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HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This template is an article on the usage of the various catch subtemplates.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|land|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation I}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|001|Bulbasaur|yes|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation II}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|152|Chikorita|yes|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation III}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|252|Treecko|yes|yes|yes|Grass|5|100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryfl|001|Bulbasaur|yes|yes|Grass|5|100%|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|152|Chikorita|yes|yes|yes|Grass|5|100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation IV}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|387|Turtwig|yes|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryhs|152|Chikorita|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation V}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5|495|Snivy|yes|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5-2|495|Snivy|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation VI}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry6|650|Chespin|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryoras|252|Treecko|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation VIII (Brilliant Diamond and Shining Pearl)}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entrybdsp|387|Turtwig|yes|yes|Grass|5|all=100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/dn|land|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation VII}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry7|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryusum|722|Rowlet|yes|yes|Grass|5|all=100%|type1=Grass|type2=Flying|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/8|land|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div|land|Generation VIII (Sword and Shield)}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry8|810|Grookey|yes|yes|Grass|5|100%|type1=Grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/9|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/div/9|Generation IV}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry9|0906|Sprigatito|yes|yes|land=yes|5|all=100%|type1=grass}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer/9|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
Each catch subtemplate, with the exception of the chart-setting header, div, and footer subtemplates, work to create the wild Pokémon availability chart for the main series games. There are some basic parameters shared among them, with some difference depending upon the games that are covered.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/header==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This begins the chart. Two parameters may be entered. The first parameter should be the type of [[Template:locationcolor|terrain the area is]]. For example, a small town like Pallet or Azalea would use "land", while a big city like Goldenrod or Jubilife would use "building". The second parameter determines whether or not to show the morning/day/night headers. For Generation I and Generation III, set this to "no". For all others, set to "yes".
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
Catch/header/8 acts the same as Catch/header; however, the parameter that is normally used for the morning/day/night headers is instead used to determine whether or not to show the [[Weather]] headers.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
Catch/header/9 only uses one parameter, which serves the same purpose as the first parameter in the other Catch/header templates.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/div==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This divides up a chart. Use to split Pokémon found by walking (in a cave or through tall grass) from Pokémon found by fishing and surfing, and from special event Pokémon, such as legendaries, or Pokémon that can only be caught once, like Rotom. The first parameter should be the same terrain type as in the header, while the second should be whatever should appear as text. Pre-made entries exist for National Dex (enter "National"), fishing and surfing (enter "Fish"), and special Pokémon (enter "Special"). Make every effort to not link in this.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
Catch/div/9 works a little differently than the other dividers. It is designed to separate spawn data for each [[biome]] in an area, so the label and color scheme for each biome are predefined. These presets can be called by inputting the first one or two letters of the biome name as the one unnamed parameter. The following table lists all the biomes and their shortcut keywords:
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{| class="roundtable mw-collapsible mw-collapsed" style="border: 2px solid #{{violet color dark}}; background: #{{violet color}}; text-align:center"
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|- style="background:#{{scarlet color light}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
! Biome
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
! Keyword
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Bamboo Forest
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Ba
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Beach
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Be
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Cave
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Ca
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Chargestone
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Cs
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Cave Water
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Cw
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Desert
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|D
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Flower
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Fl
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Forest
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Fo
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Lake
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|L
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Mine
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Mi
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Mountain
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Mo
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Ocean
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Oc
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Olive
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Ol
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Prairie
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|P
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Riverside
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Ri
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Rocky Area
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Ro
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Ruins
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Ru
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Snowfield
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Sn
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Swamp
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Sw
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Town
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|T
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Underground
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|U
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Volcano
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|V
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|-
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|Wasteland
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|W
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
|}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catchentries==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
The various catchentry templates begin in the same way, with the Pokémon's [[National Pokédex]] number in the first parameter followed by its name in the second parameter. The third through fifth (third and fourth only for pairs) parameters may be set to "yes" or "no" in order to indicate if a Pokémon is available in that game, with the third as the first game, the fourth as the second, and fifth as the third version.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
For all templates that include three games, the sixth parameter indicates where the Pokémon is found, and by what method. The seventh indicates the levels of the Pokémon. The eighth varies among games: in Generation I and Generation III, it is the sole encounter rate. In other generations, it indicates the morning encounter rate in tandem with the ninth and tenth parameters, which indicate the day and night encounter rates.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
For all templates that represent a pair of games, excluding Generation IV, the fifth parameter indicates where the Pokémon is found, and by what method. The sixth indicates the levels of the Pokémon. The seventh, eighth, and ninth parameters represent encounter rates, though how many are necessary - and what time of day each rate corresponds to - varies between generations.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
For Generation IV's template, the fifth parameter indicates the levels of the Pokémon, and the sixth parameter represents the Pokémon's spawn weight.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
Named parameters, which are optional and should fall at the end, include "all", which, in time-based generations, indicate a Pokémon's encounter rate is consistent throughout the day; "tradenum" and "tradename", which indicate which Pokémon must be traded by the player to an NPC for the Pokémon in question; the weather effects in Generation VIII; the terrain types in Generation IV; "form", which indicates the form of the Pokémon; and most importantly, "type1" and "type2", which indicate the type of the Pokémon.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/footer==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This ends the chart. It has only one parameter, which should be the same terrain type as in the header.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
Catch/footer/9 acts the same as Catch/footer, but it contains additional information that only applies to Generation IX games. It should only be used to end Generation IX availability charts.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry1==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|road|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|009|Blastoise|no|yes|no|Special|50|One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry1|025|Pikachu|no|no|yes|Special|50|One|type1=Electric}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|road}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation I]] games. The third parameter indicates for {{game|Red and Blue|s|Red}}, the fourth for {{game|Red and Blue|s|Blue}}, and the fifth for {{v2|Yellow}}. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Building", "Fake", "Gift", "Prize", "Starter", "Dome", "Helix", "Amber", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry2==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|ruins|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|250|Ho-Oh|yes|no|no|Special|60|all=One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|249|Lugia|no|yes|no|Special|60|all=One|type1=Psychic|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry2|245|Suicune|no|no|yes|Special|40|all=One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|ruins}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation II]] games. The third parameter indicates for {{game|Gold and Silver|s|Gold}}, the fourth for {{game|Gold and Silver|s|Silver}}, and the fifth for {{v2|Crystal}}. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Prize", "Fake", "Gift", "Starter", "Swarm", "Headbutt", "Egg", "Trade", "Special", "GS", "Shiny" and "Bug". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 5:59 PM), and the tenth at night (6:00 PM to 3:59 AM). An eleventh parameter, defaulted to "j", will, if set to "k", change the grass into the Kanto style. Please set this parameter to "k" for all Kanto locations ''except for'' {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry3==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|cave|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|383|Groudon|yes|no|no|Special|45|One|type1=Ground}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|382|Kyogre|no|yes|no|Special|45|One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3|384|Rayquaza|no|no|yes|Special|70|One|type1=Dragon|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|cave}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation III]] [[Hoenn]] games. The third parameter indicates for {{game|Ruby and Sapphire|s|Ruby}}, the fourth for {{game|Ruby and Sapphire|s|Sapphire}}, and the fifth for {{v2|Emerald}}. The sixth parameter's special entries include "Grass", "Long grass", "Surf", "Dive", "Sand", "Building", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Prize", "Fake", "Gift", "Starter", "Swarm", "Egg", "Root", "Claw", "Eon", "Mystic", "Aurora", "Map", "Trade", "Special", "GS" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryfl===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|road|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryfl|006|Charizard|yes|no|Special|50|One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryfl|003|Venusaur|no|yes|Special|50|One|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|road}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|FireRed and LeafGreen|s}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}} and the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Fake", "Gift", "Starter", "Prize", "Egg", "Dome", "Helix", "Amber", "Trade", "Special", "Mystic", "Aurora" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entry3a===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|land|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|006|Charizard|yes|no|no|Special|50|One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|003|Venusaur|no|yes|no|Special|50|One|type1=Grass|type2=Poison}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry3a|384|Rayquaza|no|no|yes|Special|50|One|type1=Dragon|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|land}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game2|FireRed|LeafGreen|Emerald}}. The third parameter indicates for {{game|FireRed and LeafGreen|s|FireRed}}, the fourth for {{game|FireRed and LeafGreen|s|LeafGreen}}, and the fifth for {{v2|Emerald}}. The sixth parameter's special entries include "Grass", "Surf", "Dive", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Prize", "Building", "Fake", "Gift", "Starter", "Swarm", "Egg", "Root", "Claw", "Eon", "Mystic", "Aurora", "Map", "Trade", "Special", "GS" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
As this iteration of the template is only made for locations that are accessible in FireRed and LeafGreen as well as Emerald, but not in Ruby and Sapphire, this template is only used on [[Navel Rock]], [[Birth Island]] and [[Altering Cave]].
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry4==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|space|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|483|Dialga|yes|no|no|Special|47|all=One|type1=Steel|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|484|Palkia|no|yes|no|Special|47|all=One|type1=Water|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry4|487O|Giratina|no|no|yes|Special|47|all=One|type1=Ghost|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|space}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation IV]] [[Sinnoh]] games. The third parameter indicates for {{game|Diamond and Pearl|s|Diamond}}, the fourth for {{game|Diamond and Pearl|s|Pearl}}, and the fifth for {{v2|Platinum}}. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Fake", "Gift", "Starter", "Swarm", "Building", "Poké Radar", "Honey", "Backlot", "Odd Keystone", "Prize", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Member", "Oak", "Azure", "Shiny", "R", "S", "E", "FR", "LG", "Any" and "FRLGE". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 7:59 PM), and the tenth at night (8:00 PM to 3:59 AM).
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryhs===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|ruins|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryhs|250|Ho-Oh|yes|no|Special|45|all=One|type1=Fire|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryhs|249|Lugia|no|yes|Special|45|all=One|type1=Psychic|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|ruins}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|HeartGold and SoulSilver|s}}. The third parameter indicates for {{game|HeartGold and SoulSilver|s|HeartGold}} and the fourth for {{game|HeartGold and SoulSilver|s|SoulSilver}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Fake", "Gift", "Starter", "Swarm", "Prize", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Pichu", "Enigma", "Shiny", "Hoenn", "Sinnoh", "Headbutt" and "Bug". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM). A tenth parameter, defaulted to "j", will, if set to "k", change Headbutt trees into the Kanto style. Please set this parameter to "k" for all Kanto locations ''except for'' {{rt|26|Kanto}} and {{rt|27|Kanto}}, and for [[Mt. Silver]].
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry5==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|sand|seasons=yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5|643|Reshiram|yes|no|no|Special|100|all=One|type1=Fire|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5|644|Zekrom|no|yes|no|Special|100|all=One|type1=Electric|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|sand}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation V]] [[Unova]] games. The third parameter indicates for {{game|Black and White|s|Black}}, the fourth for {{game|Black and White|s|White}}, and the fifth for <!--{{v2|Gray}}-->the unknown third version which is currently hidden, and should be entered as "no" so that when this game is released we can easily change over. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fishing", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Trade", "Special" and "Liberty". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the ninth in summer (Feb, Jun, Oct), the tenth in autumn (Mar, Jul, Nov) and the eleventh in winter (Apr, Aug, Dec).
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entry5-2===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|cave|seasons=yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5-2|643|Reshiram|yes|no|Special|100|all=One|type1=Fire|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry5-2|644|Zekrom|no|yes|Special|100|all=One|type1=Electric|type2=Dragon}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|cave}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Black 2 and White 2|s}}. The third parameter indicates for {{game|Black 2 and White 2|s|Black 2}}, the fourth for {{game|Black 2 and White 2|s|White 2}}. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fishing", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Grotto", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Trade", "Special", "Liberty" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the eigth in summer (Feb, Jun, Oct), the ninth in autumn (Mar, Jul, Nov) and the tenth in winter (Apr, Aug, Dec).
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry6==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|building|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry6|716|Xerneas|yes|no|Special|50|all=One|type1=Fairy}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry6|717|Yveltal|no|yes|Special|50|all=One|type1=Dark|type2=Flying}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|building}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VI]] [[Kalos]] games. The third parameter indicates for [[Pokémon X and Y|X]] and the fourth for [[Pokémon X and Y|Y]]. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Swamp", "Sky", "Ceiling", "Shaking trash cans", "Rustling bush", "Building", "Fake", "Gift", "Starter", "Swarm", "Tall grass", "Yellow flowers", "Red flowers", "Purple flowers", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade", "Special", "Dirt", "Rustling Berry tree", "Terrain" and "Snow". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryoras===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header|cave|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryoras|383|Groudon|yes|no|Special|45|all=One|type1=Ground}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entryoras|382|Kyogre|no|yes|Special|45|all=One|type1=Water}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|cave}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in {{game|Omega Ruby and Alpha Sapphire|s}}. The third parameter indicates for [[Pokémon X and Y|X]] and the fourth for [[Pokémon X and Y|Y]]. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade", "Special", "Flocks" and "Seaweed". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry7==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/dn|space|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry7|791|Solgaleo|yes|no|Special|55|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry7|792|Lunala|no|yes|Special|55|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|space}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found in [[Generation VII]] [[Alola]] games. The third parameter indicates for [[Pokémon Sun and Moon|Sun]] and the fourth for [[Pokémon Sun and Moon|Moon]]. The fifth parameter's special entries include "Grass", "Brown grass", "Tall grass", "Yellow flowers", "Red flowers", "Sand", "Cave", "Building", "Surf", "Fish", "Rustling grass", "Dirt cloud", "Sand cloud", "Shadow", "Chase", "Rustling tree", "Rustling bush", "Water splashes", "Berry pile", "Fake", "Gift", "Starter", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entryusum===
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/dn|mountain|no}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{Catch/entryusum|791|Solgaleo|yes|no|Special|60|all=One|type1=Psychic|type2=Steel|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{Catch/entryusum|792|Lunala|no|yes|Special|60|all=One|type1=Psychic|type2=Ghost|alliesna=N/A}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|mountain}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Ultra Sun and Ultra Moon]]. The third parameter indicates for [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun]] and the fourth for [[Pokémon Ultra Sun and Ultra Moon|Ultra Moon]]. The fifth parameter's special entries include "Grass", "Brown grass", "Tall grass", "Yellow flowers", "Red flowers", "Sand", "Cave", "Building", "Surf", "Fish", "Rustling grass", "Dirt cloud", "Sand cloud", "Shadow", "Chase", "Rustling tree", "Rustling bush", "Water splashes", "Berry pile", "Fake", "Gift", "Starter", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
==Catch/entry8==
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/header/8|building|yes}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry8|888|Zacian|yes|no|Special|70|One|type1=Fairy}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/entry8|889|Zamazenta|no|yes|Special|70|One|type1=Fighting}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
{{catch/footer|building}}
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Sword and Shield]]. The third parameter indicates for [[Pokémon Sword and Shield|Sword]] and the fourth for [[Pokémon Sword and Shield|Shield]]. The fifth parameter's  special entries include "Grass", "Cave", "Surf", "Fish", "Fake", "Gift", "Starter", "Raid", "Egg", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "trademun" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter's special entries include "Clear", "Cloudy", "Rain", "Thnderstorm", "Snow", "Blizzard", "Sun", "Sandstorm" and "Fog". Only the needed entries should be filled in, each divided by a pipe character (|). If the seventh parameter is filled in with a number as opposed to a special entry, that number will fill all entries.
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
 
HOW TO MAKE EVERYHIING AND UNIVERSE BE THROUGH AND OUT FOR MORE THAN INFINITY FOREVER?
===Catch/entrybdsp===
{{catch/header|space|4}}
{{catch/entrybdsp|483|Dialga|yes|no|Special|47|all=One|type1=Steel|type2=dragon}}
{{catch/entrybdsp|484|Palkia|no|yes|Special|47|all=One|type1=Water|type2=dragon}}
{{catch/footer|space}}
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Brilliant Diamond and Shining Pearl]]. The third parameter indicates for [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond]] and the fourth for [[Pokémon Brilliant Diamond and Shining Pearl|Shining Pearl]]. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Fake", "Gift", "Starter", "Swarm", "Building", "Poké Radar", "Honey", "Backlot", "Odd Keystone", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Member", "Oak", and "Azure". If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "trademun" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM).
 
===Catch/entryla===
{{catch/header/la|ocean}}
{{catch/entryla|489|Phione|type1=Water|33-36|None|all=✔|||||✔}}
{{catch/footer/la|ocean}}
 
This catchentry should be used for locations with wild Pokémon that are found only in [[Pokémon Legends: Arceus]]. The third parameter indicates what levels the Pokémon is found at. The fourth parameter indicates what levels the Pokémon is found at if it is an [[alpha Pokémon|alpha]]. The fifth, sixth, seventh, and eighth parameters indicate if it can be found in the "morning", "day", "evening", and "night"; these can also be set directly using those keywords. Only the needed entries should be filled in, each divided by a pipe character (|). If the ninth parameter is filled in, that indicates that the Pokémon can appear in all weather conditions. Otherwise, specify which weather conditions the Pokémon appears in using the parameters "clear", "sun", "cloudy", "rain", "thunderstorm", "snow", "blizzard", and "fog".
 
==Catch/entry9==
{{catch/header/9|distortion}}
{{catch/entry9|1007|Koraidon|yes|no|land=yes|68|all=One|type1=fighting|type2=dragon}}
{{catch/entry9|1008|Miraidon|no|yes|overland=yes|68|all=One|type1=electric|type2=dragon}}
{{catch/footer/9|distortion}}
 
This catchentry is used for locations that wild Pokémon can spawn in {{g|Scarlet and Violet}}. The types of terrain that the Pokémon can spawn in are specified by the parameters "land", "watersurface", "underwater", "overland", and "sky", which correspond to the Land, UpWater, UnderWater, Air1, and Air2 variables, respectively. If the Pokémon can spawn in that type of terrain, the corresponding parameter should be set to "yes". The types of terrain that the Pokémon cannot spawn in should be left alone. The times of day that the Pokémon can spawn are specified by the parameters "all", "morning", "day", "evening", and "night". If the Pokémon can spawn at any time of day, then "all" should be set to "yes", and the other parameters should be left alone. If the Pokémon can only spawn at certain times of day, then the times of day at which the Pokémon cannot spawn should be set to "0". All other times of day will display the Pokémon's standard spawn weight. If the Pokémon can spawn as the leader of a group, the parameter "group" should be set to the chance of this happening as a percent (without the % sign). If the species of the group is different than the species of the leader, the parameters "groupnum" and "groupmon" should be set to the Pokédex number and name, respectively, of the group's species. Otherwise, the group Pokémon displayed will be the same species as the leader. If the group's species has a specific form, that form must be specified using the "groupform" parameter, even if the group Pokémon is the same species and form as the leader
 
[[Category:Catch templates]]
[[Category:Documentation templates]]

Latest revision as of 22:37, 11 June 2024

This template is an article on the usage of the various catch subtemplates.

Pokémon Games Location Levels Rate
Morning Day Night
Generation I
Bulbasaur Bulbasaur
R B Y
Grass Grass
5 100%
Generation II
Chikorita Chikorita
G S C
Grass Grass
5 100%
Generation III
Treecko Treecko
R S E
Grass Grass
5 100%
Bulbasaur Bulbasaur
FR LG
Grass Grass
5 100%
Chikorita Chikorita
FR LG E
Grass Grass
5 100%
Generation IV
Turtwig Turtwig
D P Pt
Grass Grass
5 100%
Chikorita Chikorita
HG SS
Grass Grass
5 100%
Generation V
Snivy Snivy
B W
Grass Grass
5 100%
Snivy Snivy
B2 W2
Grass Grass
5 100%
Generation VI
Chespin Chespin
X Y
Grass Grass
5 100%
Treecko Treecko
OR AS
Grass Grass
5 100%
Generation VIII (Brilliant Diamond and Shining Pearl)
BD SP
Grass
5 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


  Pokémon     Allies     Games     Location     Levels     Rate  
Day Night
Generation VII
Rowlet Rowlet
N/A S M
Grass Grass
5 100%
Rowlet Rowlet
N/A US UM
Grass Grass
5 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Clear Cloudy Rain Thunderstorm Snow Blizzard Harsh sunlight Sandstorm Fog
Generation VIII (Sword and Shield)
Sw Sh
Grass
5 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Terrain Levels Probability Weight Group Rate Group Pokémon
Land Water surface Underwater Overland Sky Morning Day Evening Night
Generation IV
S V 5 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
Probability weight indicates the likelihood that a Pokémon will spawn at a certain point in this location relative to others that can spawn there. A higher probability weight generally indicates that a Pokémon is more likely to spawn.
Pokémon with the highest or lowest level requirements may not spawn in every possible location within this area.
A bolded level range replaces the Pokémon's non-bolded level range after the player has completed The Way Home.


Each catch subtemplate, with the exception of the chart-setting header, div, and footer subtemplates, work to create the wild Pokémon availability chart for the main series games. There are some basic parameters shared among them, with some difference depending upon the games that are covered.

Catch/header

This begins the chart. Two parameters may be entered. The first parameter should be the type of terrain the area is. For example, a small town like Pallet or Azalea would use "land", while a big city like Goldenrod or Jubilife would use "building". The second parameter determines whether or not to show the morning/day/night headers. For Generation I and Generation III, set this to "no". For all others, set to "yes".

Catch/header/8 acts the same as Catch/header; however, the parameter that is normally used for the morning/day/night headers is instead used to determine whether or not to show the Weather headers.

Catch/header/9 only uses one parameter, which serves the same purpose as the first parameter in the other Catch/header templates.

Catch/div

This divides up a chart. Use to split Pokémon found by walking (in a cave or through tall grass) from Pokémon found by fishing and surfing, and from special event Pokémon, such as legendaries, or Pokémon that can only be caught once, like Rotom. The first parameter should be the same terrain type as in the header, while the second should be whatever should appear as text. Pre-made entries exist for National Dex (enter "National"), fishing and surfing (enter "Fish"), and special Pokémon (enter "Special"). Make every effort to not link in this.

Catch/div/9 works a little differently than the other dividers. It is designed to separate spawn data for each biome in an area, so the label and color scheme for each biome are predefined. These presets can be called by inputting the first one or two letters of the biome name as the one unnamed parameter. The following table lists all the biomes and their shortcut keywords:

Biome Keyword
Bamboo Forest Ba
Beach Be
Cave Ca
Chargestone Cs
Cave Water Cw
Desert D
Flower Fl
Forest Fo
Lake L
Mine Mi
Mountain Mo
Ocean Oc
Olive Ol
Prairie P
Riverside Ri
Rocky Area Ro
Ruins Ru
Snowfield Sn
Swamp Sw
Town T
Underground U
Volcano V
Wasteland W

Catchentries

The various catchentry templates begin in the same way, with the Pokémon's National Pokédex number in the first parameter followed by its name in the second parameter. The third through fifth (third and fourth only for pairs) parameters may be set to "yes" or "no" in order to indicate if a Pokémon is available in that game, with the third as the first game, the fourth as the second, and fifth as the third version.

For all templates that include three games, the sixth parameter indicates where the Pokémon is found, and by what method. The seventh indicates the levels of the Pokémon. The eighth varies among games: in Generation I and Generation III, it is the sole encounter rate. In other generations, it indicates the morning encounter rate in tandem with the ninth and tenth parameters, which indicate the day and night encounter rates.

For all templates that represent a pair of games, excluding Generation IV, the fifth parameter indicates where the Pokémon is found, and by what method. The sixth indicates the levels of the Pokémon. The seventh, eighth, and ninth parameters represent encounter rates, though how many are necessary - and what time of day each rate corresponds to - varies between generations.

For Generation IV's template, the fifth parameter indicates the levels of the Pokémon, and the sixth parameter represents the Pokémon's spawn weight.

Named parameters, which are optional and should fall at the end, include "all", which, in time-based generations, indicate a Pokémon's encounter rate is consistent throughout the day; "tradenum" and "tradename", which indicate which Pokémon must be traded by the player to an NPC for the Pokémon in question; the weather effects in Generation VIII; the terrain types in Generation IV; "form", which indicates the form of the Pokémon; and most importantly, "type1" and "type2", which indicate the type of the Pokémon.

Catch/footer

This ends the chart. It has only one parameter, which should be the same terrain type as in the header.

Catch/footer/9 acts the same as Catch/footer, but it contains additional information that only applies to Generation IX games. It should only be used to end Generation IX availability charts.

Catch/entry1

Pokémon Games Location Levels Rate
Charizard Charizard
R B Y
Premier Ball Only one
50 One
Blastoise Blastoise
R B Y
Premier Ball Only one
50 One
Pikachu Pikachu
R B Y
Premier Ball Only one
50 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation I games. The third parameter indicates for Red, the fourth for Blue, and the fifth for Yellow. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Building", "Fake", "Gift", "Prize", "Starter", "Dome", "Helix", "Amber", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.

Catch/entry2

Pokémon Games Location Levels Rate
Morning Day Night
Ho-Oh Ho-Oh
G S C
Premier Ball Only one
60 One
Lugia Lugia
G S C
Premier Ball Only one
60 One
Suicune Suicune
G S C
Premier Ball Only one
40 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation II games. The third parameter indicates for Gold, the fourth for Silver, and the fifth for Crystal. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Prize", "Fake", "Gift", "Starter", "Swarm", "Headbutt", "Egg", "Trade", "Special", "GS", "Shiny" and "Bug". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 5:59 PM), and the tenth at night (6:00 PM to 3:59 AM). An eleventh parameter, defaulted to "j", will, if set to "k", change the grass into the Kanto style. Please set this parameter to "k" for all Kanto locations except for Route 26 and Route 27, and for Mt. Silver.

Catch/entry3

Pokémon Games Location Levels Rate
Groudon Groudon
R S E
Premier Ball Only one
45 One
Kyogre Kyogre
R S E
Premier Ball Only one
45 One
Rayquaza Rayquaza
R S E
Premier Ball Only one
70 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation III Hoenn games. The third parameter indicates for Ruby, the fourth for Sapphire, and the fifth for Emerald. The sixth parameter's special entries include "Grass", "Long grass", "Surf", "Dive", "Sand", "Building", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Prize", "Fake", "Gift", "Starter", "Swarm", "Egg", "Root", "Claw", "Eon", "Mystic", "Aurora", "Map", "Trade", "Special", "GS" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.

Catch/entryfl

Pokémon Games Location Levels Rate
Charizard Charizard
FR LG
Premier Ball Only one
50 One
Venusaur Venusaur
FR LG
Premier Ball Only one
50 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon FireRed and LeafGreen. The third parameter indicates for FireRed and the fourth for LeafGreen. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Fake", "Gift", "Starter", "Prize", "Egg", "Dome", "Helix", "Amber", "Trade", "Special", "Mystic", "Aurora" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.

Catch/entry3a

Pokémon Games Location Levels Rate
Charizard Charizard
FR LG E
Special Special
50 One
Venusaur Venusaur
FR LG E
Special Special
50 One
Rayquaza Rayquaza
FR LG E
Special Special
50 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon FireRed, LeafGreen, and Emerald. The third parameter indicates for FireRed, the fourth for LeafGreen, and the fifth for Emerald. The sixth parameter's special entries include "Grass", "Surf", "Dive", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Prize", "Building", "Fake", "Gift", "Starter", "Swarm", "Egg", "Root", "Claw", "Eon", "Mystic", "Aurora", "Map", "Trade", "Special", "GS" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at.

As this iteration of the template is only made for locations that are accessible in FireRed and LeafGreen as well as Emerald, but not in Ruby and Sapphire, this template is only used on Navel Rock, Birth Island and Altering Cave.

Catch/entry4

Pokémon Games Location Levels Rate
Morning Day Night
Dialga Dialga
D P Pt
Premier Ball Only one
47 One
Palkia Palkia
D P Pt
Premier Ball Only one
47 One
Giratina Giratina
D P Pt
Premier Ball Only one
47 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation IV Sinnoh games. The third parameter indicates for Diamond, the fourth for Pearl, and the fifth for Platinum. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Fake", "Gift", "Starter", "Swarm", "Building", "Poké Radar", "Honey", "Backlot", "Odd Keystone", "Prize", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Member", "Oak", "Azure", "Shiny", "R", "S", "E", "FR", "LG", "Any" and "FRLGE". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the ninth the day (10:00 AM to 7:59 PM), and the tenth at night (8:00 PM to 3:59 AM).

Catch/entryhs

Pokémon Games Location Levels Rate
Morning Day Night
Ho-Oh Ho-Oh
HG SS
Premier Ball Only one
45 One
Lugia Lugia
HG SS
Premier Ball Only one
45 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon HeartGold and SoulSilver. The third parameter indicates for HeartGold and the fourth for SoulSilver. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Building", "Fake", "Gift", "Starter", "Swarm", "Prize", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Pichu", "Enigma", "Shiny", "Hoenn", "Sinnoh", "Headbutt" and "Bug". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM). A tenth parameter, defaulted to "j", will, if set to "k", change Headbutt trees into the Kanto style. Please set this parameter to "k" for all Kanto locations except for Route 26 and Route 27, and for Mt. Silver.

Catch/entry5

Pokémon Games Location Levels Rate
Sp Su Au Wi
Reshiram Reshiram
B W
Premier Ball Only one
100 One
Zekrom Zekrom
B W
Premier Ball Only one
100 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation V Unova games. The third parameter indicates for Black, the fourth for White, and the fifth for the unknown third version which is currently hidden, and should be entered as "no" so that when this game is released we can easily change over. The sixth parameter's special entries include "Grass", "Surf", "Cave", "Fishing", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Trade", "Special" and "Liberty". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The seventh parameter indicates what levels the Pokémon is found at. The eighth parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the ninth in summer (Feb, Jun, Oct), the tenth in autumn (Mar, Jul, Nov) and the eleventh in winter (Apr, Aug, Dec).

Catch/entry5-2

Pokémon Games Location Levels Rate
Sp Su Au Wi
Reshiram Reshiram
B2 W2
Premier Ball Only one
100 One
Zekrom Zekrom
B2 W2
Premier Ball Only one
100 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon Black 2 and White 2. The third parameter indicates for Black 2, the fourth for White 2. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fishing", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Grotto", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Trade", "Special", "Liberty" and "Shiny". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in spring (Jan, May, Sep), the eigth in summer (Feb, Jun, Oct), the ninth in autumn (Mar, Jul, Nov) and the tenth in winter (Apr, Aug, Dec).

Catch/entry6

Pokémon Games Location Levels Rate
Xerneas Xerneas
X Y
Premier Ball Only one
50 One
Yveltal Yveltal
X Y
Premier Ball Only one
50 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation VI Kalos games. The third parameter indicates for X and the fourth for Y. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Swamp", "Sky", "Ceiling", "Shaking trash cans", "Rustling bush", "Building", "Fake", "Gift", "Starter", "Swarm", "Tall grass", "Yellow flowers", "Red flowers", "Purple flowers", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade", "Special", "Dirt", "Rustling Berry tree", "Terrain" and "Snow". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.

Catch/entryoras

Pokémon Games Location Levels Rate
Groudon Groudon
OR AS
Premier Ball Only one
45 100%
Kyogre Kyogre
OR AS
Premier Ball Only one
45 100%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon Omega Ruby and Alpha Sapphire. The third parameter indicates for X and the fourth for Y. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Sand", "Dark", "Rustling", "Dust", "Shadow", "Rippling", "Rough", "Building", "Fake", "Gift", "Starter", "Swarm", "Puddle", "Tall grass", "Dark tall grass", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade", "Special", "Flocks" and "Seaweed". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at.

Catch/entry7

  Pokémon     Allies     Games     Location     Levels     Rate  
Day Night
Solgaleo Solgaleo
N/A S M
Premier Ball Only one
55 One
Lunala Lunala
N/A S M
Premier Ball Only one
55 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found in Generation VII Alola games. The third parameter indicates for Sun and the fourth for Moon. The fifth parameter's special entries include "Grass", "Brown grass", "Tall grass", "Yellow flowers", "Red flowers", "Sand", "Cave", "Building", "Surf", "Fish", "Rustling grass", "Dirt cloud", "Sand cloud", "Shadow", "Chase", "Rustling tree", "Rustling bush", "Water splashes", "Berry pile", "Fake", "Gift", "Starter", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.

Catch/entryusum

  Pokémon     Allies     Games     Location     Levels     Rate  
Day Night
Solgaleo Solgaleo
N/A US UM
Premier Ball Only one
60 One
Lunala Lunala
N/A US UM
Premier Ball Only one
60 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon Ultra Sun and Ultra Moon. The third parameter indicates for Ultra Sun and the fourth for Ultra Moon. The fifth parameter's special entries include "Grass", "Brown grass", "Tall grass", "Yellow flowers", "Red flowers", "Sand", "Cave", "Building", "Surf", "Fish", "Rustling grass", "Dirt cloud", "Sand cloud", "Shadow", "Chase", "Rustling tree", "Rustling bush", "Water splashes", "Berry pile", "Fake", "Gift", "Starter", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Cover", "Plume", "Jaw", "Sail", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "tradenum" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered during the day (6:00 AM to 6:00 PM) and the eigth during the night (6:00 PM to 6:00 AM). The last parameter lists the allies the Pokémon can call during battle.

Catch/entry8

Pokémon Games Location Levels Rate
Clear Cloudy Rain Thunderstorm Snow Blizzard Harsh sunlight Sandstorm Fog
Sw Sh
Premier Ball
Only one
70 One
Sw Sh
Premier Ball
Only one
70 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon Sword and Shield. The third parameter indicates for Sword and the fourth for Shield. The fifth parameter's special entries include "Grass", "Cave", "Surf", "Fish", "Fake", "Gift", "Starter", "Raid", "Egg", "Trade" and "Special". All others will lead to the default message. If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "trademun" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter's special entries include "Clear", "Cloudy", "Rain", "Thnderstorm", "Snow", "Blizzard", "Sun", "Sandstorm" and "Fog". Only the needed entries should be filled in, each divided by a pipe character (|). If the seventh parameter is filled in with a number as opposed to a special entry, that number will fill all entries.

Catch/entrybdsp

Pokémon Games Location Levels Rate
BD SP
Premier Ball
Only one
47 One
BD SP
Premier Ball
Only one
47 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon Brilliant Diamond and Shining Pearl. The third parameter indicates for Brilliant Diamond and the fourth for Shining Pearl. The fifth parameter's special entries include "Grass", "Surf", "Cave", "Fish Old", "Fish Good", "Fish Super", "Rock Smash", "Fake", "Gift", "Starter", "Swarm", "Building", "Poké Radar", "Honey", "Backlot", "Odd Keystone", "Egg", "Dome", "Helix", "Amber", "Root", "Claw", "Skull", "Armor", "Trade", "Special", "Member", "Oak", and "Azure". If "Trade" is input, at the end of the template, please indicate which Pokémon the player must trade using parameters "trademun" and "tradename". The sixth parameter indicates what levels the Pokémon is found at. The seventh parameter indicates what rate it can be encountered at in the morning (4:00 AM to 9:59 AM), the eighth the day (10:00 AM to 7:59 PM), and the ninth at night (8:00 PM to 3:59 AM).

Catch/entryla

Pokémon Levels Alpha
Levels
Time of day Weather
Morning Day Evening Night Clear Harsh sunlight Cloudy Rain Thunderstorm Snow Blizzard Fog
33-36 None
Non-fixed alpha Pokémon do not spawn until the player quelled the frenzy of the subregion's noble.
Some of the Pokémon marked with (‡) may only spawn near the area's borders.


This catchentry should be used for locations with wild Pokémon that are found only in Pokémon Legends: Arceus. The third parameter indicates what levels the Pokémon is found at. The fourth parameter indicates what levels the Pokémon is found at if it is an alpha. The fifth, sixth, seventh, and eighth parameters indicate if it can be found in the "morning", "day", "evening", and "night"; these can also be set directly using those keywords. Only the needed entries should be filled in, each divided by a pipe character (|). If the ninth parameter is filled in, that indicates that the Pokémon can appear in all weather conditions. Otherwise, specify which weather conditions the Pokémon appears in using the parameters "clear", "sun", "cloudy", "rain", "thunderstorm", "snow", "blizzard", and "fog".

Catch/entry9

Pokémon Games Terrain Levels Probability Weight Group Rate Group Pokémon
Land Water surface Underwater Overland Sky Morning Day Evening Night
S V 68 One
S V 68 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
Probability weight indicates the likelihood that a Pokémon will spawn at a certain point in this location relative to others that can spawn there. A higher probability weight generally indicates that a Pokémon is more likely to spawn.
Pokémon with the highest or lowest level requirements may not spawn in every possible location within this area.
A bolded level range replaces the Pokémon's non-bolded level range after the player has completed The Way Home.


This catchentry is used for locations that wild Pokémon can spawn in Pokémon Scarlet and Violet. The types of terrain that the Pokémon can spawn in are specified by the parameters "land", "watersurface", "underwater", "overland", and "sky", which correspond to the Land, UpWater, UnderWater, Air1, and Air2 variables, respectively. If the Pokémon can spawn in that type of terrain, the corresponding parameter should be set to "yes". The types of terrain that the Pokémon cannot spawn in should be left alone. The times of day that the Pokémon can spawn are specified by the parameters "all", "morning", "day", "evening", and "night". If the Pokémon can spawn at any time of day, then "all" should be set to "yes", and the other parameters should be left alone. If the Pokémon can only spawn at certain times of day, then the times of day at which the Pokémon cannot spawn should be set to "0". All other times of day will display the Pokémon's standard spawn weight. If the Pokémon can spawn as the leader of a group, the parameter "group" should be set to the chance of this happening as a percent (without the % sign). If the species of the group is different than the species of the leader, the parameters "groupnum" and "groupmon" should be set to the Pokédex number and name, respectively, of the group's species. Otherwise, the group Pokémon displayed will be the same species as the leader. If the group's species has a specific form, that form must be specified using the "groupform" parameter, even if the group Pokémon is the same species and form as the leader