Cave tile: Difference between revisions
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{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | {| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | ||
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| colspan="2" class="roundy" style="background: # | | colspan="2" class="roundy" style="background: #fff;" |{{gameabbrev1|RBY}} | ||
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| class="roundy" style="background: #eee;" | [[File:RBY Cave Tile 1.png|32px]] | | class="roundy" style="background: #eee;" | [[File:RBY Cave Tile 1.png|32px]] | ||
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{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" style="background: #fff;" |{{gameabbrev2|GSC}} | ||
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| class="roundy" style="background: #eee;" |[[File:GSC Cave Tile.png|32px]] | | class="roundy" style="background: #eee;" |[[File:GSC Cave Tile.png|32px]] | ||
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{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};" | {| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};" | ||
|- | |- | ||
| class="roundy" style="background: # | | class="roundy" style="background: #fff;" |{{gameabbrev3|RSE}} | ||
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| class="roundy" style="background: #eee;" | [[File:RSE Cave Tile.png|32px]] | | class="roundy" style="background: #eee;" | [[File:RSE Cave Tile.png|32px]] | ||
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{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | {| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};" | ||
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| colspan="4" class="roundy" style="background: # | | colspan="4" class="roundy" style="background: #fff;" |{{gameabbrev3|FRLG}} | ||
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| class="roundy" style="background: #eee;" |[[File:FRLG Mt Moon Cave Tile.png|32px]] | | class="roundy" style="background: #eee;" |[[File:FRLG Mt Moon Cave Tile.png|32px]] | ||
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{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};" | {| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};" | ||
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| colspan="2" class="roundy" style="background: # | | colspan="2" class="roundy" style="background: #fff;" |{{gameabbrev4|DPPt}} | ||
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| class="roundy" style="background: #eee;" |[[File:DPPt Cave Tile.png|32px]] | | class="roundy" style="background: #eee;" |[[File:DPPt Cave Tile.png|32px]] | ||
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{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | {| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};" | ||
|- | |- | ||
| colspan="2" class="roundy" style="background: # | | colspan="2" class="roundy" style="background: #fff;" |{{gameabbrev4|HGSS}} | ||
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| class="roundy" style="background: #eee;" | [[File:HGSS Cave Tile.png|32px]] | | class="roundy" style="background: #eee;" | [[File:HGSS Cave Tile.png|32px]] | ||
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{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};" | {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};" | ||
|- | |- | ||
| colspan="2" class="roundy" style="background: # | | colspan="2" class="roundy" style="background: #fff;" | {{gameabbrev5|BWB2W2}} | ||
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| class="roundy" style="background: #eee;" | [[File:BW Cave Tile.png|32px]] | | class="roundy" style="background: #eee;" | [[File:BW Cave Tile.png|32px]] |
Revision as of 19:38, 23 March 2024
The contents of this article have been suggested to be merged into the page Cave. Please discuss it on the talk page for this article. |
Cave tile is a type of tile in the Pokémon core series that is the habitat for many species of wild Pokémon. Upon entering a cave, the player is immediately at risk of encountering a wild Pokémon. It shares many common qualities with tall grass.
Like the name states, cave tiles are found in caves and some dungeons of the Pokémon world, though the insides of some buildings have them due to being internally classified as caves. It is always possible to run into a Pokémon while in a cave, whether it is lit or not.
Changes between generations
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Images from XY |
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Alternative areas
Dust cloud
- Main article: Phenomenon → Dust cloud
Dust clouds were introduced in Generation V, a phenomenon likely caused by air currents passing through the cave. It occasionally appears in caves in the Unova region, and may reveal held items, Evolution stones, or wild Drilbur and Excadrill.
Pokémon Black and White
Pokémon Black and White 2
In battle
Certain moves have special effects when used in a battle on a cave tile.
- Secret Power
- In Generation III: has a 30% chance of causing the target to flinch and the appearance of Bite
- In Generation IV onwards: has a 30% chance of causing the target to flinch and the appearance of Rock Throw
- Nature Power
- In Generation III: turns into Shadow Ball
- In Generations IV and V: turns into Rock Slide
- In Generations VI and VII: turns into Power Gem
- Camouflage: makes the user Rock-type
Special tiles in the Pokémon games |
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Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |