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{{GlitchPkmnInfobox
{{GlitchPkmnInfobox
| name=▶ A
|name=▶ A
| image=RBGlitch250.png
|jname=ヅ
| size=56px
|tmname=Zu
| caption=[[File:RBGlitchNameBF.png]]'s sprite (with removed glitch screen)
|image=RBGlitch250.png
| species=
|size=56px
| ndex=250
|caption=[[File:RBGlitchNameBF.png|link=]]'s sprite (with removed glitch screen)
| typen=2
|species=
| type1=Normal
|ndex=250
| type1link=no
|typen=2
| type2=Normal
|type1=Normal (0B)
| type2link=no
|type1link=no
| games={{game|Red and Blue|s}}
|disptype1=unknown
| hex=BF
|type2=Normal
| lv100exp=1227018
|games={{game|Red and Blue|s}}
| mewspecial=191
|hex=BF
| johtoguard={{p|Chikorita}}
|lv100exp=1227018
| height-ftin=23'0"
|mewspecial=191
| height-m=7.0
|johtoguard={{p|Chikorita}}
| weight-lbs=880.6
|height-ftin=23'0"
| weight-kg=399.4
|height-m=7.0
| generation=1
|weight-lbs=880.6
| gen1equivexists=yes
|weight-kg=399.4
| gen1equivname=4 4
|generation=1
| gen1equiv=Y
|gen1equivexists=yes
|gen1equivname=4 4
|gen1equiv=Y
|catchrate=23
|expyield=17
}}
}}


[[File:RBGlitchNameBF.png]] is a dual-type [[List of glitch types#Normal|Normal]]/[[List of glitch types#Normal|Normal]] [[Glitch Pokémon]] found in {{game|Red and Blue|s}}. It can be encountered by performing Method #3 of the [[Mew glitch]] using a Pokémon with a [[Stats|Special stat]] of 191. [[File:RBGlitchNameBF.png]] occupies hexadecimal slot BF and will become a [[4 4]] if it is traded to {{game|Yellow}}.
[[File:RBGlitchNameBF.png|link=]] is a dual-type [[List of glitch types in Generation I#Normal (0B)|Normal]] (hex 0B)/{{t|Normal}} [[glitch Pokémon]] found in {{game|Red and Blue|s}}. It can be encountered by performing Method #3 of the [[Mew glitch]] using a Pokémon with a [[Stats|Special stat]] of 191 or by transferring a {{p|Chikorita}} from {{game|Gold and Silver|s}} via the [[Time Capsule exploit]]. [[File:RBGlitchNameBF.png|link=]] occupies hexadecimal slot BF and will become a [[4 4]] if it is traded to {{game|Yellow}}.


[[File:RBGlitchNameBF.png]]'s sprite has a [[Glitch screen#Red-tint|glitch screen]], particularly the red tint variant.
[[File:RBGlitchNameBF.png|link=]]'s sprite has a [[Glitch screen#Red-tint|glitch screen]], particularly the red tint variant.


==Game data==
==Game data==


===Pokédex entry===
===Pokédex entry===
[[File:RBGlitchDexBF.png|thumb|center|[[File:RBGlitchNameBF.png]]'s Pokédex entry.]]
[[File:RBGlitchDexBF.png|thumb|center|[[File:RBGlitchNameBF.png|link=]]'s Pokédex entry.]]


===Game locations===
===Game locations===
{{AvailabilityGlitch|
{{Availability/Header|type=glitch|type2=normal}}
type=normal |
{{Availability/Gen|gen=I}}
gen=1 |
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Mew glitch]] (Special stat 191), [[CoolTrainer♀ corruption]] ([[Kanto Route 1|Route 1]] glitch city)}},[[Time Capsule exploit]] (Chikorita)
rbrarity=[[Glitch]] |
{{Availability/Entry1/None|v=Yellow|area=Becomes [[4 4]] in {{v2|Yellow}}}}
rbarea=[[Mew glitch]] (Special stat 191) |
|}
yrarity=None |
|}
yarea=Becomes [[4 4]] in {{v2|Yellow}}|
{{Availability/Footer}}
}}


===Base stats===
===Base stats===
{{stats/GenI |
{{stats/GenI
HP=37 |
|HP=37  
Attack=0 |
|Attack=0
Defense=40 |
|Defense=40
Special=19 |
|Special=19
Speed=178 |
|Speed=178
type=normal}}
|type=Glitch
|type2=Normal
}}


===Type effectiveness===
===Type effectiveness===
{{RBY type effectiveness|
{{RBY type effectiveness
type1=normal|
|type1=glitch
Normal= 100 |
|type2=normal
Flying= 100 |
|Normal=100
Fighting=100 |
|Flying=100
Ground= 100 |
|Fighting=200
Rock=   100 |
|Ground=100
Bug=     100 |
|Rock=100
Poison= 100 |
|Bug=100
Ghost=   100 |
|Poison=100
Fire=   100 |
|Ghost=0
Water=   100 |
|Fire=100
Grass=   100 |
|Water=100
Electric=100 |
|Grass=100
Psychic= 100 |
|Electric=100
Ice=     100 |
|Psychic=100
Dragon= 100 |}}
|Ice=100
|Dragon=100}}


===Learnset===
===Learnset===
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|A|Normal|Normal|1|0}}
{{learnlist/levelh|A|Glitch|Normal|1|0}}
{{learnlist/level1|Start|--|Cooltrainer♀|—|—|13|}}
{{learnlist/level1|Start|--|Cooltrainer♀|—|—|13|}}
{{learnlist/level1|Start|Guillotine|Normal|—|30|5}}
{{learnlist/level1|Start|Guillotine|Normal|—|30|5}}
{{learnlist/level1|Start|Razor Wind|Normal|80|75|10|}}
{{learnlist/level1|Start|Razor Wind|Normal|80|75|10||'''}}
{{learnlist/level1|Start|Pay Day|Normal|40|100|20|}}
{{learnlist/level1|Start|Pay Day|Normal|40|100|20||'''}}
{{learnlist/level1|7|TM34|Normal|0|9|10}}
{{learnlist/level1|7|TM34|Normal|0|9|10}}
{{learnlist/level1|8|Tackle|Normal|35|95|35|}}
{{learnlist/level1|8|Tackle|Normal|35|95|35||'''}}
{{learnlist/level1|14|Gust|Normal|40|100|35|}}
{{learnlist/level1|14|Gust|Normal|40|100|35||'''}}
{{learnlist/level1|15|TM08|Glitch|30|17|20}}
{{learnlist/level1|15|TM08|Glitch|30|17|20}}
{{learnlist/level1|16|TM50|Glitch|56|28|25}}
{{learnlist/level1|16|TM50|Glitch|56|28|25}}
{{learnlist/level1|19|Razor Wind|Normal|80|75|10|}}
{{learnlist/level1|19|Razor Wind|Normal|80|75|10||'''}}
{{learnlist/level1|20|TM16|Normal|0|0|0}}
{{learnlist/level1|20|TM16|Normal|0|0|0}}
{{learnlist/level1|24|Pay Day|Normal|40|100|20|}}
{{learnlist/level1|24|Pay Day|Normal|40|100|20||'''}}
{{learnlist/level1|31|Hydro Pump|Water|120|80|5}}
{{learnlist/level1|31|Hydro Pump|Water|120|80|5}}
{{learnlist/level1|32|TM17|Glitch|13|17|0}}
{{learnlist/level1|32|TM17|Glitch|13|17|0}}
{{learnlist/level1|33|Peck|Flying|35|100|35}}
{{learnlist/level1|33|Peck|Flying|35|100|35}}
{{learnlist/level1|34|Razor Wind|Normal|80|75|10|}}
{{learnlist/level1|34|Razor Wind|Normal|80|75|10||'''}}
{{learnlist/level1|35|Mega Punch|Normal|80|85|20|}}
{{learnlist/level1|35|Mega Punch|Normal|80|85|20||'''}}
{{learnlist/level1|40|Poison Sting|Poison|15|100|35}}
{{learnlist/level1|40|Poison Sting|Poison|15|100|35}}
{{learnlist/level1|41|Fury Attack|Normal|15|85|20|}}
{{learnlist/level1|41|Fury Attack|Normal|15|85|20||'''}}
{{learnlist/level1|42|Whirlwind|Normal|—|100|20}}
{{learnlist/level1|42|Whirlwind|Normal|—|100|20}}
{{learnlist/level1|44|Reflect|Psychic|—|—|20}}
{{learnlist/level1|44|Reflect|Psychic|—|—|20}}
{{learnlist/level1|48|Transform|Normal|—|—|10}}
{{learnlist/level1|48|Transform|Normal|—|—|10}}
{{learnlist/level1|60|TM24|Glitch|118|13|0}}
{{learnlist/level1|60|TM24|Glitch|118|13|0}}
{{learnlist/level1|103|TM40|Normal|10|—|63|}}
{{learnlist/level1|103|TM40|Normal|10|—|63||'''}}
{{learnlist/level1|114|Bite|Normal|60|100|25|}}
{{learnlist/level1|111|TM40|Normal|10|—|63||'''}}
{{learnlist/level1|115|Bite|Normal|60|100|25|}}
{{learnlist/level1|114|Bite|Normal|60|100|25||'''}}
{{learnlist/level1|115|Bite|Normal|60|100|25||'''}}
{{learnlist/level1|124|TM24|Glitch|118|13|0}}
{{learnlist/level1|124|TM24|Glitch|118|13|0}}
{{learnlist/level1|125|TM24|Glitch|118|13|0}}
{{learnlist/level1|125|TM24|Glitch|118|13|0}}
{{learnlist/level1|126|Cut|Normal|50|95|30|}}
{{learnlist/level1|126|Cut|Normal|50|95|30||'''}}
{{learnlist/level1|133|TM08|Glitch|30|17|20}}
{{learnlist/level1|133|TM08|Glitch|30|17|20}}
{{learnlist/level1|145|Swords Dance|Normal|—|—|30}}
{{learnlist/level1|145|Swords Dance|Normal|—|—|30}}
{{learnlist/level1|167|HM05|Normal|102|38|6|}}
{{learnlist/level1|167|HM05|Normal|102|38|6||'''}}
{{learnlist/level1|175|TM24|Glitch|118|13|0}}
{{learnlist/level1|175|TM24|Glitch|118|13|0}}
{{learnlist/level1|191|Bone Club|Ground|65|85|20}}
{{learnlist/level1|191|Bone Club|Ground|65|85|20}}
Line 115: Line 122:
{{learnlist/level1|200|Screech|Normal|—|85|40}}
{{learnlist/level1|200|Screech|Normal|—|85|40}}
{{learnlist/level1|201|Defense Curl|Normal|—|—|40}}
{{learnlist/level1|201|Defense Curl|Normal|—|—|40}}
{{learnlist/level1|203|Reflect|Psychic|—|—|20}}
{{learnlist/level1|203|Absorb|Grass|20|100|20}}
{{learnlist/level1|204|Sludge|Poison|65|100|20}}
{{learnlist/level1|204|Sludge|Poison|65|100|20}}
{{learnlist/level1|205|Screech|Normal|—|85|40}}
{{learnlist/level1|205|Screech|Normal|—|85|40}}
{{learnlist/level1|206|Defense Curl|Normal|—|—|40}}
{{learnlist/level1|206|Defense Curl|Normal|—|—|40}}
{{learnlist/level1|209|Reflect|Psychic|—|—|20}}
{{learnlist/level1|209|Reflect|Psychic|—|—|20}}
{{learnlist/level1|216|TM54|Normal|2|8|62|}}
{{learnlist/level1|216|TM54|Normal|2|8|62||'''}}
{{learnlist/level1|224|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|224|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|230|Comet Punch|Normal|18|85|15|}}
{{learnlist/level1|230|Comet Punch|Normal|18|85|15||'''}}
{{learnlist/level1|240|TM04|Water|0|18|39}}
{{learnlist/level1|240|TM04|Water|0|18|39}}
{{learnlist/level1|248|--|Cooltrainer♀|—|—|13|}}
{{learnlist/level1|248|--|Cooltrainer♀|—|—|13|}}
{{learnlist/level1|249|TM40|Normal|10|—|63|}}
{{learnlist/level1|249|TM40|Normal|10|—|63||'''}}
{{learnlist/level1|254|Slam|Normal|80|75|20|}}
{{learnlist/level1|254|Slam|Normal|80|75|20||'''}}
{{learnlist/levelf|[[File:RBGlitchNameBF.png]]|Normal|Normal|1|5}}
{{learnlist/levelf|[[File:RBGlitchNameBF.png|link=]]|Normal|Normal|1|6}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|A|Normal|Normal|1|0}}
{{learnlist/tmh|A|Glitch|Normal|1|0}}
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}
{{learnlist/tm1|TM11|BubbleBeam|Water|65|100|20}}
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}
{{learnlist/tm1|TM13|Ice Beam|Ice|95|100|10}}
Line 148: Line 155:
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tmf|[[File:RBGlitchNameBF.png]]|Normal|Normal|1|5}}
{{learnlist/tmf|[[File:RBGlitchNameBF.png|link=]]|Normal|Normal|1|5}}


==Evolution==
==Evolution==
Line 154: Line 161:
|sprite1=RBGlitch250
|sprite1=RBGlitch250
|name1=▶ A
|name1=▶ A
|type1-1=Normal
|type1-1=Glitch
|type1-2=Normal
|type1-2=Normal
|disptype1-1=Glitch
|disptype2-1=Normal
|glitch=yes}}
|glitch=yes}}


Line 167: Line 176:
|msize=16px
|msize=16px
|typen=2
|typen=2
|type1=Normal
|type1=Glitch
|type2=Normal
|type2=Normal
}}
}}


==Trivia==
==Trivia==
* [[File:RBGlitchNameBF.png]] cannot learn any [[HM]]s (although it learns {{m|Cut}} by leveling up).
* [[File:RBGlitchNameBF.png|link=]] cannot learn any [[HM]]s (although it learns {{m|Cut}} by leveling up).
* In {{game|Red and Blue|s}}, [[File:RBGlitchNameBF.png]] has the same Cry as the sound {{m|Sing}} makes.
* [[File:RBGlitchNameBF.png|link=]] has the same Cry as the sound {{m|Sing}} makes.
* When the player deposits [[File:RBGlitchNameBF.png]], the {{safari|Kanto}}/evolution music is played.
* When the player deposits [[File:RBGlitchNameBF.png|link=]], the {{safari|Kanto}}/evolution music is played.
* If you trade ▶ A to Gold, Silver or Crystal, using the Johto Guard glitch, you get a Chickorita.
* Its national number #250 makes its Pokédex equivalent {{p|Ho-Oh}}.


==External links==  
==External links==  
Line 186: Line 195:
[[Category:Glitch Pokémon]]
[[Category:Glitch Pokémon]]


[[fr:A (majuscule)]]
[[es:► A]]
[[fr:;]]
[[it:▶ A]]
[[it:▶ A]]
[[zh:▶ A(错误宝可梦)]]

Latest revision as of 01:52, 1 July 2024

▶ A
Zu
RBGlitch250.png
RBGlitchNameBF.png's sprite (with removed glitch screen)
Types Category
 Normal (0B)  Normal  N/A
Hexadecimal identifier Exp. at Lv. 100
BF 1227018
Pokédex
National
#250
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Red and Blue
Special stat for Mew glitch Time Capsule exploit Pokémon
191 Chikorita
Equivalent in Yellow
4 4
Height Weight
23'0" 880.6 lbs.
Hybrid of Catch rate
N/A 23
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
17

RBGlitchNameBF.png is a dual-type Normal (hex 0B)/Normal glitch Pokémon found in Pokémon Red and Blue. It can be encountered by performing Method #3 of the Mew glitch using a Pokémon with a Special stat of 191 or by transferring a Chikorita from Pokémon Gold and Silver via the Time Capsule exploit. RBGlitchNameBF.png occupies hexadecimal slot BF and will become a 4 4 if it is traded to Pokémon Yellow.

RBGlitchNameBF.png's sprite has a glitch screen, particularly the red tint variant.

Game data

Pokédex entry

RBGlitchNameBF.png's Pokédex entry.

Game locations

Generation I
Red Blue
Mew glitch (Special stat 191), CoolTrainer♀ corruption (Route 1 glitch city)
,Time Capsule exploit (Chikorita)
Yellow
Becomes 4 4 in Yellow


Base stats

Stat Range
At Lv. 50 At Lv. 100
37
97 - 143 184 - 277
0
5 - 51 5 - 98
40
45 - 91 85 - 178
178
183 - 229 361 - 454
19
24 - 70 43 - 136
Total:
274
(293 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start -- Cooltrainer♀ 0000 —}}—% 13
00Start Guillotine Normal 0000 030}}30% 5
00Start Razor Wind Normal 08080 075}}75% 10
00Start Pay Day Normal 04040 100}}100% 20
077 TM34 Normal 0000 009}}9% 10
088 Tackle Normal 03535 095}}95% 35
1414 Gust Normal 04040 100}}100% 35
1515 TM08 Glitch 03030 017}}17% 20
1616 TM50 Glitch 05656 028}}28% 25
1919 Razor Wind Normal 08080 075}}75% 10
2020 TM16 Normal 0000 000}}0% 0
2424 Pay Day Normal 04040 100}}100% 20
3131 Hydro Pump Water 120120 080}}80% 5
3232 TM17 Glitch 01313 017}}17% 0
3333 Peck Flying 03535 100}}100% 35
3434 Razor Wind Normal 08080 075}}75% 10
3535 Mega Punch Normal 08080 085}}85% 20
4040 Poison Sting Poison 01515 100}}100% 35
4141 Fury Attack Normal 01515 085}}85% 20
4242 Whirlwind Normal 0000 100}}100% 20
4444 Reflect Psychic 0000 —}}—% 20
4848 Transform Normal 0000 —}}—% 10
6060 TM24 Glitch 118118 013}}13% 0
103103 TM40 Normal 01010 —}}—% 63
111111 TM40 Normal 01010 —}}—% 63
114114 Bite Normal 06060 100}}100% 25
115115 Bite Normal 06060 100}}100% 25
124124 TM24 Glitch 118118 013}}13% 0
125125 TM24 Glitch 118118 013}}13% 0
126126 Cut Normal 05050 095}}95% 30
133133 TM08 Glitch 03030 017}}17% 20
145145 Swords Dance Normal 0000 —}}—% 30
167167 HM05 Normal 102102 038}}38% 6
175175 TM24 Glitch 118118 013}}13% 0
191191 Bone Club Ground 06565 085}}85% 20
192192 Defense Curl Normal 0000 —}}—% 40
198198 Absorb Grass 02020 100}}100% 20
199199 Sludge Poison 06565 100}}100% 20
200200 Screech Normal 0000 085}}85% 40
201201 Defense Curl Normal 0000 —}}—% 40
203203 Absorb Grass 02020 100}}100% 20
204204 Sludge Poison 06565 100}}100% 20
205205 Screech Normal 0000 085}}85% 40
206206 Defense Curl Normal 0000 —}}—% 40
209209 Reflect Psychic 0000 —}}—% 20
216216 TM54 Normal 0022 008}}8% 62
224224 Super Glitch Glitch 0000 —}}—%
230230 Comet Punch Normal 01818 085}}85% 15
240240 TM04 Water 0000 018}}18% 39
248248 -- Cooltrainer♀ 0000 —}}—% 13
249249 TM40 Normal 01010 —}}—% 63
254254 Slam Normal 08080 075}}75% 20
  • Bold indicates a move that gets STAB when used by RBGlitchNameBF.png
  • Italic indicates a move that gets STAB only when used by an Evolution of RBGlitchNameBF.png

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Water Sprite.png TM11 BubbleBeam Water 65 100% 20
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Psychic Sprite.png TM30 Teleport Psychic —% 20
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM35 Metronome Normal —% 10
Bag TM Normal Sprite.png TM41 Softboiled Normal —% 10
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
Bag TM Rock Sprite.png TM48 Rock Slide Rock 75 90% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
  • Bold indicates a move that gets STAB when used by RBGlitchNameBF.png
  • Italic indicates a move that gets STAB only when used by an Evolution of RBGlitchNameBF.png

Evolution

RBGlitch250.png
Does not evolve
▶ A
 Glitch 



Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
RBGlitch250.png 000.png 000.png RBGlitch250 b.png RBGlitchMenu250.png

Trivia

  • RBGlitchNameBF.png cannot learn any HMs (although it learns Cut by leveling up).
  • RBGlitchNameBF.png has the same Cry as the sound Sing makes.
  • When the player deposits RBGlitchNameBF.png, the Safari Zone/evolution music is played.
  • Its national number #250 makes its Pokédex equivalent Ho-Oh.

External links

Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.