Electro Shot (move): Difference between revisions
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|jtrans=Electro Beam | |jtrans=Electro Beam | ||
|jtranslit=Erekutoro Bīmu | |jtranslit=Erekutoro Bīmu | ||
|gameimage= | |gameimage=Electro Shot IX.png | ||
|gameimage2= | |gameimage2=Electro Shot IX 2.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Electric | |type=Electric | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Electric|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none}} | ||
{{Moveentry/1|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon|{{tt|Evo.|Learned upon evolving}}}} | {{Moveentry/1|1018|Archaludon|type=Steel|type2=Dragon|2|Mineral|Dragon|{{tt|Evo.|Learned upon evolving}}}} | ||
{{Movefoot|Electric|9}} | {{Movefoot|Electric|9}} | ||
==Trivia== | |||
* Electro Shot is tied with {{m|Bolt Strike}} for having the highest [[Power|base power]] of all {{type|Electric}} moves, excluding [[Z-Move]]s, [[Max Move]]s, and [[G-Max Move]]s. | |||
==In other languages== | ==In other languages== | ||
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{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | [[Category:Moves usable in Pokémon Scarlet and Violet]] | ||
[[Category:Moves that can raise the user's Special Attack]] | |||
[[Category:Moves with a charging turn]] | [[Category:Moves with a charging turn]] | ||
[[Category:Signature moves]] | [[Category:Signature moves]] |
Latest revision as of 01:22, 9 July 2024
Electro Shot エレクトロビーム Electro Beam | ||||||||||||
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Electro Shot (Japanese: エレクトロビーム Electro Beam) is a damage-dealing Electric-type move introduced in Generation IX. It is the signature move of Archaludon.
Effect
On the turn it is selected, Electro Shot will raise the user's Special Attack stat by one stage, and the message "[User] absorbed electricity!" will be shown. On the following turn, Electro Shot will do damage (factoring in the Special Attack boost), PP will be deducted from it, and it will count as the last move used. Once Electro Shot is selected, the user won't be able to switch out until it is disrupted or fully executed. Electro Shot will not need a turn to charge if used during rain.
Sleep, freezing, and flinching will pause but not disrupt the duration of Electro Shot.
If a Power Herb is held by the user, Electro Shot can be executed in one turn.
Electro Shot's damage is boosted by Sheer Force despite not suppressing any additional effects.[1]
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1018 | |
Mineral | Dragon | Evo. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Trivia
- Electro Shot is tied with Bolt Strike for having the highest base power of all Electric-type moves, excluding Z-Moves, Max Moves, and G-Max Moves.
In other languages
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References
Variations of the move Electro Shot | ||||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |