Mew Move Tutor: Difference between revisions
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The '''Mew Move Tutor''' is a special [[Non-player character|NPC]] that appears in {{g|XD: Gale of Darkness}}. His sole purpose is to [[Move Tutor|teach]] [[move]]s to {{p|Mew}} by asking the player several questions in order to determine a set of available 4 moves. | The '''Mew Move Tutor''' (Japanese: '''バトル山の人''') is a special [[Non-player character|NPC]] that appears in {{g|XD: Gale of Darkness}}. His sole purpose is to [[Move Tutor|teach]] [[move]]s to {{p|Mew}} by asking the player several questions in order to determine a set of available 4 moves. | ||
==Overview== | ==Overview== |
Revision as of 23:54, 16 June 2024
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
The Mew Move Tutor (Japanese: バトル山の人) is a special NPC that appears in Pokémon XD: Gale of Darkness. His sole purpose is to teach moves to Mew by asking the player several questions in order to determine a set of available 4 moves.
Overview
The Move Tutor appears at Mt. Battle if the player has a Mew in their party. Since Mew does not natively appear in XD: Gale of Darkness, it must be transferred in via Game Link Cable from a different Generation III game.
Speaking to the NPC and answering his questions is free. Accepting the proposed moveset costs 5000 Poké Coupons.
The NPC asks a total of 5 questions, and each response the player chooses affects a set of hidden score values. At the end of the sequence, the NPC then proposes a set of 4 moves based on these score values. If this move set is accepted, then the player's Mew will be taught the entire set, overwriting their currently-owned moves.
A pool of 100 moves are available through this tutor - this includes all moves that Mew could learn in Generation III from level up, TMs, HMs, and other Move Tutors, with an additional 6 moves exclusively available through this tutor. However, due to how the move set algorithm works, it is only possible to have one move from the exclusive set at a time.
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Questions
When a question is asked, only 2 of the possible responses are offered to the player, even if the question has 3 or more possible responses.
Each response chosen adjusts three values: attack, strategy, and risk. All three values start at 0.
If a response has a range instead of a single number (example: "-1 to 3"), then that response chooses a random integer within that range (example: -1, 0, 1, 2, or 3), with all integers having an equal chance to be selected.
Question 1
Question: "What are Pokémon to you?"
Response | Attack | Strategy | Risk |
---|---|---|---|
Collectibles | - | +1 to +3 | - |
Friends | - | +1 | - |
Treasures | - | -3 to -1 | - |
Question 2
Question: "How would you like your MEW to be?"
Response | Attack | Strategy | Risk |
---|---|---|---|
A strong MEW | +2 | - | - |
A kind MEW | -2 | - | - |
A weird MEW | - | - | +3 |
You decide | - | - | -3 to +3 |
Question 3
Question: "What kind of TRAINER are you?"
Response | Attack | Strategy | Risk |
---|---|---|---|
Strike first to win | +2 | - | - |
All-out attack | +1 to +3 | - | - |
No giving up to the end | - | +1 to +3 | - |
A loss is a win | (See below) |
Choosing "A loss is a win" has two possible outcomes, each with a 50% chance to occur:
Outcome | Attack | Strategy | Risk |
---|---|---|---|
Outcome A | -2 | - | - |
Outcome B | - | -1 to +3 | - |
Question 4
This question has multiple versions - the one that gets asked is random.
Question 4A
Question: PROF. KRANE or DR. KAMINKO. Which one is greater?
Response | Attack | Strategy | Risk |
---|---|---|---|
DR. KAMINKO | - | - | +2 to +4 |
PROF. KRANE | - | - | -4 to -2 |
Question 4B
Question: Where would you rather live, PYRITE TOWN or PHENAC CITY?
Response | Attack | Strategy | Risk |
---|---|---|---|
PYRITE TOWN | - | - | +3 |
PHENAC CITY | - | - | -3 |
Question 4C
Question: Which one is bad? CIPHER or TEAM SNAGEM?
Response | Attack | Strategy | Risk |
---|---|---|---|
TEAM SNAGEM | - | - | +1 to +4 |
CIPHER | - | - | -4 to -1 |
Question 5
This question has multiple versions - the one that gets asked is random. However, the answer chosen does not affect the move set proposed at the end of the sequence.
Question 5A
Question: Okay, final question. MIROR B.'s underlings FOLLY or TRUDLY. Who do you like more?
- A: FOLLY
- B: TRUDLY
Question 5B
Question: Okay, final question. MT. BATTLE's VANDER or PRE GYM's JUSTY. Which one is stronger?
- A: JUSTY
- B: VANDER
Question 5C
Question: Okay, final question. SNATTLE or GORIGAN. Which is the smart one?
- A: SNATTLE
- B: GORIGAN
Question 5D
Question: Okay, final question. CIPHER ADMINS ARDOS or ELDES. Which one is cool?
- A: ARDOS
- B: ELDES
Question 5E
Question: Okay, final question. ROBO GROUDON and ROBO KYOGRE. Which one would you want?
- A: ROBO GROUDON
- B: ROBO KYOGRE
Move set determination
Category
At the end of the questionnaire, the NPC will select one of 6 categories based on the how the attack, strategy, and risk values compare to each other.
Highest value |
Second-highest value |
Lowest value |
Notes | Category |
---|---|---|---|---|
Strategy | Attack & Risk | - | Combo | |
Risk | Attack & Strategy | - | Risky | |
Attack | Strategy & Risk | - | Offensive | |
Attack | Strategy | Risk | Risk < 1 | Reliable |
Attack = Risk | Strategy | - | Offensive | |
Attack = Strategy | Risk | - | Reliable | |
Strategy = Risk | Attack | - | Defensive | |
Attack = Strategy = Risk | - | Random |
Subcategory
After choosing a category, the NPC will choose a subcategory.
- If the category chosen was "Combo", then the subcategory chosen will depend on the attack, strategy, and risk values.
- If any other category was chosen, the subcategories are instead chosen by random chance.
Within each subcategory is a set of templates for the 4-move set that the NPC will propose. The NPC will choose one of these templates at random.
Within each template, each move slot of the set has certain rules applied to it:
- A fixed slot can only contain certain moves.
- A flagged slot can only contain moves that have (or don't have) a certain flag.
The following flags are possible:
- SPECIAL - special attacks.
- PHYSICAL - physical attacks.
- CONSISTENT - moves with 100% accuracy and no drawback.
- PUNCH - punching moves.
- NONE - moves with no flags.
Additionally, the following groups describe available moves:
- INCONSISTENT - any move without the CONSISTENT flag (including moves with NONE).
- OFFENSIVE - any move with the PHYSICAL or SPECIAL flags.
- ANY - any move in the pool, regardless of flags.
Note that moves which are exclusive to this tutor can only appear in fixed slots.
Combo
- Subcategory 1 (attack is negative)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Role Play (exclusive) |
Mimic | OFFENSIVE | OFFENSIVE |
2 | Taunt | Counter | ANY | ANY |
- Subcategory 2 (risk > attack)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Hypnosis (exclusive) |
Nightmare | ANY | ANY |
2 | Hypnosis (exclusive) |
Dream Eater | ANY | ANY |
3 | Hypnosis (exclusive) |
Focus Punch | ANY | ANY |
4 | Rest | Snore | OFFENSIVE | OFFENSIVE |
5 | Rest | Sleep Talk | OFFENSIVE | OFFENSIVE |
- Subcategory 3 (attack > risk)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Rain Dance | Thunder | ANY | ANY |
2 | Rain Dance | Waterfall | ANY | ANY |
3 | Rain Dance | Surf | ANY | ANY |
4 | Sunny Day | Solarbeam | ANY | ANY |
5 | Sunny Day | Fire Blast | ANY | ANY |
6 | Sunny Day | Flamethrower | ANY | ANY |
7 | Defense Curl | Rollout | ANY | ANY |
Risky
- subcategory 1 (60% chance)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Zap Cannon (exclusive) |
DynamicPunch | INCONSISTENT | INCONSISTENT |
2 | Zap Cannon (exclusive) |
Blizzard | INCONSISTENT | INCONSISTENT |
3 | Zap Cannon (exclusive) |
Iron Tail | INCONSISTENT | INCONSISTENT |
4 | Zap Cannon (exclusive) |
Fire Blast | INCONSISTENT | INCONSISTENT |
5 | Zap Cannon (exclusive) |
Thunder | INCONSISTENT | INCONSISTENT |
- subcategory 2 (40% chance)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Metronome | Hidden Power | OFFENSIVE | OFFENSIVE |
2 | Double-Edge | Explosion | Selfdestruct | OFFENSIVE |
Reliable
This category does not have subcategories.
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Night Shade (exclusive) |
Seismic Toss | CONSISTENT | CONSISTENT |
2 | Faint Attack (exclusive) |
Shock Wave | CONSISTENT | CONSISTENT |
3 | Faint Attack (exclusive) |
Aerial Ace | CONSISTENT | CONSISTENT |
4 | Faint Attack (exclusive) |
Swift | CONSISTENT | CONSISTENT |
Offensive
- Subcategory 1 (70%)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | OFFENSIVE | OFFENSIVE | OFFENSIVE | OFFENSIVE |
2 | Bulk Up | PHYSICAL | PHYSICAL | PHYSICAL |
3 | Swords Dance | PHYSICAL | PHYSICAL | PHYSICAL |
4 | Calm Mind | SPECIAL | SPECIAL | SPECIAL |
- Subcategory 2 (30%)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | PUNCH | PUNCH | PUNCH | PUNCH |
2 | Sky Attack | Solarbeam | Dig | Fly |
3 | Hypnosis (exclusive) |
Thunder Wave | Toxic | PHYSICAL |
Defensive
- Subcategory 1 (70%)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Reflect | Light Screen | OFFENSIVE | OFFENSIVE |
2 | Substitute | Softboiled | OFFENSIVE | OFFENSIVE |
- Subcategory 2 (30%)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Fake Out (exclusive) |
Metronome | ANY | ANY |
Random
This category does not have subcategories.
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | ANY | ANY | ANY | ANY |
Move pool and flags
Moves for non-fixed slots will be randomly selected from this pool, depending on their flags.
This pool contains all 94 non-exclusive moves that the tutor is able to teach.
References
- SOLVED: Pokemon's Most Obscure and Complicated NPC Got Figured Out - Yuki Hoshikawa, YouTube
- Pokémon XD: Move Tutor Research v1.0.1 - Stars