Gear Grind (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=544 |
|n=544
name=Gear Saucer |
|name=Gear Grind
jname=ギアソーサー |
|jname=ギアソーサー
jtrans=Gear Saucer |
|jtrans=Gear Saucer
desc={{tt|鋼鉄の ギアを 相手に 投げつけて 攻撃する。 2回連続で ダメージを 与える。|It throws steel gears at the opponent. It deals damage twice in a row when used.}} |
|jtranslit=Gia Sōsā
gameimage=BW Prerelease Giaru battle.png |
|gameimage=Gear Grind VIII.png
type=Steel |
|gameimagewidth=300
damagecategory=Physical |
|type=Steel
basepp=15 |
|damagecategory=Physical
maxpp=24 |
|basepp=15
power=50 |
|maxpp=24
accuracy=85 |
|power=50
bdesc= |
|accuracy=85
gen=V |
|bdesc=
touches=no |
|gen=V
protect=yes |
|category6=Clever
magiccoat=no |
|appeal6=4
snatch=no |
|jam6=0
brightpowder=yes |
|cdesc6=Quite an appealing move.
kingsrock=yes |
|pokefordex=Gear%20Grind
flag7=no |
|touches=yes
flag8=no |
|protect=yes
sound=no |
|magiccoat=no
target=any |
|snatch=no
footnotes= }}
|mirrormove=yes
|kingsrock=yes
|flag7=no
|flag8=no
|sound=no
|target=anyadjacent
|footnotes=}}


(Japanese: '''ギアソーサー''' ''Gear Saucer'') is a damage-dealing {{type2|Steel}} [[move]] introduced in [[Generation V]]. It is one of the [[signature move]]s of {{p|Giaru}}, {{p|Gigiaru}} and {{p|Gigigiaru}}.
'''Gear Grind''' (Japanese: '''ギアソーサー''' ''Gear Saucer'') is a damage-dealing {{type|Steel}} [[multistrike move]] introduced in [[Generation V]]. It is the [[signature move]] of {{p|Klink}}'s [[evolution]]ary line.


==Effect==
==Effect==
Gear Saucer inflicts damage, hitting twice per use.
Gear Grind inflicts damage, hitting twice per use. Each strike has an equal chance to be a [[critical hit]].


Gear Saucer will hit twice even if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge one hit of this move.
Gear Grind will hit again if the first strike breaks a substitute. {{m|Bide}} and {{m|Counter}} will only acknowledge the second strike of this move.
 
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate twice.
 
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1.
 
If the target has {{a|Weak Armor}} or {{a|Stamina}}, each strike will activate it.
 
If the target is holding a [[Rocky Helmet]], the user is damaged for each strike.
 
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
 
Gear Grind can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if the move {{m|Shift Gear}} was used in the prior turn.
 
===Generation VIII===
====Pokémon Brilliant Diamond and Shining Pearl====
Gear Grind cannot be selected in a battle.
 
===Generation IX===
Gear Grind cannot be selected in a battle.
 
==Description==
{{movedesc|steel}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks by throwing two steel gears at its target.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}|The user attacks by throwing steel gears at its target twice.}}
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev9|SV}}|The user attacks by throwing steel gears at the target twice in a row.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
===[[Generation V]]===
===By [[Level|leveling up]]===
====By [[Level|leveling up]]====
{{Movehead/Games|Steel|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}
{{Learnlist|Steel}}
{{Moveentry/4|0599|Klink|type=Steel|1|Mineral|Mineral|16|16|16|32|STAB='''}}
{{Moveentry|599|Klink|1|Steel||16|'''}}
{{Moveentry/4|0600|Klang|type=Steel|1|Mineral|Mineral|1, 16|1, 16|1, 16|32|STAB='''}}
{{Moveentry|600|Gigiaru|1|Steel||--<br>16|'''}}
{{Moveentry/4|0601|Klinklang|type=Steel|1|Mineral|Mineral|1, 16|1, 16|1, 16|32|STAB='''}}
{{Moveentry|601|Gigigiaru|1|Steel||--<br>16|'''}}
{{Movefoot|Steel|4}}
{{Learnlist/footer}}


==In other games==
==={{g|Mystery Dungeon series}}===
Gear Grind hits the enemy twice to deal damage.
{{MDMoveheader|type=steel}}
{{MDMoveRow|game=GTI|pow=5|powmax=99|pp=15|ppmax=50|acc=80%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=5|powmax=99|pp=15|ppmax=30|acc=80%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=steel|GTI=yes|SMD=yes}}
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Gear Grind|type=Steel
|stars=5
|pow=45.9619 (Hit 1), 55.47126 (Hit 2)
|charge=0.58 seconds (Hit 1), 0.7
|range=Shoot
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
===[[Pokémon Masters EX]]===
{| class="roundy" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center; width:80%"
|- style="background: #{{steel color light}}"
! style="{{roundytl|5px}}" | Name
! {{color2|000|Damage category|Category}}
! State
! Base {{color2|000|power}}
! Max {{color2|000|power}}
! Target
! Effect tag
! Description
! style="{{roundytr|5px}}" | Playable {{color2|000|sync pair}}
|- style="background:#{{steel color dark}}"
! colspan=12 |{{color2|fff|Sync move}}
|- style="background:#fff"
| style="{{roundybl|5px}}" | Potential-Surpassing Gear Grind
{{statustable|Physical}}
| Default<hr>'''6★ EX'''
| 200<hr>'''300'''
| 240<hr>'''360'''
| An opponent
| —
| This attack's power increases when the target is paralyzed.
| style="{{roundybr|5px}}" | {{sync|Colress|Klinklang}}
|}
===Description===
{{movedesc|Steel}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}|It damages an enemy 2 times in a row.}}
|}
|}{{left clear}}
==In the manga==
===Pokémon Adventures===
{{movemanga|type=steel|exp=yes|gen=The user attacks by firing its gears.|image1=Colress Klinklang Gear Grind Adventures.png|image1p=Klinklang}}
{{movep|type=steel|ms=601|pkmn=Klinklang|method=Klinklang fires several of the gears on its body at the opponent.}}
{{movebtmManga|type=steel|user=Colress|user1=Colress's Klinklang|startcode=PS522|startname=Homecoming|notes=Debut}}
==In other generations==
===Core series games===
{{Movegen|
type=Steel|
genV=Gear Grind V|
genVI=Gear Grind VI|
genVI2=Gear Grind VI 2|
genVII=Gear Grind VII|
genVII2=Gear Grind VII 2|
}}
===Spin-off series games===
{{Movegen|
type=Steel|
PMDGTI=Gear Grind PMD GTI|
PSMD=Gear Grind PSMD
}}
==In other languages==
==In other languages==
{{Project MoveDex notice}}
{{Langtable|color={{steel color}}|bordercolor={{steel color light}}
[[Category:Swipe moves]]
|zh_yue=齒輪飛盤 ''{{tt|Chílèuhn Fēipùhn|Flying Gear Saucer}} {{tt|*|Games}}
|zh_cmn=齒輪飛盤 / 齿轮飞盘 ''{{tt|Chǐlún Fēipán|Flying Gear Saucer}}'' {{tt|*|Games}}<br>齒輪盤 ''{{tt|Chǐlún Pán|Gear Saucer}}'' {{tt|*|Adventures}}
|fr=Lancécrou
|de={{tt|Klikk|Klink}}diskus
|it=Ingracolpo
|ko=기어소서 {{tt|''Gi-eososeo''|Gear Saucer}}
|pt_br=Moedor
|es=Rueda Doble
|vi=Đĩa Bay Bánh Răng
}}
{{-}}
{{Project Moves and Abilities notice}}
 
[[Category:Signature moves]]
[[Category:Multistrike moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]
 
[[de:Klikkdiskus]]
[[es:Rueda doble]]
[[fr:Lancécrou]]
[[it:Ingracolpo]]
[[ja:ギアソーサー]]
[[zh:齿轮飞盘(招式)]]

Latest revision as of 15:51, 22 August 2024

Gear Grind
ギアソーサー Gear Saucer
Gear Grind VIII.png
Type  Steel
Category  Physical
PP  15 (max. 24)
Power  50
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  4 ♥♥♥♥
Jamming  0  
Quite an appealing move.

Gear Grind (Japanese: ギアソーサー Gear Saucer) is a damage-dealing Steel-type multistrike move introduced in Generation V. It is the signature move of Klink's evolutionary line.

Effect

Gear Grind inflicts damage, hitting twice per use. Each strike has an equal chance to be a critical hit.

Gear Grind will hit again if the first strike breaks a substitute. Bide and Counter will only acknowledge the second strike of this move.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate twice.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

Gear Grind can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if the move Shift Gear was used in the prior turn.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Gear Grind cannot be selected in a battle.

Generation IX

Gear Grind cannot be selected in a battle.

Description

Games Description
BWB2W2 The user attacks by throwing two steel gears at its target.
XYORAS
SMUSUMPE
SwShLA
The user attacks by throwing steel gears at its target twice.
BDSP This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
SV The user attacks by throwing steel gears at the target twice in a row.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0599 Klink SteelIC Big.png Mineral Mineral 16 16 16 32
0600 Klang SteelIC Big.png Mineral Mineral 1, 16 1, 16 1, 16 32
0601 Klinklang SteelIC Big.png Mineral Mineral 1, 16 1, 16 1, 16 32
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Gear Grind hits the enemy twice to deal damage.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI 5 99 15 50 80% 98% Front Enemy No
SMD 5 99 15 30 80% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:


Pokémon Rumble Rush

SteelIC RR.png Gear Grind
★★★★★
Attack power 45.9619 (Hit 1), 55.47126 (Hit 2)
Charge time 0.58 seconds (Hit 1), 0.7 seconds
Range type Shoot
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Gear Grind Rumble Rush.png

Pokémon Masters EX

Name Category State Base power Max power Target Effect tag Description Playable sync pair
Sync move
Potential-Surpassing Gear Grind Physical Default
6★ EX
200
300
240
360
An opponent This attack's power increases when the target is paralyzed. Colress & Klinklang

Description

Games Description
MDGtI
SMD
It damages an enemy 2 times in a row.


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 齒輪飛盤 Chílèuhn Fēipùhn *
Mandarin 齒輪飛盤 / 齿轮飞盘 Chǐlún Fēipán *
齒輪盤 Chǐlún Pán *
France Flag.png French Lancécrou
Germany Flag.png German Klikkdiskus
Italy Flag.png Italian Ingracolpo
South Korea Flag.png Korean 기어소서 Gi-eososeo
Brazil Flag.png Brazilian Portuguese Moedor
Spain Flag.png Spanish Rueda Doble
Vietnam Flag.png Vietnamese Đĩa Bay Bánh Răng


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.