Kinesis (move): Difference between revisions
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{{MoveInfobox | {{MoveInfobox | ||
|n=134 | |n=134 | ||
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|jtrans=Spoon Bend | |jtrans=Spoon Bend | ||
|jtranslit=Supūn Mage | |jtranslit=Supūn Mage | ||
|gameimage=Kinesis | |gameimage=Kinesis BDSP.png | ||
|gameimage2=Kinesis BDSP 2.png | |||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Psychic | |type=Psychic | ||
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==Effect== | ==Effect== | ||
=== | ===Generations I to II=== | ||
Kinesis decreases the target's {{stat|accuracy}} stat by one stage. | Kinesis decreases the target's {{stat|accuracy}} stat by one stage. | ||
In the Generation I and II [[core series]] games, when an in-game opponent outside of the {{gdis|Battle Tower|II}} uses Kinesis, the move has a 25% chance to fail in addition to its normal chance to miss. | |||
===Generation III=== | |||
Kinesis can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Confusion}}, {{m|Future Sight}}, {{m|Psychic}}, and {{m|Teleport}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if {{m|Confusion}} or {{m|Psychic}} was used in the previous turn. | Kinesis can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Confusion}}, {{m|Future Sight}}, {{m|Psychic}}, and {{m|Teleport}} to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if {{m|Confusion}} or {{m|Psychic}} was used in the previous turn. | ||
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In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations. | In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations. | ||
=== | ===Generation IX=== | ||
Kinesis cannot be selected in a battle. | Kinesis cannot be selected in a battle. | ||
==Description== | ==Description== | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Psychic|g1g={{gameabbrev1|Y}}|g7=2|g8=2|g9=none}} | ||
{{Moveentry/ | {{Moveentry/10|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}|1|1}} | ||
{{Moveentry/ | {{Moveentry/10|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1|1|1}} | ||
{{Movefoot|Psychic| | {{Movefoot|Psychic|10}} | ||
{{-}} | {{-}} | ||
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Kinesis lowers the enemy's accuracy by one stage. | Kinesis lowers the enemy's accuracy by one stage. | ||
{{ | {{MDMoveheader|type=psychic}} | ||
{{ | {{MDMoveRow|game=RB|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}} | ||
{{ | {{MDMoveRow|game=TDS|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}} | ||
{{ | {{MDMoveRow|game=BSL|pp=17|acc=100%|range=Front|target=Enemy|cuts=No}} | ||
{{ | {{MDMoveRow|game=SMD|pp=20|ppmax=40|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}} | ||
{{ | {{MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | ||
===Description=== | ===Description=== | ||
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{{movemanga|type=psychic|exp=yes|gen=The user distracts the target by bending a spoon. It lowers the target's accuracy.|image1=Sabrina Alakazam Kinesis Adventures.png|image1p=Alakazam}} | {{movemanga|type=psychic|exp=yes|gen=The user distracts the target by bending a spoon. It lowers the target's accuracy.|image1=Sabrina Alakazam Kinesis Adventures.png|image1p=Alakazam}} | ||
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam uses its Psychic powers to bend its spoons. When held by a person, they can be made to point towards another person with a similar style and personality, or a certain objective.}} | {{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam uses its Psychic powers to bend its spoons. When held by a person, they can be made to point towards another person with a similar style and personality, or a certain objective.}} | ||
{{movebtmManga|type=psychic|user=Sabrina|user1=Sabrina's Alakazam|startcode=PS070|startname=Allied by Alakazam!|notes=Debut<br>Referred as<br>{{color2| | {{movebtmManga|type=psychic|user=Sabrina|user1=Sabrina's Alakazam|startcode=PS070|startname=Allied by Alakazam!|notes=Debut<br>Referred to as<br>{{color2|000|Spoons of Destiny}}}} | ||
==In other generations== | ==In other generations== | ||
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|LGPE=Kinesis PE | |LGPE=Kinesis PE | ||
}} | }} | ||
{{Movegen | |||
|type=Psychic | |||
|SwSh=Kinesis VIII | |||
}} | |||
===Side series games=== | ===Side series games=== | ||
{{Movegen | {{Movegen |
Latest revision as of 15:59, 22 August 2024
Kinesis スプーンまげ Spoon Bend | ||||||||||||
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Range
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Availability
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Kinesis (Japanese: スプーンまげ Spoon Bend) is a non-damaging Psychic-type move introduced in Generation I. It is the signature move of Kadabra and Alakazam.
Effect
Generations I to II
Kinesis decreases the target's accuracy stat by one stage.
In the Generation I and II core series games, when an in-game opponent outside of the Battle Tower uses Kinesis, the move has a 25% chance to fail in addition to its normal chance to miss.
Generation III
Kinesis can be used as the first move of a Pokémon Contest combination, causing Confusion, Future Sight, Psychic, and Teleport to score double the normal appeal if used in the next turn. It can also be used to finish a combination, with the user gaining 3 bonus appeal points if Confusion or Psychic was used in the previous turn.
Generation IV to VII
Kinesis can now be reflected with Magic Coat.
If powered up by a Psychium Z into Z-Kinesis, the user's evasiveness is raised by one stage.
Generation VIII
Pokémon Sword and Shield
In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Kinesis could not be selected in a battle. Starting with Version 1.2.0, it is usable and functions the same as it did in previous generations.
Generation IX
Kinesis cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0064 | Human-Like | 1 | 1 | 1 | 1 | 1 | 1 | 1, Evo. | 1, Evo. | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0065 | Human-Like | 1 | 1 | 1 | 1 | 1 | 1 | 1, Evo. | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Kinesis lowers the enemy's accuracy by one stage.
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Description
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In the manga
Pokémon Adventures
The user distracts the target by bending a spoon. It lowers the target's accuracy. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Alakazam uses its Psychic powers to bend its spoons. When held by a person, they can be made to point towards another person with a similar style and personality, or a certain objective. | |||
Sabrina's Alakazam | Allied by Alakazam! | Debut Referred to as Spoons of Destiny |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic Uri Geller.
- Along with Barrage and Struggle, Kinesis is one of three moves introduced in Generation I that have not been featured in the main anime series. In the case of Kinesis, this may be due to legal issues between Nintendo and Geller.
- In Pokémon Red and Blue, no Pokémon could learn Kinesis; it only appeared as a random result of Metronome. From Pokémon Yellow onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the Move Reminder in Pokémon Stadium 2.
- Kinesis is the only move that is formerly unusable in Generation VIII to use an unusable move description until Version 1.2.0 of Pokémon Sword and Shield.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Psychic-type moves
- Smart moves
- Status moves
- Generation I moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Signature moves
- Moves that can lower the target's accuracy
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves unusable in Pokémon Scarlet and Violet