Golurk (Pokémon)/Generation VII learnset: Difference between revisions

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m (Text replacement - "==By a prior evolution==" to "==By a prior Evolution==")
 
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh/7|Golurk|Ground|Ghost|5}}
{{learnlist/levelh/7|Golurk|Ground|Ghost|5}}
{{learnlist/level7|1|Heavy Slam|Steel|Physical|—|100|10}}
{{learnlist/level7|1|Heavy Slam|Steel|Physical||100|10}}
{{learnlist/level7|1|High Horsepower|Ground|Physical|95|95|10||'''}}
{{learnlist/level7|1|High Horsepower|Ground|Physical|95|95|10||'''}}
{{learnlist/level7|1|Pound|Normal|Physical|40|100|35}}
{{learnlist/level7|1|Pound|Normal|Physical|40|100|35}}
{{learnlist/level7|1|Astonish|Ghost|Physical|30|100|15||'''}}
{{learnlist/level7|1|Astonish|Ghost|Physical|30|100|15||'''}}
{{learnlist/level7|1|Defense Curl|Normal|Status|—|—|40}}
{{learnlist/level7|1|Defense Curl|Normal|Status|||40}}
{{learnlist/level7|1|Mud-Slap|Ground|Special|20|100|10||'''}}
{{learnlist/level7|1|Mud-Slap|Ground|Special|20|100|10||'''}}
{{learnlist/level7|{{tt|Evo.|Learned upon evolving}}|Heavy Slam|Steel|Physical|—|100|10}}
{{learnlist/level7|{{tt|Evo.|Learned upon evolving}}|Heavy Slam|Steel|Physical||100|10}}
{{learnlist/level7|5|Mud-Slap|Ground|Special|20|100|10||'''}}
{{learnlist/level7|5|Mud-Slap|Ground|Special|20|100|10||'''}}
{{learnlist/level7|9|Rollout|Rock|Physical|30|90|20}}
{{learnlist/level7|9|Rollout|Rock|Physical|30|90|20}}
{{learnlist/level7|13|Shadow Punch|Ghost|Physical|60|—|20||'''}}
{{learnlist/level7|13|Shadow Punch|Ghost|Physical|60||20||'''}}
{{learnlist/level7|17|Iron Defense|Steel|Status|—|—|15}}
{{learnlist/level7|17|Iron Defense|Steel|Status|||15}}
{{learnlist/level7|21|Stomping Tantrum|Ground|Physical|75|100|10||'''}}
{{learnlist/level7|21|Stomping Tantrum|Ground|Physical|75|100|10||'''}}
{{learnlist/level7|25|Mega Punch|Normal|Physical|80|85|20}}
{{learnlist/level7|25|Mega Punch|Normal|Physical|80|85|20}}
{{learnlist/level7|30|Magnitude|Ground|Physical|—|100|30||'''}}
{{learnlist/level7|30|Magnitude|Ground|Physical||100|30||'''}}
{{learnlist/level7|35|Dynamic Punch|Fighting|Physical|100|50|5}}
{{learnlist/level7|35|Dynamic Punch|Fighting|Physical|100|50|5}}
{{learnlist/level7|40|Night Shade|Ghost|Special|—|100|15}}
{{learnlist/level7|40|Night Shade|Ghost|Special||100|15}}
{{learnlist/level7|47|Curse|Ghost|Status|—|—|10}}
{{learnlist/level7|47|Curse|Ghost|Status|||10}}
{{learnlist/level7|54|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/level7|54|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/level7|61|Hammer Arm|Fighting|Physical|100|90|10}}
{{learnlist/level7|61|Hammer Arm|Fighting|Physical|100|90|10}}
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{{learnlist/levelf/7|Golurk|Ground|Ghost|5}}
{{learnlist/levelf/7|Golurk|Ground|Ghost|5}}


====By [[TM]]/[[HM]]====
====By [[TM]]====
{{learnlist/tmh/7|Golurk|Ground|Ghost|5}}
{{learnlist/tmh/7|Golurk|Ground|Ghost|5}}
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm7|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm7|TM13|Ice Beam|Ice|Special|90|100|10}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5}}
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm7|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}
{{learnlist/tm7|TM22|Solar Beam|Grass|Special|120|100|10}}
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/tm7|TM26|Earthquake|Ground|Physical|100|100|10||'''}}
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm7|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15||'''}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15||'''}}
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm7|TM39|Rock Tomb|Rock|Physical|60|95|15}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm7|TM46|Thief|Dark|Physical|60|100|25}}
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20}}
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5}}
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm7|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5}}
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|—|—|20}}
{{learnlist/tm7|TM69|Rock Polish|Rock|Status|||20}}
{{learnlist/tm7|TM71|Stone Edge|Rock|Physical|100|80|5}}
{{learnlist/tm7|TM71|Stone Edge|Rock|Physical|100|80|5}}
{{learnlist/tm7|TM74|Gyro Ball|Steel|Physical|—|100|5}}
{{learnlist/tm7|TM74|Gyro Ball|Steel|Physical||100|5}}
{{learnlist/tm7|TM76|Fly|Flying|Physical|90|95|15}}
{{learnlist/tm7|TM76|Fly|Flying|Physical|90|95|15}}
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20||'''}}
{{learnlist/tm7|TM78|Bulldoze|Ground|Physical|60|100|20||'''}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM80|Rock Slide|Rock|Physical|75|90|10}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}
{{learnlist/tm7|TM87|Swagger|Normal|Status||85|15}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|||10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm7|TM91|Flash Cannon|Steel|Special|80|100|10}}
{{learnlist/tm7|TM91|Flash Cannon|Steel|Special|80|100|10}}
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}
{{learnlist/tm7|TM100|Confide|Normal|Status|||20}}
{{learnlist/tmf/7|Golurk|Ground|Ghost|5}}
{{learnlist/tmf/7|Golurk|Ground|Ghost|5}}


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{{learnlist/tutorf/7|Golurk|Ground|Ghost|5}}
{{learnlist/tutorf/7|Golurk|Ground|Ghost|5}}


====By a prior [[evolution]]====
====By a prior [[Evolution]]====
{{learnlist/prevoh/7|Golurk|Ground|Ghost|5}}
{{learnlist/prevoh/7|Golurk|Ground|Ghost|5}}
{{learnlist/prevo7null}}
{{learnlist/prevo7null}}
{{learnlist/prevof/7|Golurk|Ground|Ghost|5}}
{{learnlist/prevof/7|Golurk|Ground|Ghost|5}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/7|Golurk|Ground|Ghost|5}}
{{learnlist/prevgen7|Golurk|5|Flash|Normal|Status|—|100|20|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Golurk|5|Power-Up Punch|Fighting|Physical|40|100|20|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Golurk|5|Rock Smash|Fighting|Physical|40|100|15|V=yes<!--TM-->|VI=yes<!--TM,TM-->}}
{{learnlist/prevgen7|Golurk|5|Secret Power|Normal|Physical|70|100|20|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Golurk|5|Strength|Normal|Physical|80|100|15|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgenf/7|Golurk|Ground|Ghost|5}}


[[it:Golurk/Mosse apprese in settima generazione]]
[[it:Golurk/Mosse apprese in settima generazione]]
[[zh:泥偶巨人/第七世代招式表]]
[[zh:泥偶巨人/第七世代招式表]]

Latest revision as of 03:58, 13 July 2024

← Golurk Golurk

By leveling up

Generation VII
Other generations:
V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Heavy Slam Steel Physical 0000 100100% 10
011 High Horsepower Ground Physical 09595 09595% 10
011 Pound Normal Physical 04040 100100% 35
011 Astonish Ghost Physical 03030 100100% 15
011 Defense Curl Normal Status 0000 00——% 40
011 Mud-Slap Ground Special 02020 100100% 10
Evo.Evo. Heavy Slam Steel Physical 0000 100100% 10
055 Mud-Slap Ground Special 02020 100100% 10
099 Rollout Rock Physical 03030 09090% 20
1313 Shadow Punch Ghost Physical 06060 00——% 20
1717 Iron Defense Steel Status 0000 00——% 15
2121 Stomping Tantrum Ground Physical 07575 100100% 10
2525 Mega Punch Normal Physical 08080 08585% 20
3030 Magnitude Ground Physical 0000 100100% 30
3535 Dynamic Punch Fighting Physical 100100 05050% 5
4040 Night Shade Ghost Special 0000 100100% 15
4747 Curse Ghost Status 0000 00——% 10
5454 Earthquake Ground Physical 100100 100100% 10
6161 Hammer Arm Fighting Physical 100100 09090% 10
6969 Focus Punch Fighting Physical 150150 100100% 20
7676 Phantom Force Ghost Physical 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Golurk
  • Italic indicates a move that gets STAB only when used by an Evolution of Golurk
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 09090 100}}100% 10
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM22Bag TM Grass VI Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM30Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM47Bag TM Fighting VI Sprite.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69Bag TM Rock VI Sprite.png TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM71Bag TM Rock VI Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM74Bag TM Steel VI Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM76Bag TM Flying VI Sprite.png TM76 Fly Flying Physical 09090 095}}95% 15
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM91Bag TM Steel VI Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Golurk
  • Italic indicates a move that gets STAB only when used by an Evolution of Golurk
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Golurk in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Golurk in that game.
  • Bold indicates a move that gets STAB when used by Golurk
  • Italic indicates a move that gets STAB only when used by an Evolution of Golurk
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Block Normal Status —% 5
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gravity Psychic Status —% 5
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Stomping Tantrum Ground Physical 75 100% 10
S M US UM Superpower Fighting Physical 120 100% 5
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Golurk can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Golurk cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Golurk
  • Italic indicates a move that gets STAB only when used by an Evolution of Golurk
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation VII
Other generations:
V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Golurk
  • Italic indicates a move that gets STAB only when used by an Evolution of Golurk
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Flash Normal Status 0000 100}}100% 20
V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
V VI Rock Smash Fighting Physical 04040 100}}100% 15
V VI Secret Power Normal Physical 07070 100}}100% 20
V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Golurk
  • Italic indicates a move that gets STAB only when used by an Evolution of Golurk
  • Click on the generation numbers at the top to see transfer-only moves for other generations