Barrage (move): Difference between revisions
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|jtrans=Ball Throw | |jtrans=Ball Throw | ||
|jtranslit=Tamanage | |jtranslit=Tamanage | ||
|gameimage=Barrage | |gameimage=Barrage PE.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Normal | |type=Normal | ||
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}} | }} | ||
'''Barrage''' (Japanese: '''たまなげ''' ''Ball Throw'') is a damage-dealing {{type|Normal}} [[ | '''Barrage''' (Japanese: '''たまなげ''' ''Ball Throw'') is a damage-dealing {{type|Normal}} [[multistrike move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Exeggcute}} and {{p|Exeggutor}}. | ||
==Effect== | ==Effect== | ||
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Barrage inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. | Barrage inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. | ||
Barrage will end immediately if it breaks a {{ | Barrage will end immediately if it breaks a {{OBP|substitute|doll}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move. | ||
===Generation II=== | ===Generation II=== | ||
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===Generations V to VII=== | ===Generations V to VII=== | ||
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. | There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 39.5. | ||
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1. | If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1. | ||
If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it. | If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it. | ||
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Barrage has no effect on targets with {{a|Bulletproof}}. | Barrage has no effect on targets with {{a|Bulletproof}}. | ||
===Generation VIII | ===Generation VIII onwards=== | ||
Barrage cannot be selected in a battle. | Barrage cannot be selected in a battle. | ||
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|Round objects are hurled at the foe to strike two to five times in a row.}} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|Round objects are hurled at the foe to strike two to five times in a row.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|Round objects are hurled at the target to strike two to five times in a row.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|Round objects are hurled at the target to strike two to five times in a row.}} | ||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | {{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Normal|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/7|0102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|1|1|1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|0103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|1|1|1|1|1|1|1}} | ||
{{Moveentry/ | {{Moveentry/7|0103|formsig=A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|form=Alolan Form|||||||1}} | ||
{{Movefoot|Normal| | {{Movefoot|Normal|7}} | ||
==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
Barrage inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to {{pkmn|Super Mystery Dungeon}}, if a targeted Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. The move's critical-hit rate is reduced (2% in the Rescue Team, Explorers and Adventure Squad series). In [[Super Mystery Dungeon]], the move's range is increased to affect an area in a fan-like area up to 5 tiles away. | |||
{{MDMoveheader|type=normal}} | |||
{{MDMoveRow|game=RB|pow=1|pp=17|acc=78%|range=Front|target=Enemy|cuts=Yes}} | |||
{{MDMoveRow|game=TDS|pow=1|pp=12|acc=44%|range=Front|target=Enemy|cuts=Yes}} | |||
{{MDMoveRow|game=BSL|pow=1|pp=12|acc=44%|range=Front|target=Enemy|cuts=Yes}} | |||
{{MDMoveRow|game=SMD|pow=2|powmax=50|pp=15|ppmax=30|acc=55%|accmax=98%|range=Front area|target=Enemy|cuts=Yes}} | |||
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
==={{g|Rumble Rush}}=== | |||
{{RumbleRushPhysicalAttack|move=Barrage|type=Normal | |||
|stars=2 | |||
|pow=31.43242 (Hit 1), 29.40452 (Hits 2-4), 59.823 (Hit 5) | |||
|charge=0.62 seconds (Hit 1), 0.58 (Hits 2-4), 1.18 | |||
|range=Projectile | |||
|hits=1 | |||
|projectiles=1 | |||
|crit=1.5 | |||
|effect=None}} | |||
===Description=== | ===Description=== | ||
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==In the anime== | ==In the anime== | ||
===Pokémon Origins=== | ===Pokémon Origins=== | ||
{{movemanga|type=normal|exp=yes|gen=The user fires a barrage of seeds at the opponent.|image1=Blue Exeggutor PO.png|image1p=Exeggutor}} | {{movemanga|type=normal|exp=yes|gen=The user fires a barrage of ball-shaped seeds at the opponent.|image1=Blue Exeggutor PO.png|image1p=Exeggutor}} | ||
{{movep|type=normal|ms=103|pkmn=Exeggutor|method=Exeggutor fires multiple light yellow seeds from its leaves at the opponent.}} | {{movep|type=normal|ms=103|pkmn=Exeggutor|method=Exeggutor fires multiple light yellow seeds from its leaves at the opponent.}} | ||
{{movebtm|type=normal|user=Blue (Origins)|user1=Blue's Exeggutor|startcode=PO04|startname=File 4: Charizard|notes=Debut}} | {{movebtm|type=normal|user=Blue (Origins)|user1=Blue's Exeggutor|startcode=PO04|startname=File 4: Charizard|notes=Debut}} | ||
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{{movemid|type=normal|user=Exeggutor (Pokémon)|user1=Multiple wild Exeggutor|startcode=PS063|startname=Extricated from Exeggutor|notes=Debut}} | {{movemid|type=normal|user=Exeggutor (Pokémon)|user1=Multiple wild Exeggutor|startcode=PS063|startname=Extricated from Exeggutor|notes=Debut}} | ||
{{movep|type=normal|ms=102|pkmn=Exeggcute|method=Multiple eggs form around Exeggcute's body and Exeggcute fires them at the opponent.}} | {{movep|type=normal|ms=102|pkmn=Exeggcute|method=Multiple eggs form around Exeggcute's body and Exeggcute fires them at the opponent.}} | ||
{{movebtmManga|type=normal|user=Bill (Adventures)|user1=Bill's Exeggcute|startcode=PS075|startname=Electrode's Big Shock | {{movebtmManga|type=normal|user=Bill (Adventures)|user1=Bill's Exeggcute|startcode=PS075|startname=Electrode's Big Shock}} | ||
===Pokémon | ===Pokémon: Yeah! I Got Pokémon!=== | ||
{{movemanga|type=normal|exp=yes|gen=The user throws multiple spherical objects at the opponent.|image1=Collector Blissey Barrage GDZ.png|image1p=Blissey}} | {{movemanga|type=normal|exp=yes|gen=The user throws multiple spherical objects at the opponent.|image1=Collector Blissey Barrage GDZ.png|image1p=Blissey}} | ||
{{movep|type=normal|ms=242|pkmn=Blissey|method=Blissey throws multiple eggs at the opponent.}} | {{movep|type=normal|ms=242|pkmn=Blissey|method=Blissey throws multiple eggs at the opponent.}} | ||
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|genV=Barrage V | |genV=Barrage V | ||
|genVI=Barrage VI | |genVI=Barrage VI | ||
|SMUSUM=Barrage VII | |||
}} | }} | ||
===Side series games=== | ===Side series games=== | ||
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|de=Stakkato | |de=Stakkato | ||
|el=Καταιγισμός | |el=Καταιγισμός | ||
|it=Attacco Pioggia{{ | |it=Sferattacco<sup>{{gen|IX}}+</sup><br/>Attacco Pioggia<sup>{{gen|IV}}-{{gen|VIII}}</sup><br>{{tt|Att.|Attacco}} Pioggia<sup>{{gen|I}}-{{gen|III}}</sup> | ||
|ko=구슬던지기 ''{{tt|Guseuldeonjigi|Marble throwing}}'' | |ko=구슬던지기 ''{{tt|Guseuldeonjigi|Marble throwing}}'' | ||
|pt_br=Barricada (TCG, manga)<br>Barragem (The Official Pokémon Handbook) | |pt_br=Barricada (TCG, manga)<br>Barragem (The Official Pokémon Handbook) | ||
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{{-}} | {{-}} | ||
{{ | {{Fury Attack}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
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[[Category:Ball and bomb moves]] | [[Category:Ball and bomb moves]] | ||
[[Category:Signature moves]] | [[Category:Signature moves]] | ||
[[Category: | [[Category:Multistrike moves]] | ||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | [[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | ||
[[Category:Moves unusable in Pokémon Sword and Shield]] | [[Category:Moves unusable in Pokémon Sword and Shield]] | ||
[[Category:Moves in Pokémon | [[Category:Moves unusable in Pokémon Scarlet and Violet]] | ||
[[de:Stakkato]] | [[de:Stakkato]] | ||
[[es:Bombardeo]] | [[es:Bombardeo]] | ||
[[fr:Pilonnage]] | [[fr:Pilonnage]] | ||
[[it: | [[it:Sferattacco]] | ||
[[ja:たまなげ]] | [[ja:たまなげ]] | ||
[[zh:投球(招式)]] | [[zh:投球(招式)]] |
Revision as of 15:53, 22 August 2024
Barrage たまなげ Ball Throw | ||||||||||||
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Barrage (Japanese: たまなげ Ball Throw) is a damage-dealing Normal-type multistrike move introduced in Generation I. It is the signature move of Exeggcute and Exeggutor.
Effect
Generation I
Barrage inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.
Barrage will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.
Generation II
All strikes now do damage independently, enabling any of them to be critical hits. Barrage may now continue attacking after breaking a substitute.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
Generations III and IV
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generations V to VII
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 39.5.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.
If the target has Weak Armor or Stamina, each strike will activate it.
Barrage has no effect on targets with Bulletproof.
Generation VIII onwards
Barrage cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0102 | ![]() |
![]() ![]() |
Grass | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0103 | ![]() |
![]() ![]() |
Grass | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0103 | ![]() |
Exeggutor
Alolan Form |
![]() ![]() |
Grass | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Barrage inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack, the remaining projectiles will be able to hit a new target. The move's critical-hit rate is reduced (2% in the Rescue Team, Explorers and Adventure Squad series). In Super Mystery Dungeon, the move's range is increased to affect an area in a fan-like area up to 5 tiles away.
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Pokémon Rumble Rush
Description
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In the anime
Pokémon Origins
[show] |
In the manga
Pokémon Adventures
[show] |
Pokémon: Yeah! I Got Pokémon!
[show] |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Along with Kinesis and Struggle, Barrage is one of three moves introduced in Generation I that has yet to be featured in the main anime series. It is also the only move to be featured in Pokémon Origins but not in the main anime.
In other languages
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Variations of the move Fury Attack | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Tough moves
- Physical moves
- Generation I moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Ball and bomb moves
- Signature moves
- Multistrike moves
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet