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'''Shadow moves''' are | '''Shadow moves''' (Japanese: '''ダークわざ''' ''Dark moves'') are [[move]]s known only by [[Shadow Pokémon]]. | ||
==Mechanics== | |||
Shadow moves have no [[type]] and display a blank space where the type would normally go on the [[summary]] and battle screens. In [[Pokémon Colosseum]], there is only one Shadow move, {{m|Shadow Rush}}, which has regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are super effective on any non-Shadow Pokémon and are not very effective on Shadow Pokémon. All Shadow moves have unlimited [[PP]], and display "--" (two dashes) as their current and maximum PP at all times. Shadow moves cannot be copied by {{m|Mimic}} or {{m|Sketch}}. Using {{m|Mirror Move}} on a Shadow move will result in Mirror Move failing. | |||
In Pokémon XD, the area on the summary screen that would normally display type effectiveness instead displays no icon at all for every type (instead of either a super effective, effective, not very effective, or immune icon). | |||
Damage-dealing Shadow moves can be either [[Physical move|physical]] or [[Special move|special]], despite damage categories being otherwise solely dependent on type at the time. Other moves would not be categorized separately from type until [[Generation IV|the following generation]]. | |||
Since Shadow Pokémon cannot be [[trade]]d, all of these moves are exclusive to the two [[Nintendo GameCube|GameCube]] games, with all but Shadow Rush exclusive to Pokémon XD. This also excludes them from use in {{pkmn|Contest}}s, as there are no Contests in [[Orre]]. | |||
All {{pkmn2|Legendary}} Shadow Pokémon in Pokémon XD have a [[signature move|signature Shadow move]]. This move appears as a dark, corrupted counterpart of a move that the Pokémon would normally learn, and has lower base [[power]] than its non-Shadow counterpart, but still inflicts more damage due to usually being in a situation where it will be super effective. | |||
==Moves== | ==Moves== | ||
=== | ===Pokémon Colosseum=== | ||
{{movelist/shadow-head}} | |||
{{movelist/shadow|Colosseum|Shadow Rush|Physical|90|100|anyadjacent|An attack that is so harsh, it also hurts the attacker.}} | |||
| | |||
|} | |} | ||
===Pokémon XD=== | |||
{{movelist/shadow-head}} | |||
{{movelist/shadow|XD|Shadow Blast|Physical|80|100|anyadjacent|A wicked blade of air is formed using a shadowy aura.}} | |||
{{movelist/shadow|XD|Shadow Blitz|Physical|40|100|anyadjacent|A Pokémon throws this tackle while casting a shadowy aura.}} | |||
{{movelist/shadow|XD|Shadow Bolt|Special|75|100|anyadjacent|A shadowy thunder attack that may paralyze.}} | |||
{{movelist/shadow|XD|Shadow Break|Physical|75|100|anyadjacent|A shattering ram attack with a shadowy aura.}} | |||
{{movelist/shadow|XD|Shadow Chill|Special|75|100|anyadjacent|A shadowy ice attack that may freeze.}} | |||
{{movelist/shadow|XD|Shadow Down|Status|—|100|adjacentfoes|A shadowy aura sharply cuts the foe's Defense.}} | |||
{{movelist/shadow|XD|Shadow End|Physical|120|60|anyadjacent|A shadowy aura ram attack that also rebounds on the user.}} | |||
{{movelist/shadow|XD|Shadow Fire|Special|75|100|anyadjacent|A shadowy fireball attack that may inflict a burn.}} | |||
{{movelist/shadow|XD|Shadow Half|Status|—|100|all|A shadowy aura's energy cuts everyone's HP by half.}} | |||
{{movelist/shadow|XD|Shadow Hold|Status|—|80|adjacentfoes|The opponent Pokémon cannot escape.}} | |||
{{movelist/shadow|XD|Shadow Mist|Status|—|100|adjacentfoes|A shadowy aura sharply cuts the foe's evasiveness.}} | |||
{{movelist/shadow|XD|Shadow Panic|Status|—|60|adjacentfoes|A shadowy aura emanates to cause a confuse condition.}} | |||
{{movelist/shadow|XD|Shadow Rave|Special|70|100|adjacentfoes|A shadowy aura in the ground is used to launch spikes.}} | |||
{{movelist/shadow|XD|Shadow Rush|Physical|55|100|anyadjacent|A Pokémon executes a tackle while exuding a shadowy aura.}} | |||
{{movelist/shadow|XD|Shadow Shed|Status|—|100|foes|A shadowy aura eliminates Reflect and similar moves.}} | |||
{{movelist/shadow|XD|Shadow Sky|Status|—|100|allfield|Darkness hurts all but Shadow Pokémon for 5 turns. }} | |||
{{movelist/shadow|XD|Shadow Storm|Special|95|100|adjacentfoes|A shadowy aura is used to whip up a vicious tornado.}} | |||
{{movelist/shadow|XD|Shadow Wave|Special|50|100|adjacentfoes|Shadowy aura waves are loosed to inflict damage.}} | |||
|} | |} | ||
== | ==Trivia== | ||
* Shadow moves introduced in XD are the only damage-dealing moves which are incapable of dealing neutral damage. | |||
* All Shadow status moves inflict negative effects to the opponent and non-Shadow Pokémon, with none of the moves providing positive stat changes to the user. | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | |||
{{ | |||
[[Category:Pokémon Colosseum]] | [[Category:Pokémon Colosseum]] | ||
[[Category:Pokémon XD]] | [[Category:Pokémon XD]] | ||
[[Category:Shadow moves|*]] | [[Category:Shadow moves|*]] | ||
[[Category:Moves]] | [[Category:Moves|*]] | ||
[[de:Crypto (Typ)]] | |||
[[es:Movimiento oscuro]] | |||
[[fr:Obscur (type)]] | |||
[[it:Ombra]] | |||
[[ja:ダークわざ]] | [[ja:ダークわざ]] | ||
[[ | [[zh:黑暗招式]] |
Latest revision as of 07:51, 27 May 2024
Shadow moves (Japanese: ダークわざ Dark moves) are moves known only by Shadow Pokémon.
Mechanics
Shadow moves have no type and display a blank space where the type would normally go on the summary and battle screens. In Pokémon Colosseum, there is only one Shadow move, Shadow Rush, which has regular effectiveness against any type. In Pokémon XD: Gale of Darkness, Shadow moves are super effective on any non-Shadow Pokémon and are not very effective on Shadow Pokémon. All Shadow moves have unlimited PP, and display "--" (two dashes) as their current and maximum PP at all times. Shadow moves cannot be copied by Mimic or Sketch. Using Mirror Move on a Shadow move will result in Mirror Move failing.
In Pokémon XD, the area on the summary screen that would normally display type effectiveness instead displays no icon at all for every type (instead of either a super effective, effective, not very effective, or immune icon).
Damage-dealing Shadow moves can be either physical or special, despite damage categories being otherwise solely dependent on type at the time. Other moves would not be categorized separately from type until the following generation.
Since Shadow Pokémon cannot be traded, all of these moves are exclusive to the two GameCube games, with all but Shadow Rush exclusive to Pokémon XD. This also excludes them from use in Contests, as there are no Contests in Orre.
All Legendary Shadow Pokémon in Pokémon XD have a signature Shadow move. This move appears as a dark, corrupted counterpart of a move that the Pokémon would normally learn, and has lower base power than its non-Shadow counterpart, but still inflicts more damage due to usually being in a situation where it will be super effective.
Moves
Pokémon Colosseum
Game | Move | Category | Power | Accuracy | Range | Description | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
C | Shadow Rush | Physical | 90 | 100% |
|
An attack that is so harsh, it also hurts the attacker. |
Pokémon XD
Game | Move | Category | Power | Accuracy | Range | Description | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
XD | Shadow Blast | Physical | 80 | 100% |
|
A wicked blade of air is formed using a shadowy aura. | |||||||
XD | Shadow Blitz | Physical | 40 | 100% |
|
A Pokémon throws this tackle while casting a shadowy aura. | |||||||
XD | Shadow Bolt | Special | 75 | 100% |
|
A shadowy thunder attack that may paralyze. | |||||||
XD | Shadow Break | Physical | 75 | 100% |
|
A shattering ram attack with a shadowy aura. | |||||||
XD | Shadow Chill | Special | 75 | 100% |
|
A shadowy ice attack that may freeze. | |||||||
XD | Shadow Down | Status | — | 100% |
|
A shadowy aura sharply cuts the foe's Defense. | |||||||
XD | Shadow End | Physical | 120 | 60% |
|
A shadowy aura ram attack that also rebounds on the user. | |||||||
XD | Shadow Fire | Special | 75 | 100% |
|
A shadowy fireball attack that may inflict a burn. | |||||||
XD | Shadow Half | Status | — | 100% |
|
A shadowy aura's energy cuts everyone's HP by half. | |||||||
XD | Shadow Hold | Status | — | 80% |
|
The opponent Pokémon cannot escape. | |||||||
XD | Shadow Mist | Status | — | 100% |
|
A shadowy aura sharply cuts the foe's evasiveness. | |||||||
XD | Shadow Panic | Status | — | 60% |
|
A shadowy aura emanates to cause a confuse condition. | |||||||
XD | Shadow Rave | Special | 70 | 100% |
|
A shadowy aura in the ground is used to launch spikes. | |||||||
XD | Shadow Rush | Physical | 55 | 100% |
|
A Pokémon executes a tackle while exuding a shadowy aura. | |||||||
XD | Shadow Shed | Status | — | 100% |
|
A shadowy aura eliminates Reflect and similar moves. | |||||||
XD | Shadow Sky | Status | — | 100% |
|
Darkness hurts all but Shadow Pokémon for 5 turns. | |||||||
XD | Shadow Storm | Special | 95 | 100% |
|
A shadowy aura is used to whip up a vicious tornado. | |||||||
XD | Shadow Wave | Special | 50 | 100% |
|
Shadowy aura waves are loosed to inflict damage. |
Trivia
- Shadow moves introduced in XD are the only damage-dealing moves which are incapable of dealing neutral damage.
- All Shadow status moves inflict negative effects to the opponent and non-Shadow Pokémon, with none of the moves providing positive stat changes to the user.
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |