Kinesis (move): Difference between revisions

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(→‎Trivia: Some R/B Glitch Pokémon have Kinesis as a starting move (like ゥ l (F2) for example))
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|jtrans=Spoon Bend
|jtrans=Spoon Bend
|jtranslit=Supūn Mage
|jtranslit=Supūn Mage
|gameimage=Kinesis VIII.png
|gameimage=Kinesis BDSP.png
|gameimage2=Kinesis BDSP 2.png
|gameimagewidth=300
|gameimagewidth=300
|type=Psychic
|type=Psychic
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==Effect==
==Effect==
===Generations I to III===
===Generations I to II===
Kinesis decreases the target's {{stat|accuracy}} stat by one stage.
Kinesis decreases the target's {{stat|accuracy}} stat by one stage.


Kinesis can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if either the move {{m|Confusion}} or {{m|Psychic}} was used in the prior turn. It can also be used to start a combination, causing certain moves ({{m|Confusion}}, {{m|Future Sight}}, {{m|Psychic}} and {{m|Teleport}}) to have their base appeal points doubled.
In the Generation I and II [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses Kinesis, the move has a 25% chance to fail in addition to its normal chance to miss.


===Generations IV to VII===
===Generation III===
Kinesis can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Confusion}}, {{m|Future Sight}}, {{m|Psychic}}, and {{m|Teleport}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if {{m|Confusion}} or {{m|Psychic}} was used in the previous turn.
 
===Generation IV to VII===
Kinesis can now be reflected with {{m|Magic Coat}}.
Kinesis can now be reflected with {{m|Magic Coat}}.


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===Generation VIII===
===Generation VIII===
====Pokémon Sword and Shield====
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.
===Generation IX===
Kinesis cannot be selected in a battle.


==Description==
==Description==
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user distracts the foe by bending a spoon. It may lower the target's accuracy.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user distracts the foe by bending a spoon. It may lower the target's accuracy.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user distracts the target by bending a spoon. It lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user distracts the target by bending a spoon. It lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user distracts the target by bending a spoon. This lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwSh}}{{tt|*|Version 1.2.0 onward}}{{gameabbrev8|BDSP}}<br>{{gameabbrev9|SV}}|The user distracts the target by bending a spoon. This lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.{{tt|*|Prior to Version 1.2.0}}<br>The user distracts the target by bending a spoon. This lowers the target's accuracy.{{tt|*|Version 1.2.0 onward}}}}
{{movedescentry|{{gameabbrev8|SwSh}}{{tt|*|Prior to Version 1.2.0}}{{gameabbrev8|LA}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|1}}
{{Movehead/Games|Psychic|g1g={{gameabbrev1|Y}}|g7=2|g8=2|g9=none}}
{{Moveentry/8|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|1{{sup/1|Y}}|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1}}
{{Moveentry/10|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|1|1}}
{{Moveentry/8|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|1{{sup/1|Y}}|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}{{sup/7|SMUSUM}}<br>1{{sup/7|PE}}|1}}
{{Moveentry/10|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1|1|1}}
{{Movefoot|Psychic|8}}
{{Movefoot|Psychic|10}}
{{-}}
{{-}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]] and  [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Kinesis is a move with 17PP and 100% accuracy. The user targets enemy in front, and lowers its accuracy by one stage. This move is affected by  {{m|Taunt}}.
Kinesis lowers the enemy's accuracy by one stage.
 
{{MDMoveheader|type=psychic}}
{{MDMoveRow|game=RB|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pp=20|ppmax=40|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===
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{{movemanga|type=psychic|exp=yes|gen=The user distracts the target by bending a spoon. It lowers the target's accuracy.|image1=Sabrina Alakazam Kinesis Adventures.png|image1p=Alakazam}}
{{movemanga|type=psychic|exp=yes|gen=The user distracts the target by bending a spoon. It lowers the target's accuracy.|image1=Sabrina Alakazam Kinesis Adventures.png|image1p=Alakazam}}
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam uses its Psychic powers to bend its spoons. When held by a person, they can be made to point towards another person with a similar style and personality, or a certain objective.}}
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam uses its Psychic powers to bend its spoons. When held by a person, they can be made to point towards another person with a similar style and personality, or a certain objective.}}
{{movebtmManga|type=psychic|user=Sabrina|user1=Sabrina's Alakazam|startcode=PS070|startname=Allied by Alakazam!|notes=Debut<br>Referred as<br>{{color2|{{psychic color dark}}|Spoons of Destiny}}}}
{{movebtmManga|type=psychic|user=Sabrina|user1=Sabrina's Alakazam|startcode=PS070|startname=Allied by Alakazam!|notes=Debut<br>Referred to as<br>{{color2|000|Spoons of Destiny}}}}


==In other generations==
==In other generations==
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|genV=Kinesis V
|genV=Kinesis V
|genVI=Kinesis VI
|genVI=Kinesis VI
|genVII=Kinesis VII
|SMUSUM=Kinesis VII
|genVII2=Kinesis VII 2
|SMUSUM2=Kinesis VII 2
|LGPE=Kinesis PE
}}
{{Movegen
|type=Psychic
|SwSh=Kinesis VIII
}}
}}
===Side series games===
===Side series games===
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* This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}.
* This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}.
* Along with {{m|Barrage}} and {{m|Struggle}}, Kinesis is one of three moves introduced in Generation I that have not been featured in the main {{pkmn|anime}} series. In the case of Kinesis, this may be due to [[Pokémon controversy#Uri Geller|legal issues between Nintendo and Geller]].
* Along with {{m|Barrage}} and {{m|Struggle}}, Kinesis is one of three moves introduced in Generation I that have not been featured in the main {{pkmn|anime}} series. In the case of Kinesis, this may be due to [[Pokémon controversy#Uri Geller|legal issues between Nintendo and Geller]].
* In {{game|Red and Blue|s}}, no legitimate Pokémon could learn Kinesis; it only appeared as a random result of {{m|Metronome}}. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]] in [[Pokémon Stadium 2]].
* In {{game|Red and Blue|s}}, no Pokémon could learn Kinesis; it only appeared as a random result of {{m|Metronome}}. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]] in [[Pokémon Stadium 2]].
* Kinesis is the only move that is formerly unusable in [[Generation VIII]] to use an unusable move description until Version 1.2.0 of {{g|Sword and Shield}}.
* Kinesis is the only move that is formerly unusable in [[Generation VIII]] to use an unusable move description until Version 1.2.0 of {{g|Sword and Shield}}.


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[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]]


[[de:Psykraft]]
[[de:Psykraft]]
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[[ja:スプーンまげ]]
[[ja:スプーンまげ]]
[[zh:折弯汤匙(招式)]]
[[zh:折弯汤匙(招式)]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]

Latest revision as of 15:59, 22 August 2024

Kinesis
スプーンまげ Spoon Bend
Kinesis BDSP.png
Kinesis BDSP 2.png
Type  Psychic
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  80%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Kinesis (Japanese: スプーンまげ Spoon Bend) is a non-damaging Psychic-type move introduced in Generation I. It is the signature move of Kadabra and Alakazam.

Effect

Generations I to II

Kinesis decreases the target's accuracy stat by one stage.

In the Generation I and II core series games, when an in-game opponent outside of the Battle Tower uses Kinesis, the move has a 25% chance to fail in addition to its normal chance to miss.

Generation III

Kinesis can be used as the first move of a Pokémon Contest combination, causing Confusion, Future Sight, Psychic, and Teleport to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if Confusion or Psychic was used in the previous turn.

Generation IV to VII

Kinesis can now be reflected with Magic Coat.

If powered up by a Psychium Z into Z-Kinesis, the user's evasiveness is raised by one stage.

Generation VIII

Pokémon Sword and Shield

In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.

Generation IX

Kinesis cannot be selected in a battle.

Description

Games Description
StadStad2 A special move of bending spoons to confound the enemy. Makes the user harder to hit.
GSC Reduces the foe's accuracy.
RSE Distracts the foe. May lower accuracy.
FRLG The user distracts the foe by bending a spoon. It may lower accuracy.
ColoXD Distracts the target. May lower accuracy.
DPPtHGSSPBR The user distracts the foe by bending a spoon. It may lower the target's accuracy.
BWB2W2 The user distracts the target by bending a spoon. It lowers the target's accuracy.
XYORAS
SMUSUMPE
SwSh*BDSP
SV
The user distracts the target by bending a spoon. This lowers the target's accuracy.
SwSh*LA This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0064 Kadabra PsychicIC Big.png Human-Like Human-Like 1 1 1 1 1 1 1, Evo. 1, Evo. 1 1
0065 Alakazam PsychicIC Big.png Human-Like Human-Like 1 1 1 1 1 1 1, Evo. 1 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Kinesis lowers the enemy's accuracy by one stage.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - 100% - Front Enemy No
MDTDS - - 17 - 100% - Front Enemy No
BSL - - 17 - 100% - Front Enemy No
SMD - - 20 40 75% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Lowers the target's Accuracy by one level.
MDTDS Reduces the target's accuracy by 1 level.
BSL てきポケモンの めいちゅうを 1だんかいさげる
MDGtI IconKanji2MD.pngUNUSED
SMD
MDRTDX
It lowers the enemy's accuracy.


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 折彎湯匙 Jitwāan Tōngchìh *
折彎匙羹 Jitwāan Tōnggāng *
Mandarin 折彎湯匙 / 折弯汤匙 Zhéwān Tāngchí
France Flag.png French Télékinésie
Germany Flag.png German Psykraft
Greece Flag.png Greek Τηλεκίνηση
Italy Flag.png Italian Cinèsi
South Korea Flag.png Korean 숟가락휘기 Sutgarakhwigi
Brazil Flag.png Brazilian Portuguese Cinese
Serbia Flag.png Serbian Telekineza
Spain Flag.png Spanish Kinético


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.