Rage Fist (move): Difference between revisions
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|damagecategory=Physical | |damagecategory=Physical | ||
|basepp=10 | |basepp=10 | ||
|maxpp= | |maxpp=16 | ||
|power=50 | |power=50 | ||
|accuracy=100 | |accuracy=100 | ||
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==Effect== | ==Effect== | ||
Rage Fist inflicts damage. Its power increases by 50 each time the user is hit during the battle by a move that causes direct damage, up to a maximum of 350 (after 6 hits). This includes moves by either allies or opponents | Rage Fist inflicts damage. Its power increases by 50 each time the user is hit during the battle by a move that causes direct damage, up to a maximum of 350 (after 6 hits). This includes moves used by either allies or opponents and includes moves that do not actually deplete HP, such as those that activate a {{a|Disguise}}. However, the power of Rage Fist does not increase if the user attacks itself due to {{status|confusion}}, nor does it increase when the user's {{OBP|substitute|doll}} is struck. Each strike from a [[multistrike move]] counts as one hit. [[Recall|Switching out]] or [[fainting]] does not reset the hit counter. Transform copies the target's hits counter. | ||
===Other effects=== | ===Other effects=== | ||
A {{p|Primeape}} that has used Rage Fist at least 20 times evolves into {{p|Annihilape}} when [[level|leveled]] up. Rage Fist does not need to hit in order for the required [[Methods of | A {{p|Primeape}} that has used Rage Fist at least 20 times evolves into {{p|Annihilape}} when [[level|leveled]] up. Rage Fist does not need to hit in order for the required [[Methods of Evolution|evolutionary condition]] to be met. However, it will not be met if Rage Fist could not be executed because of {{status|paralysis}}, {{status|confusion}}, [[infatuation]], [[flinch]]ing, or {{m|Disable}}. | ||
==Description== | ==Description== | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Ghost|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none}} | ||
{{Moveentry/1|0057|Primeape|type=Fighting|1|Field|Field|35|STAB=''}} | {{Moveentry/1|0057|Primeape|type=Fighting|1|Field|Field|35|STAB=''}} | ||
{{Moveentry/1|0979|Annihilape|type=Fighting|type2=Ghost|1|Field|Field|35|STAB='''}} | {{Moveentry/1|0979|Annihilape|type=Fighting|type2=Ghost|1|Field|Field|35|STAB='''}} | ||
{{Movefoot|Ghost| | {{Movefoot|Ghost|1}} | ||
==In other languages== | ==In other languages== | ||
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{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves that power up]] | [[Category:Moves that power up]] | ||
[[Category:Evolution-inducing moves]] | [[Category:Evolution-inducing moves]] | ||
[[Category:Punching moves]] | [[Category:Punching moves]] | ||
[[Category:Signature moves]] | [[Category:Signature moves]] | ||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Zornesfaust]] | [[de:Zornesfaust]] |
Latest revision as of 02:36, 5 September 2024
Rage Fist ふんどのこぶし Rage Fist | ||||||||||||
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Rage Fist (Japanese: ふんどのこぶし Rage Fist) is a damage-dealing Ghost-type move introduced in Generation IX. It is the signature move of Primeape and Annihilape.
Effect
Rage Fist inflicts damage. Its power increases by 50 each time the user is hit during the battle by a move that causes direct damage, up to a maximum of 350 (after 6 hits). This includes moves used by either allies or opponents and includes moves that do not actually deplete HP, such as those that activate a Disguise. However, the power of Rage Fist does not increase if the user attacks itself due to confusion, nor does it increase when the user's substitute is struck. Each strike from a multistrike move counts as one hit. Switching out or fainting does not reset the hit counter. Transform copies the target's hits counter.
Other effects
A Primeape that has used Rage Fist at least 20 times evolves into Annihilape when leveled up. Rage Fist does not need to hit in order for the required evolutionary condition to be met. However, it will not be met if Rage Fist could not be executed because of paralysis, confusion, infatuation, flinching, or Disable.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0057 | Field | 35 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0979 | |
Field | 35 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |