Pokémon FireRed and LeafGreen beta: Difference between revisions
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{{move|Development leftovers of Pokémon FireRed and LeafGreen}} | |||
{{Incomplete|article}} | {{Incomplete|article}} | ||
{{game|FireRed and LeafGreen|s}}, as remakes of {{game|Red and Green|s}}, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other [[core series]] games. | {{game|FireRed and LeafGreen|s}}, as remakes of {{game|Red and Green|s}}, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other [[core series]] games. | ||
==Pre-release== | ==Pre-release== | ||
[[File:Pre-release FRLG battle Dengeki.jpg|thumb|The pre-release screenshot from Dengeki Online]] | [[File:Pre-release FRLG battle Dengeki.jpg|thumb|240px|The pre-release screenshot from Dengeki Online]] | ||
[[File:MaleVsFemale NPC font FRLG JP.png|thumb|left|240px|The text distinction in the final versions. Note the common word, ポケモン (Pokémon)]] | |||
Early sprites for {{p|Bulbasaur}} and {{p|Charmander}} were seen in a pre-release screenshot published by Dengeki Online.<ref>[http://dengekionline.com/data/news/2003/9/13/ddc45c31a5c8d1e2b434336730292ffc.html 『ポケモン赤・緑』がGBAで甦る!『ファイアレッド』『リーフグリーン』発売決定 - 電撃オンライン] ([https://web.archive.org/web/20071012031840/http://www.dengekionline.com/data/news/2003/9/13/ddc45c31a5c8d1e2b434336730292ffc.html earliest archived copy])</ref> | Early sprites for {{p|Bulbasaur}} and {{p|Charmander}} were seen in a pre-release screenshot published by Dengeki Online.<ref>[http://dengekionline.com/data/news/2003/9/13/ddc45c31a5c8d1e2b434336730292ffc.html 『ポケモン赤・緑』がGBAで甦る!『ファイアレッド』『リーフグリーン』発売決定 - 電撃オンライン] ([https://web.archive.org/web/20071012031840/http://www.dengekionline.com/data/news/2003/9/13/ddc45c31a5c8d1e2b434336730292ffc.html earliest archived copy])</ref> | ||
[[File:Oak intro FRLG.jpg|thumb|Early Oak]] | [[File:Oak intro FRLG.jpg|240px|thumb|Early Oak]] | ||
A different sprite for [[Professor Oak]] that would have been used in the New Game tutorial of the games was seen in a Japanese commercial. This commercial also shows the color-based text distinction for male and female [[NPC]]s that the localizations would adopt | A different sprite for [[Professor Oak]] that would have been used in the New Game tutorial of the games was seen in a Japanese commercial. This commercial also shows the color-based text distinction for male and female [[NPC]]s that the localizations would adopt. It was used in the Japanese versions, but only for the "Continue" option on the title screen (this was kept in the localizations). For NPC quotes, the Japanese games use two fonts instead: male NPCs have quotes displayed in a computer-style font, while female NPCs have them displayed in a font similar to handwriting. | ||
{{YouTubeEmbed|z8-kiUaG49o|channel/UCrfRX1SX7jYVMZHtx8aahaw|name=Japancommercials4u2|FireRed|LeafGreen}} | {{YouTubeEmbed|z8-kiUaG49o|channel/UCrfRX1SX7jYVMZHtx8aahaw|name=Japancommercials4u2|FireRed|LeafGreen}} | ||
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Counting from the "first" route in the Sevii Islands, [[Kindle Road]], and going down numbers the Sevii Island routes into the same order reflected by the Sevii Isles, suggesting that the routes of the Sevii Islands were originally intended to be numbered in this way. | Counting from the "first" route in the Sevii Islands, [[Kindle Road]], and going down numbers the Sevii Island routes into the same order reflected by the Sevii Isles, suggesting that the routes of the Sevii Islands were originally intended to be numbered in this way. | ||
The [[List of locations by index number | The [[List of locations by index number in Generation III|location name data]] programmed in for the Sevii Isles is: | ||
* Sevii Isle 6 (Japanese: 6ばん ななしま ''Nanashima 6'') | * Sevii Isle 6 (Japanese: 6ばん ななしま ''Nanashima 6'') | ||
* Sevii Isle 7 (Japanese: 7ばん ななしま ''Nanashima 7'') | * Sevii Isle 7 (Japanese: 7ばん ななしま ''Nanashima 7'') | ||
