Light of Ruin (move): Difference between revisions

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==Effect==
==Effect==
Light of Ruin inflicts damage, and the user receives [[recoil]] damage equal to ½ of the damage done to the target.
Light of Ruin inflicts damage, and the user receives [[recoil]] damage equal to ½ of the damage done to the target.
===Generation VIII onwards===
Light of Ruin cannot be selected in a battle.


==Description==
==Description==
{{movedesc|fairy}}
{{movedesc|fairy}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwSh}}|Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}|Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev9|SV}}|Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Fairy|6}}
{{Movehead/Games|Fairy|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/3|670E|Floette|type=Fairy|1|Undiscovered|Undiscovered|50|50||STAB='''|form=Eternal Flower}}
{{Moveentry/2|0670|formsig=E|Floette|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=Eternal Flower|50|50||STAB='''}}
{{Movefoot|Fairy|3}}
{{Movefoot|Fairy|2}}


==In other generations==
==In other generations==
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==Trivia==
==Trivia==
* In the room service of [[Hotel Richissime]], there is a food style option which is named after a [[move]] where Light of Ruin is mentioned.
* In the room service minigame at [[Hotel Richissime]], there is a food style option that selects the name of a random [[move]], in which Light of Ruin can be mentioned. This is the only way for the move's name to be seen legitimately in any game.
* Light of Ruin has the highest base power of all {{type|Fairy}} moves, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s.
* Light of Ruin has the highest base power of all {{type|Fairy}} moves, excluding [[Z-Move]]s and [[Max Move]]s.
** A {{m|Twinkle Tackle}} based on Light of Ruin has the highest base power of all Fairy-type moves.
** A {{m|Twinkle Tackle}} based on Light of Ruin has the highest base power of all Fairy-type moves.
* Light of Ruin is the only {{type|Fairy}} move that causes recoil damage.
* Light of Ruin is the only Fairy-type move that causes recoil damage.


==In other languages==
==In other languages==
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|de=Lux Calamitatis
|de=Lux Calamitatis
|it=Luce Nefasta
|it=Luce Nefasta
|ko=파멸의빛 ''{{tt|Pamyeol-yi Bit|Light of Ruin}}''
|ko=파멸의빛 ''{{tt|Pamyeoruibit|Light of Ruin}}''
|es=Luz Aniquiladora
|es=Luz Aniquiladora
}}
}}
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[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Moves that have recoil]]
[[Category:Moves that have recoil]]
[[Category:Moves unusable in Pokémon Sword and Shield]]


[[de:Lux Calamitatis]]
[[de:Lux Calamitatis]]

Latest revision as of 16:47, 21 May 2024

Light of Ruin
はめつのひかり Light of Ruin
Light of Ruin VII.png
Light of Ruin VII 2.png
Type  Fairy
Category  Special
PP  5 (max. 8)
Power  140
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Beautiful
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Light of Ruin (Japanese: はめつのひかり Light of Ruin) is a damage-dealing Fairy-type move introduced in Generation VI. It is the signature move of the Eternal Flower Floette, which has never been released.

Effect

Light of Ruin inflicts damage, and the user receives recoil damage equal to ½ of the damage done to the target.

Generation VIII onwards

Light of Ruin cannot be selected in a battle.

Description

Games Description
XYORAS
SMUSUMPE
SwShLA
Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0670 Floette
Floette
Eternal Flower
FairyIC Big.png No Eggs Discovered No Eggs Discovered 50 50
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other generations

Trivia

  • In the room service minigame at Hotel Richissime, there is a food style option that selects the name of a random move, in which Light of Ruin can be mentioned. This is the only way for the move's name to be seen legitimately in any game.
  • Light of Ruin has the highest base power of all Fairy-type moves, excluding Z-Moves and Max Moves.
    • A Twinkle Tackle based on Light of Ruin has the highest base power of all Fairy-type moves.
  • Light of Ruin is the only Fairy-type move that causes recoil damage.

In other languages

Language Title
Chinese Cantonese 破滅之光 Pomiht-jī Gwōng
Mandarin 破滅之光 / 破灭之光 Pòmiè-zhī Guāng
France Flag.png French Lumière du Néant
Germany Flag.png German Lux Calamitatis
Italy Flag.png Italian Luce Nefasta
South Korea Flag.png Korean 파멸의빛 Pamyeoruibit
Spain Flag.png Spanish Luz Aniquiladora


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.