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:'''''Slot''' and '''Slots''' redirect here.  These terms can also refer to positions in a player's [[party]].''
:'''''Slot''' and '''Slots''' redirect here.  These terms can also refer to positions in a player's [[party]].''
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{{incomplete|needs=a full list of slot symbols and their payouts for each generation}}
{{incomplete|needs=Clarification is needed on which games have varying outcomes for different machines. Currently, the page says that HGSS is the first instance of this, but the Trivia section and the [[Veilstone Game Corner]] page both imply it's in prior games as well.}}
A '''slot machine''' is a standard game at Game Corners in the Pokémon games, having appeared in every generation to date.
A '''slot machine''' (Japanese: '''スロット''' ''slots'') is a standard game at [[Game Corner]]s in the Pokémon games, having appeared in every generation until [[Generation IV]].


Slot symbols and their payouts tend to vary between generations, but the highest single payout is 300 coins for three same-color sevens in the first three generations (this is reduced to 100 coins in [[Generation IV]]).
Slot symbols and their payouts tend to vary between generations, but the highest single payout is for three same-color sevens. In the first three generations, the maximum payout is 300 coins; in [[Generation IV]], the payout is a progressive jackpot starting at 100 coins.


==In the games==
==In the core series games==
===[[Generation I]] and {{2v2|FireRed|LeafGreen}}===
===Generation I and FireRed and LeafGreen===
Slot machines in the first generation and their [[Generation III|third generation]] remakes consist simply of inserting coins and stopping the reels with the A button.
Slot machines in the [[Generation I]] games and {{game|FireRed and LeafGreen|s}} consist simply of inserting coins and stopping the reels with the A button.


Slot machines can be played for 1, 2, or 3 [[coin]]s.  Playing slot machines for 1 coin allows payouts only on the center line.  Playing for 2 coins allows payouts on all three horizontal lines.  Playing for 3 coins allows payouts on all three horizontal lines as well as two diagonal lines.
Slot machines can be played for 1, 2, or 3 {{OBP|Coin|Game Corner}}s.  Playing slot machines for 1 coin allows payouts only on the center line.  Playing for 2 coins allows payouts on all three horizontal lines.  Playing for 3 coins allows payouts on all three horizontal lines as well as two diagonal lines.


===[[Generation II]]===
====Payouts====
Slot machines in the second generation are similar to the ones from the first, except that having two 7's line up on the first two reels of two symbols may cause something special to happen when stopping the third reel, which will either cause a third 7 to line up and pay out the jackpot, or end up one space away from lining up to tease the player. Very rarely, a Chansey may appear in this situation; it will use Egg Bomb on the third reel repeatedly until the last 7 falls in place.
Generation I payouts:
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}}" colspan=4 | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" rowspan=2 | Payout
|-
! style="background: #{{gold color light}}" | {{GameIcon|Gr}}
! style="background: #{{gold color light}}" | {{GameIcon|R}}
! style="background: #{{gold color light}}" | {{GameIcon|B}}
! style="background: #{{gold color light}}" | {{GameIcon|Y}}
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Seven Green.png]][[File:Celadon Game Corner Seven Green.png]][[File:Celadon Game Corner Seven Green.png]] || [[File:Celadon Game Corner Seven Red.png]][[File:Celadon Game Corner Seven Red.png]][[File:Celadon Game Corner Seven Red.png]] || [[File:Celadon Game Corner Seven Blue.png]][[File:Celadon Game Corner Seven Blue.png]][[File:Celadon Game Corner Seven Blue.png]]|| [[File:Celadon Game Corner 7 Y.png]][[File:Celadon Game Corner 7 Y.png]][[File:Celadon Game Corner 7 Y.png]] || 300
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Bar Green.png]][[File:Celadon Game Corner Bar Green.png]][[File:Celadon Game Corner Bar Green.png]]|| [[File:Celadon Game Corner Bar Red.png]][[File:Celadon Game Corner Bar Red.png]][[File:Celadon Game Corner Bar Red.png]] || [[File:Celadon Game Corner Bar Blue.png]][[File:Celadon Game Corner Bar Blue.png]][[File:Celadon Game Corner Bar Blue.png]]|| [[File:Celadon Game Corner Bar Y.png]][[File:Celadon Game Corner Bar Y.png]][[File:Celadon Game Corner Bar Y.png]] || 100
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Clefairy Green.png]][[File:Celadon Game Corner Clefairy Green.png]][[File:Celadon Game Corner Clefairy Green.png]] || [[File:Celadon Game Corner Rat Red.png]][[File:Celadon Game Corner Rat Red.png]][[File:Celadon Game Corner Rat Red.png]] || [[File:Celadon Game Corner Jigglypuff Blue.png]][[File:Celadon Game Corner Jigglypuff Blue.png]][[File:Celadon Game Corner Jigglypuff Blue.png]] || [[File:Celadon Game Corner Meowth Y.png|link=Meowth (Pokémon)]][[File:Celadon Game Corner Meowth Y.png|link=Meowth (Pokémon)]][[File:Celadon Game Corner Meowth Y.png|link=Meowth (Pokémon)]] || 15
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Ghost Green.png]][[File:Celadon Game Corner Ghost Green.png]][[File:Celadon Game Corner Ghost Green.png]] || [[File:Celadon Game Corner Bird Red.png]][[File:Celadon Game Corner Bird Red.png]][[File:Celadon Game Corner Bird Red.png]] || [[File:Celadon Game Corner Diglett Blue.png]][[File:Celadon Game Corner Diglett Blue.png]][[File:Celadon Game Corner Diglett Blue.png]] || [[File:Celadon Game Corner Arbok Y.png|link=Arbok (Pokémon)]][[File:Celadon Game Corner Arbok Y.png|link=Arbok (Pokémon)]][[File:Celadon Game Corner Arbok Y.png|link=Arbok (Pokémon)]] || 15
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Voltorb Green.png]][[File:Celadon Game Corner Voltorb Green.png]][[File:Celadon Game Corner Voltorb Green.png]] || [[File:Celadon Game Corner Fish Red.png]][[File:Celadon Game Corner Fish Red.png]][[File:Celadon Game Corner Fish Red.png]] || [[File:Celadon Game Corner Poliwag Blue.png]][[File:Celadon Game Corner Poliwag Blue.png]][[File:Celadon Game Corner Poliwag Blue.png]] || [[File:Celadon Game Corner Koffing Y.png|link=Koffing (Pokémon)]][[File:Celadon Game Corner Koffing Y.png|link=Koffing (Pokémon)]][[File:Celadon Game Corner Koffing Y.png|link=Koffing (Pokémon)]] || 15
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Cherries Green.png]][[File:Celadon Game Corner Cherries Green.png]][[File:Celadon Game Corner Cherries Green.png]] ||[[File:Celadon Game Corner Cherry Red.png]][[File:Celadon Game Corner Cherry Red.png]][[File:Celadon Game Corner Cherry Red.png]] || [[File:Celadon Game Corner Cherries Blue.png]][[File:Celadon Game Corner Cherries Blue.png]][[File:Celadon Game Corner Cherries Blue.png]] || [[File:Celadon Game Corner Cherry Y.png]][[File:Celadon Game Corner Cherry Y.png]][[File:Celadon Game Corner Cherry Y.png]] || 8
|}
 