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<gallery> | <gallery> | ||
Sevii Isle 8 FRLG.png|Sevii Isle 8 | |||
Sevii Isle 9 FRLG.png|Sevii Isle 9 | |||
FRLG Unused Map CL258.png|Possibly Sevii Isle 22 | |||
FRLG Unused Map CL259.png|Possibly Sevii Isle 23 | |||
FRLG Unused Map CL260.png|Possibly Sevii Isle 24 | |||
Sevii Islands Sevii Isle 6 Map.png|Sevii Isle 6 in the [[Town Map]] | |||
Sevii Islands Sevii Isle 7 Map.png|Sevii Isle 7 in the [[Town Map]] | |||
Sevii Islands Sevii Isle 8 Map.png|Sevii Isle 8 in the [[Town Map]] | |||
Sevii Islands Sevii Isle 9 Map.png|Sevii Isle 9 in the [[Town Map]] | |||
Sevii Islands Sevii Isle 22 Map.png|Sevii Isle 22 in the [[Town Map]] | |||
Sevii Islands Sevii Isle 23 Map.png|Sevii Isle 23 in the [[Town Map]] | |||
Sevii Islands Sevii Isle 24 Map.png|Sevii Isle 24 in the [[Town Map]] | |||
</gallery> | </gallery> | ||
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File:Unused Hoenn Safari Zone Area 2 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 2 | File:Unused Hoenn Safari Zone Area 2 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 2 | ||
File:Unused Hoenn Safari Zone Area 4 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 4 | File:Unused Hoenn Safari Zone Area 4 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 4 | ||
File:Unused Hoenn | File:Unused Hoenn Battle Tower FRLG.png|{{Gdis|Battle Tower|III|Hoenn's Battle Tower}} | ||
File:Unused SS Tidal hall FRLG.png|[[S.S. Tidal]]'s hall | File:Unused SS Tidal hall FRLG.png|[[S.S. Tidal]]'s hall | ||
File:Unused SS Tidal basement FRLG.png|[[S.S. Tidal]]'s basement | File:Unused SS Tidal basement FRLG.png|[[S.S. Tidal]]'s basement | ||
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===Sprites=== | ===Sprites=== | ||
Unused overworld sprites of {{p|Mew}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Celebi}}, and {{p|Deoxys}}'s [[List of Pokémon with form differences#Deoxys|Attack and Defense Formes]] have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for {{pkmn2|event}}s. Many of the trainer class sprites were carried over from Pokémon Ruby and Sapphire but go unused as well. While no TMs in Generation III were of the {{type|Bug}}, a TM disc sprite does exist for the Bug-type. | Unused overworld sprites of {{p|Mew}}, {{p|Raikou}}, {{p|Entei}}, {{p|Suicune}}, {{p|Celebi}}, and {{p|Deoxys}}'s [[List of Pokémon with form differences#Deoxys|Attack and Defense Formes]] have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for {{pkmn2|event}}s. Many of the trainer class sprites were carried over from Pokémon Ruby and Sapphire but go unused as well. While no TMs in Generation III were of the {{type|Bug}}, a TM disc sprite does exist for the Bug-type. It was yellow, but different in color from the {{type|Electric}} and {{type|Ground}} TM sprites. | ||
{| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}}" | {| style="margin:auto; text-align:center; font-size:80%; {{roundy|20px}} border: 2px solid #{{firered color dark}}; background: #{{firered color}}" | ||
Line 120: | Line 122: | ||
[[File:244 III OD.png]] | [[File:244 III OD.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File:245 III OD. | [[File:245 III OD.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File:251 III OD. | [[File:251 III OD.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File:386 FRLG Attack OD. | [[File:386 FRLG Attack OD.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{leafgreen color dark}}; background: #{{leafgreen color light}}; width:80px"| | ||
[[File:386 FRLG Defense OD. | [[File:386 FRLG Defense OD.png]] | ||
|style="{{roundy|20px}} border: 2px solid #{{bug color dark}}; background: #{{bug color light}}; width:80px"| | |style="{{roundy|20px}} border: 2px solid #{{bug color dark}}; background: #{{bug color light}}; width:80px"| | ||
[[File: | [[File:TM Bug Sprite FRLG.png]] | ||
|- | |- | ||
| Unused Mew overworld sprite | | Unused Mew overworld sprite | ||
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===Weather=== | ===Weather=== | ||
[[File: | [[File:Four Snowflakes unused FRLG.png|thumb|240px|Four snowflakes falling. Also unused in Ruby, Sapphire, and Emerald.]] | ||
The overworld [[weather]] effects are carried over from {{game|Ruby and Sapphire|s}} but only a few are used. Like its predecessors, {{game|FireRed and LeafGreen|s}} don't use the "four snowflakes falling" effect. | The overworld [[weather]] effects are carried over from {{game|Ruby and Sapphire|s}} but only a few are used. Like its predecessors, {{game|FireRed and LeafGreen|s}} don't use the "four snowflakes falling" effect. | ||
{{clear}} | {{clear}} | ||
==Regional differences== | |||
===Name Entry screen=== | |||
In the Japanese versions of Pokémon FireRed and LeafGreen, only five characters from the hiragana, katakana, and alphabet tables can be entered. In the international versions, the character limit is raised to seven characters and instead uses uppercase, lowercase, and symbol tables. | |||
===Save data deletion=== | |||
In the Japanese versions, the screen that appears after the player presses '''↑ + SELECT + B''' is teal in FireRed and blue in LeafGreen. In the localizations, the screen in both versions is bright green. | |||
===Bedroom=== | |||
In the Japanese versions, the player character has a Famicom in their bedroom while in the international releases they instead have a front-loader NES. The text is also updated to reflect this change in consoles being displayed. | |||
===Battles=== | |||
In the Japanese versions, the "Lv" is reminiscent of how the text is displayed in Pokémon Red and Green. In the international versions, the "Lv" font is moved to the right due to character names taking up more space in that area. The "♂" and "♀" were also slightly changed as well. | |||
===Text=== | |||
The Japanese versions of the game only use blue or pink text at the title screen, the international version also does this as well. | |||
In the Japanese versions, the male NPCs use a more of a computer style font, whereas female NPCs have a style closer to hand-drawn for font. | |||
In the international versions; the blue or pink text is also used when talking to male or female NPCs respectively. In early screenshots of the Japanese versions, the colored text for NPCs was used but was later dropped at some point in development. | |||
===Poké Mart and Poké Center signs=== | |||
The signs on the front of the Poké Mart and Poké Center vary from region to region. In the Japanese and English versions, the Poké Center displays ''P.C.''. In the French, Spanish, German, and Italian versions, the Poké Center instead displays ''Poke'' on the front of the Poké Center. In the Japanese, French, and Spanish versions, the Poké Mart displays ''Shop''. In the English, German, and Italian versions, it displays ''Mart''. | |||
===Trainer Tower=== | |||
In the original Japanese releases of Pokémon FireRed and LeafGreen, Trainer Tower serves as a facility compatible with the [[e-Reader]], in which cards from the [[Pokémon Battle e FireRed & LeafGreen]] set can be used to modify the Trainers the player can battle, as well as the prizes they can earn. The default layout of Trainer Tower in the Japanese versions has four floors with the same Trainers on each floor for each playthrough. Scanning cards can increase this to a maximum of eight floors with multiple combinations of opponents. The standard eight-floor layout and different battle types as featured in the localizations incorporate the majority of the Trainers from these cards. | |||
In the international releases since the [[e-Reader]] cards were not released, most of the trainers from the Pokémon Battle e FireRed & LeafGreen e-Reader card sets are unlocked by default instead. | |||
===Seven Island house=== | |||
In the Japanese version, an old lady runs a wireless battle house for battles when special data is transmitted through [[Mystery Gift]]. The old lady is eager to watch battles in order to reminisce about her past, much like the old man in [[Mossdeep City]] in [[Hoenn]]. This feature was removed in the international versions and the room is instead blocked by a few boxes. | |||
===Nugget Bridge Rocket Grunt glitch=== | |||
If the player loses to the {{tc|Team Rocket Grunt}} at the end of {{rt|24|Kanto|Nugget Bridge}}, the player has a chance to battle him again, unlike in the [[Generation I]] games. Each time he is rebattled, he will give the player a [[Nugget]], so one can purposely lose to obtain Nuggets repeatedly. This is caused by an unset flag before the battle begins, making the script endlessly repeat itself. | |||
This bug only works in the Japanese and English versions as it was fixed in the European localizations. | |||
{{YouTubeEmbed|nPMvNJWmeGA|channel/UCgA3xOk7QY4MOYhc7EBFe0g|name=Wooggle Smith|Gold}} | |||
==References== | ==References== | ||
{{reflist}} | {{reflist}} | ||
{{beta|FireRed|LeafGreen}} | {{beta|FireRed|LeafGreen}} | ||
{{Project Games notice}} | {{Project Games notice}} | ||
Latest revision as of 12:29, 17 September 2024
It has been suggested that this article be moved to Development leftovers of Pokémon FireRed and LeafGreen. Please discuss whether or not to move it on its talk page. |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Pokémon FireRed and LeafGreen, as remakes of Pokémon Red and Green, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other core series games.
Pre-release
Early sprites for Bulbasaur and Charmander were seen in a pre-release screenshot published by Dengeki Online.[1]
A different sprite for Professor Oak that would have been used in the New Game tutorial of the games was seen in a Japanese commercial. This commercial also shows the color-based text distinction for male and female NPCs that the localizations would adopt. It was used in the Japanese versions, but only for the "Continue" option on the title screen (this was kept in the localizations). For NPC quotes, the Japanese games use two fonts instead: male NPCs have quotes displayed in a computer-style font, while female NPCs have them displayed in a font similar to handwriting.
| |
Post-release
Locations
Sevii Isles
More routes were planned for the Sevii Islands. However, each one of these routes that are still programmed in on Pokémon FireRed and LeafGreen is called Sevii Isle (Japanese: ななしま Nanashima), suggesting that they are islands instead of routes. Their Japanese name is shared with that of the Sevii Islands, with the only difference being that the Sevii Isles use hiragana as opposed to the Sevii Islands' usage of katakana.
Counting from the "first" route in the Sevii Islands, Kindle Road, and going down numbers the Sevii Island routes into the same order reflected by the Sevii Isles, suggesting that the routes of the Sevii Islands were originally intended to be numbered in this way.
The location name data programmed in for the Sevii Isles is:
- Sevii Isle 6 (Japanese: 6ばん ななしま Nanashima 6)
- Sevii Isle 7 (Japanese: 7ばん ななしま Nanashima 7)
- Sevii Isle 8 (Japanese: 8ばん ななしま Nanashima 8)
- Sevii Isle 9 (Japanese: 9ばん ななしま Nanashima 9)
- Sevii Isle 22 (Japanese: 22ばん ななしま Nanashima 22)
- Sevii Isle 23 (Japanese: 23ばん ななしま Nanashima 23)
- Sevii Isle 24 (Japanese: 24ばん ななしま Nanashima 24)
Sevii Isles 6 and 7 have map data consisting of only a single tile. Sevii Isle 6 has a tile that can be surfed on, while Sevii Isle 7 has only a tile that cannot be walked or surfed on. Sevii Isles 8 and 9 have fully programmed map data, implying that they were scrapped very late during development. The music theme that plays on all four is ナナシマ Sevii Islands if the player enters them by land.
If the Town Map is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near Four Island. Additionally, their index numbers are located after Three Isle Port and before Resort Gorgeous. This may mean that they were originally routes on Four Island.
No wild Pokémon are programmed into these areas by default. No index pointers lead to them by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.
Sevii Isles 22, 23, and 24 have their location name data placed between the Tanoby Ruins and Navel Rock. If a map is given the header of Sevii Isle 22, 23, or 24, the player's location will display as if they were near the Tanoby Ruins. Additionally, the unused maps with pointers $0033560C, $00336170, and $00337814 in the English version ($0033560C, $00336170, and $00337814 in the Japanese version) are stored immediately after the Tanoby Ruins as well, which may mean that those maps were originally intended for use as Sevii Isles 22, 23, and 24.
Sevii Isle 6 in the Town Map
Sevii Isle 7 in the Town Map
Sevii Isle 8 in the Town Map
Sevii Isle 9 in the Town Map
Sevii Isle 22 in the Town Map
Sevii Isle 23 in the Town Map
Sevii Isle 24 in the Town Map
Other locations
The following maps are also unused:
- Record Corner
- a house interior found in the data of Routes 6, 19, and 23 with no events or warps
- duplicates of Celadon Hotel and restaurant
- the copy for the main room without boxes blocking access to the second room and the second room itself of the Mystery Trainer house in Seven Island (the e-Reader cards for use with Mystery Gift in Japanese versions are for the Trainer Tower)
Leftover copies from Pokémon Ruby and Sapphire of certain Hoenn locations using broken tilesets are also present in the ROM.
Hoenn's Safari Zone Area 1
Hoenn's Safari Zone Area 2
Hoenn's Safari Zone Area 4
S.S. Tidal's hall
S.S. Tidal's basement
S.S. Tidal's cabins
The maps below appear to be related to other maps.
Map | Notes |
---|---|
Japanese map offset: $002F96BC English map offset: $0033560C Looks similar to Sevii Isle 9. Possibly Sevii Isle 22. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM). | |
Japanese map offset: $002FA220 English map offset: $00336170 Looks similar to Sevii Isle 8. Possibly Sevii Isle 23. The map has the same dimensions as the Tanoby Ruins. | |
Japanese map offset: $002FB8C4 English map offset: $00337814 Looks similar to Sevii Isle 9. Possibly Sevii Isle 24. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM). | |
Japanese map offset: $002FC428 English map offset: $00338378 Appears to be an earlier version of the area where Trainer Tower is located at on Seven Island. |
Items
Key Items exclusive to Pokémon Ruby and Sapphire (and also Pokémon Emerald) are found within the internal data, complete with item sprites and Bag descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are only obtainable by cheating or modification of the saved game data. For the most part, they have no use, though the Mach Bike and Acro Bike will act the same as the normal Bicycle obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering Cycling Road.
HM08, unobtainable except by cheating and containing Dive like in Ruby, Sapphire, and Emerald, can be taught and deleted freely, making its use almost the same as a normal TM.
Music
Audio track with index number 0x0119 in the ROM plays an unused version of Pokémon Healed which is a chiptune-like rearrangement of the regular theme used by the games, and that also resembles the original theme from Pokémon Red and Green. This may hint at a planned earlier implementation of a feature like GB Sounds.
Sprites
Unused overworld sprites of Mew, Raikou, Entei, Suicune, Celebi, and Deoxys's Attack and Defense Formes have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for events. Many of the trainer class sprites were carried over from Pokémon Ruby and Sapphire but go unused as well. While no TMs in Generation III were of the Bug-type, a TM disc sprite does exist for the Bug-type. It was yellow, but different in color from the Electric-type and Ground-type TM sprites.
Unused Mew overworld sprite | Unused Raikou overworld sprite | Unused Entei overworld sprite | Unused Suicune overworld sprite | Unused Celebi overworld sprite | Unused Deoxys Attack Forme overworld sprite | Unused Deoxys Defense Forme overworld sprite | Unused Bug-type TM sprite |
Weather
The overworld weather effects are carried over from Pokémon Ruby and Sapphire but only a few are used. Like its predecessors, Pokémon FireRed and LeafGreen don't use the "four snowflakes falling" effect.
Regional differences
Name Entry screen
In the Japanese versions of Pokémon FireRed and LeafGreen, only five characters from the hiragana, katakana, and alphabet tables can be entered. In the international versions, the character limit is raised to seven characters and instead uses uppercase, lowercase, and symbol tables.
Save data deletion
In the Japanese versions, the screen that appears after the player presses ↑ + SELECT + B is teal in FireRed and blue in LeafGreen. In the localizations, the screen in both versions is bright green.
Bedroom
In the Japanese versions, the player character has a Famicom in their bedroom while in the international releases they instead have a front-loader NES. The text is also updated to reflect this change in consoles being displayed.
Battles
In the Japanese versions, the "Lv" is reminiscent of how the text is displayed in Pokémon Red and Green. In the international versions, the "Lv" font is moved to the right due to character names taking up more space in that area. The "♂" and "♀" were also slightly changed as well.
Text
The Japanese versions of the game only use blue or pink text at the title screen, the international version also does this as well.
In the Japanese versions, the male NPCs use a more of a computer style font, whereas female NPCs have a style closer to hand-drawn for font.
In the international versions; the blue or pink text is also used when talking to male or female NPCs respectively. In early screenshots of the Japanese versions, the colored text for NPCs was used but was later dropped at some point in development.
Poké Mart and Poké Center signs
The signs on the front of the Poké Mart and Poké Center vary from region to region. In the Japanese and English versions, the Poké Center displays P.C.. In the French, Spanish, German, and Italian versions, the Poké Center instead displays Poke on the front of the Poké Center. In the Japanese, French, and Spanish versions, the Poké Mart displays Shop. In the English, German, and Italian versions, it displays Mart.
Trainer Tower
In the original Japanese releases of Pokémon FireRed and LeafGreen, Trainer Tower serves as a facility compatible with the e-Reader, in which cards from the Pokémon Battle e FireRed & LeafGreen set can be used to modify the Trainers the player can battle, as well as the prizes they can earn. The default layout of Trainer Tower in the Japanese versions has four floors with the same Trainers on each floor for each playthrough. Scanning cards can increase this to a maximum of eight floors with multiple combinations of opponents. The standard eight-floor layout and different battle types as featured in the localizations incorporate the majority of the Trainers from these cards.
In the international releases since the e-Reader cards were not released, most of the trainers from the Pokémon Battle e FireRed & LeafGreen e-Reader card sets are unlocked by default instead.
Seven Island house
In the Japanese version, an old lady runs a wireless battle house for battles when special data is transmitted through Mystery Gift. The old lady is eager to watch battles in order to reminisce about her past, much like the old man in Mossdeep City in Hoenn. This feature was removed in the international versions and the room is instead blocked by a few boxes.
Nugget Bridge Rocket Grunt glitch
If the player loses to the Team Rocket Grunt at the end of Nugget Bridge, the player has a chance to battle him again, unlike in the Generation I games. Each time he is rebattled, he will give the player a Nugget, so one can purposely lose to obtain Nuggets repeatedly. This is caused by an unset flag before the battle begins, making the script endlessly repeat itself.
This bug only works in the Japanese and English versions as it was fixed in the European localizations.
| |
References
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |