Pokémon Red and Green beta: Difference between revisions

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{{move|Development leftovers of Pokémon Red, Green, Blue, and Yellow}}
{{move|Development leftovers of Pokémon Red, Green and Blue}}
{{incomplete|article}}
{{incomplete|article}}
{{split|different articles}}
This article lists the development leftovers and unused content of the Japanese and English [[Generation I]] games {{game|Red and Green|s}}, {{game|Blue| (Japanese)}}, and {{game|Red and Blue|s}} that have been documented by fans.
This article lists the development leftovers and unused content of the Japanese and English [[Generation I]] games {{game|Red and Green|s}}, {{game|Blue| (Japanese)}}, and {{game|Red and Blue|s}} that have been documented by fans.


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===Pre-release===
===Pre-release===
[[File:RG prerelease flyer original release date.jpg|left|thumb|Pre-release flyer with the earlier release date]]
[[File:RG prerelease flyer original release date.jpg|left|thumb|Pre-release flyer with the earlier release date]]
[[File:RGB guidebook.jpg|right|thumb|Artwork of the female protagonist, where she apparently has a {{p|Squirtle}}]]
====Female player character====
There were originally plans for a female protagonist as suggested by the artwork on the cover of the official guidebook for {{game|Red and Green|s}} and {{game|Blue| (Japanese)}}. {{adv|Green}} from [[Pokémon Adventures]] seems to be based on her. The {{ga|Leaf|character}} was redesigned and included in the {{game3|FireRed and LeafGreen|remakes|s}} of the games, to continue the standard of including a female protagonist.
====No Mew present====
====No Mew present====
According to the interview by [[Satoru Iwata]] with [[Tsunekazu Ishihara]] and [[Shigeki Morimoto]] about the release of {{game|HeartGold and SoulSilver|s}}, localized as ''Iwata Asks'', they admitted that after the {{wp|debugging}} tools were removed, they added {{p|Mew}} in the remaining space on the {{wp|Read-only memory|ROM}}. [[Nintendo]] thought that this would have been risky because altering the internal data after completing the testing period meant that any new {{wp|Software bug|bugs}} and/or {{wp|glitch}}es created by adding data without recurring to debugging tools would have been much harder to fix. Standard {{wp|Computer programming|programming}} practices usually discourage altering the {{wp|source code}} and not testing it just before releasing the {{wp|software}} to the customer.<ref>[http://nintendodsi.com/iwata-asks-chapter.jsp?interviewId=6&volumeId=1&chapterId=1 Iwata Asks - Pokémon HeartGold Version & SoulSilver Version]</ref>
According to the interview by [[Satoru Iwata]] with [[Tsunekazu Ishihara]] and [[Shigeki Morimoto]] about the release of {{game|HeartGold and SoulSilver|s}}, localized as ''Iwata Asks'', they admitted that after the {{wp|debugging}} tools were removed, they added {{p|Mew}} in the remaining space on the {{wp|Read-only memory|ROM}}. [[Nintendo]] thought that this would have been risky because altering the internal data after completing the testing period meant that any new {{wp|Software bug|bugs}} and/or {{wp|glitch}}es created by adding data without recurring to debugging tools would have been much harder to fix. Standard {{wp|Computer programming|programming}} practices usually discourage altering the {{wp|source code}} and not testing it just before releasing the {{wp|software}} to the customer.<ref>[http://nintendodsi.com/iwata-asks-chapter.jsp?interviewId=6&volumeId=1&chapterId=1 Iwata Asks - Pokémon HeartGold Version & SoulSilver Version]</ref>
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====Concept art====
====Concept art====
[[File:Pokemon conceptart.jpg|right|thumb|Early concept art by [[Ken Sugimori]]]]
[[File:Pokemon conceptart.jpg|right|thumb|Early concept art by [[Ken Sugimori]]]]
During a gaming exhibition called ''{{wp|Game On (exhibition)|Game On}}'', early concept art of {{game|Red and Green|s}} by [[Ken Sugimori]] was featured, along with [[Pokémon Ruby and Sapphire beta|pre-release material]] from {{game|Ruby and Sapphire|s}}. The concept art depicts rough versions of various concepts that made it into the final releases of the [[Generation I]] games. They seem to include various {{pkmn|battle}}s, the {{safari|Kanto}}, {{ga|Red}} riding on a {{p|Lapras}}, a {{p|Blastoise}}, [[Celadon City]], [[Silph Co.]], and a town with a fountain which could have been reworked into [[Celadon City]]. Some other {{OBP|Pokémon|species}} are identifiable in a raw or semi-normal form, such as {{p|Gastly}}, and others are prototypical of an entire class of Pokémon, such as a basic {{type|Dragon}}.
During a gaming exhibition called ''{{wp|Game On (exhibition)|Game On}}'', early concept art of [[Capsule Monsters]] by [[Ken Sugimori]] was featured, along with [[Pokémon Ruby and Sapphire beta|pre-release material]] from {{game|Ruby and Sapphire|s}}. The concept art depicts rough versions of various concepts that made it into the final releases of the [[Generation I]] games. They seem to include various {{pkmn|battle}}s, the {{safari|Kanto}}, {{ga|Red}} riding on a {{p|Lapras}}, a {{p|Blastoise}}, [[Celadon City]], [[Silph Co.]], and a town with a fountain which could have been reworked into [[Celadon City]]. Some other {{OBP|Pokémon|species}} are identifiable in a raw or semi-normal form, such as {{p|Gastly}}, and others are prototypical of an entire class of Pokémon, such as a basic {{type|Dragon}}.


====''GameCenter CX''====
====''GameCenter CX''====
{{incomplete|section|Expand based on the information provided by Satoshi Tajiri, if applicable}}
{{incomplete|section|Expand based on the information provided by Satoshi Tajiri, if applicable}}
A Japan-exclusive special Pokémon episode of '''''{{wp|GameCenter CX}}''''', known as ''Retro Game Master'' outside of Japan, included an interview with [[Satoshi Tajiri]], where he revealed early {{OBP|Pokémon|species}} character profiles of {{p|Nidoking}}, {{p|Slowbro}} and {{p|Kadabra}}. Notably, they are given a [[National Pokédex]] number which matches their [[List of Pokémon by index number (Generation I)|internal index number]], rather than their final [[Kanto Pokédex]] number. Nidoking, for instance is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with [[Ken Sugimori]], which verify that {{p|Rhydon}}, which has an index number of 001, was the first Pokémon ever created, and early sketches from [[Capsule Monsters]] featuring Rhydon. Nidoking is also referred to as '''マイコー♂''' ''Maikō♂'', indicating that there were either placeholder or alternate names for Pokémon before the development of {{game|Red and Green|s}} had finished.
A Japan-exclusive special Pokémon episode of '''''{{wp|GameCenter CX}}''''', known as ''Retro Game Master'' outside of Japan, included an interview with [[Satoshi Tajiri]], where he revealed early {{OBP|Pokémon|species}} character profiles of {{p|Nidoking}}, {{p|Slowbro}} and {{p|Kadabra}}. Notably, they are given a [[National Pokédex]] number which matches their [[List of Pokémon by index number in Generation I|internal index number]], rather than their final [[Kanto Pokédex]] number. Nidoking, for instance is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with [[Ken Sugimori]], which verify that {{p|Rhydon}}, which has an index number of 001, was the first Pokémon ever created, and early sketches from [[Capsule Monsters]] featuring Rhydon. Nidoking is also referred to as '''マイコー♂''' ''Maikō♂'', indicating that there were either placeholder or alternate names for Pokémon before the development of {{game|Red and Green|s}} had finished.
 
In addition to this, it was confirmed in an interview with [[Shigeki Morimoto]] that there were originally going to be 190 Pokémon in Generation I, indicating that the 39 [[MissingNo.]] found in the [[List of Pokémon by index number (Generation I)|internal index]] are formatted Pokémon.<ref>[http://www.smogon.com/forums/showthread.php?t=78267 There Were 190 Pokémon! | Smogon Forums]</ref>


====Professor Oak battle====
====Professor Oak battle====
{{main|Professor Oak}}
{{main|Unused Trainer data#Prof. Oak|Unused Trainer data &rarr;Prof. Oak}}
At the beginning of the {{player}}'s adventure, [[Professor Oak]] introduces {{ga|Red}} to the {{pkmn|world|world of Pokémon}} using a sprite that is similar to the {{pkmn|battle}} sprites of other characters. In addition to this, he also has three full teams of {{OBP|Pokémon|species}} programmed in, each consisting of a [[level]] 66 {{p|Tauros}}, level 67 {{p|Exeggutor}}, level 68 {{p|Arcanine}}, level 70 {{p|Gyarados}}, and the final [[evolution]]ary stage of one of the {{pkmn2|starter|starter Pokémon}} at level 69. His Pokémon are of an even higher level than those of {{ga|Blue}} as {{pkmn|Champion}}, suggesting that he was at one point intended to be faced late in the game.
[[File:PkmnProfWantsToFight.png|thumb|160px|[[Professor Oak]], who cannot normally be battled]]
 
Unused Trainer data for Prof. Oak (Japanese: '''{{j|オーキドせんせい}}''' ''Teacher Oak'') exists in all Generation I games.
{{MSP|003|Venusaur}} If the starter used is {{p|Venusaur}}:
{{Party/Single
|color={{kanto color}}
|bordercolor={{kanto color dark}}
|headcolor={{kanto color light}}
|sprite=Spr RG Oak.png
|prize={{PDollar}}6930
|name=Prof. Oak
|game=RGBY
|location=Glitch
|pokemon=5
}}
|{{Pokémon/1
|game=Red and Green
|ndex=128
|pokemon=Tauros
|level=66
|type1=Normal
|move1=Take Down|move1type=Normal
|move2=Leer|move2type=Normal
|move3=Rage|move3type=Normal
|move4=Tail Whip|move4type=Normal
}}
|{{Pokémon/1
|game=Red and Green
|ndex=103
|pokemon=Exeggutor
|level=67
|type1=Grass|type2=Psychic
|move1=Stomp|move1type=Normal
|move2=Barrage|move2type=Normal
|move3=Hypnosis|move3type=Psychic}}
|{{Pokémon/1
|game=Red and Green
|ndex=059
|pokemon=Arcanine
|level=68
|type1=Fire
|move1=Take Down|move1type=Normal
|move2=Ember|move2type=Fire
|move3=Roar|move3type=Normal
|move4=Leer|move4type=Normal}}
{{Party/Div|color={{kanto color}}}}
| style="margin:auto" |{{Pokémon/1
|game=Red and Green
|ndex=003
|pokemon=Venusaur
|level=69
|type1=Grass|type2=Poison
|move1=Razor Leaf|move1type=Grass
|move2=Growth|move2type=Normal
|move3=Sleep Powder|move3type=Grass
|move4=SolarBeam|move4type=Grass}}
| style="margin:auto" |{{Pokémon/1
|game=Red and Green
|ndex=130
|pokemon=Gyarados
|level=70
|type1=Water|type2=Flying
|move1=Hydro Pump|move1type=Water
|move2=Dragon Rage|move2type=Dragon
|move3=Leer|move3type=Normal
|move4=Hyper Beam|move4type=Normal
}}
{{Party/Footer}}
 
{{MSP|006|Charizard}} If the starter used is {{p|Charizard}}:
{{Party/Single
|color={{kanto color}}
|bordercolor={{kanto color dark}}
|headcolor={{kanto color light}}
|sprite=Spr RG Oak.png
|prize={{PDollar}}6930
|name=Prof. Oak
|game=RGBY
|location=Glitch
|pokemon=5
}}
|{{Pokémon/1
|game=Red and Green
|ndex=128
|pokemon=Tauros
|level=66
|type1=Normal
|move1=Take Down|move1type=Normal
|move2=Leer|move2type=Normal
|move3=Rage|move3type=Normal
|move4=Tail Whip|move4type=Normal
}}
|{{Pokémon/1
|game=Red and Green
|ndex=103
|pokemon=Exeggutor
|level=67
|type1=Grass|type2=Psychic
|move1=Stomp|move1type=Normal
|move2=Barrage|move2type=Normal
|move3=Hypnosis|move3type=Psychic}}
|{{Pokémon/1
|game=Red and Green
|ndex=059
|pokemon=Arcanine
|level=68
|type1=Fire
|move1=Take Down|move1type=Normal
|move2=Ember|move2type=Fire
|move3=Roar|move3type=Normal
|move4=Leer|move4type=Normal}}
{{Party/Div|color={{kanto color}}}}
| style="margin:auto" |{{Pokémon/1
|game=Red and Green
|ndex=006
|pokemon=Charizard
|level=69
|type1=Fire|type2=Flying
|move1=Rage|move1type=Normal
|move2=Slash|move2type=Normal
|move3=Flamethrower|move3type=Fire
|move4=Fire Spin|move4type=Fire}}
| style="margin:auto" |{{Pokémon/1
|game=Red and Green
|ndex=130
|pokemon=Gyarados
|level=70
|type1=Water|type2=Flying
|move1=Hydro Pump|move1type=Water
|move2=Dragon Rage|move2type=Dragon
|move3=Leer|move3type=Normal
|move4=Hyper Beam|move4type=Normal
}}
{{Party/Footer}}
 
{{MSP|009|Blastoise}} If the starter used is {{p|Blastoise}}:
{{Party/Single
|color={{kanto color}}
|bordercolor={{kanto color dark}}
|headcolor={{kanto color light}}
|sprite=Spr RG Oak.png
|prize={{PDollar}}6930
|name=Prof. Oak
|game=RGBY
|location=Glitch
|pokemon=5
}}
|{{Pokémon/1
|game=Red and Green
|ndex=128
|pokemon=Tauros
|level=66
|type1=Normal
|move1=Take Down|move1type=Normal
|move2=Leer|move2type=Normal
|move3=Rage|move3type=Normal
|move4=Tail Whip|move4type=Normal
}}
|{{Pokémon/1
|game=Red and Green
|ndex=103
|pokemon=Exeggutor
|level=67
|type1=Grass|type2=Psychic
|move1=Stomp|move1type=Normal
|move2=Barrage|move2type=Normal
|move3=Hypnosis|move3type=Psychic}}
|{{Pokémon/1
|game=Red and Green
|ndex=059
|pokemon=Arcanine
|level=68
|type1=Fire
|move1=Take Down|move1type=Normal
|move2=Ember|move2type=Fire
|move3=Roar|move3type=Normal
|move4=Leer|move4type=Normal}}
{{Party/Div|color={{kanto color}}}}
| style="margin:auto" |{{Pokémon/1
|game=Red and Green
|ndex=009
|pokemon=Blastoise
|level=69
|type1=Water
|move1=Bite|move1type=Normal
|move2=Withdraw|move2type=Water
|move3=Skull Bash|move3type=Normal
|move4=Hydro Pump|move4type=Water}}
| style="margin:auto" |{{Pokémon/1
|game=Red and Green
|ndex=130
|pokemon=Gyarados
|level=70
|type1=Water|type2=Flying
|move1=Hydro Pump|move1type=Water
|move2=Dragon Rage|move2type=Dragon
|move3=Leer|move3type=Normal
|move4=Hyper Beam|move4type=Normal
}}
{{Party/Footer}}
 
This battle is present in all [[Generation I]] games and can be triggered in different ways.
 
* By performing the {{DL|Mew glitch|Ditto glitch}} using a {{OBP|Pokémon|species}} with a {{stat|Special}} stat of 226 if the wild {{p|Ditto}}'s {{stat|Attack}} is lowered by 4, 5, or 6 stages (each number of stages will yield a different one of the three teams).
* By performing the [[Old man glitch]] with a player's name containing the {{MN}} character in the third, fifth or seventh slots, Professor Oak can be battled as a [[glitch Trainer]]; however, he will not have a defined roster.
* By performing a specific select button glitch in the Japanese {{game2|Red|Green|Blue}}.
 
{{youtubevid|LRQAWkZB9vM|0xwas|kanto}}


There are no preset dialogues for Professor Oak to be used either before the battle or after defeating him.
Prof. Oak has data for three different teams using different [[first partner Pokémon]], with each Pokémon being lv66-70, higher than {{ga|Blue}}'s [[Pokémon Champion|Champion]] battle team. It is possible he was meant to be a late-game opponent, perhaps similar to {{ga|Red}} in [[Generation II]].


In the Japanese versions, Professor Oak is referred to as オーキドせんせい ''Ōkido-sensei'' during the battle instead of the usual オーキドはかせ ''Ōkido-hakase''.
He can be battled by exploiting certain glitches.


====Bird type====
====Bird type====
{{main|List of glitch types}}
{{main|List of glitch types in Generation I}}
The {{t|Bird}} type may have been a prototype for the {{t|Flying}} type. This can be seen in the final releases: [[MissingNo.]] is recognized as a dual-type {{2t|Bird|Normal}} {{OBP|Pokémon|species}}. The Bird type is present in the internal data of the [[Generation II]] games, possibly due to their engine being an upgraded version of that of the [[Generation I]] games.
The {{t|Bird}} type may have been a prototype for the {{t|Flying}} type. This can be seen in the final releases: [[MissingNo.]] is recognized as a dual-type {{2t|Bird|Normal}} {{OBP|Pokémon|species}}. The Bird type is present in the internal data of the [[Generation II]] games, possibly due to their engine being an upgraded version of that of the [[Generation I]] games.


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====Unused Trainer actions====
====Unused Trainer actions====
There is unused data within the games for trainers to use various items that goes unused. <ref>[https://github.com/pret/pokered Pokémon Red Disassembly Project]</ref>
There is unused data within the games for trainers to use various items that goes unused.<ref>[https://github.com/pret/pokered Pokémon Red Disassembly Project]</ref>


====Extra field move====
====Extra field move====
An extra [[field move]] might have been planned as there is an unused entry between {{m|Fly}} and {{m|Surf}} within the internal data. It could also have been an [[HM]] as it is placed between the aforementioned [[HM02]] and [[HM03]] and all HMs are ordered by number in the internal data. Given its index number of '''<code>0xB4</code>''' and that the highest index number used for actual moves is '''<code>0xA5</code>''', other moves beyond the 165 introduced in [[Generation I]] were once planned as well.<ref name="TCRF" />
An extra [[field move]] might have been planned as there is an unused entry between {{m|Fly}} and {{m|Surf}} within the internal data. It could also have been an [[HM]] as it is placed between the aforementioned [[HM02]] and [[HM03]] and all HMs are ordered by number in the internal data. Given its index number of '''<code>0xB4</code>''' and that the highest index number used for actual moves is '''<code>0xA5</code>''', other moves beyond the 165 introduced in [[Generation I]] were once planned as well.<ref name="TCRF" />


The unused text string "''Ground rose up somewhere!''" (Japanese: どこかでじめんがもりあがった!) might be related to this scrapped field move.<ref>[http://hax.iimarck.us/post/5763/#p5763 R/B Outside Battle Moves (Page 1) / Generation I / Skeetendo]</ref>
The unused text string "''Ground rose up somewhere!''" (Japanese: どこかでじめんがもりあがった!) might be related to this scrapped field move.<ref>[https://web.archive.org/web/20220523084054/https://hax.iimarckus.org/post/5763/#p5763 R/B Outside Battle Moves (Page 1) / Generation I / Skeetendo]</ref>


====Music====
====Music====
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====Locations====
====Locations====
{{main|List of locations by index number (Generation I)}}
{{main|List of locations by index number in Generation I}}
There are three [[List of locations by index number (Generation I)|map locations]] which are each identical to another map used in the final releases, except for the fact that the default theme used in the alternative location is different.<ref>[http://glitchcity.info/wiki/index.php/Alternative_map_locations_%28Generation_I%29 Alternative map locations (Generation I) - Glitch City Laboratories]</ref>
There are three [[List of locations by index number in Generation I|map locations]] which are each identical to another map used in the final releases, except for the fact that the default theme used in the alternative location is different.<ref>[http://glitchcity.info/wiki/index.php/Alternative_map_locations_%28Generation_I%29 Alternative map locations (Generation I) - Glitch City Laboratories]</ref>


* The house invaded by [[Team Rocket]] in [[Cerulean City]]: has index number '''<code>0x45</code>''' instead of '''<code>0x3E</code>''' and plays ''[[Game Boy: Entire Pokémon Sounds Collection CD|Caves of Mt. Moon]]''
* The house invaded by [[Team Rocket]] in [[Cerulean City]]: has index number '''<code>0x45</code>''' instead of '''<code>0x3E</code>''' and plays ''[[Game Boy: Entire Pokémon Sounds Collection CD|Caves of Mt. Moon]]''
* The [[Underground Path (Kanto Routes 5-6)|Underground Path]]'s entrance at {{rt|6|Kanto}}: has index number '''<code>0x4B</code>''' instead of '''<code>0x4A</code>''' and plays ''[[Game Boy: Entire Pokémon Sounds Collection CD|Vermilion City Theme]]''
* The {{OBP|Underground Path|Kanto Routes 5–6}}'s entrance at {{rt|6|Kanto}}: has index number '''<code>0x4B</code>''' instead of '''<code>0x4A</code>''' and plays ''[[Game Boy: Entire Pokémon Sounds Collection CD|Vermilion City Theme]]''
* The [[Poké Mart]] at [[Cinnabar Island]]: has index number '''<code>0xAD</code>''' instead of '''<code>0xAC</code>''' and plays ''[[Game Boy: Entire Pokémon Sounds Collection CD|Cinnabar Island Theme]]''
* The [[Poké Mart]] at [[Cinnabar Island]]: has index number '''<code>0xAD</code>''' instead of '''<code>0xAC</code>''' and plays ''[[Game Boy: Entire Pokémon Sounds Collection CD|Cinnabar Island Theme]]''


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* 17 use the [[Indigo Plateau|Pokémon League]] map header (index numbers '''<code>0x6D-0x70</code>''', '''<code>0x71-0x75</code>''' and '''<code>0xED-0xF4</code>''')
* 17 use the [[Indigo Plateau|Pokémon League]] map header (index numbers '''<code>0x6D-0x70</code>''', '''<code>0x71-0x75</code>''' and '''<code>0xED-0xF4</code>''')
* One uses the [[Pokémon Tower]] map header (index number '''<code>0x94</code>''').
* One uses the [[Pokémon Tower]] map header (index number '''<code>0x94</code>''').
* Three use the [[Rocket Hideout]] map header (index numbers '''<code>0xCC-0xCE</code>''').
* Three use the [[Team Rocket Hideout|Rocket Hideout]] map header (index numbers '''<code>0xCC-0xCE</code>''').
* Another uses the [[Rock Tunnel]] map header (index number '''<code>0xE7</code>''').
* Another uses the [[Rock Tunnel]] map header (index number '''<code>0xE7</code>''').


Line 314: Line 102:
{{youtubevid|qQjHDpHBJQI|ChickasaurusGL|Red|Green}}
{{youtubevid|qQjHDpHBJQI|ChickasaurusGL|Red|Green}}


A part of the internal data relates to a [[Poké Mart]] placed between the data for the {{ci|Fuchsia}} and [[Cinnabar Island|Cinnabar]] Poké Marts and may be associated with the formatted map location as mentioned above. The item list contains {{DL|Poké Ball|Great Ball}}s, {{DL|Potion|Super Potion}}s, {{DL|Potion|Hyper Potion}}s, {{DL|Status condition healing item|Full Heal}}s and {{DL|Revive|Revive}}s.
A part of the internal data relates to a [[Poké Mart]] placed between the data for the {{ci|Fuchsia}} and [[Cinnabar Island|Cinnabar]] Poké Marts and may be associated with the formatted map location as mentioned above. The item list contains [[Great Ball]]s, {{DL|Potion|Super Potion}}s, {{DL|Potion|Hyper Potion}}s, {{DL|Status condition healing item|Full Heal}}s and {{DL|Revive|Revive}}s.


====Items====
====Items====
Line 320: Line 108:
Regularly unobtainable [[Key Item]]s with the names of all the [[Badge]]s exist in the internal data (index numbers '''<code>0x15-0x1C</code>'''). This could mean that the Badges were originally going to be items that were carried in the {{player}}'s [[Bag]]; however, as Key Items, they appear to be actually used in the list of Badges presented by the [[Cerulean City#Gym Badge man|Gym Badge man]] in [[Cerulean City]].<ref>[http://forums.glitchcity.info/index.php/topic,6472.msg189793.html#msg189793 Pokemon Yellow "Save Abuse" Glitch]</ref> The BoulderBadge (index number '''<code>0x15</code>''') and CascadeBadge (index number '''<code>0x16</code>''') are the only ones that do something when used in {{pkmn|battle}}&mdash;they allow the player to throw {{DL|Pokémon food|Bait}} and Rocks, respectively, as in the {{safari|Kanto}} battles. When used in the overworld (except dungeons and [[cave]]s), it changes the background music to a single channel of {{tt|道案内|みちあんない}} [[Game Boy: Entire Pokémon Sounds Collection CD|''Guidance'']]; if used in a dungeon or cave, it changes the background music to a single channel of ~オープニング~ [[Game Boy: Entire Pokémon Sounds Collection CD|''~Opening~'']]. This is due to the function that plays the "throw Bait or Rock" sound effect attempting to load it but referring to the wrong soundbank.
Regularly unobtainable [[Key Item]]s with the names of all the [[Badge]]s exist in the internal data (index numbers '''<code>0x15-0x1C</code>'''). This could mean that the Badges were originally going to be items that were carried in the {{player}}'s [[Bag]]; however, as Key Items, they appear to be actually used in the list of Badges presented by the [[Cerulean City#Gym Badge man|Gym Badge man]] in [[Cerulean City]].<ref>[http://forums.glitchcity.info/index.php/topic,6472.msg189793.html#msg189793 Pokemon Yellow "Save Abuse" Glitch]</ref> The BoulderBadge (index number '''<code>0x15</code>''') and CascadeBadge (index number '''<code>0x16</code>''') are the only ones that do something when used in {{pkmn|battle}}&mdash;they allow the player to throw {{DL|Pokémon food|Bait}} and Rocks, respectively, as in the {{safari|Kanto}} battles. When used in the overworld (except dungeons and [[cave]]s), it changes the background music to a single channel of {{tt|道案内|みちあんない}} [[Game Boy: Entire Pokémon Sounds Collection CD|''Guidance'']]; if used in a dungeon or cave, it changes the background music to a single channel of ~オープニング~ [[Game Boy: Entire Pokémon Sounds Collection CD|''~Opening~'']]. This is due to the function that plays the "throw Bait or Rock" sound effect attempting to load it but referring to the wrong soundbank.


Key Item '''?????''' (index number '''<code>0x07</code>''') enables the {{player}} to {{m|Surf}} without using a {{OBP|Pokémon|species}}. [[Badge]]s are not required either. Due to this ability, it is often referred to as ''Surfboard''. In the final releases, the [[move]] Surf can be used by a Pokémon as a [[field move]] serving the same function. It may indicate that Surf was not originally implemented as a field move or that this is a debugging item used by the programmers. Unlike the move Surf, it also allows surfing on {{rt|17|Kanto}}'s Cycling Road and does not trigger the "''Cycling is fun! Forget <sc>Surf</sc>ing!''" (Japanese: せっかくのサイクリング!&#8943;&#8943;なみのりはやめとこう) message.
Key Item '''?????''' (index number '''<code>0x07</code>''') enables the {{player}} to {{m|Surf}} without using a {{OBP|Pokémon|species}}. [[Badge]]s are not required either. Due to this ability, it is often referred to as ''Surfboard''. In the final releases, the [[move]] Surf can be used by a Pokémon as a [[field move]] serving the same function. It may indicate that Surf was not originally implemented as a field move or that this is a debugging item used by the programmers. Unlike the move Surf, it also allows surfing on {{rt|17|Kanto}}'s Cycling Road and does not trigger the "''Cycling is fun! Forget <sc>Surf</sc>ing!''" (Japanese: せっかくのサイクリング!⋯⋯なみのりはやめとこう) message.


The [[Pokédex]] is also present as a Key Item with index number '''<code>0x09</code>''' and can be accessed during battle, much like {{Ash}} does in the {{pkmn|anime}}. It also causes the {{wp|VRAM}} to load the overworld tileset and turns the HP bar to letters when used in battle.
The [[Pokédex]] is also present as a Key Item with index number '''<code>0x09</code>''' and can be accessed during battle, much like {{Ash}} does in the {{pkmn|anime}}. It also causes the {{wp|VRAM}} to load the overworld tileset and turns the HP bar to letters when used in battle.


[[Coin]] is programmed in as regular inventory [[item]], having index number '''<code>0x3B</code>'''. It cannot be used for slot machines or price exchanges, rendering it completely unusable. It will stack if multiple Coins are obtained; however, it is not stored by the [[Coin Case]]. It can be sold for {{PDollar}}5 each at any [[Poké Mart]] and bought for {{PDollar}}10 each from a Poké Mart with a modified item list. Actual Coin Case-stored Coins are available for double the price, at {{PDollar}}20 per Coin, and cannot be sold. In the ''Trainer's Guide'' (manual) of {{game|Red and Blue|s}}, it is listed as a "miscellaneous item"; thus, it is the only item to be included in this category.<ref>[http://forums.glitchcity.info/index.php/topic,6414.msg186867.html#msg186867 Beta Red/Blue screenshots from the manual]</ref>
{{OBP|Coin|Game Corner}} is programmed in as regular inventory [[item]], having index number '''<code>0x3B</code>'''. It cannot be used for slot machines or price exchanges, rendering it completely unusable. It will stack if multiple Coins are obtained; however, it is not stored by the [[Coin Case]]. It can be sold for {{PDollar}}5 each at any [[Poké Mart]] and bought for {{PDollar}}10 each from a Poké Mart with a modified item list. Actual Coin Case-stored Coins are available for double the price, at {{PDollar}}20 per Coin, and cannot be sold. In the ''Trainer's Guide'' (manual) of {{game|Red and Blue|s}}, it is listed as a "miscellaneous item"; thus, it is the only item to be included in this category.<ref>[http://forums.glitchcity.info/index.php/topic,6414.msg186867.html#msg186867 Beta Red/Blue screenshots from the manual]</ref>


[[TM]]s 51-55 (index numbers '''<code>0xFB-0xFF</code>''') were planned and contain each [[HM]]'s respective field move by order. They stack as any other TM and can be sold at Poké Marts.<ref name="TCRF" />
[[TM]]s 51-55 (index numbers '''<code>0xFB-0xFF</code>''') were planned and contain each [[HM]]'s respective field move by order. They stack as any other TM and can be sold at Poké Marts.<ref name="TCRF" />
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* [[TM53]] teaches {{m|Surf}} like [[HM03]]; can be sold and/or bought for {{PDollar}}0
* [[TM53]] teaches {{m|Surf}} like [[HM03]]; can be sold and/or bought for {{PDollar}}0
* [[TM54]] teaches {{m|Strength}} like [[HM04]]; can be sold for {{PDollar}}4000 and bought for {{PDollar}}8000
* [[TM54]] teaches {{m|Strength}} like [[HM04]]; can be sold for {{PDollar}}4000 and bought for {{PDollar}}8000
* [[TM55]] teaches {{m|Flash}} like [[HM05]]; can be sold for {{PDollar}}2000 and bought for {{PDollar}}4000. Also appears as <sc>Cancel</sc> (Japanese: やめる ''Cancel'') and hides items below it; this secondary effect might be due to its index number ('''<code>0xFF</code>'''), which puts it at the bottom of [[List of items by index number (Generation I)|the item list in the internal data]].
* [[TM55]] teaches {{m|Flash}} like [[HM05]]; can be sold for {{PDollar}}2000 and bought for {{PDollar}}4000. Also appears as <sc>Cancel</sc> (Japanese: やめる ''Cancel'') and hides items below it; this secondary effect might be due to its index number ('''<code>0xFF</code>'''), which puts it at the bottom of [[List of items by index number in Generation I|the item list in the internal data]].


Another Key Item named '''?????''' (index number '''<code>0x2C</code>''') and a fake {{DL|Vitamin|PP Up}} (index number '''<code>0x32</code>''') exist and are completely useless. The fake PP Up can be sold for {{PDollar}}4900 and bought for {{PDollar}}9800, unlike the real PP Up, which is sold and/or bought for {{PDollar}}0.
Another Key Item named '''?????''' (index number '''<code>0x2C</code>''') and a fake {{DL|Vitamin|PP Up}} (index number '''<code>0x32</code>''') exist and are completely useless. The fake PP Up can be sold for {{PDollar}}4900 and bought for {{PDollar}}9800, unlike the real PP Up, which is sold and/or bought for {{PDollar}}0.
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====Cries====
====Cries====
Certain [[MissingNo.]] use specific leftover [[Cry|cries]].<ref>[http://iimarck.us/i/missing-number/ Missing Number]</ref><ref name="TCRF" />
Certain [[MissingNo.]] use specific leftover [[Cry|cries]].<ref name="TCRF" /><ref>[https://iimarckus.org/i/missing-number/ Missing Number]</ref>


* Cries with index numbers '''<code>0x43</code>''' (Base 0, Pitch 128, Length 16), '''<code>0x45</code>''' (Base 29, Pitch 244, Length 64), and '''<code>0x4F</code>''' (Base 34, Pitch 255, Length 64) do not appear to resemble the cry of any actual {{OBP|Pokémon|species}}.
* Cries with index numbers '''<code>0x43</code>''' (Base 0, Pitch 128, Length 16), '''<code>0x45</code>''' (Base 29, Pitch 244, Length 64), and '''<code>0x4F</code>''' (Base 34, Pitch 255, Length 64) do not appear to resemble the cry of any actual {{OBP|Pokémon|species}}.
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====Text====
====Text====
{{main|List of items by index number (Generation I)}}
{{main|List of items by index number in Generation I}}
Unused text strings referring to [[Badge]]s and titles exist in the Japanese versions, but were not translated for the localizations. The katakana used for the {{wp|gairaigo}} (loanword) of "badge" is also slightly different, being バッヂ ''Baddji'' instead of バッジ ''Bajji''.<ref name="TCRF" /> These names appear in the internal item list of the Japanese versions on offsets '''<code>0x4A92-0x4B08</code>''', which would suggest that they are [[item]]s; however, they do not have valid effects if they are forcedly used as items. The most likely scenario is that these names originally belonged to different multiple lists.
Unused text strings referring to [[Badge]]s and titles exist in the Japanese versions, but were not translated for the localizations. The katakana used for the {{wp|gairaigo}} (loanword) of "badge" is also slightly different, being バッヂ ''Baddji'' instead of バッジ ''Bajji''.<ref name="TCRF" /> These names appear in the internal item list of the Japanese versions on offsets '''<code>0x4A92-0x4B08</code>''', which would suggest that they are [[item]]s; however, they do not have valid effects if they are forcedly used as items. The most likely scenario is that these names originally belonged to different multiple lists.


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The unused default name for Red in the English versions is <sc>[[Nintendo|Ninten]]</sc> while {{ga|Blue}}'s is <sc>{{wp|Sony}}</sc>. While it is impossible to view these names during regular gameplay, changing a few {{wp|memory address}}es in {{wp|Random-access memory|RAM}} can allow for these names to appear as shown [http://acmlm.kafuka.org/board/thread.php?pid=18912#18912 here]. This references the fact that in the years surrounding the releases of the Generation I games, Sony was Nintendo's main competition. Ninten is also the default name of the main protagonist of {{wp|Mother (video game)|Mother}}, a game developed by [[Creatures, Inc.]], which has worked on the [[Pokémon games]] since the start.
The unused default name for Red in the English versions is <sc>[[Nintendo|Ninten]]</sc> while {{ga|Blue}}'s is <sc>{{wp|Sony}}</sc>. While it is impossible to view these names during regular gameplay, changing a few {{wp|memory address}}es in {{wp|Random-access memory|RAM}} can allow for these names to appear as shown [http://acmlm.kafuka.org/board/thread.php?pid=18912#18912 here]. This references the fact that in the years surrounding the releases of the Generation I games, Sony was Nintendo's main competition. Ninten is also the default name of the main protagonist of {{wp|Mother (video game)|Mother}}, a game developed by [[Creatures, Inc.]], which has worked on the [[Pokémon games]] since the start.


In the Japanese versions, the unused default names for Red and Blue differ between {{game|Red and Green|s}} and {{game|Blue| (Japanese)}}<ref>[http://iimarck.us/i/default-names/ Default names]</ref>:
In the Japanese versions, the unused default names for Red and Blue differ between {{game|Red and Green|s}} and {{game|Blue| (Japanese)}}:<ref>[https://iimarckus.org/i/default-names/ Default names]</ref>
* In Pokémon Red and Green, Red's unused default name is やまぐち ''Yamaguchi'' while Blue's is いしはら ''Ishihara''. Yamaguchi refers to Wataru Yamaguchi, an art director that worked on the original games, while Ishihara refers to [[Tsunekazu Ishihara]], the current president and {{wp|Chief executive officer|CEO}} of [[The Pokémon Company]] and who was the games' producer at the time.
* In Pokémon Red and Green, Red's unused default name is やまぐち ''Yamaguchi'' while Blue's is いしはら ''Ishihara''. Yamaguchi refers to Wataru Yamaguchi, an art director that worked on the original games, while Ishihara refers to [[Tsunekazu Ishihara]], the current president and {{wp|Chief executive officer|CEO}} of [[The Pokémon Company]] and who was the games' producer at the time.
* In Pokémon Blue, the unused default names for Red and Blue are, respectively, ゲーフリ ''Gēfuri'', an abbreviation of [[Game Freak]]'s name in Japanese (ゲームフリーク ''Gēmu Furīku''), and クリチャ ''Kuricha'', a reference to [[Creatures, Inc.]]
* In Pokémon Blue, the unused default names for Red and Blue are, respectively, ゲーフリ ''Gēfuri'', an abbreviation of [[Game Freak]]'s name in Japanese (ゲームフリーク ''Gēmu Furīku''), and クリチャ ''Kuricha'', a reference to [[Creatures, Inc.]]
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====Unused in-game trade====
====Unused in-game trade====
{{main|In-game trade}}
{{main|In-game trade}}
A {{p|Butterfree}}-for-{{p|Beedrill}} [[in-game trade]] was originally planned.<ref>[http://iimarck.us/i/trades/ In-game Trades]</ref> The Beedrill's nickname in {{game|Red and Green|s}} is ピピん ''Pipin'' and チクチク ''Chikuchiku'' in {{game|Blue| (Japanese)}}. This explains why the international releases contain unused text strings referring to a Beedrill nicknamed '''<sc>Chikuchiku</sc>'''.
A {{p|Butterfree}}-for-{{p|Beedrill}} [[in-game trade]] was originally planned.<ref>[https://iimarckus.org/i/trades/ In-game Trades]</ref> The Beedrill's nickname in {{game|Red and Green|s}} is ピピん ''Pipin'' and チクチク ''Chikuchiku'' in {{game|Blue| (Japanese)}}. This explains why the international releases contain unused text strings referring to a Beedrill nicknamed '''<sc>Chikuchiku</sc>'''.


====Safari Zone Hidden PCs====
====Safari Zone hidden PCs====
Unused coding leftover in the game shows that three specific house maps ('''DF''', '''E0''', and '''E1''') contain data for Pokémon Center PCs in the same location PCs would be located in a Pokémon Center. {{m|Teleport}} checks where the last location of a Pokémon Center was and if it sees that it was a Safari Zone rest house, will not teleport you to that location. The invisible PC data was later removed in {{game|Yellow}} releases.<ref>[https://pastebin.com/SkufhAgj Safari Zone Data]</ref>
Unused coding leftover in the game shows that three specific house maps ('''DF''', '''E0''', and '''E1''') contain data for Pokémon Center PCs in the same location PCs would be located in a Pokémon Center. {{m|Teleport}} checks where the last location of a Pokémon Center was and if it sees that it was a Safari Zone rest house, will not teleport you to that location. The invisible PC data was later removed in {{game|Yellow}} releases.<ref>[https://pastebin.com/SkufhAgj Safari Zone Data]</ref>


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If the Itemfinder is used at the Safari Zone entrance, it will say an item is nearby but it cannot be obtained without cheating.
If the Itemfinder is used at the Safari Zone entrance, it will say an item is nearby but it cannot be obtained without cheating.


====Unused Elite Four Walking sprites====
====Unused Elite Four walking sprites====
There is sprites for the four members of the [[Kanto Elite Four|Elite Four]] walking but as they all stand still, the sprites never get to be seen.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Unseen_Graphics#Elite_Four_Walking_Sprites Elite Four Walking Sprites]</ref>
There is sprites for the four members of the [[Kanto Elite Four|Elite Four]] walking but as they all stand still, the sprites never get to be seen.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Unseen_Graphics#Elite_Four_Walking_Sprites Elite Four Walking Sprites]</ref>


====Super Effective Dragon type====
====Super-effective Dragon type====
The {{t|Dragon}} type is super effective to itself in Generation I. However, due to the only Dragon move being {{m|Dragon Rage}} doing 40 HP of damage, this behavior never gets to be seen.
The {{t|Dragon}} type is super effective against itself in Generation I. However, due to the only Dragon-type move, {{m|Dragon Rage}}, always dealing exactly 40 damage, this behavior never gets to be seen.


====Unused Move Effects====
====Unused move effects====
There are unused effects for moves, the only effect to go used is '''23''' as the effect was assigned to {{m|Blizzard}} in the original Pokémon Red and Green.
There are unused effects for moves, the only effect to go used is '''23''' as the effect was assigned to {{m|Blizzard}} in the original Pokémon Red and Green.
{| cellspacing="0" cellpadding="0" class="multicol" style="background:transparent; width:100%"
{| cellspacing="0" cellpadding="0" class="multicol" style="background:transparent; width:100%"
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|}
|}


====Unused Trainer Parties====
====Unused Trainer parties====
There are a number of Trainers with teams that are never referred to or called on in the game data that are leftover. <ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Unused_Trainers#Trainer_Parties Trainer Parties]</ref>
There are a number of Trainers with teams that are never referred to or called on in the game data that are leftover.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Unused_Trainers#Trainer_Parties Trainer Parties]</ref>


{| cellspacing="0" cellpadding="0" class="multicol" style="background:transparent; width:100%"
{| cellspacing="0" cellpadding="0" class="multicol" style="background:transparent; width:100%"
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| Koffing, Voltorb
| Koffing, Voltorb
|- style="background:#fff"
|- style="background:#fff"
| {{tc|Rocket}}
| {{tc|Team Rocket Grunt|Rocket}}
| 16
| 16
| 26
| 26
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| Kingler, Cloyster
| Kingler, Cloyster
|- style="background:#fff"
|- style="background:#fff"
| {{tc|Cooltrainer♀}}
| {{tc|Ace Trainer|Cooltrainer♀}}
| 04
| 04
| 46
| 46
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===Pre-release===
===Pre-release===
====Pokémon names====
====Pokémon names====
[[File:Generation I prototype English names.jpg|right|thumb|Unidentified poster showing early names for {{cat|Generation I Pokémon}}]]
[[File:Generation I prototype English names.jpg|right|thumb|Australian 1998 promotional poster with early names for {{cat|Generation I Pokémon}}]]
During the promotional period that preceded the English release of both the {{pkmn|anime}} and {{game|Red and Blue|s}}, a large amount of {{OBP|Pokémon|species}} were shown with different names from those they had in the final releases. Some of these names were similar to their final names, but some were quite close to their Japanese names, and others were completely different from any current Pokémon name.
During the promotional period that preceded the English release of both the {{pkmn|anime}} and {{game|Red and Blue|s}}, a large amount of {{OBP|Pokémon|species}} were shown with different names from those they had in the final releases. Some of these names were similar to their final names, but some were quite close to their Japanese names, and others were completely different from any current Pokémon name.


In addition to promotional materials distributed before the games' English releases, the book [[Pokémon Trainer's Survival Guide]], one of the earliest player's guides available in North America, erroneously refers to Haunter as Spectre, its pre-release name.
In addition to promotional materials distributed before the games' English releases, the book [[Pokémon Trainer's Survival Guide]], one of the earliest player's guides available in North America, erroneously refers to Haunter as Spectre, its pre-release name.


{| class="roundy" style="margin:auto; ; border: 2px solid #{{red color}}; background: #{{red color}}"
{| align="center" style="{{roundy}}; border: 2px solid #{{red color}}; background: #{{red color}}"
! style="{{roundytl|5px}} background: #{{green color light}}" | #
! style="{{roundytl|5px}}; background: #{{green color light}}" | #
! style="background: #{{green color light}}" | &nbsp;
! style="background: #{{green color light}}" | &nbsp;
! style="background: #{{green color light}}" | Final name
! style="background: #{{green color light}}" | Final name
! style="background: #{{green color light}}" | Early name
! style="background: #{{green color light}}" | Early name
! style="{{roundytr|5px}} background: #{{green color light}}" | Japanese name
! style="{{roundytr|5px}}; background: #{{green color light}}" | Japanese name
|- style="background:#FFF"
|006
|{{MSP/3|006|Charizard}}
|{{p|Charizard}}
|Charizr
|Lizardon
|- style="background:#FFF"
|010
|{{MSP/3|010|Caterpie}}
|{{p|Caterpie}}
|{{tt|Catterp|May be &quot;Catterpie&quot; in full}}
|Caterpie
|- style="background:#FFF"
|- style="background:#FFF"
|014
|014
|{{MSP|014|Kakuna}}
|{{MSP/3|014|Kakuna}}
|{{p|Kakuna}}
|{{p|Kakuna}}
|Kokoon
|Kokoon
|Cocoon
|Cocoon
|- style="background:#FFF"
|015
|{{MSP/3|015|Beedrill}}
|{{p|Beedrill}}
|Beedril
|Spear
|- style="background:#FFF"
|- style="background:#FFF"
|016
|016
|{{MSP|016|Pidgey}}
|{{MSP/3|016|Pidgey}}
|{{p|Pidgey}}
|{{p|Pidgey}}
|Pidge
|Pidge
Line 691: Line 497:
|- style="background:#FFF"
|- style="background:#FFF"
|018
|018
|{{MSP|017|Pidgeotto}}
|{{MSP/3|018|Pidgeot}}
|{{p|Pidgeotto}}
|{{p|Pidgeot}}
|Pidgeot
|Pidgeott
|Pigeon
|Pigeot
|- style="background:#FFF"
|- style="background:#FFF"
|019
|019
|{{MSP|019|Rattata}}
|{{MSP/3|019|Rattata}}
|{{p|Rattata}}
|{{p|Rattata}}
|Rattatak
|Rattatak
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|- style="background:#FFF"
|- style="background:#FFF"
|023
|023
|{{MSP|023|Ekans}}
|{{MSP/3|023|Ekans}}
|{{p|Ekans}}
|{{p|Ekans}}
|Arbo/{{tt|"Nagahis"|May be &quot;Nagahiss&quot; in full}}
|{{tt|Nagahis|May be &quot;Nagahiss&quot; in full}}/Arbo
|Arbo
|Arbo
|- style="background:#FFF"
|- style="background:#FFF"
|024
|024
|{{MSP|024|Arbok}}
|{{MSP/3|024|Arbok}}
|{{p|Arbok}}
|{{p|Arbok}}
|Nagaasp
|Nagaasp
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|- style="background:#FFF"
|- style="background:#FFF"
|028
|028
|{{MSP|028|Sandslash}}
|{{MSP/3|028|Sandslash}}
|{{p|Sandslash}}
|{{p|Sandslash}}
|Sandstorm
|Sandstorm
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|- style="background:#FFF"
|- style="background:#FFF"
|035
|035
|{{MSP|035|Clefairy}}
|{{MSP/3|035|Clefairy}}
|{{p|Clefairy}}
|{{p|Clefairy}}
|Aria
|Aria
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|- style="background:#FFF"
|- style="background:#FFF"
|036
|036
|{{MSP|036|Clefable}}
|{{MSP/3|036|Clefable}}
|{{p|Clefable}}
|{{p|Clefable}}
|Ariala
|Ariala
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|- style="background:#FFF"
|- style="background:#FFF"
|037
|037
|{{MSP|037|Vulpix}}
|{{MSP/3|037|Vulpix}}
|{{p|Vulpix}}
|{{p|Vulpix}}
|Foxfire
|Foxfire
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|- style="background:#FFF"
|- style="background:#FFF"
|038
|038
|{{MSP|038|Ninetales}}
|{{MSP/3|038|Ninetales}}
|{{p|Ninetales}}
|{{p|Ninetales}}
|{{tt|Ninetai|May be &quot;Ninetails&quot; in full}}
|{{tt|Ninetai|May be &quot;Ninetails&quot; in full}}/Nine Tales
|Kyukon
|Kyukon
|- style="background:#FFF"
|- style="background:#FFF"
|039
|039
|{{MSP|039|Jigglypuff}}
|{{MSP/3|039|Jigglypuff}}
|{{p|Jigglypuff}}
|{{p|Jigglypuff}}
|Pudding
|Pudding
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|- style="background:#FFF"
|- style="background:#FFF"
|040
|040
|{{MSP|040|Wigglytuff}}
|{{MSP/3|040|Wigglytuff}}
|{{p|Wigglytuff}}
|{{p|Wigglytuff}}
|Custard
|Custard
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|- style="background:#FFF"
|- style="background:#FFF"
|043
|043
|{{MSP|043|Oddish}}
|{{MSP/3|043|Oddish}}
|{{p|Oddish}}
|{{p|Oddish}}
|Ladish
|Ladish
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|- style="background:#FFF"
|- style="background:#FFF"
|046
|046
|{{MSP|046|Paras}}
|{{MSP/3|046|Paras}}
|{{p|Paras}}
|{{p|Paras}}
|Parasyte
|Parasyte
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|- style="background:#FFF"
|- style="background:#FFF"
|050
|050
|{{MSP|050|Diglett}}
|{{MSP/3|050|Diglett}}
|{{p|Diglett}}
|{{p|Diglett}}
|Digda
|Digda
Line 775: Line 581:
|- style="background:#FFF"
|- style="background:#FFF"
|058
|058
|{{MSP|058|Growlithe}}
|{{MSP/3|058|Growlithe}}
|{{p|Growlithe}}
|{{p|Growlithe}}
|Flamie
|Flamie
Line 781: Line 587:
|- style="background:#FFF"
|- style="background:#FFF"
|059
|059
|{{MSP|059|Arcanine}}
|{{MSP/3|059|Arcanine}}
|{{p|Arcanine}}
|{{p|Arcanine}}
|Blaze
|Blaze
Line 787: Line 593:
|- style="background:#FFF"
|- style="background:#FFF"
|060
|060
|{{MSP|060|Poliwag}}
|{{MSP/3|060|Poliwag}}
|{{p|Poliwag}}
|{{p|Poliwag}}
|Aqua
|Aqua
Line 793: Line 599:
|- style="background:#FFF"
|- style="background:#FFF"
|061
|061
|{{MSP|061|Poliwhirl}}
|{{MSP/3|061|Poliwhirl}}
|{{p|Poliwhirl}}
|{{p|Poliwhirl}}
|{{tt|"Aquanau"|May be &quot;Aquanaut&quot; in full}}
|{{tt|Aquanau|May be &quot;Aquanaut&quot; in full}}/Polihirl
|Nyorozo
|Nyorozo
|- style="background:#FFF"
|- style="background:#FFF"
|062
|062
|{{MSP|062|Poliwrath}}
|{{MSP/3|062|Poliwrath}}
|{{p|Poliwrath}}
|{{p|Poliwrath}}
|{{tt|"Aquamar"|May be &quot;Aquamarine&quot; in full}}
|{{tt|Aquamar|May be &quot;Aquamarine&quot; in full}}
|Nyorobon
|Nyorobon
|- style="background:#FFF"
|- style="background:#FFF"
|063
|063
|{{MSP|063|Abra}}
|{{MSP/3|063|Abra}}
|{{p|Abra}}
|{{p|Abra}}
|Hocus
|Hocus
Line 811: Line 617:
|- style="background:#FFF"
|- style="background:#FFF"
|064
|064
|{{MSP|064|Kadabra}}
|{{MSP/3|064|Kadabra}}
|{{p|Kadabra}}
|{{p|Kadabra}}
|Pocus
|Pocus
Line 817: Line 623:
|- style="background:#FFF"
|- style="background:#FFF"
|066
|066
|{{MSP|066|Machop}}
|{{MSP/3|066|Machop}}
|{{p|Machop}}
|{{p|Machop}}
|Kara-tee
|Karate/Kara-tee
|Wanriky
|Wanriky
|- style="background:#FFF"
|- style="background:#FFF"
|067
|067
|{{MSP|067|Machoke}}
|{{MSP/3|067|Machoke}}
|{{p|Machoke}}
|{{p|Machoke}}
|Kung-foo
|Kungfo/Kung-foo
|Goriky
|Goriky
|- style="background:#FFF"
|- style="background:#FFF"
|068
|068
|{{MSP|068|Machamp}}
|{{MSP/3|068|Machamp}}
|{{p|Machamp}}
|{{p|Machamp}}
|Ju-doh
|Judoh/Ju-doh
|Kairiky
|Kairiky
|- style="background:#FFF"
|- style="background:#FFF"
|072
|072
|{{MSP|072|Tentacool}}
|{{MSP/3|072|Tentacool}}
|{{p|Tentacool}}
|{{p|Tentacool}}
|Jilly
|Jilly
Line 841: Line 647:
|- style="background:#FFF"
|- style="background:#FFF"
|073
|073
|{{MSP|073|Tentacruel}}
|{{MSP/3|073|Tentacruel}}
|{{p|Tentacruel}}
|{{p|Tentacruel}}
|Man O War
|Manowar/Man O War
|Dokukurage
|Dokukurage
|- style="background:#FFF"
|- style="background:#FFF"
|078
|078
|{{MSP|078|Rapidash}}
|{{MSP/3|078|Rapidash}}
|{{p|Rapidash}}
|{{p|Rapidash}}
|Gallop
|Gallop
Line 853: Line 659:
|- style="background:#FFF"
|- style="background:#FFF"
|079
|079
|{{MSP|079|Slowpoke}}
|{{MSP/3|079|Slowpoke}}
|{{p|Slowpoke}}
|{{p|Slowpoke}}
|Slowmo
|Slowmo
Line 859: Line 665:
|- style="background:#FFF"
|- style="background:#FFF"
|081
|081
|{{MSP|081|Magnemite}}
|{{MSP/3|081|Magnemite}}
|{{p|Magnemite}}
|{{p|Magnemite}}
|Coil
|Coil
Line 865: Line 671:
|- style="background:#FFF"
|- style="background:#FFF"
|082
|082
|{{MSP|082|Magneton}}
|{{MSP/3|082|Magneton}}
|{{p|Magneton}}
|{{p|Magneton}}
|Recoil
|Recoil
Line 871: Line 677:
|- style="background:#FFF"
|- style="background:#FFF"
|083
|083
|{{MSP|083|Farfetch'd}}
|{{MSP/3|083|Farfetch'd}}
|{{p|Farfetch'd}}
|{{p|Farfetch'd}}
|Fowler
|Fowler
Line 877: Line 683:
|- style="background:#FFF"
|- style="background:#FFF"
|084
|084
|{{MSP|084|Doduo}}
|{{MSP/3|084|Doduo}}
|{{p|Doduo}}
|{{p|Doduo}}
|Dodo
|Dodo
Line 883: Line 689:
|- style="background:#FFF"
|- style="background:#FFF"
|087
|087
|{{MSP|087|Dewgong}}
|{{MSP/3|087|Dewgong}}
|{{p|Dewgong}}
|{{p|Dewgong}}
|Manaty
|Manaty
Line 889: Line 695:
|- style="background:#FFF"
|- style="background:#FFF"
|092
|092
|{{MSP|092|Gastly}}
|{{MSP/3|092|Gastly}}
|{{p|Gastly}}
|{{p|Gastly}}
|Spirit
|Spirit
Line 895: Line 701:
|- style="background:#FFF"
|- style="background:#FFF"
|093
|093
|{{MSP|093|Haunter}}
|{{MSP/3|093|Haunter}}
|{{p|Haunter}}
|{{p|Haunter}}
|Spectre
|Spectre
Line 901: Line 707:
|- style="background:#FFF"
|- style="background:#FFF"
|094
|094
|{{MSP|094|Gengar}}
|{{MSP/3|094|Gengar}}
|{{p|Gengar}}
|{{p|Gengar}}
|Phantom
|Phantom
Line 907: Line 713:
|- style="background:#FFF"
|- style="background:#FFF"
|096
|096
|{{MSP|096|Drowzee}}
|{{MSP/3|096|Drowzee}}
|{{p|Drowzee}}
|{{p|Drowzee}}
|Sleeper
|Sleeper
Line 913: Line 719:
|- style="background:#FFF"
|- style="background:#FFF"
|099
|099
|{{MSP|099|Kingler}}
|{{MSP/3|099|Kingler}}
|{{p|Kingler}}
|{{p|Kingler}}
|Kingle
|Kingle
Line 919: Line 725:
|- style="background:#FFF"
|- style="background:#FFF"
|102
|102
|{{MSP|102|Exeggcute}}
|{{MSP/3|102|Exeggcute}}
|{{p|Exeggcute}}
|{{p|Exeggcute}}
|{{tt|"Eggstre"|May be &quot;Eggstreme&quot; in full}}
|{{tt|Eggstre|May be &quot;Eggstreme&quot; in full}}
|Tamatama
|Tamatama
|- style="background:#FFF"
|- style="background:#FFF"
|103
|103
|{{MSP|103|Exeggutor}}
|{{MSP/3|103|Exeggutor}}
|{{p|Exeggutor}}
|{{p|Exeggutor}}
|{{tt|"Eggscut"|May be &quot;Eggscute&quot; in full}}
|{{tt|Eggscut|May be &quot;Eggscute&quot; in full}}
|Nassy
|Nassy
|- style="background:#FFF"
|- style="background:#FFF"
|104
|104
|{{MSP|104|Cubone}}
|{{MSP/3|104|Cubone}}
|{{p|Cubone}}
|{{p|Cubone}}
|Orphon
|Orphon
Line 937: Line 743:
|- style="background:#FFF"
|- style="background:#FFF"
|105
|105
|{{MSP|105|Marowak}}
|{{MSP/3|105|Marowak}}
|{{p|Marowak}}
|{{p|Marowak}}
|Guardia
|Guardia
Line 943: Line 749:
|- style="background:#FFF"
|- style="background:#FFF"
|106
|106
|{{MSP|106|Hitmonlee}}
|{{MSP/3|106|Hitmonlee}}
|{{p|Hitmonlee}}
|{{p|Hitmonlee}}
|Lee
|Lee
Line 949: Line 755:
|- style="background:#FFF"
|- style="background:#FFF"
|107
|107
|{{MSP|107|Hitmonchan}}
|{{MSP/3|107|Hitmonchan}}
|{{p|Hitmonchan}}
|{{p|Hitmonchan}}
|Chan
|Chan
Line 955: Line 761:
|- style="background:#FFF"
|- style="background:#FFF"
|108
|108
|{{MSP|108|Lickitung}}
|{{MSP/3|108|Lickitung}}
|{{p|Lickitung}}
|{{p|Lickitung}}
|Tonguetyd
|Tonguetyd
Line 961: Line 767:
|- style="background:#FFF"
|- style="background:#FFF"
|109
|109
|{{MSP|109|Koffing}}
|{{MSP/3|109|Koffing}}
|{{p|Koffing}}
|{{p|Koffing}}
|Ny
|Ny
Line 967: Line 773:
|- style="background:#FFF"
|- style="background:#FFF"
|110
|110
|{{MSP|110|Weezing}}
|{{MSP/3|110|Weezing}}
|{{p|Weezing}}
|{{p|Weezing}}
|La
|La
Line 973: Line 779:
|- style="background:#FFF"
|- style="background:#FFF"
|113
|113
|{{MSP|113|Chansey}}
|{{MSP/3|113|Chansey}}
|{{p|Chansey}}
|{{p|Chansey}}
|Lucky
|Lucky
Line 979: Line 785:
|- style="background:#FFF"
|- style="background:#FFF"
|114
|114
|{{MSP|114|Tangela}}
|{{MSP/3|114|Tangela}}
|{{p|Tangela}}
|{{p|Tangela}}
|Meduza/Medusa
|Medusa/Meduza
|Monjara
|Monjara
|- style="background:#FFF"
|- style="background:#FFF"
|118
|118
|{{MSP|118|Goldeen}}
|{{MSP/3|118|Goldeen}}
|{{p|Goldeen}}
|{{p|Goldeen}}
|Goldy
|Goldy
Line 991: Line 797:
|- style="background:#FFF"
|- style="background:#FFF"
|119
|119
|{{MSP|119|Seaking}}
|{{MSP/3|119|Seaking}}
|{{p|Seaking}}
|{{p|Seaking}}
|Neptune
|Neptune
|Azumao
|Azumao
|- style="background:#FFF"
|122
|{{MSP/3|122|Mr. Mime}}
|{{p|Mr. Mime}}
|Mrmime
|Barrierd
|- style="background:#FFF"
|- style="background:#FFF"
|123
|123
|{{MSP|123|Scyther}}
|{{MSP/3|123|Scyther}}
|{{p|Scyther}}
|{{p|Scyther}}
|Stryke
|Stryke
Line 1,003: Line 815:
|- style="background:#FFF"
|- style="background:#FFF"
|130
|130
|{{MSP|130|Gyarados}}
|{{MSP/3|130|Gyarados}}
|{{p|Gyarados}}
|{{p|Gyarados}}
|Skulkraken
|Skulkraken
Line 1,009: Line 821:
|- style="background:#FFF"
|- style="background:#FFF"
|131
|131
|{{MSP|131|Lapras}}
|{{MSP/3|131|Lapras}}
|{{p|Lapras}}
|{{p|Lapras}}
|Ness
|Ness
Line 1,015: Line 827:
|- style="background:#FFF"
|- style="background:#FFF"
|132
|132
|{{MSP|132|Ditto}}
|{{MSP/3|132|Ditto}}
|{{p|Ditto}}
|{{p|Ditto}}
|Morpho
|Morpho
Line 1,021: Line 833:
|- style="background:#FFF"
|- style="background:#FFF"
|133
|133
|{{MSP|133|Eevee}}
|{{MSP/3|133|Eevee}}
|{{p|Eevee}}
|{{p|Eevee}}
|Eon
|Eon
Line 1,027: Line 839:
|- style="background:#FFF"
|- style="background:#FFF"
|137
|137
|{{MSP|137|Porygon}}
|{{MSP/3|137|Porygon}}
|{{p|Porygon}}
|{{p|Porygon}}
|Poregon
|Poregon
Line 1,033: Line 845:
|- style="background:#FFF"
|- style="background:#FFF"
|138
|138
|{{MSP|138|Omanyte}}
|{{MSP/3|138|Omanyte}}
|{{p|Omanyte}}
|{{p|Omanyte}}
|Ess
|Ess
Line 1,039: Line 851:
|- style="background:#FFF"
|- style="background:#FFF"
|139
|139
|{{MSP|139|Omastar}}
|{{MSP/3|139|Omastar}}
|{{p|Omastar}}
|{{p|Omastar}}
|Kargo
|Kargo
Line 1,045: Line 857:
|- style="background:#FFF"
|- style="background:#FFF"
|140
|140
|{{MSP|140|Kabuto}}
|{{MSP/3|140|Kabuto}}
|{{p|Kabuto}}
|{{p|Kabuto}}
|Att
|Att
Line 1,051: Line 863:
|- style="background:#FFF"
|- style="background:#FFF"
|141
|141
|{{MSP|141|Kabutops}}
|{{MSP/3|141|Kabutops}}
|{{p|Kabutops}}
|{{p|Kabutops}}
|Lantis
|Lantis
Line 1,057: Line 869:
|- style="background:#FFF"
|- style="background:#FFF"
|142
|142
|{{MSP|142|Aerodactyl}}
|{{MSP/3|142|Aerodactyl}}
|{{p|Aerodactyl}}
|{{p|Aerodactyl}}
|Ptera
|Ptera
Line 1,063: Line 875:
|- style="background:#FFF"
|- style="background:#FFF"
|147
|147
|{{MSP|147|Dratini}}
|{{MSP/3|147|Dratini}}
|{{p|Dratini}}
|{{p|Dratini}}
|Dragoon
|Dragoon
Line 1,069: Line 881:
|- style="background:#FFF"
|- style="background:#FFF"
| style="{{roundybl|5px}}" | 148
| style="{{roundybl|5px}}" | 148
|{{MSP|148|Dragonair}}
|{{MSP/3|148|Dragonair}}
|{{p|Dragonair}}
|{{p|Dragonair}}
|Dragyn
|Dragyn
Line 1,089: Line 901:
* "''A wild {Pokémon} appeared!''" became just "''Wild {Pokémon} appeared!''" (this change would be reverted in [[Pokémon XD: Gale of Darkness]], where it has been kept since then)
* "''A wild {Pokémon} appeared!''" became just "''Wild {Pokémon} appeared!''" (this change would be reverted in [[Pokémon XD: Gale of Darkness]], where it has been kept since then)
** Similarly, "''The enemy {Pokémon} fainted!''" became simply "''Enemy {Pokémon} fainted!''" (also reverted in XD as the {{wp|Article (grammar)#Definite article|definite article}} '''''The''''' was reinstated)
** Similarly, "''The enemy {Pokémon} fainted!''" became simply "''Enemy {Pokémon} fainted!''" (also reverted in XD as the {{wp|Article (grammar)#Definite article|definite article}} '''''The''''' was reinstated)
In a screenshot from the instruction manual, [[Professor Oak]] says "PLANT POKé BULBASAUR?" instead of "plant POKéMON BULBASAUR?" as in the final game.


===Post-release===
===Post-release===
Line 1,095: Line 909:
On page 31 of [[Pokémon: Official Nintendo Player's Guide]], a different text string for using {{m|Cut}} on a tree on the overworld was used. It reads "''<sc>Oddish Cut</sc> down a bush!''", being used in a screenshot when cutting down the tree next to the [[Vermilion City]] [[Gym]]. The fact that Cut can also be used to destroy areas of [[tall grass]] may have been the reason for the change to "''{Pokémon} hacked away with <sc>Cut</sc>!''" in the final releases.
On page 31 of [[Pokémon: Official Nintendo Player's Guide]], a different text string for using {{m|Cut}} on a tree on the overworld was used. It reads "''<sc>Oddish Cut</sc> down a bush!''", being used in a screenshot when cutting down the tree next to the [[Vermilion City]] [[Gym]]. The fact that Cut can also be used to destroy areas of [[tall grass]] may have been the reason for the change to "''{Pokémon} hacked away with <sc>Cut</sc>!''" in the final releases.


{{game|Red and Blue|s|Pokémon Red}} has {{wp|VRAM}} tileset data for <sc>Green</sc>. {{game|Red and Blue|s|Pokémon Blue}} lacks any equivalent data for <sc>Red</sc>, however.
{{game|Red and Blue|s|Pokémon Red}} has {{wp|VRAM}} tileset data for <sc>Green</sc>. {{game|Red and Blue|s|Pokémon Blue}} lacks any equivalent data for <sc>Red</sc>, however.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue#Green_Reference_.28English_Red_only.29 Pokémon Red and Blue - The Cutting Room Floor]</ref>
 
====Super Game Boy border tiles====
The US versions of Pokémon Red and Blue have tileset data for '''Pocket Monsters!''' logo on their Super Game Boy Border tiles. The European releases overwrote this data as it was needed.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Unseen_Graphics#Super_Game_Boy_Border_Tiles Unused Super Game Boy Borders TCRF]</ref>


====Super Game Boy Border Tiles====
====Move animations====
The US versions of Pokémon Red and Blue have tileset data for '''Pocket Monsters!''' logo on their Super Game Boy Border tiles. The European releases overwrote this data as it was needed. <ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Unseen_Graphics#Super_Game_Boy_Border_Tiles Unused Super Game Boy Borders TCRF]</ref>
After the [[EP038|infamous Porygon incident]], all versions of Pokémon Red, Green, and Blue had the screen flashing frames of attacks for moves such as {{m|Hyper Beam}}, {{m|Thunderbolt}}, and {{m|Body Slam}} slowed down to reduce the possibility of players having a seizure.


====Move Animations====
====Localization changes====
After the episode [[EP038|Electric Soldier Porygon]], all versions of Pokémon Red, Green, and Blue had the screen flashing frames of attacks for moves such as {{m|Hyper Beam}}, {{m|Thunderbolt}}, and {{m|Body Slam}} slowed down to reduce the possibility of players having a seizure.
=====Chief Trainer class=====
The Japanese name of the unused trainer class {{tc|Chief}} is 「シルフのチーフ」 (Silph's Chief), implying that at one point the player may have had the requirement or option of battling the Silph Co. president.


====Localization Changes====
=====Spanish fishing error=====
When encountering a Pokémon using a fishing rod, the game says ''"The hooked <POKÉMON> attacked!"'' In the Spanish localization, this was erroneously translated to ''"¡El malvado <POKéMON> atacó!"''. The word ''"malvado"'' translates roughly to "wicked" or "evil."<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Translation_Errors Red and Blue Translation errors]</ref>


=====Chief Trainer Class=====
=====French TM acronym=====
The Japanese name of the unused trainer class {{tc|Chief}} is 「シルフのチーフ」 (Silph's Chief), implying that at one point the player may have had to or had the option of battling the Silph Co. president.
The acronym for TM in the French localization of the games is CT. However, when the player exchanges [[Lemonade]] for [[TM49|CT49]], the text reads ''"TM49... TRIPLATTAQUE!"''.


=====Spanish Fishing Error=====
=====Squirtle Pokédex entry=====
When encountering a Pokémon using a fishing rod, the game says ''"The hooked <POKÈMON> attacked!"'' In the Spanish localization, this was erroneously translated to ''"¡El malvado <POKéMON> atacó!"''. The word ''"malvado"'' translates roughly to "wicked" or "evil."<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Translation_Errors Red and Blue Translation errors]</ref>
In the Spanish and Italian localizations of the games, both versions erroneously refer to Squirtle's shell as ''"concha"'' and ''"conchiglia"'' which translates to "seashell" in Spanish and Italian respectively.


=====French TM Acronym=====
=====Substitute behavior=====
The acronym for TM in the French localization of the games is CT. It is used incorrectly in one area of the game. When the player exchanged [[Lemonade]] for [[TM49|CT49]], the text reads ''"TM49... TRIPLATTAQUE!"''.
In the Japanese versions of Pokémon Red, Green, Blue, and Yellow, the {{cat|HP-draining moves}} ({{m|Absorb}}, {{m|Mega Drain}}, {{m|Leech Life}}, and {{m|Dream Eater}}) fail if the opposing Pokémon has a {{OBP|substitute|doll}}. This same behaviour occurs in the [[Pokémon Stadium series]] and all [[Generation II]] games.


=====Squirtle Pokédex Entry=====
Due to an oversight, in the localizations of the Generation I games, HP-draining moves can hit a Pokémon's substitute, but if they break the substitute they fail to restore any HP.
In the Spanish and Italian localizations of the games, both versions erroneously refer to Squirtle's shell as ''"concha"'' and ''"conchiglia"'' which translates to "seashell" in Spanish and Italian respectively.


=====Substitute Behavior=====
=====Pokédex weight change=====
In the Japanese Pokémon Red, Green, Blue, and later Yellow; the moves {{m|Absorb}}, {{m|Mega Drain}}, {{m|Leech Life}}, and {{m|Dream Eater}} will fail if the foe or opponent Pokémon has a substitute active on the field. This was fixed in all localizations. The error reappears in {{game2|Gold|Silver|Crystal}} and {{eng|Pokémon Stadium}}. This error was later fixed in [[Generation III]].
In the Japanese Pokémon Red and Green, {{p|Nidoqueen}}'s weight is listed as 6.0&nbsp;kg. This was corrected in the Japanese Pokémon Blue to 60.0&nbsp;kg. {{p|Geodude}} is also affected as its weight in the Japanese Pokémon Red and Green is listed as 2.0&nbsp;kg, this was also corrected in the Japanese Pokémon Blue to 20.0&nbsp;kg.


=====Pokédex Weight Change=====
These changes are purely cosmetic because, at the time, no game mechanics used weight, and {{m|Low Kick}} had a chance to flinch instead.
In the Japanese Pokémon Red and Green, {{p|Nidoqueen}}'s weight is listed as 6.0 kg. This was corrected in the Japanese Pokémon Blue to 60.0 kg. {{p|Geodude}} is also affected as its weight in the Japanese Pokémon Red and Green is listed as 2.0 kg, this was also corrected in the Japanese Pokémon Blue to 20.0 kg.
{{-}}
{{-}}


Line 1,127: Line 944:
<references/>
<references/>


{{beta|red|green}}<br>
{{beta|red|green}}
{{Project Games notice}}
{{Project Games notice}}


[[de:Pokémon Grün, Rot, Blau und Gelb (Vorabversion)]]
[[de:Pokémon Grün, Rot, Blau und Gelb (Vorabversion)]]
[[it:Pokémon Rosso e Verde beta]]
[[it:Pokémon Rosso e Verde beta]]

Revision as of 14:41, 5 August 2024

It has been suggested that this article be moved to Development leftovers of Pokémon Red, Green and Blue.
Please discuss whether or not to move it on its talk page.

This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

This article lists the development leftovers and unused content of the Japanese and English Generation I games Pokémon Red and Green, Pokémon Blue, and Pokémon Red and Blue that have been documented by fans.

Global information

Pre-release

Pre-release flyer with the earlier release date

No Mew present

According to the interview by Satoru Iwata with Tsunekazu Ishihara and Shigeki Morimoto about the release of Pokémon HeartGold and SoulSilver, localized as Iwata Asks, they admitted that after the debugging tools were removed, they added Mew in the remaining space on the ROM. Nintendo thought that this would have been risky because altering the internal data after completing the testing period meant that any new bugs and/or glitches created by adding data without recurring to debugging tools would have been much harder to fix. Standard programming practices usually discourage altering the source code and not testing it just before releasing the software to the customer.[1]

Poké Balls

Main article: Poké Ball

Some concept art depicts Poké Balls on the ground, in two pieces. This is most likely just a carryover from when Pokémon was still the concept of Capsule Monsters. Strangely, the original Poké Ball sprites from Pokémon Red and Green lack the button in the center of the Poké Ball.

Rebattling Trainers

In an interview with Shōko Nakagawa in her book Shōko Nakagawa: Pokémon Taught Me The Meaning of Life, Tsunekazu Ishihara revealed that originally, the game was programmed to trigger a battle with each Trainer any time the player walked by them, regardless if the player had already defeated them in battle previously. The wild Pokémon encounter rate was also significantly higher originally. The Trainer rebattling was omitted from the final release and the wild Pokémon encounter rate was significantly reduced.[2]

Release date

The games were originally scheduled for a December 21, 1995 release, according to an old Nintendo of Japan flyer.[3] This could explain the copyright year of 1995 that appears in the games' introductory sequence, and all subsequent games and official merchandise.

Prerelease border

On page 153 of the December 1995 book New Game Design by Game Freak is a summary of Red and Green's final plot. Two screenshots of the game are shown which use an unseen border resembling a Super Game Boy border. In it, "POCKET MONSTERS!" is written in a different size. The border has more Pokémon on it than the Super Game Boy borders from the final game. Clefairy and Pidgey are included, suggesting the screenshot may be from Japanese Red. Kangaskhan does not appear in the border.

Post-release

Concept art

Early concept art by Ken Sugimori

During a gaming exhibition called Game On, early concept art of Capsule Monsters by Ken Sugimori was featured, along with pre-release material from Pokémon Ruby and Sapphire. The concept art depicts rough versions of various concepts that made it into the final releases of the Generation I games. They seem to include various battles, the Safari Zone, Red riding on a Lapras, a Blastoise, Celadon City, Silph Co., and a town with a fountain which could have been reworked into Celadon City. Some other Pokémon are identifiable in a raw or semi-normal form, such as Gastly, and others are prototypical of an entire class of Pokémon, such as a basic Dragon-type.

GameCenter CX

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Expand based on the information provided by Satoshi Tajiri, if applicable

A Japan-exclusive special Pokémon episode of GameCenter CX, known as Retro Game Master outside of Japan, included an interview with Satoshi Tajiri, where he revealed early Pokémon character profiles of Nidoking, Slowbro and Kadabra. Notably, they are given a National Pokédex number which matches their internal index number, rather than their final Kanto Pokédex number. Nidoking, for instance is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews with Ken Sugimori, which verify that Rhydon, which has an index number of 001, was the first Pokémon ever created, and early sketches from Capsule Monsters featuring Rhydon. Nidoking is also referred to as マイコー♂ Maikō♂, indicating that there were either placeholder or alternate names for Pokémon before the development of Pokémon Red and Green had finished.

Professor Oak battle

Main article: Unused Trainer data →Prof. Oak
Professor Oak, who cannot normally be battled

Unused Trainer data for Prof. Oak (Japanese: オーキドせんせい Teacher Oak) exists in all Generation I games.

Prof. Oak has data for three different teams using different first partner Pokémon, with each Pokémon being lv66-70, higher than Blue's Champion battle team. It is possible he was meant to be a late-game opponent, perhaps similar to Red in Generation II.

He can be battled by exploiting certain glitches.

Bird type

Main article: List of glitch types in Generation I

The Bird type may have been a prototype for the Flying type. This can be seen in the final releases: MissingNo. is recognized as a dual-type Bird/Normal Pokémon. The Bird type is present in the internal data of the Generation II games, possibly due to their engine being an upgraded version of that of the Generation I games.

Directions

Unused text strings within the game show option dialogs for North/West (Japanese: きた/にし North/West), North/East (Japanese: きた/ひがし North/East), and South/East (Japanese: みなみ/ひがし South/East). These do not appear in the final release, with the only in-game option dialogs being Yes/No (Japanese: はい/いいえ Yes/No) and Heal/Cancel (Japanese: あずける/やめる Heal/Cancel).[4][5] (For unknown reasons, there is no unused South/West (Japanese: みなみ/にし South/West) option dialog.)

Unused Trainer class

Main article: Glitch Trainer

A Trainer class known as Chief (Japanese: シルフのチーフ Silph's Chief) was omitted from the final releases, though like Professor Oak, a battle with an NPC with this data can be accessed through modification of the internal data or saved game data as well by cheating. It is apparently mentioned in-game by one of the Team Rocket Grunts in Celadon City, and shares its battle sprite with the Scientist Trainer class since its index number of 0xE3 precedes it (Scientist's is 0xE4). He has no defined roster, instead using the one for the first Scientist on the internal list. Also like Professor Oak, he has no preset dialogues programmed in either for before the battle or after defeating him.[5]

Its Japanese name suggests that the President of Silph Co. was originally planned as a Trainer that could be challenged to battle.

Unused Trainer actions

There is unused data within the games for trainers to use various items that goes unused.[6]

Extra field move

An extra field move might have been planned as there is an unused entry between Fly and Surf within the internal data. It could also have been an HM as it is placed between the aforementioned HM02 and HM03 and all HMs are ordered by number in the internal data. Given its index number of 0xB4 and that the highest index number used for actual moves is 0xA5, other moves beyond the 165 introduced in Generation I were once planned as well.[5]

The unused text string "Ground rose up somewhere!" (Japanese: どこかでじめんがもりあがった!) might be related to this scrapped field move.[7]

Music

An unused track has been discovered in the internal data. The music is originally high-pitched and incomplete as only the individual audio channels are left. There have also been attempts at recreating what the full theme would sound like.

Original music
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Recreation attempt
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Locations

Main article: List of locations by index number in Generation I

There are three map locations which are each identical to another map used in the final releases, except for the fact that the default theme used in the alternative location is different.[8]

In addition, 25 deleted map locations with leftover header data are present in the internal list of location index numbers.

  • Three use the Victory Road map header (index numbers 0x69-0x6B)
  • 17 use the Pokémon League map header (index numbers 0x6D-0x70, 0x71-0x75 and 0xED-0xF4)
  • One uses the Pokémon Tower map header (index number 0x94).
  • Three use the Rocket Hideout map header (index numbers 0xCC-0xCE).
  • Another uses the Rock Tunnel map header (index number 0xE7).

Formatted data exists for an additional map location.[9] It is located straight after the final town in memory (Saffron City) but just before Route 1. Its associated data is completely blank, even its header data and coordinates on the Town Map (as it is set as being part of Pallet Town, with coordinates (0,0)), except for the fact that an unused flag when checked allows the player to Fly to it. Attempting to travel to this location simply freezes the games.

There is an unused warp tile in Celadon City.[10] It is internally programmed in to lead to 5F of Celadon Dept. Store, which in turn has its internal data located away from the data for the other floors, possibly suggesting that it was originally a completely different map in earlier stages of development, which is supported by the aforementioned discovery.

By ChickasaurusGL
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A part of the internal data relates to a Poké Mart placed between the data for the Fuchsia and Cinnabar Poké Marts and may be associated with the formatted map location as mentioned above. The item list contains Great Balls, Super Potions, Hyper Potions, Full Heals and Revives.

Items

Main article: List of unobtainable items

Regularly unobtainable Key Items with the names of all the Badges exist in the internal data (index numbers 0x15-0x1C). This could mean that the Badges were originally going to be items that were carried in the player's Bag; however, as Key Items, they appear to be actually used in the list of Badges presented by the Gym Badge man in Cerulean City.[11] The BoulderBadge (index number 0x15) and CascadeBadge (index number 0x16) are the only ones that do something when used in battle—they allow the player to throw Bait and Rocks, respectively, as in the Safari Zone battles. When used in the overworld (except dungeons and caves), it changes the background music to a single channel of 道案内 Guidance; if used in a dungeon or cave, it changes the background music to a single channel of ~オープニング~ ~Opening~. This is due to the function that plays the "throw Bait or Rock" sound effect attempting to load it but referring to the wrong soundbank.

Key Item ????? (index number 0x07) enables the player to Surf without using a Pokémon. Badges are not required either. Due to this ability, it is often referred to as Surfboard. In the final releases, the move Surf can be used by a Pokémon as a field move serving the same function. It may indicate that Surf was not originally implemented as a field move or that this is a debugging item used by the programmers. Unlike the move Surf, it also allows surfing on Route 17's Cycling Road and does not trigger the "Cycling is fun! Forget Surfing!" (Japanese: せっかくのサイクリング!⋯⋯なみのりはやめとこう) message.

The Pokédex is also present as a Key Item with index number 0x09 and can be accessed during battle, much like Ash does in the anime. It also causes the VRAM to load the overworld tileset and turns the HP bar to letters when used in battle.

Coin is programmed in as regular inventory item, having index number 0x3B. It cannot be used for slot machines or price exchanges, rendering it completely unusable. It will stack if multiple Coins are obtained; however, it is not stored by the Coin Case. It can be sold for $5 each at any Poké Mart and bought for $10 each from a Poké Mart with a modified item list. Actual Coin Case-stored Coins are available for double the price, at $20 per Coin, and cannot be sold. In the Trainer's Guide (manual) of Pokémon Red and Blue, it is listed as a "miscellaneous item"; thus, it is the only item to be included in this category.[12]

TMs 51-55 (index numbers 0xFB-0xFF) were planned and contain each HM's respective field move by order. They stack as any other TM and can be sold at Poké Marts.[5]

  • TM51 teaches Cut like HM01; can be sold for $1500 and bought for $3000
  • TM52 teaches Fly like HM02; can be sold for $7000 and bought for $14000
  • TM53 teaches Surf like HM03; can be sold and/or bought for $0
  • TM54 teaches Strength like HM04; can be sold for $4000 and bought for $8000
  • TM55 teaches Flash like HM05; can be sold for $2000 and bought for $4000. Also appears as Cancel (Japanese: やめる Cancel) and hides items below it; this secondary effect might be due to its index number (0xFF), which puts it at the bottom of the item list in the internal data.

Another Key Item named ????? (index number 0x2C) and a fake PP Up (index number 0x32) exist and are completely useless. The fake PP Up can be sold for $4900 and bought for $9800, unlike the real PP Up, which is sold and/or bought for $0.

Sprites

The earlier Pokémon sprites planned for the Japanese Blue

Different front sprites of Pokémon were planned for Pokémon Blue, notably the ones for Raticate, Rhydon, Ditto, Dragonair and Mewtwo. These were featured in the November 1996 issue of CoroCoro Comic, which published general information about the game.[13]

Cries

Certain MissingNo. use specific leftover cries.[5][14]

  • Cries with index numbers 0x43 (Base 0, Pitch 128, Length 16), 0x45 (Base 29, Pitch 244, Length 64), and 0x4F (Base 34, Pitch 255, Length 64) do not appear to resemble the cry of any actual Pokémon.
  • Cry with index number 0x51 (Base 14, Pitch 224, Length 96) resembles Pidgey's cry, cries 0x5E (Base 15, Pitch 64, Length 192) and 0x89 (Base 15, Pitch 64, Length 128) resemble Dragonair's; cry 0x5F (Base 15, Pitch 32, Length 192) resembles Venusaur's and cry 0x7F (Base 17, Pitch 32, Length 16) resembles either Vaporeon's, Jolteon's or Flareon's cries.
  • Cry with index number 0xB5 (Base 29, Pitch 0, Length 128) is modified from Zubat's but resembles Crobat's, suggesting that the Pokémon might have been originally planned for Generation I instead of Generation II.
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Text

Main article: List of items by index number in Generation I

Unused text strings referring to Badges and titles exist in the Japanese versions, but were not translated for the localizations. The katakana used for the gairaigo (loanword) of "badge" is also slightly different, being バッヂ Baddji instead of バッジ Bajji.[5] These names appear in the internal item list of the Japanese versions on offsets 0x4A92-0x4B08, which would suggest that they are items; however, they do not have valid effects if they are forcedly used as items. The most likely scenario is that these names originally belonged to different multiple lists.

  • かみなりバッヂ Lightning Badge
    • Not to be confused with the Thunder Badge, which is named オレンジバッジ Orange Badge in Japanese.
  • かいがらバッヂ Shell Badge
  • おじぞうバッヂ Jizo Badge
    • A possible reference to the Japanese variation of Ksitigarbha, known as Jizo.
  • はやぶさバッヂ Falcon Badge
  • ひんやりバッヂ Cool Badge
  • なかよしバッヂ Friendship Badge
  • バラバッヂ Rose Badge
  • ひのたまバッヂ Fireball Badge
  • ゴールドバッヂ Gold Badge
    • ゴールドバッジ Gold Badge is actually the Japanese name of the Marsh Badge.
  • たまご Egg
  • ひよこ Chick
  • ブロンズ Bronze
  • シルバー Silver
  • ゴールド Gold
  • プチキャプテン Little Captain
  • キャプテン Captain
  • プチマスタ Little Master
  • マスター Master

Default player and rival names

The unused default name for Red in the English versions is Ninten while Blue's is Sony. While it is impossible to view these names during regular gameplay, changing a few memory addresses in RAM can allow for these names to appear as shown here. This references the fact that in the years surrounding the releases of the Generation I games, Sony was Nintendo's main competition. Ninten is also the default name of the main protagonist of Mother, a game developed by Creatures, Inc., which has worked on the Pokémon games since the start.

In the Japanese versions, the unused default names for Red and Blue differ between Pokémon Red and Green and Pokémon Blue:[15]

  • In Pokémon Red and Green, Red's unused default name is やまぐち Yamaguchi while Blue's is いしはら Ishihara. Yamaguchi refers to Wataru Yamaguchi, an art director that worked on the original games, while Ishihara refers to Tsunekazu Ishihara, the current president and CEO of The Pokémon Company and who was the games' producer at the time.
  • In Pokémon Blue, the unused default names for Red and Blue are, respectively, ゲーフリ Gēfuri, an abbreviation of Game Freak's name in Japanese (ゲームフリーク Gēmu Furīku), and クリチャ Kuricha, a reference to Creatures, Inc.

Unused in-game trade

Main article: In-game trade

A Butterfree-for-Beedrill in-game trade was originally planned.[16] The Beedrill's nickname in Pokémon Red and Green is ピピん Pipin and チクチク Chikuchiku in Pokémon Blue. This explains why the international releases contain unused text strings referring to a Beedrill nicknamed Chikuchiku.

Safari Zone hidden PCs

Unused coding leftover in the game shows that three specific house maps (DF, E0, and E1) contain data for Pokémon Center PCs in the same location PCs would be located in a Pokémon Center. Teleport checks where the last location of a Pokémon Center was and if it sees that it was a Safari Zone rest house, will not teleport you to that location. The invisible PC data was later removed in Pokémon Yellow releases.[17]

Unobtainable Nugget in Safari Zone entrance

If the Itemfinder is used at the Safari Zone entrance, it will say an item is nearby but it cannot be obtained without cheating.

Unused Elite Four walking sprites

There is sprites for the four members of the Elite Four walking but as they all stand still, the sprites never get to be seen.[18]

Super-effective Dragon type

The Dragon type is super effective against itself in Generation I. However, due to the only Dragon-type move, Dragon Rage, always dealing exactly 40 damage, this behavior never gets to be seen.

Unused move effects

There are unused effects for moves, the only effect to go used is 23 as the effect was assigned to Blizzard in the original Pokémon Red and Green.

ID Effect
01 Puts enemy to sleep.
0C Raises Speed by 1 stage.
0E Raises Accuracy by 1 stage.
15 Lowers Special by 1 stage.
17 Lowers Evasion by 1 stage.
1E Attacks for 2-5 turns.
23 30.1% chance of freezing the opponent.
36 Raises Accuracy by 2 stages. (probability=hit chance)
37 Raises Evasion by 2 stages. (probability=hit chance)
3A Lowers Attack by 2 stages. (probability=hit chance)
3C Lowers Speed by 2 stages. (probability=hit chance)
3D Lowers Special by 2 stages. (probability=hit chance)
3E Lowers Accuracy by 2 stages. (probability=hit chance)
3F Lowers Evasion by 2 stages. (probability=hit chance)
48 10.2% chance of lowering Accuracy by 1 stage.
49 10.2% chance of lowering Evasion by 1 stage.
4A 10.2% chance of lowering a non-existent glitch stat by 1 stage, no effect.
4B 10.2% chance of lowering a non-existent glitch stat by 1 stage, no effect.
4E None.

Unused Trainer parties

There are a number of Trainers with teams that are never referred to or called on in the game data that are leftover.[19]

Trainer Class Roster ID Party Level Pokémon
Youngster 0D 17 Spearow, Rattata, Rattata, Spearow
Bug Catcher 0C 18 Metapod, Caterpie, Venonat
Jr. Trainer♂ 06 18 Diglett, Diglett, Sandshrew
Jr. Trainer♀ 04 22 Bulbasaur
Super Nerd 07 22 Koffing, Magnemite, Weezing
Super Nerd 07 20 Magnemite, Magnemite, Koffing, Magnemite
Super Nerd 08 24 Magnemite, Voltorb
Burglar 01 29 Growlithe, Vulpix
Burglar 02 33 Growlithe
Burglar 03 28 Vulpix, Charmander, Ponyta
Engineer 01 21 Voltorb, Magnemite
Gambler 06 22 Onix, Geodude, Graveler
Beauty 0B 33 Weepinbell, Bellsprout, Weepinbell
Juggler 06 33 Hypno
Tamer 06 42 Rhyhorn, Primeape, Arbok, Tauros
Bird Keeper 0C 39 Pidgeotto, Pidgeotto, Pidgey, Pidgeotto
Bird Keeper 0D 42 Farfetch'd, Fearow
Scientist 01 34 Koffing, Voltorb
Rocket 16 26 Drowzee, Koffing
Youngster OD 17 Spearow, Rattata, Rattata, Spearow
Cooltrainer 04 45 Kingler, Starmie
Cooltrainer 06 44 Ivysaur, Wartortle, Charmeleon
Cooltrainer 07 49 Nidoking
Cooltrainer 08 44 Kingler, Cloyster
Cooltrainer♀ 04 46 Vileplume, Butterfree
Cooltrainer♀ 06 45 Ivysaur, Venusaur
Cooltrainer♀ 07 45 Nidorina, Nidoqueen
Cooltrainer♀ 08 43 Persian, Ninetales, Raichu
Gentleman 04 48 Primeape
Channeler 01 22 Gastly
Channeler 02 24 Gastly
Channeler 03 23 Gastly, Gastly
Channeler 04 24 Gastly
Channeler 07 24 Haunter
Channeler 0B 24 Gastly
Channeler 0D 24 Gastly
Channeler 0F 24 Gastly

Interestingly, one of the leftover Trainers found his way to the remakes. The originally-unused Engineer appears in the Vermilion Gym in Generation III, under the name of Baily. He uses the same Pokémon team as the unused Trainer and replaces the Rocker that stood in the same place in the original games. His placement in the game's internal data also matches the original unused Trainer.

Localization-specific information

Pre-release

Pokémon names

Australian 1998 promotional poster with early names for Generation I Pokémon

During the promotional period that preceded the English release of both the anime and Pokémon Red and Blue, a large amount of Pokémon were shown with different names from those they had in the final releases. Some of these names were similar to their final names, but some were quite close to their Japanese names, and others were completely different from any current Pokémon name.

In addition to promotional materials distributed before the games' English releases, the book Pokémon Trainer's Survival Guide, one of the earliest player's guides available in North America, erroneously refers to Haunter as Spectre, its pre-release name.

#   Final name Early name Japanese name
006 Charizard Charizard Charizr Lizardon
010 Caterpie Caterpie Catterp Caterpie
014 Kakuna Kakuna Kokoon Cocoon
015 Beedrill Beedrill Beedril Spear
016 Pidgey Pidgey Pidge Poppo
018 Pidgeot Pidgeot Pidgeott Pigeot
019 Rattata Rattata Rattatak Koratta
023 Ekans Ekans Nagahis/Arbo Arbo
024 Arbok Arbok Nagaasp Arbok
028 Sandslash Sandslash Sandstorm Sandpan
035 Clefairy Clefairy Aria Pippi
036 Clefable Clefable Ariala Pixy
037 Vulpix Vulpix Foxfire Rokon
038 Ninetales Ninetales Ninetai/Nine Tales Kyukon
039 Jigglypuff Jigglypuff Pudding Purin
040 Wigglytuff Wigglytuff Custard Pukurin
043 Oddish Oddish Ladish Nazonokusa
046 Paras Paras Parasyte Paras
050 Diglett Diglett Digda Digda
058 Growlithe Growlithe Flamie Gardie
059 Arcanine Arcanine Blaze Windie
060 Poliwag Poliwag Aqua Nyoromo
061 Poliwhirl Poliwhirl Aquanau/Polihirl Nyorozo
062 Poliwrath Poliwrath Aquamar Nyorobon
063 Abra Abra Hocus Casey
064 Kadabra Kadabra Pocus Yungerer
066 Machop Machop Karate/Kara-tee Wanriky
067 Machoke Machoke Kungfo/Kung-foo Goriky
068 Machamp Machamp Judoh/Ju-doh Kairiky
072 Tentacool Tentacool Jilly Menokurage
073 Tentacruel Tentacruel Manowar/Man O War Dokukurage
078 Rapidash Rapidash Gallop Gallop
079 Slowpoke Slowpoke Slowmo Yadon
081 Magnemite Magnemite Coil Coil
082 Magneton Magneton Recoil Rarecoil
083 Farfetch'd Farfetch'd Fowler Kamonegi
084 Doduo Doduo Dodo Dodo
087 Dewgong Dewgong Manaty Jugon
092 Gastly Gastly Spirit Ghos
093 Haunter Haunter Spectre Ghost
094 Gengar Gengar Phantom Gangar
096 Drowzee Drowzee Sleeper Sleep
099 Kingler Kingler Kingle Kingler
102 Exeggcute Exeggcute Eggstre Tamatama
103 Exeggutor Exeggutor Eggscut Nassy
104 Cubone Cubone Orphon Karakara
105 Marowak Marowak Guardia Garagara
106 Hitmonlee Hitmonlee Lee Sawamular
107 Hitmonchan Hitmonchan Chan Ebiwalar
108 Lickitung Lickitung Tonguetyd Beroringa
109 Koffing Koffing Ny Dogars
110 Weezing Weezing La Matadogas
113 Chansey Chansey Lucky Lucky
114 Tangela Tangela Medusa/Meduza Monjara
118 Goldeen Goldeen Goldy Tosakinto
119 Seaking Seaking Neptune Azumao
122 Mr. Mime Mr. Mime Mrmime Barrierd
123 Scyther Scyther Stryke Strike
130 Gyarados Gyarados Skulkraken Gyarados
131 Lapras Lapras Ness Laplace
132 Ditto Ditto Morpho Metamon
133 Eevee Eevee Eon Eievui
137 Porygon Porygon Poregon Porygon
138 Omanyte Omanyte Ess Omnite
139 Omastar Omastar Kargo Omstar
140 Kabuto Kabuto Att Kabuto
141 Kabutops Kabutops Lantis Kabutops
142 Aerodactyl Aerodactyl Ptera Ptera
147 Dratini Dratini Dragoon Miniryu
148 Dragonair Dragonair Dragyn Hakuryu


Text

"The Brock wants to fight!"

Before the English releases of Pokémon Red and Blue, screenshots were released of a battle with the rival where the text string "The Blue wants to fight!" was used. While this text would work with a typical Trainer, such as "The Lass wants to fight!" or "The Hiker wants to fight!", as they were not given personal names until Generation II, it would cause problems with Gym Leader, Elite Four, rival, and link battles, leaving them to end up as "The Misty wants to fight!" or "The Lance wants to fight!", as these Trainers did not at the time have titles, only their names. Because of this, the definite article The was dropped in the final releases, leading to the somewhat odd sentence style in Generations I and II of:

  • "{Trainer's class or name} wants to fight!"RBY
  • "{Trainer's class and name} wants to battle!"GSC

A screenshot in the instruction manual of English Red and Blue still contains the text "The Brock wants to fight!", possibly suggesting a late removal. The instruction manual also mentions Pokémon Leaders instead of Gym Leaders.

A slightly different grammar was also going to be used for other text strings.

  • "{Player} sent {Pokémon} out!" instead of "{Player} sent out {Pokémon}!"
  • "A wild {Pokémon} appeared!" became just "Wild {Pokémon} appeared!" (this change would be reverted in Pokémon XD: Gale of Darkness, where it has been kept since then)
    • Similarly, "The enemy {Pokémon} fainted!" became simply "Enemy {Pokémon} fainted!" (also reverted in XD as the definite article The was reinstated)

In a screenshot from the instruction manual, Professor Oak says "PLANT POKé BULBASAUR?" instead of "plant POKéMON BULBASAUR?" as in the final game.

Post-release

Text

"Oddish Cut down a bush!"

On page 31 of Pokémon: Official Nintendo Player's Guide, a different text string for using Cut on a tree on the overworld was used. It reads "Oddish Cut down a bush!", being used in a screenshot when cutting down the tree next to the Vermilion City Gym. The fact that Cut can also be used to destroy areas of tall grass may have been the reason for the change to "{Pokémon} hacked away with Cut!" in the final releases.

Pokémon Red has VRAM tileset data for Green. Pokémon Blue lacks any equivalent data for Red, however.[20]

Super Game Boy border tiles

The US versions of Pokémon Red and Blue have tileset data for Pocket Monsters! logo on their Super Game Boy Border tiles. The European releases overwrote this data as it was needed.[21]

Move animations

After the infamous Porygon incident, all versions of Pokémon Red, Green, and Blue had the screen flashing frames of attacks for moves such as Hyper Beam, Thunderbolt, and Body Slam slowed down to reduce the possibility of players having a seizure.

Localization changes

Chief Trainer class

The Japanese name of the unused trainer class Chief is 「シルフのチーフ」 (Silph's Chief), implying that at one point the player may have had the requirement or option of battling the Silph Co. president.

Spanish fishing error

When encountering a Pokémon using a fishing rod, the game says "The hooked <POKÉMON> attacked!" In the Spanish localization, this was erroneously translated to "¡El malvado <POKéMON> atacó!". The word "malvado" translates roughly to "wicked" or "evil."[22]

French TM acronym

The acronym for TM in the French localization of the games is CT. However, when the player exchanges Lemonade for CT49, the text reads "TM49... TRIPLATTAQUE!".

Squirtle Pokédex entry

In the Spanish and Italian localizations of the games, both versions erroneously refer to Squirtle's shell as "concha" and "conchiglia" which translates to "seashell" in Spanish and Italian respectively.

Substitute behavior

In the Japanese versions of Pokémon Red, Green, Blue, and Yellow, the HP-draining moves (Absorb, Mega Drain, Leech Life, and Dream Eater) fail if the opposing Pokémon has a substitute. This same behaviour occurs in the Pokémon Stadium series and all Generation II games.

Due to an oversight, in the localizations of the Generation I games, HP-draining moves can hit a Pokémon's substitute, but if they break the substitute they fail to restore any HP.

Pokédex weight change

In the Japanese Pokémon Red and Green, Nidoqueen's weight is listed as 6.0 kg. This was corrected in the Japanese Pokémon Blue to 60.0 kg. Geodude is also affected as its weight in the Japanese Pokémon Red and Green is listed as 2.0 kg, this was also corrected in the Japanese Pokémon Blue to 20.0 kg.

These changes are purely cosmetic because, at the time, no game mechanics used weight, and Low Kick had a chance to flinch instead.

References

This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.