In {{2v2|FireRed|LeafGreen}}, players can achieve the following payouts, which are calculated starting from the left reel:
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner 7 FRLG.png]][[File:Celadon Game Corner 7 FRLG.png]][[File:Celadon Game Corner 7 FRLG.png]] || 300
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner R FRLG.png]][[File:Celadon Game Corner R FRLG.png]][[File:Celadon Game Corner R FRLG.png]] || 100
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Pikachu FRLG.png|link=Pikachu (Pokémon)]][[File:Celadon Game Corner Pikachu FRLG.png|link=Pikachu (Pokémon)]][[File:Celadon Game Corner Pikachu FRLG.png|link=Pikachu (Pokémon)]] || 15
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Psyduck FRLG.png|link=Psyduck (Pokémon)]][[File:Celadon Game Corner Psyduck FRLG.png|link=Psyduck (Pokémon)]][[File:Celadon Game Corner Psyduck FRLG.png|link=Psyduck (Pokémon)]]{{sup/3|FR}} or [[File:Celadon Game Corner Slowpoke FRLG.png|link=Slowpoke (Pokémon)]][[File:Celadon Game Corner Slowpoke FRLG.png|link=Slowpoke (Pokémon)]][[File:Celadon Game Corner Slowpoke FRLG.png|link=Slowpoke (Pokémon)]]{{sup/3|LG}} || 15
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Magnemite FRLG.png|link=Magnemite (Pokémon)]][[File:Celadon Game Corner Magnemite FRLG.png|link=Magnemite (Pokémon)]][[File:Celadon Game Corner Magnemite FRLG.png|link=Magnemite (Pokémon)]]{{sup/3|FR}} or [[File:Celadon Game Corner Voltorb FRLG.png|link=Voltorb (Pokémon)]][[File:Celadon Game Corner Voltorb FRLG.png|link=Voltorb (Pokémon)]][[File:Celadon Game Corner Voltorb FRLG.png|link=Voltorb (Pokémon)]]{{sup/3|LG}} || 8
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Shellder FRLG.png|link=Shellder (Pokémon)]][[File:Celadon Game Corner Shellder FRLG.png|link=Shellder (Pokémon)]][[File:Celadon Game Corner Shellder FRLG.png|link=Shellder (Pokémon)]]{{sup/3|FR}} or [[File:Celadon Game Corner Staryu FRLG.png|link=Staryu (Pokémon)]][[File:Celadon Game Corner Staryu FRLG.png|link=Staryu (Pokémon)]][[File:Celadon Game Corner Staryu FRLG.png|link=Staryu (Pokémon)]]{{sup/3|LG}} || 8
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Cherry FRLG.png]][[File:Celadon Game Corner Cherry FRLG.png]] || 6
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Cherry FRLG.png]] || 2
|}
 
Payouts are cumulative, so if a player lined up three {{p|Psyduck}} in one row and one Berry in a different row, they would receive 17 coins. If a player had a Berry in the top left spot and a Berry right next to it, and they had paid three coins, they would get 8 coins (one Berry going diagonal and two Berries going horizontal).
 
In FireRed and LeafGreen, reels run on a repeating cycle, so it is possible to predict and stop the reels on a desired outcome. However, the game may cause the reels to randomly slip a few spaces, making it impossible to do so reliably. It is possible to win a jackpot every time if replaying the situation from a save state, as the number of icons slipped is determined before the final reel is stopped, and therefore would not change.
 
===Generation II===
[[File:Slot machine II.png|frame|Slot machine]]
Slot machines in [[Generation II]] are similar to the ones from Generation I. One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.
 
In the Generation II games, several things can happen when 7's appear on a reel:
* When one 7 displays on the reels, sometimes the second one will spin down to a 7 as well.
* Several {{p|Golem}} will drop when two 7's are lined up.
* The third reel will move by itself when two 7's are lined up. It will either line up and pay out the jackpot, or end up one space away from lining up to tease the player.
* Very rarely, a {{p|Chansey}} will appear and use {{m|Egg Bomb}} to spin the third reel when two 7's are lined up. This guarantees the third reel to land on a 7.
 
====Payouts====
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}}" | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner 7 GSC.png]][[File:Celadon Game Corner 7 GSC.png]][[File:Celadon Game Corner 7 GSC.png]] || 300
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Poké Ball GSC.png|link=Poké Ball (item)]][[File:Celadon Game Corner Poké Ball GSC.png|link=Poké Ball (item)]][[File:Celadon Game Corner Poké Ball GSC.png|link=Poké Ball (item)]] || 50
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Staryu GSC.png|link=Staryu (Pokémon)]][[File:Celadon Game Corner Staryu GSC.png|link=Staryu (Pokémon)]][[File:Celadon Game Corner Staryu GSC.png|link=Staryu (Pokémon)]] || 15
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Squirtle GSC.png|link=Squirtle (Pokémon)]][[File:Celadon Game Corner Squirtle GSC.png|link=Squirtle (Pokémon)]][[File:Celadon Game Corner Squirtle GSC.png|link=Squirtle (Pokémon)]] || 10
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Pikachu GSC.png|link=Pikachu (Pokémon)]][[File:Celadon Game Corner Pikachu GSC.png|link=Pikachu (Pokémon)]][[File:Celadon Game Corner Pikachu GSC.png|link=Pikachu (Pokémon)]] || 8
|- style="background:#FFFFFF"
| [[File:Celadon Game Corner Cherry GSC.png]][[File:Celadon Game Corner Cherry GSC.png]][[File:Celadon Game Corner Cherry GSC.png]] || 6
|}


==={{3v2|Ruby|Sapphire|Emerald}}===
==={{3v2|Ruby|Sapphire|Emerald}}===
The third generation is where slot machines began to become more complex.  While fundamentally the same as in the first two generations, the third generation introduced bonus games to the slot machine experience.  Bonus games in the third generation allow for better odds of landing big payouts during the duration of the bonus game.  Getting the biggest payout in a bonus game in this generation immediately ends the bonus game.
The third generation is where slot machines began to become more complex.  While fundamentally the same as in the first two generations, the third generation introduced bonus games to the slot machine experience.  Bonus games in the third generation allow for better odds of landing big payouts during the duration of the bonus game.  Getting the biggest payout in a bonus game in this generation immediately ends the bonus game. The speed of the machine is noticeably slower in Pokémon Emerald compared to Pokémon Ruby and Sapphire.
 
As the player gets more triple lightning bolts, they get more opportunities to try the Reel Time. The player can earn four regular bonuses with the Reel Time, as well as a large bonus, totaling 660 coins.
 
====Payouts====
{| class="roundy" align="left" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- align="left" style="background:#FFFFFF"
| [[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]] || 300
|- align="left" style="background:#FFFFFF"
| [[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]] || 300
|- align="left" style="background:#FFFFFF"
| [[File:Mauville Corner Red 7.png]][[File:Mauville Corner Red 7.png]][[File:Mauville Corner Blue 7.png]] || 90
|- align="left" style="background:#FFFFFF"
| [[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Blue 7.png]][[File:Mauville Corner Red 7.png]] || 90
|- align="left" style="background:#FFFFFF"
| [[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]][[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]][[File:Mauville Corner Azurill.png|link=Azurill (Pokémon)]] || 12
|- align="left" style="background:#FFFFFF"
| [[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]][[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]][[File:Mauville Corner Lotad.png|link=Lotad (Pokémon)]] || 6
|- align="left" style="background:#FFFFFF"
| [[File:Mauville Corner Cherry.png]][[File:Mauville Corner Cherry.png]] || 4
|- align="left" style="background:#FFFFFF"
| [[File:Mauville Corner Cherry.png]] || 2
|- align="left" style="background:#FFFFFF"
| [[File:Mauville Corner Replay.png]][[File:Mauville Corner Replay.png]][[File:Mauville Corner Replay.png]] || Replay
|- align="left" style="background:#FFFFFF"
| [[File:Mauville Corner Lightning Bolt.png]][[File:Mauville Corner Lightning Bolt.png]][[File:Mauville Corner Lightning Bolt.png]] || 3 coins, power
|}{{-}}


==={{3v2|Diamond|Pearl|Platinum}}===
==={{3v2|Diamond|Pearl|Platinum}}===
Starting in the fourth generation, slot machines can only be played for 3 coins at a time. However, bonus round spins only cost 1 coin.
Starting in the fourth generation, slot machines can only be played for 3 coins at a time. However, bonus round spins only cost 1 coin.


Slot machines in the fourth generation control slightly differently than in the past three generations.  Instead of simply stopping the reels from left to right with one button, reels are now stopped with their own buttons:  the left reel uses the Y button, the center reel uses the B button, and the right reel uses the A button.  The jackpot has been reduced to 300 coins, but winning a jackpot also triggers a bonus game.  The bonus game in this generation involves trying to keep a Pokémon happy.  The Pokémon can be a normal-colored {{p|Clefairy}}, an {{shiny2|alternate-colored}} Clefairy, or a {{p|Ditto}} pretending to be a Clefairy.  In the bonus game, each time the slots begin to spin, the Pokémon will point at a wheel.  If the player stop the wheels in the order Clefairy points out, the player will land on three Replay symbols and automatically win fifteen coins. Keeping the bonus game going as long as possible involves strategy, and it ends when the Pokémon leaves the scene.
[[File:Ditto Clefairy.png|thumb|150px|A Ditto as a Clefairy]]
Slot machines in the fourth generation control slightly differently than in the past three generations.  Instead of simply stopping the reels from left to right with one button, reels are now stopped with their own buttons:  the left reel uses the Y button, the center reel uses the B button, and the right reel uses the A button.  The jackpot has been reduced from 300 coins to only 100, but winning a jackpot also triggers a bonus game.  The bonus game in this generation involves trying to keep a Pokémon happy.  The Pokémon can be a normal-colored {{p|Clefairy}}, a {{Shiny}} Clefairy, or a {{p|Ditto}} {{m|Transform|transformed}} into a Clefairy.  In the bonus game, each time the slots begin to spin, the Pokémon will point at a wheel.  If the player stop the wheels in the order Clefairy points out, the player will land on three Replay symbols and automatically win fifteen coins. Keeping the bonus game going as long as possible involves strategy, and it ends when the Pokémon leaves the scene.
 
====Payouts====
{| class="roundy" align="left" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner 7.png]][[File:Veilstone Corner 7.png]][[File:Veilstone Corner 7.png]] || 100
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner Galactic Symbol.png]][[File:Veilstone Corner Galactic Symbol.png]][[File:Veilstone Corner Galactic Symbol.png]] || 100
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner Moon Stone.png]][[File:Veilstone Corner Moon Stone.png]][[File:Veilstone Corner Moon Stone.png]] || 15
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner Lightning Bolt.png]][[File:Veilstone Corner Lightning Bolt.png]][[File:Veilstone Corner Lightning Bolt.png]] || 10
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner Berries.png]][[File:Veilstone Corner Berries.png]][[File:Veilstone Corner Berries.png]] || 2
|- align="left" style="background:#FFFFFF"
| [[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]][[File:Veilstone Corner Replay.png]] || Replay or 15
|}{{-}}
 
====Korean Diamond, Pearl, and Platinum / European Platinum====
[[File:Game Machine 20 coins.png|thumb|200px|Receiving 20 coins from a Game Machine]]
Game machines replace the slot machines in the Korean versions of {{game2|Diamond|Pearl|Platinum}}, due to the illegality of gambling in {{pmin|South Korea}} and the classifications standards of the {{wp|Game Rating Board}}, removing all references to slot machine gameplay. Since the slot machines are integral to obtaining [[TM64]] in all other versions, Korean versions of these games will occasionally reward the player with the TM while talking to the Game Corner's receptionist.
 
These changes were copied to European versions of Pokémon Platinum, including the UK release, as a result of changes in the classification standards at {{wp|Pan European Game Information|PEGI}}.<ref>[http://www.gamesradar.com/european-pokemon-platinums-missing-game-corner-explained/ European Pokemon Platinum's missing Game Corner explained | GamesRadar]</ref><ref>[https://web.archive.org/web/20090528100341/http://members.optusnet.com.au/itoshiki/gamecorner-textchanges.html Hiroshi Sotomura - Game Corner text changes]</ref>


Slot machines are not playable in the European versions of {{v2|Platinum}}, apparently due to {{wp|European Union}} anti-gambling laws. Instead, they have been replaced by [[game machine]]s.
Game machines allow players to interact with the machine and find anywhere from 5 to 20 {{OBP|Coin|Game Corner}}s in a machine each day. This is the only extent of the interactivity with game machines; there is no real game to be played. However, NPCs seem to be able to play the game, as [[Looker]] protests when the machine he is at displays "Game over".


==={{2v2|HeartGold|SoulSilver}}===
According to a notice on the wall in the Game Corner, Game Machines can be damaged by [[Lemonade]] and [[Soda Pop]].
Slot machines in the remakes of the second generation games play differently than in their originals.  Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting.  Additionally, slot machine payouts can actually vary per machine, and are typically more in line with the [[Sinnoh]] games as opposed to the original Generation II games.


As players use the slot machine, a {{p|Smeargle}} depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects.  A green background signals normal play, a red background signals that it's easier to obtain a 7 or [[Poké Ball]], and a blue background signals that it's easier to obtain a {{p|Pikachu}} or {{p|Marill}}.
===HeartGold and SoulSilver===
[[File:Slot Machine HGSS.png|thumb|150px|A slot machine in Japanese HeartGold and SoulSilver]]
Only the Japanese version of {{game|HeartGold and SoulSilver|s}} has slot machines; in the Korean and Western releases, the Game Corner hosts a game called [[Voltorb Flip]] instead.


Smeargle has an 8-bit signed integer mood value, which starts at 0. When at 0 or lower, the mood value increases by 1 with each spin unless a winning combination occurs. When the mood value is positive, it will increase by a varying amount whenever two Poké Balls or two 7's line up on the first two reels, but the third reel stops in a way that results in a loss. <!--Needs more investigation as to the magnitude of the increase.-->  Its mood value must be positive for a background change to occur; the higher its mood value, the more likely a background change will occur. Smeargle will pop up thought balloons depending on its mood value after each spin, unless its mood value is 0.
These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine<!--is this the first game to do this?-->, and are typically more in line with the [[Sinnoh]] games as opposed to the original Generation II games.
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
 
|- style="background: #CCCCFF;"
As players use the slot machine, a {{p|Smeargle}} depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or {{i|Poké Ball}}, and a blue background signals that it's easier to obtain a {{p|Pikachu}} or {{p|Marill}}.
! Mood value
 
! Thought balloons
Smeargle has an 8-bit signed integer mood value, which starts at 0. When at 0 or lower, the mood value increases by 1 with each spin unless a winning combination occurs. When the mood value is positive, it will increase by a varying amount whenever two Poké Balls or two 7's line up on the first two reels, but the third reel stops in a way that results in a loss. <!--Needs more investigation as to the magnitude of the increase.-->  Its mood value must be positive for a background change to occur; the higher its mood value, the more likely a background change will occur. <!-- Minimum value for a background change might be greater than 1, needs more investigation. --> After a background change, its mood value will reset to a random negative value, usually between -1 and -15. Smeargle will pop up thought balloons depending on its mood value after each spin, unless its mood value is 0.
|-
 
| -13 or lower || 5 yellow smiles
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
|-  
| -12 to -10 || 4 yellow smiles
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Mood value
|-
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Thought balloons
| -9 to -7 || 3 yellow smiles
|- style="background:#FFFFFF"
|-
| -13 or lower || [[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]]
| -6 to -4 || 2 yellow smiles
|- style="background:#FFFFFF"
|-
| -12 to -10 || [[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]]
| -3 to -1 || 1 yellow smile
|- style="background:#FFFFFF"
|-
| -9 to -7 || [[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]]
|- style="background:#FFFFFF"
| -6 to -4 || [[File:Goldenrod Corner Smile.png]][[File:Goldenrod Corner Smile.png]]
|- style="background:#FFFFFF"
| -3 to -1 || [[File:Goldenrod Corner Smile.png]]
|- style="background:#FFFFFF"
| 0 || N/A
| 0 || N/A
|-
|- style="background:#FFFFFF"
| 1 to 3 || 1 red X
| 1 to 3 || [[File:Goldenrod Corner Frown.png]]
|-
|- style="background:#FFFFFF"
| 4 to 6 || 2 red X's
| 4 to 6 || [[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]]
|-
|- style="background:#FFFFFF"
| 7 to 9 || 3 red X's
| 7 to 9 || [[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]]
|-
|- style="background:#FFFFFF"
| 10 to 12 || 4 red X's
| 10 to 12 || [[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]]
|-
|- style="background:#FFFFFF"
| 13 or higher || 5 red X's
| 13 or higher || [[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]][[File:Goldenrod Corner Frown.png]]
|-
|}
|}
<br clear="all">
<!-- Memory addresses of note:
<!-- Memory addresses of note:
0x022BF7A5: Smeargle's mood value
0x022BF7A5: Smeargle's mood value
Line 67: Line 204:
Each reel ranges from 00 to 15, counting down then looping back.
Each reel ranges from 00 to 15, counting down then looping back.
At start of bonus round, all reels are set to 0D. 06 = Cyndaquil, 14 = Totodile, and 0D = Chikorita.
At start of bonus round, all reels are set to 0D. 06 = Cyndaquil, 14 = Totodile, and 0D = Chikorita.
0x022BF7A2-3: Bonus round win
0x022BF7A2-3: Bonus round win counter, 16-bit integer in little-endian order. No effect on gameplay, simply stores the counter's value. Values with 4 or more digits in decimal will display only the last 3 digits.
-->
-->


The jackpot for three 7's is 100 + 2x, while the jackpot for three Poke Balls is 100 + x, where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and and resets to 0 after every bonus game.
The jackpot for three 7's is <math>100 + 2x</math>, while the jackpot for three Poké Balls is <math>100 + x</math>, where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.


A bonus game is started by winning a jackpot. Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly chosen one of [[Johto]]'s [[starter Pokémon]]<!--Yes, even in Celadon-->, and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red, and the mood value is set to a positive value; the more coins won in the last bonus game, the higher the mood value. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.
A bonus game is started by winning a jackpot. Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly-chosen picture of one of [[Johto]]'s [[first partner Pokémon]]<!--Yes, even in Celadon-->, and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.
 
The payout for each success in a bonus game is <math display="inline">20 + d \cdot \left\lfloor {n \over 2} \right\rfloor</math> coins, where n is the number of previous successes in the current game and d is 1, 2, or 3, based on the difficulty setting for the current bonus game (the harder, the higher the value). The maximum possible bonus win (not counting the 15 or 8 coins spent) is 447 coins for a 15-round bonus, or 196 for an 8-round bonus. At the end of the bonus game, Smeargle's mood value is set to -n.
 
====Payouts====
{| class="roundy" style="background: #{{gold color}}; border: 2px solid #{{gold color}}"
|-
! style="background: #{{gold color light}}; {{roundytl|5px}};" | Series of icons
! style="{{roundytr|5px}}; background: #{{gold color light}}" | Payout
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner 7.png]][[File:Goldenrod Corner 7.png]][[File:Goldenrod Corner 7.png]] || 100
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Poke Ball.png]][[File:Goldenrod Corner Poke Ball.png]][[File:Goldenrod Corner Poke Ball.png]] || 100
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Pikachu.png]][[File:Goldenrod Corner Pikachu.png]][[File:Goldenrod Corner Pikachu.png]] || 15
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Marill.png]][[File:Goldenrod Corner Marill.png]][[File:Goldenrod Corner Marill.png]] || 10
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Apricorn.png]] || 2
|- style="background:#FFFFFF"
| [[File:Goldenrod Corner Replay.png]][[File:Goldenrod Corner Replay.png]][[File:Goldenrod Corner Replay.png]] || Replay
|}


The payout for each success in a bonus game is 20 + d * Floor(n / 2) coins, where n is the number of previous successes in the current game and d is a number from 1 to 3, based on the difficulty setting for the current bonus game (the harder, the higher the value). The maximum possible bonus win (not counting the 15 or 8 coins spent) is 447 coins for a 15-round bonus, or 196 for an 8-round bonus. At the end of the bonus game, Smeargle's mood value is set to -n.
==In the side series games==
===Pokémon Colosseum and XD===
Slot machines also appear in [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]] at [[Realgam Tower]]. However, these slot machines are merely decorative and cannot be interacted with.


The slot machines in these games are replaced by [[Voltorb Flip]] outside of Japan, likely to maintain compliance with the new, stricter {{wp|European Union}} anti-gambling laws.
==In the spin-off games==
===Pokémon Pikachu===
In [[Pokémon Pikachu]], it is possible to gamble [[watt]]s in the slot machine.


==In the anime==
==In the anime==
Typical slot machines have only appeared in the backdrop of [[Neon Town]] in [[EP045|''The Song of Jigglypuff'']]. There, one slot machine was shown to stop on two {{p|Vulpix}} symbols and then a {{p|Psyduck}} symbol.   
[[File:Slot Machines anime.png|thumb|left|250px|Slot machines in the {{pkmn|anime}}]]
===Main series===
[[File:Celadon Game Corner Inside PG.png|thumb|250px|Slot machines in [[Pokémon Generations]]]]
Typical slot machines have only appeared in the backdrop of [[Neon Town]] in ''[[EP045|The Song of Jigglypuff]]''. There, one slot machine was shown to stop on two {{p|Vulpix}} symbols and then a {{p|Psyduck}} symbol.   
 
However, a slot machine of a different variety is an integral part of a standard [[Professor Oak's Pokémon Lecture]], displaying Pokémon silhouettes prior to the featured Pokémon being revealed.
 
===Pokémon Generations===
Several slot machines were seen at the [[Celadon Game Corner]] in ''[[PG02|The Chase]]'' while the [[International Police]] raided the building and arrested the [[Team Rocket]] members running the place.
{{-}}
 
==In the manga==
===Pokémon Adventures===
[[File:PS356.png|thumb|250px|{{adv|Platinum}} playing a slot machine in [[Pokémon Adventures]]]]
===={{MangaArc|Red, Green & Blue}}====
Slot machines were first seen in the [[Celadon Game Corner|Rocket Game Corner]]. In ''[[PS018|A Tale of Ninetales]]'', {{adv|Blue}} was seen exchanging a huge pile of Coins he had won at the slot machines for a {{TP|Blue|Porygon}}.
 
===={{MangaArc|Gold, Silver & Crystal}}====
A slot machine was seen in the [[Goldenrod Game Corner]] in ''[[PS107|Gligar Glide]]'', where a man was seen getting a row of three 7 symbols.


However, a slot machine of a different variety is an integral part of a standard [[Professor Oak's lecture]], displaying Pokémon silhouettes prior to the featured Pokémon being revealed.
===={{MangaArc|Diamond & Pearl}}====
In ''[[PS356|Magnificent Meditite & Really Riolu I]]'', {{adv|Platinum}}, having accidentally mistaken the [[Veilstone Game Corner]] for a hotel, was introduced to the slot machines, and quickly became addicted to them, having to be dragged away by {{adv|Diamond}} and {{adv|Pearl}} when they found her. Diamond later exchanged the Coins Platinum had won for a [[Zoom Lens]].
 
During her [[Veilstone Gym]] battle against [[Maylene]] in ''[[PS357|Magnificent Meditite & Really Riolu II]]'', Platinum was having trouble striking Maylene's {{p|Riolu}} through the floating pieces of rubble it had broken off the floor with {{m|Rock Smash}}. She eventually managed to find a perfect opportunity for [[Chimler]] to strike through the rubble and take Riolu down, comparing finding the exactly right moment for her move to getting a row of three 7 symbols in a slot machine.
 
===={{MangaArc|Black 2 & White 2}}====
A slot machine appeared in ''[[PS526|Mr. Perfect]]'', covering the secret entrance to the {{adv|Magician}}'s hideout in [[Aspertia City]]. {{adv|Blake}} was able to make the slot machine move aside and reveal the entrance by inserting a {{OBP|Medal|Black 2 and White 2}} into a nearby jukebox. The same slot machine was briefly seen again in ''[[PS541|Pink Slip]]''.
 
===Pokémon Diamond and Pearl Adventure!===
In ''[[DPAS2|Deoxys, The Phantom Pokémon! (Part 2)]]'', [[Hareta]] and [[Mitsumi]] were seen playing slot machines at the Veilstone Game Corner. Hareta won loads of Coins, while Mitsumi failed to win anything, despite her playing the slots through the whole chapter, refusing to leave until she had won something.
 
==In the TCG==
The following is a list of cards named '''Arcade Game'''.
 
{{cardlist/header|Related cards|Trainer|char=yes}}
{{cardlist/entry|cardname={{TCG ID|Neo Genesis|Arcade Game|83}}|type=Trainer|enset=Neo Genesis|enrarity=Rare|ennum=83/111|jpset=Gold, Silver, to a New World...|jprarity=Rare}}
{{cardlist/footer|Trainer}}


==Trivia==
==Trivia==
* Slot machines also appear in [[Pokémon Colosseum]] and [[Pokémon XD:  Gale of Darkness]], in the room at [[Realgam Tower]] that would house [[Battle Bingo]] in the latter game.  The slot machines in those games are noninteractive, however, probably due to the fact that the [[Coin Case]] does not exist in those games.
* The reels do not always stop exactly when the player presses "A". Sometimes they will slip one or two symbols to either get another symbol to align with the first and second reels (therefore paying out a prize) or force the player to miss a prize, but following Japanese slot machine regulations, they will never slip for more than 0.19 seconds (four symbols).<ref name="pachislo">{{wp|Slot machine#Japan|Wikipedia's page on slot machines}}</ref> They will also slip to avoid paying the Jackpot (and any other prizes) too often, but will also slip in favor of the Jackpot on certain spins. While they still appear to slip in {{2v2|FireRed|LeafGreen}}, the slot machines in these games appear to be more favorable to jackpots, compared to earlier games.
* The reels do not always stop exactly when the player presses "A". Sometimes they will slip one or two symbols to get another symbol aligned with the first and second reels (and therefore pay out a prize), but following Japanese slot machine regulations, they will never slip for more than 0.19 seconds (four symbols).<ref name="pachislo">[http://en.wikipedia.org/wiki/Slot_machine#Japan Wikipedia's page on slot machines]</ref> They will also slip to avoid paying the Jackpot (and any other prizes) too often, but will also slip in favor of the Jackpot on certain spins.
* In Generation IV, the large bonus for the slot machines is lowered from 300 to 100, in favor of instead activating a bonus round afterward where the reward is 15 coins per spin. This brings the machines more into alignment with actual Japanese slot machine laws,<ref name="pachislo"/> where the maximum payout for a single spin is 15. Many real-life slot machines in Japan incorporate the laws in the same way, using bonus rounds after the large bonus has been activated to reward 15 coins at a time. The slot machines also follow with the custom of playing energizing music and special scenes on the LCD, payout after payout.
* The Reel Time featured in Generation III slot machines is also a real feature on Japanese slot machines. The maximum bonus is 660 coins, which falls in between the 400 to 711 coins mentioned in the Wikipedia article. However, unlike real Japanese slot machines, these payouts come all at once, instead of 15 coins at a time.<ref name="pachislo" />
** Also, the reels in these games will slip for longer than 0.19 seconds in certain scenarios, such as the bonus round.
* The reel time featured in Generation III slot machines is also a real feature on Japanese slot machines. The maximum bonus is 660 coins, which falls in between the 400 to 711 coins allowed by the regulations. However, unlike real Japanese slot machines, these payouts come all at once, instead of 15 coins at a time.<ref name="pachislo"/>
* Like in real Japanese game parlors, some machines have much better odds than others. <!--which games have this?-->
* In {{game|Yellow}}, the three Pokémon which appear on the reels ({{p|Arbok}}, {{p|Meowth}}, and {{p|Koffing}}) are used by [[Team Rocket trio#Pokémon|Jessie and James]] and cannot be caught in the game.
* While playable slot machines do not show up in {{LGPE}}, a group of game machines in the Celadon Game Corner are said to show "a game in which you match three pictures", alluding to them. Prior to entering the [[Team Rocket Hideout]], Jessie and James can be found playing on these machines.
 
==In other languages==
{{langtable|color={{gold color light}}|bordercolor={{gold color dark}}
|fr=Machine à sous
|de=Einarmiger Bandit
|it=Slot machine
|ko=슬롯머신 ''Slot machine''
|es=Máquina tragaperra
|vi = Máy điện tử xèng
}}


==References==
==References==
{{reflist}}
{{reflist}}


[[Category:Pokémon world]]
[[Category:Game Corner games]]
[[Category:Game Corner games]]
[[it:Slot machine]]

Latest revision as of 03:17, 18 September 2024

Slot and Slots redirect here. These terms can also refer to positions in a player's party.

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Clarification is needed on which games have varying outcomes for different machines. Currently, the page says that HGSS is the first instance of this, but the Trivia section and the Veilstone Game Corner page both imply it's in prior games as well.

A slot machine (Japanese: スロット slots) is a standard game at Game Corners in the Pokémon games, having appeared in every generation until Generation IV.

Slot symbols and their payouts tend to vary between generations, but the highest single payout is for three same-color sevens. In the first three generations, the maximum payout is 300 coins; in Generation IV, the payout is a progressive jackpot starting at 100 coins.

In the core series games

Generation I and FireRed and LeafGreen

Slot machines in the Generation I games and Pokémon FireRed and LeafGreen consist simply of inserting coins and stopping the reels with the A button.

Slot machines can be played for 1, 2, or 3 Coins. Playing slot machines for 1 coin allows payouts only on the center line. Playing for 2 coins allows payouts on all three horizontal lines. Playing for 3 coins allows payouts on all three horizontal lines as well as two diagonal lines.

Payouts

Generation I payouts:

Series of icons Payout
 G   R   B   Y 
Celadon Game Corner Seven Green.pngCeladon Game Corner Seven Green.pngCeladon Game Corner Seven Green.png Celadon Game Corner Seven Red.pngCeladon Game Corner Seven Red.pngCeladon Game Corner Seven Red.png Celadon Game Corner Seven Blue.pngCeladon Game Corner Seven Blue.pngCeladon Game Corner Seven Blue.png Celadon Game Corner 7 Y.pngCeladon Game Corner 7 Y.pngCeladon Game Corner 7 Y.png 300
Celadon Game Corner Bar Green.pngCeladon Game Corner Bar Green.pngCeladon Game Corner Bar Green.png Celadon Game Corner Bar Red.pngCeladon Game Corner Bar Red.pngCeladon Game Corner Bar Red.png Celadon Game Corner Bar Blue.pngCeladon Game Corner Bar Blue.pngCeladon Game Corner Bar Blue.png Celadon Game Corner Bar Y.pngCeladon Game Corner Bar Y.pngCeladon Game Corner Bar Y.png 100
Celadon Game Corner Clefairy Green.pngCeladon Game Corner Clefairy Green.pngCeladon Game Corner Clefairy Green.png Celadon Game Corner Rat Red.pngCeladon Game Corner Rat Red.pngCeladon Game Corner Rat Red.png Celadon Game Corner Jigglypuff Blue.pngCeladon Game Corner Jigglypuff Blue.pngCeladon Game Corner Jigglypuff Blue.png Celadon Game Corner Meowth Y.pngCeladon Game Corner Meowth Y.pngCeladon Game Corner Meowth Y.png 15
Celadon Game Corner Ghost Green.pngCeladon Game Corner Ghost Green.pngCeladon Game Corner Ghost Green.png Celadon Game Corner Bird Red.pngCeladon Game Corner Bird Red.pngCeladon Game Corner Bird Red.png Celadon Game Corner Diglett Blue.pngCeladon Game Corner Diglett Blue.pngCeladon Game Corner Diglett Blue.png Celadon Game Corner Arbok Y.pngCeladon Game Corner Arbok Y.pngCeladon Game Corner Arbok Y.png 15
Celadon Game Corner Voltorb Green.pngCeladon Game Corner Voltorb Green.pngCeladon Game Corner Voltorb Green.png Celadon Game Corner Fish Red.pngCeladon Game Corner Fish Red.pngCeladon Game Corner Fish Red.png Celadon Game Corner Poliwag Blue.pngCeladon Game Corner Poliwag Blue.pngCeladon Game Corner Poliwag Blue.png Celadon Game Corner Koffing Y.pngCeladon Game Corner Koffing Y.pngCeladon Game Corner Koffing Y.png 15
Celadon Game Corner Cherries Green.pngCeladon Game Corner Cherries Green.pngCeladon Game Corner Cherries Green.png Celadon Game Corner Cherry Red.pngCeladon Game Corner Cherry Red.pngCeladon Game Corner Cherry Red.png Celadon Game Corner Cherries Blue.pngCeladon Game Corner Cherries Blue.pngCeladon Game Corner Cherries Blue.png Celadon Game Corner Cherry Y.pngCeladon Game Corner Cherry Y.pngCeladon Game Corner Cherry Y.png 8

In FireRed and LeafGreen, players can achieve the following payouts, which are calculated starting from the left reel:

Series of icons Payout
Celadon Game Corner 7 FRLG.pngCeladon Game Corner 7 FRLG.pngCeladon Game Corner 7 FRLG.png 300
Celadon Game Corner R FRLG.pngCeladon Game Corner R FRLG.pngCeladon Game Corner R FRLG.png 100
Celadon Game Corner Pikachu FRLG.pngCeladon Game Corner Pikachu FRLG.pngCeladon Game Corner Pikachu FRLG.png 15
Celadon Game Corner Psyduck FRLG.pngCeladon Game Corner Psyduck FRLG.pngCeladon Game Corner Psyduck FRLG.pngFR or Celadon Game Corner Slowpoke FRLG.pngCeladon Game Corner Slowpoke FRLG.pngCeladon Game Corner Slowpoke FRLG.pngLG 15
Celadon Game Corner Magnemite FRLG.pngCeladon Game Corner Magnemite FRLG.pngCeladon Game Corner Magnemite FRLG.pngFR or Celadon Game Corner Voltorb FRLG.pngCeladon Game Corner Voltorb FRLG.pngCeladon Game Corner Voltorb FRLG.pngLG 8
Celadon Game Corner Shellder FRLG.pngCeladon Game Corner Shellder FRLG.pngCeladon Game Corner Shellder FRLG.pngFR or Celadon Game Corner Staryu FRLG.pngCeladon Game Corner Staryu FRLG.pngCeladon Game Corner Staryu FRLG.pngLG 8
Celadon Game Corner Cherry FRLG.pngCeladon Game Corner Cherry FRLG.png 6
Celadon Game Corner Cherry FRLG.png 2

Payouts are cumulative, so if a player lined up three Psyduck in one row and one Berry in a different row, they would receive 17 coins. If a player had a Berry in the top left spot and a Berry right next to it, and they had paid three coins, they would get 8 coins (one Berry going diagonal and two Berries going horizontal).

In FireRed and LeafGreen, reels run on a repeating cycle, so it is possible to predict and stop the reels on a desired outcome. However, the game may cause the reels to randomly slip a few spaces, making it impossible to do so reliably. It is possible to win a jackpot every time if replaying the situation from a save state, as the number of icons slipped is determined before the final reel is stopped, and therefore would not change.

Generation II

Slot machine

Slot machines in Generation II are similar to the ones from Generation I. One to three coins can be put in the slot machine each play. One coin will only count the center row across, two coins will count all three rows across, and three coins will count all three rows across as well as both diagonals. The reels stop spinning when the player presses the A button.

In the Generation II games, several things can happen when 7's appear on a reel:

  • When one 7 displays on the reels, sometimes the second one will spin down to a 7 as well.
  • Several Golem will drop when two 7's are lined up.
  • The third reel will move by itself when two 7's are lined up. It will either line up and pay out the jackpot, or end up one space away from lining up to tease the player.
  • Very rarely, a Chansey will appear and use Egg Bomb to spin the third reel when two 7's are lined up. This guarantees the third reel to land on a 7.

Payouts

Series of icons Payout
Celadon Game Corner 7 GSC.pngCeladon Game Corner 7 GSC.pngCeladon Game Corner 7 GSC.png 300
Celadon Game Corner Poké Ball GSC.pngCeladon Game Corner Poké Ball GSC.pngCeladon Game Corner Poké Ball GSC.png 50
Celadon Game Corner Staryu GSC.pngCeladon Game Corner Staryu GSC.pngCeladon Game Corner Staryu GSC.png 15
Celadon Game Corner Squirtle GSC.pngCeladon Game Corner Squirtle GSC.pngCeladon Game Corner Squirtle GSC.png 10
Celadon Game Corner Pikachu GSC.pngCeladon Game Corner Pikachu GSC.pngCeladon Game Corner Pikachu GSC.png 8
Celadon Game Corner Cherry GSC.pngCeladon Game Corner Cherry GSC.pngCeladon Game Corner Cherry GSC.png 6

Ruby, Sapphire, and Emerald

The third generation is where slot machines began to become more complex. While fundamentally the same as in the first two generations, the third generation introduced bonus games to the slot machine experience. Bonus games in the third generation allow for better odds of landing big payouts during the duration of the bonus game. Getting the biggest payout in a bonus game in this generation immediately ends the bonus game. The speed of the machine is noticeably slower in Pokémon Emerald compared to Pokémon Ruby and Sapphire.

As the player gets more triple lightning bolts, they get more opportunities to try the Reel Time. The player can earn four regular bonuses with the Reel Time, as well as a large bonus, totaling 660 coins.

Payouts

Series of icons Payout
Mauville Corner Red 7.pngMauville Corner Red 7.pngMauville Corner Red 7.png 300
Mauville Corner Blue 7.pngMauville Corner Blue 7.pngMauville Corner Blue 7.png 300
Mauville Corner Red 7.pngMauville Corner Red 7.pngMauville Corner Blue 7.png 90
Mauville Corner Blue 7.pngMauville Corner Blue 7.pngMauville Corner Red 7.png 90
Mauville Corner Azurill.pngMauville Corner Azurill.pngMauville Corner Azurill.png 12
Mauville Corner Lotad.pngMauville Corner Lotad.pngMauville Corner Lotad.png 6
Mauville Corner Cherry.pngMauville Corner Cherry.png 4
Mauville Corner Cherry.png 2
Mauville Corner Replay.pngMauville Corner Replay.pngMauville Corner Replay.png Replay
Mauville Corner Lightning Bolt.pngMauville Corner Lightning Bolt.pngMauville Corner Lightning Bolt.png 3 coins, power


Diamond, Pearl, and Platinum

Starting in the fourth generation, slot machines can only be played for 3 coins at a time. However, bonus round spins only cost 1 coin.

A Ditto as a Clefairy

Slot machines in the fourth generation control slightly differently than in the past three generations. Instead of simply stopping the reels from left to right with one button, reels are now stopped with their own buttons: the left reel uses the Y button, the center reel uses the B button, and the right reel uses the A button. The jackpot has been reduced from 300 coins to only 100, but winning a jackpot also triggers a bonus game. The bonus game in this generation involves trying to keep a Pokémon happy. The Pokémon can be a normal-colored Clefairy, a Shiny Clefairy, or a Ditto transformed into a Clefairy. In the bonus game, each time the slots begin to spin, the Pokémon will point at a wheel. If the player stop the wheels in the order Clefairy points out, the player will land on three Replay symbols and automatically win fifteen coins. Keeping the bonus game going as long as possible involves strategy, and it ends when the Pokémon leaves the scene.

Payouts

Series of icons Payout
Veilstone Corner 7.pngVeilstone Corner 7.pngVeilstone Corner 7.png 100
Veilstone Corner Galactic Symbol.pngVeilstone Corner Galactic Symbol.pngVeilstone Corner Galactic Symbol.png 100
Veilstone Corner Moon Stone.pngVeilstone Corner Moon Stone.pngVeilstone Corner Moon Stone.png 15
Veilstone Corner Lightning Bolt.pngVeilstone Corner Lightning Bolt.pngVeilstone Corner Lightning Bolt.png 10
Veilstone Corner Berries.pngVeilstone Corner Berries.pngVeilstone Corner Berries.png 2
Veilstone Corner Replay.pngVeilstone Corner Replay.pngVeilstone Corner Replay.png Replay or 15


Korean Diamond, Pearl, and Platinum / European Platinum

Receiving 20 coins from a Game Machine

Game machines replace the slot machines in the Korean versions of Pokémon Diamond, Pearl, and Platinum, due to the illegality of gambling in South Korea and the classifications standards of the Game Rating Board, removing all references to slot machine gameplay. Since the slot machines are integral to obtaining TM64 in all other versions, Korean versions of these games will occasionally reward the player with the TM while talking to the Game Corner's receptionist.

These changes were copied to European versions of Pokémon Platinum, including the UK release, as a result of changes in the classification standards at PEGI.[1][2]

Game machines allow players to interact with the machine and find anywhere from 5 to 20 Coins in a machine each day. This is the only extent of the interactivity with game machines; there is no real game to be played. However, NPCs seem to be able to play the game, as Looker protests when the machine he is at displays "Game over".

According to a notice on the wall in the Game Corner, Game Machines can be damaged by Lemonade and Soda Pop.

HeartGold and SoulSilver

A slot machine in Japanese HeartGold and SoulSilver

Only the Japanese version of Pokémon HeartGold and SoulSilver has slot machines; in the Korean and Western releases, the Game Corner hosts a game called Voltorb Flip instead.

These slot machines play differently than in the Generation II games. Pressing A stops the reels from left to right; however, the Control Pad controls both coin insertion and reel starting. Additionally, slot machine payouts can actually vary per machine, and are typically more in line with the Sinnoh games as opposed to the original Generation II games.

As players use the slot machine, a Smeargle depicted on the top screen and seen painting can change the background of the top screen's monitor, and any change in background changes slot effects. A green background signals normal play, a red background signals that it's easier to obtain a 7 or Poké Ball, and a blue background signals that it's easier to obtain a Pikachu or Marill.

Smeargle has an 8-bit signed integer mood value, which starts at 0. When at 0 or lower, the mood value increases by 1 with each spin unless a winning combination occurs. When the mood value is positive, it will increase by a varying amount whenever two Poké Balls or two 7's line up on the first two reels, but the third reel stops in a way that results in a loss. Its mood value must be positive for a background change to occur; the higher its mood value, the more likely a background change will occur. After a background change, its mood value will reset to a random negative value, usually between -1 and -15. Smeargle will pop up thought balloons depending on its mood value after each spin, unless its mood value is 0.

Mood value Thought balloons
-13 or lower Goldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.png
-12 to -10 Goldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.png
-9 to -7 Goldenrod Corner Smile.pngGoldenrod Corner Smile.pngGoldenrod Corner Smile.png
-6 to -4 Goldenrod Corner Smile.pngGoldenrod Corner Smile.png
-3 to -1 Goldenrod Corner Smile.png
0 N/A
1 to 3 Goldenrod Corner Frown.png
4 to 6 Goldenrod Corner Frown.pngGoldenrod Corner Frown.png
7 to 9 Goldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.png
10 to 12 Goldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.png
13 or higher Goldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.pngGoldenrod Corner Frown.png

The jackpot for three 7's is , while the jackpot for three Poké Balls is , where x starts at 0, may increase whenever a non-jackpot symbol is lined up, and resets to 0 after every bonus game.

A bonus game is started by winning a jackpot. Lining up three 7's starts a 15-round bonus game, while three Poké Balls will trigger an 8-round bonus. In this bonus game, players attempt to perfectly line up a randomly-chosen picture of one of Johto's first partner Pokémon, and the machine may provide some assistance. Bonus game payouts vary depending on success, as well as the slot machine's speed during bonus games. At the end of a bonus game, the background automatically becomes red. This lets players "chain" together jackpots and bonus games; however, the bonus game difficulty increases (up to a maximum) with each chained jackpot.

The payout for each success in a bonus game is coins, where n is the number of previous successes in the current game and d is 1, 2, or 3, based on the difficulty setting for the current bonus game (the harder, the higher the value). The maximum possible bonus win (not counting the 15 or 8 coins spent) is 447 coins for a 15-round bonus, or 196 for an 8-round bonus. At the end of the bonus game, Smeargle's mood value is set to -n.

Payouts

Series of icons Payout
Goldenrod Corner 7.pngGoldenrod Corner 7.pngGoldenrod Corner 7.png 100
Goldenrod Corner Poke Ball.pngGoldenrod Corner Poke Ball.pngGoldenrod Corner Poke Ball.png 100
Goldenrod Corner Pikachu.pngGoldenrod Corner Pikachu.pngGoldenrod Corner Pikachu.png 15
Goldenrod Corner Marill.pngGoldenrod Corner Marill.pngGoldenrod Corner Marill.png 10
Goldenrod Corner Apricorn.png 2
Goldenrod Corner Replay.pngGoldenrod Corner Replay.pngGoldenrod Corner Replay.png Replay

In the side series games

Pokémon Colosseum and XD

Slot machines also appear in Pokémon Colosseum and Pokémon XD: Gale of Darkness at Realgam Tower. However, these slot machines are merely decorative and cannot be interacted with.

In the spin-off games

Pokémon Pikachu

In Pokémon Pikachu, it is possible to gamble watts in the slot machine.

In the anime

Slot machines in the anime

Main series

Slot machines in Pokémon Generations

Typical slot machines have only appeared in the backdrop of Neon Town in The Song of Jigglypuff. There, one slot machine was shown to stop on two Vulpix symbols and then a Psyduck symbol.

However, a slot machine of a different variety is an integral part of a standard Professor Oak's Pokémon Lecture, displaying Pokémon silhouettes prior to the featured Pokémon being revealed.

Pokémon Generations

Several slot machines were seen at the Celadon Game Corner in The Chase while the International Police raided the building and arrested the Team Rocket members running the place.

In the manga

Pokémon Adventures

Platinum playing a slot machine in Pokémon Adventures

Red, Green & Blue arc

Slot machines were first seen in the Rocket Game Corner. In A Tale of Ninetales, Blue was seen exchanging a huge pile of Coins he had won at the slot machines for a Porygon.

Gold, Silver & Crystal arc

A slot machine was seen in the Goldenrod Game Corner in Gligar Glide, where a man was seen getting a row of three 7 symbols.

Diamond & Pearl arc

In Magnificent Meditite & Really Riolu I, Platinum, having accidentally mistaken the Veilstone Game Corner for a hotel, was introduced to the slot machines, and quickly became addicted to them, having to be dragged away by Diamond and Pearl when they found her. Diamond later exchanged the Coins Platinum had won for a Zoom Lens.

During her Veilstone Gym battle against Maylene in Magnificent Meditite & Really Riolu II, Platinum was having trouble striking Maylene's Riolu through the floating pieces of rubble it had broken off the floor with Rock Smash. She eventually managed to find a perfect opportunity for Chimler to strike through the rubble and take Riolu down, comparing finding the exactly right moment for her move to getting a row of three 7 symbols in a slot machine.

Black 2 & White 2 arc

A slot machine appeared in Mr. Perfect, covering the secret entrance to the Magician's hideout in Aspertia City. Blake was able to make the slot machine move aside and reveal the entrance by inserting a Medal into a nearby jukebox. The same slot machine was briefly seen again in Pink Slip.

Pokémon Diamond and Pearl Adventure!

In Deoxys, The Phantom Pokémon! (Part 2), Hareta and Mitsumi were seen playing slot machines at the Veilstone Game Corner. Hareta won loads of Coins, while Mitsumi failed to win anything, despite her playing the slots through the whole chapter, refusing to leave until she had won something.

In the TCG

The following is a list of cards named Arcade Game.

Related cards
Cards listed with a blue background are only legal to use in the current Expanded format.
Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
Card Type English
Expansion
Rarity # Japanese
Expansion
Rarity #
Arcade Game T Neo Genesis Rare 83/111 Gold, Silver, to a New World... Rare  
 


Trivia

  • The reels do not always stop exactly when the player presses "A". Sometimes they will slip one or two symbols to either get another symbol to align with the first and second reels (therefore paying out a prize) or force the player to miss a prize, but following Japanese slot machine regulations, they will never slip for more than 0.19 seconds (four symbols).[3] They will also slip to avoid paying the Jackpot (and any other prizes) too often, but will also slip in favor of the Jackpot on certain spins. While they still appear to slip in FireRed and LeafGreen, the slot machines in these games appear to be more favorable to jackpots, compared to earlier games.
  • In Generation IV, the large bonus for the slot machines is lowered from 300 to 100, in favor of instead activating a bonus round afterward where the reward is 15 coins per spin. This brings the machines more into alignment with actual Japanese slot machine laws,[3] where the maximum payout for a single spin is 15. Many real-life slot machines in Japan incorporate the laws in the same way, using bonus rounds after the large bonus has been activated to reward 15 coins at a time. The slot machines also follow with the custom of playing energizing music and special scenes on the LCD, payout after payout.
    • Also, the reels in these games will slip for longer than 0.19 seconds in certain scenarios, such as the bonus round.
  • The reel time featured in Generation III slot machines is also a real feature on Japanese slot machines. The maximum bonus is 660 coins, which falls in between the 400 to 711 coins allowed by the regulations. However, unlike real Japanese slot machines, these payouts come all at once, instead of 15 coins at a time.[3]
  • Like in real Japanese game parlors, some machines have much better odds than others.
  • In Pokémon Yellow, the three Pokémon which appear on the reels (Arbok, Meowth, and Koffing) are used by Jessie and James and cannot be caught in the game.
  • While playable slot machines do not show up in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, a group of game machines in the Celadon Game Corner are said to show "a game in which you match three pictures", alluding to them. Prior to entering the Team Rocket Hideout, Jessie and James can be found playing on these machines.

In other languages

Language Title
France Flag.png French Machine à sous
Germany Flag.png German Einarmiger Bandit
Italy Flag.png Italian Slot machine
South Korea Flag.png Korean 슬롯머신 Slot machine
Spain Flag.png Spanish Máquina tragaperra
Vietnam Flag.png Vietnamese Máy điện tử xèng

References