Rage Fist (move): Difference between revisions

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==Effect==
==Effect==
Rage Fist inflicts damage. Its power increases by 50 each time the user is hit during the battle by a move that causes direct damage, up to a maximum of 350 (after 6 hits). This includes moves used by either allies or opponents and includes moves that do not actually deplete HP, such as those that activate a {{a|Disguise}}. However, the power of Rage Fist does not increase if the user attacks itself due to {{status|confusion}}, nor does it increase when the user's {{OBP|substitute|doll}} is struck. Each strike from a [[multi-strike move]] counts as one hit. [[Recall|Switching out]] or [[fainting]] does not reset the hit counter. Transform copies the target's hits counter.
Rage Fist inflicts damage. Its power increases by 50 each time the user is hit during the battle by a move that causes direct damage, up to a maximum of 350 (after 6 hits). This includes moves used by either allies or opponents and includes moves that do not actually deplete HP, such as those that activate a {{a|Disguise}}. However, the power of Rage Fist does not increase if the user attacks itself due to {{status|confusion}}, nor does it increase when the user's {{OBP|substitute|doll}} is struck. Each strike from a [[multistrike move]] counts as one hit. [[Recall|Switching out]] or [[fainting]] does not reset the hit counter. Transform copies the target's hits counter.


===Other effects===
===Other effects===
A {{p|Primeape}} that has used Rage Fist at least 20 times evolves into {{p|Annihilape}} when [[level|leveled]] up. Rage Fist does not need to hit in order for the required [[Methods of evolution|evolutionary condition]] to be met. However, it will not be met if Rage Fist could not be executed because of {{status|paralysis}}, {{status|confusion}}, {{status|infatuation}}, [[flinch]]ing, or {{m|Disable}}.
A {{p|Primeape}} that has used Rage Fist at least 20 times evolves into {{p|Annihilape}} when [[level|leveled]] up. Rage Fist does not need to hit in order for the required [[Methods of Evolution|evolutionary condition]] to be met. However, it will not be met if Rage Fist could not be executed because of {{status|paralysis}}, {{status|confusion}}, [[infatuation]], [[flinch]]ing, or {{m|Disable}}.


==Description==
==Description==

Latest revision as of 02:36, 5 September 2024

Rage Fist
ふんどのこぶし Rage Fist
Rage Fist IX.png
Rage Fist IX 2.png
Type  Ghost
Category  Physical
PP  10 (max. 16)
Power  50
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IX
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Rage Fist (Japanese: ふんどのこぶし Rage Fist) is a damage-dealing Ghost-type move introduced in Generation IX. It is the signature move of Primeape and Annihilape.

Effect

Rage Fist inflicts damage. Its power increases by 50 each time the user is hit during the battle by a move that causes direct damage, up to a maximum of 350 (after 6 hits). This includes moves used by either allies or opponents and includes moves that do not actually deplete HP, such as those that activate a Disguise. However, the power of Rage Fist does not increase if the user attacks itself due to confusion, nor does it increase when the user's substitute is struck. Each strike from a multistrike move counts as one hit. Switching out or fainting does not reset the hit counter. Transform copies the target's hits counter.

Other effects

A Primeape that has used Rage Fist at least 20 times evolves into Annihilape when leveled up. Rage Fist does not need to hit in order for the required evolutionary condition to be met. However, it will not be met if Rage Fist could not be executed because of paralysis, confusion, infatuation, flinching, or Disable.

Description

Games Description
SV The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0057 Primeape FightingIC Big.png Field Field 35
0979 Annihilape FightingIC Big.png
GhostIC Big.png
Field Field 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
Chinese Cantonese 憤怒之拳 Fáhnnouh jī Kyùhn
Mandarin 憤怒之拳 / 愤怒之拳 Fènnù zhī Quán
France Flag.png French Poing de Colère
Germany Flag.png German Zornesfaust
Indonesia Flag.png Indonesian Tinju Amarah
Italy Flag.png Italian Pugno Furibondo
South Korea Flag.png Korean 분노의주먹 Bunno-ui Jumeok
Brazil Flag.png Brazilian Portuguese Punho Feroz
Spain Flag.png Spanish Puño Furia


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.