45 —% —% 20
LA Fire Punch Fire Physical 75 90 60 100% 100% 10
LA Ice Punch Ice Physical 75 90 60 100% 100% 10
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Rest Psychic Status —% —% 10
LA Rock Smash Fighting Physical 40 50 30 100% 100% 20
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Shadow Claw Ghost Physical 70 85 55 100% 100% 15
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Thunder Punch Electric Physical 75 90 60 100% 100% 10
LA Water Pulse Water Special 60 75 45 —% —% 20
  • Bold indicates a move that gets STAB when used by Aipom
  • Italic indicates a move that gets STAB only when used by an Evolution of Aipom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations