Electro Shot (move): Difference between revisions
(Adding images for the non-prerelease version of the move.) |
|||
(32 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{MoveInfobox | {{MoveInfobox | ||
|n= | |n=906 | ||
|name=Electro Shot | |name=Electro Shot | ||
|jname=エレクトロビーム | |jname=エレクトロビーム | ||
|jtrans=Electro Beam | |jtrans=Electro Beam | ||
|jtranslit=Erekutoro Bīmu | |jtranslit=Erekutoro Bīmu | ||
|gameimage= | |gameimage=Electro Shot IX.png | ||
|gameimage2= | |gameimage2=Electro Shot IX 2.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Electric | |type=Electric | ||
|damagecategory=Special | |damagecategory=Special | ||
|basepp= | |basepp=10 | ||
|maxpp= | |maxpp=16 | ||
|power= | |power=130 | ||
|accuracy= | |accuracy=100 | ||
|gen=IX | |gen=IX | ||
|touches=no | |touches=no | ||
|protect= | |protect=yes | ||
|magiccoat=no | |magiccoat=no | ||
|snatch=no | |snatch=no | ||
Line 24: | Line 22: | ||
|kingsrock=yes | |kingsrock=yes | ||
|sound=no | |sound=no | ||
|target=anyadjacent | |target=anyadjacent | ||
|footnotes= | |footnotes= | ||
}} | }} | ||
'''Electro Shot''' (Japanese: '''エレクトロビーム''' ''Electro Beam'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation IX]]. | '''Electro Shot''' (Japanese: '''エレクトロビーム''' ''Electro Beam'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation IX]]. It is the [[signature move]] of {{p|Archaludon}}. | ||
==Effect== | ==Effect== | ||
On the turn it is selected, Electro Shot will raise the user's {{stat|Special Attack}} by one stage, and the message "[User] absorbed electricity!" will be shown. On the | On the turn it is selected, Electro Shot will raise the user's {{stat|Special Attack}} stat by one stage, and the message "[User] absorbed electricity!" will be shown. On the following turn, Electro Shot will do damage (factoring in the Special Attack boost), [[PP]] will be deducted from it, and it will count as the last move used. Once Electro Shot is selected, the user won't be able to switch out until it is disrupted or fully executed. Electro Shot will not need a turn to charge if used during [[rain]]. | ||
{{status|Sleep}}, {{status|freeze|freezing}}, and [[flinch]]ing will pause but not disrupt the duration of Electro Shot. | |||
If a [[Power Herb]] is held by the user, Electro Shot can be executed in one turn. | |||
Electro Shot's damage is boosted by {{a|Sheer Force}} despite not suppressing any additional effects.<ref>https://twitter.com/i/web/status/1735811637041390039</ref> | |||
==Description== | |||
{{movedesc|Electric}} | |||
{{movedescentry|{{gameabbrev9|SV}}|The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===[[ | ===By [[Level|leveling up]]=== | ||
* {{ | {{Movehead/Games|Electric|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none}} | ||
{{Moveentry/1|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon|{{tt|Evo.|Learned upon evolving}}}} | |||
{{Movefoot|Electric|9}} | |||
==Trivia== | |||
* Electro Shot is tied with {{m|Bolt Strike}} for having the highest [[Power|base power]] of all {{type|Electric}} moves, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{electric color}}|bordercolor={{electric color light}} | {{Langtable|color={{electric color}}|bordercolor={{electric color light}} | ||
|zh_yue=電光束 ''{{tt|Dihn Gwōngchūk|Electric Beam}}'' | |zh_yue=電光束 ''{{tt|Dihn Gwōngchūk|Electric Beam}}'' | ||
|zh_cmn=電光束 ''{{tt|Diàn Guāngshù|Electric Beam}}'' | |zh_cmn=電光束 / 电光束 ''{{tt|Diàn Guāngshù|Electric Beam}}'' | ||
|fr=Fulgurayon | |fr=Fulgurayon | ||
|de=Stromstrahl | |de=Stromstrahl | ||
Line 48: | Line 62: | ||
}} | }} | ||
==References== | |||
<references/> | |||
{{Variations|Electro Shot|{{{1|electric}}}|special={{mcolor|Electro Shot|{{electric color dark}}}}|physical={{mcolor|Skull Bash|{{normal color dark}}}} | |||
}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | [[Category:Moves usable in Pokémon Scarlet and Violet]] | ||
[[Category:Moves that can raise the user's Special Attack]] | |||
[[Category:Moves with a charging turn]] | [[Category:Moves with a charging turn]] | ||
[[Category:Signature moves]] | |||
[[de:Stromstrahl]] | |||
[[es:Electrorrayo]] | |||
[[fr:Fulgurayon]] | |||
[[it:Elettroraggio]] | [[it:Elettroraggio]] | ||
[[ja:エレクトロビーム]] | |||
[[zh:电光束(招式)]] |
Latest revision as of 01:22, 9 July 2024
Electro Shot エレクトロビーム Electro Beam | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
|
Electro Shot (Japanese: エレクトロビーム Electro Beam) is a damage-dealing Electric-type move introduced in Generation IX. It is the signature move of Archaludon.
Effect
On the turn it is selected, Electro Shot will raise the user's Special Attack stat by one stage, and the message "[User] absorbed electricity!" will be shown. On the following turn, Electro Shot will do damage (factoring in the Special Attack boost), PP will be deducted from it, and it will count as the last move used. Once Electro Shot is selected, the user won't be able to switch out until it is disrupted or fully executed. Electro Shot will not need a turn to charge if used during rain.
Sleep, freezing, and flinching will pause but not disrupt the duration of Electro Shot.
If a Power Herb is held by the user, Electro Shot can be executed in one turn.
Electro Shot's damage is boosted by Sheer Force despite not suppressing any additional effects.[1]
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1018 | |
Mineral | Dragon | Evo. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Trivia
- Electro Shot is tied with Bolt Strike for having the highest base power of all Electric-type moves, excluding Z-Moves, Max Moves, and G-Max Moves.
In other languages
|
References
Variations of the move Electro Shot | ||||
---|---|---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |