Pokémon FireRed and LeafGreen beta: Difference between revisions

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During the planning and development stages of {{game|FireRed and LeafGreen|s}}, several parts were going to be a part of the games. Some of them were dropped or changed, but some of those dropped concepts can still be found in the game's programming code.
{{move|Development leftovers of Pokémon FireRed and LeafGreen}}
{{Incomplete|article}}
{{game|FireRed and LeafGreen|s}}, as remakes of {{game|Red and Green|s}}, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other [[core series]] games.


==Locations==
==Pre-release==
More routes were planned for the [[Sevii Islands]]. However, each one of these routes that are still programmed in {{2v2|FireRed|LeafGreen}} is called '''Sevii Isle''' (Japanese: '''ななしま''' ''Nanashima''), suggesting that they are islands instead of routes. Their Japanese name spells the word ''nana'' in hiragana (なな) as opposed to the katakana (ナナ) used for the Sevii Islands. Nonetheless, their Japanese name is the same as the Japanese name of the Sevii Islands, as the Japanese word {{tt||しま}} ''shima'' can translate to either ''island'' or ''isle''.
[[File:Pre-release FRLG battle Dengeki.jpg|thumb|240px|The pre-release screenshot from Dengeki Online]]
[[File:MaleVsFemale NPC font FRLG JP.png|thumb|left|240px|The text distinction in the final versions. Note the common word, ポケモン (Pokémon)]]
Early sprites for {{p|Bulbasaur}} and {{p|Charmander}} were seen in a pre-release screenshot published by Dengeki Online.<ref>[http://dengekionline.com/data/news/2003/9/13/ddc45c31a5c8d1e2b434336730292ffc.html 『ポケモン赤・緑』がGBAで甦る!『ファイアレッド』『リーフグリーン』発売決定 - 電撃オンライン] ([https://web.archive.org/web/20071012031840/http://www.dengekionline.com/data/news/2003/9/13/ddc45c31a5c8d1e2b434336730292ffc.html earliest archived copy])</ref>


The Sevii Isles found in the programming code of the games are Sevii Isles 6-9 and Sevii Isles 22-24. [[Sevii Isles 8 and 9]] have fully coded map data, implying that they were scrapped very late during development.
[[File:Oak intro FRLG.jpg|240px|thumb|Early Oak]]
A different sprite for [[Professor Oak]] that would have been used in the New Game tutorial of the games was seen in a Japanese commercial. This commercial also shows the color-based text distinction for male and female [[NPC]]s that the localizations would adopt. It was used in the Japanese versions, but only for the "Continue" option on the title screen (this was kept in the localizations). For NPC quotes, the Japanese games use two fonts instead: male NPCs have quotes displayed in a computer-style font, while female NPCs have them displayed in a font similar to handwriting.


A [[mixing records|records room]] like that in the [[Hoenn]] games has also been found, but cannot be accessed without [[cheating]] or modifying the programming code.
{{YouTubeEmbed|z8-kiUaG49o|channel/UCrfRX1SX7jYVMZHtx8aahaw|name=Japancommercials4u2|FireRed|LeafGreen}}


A map of the interior of an unused house in {{rt|19|Kanto|Routes 19}} and {{rt|23|Kanto|23}} has been found. It is programmed in on both routes and the usage for them is unknown. However, it is possible that the one in Route 19 is related to an originally planned comeback of the [[Pikachu's Beach]] minigame from {{v2|Yellow}}, where its related '''Summer Beach House''' (Japanese: '''{{tt|うみのいえ|Umi no Ie}}''' ''Sea House'') is located.
==Post-release==
===Locations===
====Sevii Isles====
More routes were planned for the [[Sevii Islands]]. However, each one of these routes that are still programmed in on {{game|FireRed and LeafGreen|s}} is called Sevii Isle (Japanese: ななしま ''Nanashima''), suggesting that they are islands instead of routes. Their Japanese name is shared with that of the Sevii Islands, with the only difference being that the Sevii Isles use {{wp|hiragana}} as opposed to the Sevii Islands' usage of {{wp|katakana}}.


{| align="center" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
Counting from the "first" route in the Sevii Islands, [[Kindle Road]], and going down numbers the Sevii Island routes into the same order reflected by the Sevii Isles, suggesting that the routes of the Sevii Islands were originally intended to be numbered in this way.
|- align=center
 
|style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color light}}; width:80px"|
The [[List of locations by index number in Generation III|location name data]] programmed in for the Sevii Isles is:
[[File:Sevii Isle 8 FRLG.png|320px]]
* Sevii Isle 6 (Japanese: 6ばん ななしま ''Nanashima 6'')
|style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color light}}; width:80px"|
* Sevii Isle 7 (Japanese: 7ばん ななしま ''Nanashima 7'')
[[File:Sevii Isle 9 FRLG.png|128px]]
* Sevii Isle 8 (Japanese: 8ばん ななしま ''Nanashima 8'')
|style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color light}}; width:80px"|
* Sevii Isle 9 (Japanese: 9ばん ななしま ''Nanashima 9'')
[[File:Records Room FRLG Beta.png]]
* Sevii Isle 22 (Japanese: 22ばん ななしま ''Nanashima 22'')
|style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color light}}; width:80px"|
* Sevii Isle 23 (Japanese: 23ばん ななしま ''Nanashima 23'')
[[File:Routes19and23 UnusedHouseInterior.png]]
* Sevii Isle 24 (Japanese: 24ばん ななしま ''Nanashima 24'')
|- align=center style="font-size: 80%;"
 
| {{colorlink|Sevii Isles 8 and 9|000|Sevii Isle 8}}
Sevii Isles 6 and 7 have map data consisting of only a single tile. Sevii Isle 6 has a tile that can be surfed on, while Sevii Isle 7 has only a tile that cannot be walked or surfed on. Sevii Isles 8 and 9 have fully programmed map data, implying that they were scrapped very late during development. The music theme that plays on all four is ナナシマ ''[[Pokémon FireRed & Pokémon LeafGreen: Super Music Collection|Sevii Islands]]'' if the {{player}} enters them by land.
| {{colorlink|Sevii Isles 8 and 9|000|Sevii Isle 9}}
 
| The unused {{colorlink|Mixing records|000|records room}}
If the [[Town Map]] is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near {{OBP|Four Island|town}}. Additionally, their index numbers are located after [[Three Isle Port]] and before [[Resort Gorgeous]]. This may mean that they were originally routes on [[Four Island]].
| The unused house interior in <br>{{colorlink|Kanto Route 19|000|Routes 19}} and {{colorlink|Kanto Route 23|000|23}}
 
|}
No [[wild Pokémon]] are programmed into these areas by default. No index pointers lead to them by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.
{{-}}
 
Sevii Isles 22, 23, and 24 have their location name data placed between the [[Tanoby Ruins]] and [[Navel Rock]]. If a map is given the header of Sevii Isle 22, 23, or 24, the player's location will display as if they were near the [[Tanoby Ruins]]. Additionally, the [[#Other locations|unused maps]] with pointers $0033560C, $00336170, and $00337814 in the English version ($0033560C, $00336170, and $00337814 in the Japanese version) are stored immediately after the Tanoby Ruins as well, which may mean that those maps were originally intended for use as Sevii Isles 22, 23, and 24.
 
<gallery>
Sevii Isle 8 FRLG.png|Sevii Isle 8
Sevii Isle 9 FRLG.png|Sevii Isle 9
FRLG Unused Map CL258.png|Possibly Sevii Isle 22
FRLG Unused Map CL259.png|Possibly Sevii Isle 23
FRLG Unused Map CL260.png|Possibly Sevii Isle 24
Sevii Islands Sevii Isle 6 Map.png|Sevii Isle 6 in the [[Town Map]]
Sevii Islands Sevii Isle 7 Map.png|Sevii Isle 7 in the [[Town Map]]
Sevii Islands Sevii Isle 8 Map.png|Sevii Isle 8 in the [[Town Map]]
Sevii Islands Sevii Isle 9 Map.png|Sevii Isle 9 in the [[Town Map]]
Sevii Islands Sevii Isle 22 Map.png|Sevii Isle 22 in the [[Town Map]]
Sevii Islands Sevii Isle 23 Map.png|Sevii Isle 23 in the [[Town Map]]
Sevii Islands Sevii Isle 24 Map.png|Sevii Isle 24 in the [[Town Map]]
</gallery>
 
====Other locations====
The following maps are also unused:
* {{DL|Record mixing|Generation III|Record Corner}}
* a house interior found in the data of {{rt|6|Kanto|Routes 6}}, {{rtn|19|Kanto}}, and {{rtn|23|Kanto}} with no events or warps
* duplicates of [[Celadon]] Hotel and restaurant
* the copy for the main room without boxes blocking access to the second room and the second room itself of the Mystery {{pkmn|Trainer}} house in {{OBP|Seven Island|town}} (the [[e-Reader]] cards for use with {{DL|Mystery Gift|Generation III|Mystery Gift}} in Japanese versions are for the [[Trainer Tower]])
 
<gallery>
File:Record Corner RSE FRLG.png|Record Corner
File:Unused house interior FRLG.png|Unused house interior
File:Unused Celadon Hotel FRLG duplicate.png|Celadon Hotel
File:Unused Celadon restaurant FRLG duplicate.png|Restaurant in Celadon City
File:Unused Mystery Trainer house unblocked main room FRLG.png|Mystery Trainer house room
</gallery>
 
Leftover copies from {{game|Ruby and Sapphire|s}} of certain [[Hoenn]] locations using broken tilesets are also present in the ROM.


===Other locations===
<gallery>
{{incomplete|section|Which maps are actually unused as opposed to being hidden and used internally by the games during regular gameplay?}}
File:Unused Hoenn Safari Zone Area 1 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 1
There are also other unused maps in the programming of {{2v2|FireRed|LeafGreen}}. Only few of them are complete and there are some that appear to be alternate versions of the maps in the final release. However, their purpose is unknown.
File:Unused Hoenn Safari Zone Area 2 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 2
File:Unused Hoenn Safari Zone Area 4 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 4
File:Unused Hoenn Battle Tower FRLG.png|{{Gdis|Battle Tower|III|Hoenn's Battle Tower}}
File:Unused SS Tidal hall FRLG.png|[[S.S. Tidal]]'s hall
File:Unused SS Tidal basement FRLG.png|[[S.S. Tidal]]'s basement
File:Unused SS Tidal cabins FRLG.png|[[S.S. Tidal]]'s cabins
File:Unused Hoenn Hall of Fame FRLG.png|Hoenn's Hall of Fame
</gallery>


In addition to these maps, 18 more have been found. However, 17 of them don't have defined data and the other has an invalid pointer to it.
The maps below appear to be related to other maps.


{| align="center" style="background: #{{firered color dark}}; {{roundy|5px}}; border: 2px solid #{{firered color}}"
{| class="roundy" style="margin:auto; background: #{{firered color dark}}; border: 3px solid #{{firered color}}"
|- align="center" style="background:#{{firered color}}; color:#FFF"
|-
! style="{{roundytl|5px}}" | Map
! style="background:#{{firered color}}; color:#fff; {{roundytl|5px}}" | Map
! style="{{roundytr|5px}}" | Notes
! style="background:#{{firered color}}; color:#fff; {{roundytr|5px}}" | Notes
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL04.png]]
! [[File:FRLG Unused Map CL258.png|150px]]
| Japanese map offset: '''$002994F8'''<br>English map offset: '''$002D5448'''
| Japanese map offset: '''$002F96BC'''<br>English map offset: '''$0033560C'''<br/><br>Looks similar to [[#Sevii Isles|Sevii Isle 9]].<br>Possibly [[#Sevii Isles|Sevii Isle 22]]. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM).
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL14.png]]
! [[File:FRLG Unused Map CL259.png|500px]]
| Japanese map offset: '''$0029A144'''<br>English map offset: '''$002D6094'''
| Japanese map offset: '''$002FA220'''<br>English map offset: '''$00336170'''<br/><br>Looks similar to [[#Sevii Isles|Sevii Isle 8]].<br>Possibly [[#Sevii Isles|Sevii Isle 23]]. The map has the same dimensions as the [[Tanoby Ruins]].
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL16.png]]
! [[File:FRLG Unused Map CL260.png|150px]]
| Japanese map offset: '''$0029A444'''<br>English map offset: '''$002D6394'''
| Japanese map offset: '''$002FB8C4'''<br>English map offset: '''$00337814'''<br/><br>Looks similar to [[#Sevii Isles|Sevii Isle 9]].<br>Possibly [[#Sevii Isles|Sevii Isle 24]]. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM).
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL18.png]]
! [[File:FRLG Unused Map CL261.png|384px]]
| Japanese map offset: '''$0029A650'''<br>English map offset: '''$002D65A0'''
| Japanese map offset: '''$002FC428'''<br>English map offset: '''$00338378'''<br/><br>Appears to be an earlier version of the area where [[Trainer Tower]] is located at on [[Seven Island]].
|- style="background: #fff"
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL19.png]]
 
| Japanese map offset: '''$0029A728'''<br>English map offset: '''$002D6678'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL32.png]]
| Japanese map offset: '''$0029B5D8'''<br>English map offset: '''$002D7528'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL33.png]]
| Japanese map offset: '''$0029B6C4'''<br>English map offset: '''$002D7614'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL35.png]]
| Japanese map offset: '''$0029BD18'''<br>English map offset: '''$002D7C68'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL46.png]]
| Japanese map offset: '''$0029C780'''<br>English map offset: '''$002D86D0'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL52.png|320px]]
| Japanese map offset: '''$0029CF54'''<br>English map offset: '''$002D8EA4'''<br><br>Appears to be a portion of {{safari|Hoenn|Hoenn's Safari Zone}} with a corrupted tileset.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL53.png|320px]]
| Japanese map offset: '''$0029DBF8'''<br>English map offset: '''$002D9B48'''<br><br>Appears to be a portion of {{safari|Hoenn|Hoenn's Safari Zone}} with a corrupted tileset.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL54.png|320px]]
| Japanese map offset: '''$0029E89C'''<br>English map offset: '''$002DA7EC'''<br><br>Appears to be a portion of {{safari|Hoenn|Hoenn's Safari Zone}} with a corrupted tileset.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL55.png]]
| Japanese map offset: '''$0029F540'''<br>English map offset: '''$002DB490'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL57.png|309px]]
| Japanese map offset: '''$0029F5C4'''<br>English map offset: '''$002DB514'''<br><br>Appears to be {{ho|Battle Tower|Hoenn's Battle Tower}} with a corrupted tileset.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL62.png]]
| Japanese map offset: '''$0029FCB4'''<br>English map offset: '''$002DBC04'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL63.png]]
| Japanese map offset: '''$0029FEAC'''<br>English map offset: '''$002DBDFC'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL64.png|384px]]
| Japanese map offset: '''$002A008C'''<br>English map offset: '''$002DBFDC'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL65.png]]
| Japanese map offset: '''$002A05C0'''<br>English map offset: '''$002DC510'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL66.png]]
| Japanese map offset: '''$002A06C0'''<br>English map offset: '''$002DC630'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL67.png]]
| Japanese map offset: '''$002A0800'''<br>English map offset: '''$002DC750'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL68.png]]
| Japanese map offset: '''$002A0920'''<br>English map offset: '''$002DC870'''<br><br>Appears to be [[Hall of Fame|Hoenn's Hall of Fame]] with a corrupted tileset.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL69.png]]
| Japanese map offset: '''$002A0B44'''<br>English map offset: '''$002DCA94'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL70.png]]
| Japanese map offset: '''$002A0C18'''<br>English map offset: '''$002DCB68'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL71.png]]
| Japanese map offset: '''$002A0D14'''<br>English map offset: '''$002DCC64'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL72.png]]
| Japanese map offset: '''$002A0DA8'''<br>English map offset: '''$002DCCF8'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL73.png]]
| Japanese map offset: '''$002A0E3C'''<br>English map offset: '''$002DCD8C'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL74.png]]
| Japanese map offset: '''$002A0ED0'''<br>English map offset: '''$002DCE20'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL75.png]]
| Japanese map offset: '''$002A0FD4'''<br>English map offset: '''$002DCF24'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL77.png]]
| Japanese map offset: '''$002A10D8'''<br>English map offset: '''$002DD028'''
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL258.png|150px]]
| Japanese map offset: '''$002F96BC'''<br>English map offset: '''$0033560C'''<br><br>Looks similar to [[Sevii Isles 8 and 9|Sevii Isle 9]].<br>Seems to be the eastern half of the map with offset {{tt|$002FB8C4|Japanese}} / {{tt|$00337814|English}}.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL259.png|500px]]
| Japanese map offset: '''$002FA220'''<br>English map offset: '''$00336170'''<br><br>Looks similar to [[Sevii Isles 8 and 9|Sevii Isle 8]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL260.png|150px]]
| Japanese map offset: '''$002FB8C4'''<br>English map offset: '''$00337814'''<br><br>Looks similar to [[Sevii Isles 8 and 9|Sevii Isle 9]].<br>Seems to be the western half of the map with offset {{tt|$002F96BC|Japanese}} / {{tt|$0033560C|English}}.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL261.png|384px]]
| Japanese map offset: '''$002FC428'''<br>English map offset: '''$00338378'''<br><br>Appears to be an earlier version of the area where [[Trainer Tower]] is located at in [[Quest Island]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL264.png]]
| Japanese map offset: '''$002FCB34'''<br>English map offset: '''$00338A84'''<br><br>Possible alternate interior of the residental house in [[Seven Island (town)|Seven Island]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL267.png]]
| Japanese map offset: '''$002FCDF4'''<br>English map offset: '''$00338D44'''<br><br>Duplicate of the restaurant in [[Celadon City]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL268.png]]
| Japanese map offset: '''$002FCF64'''<br>English map offset: '''$00338EB4'''<br><br>Duplicate of [[Celadon City#Celadon Hotel|Celadon Hotel]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL278.png|384px]]
| Japanese map offset: '''$002FF07C'''<br>English map offset: '''$0033AFCC'''<br><br>Unfinished B3F of [[Seafoam Islands]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL279.png|384px]]
| Japanese map offset: '''$002FF7C0'''<br>English map offset: '''$0033B710'''<br><br>Unfinished B4F of [[Seafoam Islands]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL319.png]]
| Japanese map offset: '''$003092CC'''<br>English map offset: '''$0034521C'''<br><br>Duplicate of [[Three Isle Path]] when completed.
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL366.png]]
| Japanese map offset: '''$0030FA78'''<br>English map offset: '''$0034B9C8'''<br><br>Alternate 1F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL367.png]]
| Japanese map offset: '''$0030FD00'''<br>English map offset: '''$0034BC50'''<br><br>Alternate 2F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL368.png]]
| Japanese map offset: '''$0030FF88'''<br>English map offset: '''$0034BED8'''<br><br>Alternate 3F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL369.png]]
| Japanese map offset: '''$00310210'''<br>English map offset: '''$0034C160'''<br><br>Alternate 4F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL370.png]]
| Japanese map offset: '''$00310498'''<br>English map offset: '''$0034C3E8'''<br><br>Alternate 5F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL371.png]]
| Japanese map offset: '''$00310720'''<br>English map offset: '''$0034C670'''<br><br>Alternate 6F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL372.png]]
| Japanese map offset: '''$003109A8'''<br>English map offset: '''$0034C8F8'''<br><br>Alternate 7F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL373.png]]
| Japanese map offset: '''$00310C30'''<br>English map offset: '''$0034CB80'''<br><br>Alternate 8F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL374.png]]
| Japanese map offset: '''$00310EB8'''<br>English map offset: '''$0034CE08'''<br><br>Another alternate 1F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL375.png]]
| Japanese map offset: '''$00311140'''<br>English map offset: '''$0034D090'''<br><br>Another alternate 2F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL376.png]]
| Japanese map offset: '''$003113C8'''<br>English map offset: '''$0034D318'''<br><br>Another alternate 3F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL377.png]]
| Japanese map offset: '''$00311650'''<br>English map offset: '''$0034D5A0'''<br><br>Another alternate 4F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL378.png]]
| Japanese map offset: '''$003118D8'''<br>English map offset: '''$0034D828'''<br><br>Another alternate 5F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL379.png]]
| Japanese map offset: '''$00311B60'''<br>English map offset: '''$0034DAB0'''<br><br>Another alternate 6F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL380.png]]
| Japanese map offset: '''$00311DE8'''<br>English map offset: '''$0034DD38'''<br><br>Another alternate 7F of [[Trainer Tower]].
|- style="background: #fff"
| align=center | [[File:FRLG Unused Map CL381.png]]
| Japanese map offset: '''$00312070'''<br>English map offset: '''$0034DFC0'''<br><br>Another alternate 8F of [[Trainer Tower]].
|}
|}
{{-}}


==Items==
===Items===
[[Key items]] exclusive to {{2v2|Ruby|Sapphire}} (and also {{v2|Emerald}}, although it was released '''after''' {{2v2|FireRed|LeafGreen}}) are found within the programming code, complete with item sprites and in-[[Bag]] descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are obtainable only by cheating or modification of the programming code. For the most part, they have no use, though the {{DL|Bicycle|Mach Bike}} and {{DL|Bicycle|Acro Bike}} will act the same as the normal [[Bicycle]] obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering {{rt|17|Kanto|Cycling Road}}.
[[Key Item]]s exclusive to {{game|Ruby and Sapphire|s}} (and also {{game|Emerald}}) are found within the internal data, complete with item sprites and [[Bag]] descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are only obtainable by cheating or modification of the saved game data. For the most part, they have no use, though the {{DL|Bicycle|Mach Bike}} and {{DL|Bicycle|Acro Bike}} will act the same as the normal [[Bicycle]] obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering {{rt|17|Kanto|Cycling Road}}.


[[HM08]], unobtainable except by cheating and containing {{m|Dive}} like in the [[Hoenn]] games, can be taught '''and deleted''' freely, making its use almost the same as a normal [[TM]].
[[HM08]], unobtainable except by cheating and containing {{m|Dive}} like in Ruby, Sapphire, and Emerald, can be taught and deleted freely, making its use almost the same as a normal [[TM]].


==Text==
===Music===
In the localized releases of {{2v2|FireRed|LeafGreen}}, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black. However, in pre-release footage shown on a Japanese commercial for the games, titled '''''Pocket Monsters: Firered & Leafgreen''''' (Japanese: '''{{tt|ポケットモンスター ファイアレッド・リーフグリーン|Poketto Monsutā Faiareddo Rīfugurīn}}'''), and [http://web.archive.org/web/20100525213220/http://www.nintendo.co.jp/n08/bprj/pokemon.wmv previously available] on the [http://web.archive.org/web/20100525213220/http://www.nintendo.co.jp/n08/bprj/ Nintendo of Japan page] for the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. This different coloration for the dialogue text can been observed at the 34 second instant of the video.
Audio track with index number 0x0119 in the ROM plays an unused version of [[Pokémon FireRed & Pokémon LeafGreen: Super Music Collection|''Pokémon Healed'']] which is a chiptune-like rearrangement of the regular theme used by the games, and that also resembles the original theme from {{game|Red and Green|s}}. This may hint at a planned earlier implementation of a feature like [[GB Sounds]].


==Sprites==
===Sprites===
[[File:Oak.jpg|right|thumb|An earlier version of the sprite for [[Professor Oak]] used in the introduction scene of the games.]]
Unused overworld sprites of {{p|Mew}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Celebi}}, and {{p|Deoxys}}'s [[List of Pokémon with form differences#Deoxys|Attack and Defense Formes]] have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for {{pkmn2|event}}s. Many of the trainer class sprites were carried over from Pokémon Ruby and Sapphire but go unused as well. While no TMs in Generation III were of the {{type|Bug}}, a TM disc sprite does exist for the Bug-type. It was yellow, but different in color from the {{type|Electric}} and {{type|Ground}} TM sprites.


There is an earlier version of the sprite for [[Professor Oak]] that would have been used in the introductory part of the games. It was seen in the aforementioned Japanese commercial, which was uploaded to YouTube by user Japancommercials4U2 ([https://www.youtube.com/watch?v=z8-kiUaG49o link]).
{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}}"
 
|-
Unused overworld sprites of {{p|Mew}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Celebi}} and {{p|Deoxys}}' [[Form differences#Deoxys|Attack and Defense Formes]] have also been discovered in the programming code. Their use is not known but it is possible that they might have been planned for {{pkmn2|event}}s.
 
{| align="center" style="{{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}};"
|- align=center
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:151 FRLG OD.png]]
[[File:151 FRLG OD.png]]
Line 230: Line 122:
[[File:244 III OD.png]]
[[File:244 III OD.png]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:245 III OD.png‎]]
[[File:245 III OD.png]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:251 III OD.png‎]]
[[File:251 III OD.png]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:386 FRLG Attack OD.png‎]]
[[File:386 FRLG Attack OD.png]]
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"|
[[File:386 FRLG Defense OD.png‎]]
[[File:386 FRLG Defense OD.png]]
|- align=center style="font-size: 80%;"
|style="{{roundy|20px}} border: 2px solid #{{bug color dark}}; background: #{{bug color light}}; width:80px"|
[[File:TM Bug Sprite FRLG.png]]
|-
| Unused Mew overworld sprite
| Unused Mew overworld sprite
| Unused Raikou overworld sprite
| Unused Raikou overworld sprite
Line 245: Line 139:
| Unused Deoxys Attack Forme overworld sprite
| Unused Deoxys Attack Forme overworld sprite
| Unused Deoxys Defense Forme overworld sprite
| Unused Deoxys Defense Forme overworld sprite
| Unused Bug-type TM sprite
|}
|}
{{-}}
==Leftover weather effects==
The same weather effects from {{2v2|Ruby|Sapphire}} (and, by extension, {{v2|Emerald}}) are present in the programming code of {{2v2|FireRed|LeafGreen}} and are listed below. Except for the "cloudy weather" and "steady mist" weather effects, all others are unused. Attempting to use the flashing [[Weather conditions#Intense sunlight|intense sunlight]] weather effect causes the games to output a black screen if used on a map.


{| align="center" style="background: #{{firered color dark}}; {{roundy|5px}}; border: 2px solid #{{firered color}}"
===Weather===
|- align="center" style="background:#{{firered color}}; color:#FFF"
[[File:Four Snowflakes unused FRLG.png|thumb|240px|Four snowflakes falling. Also unused in Ruby, Sapphire, and Emerald.]]
! style="{{roundytl|5px}}" | Weather effect
The overworld [[weather]] effects are carried over from {{game|Ruby and Sapphire|s}} but only a few are used. Like its predecessors, {{game|FireRed and LeafGreen|s}} don't use the "four snowflakes falling" effect.
! style="{{roundytr|5px}}" | Description
{{clear}}
|- style="background: #fff"
 
| align=center | [[File:FRLG SunnyWeatherWithCloudsInWaterUnused.png]]
==Regional differences==
| Normal weather with clouds in water.
===Name Entry screen===
|- style="background: #fff"
In the Japanese versions of Pokémon FireRed and LeafGreen, only five characters from the hiragana, katakana, and alphabet tables can be entered. In the international versions, the character limit is raised to seven characters and instead uses uppercase, lowercase, and symbol tables.
| align=center | [[File:FRLG RainUnused.png]]
 
| Rain
===Save data deletion===
|- style="background: #fff"
In the Japanese versions, the screen that appears after the player presses '''↑ + SELECT + B''' is teal in FireRed and blue in LeafGreen. In the localizations, the screen in both versions is bright green.
| align=center | [[File:FRLG ThreeSnowflakesFallingUnused.png]]
 
| Three snowflakes falling.<br>This weather effect is also unused in {{3v2|Ruby|Sapphire|Emerald}}.
===Bedroom===
|- style="background: #fff"
In the Japanese versions, the player character has a Famicom in their bedroom while in the international releases they instead have a front-loader NES. The text is also updated to reflect this change in consoles being displayed.
| align=center | [[File:FRLG RainWithThunderstormUnused.png]]
 
| Rain with thunderstorm.
===Battles===
|- style="background: #fff"
In the Japanese versions, the "Lv" is reminiscent of how the text is displayed in Pokémon Red and Green. In the international versions, the "Lv" font is moved to the right due to character names taking up more space in that area. The "♂" and "♀" were also slightly changed as well.
| align=center | [[File:FRLG SteadySnowingUnused.png]]
 
| Volcanic ash.
===Text===
|- style="background: #fff"
The Japanese versions of the game only use blue or pink text at the title screen, the international version also does this as well.
| align=center | [[File:FRLG SandstormUnused.png]]
 
| Sandstorm
In the Japanese versions, the male NPCs use a more of a computer style font, whereas female NPCs have a style closer to hand-drawn for font.
|- style="background: #fff"
 
| align=center | [[File:FRLG MistFromTopRightCornerUnused.png]]
In the international versions; the blue or pink text is also used when talking to male or female NPCs respectively. In early screenshots of the Japanese versions, the colored text for NPCs was used but was later dropped at some point in development.
| Mist from top-right corner.
 
|- style="background: #fff"
===Poké Mart and Poké Center signs===
| align=center | [[File:FRLG DenseBrightMistUnused.png]]
The signs on the front of the Poké Mart and Poké Center vary from region to region. In the Japanese and English versions, the Poké Center displays ''P.C.''. In the French, Spanish, German, and Italian versions, the Poké Center instead displays ''Poke'' on the front of the Poké Center. In the Japanese, French, and Spanish versions, the Poké Mart displays ''Shop''. In the English, German, and Italian versions, it displays ''Mart''.
| Dense bright mist.
 
|- style="background: #fff"
===Trainer Tower===
| align=center | [[File:FRLG HeavyRainWithThunderstormUnused.png]]
In the original Japanese releases of Pokémon FireRed and LeafGreen, Trainer Tower serves as a facility compatible with the [[e-Reader]], in which cards from the [[Pokémon Battle e FireRed & LeafGreen]] set can be used to modify the Trainers the player can battle, as well as the prizes they can earn. The default layout of Trainer Tower in the Japanese versions has four floors with the same Trainers on each floor for each playthrough. Scanning cards can increase this to a maximum of eight floors with multiple combinations of opponents. The standard eight-floor layout and different battle types as featured in the localizations incorporate the majority of the Trainers from these cards.
| Heavy rain with thunderstorm.
 
|- style="background: #fff"
In the international releases since the [[e-Reader]] cards were not released, most of the trainers from the Pokémon Battle e FireRed & LeafGreen e-Reader card sets are unlocked by default instead.
| align=center | [[File:FRLG UnderwaterMistUnused.png]]
 
| Underwater mist with bubbles.
===Seven Island house===
|}
In the Japanese version, an old lady runs a wireless battle house for battles when special data is transmitted through [[Mystery Gift]]. The old lady is eager to watch battles in order to reminisce about her past, much like the old man in [[Mossdeep City]] in [[Hoenn]]. This feature was removed in the international versions and the room is instead blocked by a few boxes.
 
===Nugget Bridge Rocket Grunt glitch===
If the player loses to the {{tc|Team Rocket Grunt}} at the end of {{rt|24|Kanto|Nugget Bridge}}, the player has a chance to battle him again, unlike in the [[Generation I]] games. Each time he is rebattled, he will give the player a [[Nugget]], so one can purposely lose to obtain Nuggets repeatedly. This is caused by an unset flag before the battle begins, making the script endlessly repeat itself.
 
This bug only works in the Japanese and English versions as it was fixed in the European localizations.
 
{{YouTubeEmbed|nPMvNJWmeGA|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Gold}}
 
==References==
{{reflist}}


{{beta|FireRed|LeafGreen}}<br>
{{beta|FireRed|LeafGreen}}
{{Project Games notice}}
{{Project Games notice}}
[[Category:Pokémon meta]]
[[Category:Games]]


[[de:Pokémon Feuerrot und Blattgrün (Beta-Version)]]
[[de:Pokémon Feuerrot und Blattgrün (Vorabversion)]]
[[it:Pokémon Rosso Fuoco e Verde Foglia beta]]
[[it:Pokémon Rosso Fuoco e Verde Foglia beta]]
[[ja:9ばん ななしま]]

Latest revision as of 12:29, 17 September 2024

018Pidgeot.png It has been suggested that this article be moved to Development leftovers of Pokémon FireRed and LeafGreen.
Please discuss whether or not to move it on its talk page.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Pokémon FireRed and LeafGreen, as remakes of Pokémon Red and Green, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other core series games.

Pre-release

The pre-release screenshot from Dengeki Online
The text distinction in the final versions. Note the common word, ポケモン (Pokémon)

Early sprites for Bulbasaur and Charmander were seen in a pre-release screenshot published by Dengeki Online.[1]

Early Oak

A different sprite for Professor Oak that would have been used in the New Game tutorial of the games was seen in a Japanese commercial. This commercial also shows the color-based text distinction for male and female NPCs that the localizations would adopt. It was used in the Japanese versions, but only for the "Continue" option on the title screen (this was kept in the localizations). For NPC quotes, the Japanese games use two fonts instead: male NPCs have quotes displayed in a computer-style font, while female NPCs have them displayed in a font similar to handwriting.


By Japancommercials4u2


Post-release

Locations

Sevii Isles

More routes were planned for the Sevii Islands. However, each one of these routes that are still programmed in on Pokémon FireRed and LeafGreen is called Sevii Isle (Japanese: ななしま Nanashima), suggesting that they are islands instead of routes. Their Japanese name is shared with that of the Sevii Islands, with the only difference being that the Sevii Isles use hiragana as opposed to the Sevii Islands' usage of katakana.

Counting from the "first" route in the Sevii Islands, Kindle Road, and going down numbers the Sevii Island routes into the same order reflected by the Sevii Isles, suggesting that the routes of the Sevii Islands were originally intended to be numbered in this way.

The location name data programmed in for the Sevii Isles is:

  • Sevii Isle 6 (Japanese: 6ばん ななしま Nanashima 6)
  • Sevii Isle 7 (Japanese: 7ばん ななしま Nanashima 7)
  • Sevii Isle 8 (Japanese: 8ばん ななしま Nanashima 8)
  • Sevii Isle 9 (Japanese: 9ばん ななしま Nanashima 9)
  • Sevii Isle 22 (Japanese: 22ばん ななしま Nanashima 22)
  • Sevii Isle 23 (Japanese: 23ばん ななしま Nanashima 23)
  • Sevii Isle 24 (Japanese: 24ばん ななしま Nanashima 24)

Sevii Isles 6 and 7 have map data consisting of only a single tile. Sevii Isle 6 has a tile that can be surfed on, while Sevii Isle 7 has only a tile that cannot be walked or surfed on. Sevii Isles 8 and 9 have fully programmed map data, implying that they were scrapped very late during development. The music theme that plays on all four is ナナシマ Sevii Islands if the player enters them by land.

If the Town Map is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near Four Island. Additionally, their index numbers are located after Three Isle Port and before Resort Gorgeous. This may mean that they were originally routes on Four Island.

No wild Pokémon are programmed into these areas by default. No index pointers lead to them by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.

Sevii Isles 22, 23, and 24 have their location name data placed between the Tanoby Ruins and Navel Rock. If a map is given the header of Sevii Isle 22, 23, or 24, the player's location will display as if they were near the Tanoby Ruins. Additionally, the unused maps with pointers $0033560C, $00336170, and $00337814 in the English version ($0033560C, $00336170, and $00337814 in the Japanese version) are stored immediately after the Tanoby Ruins as well, which may mean that those maps were originally intended for use as Sevii Isles 22, 23, and 24.

Other locations

The following maps are also unused:

Leftover copies from Pokémon Ruby and Sapphire of certain Hoenn locations using broken tilesets are also present in the ROM.

The maps below appear to be related to other maps.

Map Notes
FRLG Unused Map CL258.png Japanese map offset: $002F96BC
English map offset: $0033560C

Looks similar to Sevii Isle 9.
Possibly Sevii Isle 22. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM).
FRLG Unused Map CL259.png Japanese map offset: $002FA220
English map offset: $00336170

Looks similar to Sevii Isle 8.
Possibly Sevii Isle 23. The map has the same dimensions as the Tanoby Ruins.
FRLG Unused Map CL260.png Japanese map offset: $002FB8C4
English map offset: $00337814

Looks similar to Sevii Isle 9.
Possibly Sevii Isle 24. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM).
FRLG Unused Map CL261.png Japanese map offset: $002FC428
English map offset: $00338378

Appears to be an earlier version of the area where Trainer Tower is located at on Seven Island.

Items

Key Items exclusive to Pokémon Ruby and Sapphire (and also Pokémon Emerald) are found within the internal data, complete with item sprites and Bag descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are only obtainable by cheating or modification of the saved game data. For the most part, they have no use, though the Mach Bike and Acro Bike will act the same as the normal Bicycle obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering Cycling Road.

HM08, unobtainable except by cheating and containing Dive like in Ruby, Sapphire, and Emerald, can be taught and deleted freely, making its use almost the same as a normal TM.

Music

Audio track with index number 0x0119 in the ROM plays an unused version of Pokémon Healed which is a chiptune-like rearrangement of the regular theme used by the games, and that also resembles the original theme from Pokémon Red and Green. This may hint at a planned earlier implementation of a feature like GB Sounds.

Sprites

Unused overworld sprites of Mew, Raikou, Entei, Suicune, Celebi, and Deoxys's Attack and Defense Formes have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for events. Many of the trainer class sprites were carried over from Pokémon Ruby and Sapphire but go unused as well. While no TMs in Generation III were of the Bug-type, a TM disc sprite does exist for the Bug-type. It was yellow, but different in color from the Electric-type and Ground-type TM sprites.

151 FRLG OD.png

243 III OD.png

244 III OD.png

245 III OD.png

251 III OD.png

386 FRLG Attack OD.png

386 FRLG Defense OD.png

TM Bug Sprite FRLG.png

Unused Mew overworld sprite Unused Raikou overworld sprite Unused Entei overworld sprite Unused Suicune overworld sprite Unused Celebi overworld sprite Unused Deoxys Attack Forme overworld sprite Unused Deoxys Defense Forme overworld sprite Unused Bug-type TM sprite

Weather

Four snowflakes falling. Also unused in Ruby, Sapphire, and Emerald.

The overworld weather effects are carried over from Pokémon Ruby and Sapphire but only a few are used. Like its predecessors, Pokémon FireRed and LeafGreen don't use the "four snowflakes falling" effect.

Regional differences

Name Entry screen

In the Japanese versions of Pokémon FireRed and LeafGreen, only five characters from the hiragana, katakana, and alphabet tables can be entered. In the international versions, the character limit is raised to seven characters and instead uses uppercase, lowercase, and symbol tables.

Save data deletion

In the Japanese versions, the screen that appears after the player presses ↑ + SELECT + B is teal in FireRed and blue in LeafGreen. In the localizations, the screen in both versions is bright green.

Bedroom

In the Japanese versions, the player character has a Famicom in their bedroom while in the international releases they instead have a front-loader NES. The text is also updated to reflect this change in consoles being displayed.

Battles

In the Japanese versions, the "Lv" is reminiscent of how the text is displayed in Pokémon Red and Green. In the international versions, the "Lv" font is moved to the right due to character names taking up more space in that area. The "♂" and "♀" were also slightly changed as well.

Text

The Japanese versions of the game only use blue or pink text at the title screen, the international version also does this as well.

In the Japanese versions, the male NPCs use a more of a computer style font, whereas female NPCs have a style closer to hand-drawn for font.

In the international versions; the blue or pink text is also used when talking to male or female NPCs respectively. In early screenshots of the Japanese versions, the colored text for NPCs was used but was later dropped at some point in development.

Poké Mart and Poké Center signs

The signs on the front of the Poké Mart and Poké Center vary from region to region. In the Japanese and English versions, the Poké Center displays P.C.. In the French, Spanish, German, and Italian versions, the Poké Center instead displays Poke on the front of the Poké Center. In the Japanese, French, and Spanish versions, the Poké Mart displays Shop. In the English, German, and Italian versions, it displays Mart.

Trainer Tower

In the original Japanese releases of Pokémon FireRed and LeafGreen, Trainer Tower serves as a facility compatible with the e-Reader, in which cards from the Pokémon Battle e FireRed & LeafGreen set can be used to modify the Trainers the player can battle, as well as the prizes they can earn. The default layout of Trainer Tower in the Japanese versions has four floors with the same Trainers on each floor for each playthrough. Scanning cards can increase this to a maximum of eight floors with multiple combinations of opponents. The standard eight-floor layout and different battle types as featured in the localizations incorporate the majority of the Trainers from these cards.

In the international releases since the e-Reader cards were not released, most of the trainers from the Pokémon Battle e FireRed & LeafGreen e-Reader card sets are unlocked by default instead.

Seven Island house

In the Japanese version, an old lady runs a wireless battle house for battles when special data is transmitted through Mystery Gift. The old lady is eager to watch battles in order to reminisce about her past, much like the old man in Mossdeep City in Hoenn. This feature was removed in the international versions and the room is instead blocked by a few boxes.

Nugget Bridge Rocket Grunt glitch

If the player loses to the Team Rocket Grunt at the end of Nugget Bridge, the player has a chance to battle him again, unlike in the Generation I games. Each time he is rebattled, he will give the player a Nugget, so one can purposely lose to obtain Nuggets repeatedly. This is caused by an unset flag before the battle begins, making the script endlessly repeat itself.

This bug only works in the Japanese and English versions as it was fixed in the European localizations.


By Wooggle Smith


References

Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross
Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.