Super Glitch: Difference between revisions

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'''Super Glitch''' is the nickname for a large amount of volatile glitch moves that exist in hexadecimal slots AC to C3 in {{game|Red and Blue|s}}. These moves generally have either no name, a number of glitchy symbols as a name, or the name of a Pokémon in one's [[party]] as its name. Super glitch effects can also occasionally be caused by the move {{m|--}}.
{{unknown name}}
----
 
'''Super Glitch''' (Japanese: 名前の長いバグわざ, ''long name glitch moves''<ref>[http://hakuda2.web.fc2.com/wario/poke4/f1.html Legendary Star Blob 2 (Hakuda)]</ref>) is the nickname for a large amount of volatile glitch moves that exist in hexadecimal slots A6 to C3 in {{game|Red and Blue|s}} and {{Game|Yellow}}. These moves generally have either no name, a number of glitchy symbols as a name, or the name of a Pokémon in one's [[party]] as its name. Super glitch effects can also occasionally be caused by the move {{m|--}}. If the move is used, the opposing Pokémon will be burned, and will either faint, or its HP will drop until it has almost fainted.


==Effect==
==Effect==
Super Glitch can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether known as the '[[TMTRAINER effect]]'. The opponent's name then changes to "TMTRAINER" followed by several lines of [[glitch]] dialogue, and the {{stat|HP}} of his or her Pokémon would rise to a very large value which is often larger than the amount of total HP that the opponent Pokémon has, which causes the HP bar to stretch and wrap around the screen. It will display that the enemy Pokémon is {{status|poison}}ed, but the game will state that it is {{status|freeze|frozen solid}}, followed by the enemy Pokémon becoming hurt by a {{status|burn}}. This burn will often deplete all of the enemy Pokémon's health, causing the giant HP bar to loop several times before all the HP is depleted, causing it to faint. If the battle is won before the game freezes, the glitch pokemon that used Super Glitch may grow to a random level (sometimes even exceeding lvl 100). Also, sometimes many random pokemon not part of the player's team evolve right after a battle.  
Super Glitch can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether known as the '[[TMTRAINER effect]]'. The opponent's name then changes to "TMTRAINER" followed by several lines of [[glitch]] dialogue, and the [[HP]] of their Pokémon rises to a very large value which is often larger than the amount of max HP that the opponent Pokémon has, causing the HP bar to stretch and wrap around the screen. (The filled part of the bar also instantly jumps from empty to full repeatedly before fainting (0HP) during damage animation due to the fact that the calculations to display how much fill in the bar in percent has been overflowed, thus causing the fill to wrap between empty and full.) It will display that the enemy Pokémon is {{status|poison}}ed, but the game will state that it is {{status|freeze|frozen solid}}, followed by the enemy Pokémon becoming hurt by a {{status|burn}}. This burn will often deplete all of the enemy Pokémon's health, causing the giant HP bar to loop several times before all the HP is depleted, causing it to faint. If the battle is won before the game freezes, the glitch Pokémon that used Super Glitch may grow to a random level (sometimes even exceeding level 100). Sometimes, many random Pokémon not part of the player's team evolve right after a battle. On such cases, Pokémon that cannot evolve can evolve into themselves.
On occasion, a player may return to the game after a battle in which Super Glitch was used, however everything will be severely messed up. It will appear as if some pokemon are poisoned in the player's team as every few steps a pokemon faints. However these pokemon have glitchy names and were never part of the player's team before the battle. Some positions of the map will be glitchy and volatile, as if parts of glitch city merged with the regular map. The player's name will have changed to a scrambled string of symbols. The player will be unable to view his or her pokemon (if the pokemon option is selected in the menu, a blank screen will show from which one can't escape) and hence it becomes impossible to surf or fly. Pokemon will disappear out of the pokedex after taking a few steps. The music everywhere (except in battle) becomes eerie and glitched. The game may unexpectadly freeze at any point. Also the player may randomly get stuck.
 
It is possible to activate Super Glitch outside of battle. By having a Pokémon that knows Super Glitch learn another move by leveling up, the glitch will activate without the TMTRAINER effect, as you are not in battle. An example of this happening is [[Q◣]], which will learn Mega Punch at level 11. However, if it knows Super Glitch, then the effects will activate as if the player had just exited a battle using the glitch.
 
On occasion, a player may return to the game after a battle in which Super Glitch was used, but everything will be severely glitched. It will appear as if some Pokémon are poisoned in the player's team as every few steps a Pokémon faints. However, these Pokémon will have glitchy names and were never part of the player's team before the battle. Some positions of the map will be glitchy and volatile, as if parts of [[Glitch City]] merged with the regular map. The player's name will have changed to a scrambled string of symbols. The player will be unable to view their Pokémon (if the Pokémon option is selected in the menu, a blank screen will show from which one can't escape) and hence it becomes impossible to {{m|Surf}} or {{m|Fly}}. Pokémon will disappear out of the Pokédex after taking a few steps. The music everywhere (except in battle) becomes eerie and glitched. The game may unexpectedly freeze at any point. The player may also randomly get stuck. By using the "deposit" option in the PC, it is possible to reveal that the game has given the player a lot of Pokémon, many of them with names made entirely out of glitch characters and with stats exceeding 999. Many of these Pokémon will crash the game if the player attempts to interact with them.
 
Super Glitch's [[index number]] only changes the probability of the move causing glitch effects, and it does not change the obtained effect itself&mdash;the effects are the same for every Super Glitch index and for every Super Glitch-related move.


==Cause==
==Cause==
It is suspected that this happens because the attack scrambles some information in the game's RAM. After the battle in which Super Glitch was used, the game freezes most of the time. Almost anything done with this glitch move can and usually will result in a [[game freeze]]: viewing the user's second stat page, selecting it in battle, even replacing it with another move (basically, anything that involves viewing the attack's name). However, there is a chance that one can view the move's name without the game freezing, thus allowing it to be overwritten.
Super Glitch moves have no defined names, so the game looks for them past the actual move name list, and takes an unpredictably chosen RAM fragment as the name of the move. The problem occurs when the game tries to display such a name on the screen&mdash;the programmers assumed that each move name always ends with an end of string symbol, so the copy operation continues until it is found. The random move name that is picked from the memory may not have such a symbol, so the game copies too many bytes, overwriting important memory areas behind the text buffer.
 
In the memory layout of the game, a ''screen buffer'' is located directly after the text buffer. The screen buffer is a memory fragment where the game saves how the screen looked like before opening a full-screen menu&mdash;it exists so the screen contents can be restored after the menu has been closed. Opening any full-screen menu causes the buffer to be replaced with the current screen contents. It means that the values Super Glitch writes depend on what was recently displayed on the screen, and by opening any full screen menu and refreshing the screen copy, it is possible to control how Super Glitch corrupts the RAM. Also, the number of characters the move names before the Super Glitch have will offset the location where memory corruption starts.
 
The starting location of Super Glitch's {{wp|memory corruption}} can be calculated from an equation: ''StartingLocation&nbsp;=&nbsp;D0E1<sub>16</sub>&nbsp;+&nbsp;MoveLengths&nbsp;+&nbsp;NumberOfMovesBeforeSuperGlitch''.
 
To find the memory address where the ''n-th'' screen tile will be written, use the formula: ''StartingLocation&nbsp;+&nbsp;n''.
 
==Issues and prevention==
As the Super Glitch corruption is caused by viewing the name of the move, if a Pokémon as much as attempts to learn the move&mdash;as many [[glitch Pokémon]] do&mdash;the RAM may be corrupted. This can be avoided by standing on a certain tile on the ground floor of Celadon Mansion<ref>[http://www.youtube.com/watch?v=Q2_aczBkpxM Pokemon Blue - Making "Super Glitch" moves useful] (YouTube)</ref> and opening the Start Menu. Having last opened the menu there&mdash;taking care not to touch it afterwards&mdash;the player can view Super Glitch move names without any adverse effects on the game. This is very useful as it allows a careful player to train Pokémon that learn the move, while avoiding the RAM corruption.


==Misconceptions==
==Misconceptions==
Something important to note is that it is the move that is dangerous, not its users. For example [[.4]], which knows Super Glitch as a starting move, is mistakenly believed to be extremely dangerous to one's game and save file. However, .4 as a species is no more dangerous than [[Missingno.]] or [['M]]. In fact, a .4 acquired by trading a [[pPkMnp]] from {{v|Yellow}} will pose no threat whatsoever to the game, and a .4 that has forgotten Super Glitch is completely safe. Though obviously, a wild .4 will still pose a significant threat, as it will know Super Glitch.
Something important to note is that it is the move that is dangerous, not its users. For example, [[.4]], which knows Super Glitch as a starting move, is mistakenly believed to be extremely dangerous to one's game and save file. However, .4 as a species is no more dangerous than [[MissingNo.]] or [['M (00)]]. In fact, a .4 acquired by trading a [[PPkMnp' '|p{{PK}}{{MN}}p' ']] from {{game|Yellow}} will pose no threat whatsoever to the game, and a .4 that has forgotten Super Glitch is completely safe. Though obviously, a wild .4 will still pose a significant threat, as it will know Super Glitch.


==[[Generation I]]==
==[[Generation I]]==
===By [[Level|leveling up]]===
===Super Glitch index A7===
{{Moveheader/Level|Unknown|1}}
{{GlitchMoveInfobox|hex=A7|dec=167|type=Glitch|pwr=45|acc=33%|pp=8|effect=Absorbs half of damage inflicted. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Cut}}?|gen2={{m|Triple Kick}}}}
{{Moveentry/Level1|000|3TrainerPoké|1|Normal|Normal|--}}
 
{{Moveentry/Level1|000|PokéWTrainer|2|Normal|Ground|11<br>40<br>55<br>80}}
====By [[Level|leveling up]]====
{{Moveentry/Level1|000|Z4|2|Bug|Poison|35<br>42 128 175 182}}
{{Movehead/Glitch|unknown|1}}
{{Moveentry/Level1|000|a (lowercase)|1|Water|Water|43 121 195 238 239 240}}
{{moveentry/Glitch|080|4 4Hy|1|Water|Psychic|250}}
{{Moveentry/Level1|000|LM4|2|Water|Fighting|24<br>55<br>56<br>71}}
{{moveentry/Glitch|061|a|1|Water|Water|121}}
{{Moveentry/Level1|000|h POKé|2|Ghost|Poison|205}}
{{moveentry/Glitch|000|PC4SH|2|Normal|Ground|207}}
{{Moveentry/Level1|000|Q|2|Water|Psychic|9<br>224 234}}
{{moveentry/Glitch|006|'M (FF)|2|Fire|Flying|207}}
{{Moveentry/Level1|000|X ゥ- xゥ,|1|Normal|Normal|11<br>40<br>55<br>80}}
{{moveentry/Glitch|015|ゥ ( Z4|2|Bug|Poison|182}}
{{Moveentry/Level1|000||2|Normal|Ground|33}}
{{moveentry/Glitch|000|Glitch (CA)|1|Poison|Poison|204}}
{{Moveentry/Level1|000|p T|2|Normal|Ground|243}}
{{movefoot|unknown|1}}
{{Moveentry/Level1|000|PC4SH|2|Normal|Ground|28<br>62 207}}
 
{{Moveentry/Level1|000|PkMnaPkMnfPkMnk|2|Normal|Ground|24 140 158}}
===Super Glitch index A8===
{{Moveentry/Level1|000|Glitch (CA)|1|Poison|Poison|135 204}}
{{GlitchMoveInfobox|hex=A8|dec=168|type=Normal|pwr=?|acc=?%|pp=60|effect=Freezes the game unless it faints the target. May cause the [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&mdash;|gen2=?}}
{{Moveentry/Level1|000|pPkMnp|2|?|Poison|100 240}}
 
{{Moveentry/Level1|000|.4|1|Pokémaniac|Pokémaniac|--<br>97 170 195 234 240}}
===Super Glitch index AA===
{{Moveentry/Level1|000|A (uppercase)|2|Normal|Normal|224 248}}
{{GlitchMoveInfobox|hex=AA|dec=170|type=Poison|pwr=?|acc=?%|pp=21|effect=Absorbs half the damage inflicted. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&mdash;|gen2=?}}
{{Moveentry/Level1|006|Charizard 'M|2|Fire|Flying|28<br>62 207}}
 
{{Moveentry/Level1|006|u|2|Fire|Flying|96 175 224 240}}
===Super Glitch index AB===
{{Moveentry/Level1|033|Glitch Nidorino|1|Poison|Poison|22 195 213}}
{{GlitchMoveInfobox|hex=AB|dec=171|type=Glitch|pwr=60|acc=8%|pp=3|effect=Lowers {{stat|Evasion}} down 2 stages. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&mdash;|gen2={{m|Nightmare}}}}
{{Movefooter|Unknown|1}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|unknown|1}}
{{moveentry/Glitch|006|u|2|Fire|Flying|224}}
{{moveentry/Glitch|000|ゥ .4|1|Pokémaniac|Pokémaniac|195}}
{{movefoot|unknown|1}}
 
===Super Glitch index AD===
{{GlitchMoveInfobox|hex=AD|dec=173|type=Glitch|pwr=45|acc=0%|pp=3|effect=Has 40% chance of poisoning the target. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|String Shot}}|gen2={{m|Snore}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|unknown|1}}
{{moveentry/Glitch|033|Glitch (FA)|1|Poison|Poison|195}}
{{movefoot|unknown|1}}
 
===Super Glitch Index AE===
{{GlitchMoveInfobox|hex=AE|dec=174|type=Blank|pwr=?|acc=?%|pp=8|effect=Absorbs half the damage inflicted. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Substitute}}|gen2=??}}
 
===Super Glitch index AF===
{{GlitchMoveInfobox|hex=AF|dec=175|type=Glitch|pwr=3|acc=32%|pp=26|effect=Has no secondary effect. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Pay Day}}|gen2={{m|Flail}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|unknown|1}}
{{moveentry/Glitch|000|♀Pゥ ゥゥT|2|Normal|Ground|243}}
{{moveentry/Glitch|000|3TrainerPoké $|1|Normal|Normal|--}}
{{moveentry/Glitch|080|4 4Hy|1|Water|Psychic|3, 208}}
{{movefoot|unknown|1}}
 
===Super Glitch index B0===
{{GlitchMoveInfobox|hex=B0|dec=176|type=Poison|pwr=?|acc=?%|pp=37|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=?|gen2=?}}
 
===Super Glitch index B1===
{{GlitchMoveInfobox|hex=B1|dec=177|type=Electric|pwr=65|acc=26%|pp=33|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&mdash;|gen2={{m|Aeroblast}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|unknown|1}}
{{moveentry/Glitch|061|a|1|Water|Water|195}}
{{movefoot|unknown|1}}
 
===Super Glitch index B2===
{{GlitchMoveInfobox|hex=B2|dec=178|type=Poison|pwr=?|acc=?|pp=10|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Growl}}|gen2=?}}
 
===Super Glitch index B3===
{{GlitchMoveInfobox|hex=B3|dec=179|type=Ghost|pwr=?|acc=?|pp=0|effect=Doubles user's defense, identical to {{m|Reflect}}. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Hydro Pump}}|gen2=?}}
 
===Super Glitch index B4===
{{GlitchMoveInfobox|hex=B4|dec=180|type=Glitch|pwr=?|acc=?%|pp=50|effect=A two turn attack. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Comet Punch}}?|gen2=?}}
 
===Super Glitch index B5===
{{GlitchMoveInfobox|hex=B5|dec=181|type=Glitch|pwr=45|acc=33%|pp=35|effect=Lowers {{stat|Speed}} down 1 stage. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Wrap}} or {{m|Constrict}}?|gen2={{m|Powder Snow}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|Unknown|1}}
{{moveentry/Glitch|094|h POKé|2|Ghost|Poison|205}}
{{movefoot|Unknown|1}}
 
===Super Glitch index B6===
{{GlitchMoveInfobox|hex=B6|dec=182|type=Normal|pwr=93|acc=17%|pp=0|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&mdash;|gen2={{m|Protect}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|unknown|1}}
{{moveentry/Glitch|000|ゥ .4|1|Pokémaniac|Pokémaniac|234}}
{{moveentry/Glitch|015|ゥ ( Z4|2|Bug|Poison|35<br>175}}
{{movefoot|unknown|1}}
 
===Super Glitch index B7===
{{GlitchMoveInfobox|hex=B7|dec=183|type=Poison|pwr=?|acc=?%|pp=29|effect=Absorbs half the damage inflicted. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&mdash;|gen2=?}}
 
===Super Glitch index B8===
{{GlitchMoveInfobox|hex=B8|dec=184|type=Normal|pwr=38|acc=1%|pp=58|effect=Behaves like {{m|Dream Eater}}. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&mdash;|gen2={{m|Scary Face}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|unknown|1}}
{{moveentry/Glitch|033|Glitch (FA)|1|Poison|Poison|213}}
{{moveentry/Glitch|000|ゥ .4|1|Pokémaniac|Pokémaniac|240}}
{{moveentry/Glitch|121|Q◣|2|Water|Psychic|224}}
{{movefoot|unknown|1}}
 
===Super Glitch index B9===
{{GlitchMoveInfobox|hex=B9|dec=185|type=Glitch|pwr=80|acc=7%|pp=20|effect=Lowers {{stat|Attack}} down 2 stages. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&mdash;|gen2={{m|Faint Attack}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|unknown|1}}
{{moveentry/Glitch|000|Glitch (CA)|1|Poison|Poison|135}}
{{movefoot|unknown|1}}
 
===Super Glitch index BA===
{{GlitchMoveInfobox|hex=BA|dec=186|type=Normal|pwr=?|acc=?%|pp=15|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Growl}}|gen2=?}}
 
===Super Glitch index BB===
{{GlitchMoveInfobox|hex=BB|dec=187|type=Glitch|pwr=?|acc=?%|pp=3|effect=Raises {{stat|Attack}} up 1 stage. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Harden}}|gen2=?}}
 
===Super Glitch index BC===
{{GlitchMoveInfobox|hex=BC|dec=188|type=Glitch|pwr=?|acc=?%|pp=8|effect=Absorbs half the damage inflicted. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=?|gen2=?}}
 
===Super Glitch index BD===
{{GlitchMoveInfobox|hex=BD|dec=189|type=Glitch|pwr=?|acc=?%|pp=21|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Double-Edge}}|gen2=?}}
 
===Super Glitch index BE===
{{GlitchMoveInfobox|hex=BE|dec=190|type=Flying|pwr=20|acc=17%|pp=38|effect=Behaves like {{m|Splash}}. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Fly}}|gen2={{m|Octazooka}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|unknown|1}}
{{moveentry/Glitch|062|ゥL ゥM 4|2|Water|Fighting|24}}
{{moveentry/Glitch|000|.4|1|Pokémaniac|Pokémaniac|--}}
{{movefoot|unknown|1}}
 
===Super Glitch index BF===
{{GlitchMoveInfobox|hex=BF|dec=191|type=Water|pwr=?|acc=?%|pp=10|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=?|gen2=?}}
 
===Super Glitch index C0===
{{GlitchMoveInfobox|hex=C0|dec=192|type=Poison|pwr=43|acc=70%|pp=10|effect=Raises {{stat|Speed}} up 2 stages. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Growl}}|gen2={{m|Zap Cannon}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|unknown|1}}
{{moveentry/Glitch|000|A|2|Normal|Normal|224}}
{{moveentry/Glitch|061|a|1|Water|Water|43<br>238<br>239<br>240}}
{{moveentry/Glitch|015|ゥ ( Z4|2|Bug|Poison|42}}
{{moveentry/Glitch|006|u|2|Fire|Flying|96}}
{{movefoot|unknown|1}}
 
===Super Glitch index C1===
{{GlitchMoveInfobox|hex=C1|dec=193|type=Ghost|pwr=227|acc=14%|pp=0|effect=May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&mdash;|gen2={{m|Foresight}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|unknown|1}}
{{moveentry/Glitch|009|ゥ. B|1|Water|Water|205}}
{{moveentry/Glitch|062|ゥL ゥM 4|2|Water|Fighting|55<br>56}}
{{moveentry/Glitch|121|Q◣|2|Water|Psychic|9}}
{{movefoot|unknown|1}}
 
===Super Glitch index C2===
{{GlitchMoveInfobox|hex=C2|dec=194|type=Glitch|pwr=?|acc=?%|pp=50|effect=Attacks 2 to 5 times in a row. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear={{m|Fire Punch}}|gen2=?}}
 
===Super Glitch index C3===
{{GlitchMoveInfobox|hex=C3|dec=195|type=Glitch|pwr=45|acc=33%|pp=6|effect=Lowers {{stat|Special}} down 1 stage. May cause [[TMTRAINER effect]] and other [[Super Glitch#Effect|Super Glitch effects]].|appear=&mdash;|gen2={{m|Perish Song}}}}
 
====By [[Level|leveling up]]====
{{Movehead/Glitch|Unknown|1}}
{{moveentry/Glitch|062|ゥL ゥM 4|2|Water|Fighting|71}}
{{moveentry/Glitch|006|u|2|Fire|Flying|175}}
{{movefoot|unknown|1}}
 
==Videos==
{{youtubevid|fP7yniW6z3c|crazybuizel|Unknown}}
{{youtubevid|h_Fr2cE8SaA|Gligar13Vids|Unknown}}
{{youtubevid|5s2fObMHJNM|Missingnoxpert|Unknown}}
 
==Trivia==
* Super Glitch moves have a tendency to change the player's Pokémon into a [[MissingNo.]] with a hexadecimal 7F, change a large amount of moves to Waterfall, and set some Pokémon to level 127. This happens because the tile with 7F is the space character, which is widely used on screen to display textboxes and aligned lists.
* The only factor preventing the player from saving the game after using Super Glitch is the corrupted player name. So theoretically, with enough luck, Super Glitch may bring a name with an end of string symbol, and the player would be eventually able to save with the corrupted data.
** Despite this, one would still have to view a special text box (such as the "HEAL/CANCEL" ones at Pokémon Centers) to avoid any glitch message boxes crashing the game.
* Contrary to popular belief, using a Super Glitch move isn't any more destructive than viewing it in the fight menu; both are equally destructive. <!--Saying this because both are destructive, this line could be removed but it is partially true-->
* Super Glitches may sometimes reveal certain unused data portions, like beta battle systems in {{game|Yellow}} or the cardinal direction boxset.
* Super Glitch index A6 is especially dangerous, since its invalid name points to a constant memory location, which always causes {{wp|memory corruption}}. According to [http://forums.glitchcity.info/index.php/topic,6992.msg198569.html#msg198569 TheZZAZZGlitch], since older versions of VBA do not emulate VRAM inaccessibility, index A7 name is displayed as "qq", because of a B0 B0 50 pattern in VRAM at address $83C5, thus the move will not cause any side-effects (while it will cause memory corruption if viewed in the overworld). On BGB (and real console), the finishing 0x50 byte at $83C7 is not read, causing Super Glitch effects.
* Activating Super Glitch's effects via a [[PP Up]] will greatly amplify its data corruption abilities. Also according to [https://www.youtube.com/watch?v=EOVM_UnfOEw TheZZAZZGlitch], this is because other methods will place character 0x50, a terminator character, in the game's nearby memory, cutting Super Glitch's corruption short. PP Ups do not do this, however, allowing the corruption to be used to its full potential.
** The maximum possible length for a Super Glitch corruption in this manner (assuming the Pokémon in question knows 4 Super Glitch moves and a PP Up is used on it) is 3532 bytes.


==External links==
==External links==
* [http://www.youtube.com/watch?v=IKXz2XPQYCI Video of Super Glitch]
* [http://forums.glitchcity.info/index.php/topic,6627.msg189314.html Thread on Glitch City Laboratories]
* [http://glitchcity.info/attackdex/redblue/superglitch On Glitch City Laboratories]
* [http://forums.glitchcity.info/index.php/topic,6629.0.html Glitch box-sets]
* [http://www.youtube.com/watch?v=Q2_aczBkpxM A YouTube video, showing examples on how to manipulate Super Glitch's effects]


{{Glitches}}
==References==
{{DoubleProjectTag|GlitchDex|Moves and Abilities|glitches in the Pokémon games and on two related aspects of the Pokémon games, respectively.}}
<references/>
 
{{Glitches}}<br>
{{DoubleProjectTag|GlitchDex|Moves and Abilities|glitches in the Pokémon games and moves, respectively.}}


[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Glitch moves]]
[[Category:Glitch moves]]
[[de:Super Glitch]]
[[it:Super Glitch (mossa)]]
[[zh:超级错误(错误招式)]]

Latest revision as of 22:46, 22 December 2022

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

Super Glitch (Japanese: 名前の長いバグわざ, long name glitch moves[1]) is the nickname for a large amount of volatile glitch moves that exist in hexadecimal slots A6 to C3 in Pokémon Red and Blue and Pokémon Yellow. These moves generally have either no name, a number of glitchy symbols as a name, or the name of a Pokémon in one's party as its name. Super glitch effects can also occasionally be caused by the move --. If the move is used, the opposing Pokémon will be burned, and will either faint, or its HP will drop until it has almost fainted.

Effect

Super Glitch can cause some rather strange effects. The most famous scenario is a chain of events starting with the music slowly fading out before stopping altogether known as the 'TMTRAINER effect'. The opponent's name then changes to "TMTRAINER" followed by several lines of glitch dialogue, and the HP of their Pokémon rises to a very large value which is often larger than the amount of max HP that the opponent Pokémon has, causing the HP bar to stretch and wrap around the screen. (The filled part of the bar also instantly jumps from empty to full repeatedly before fainting (0HP) during damage animation due to the fact that the calculations to display how much fill in the bar in percent has been overflowed, thus causing the fill to wrap between empty and full.) It will display that the enemy Pokémon is poisoned, but the game will state that it is frozen solid, followed by the enemy Pokémon becoming hurt by a burn. This burn will often deplete all of the enemy Pokémon's health, causing the giant HP bar to loop several times before all the HP is depleted, causing it to faint. If the battle is won before the game freezes, the glitch Pokémon that used Super Glitch may grow to a random level (sometimes even exceeding level 100). Sometimes, many random Pokémon not part of the player's team evolve right after a battle. On such cases, Pokémon that cannot evolve can evolve into themselves.

It is possible to activate Super Glitch outside of battle. By having a Pokémon that knows Super Glitch learn another move by leveling up, the glitch will activate without the TMTRAINER effect, as you are not in battle. An example of this happening is Q◣, which will learn Mega Punch at level 11. However, if it knows Super Glitch, then the effects will activate as if the player had just exited a battle using the glitch.

On occasion, a player may return to the game after a battle in which Super Glitch was used, but everything will be severely glitched. It will appear as if some Pokémon are poisoned in the player's team as every few steps a Pokémon faints. However, these Pokémon will have glitchy names and were never part of the player's team before the battle. Some positions of the map will be glitchy and volatile, as if parts of Glitch City merged with the regular map. The player's name will have changed to a scrambled string of symbols. The player will be unable to view their Pokémon (if the Pokémon option is selected in the menu, a blank screen will show from which one can't escape) and hence it becomes impossible to Surf or Fly. Pokémon will disappear out of the Pokédex after taking a few steps. The music everywhere (except in battle) becomes eerie and glitched. The game may unexpectedly freeze at any point. The player may also randomly get stuck. By using the "deposit" option in the PC, it is possible to reveal that the game has given the player a lot of Pokémon, many of them with names made entirely out of glitch characters and with stats exceeding 999. Many of these Pokémon will crash the game if the player attempts to interact with them.

Super Glitch's index number only changes the probability of the move causing glitch effects, and it does not change the obtained effect itself—the effects are the same for every Super Glitch index and for every Super Glitch-related move.

Cause

Super Glitch moves have no defined names, so the game looks for them past the actual move name list, and takes an unpredictably chosen RAM fragment as the name of the move. The problem occurs when the game tries to display such a name on the screen—the programmers assumed that each move name always ends with an end of string symbol, so the copy operation continues until it is found. The random move name that is picked from the memory may not have such a symbol, so the game copies too many bytes, overwriting important memory areas behind the text buffer.

In the memory layout of the game, a screen buffer is located directly after the text buffer. The screen buffer is a memory fragment where the game saves how the screen looked like before opening a full-screen menu—it exists so the screen contents can be restored after the menu has been closed. Opening any full-screen menu causes the buffer to be replaced with the current screen contents. It means that the values Super Glitch writes depend on what was recently displayed on the screen, and by opening any full screen menu and refreshing the screen copy, it is possible to control how Super Glitch corrupts the RAM. Also, the number of characters the move names before the Super Glitch have will offset the location where memory corruption starts.

The starting location of Super Glitch's memory corruption can be calculated from an equation: StartingLocation = D0E116 + MoveLengths + NumberOfMovesBeforeSuperGlitch.

To find the memory address where the n-th screen tile will be written, use the formula: StartingLocation + n.

Issues and prevention

As the Super Glitch corruption is caused by viewing the name of the move, if a Pokémon as much as attempts to learn the move—as many glitch Pokémon do—the RAM may be corrupted. This can be avoided by standing on a certain tile on the ground floor of Celadon Mansion[2] and opening the Start Menu. Having last opened the menu there—taking care not to touch it afterwards—the player can view Super Glitch move names without any adverse effects on the game. This is very useful as it allows a careful player to train Pokémon that learn the move, while avoiding the RAM corruption.

Misconceptions

Something important to note is that it is the move that is dangerous, not its users. For example, ゥ .4, which knows Super Glitch as a starting move, is mistakenly believed to be extremely dangerous to one's game and save file. However, ゥ .4 as a species is no more dangerous than MissingNo. or 'M (00). In fact, a ゥ .4 acquired by trading a pPKMNp' ' from Pokémon Yellow will pose no threat whatsoever to the game, and a ゥ .4 that has forgotten Super Glitch is completely safe. Though obviously, a wild ゥ .4 will still pose a significant threat, as it will know Super Glitch.

Generation I

Super Glitch index A7

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
A7 167 Glitch 45 33% 8 Absorbs half of damage inflicted. May cause TMTRAINER effect and other Super Glitch effects. Cut? Triple Kick

By leveling up

# Pokémon Types Level
I
080 4 4Hy 4 4Hy
Water Psychic 250
061 a a
Water Water 121
000 PC4SH PC4SH
Normal Ground 207
006 'M (FF) 'M (FF)
Fire Flying 207
015 ゥ ( Z4 ゥ ( Z4
Bug Poison 182
000 Glitch (CA) Glitch (CA)
Poison Poison 204
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index A8

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
A8 168 Normal ? ?% 60 Freezes the game unless it faints the target. May cause the TMTRAINER effect and other Super Glitch effects. ?

Super Glitch index AA

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
AA 170 Poison ? ?% 21 Absorbs half the damage inflicted. May cause TMTRAINER effect and other Super Glitch effects. ?

Super Glitch index AB

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
AB 171 Glitch 60 8% 3 Lowers Evasion down 2 stages. May cause TMTRAINER effect and other Super Glitch effects. Nightmare

By leveling up

# Pokémon Types Level
I
006 u u
Fire Flying 224
000 ゥ .4 ゥ .4
Pokémaniac Pokémaniac 195
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index AD

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
AD 173 Glitch 45 0% 3 Has 40% chance of poisoning the target. May cause TMTRAINER effect and other Super Glitch effects. String Shot Snore

By leveling up

# Pokémon Types Level
I
033 Glitch (FA) Glitch (FA)
Poison Poison 195
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch Index AE

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
AE 174 Blank ? ?% 8 Absorbs half the damage inflicted. May cause TMTRAINER effect and other Super Glitch effects. Substitute ??

Super Glitch index AF

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
AF 175 Glitch 3 32% 26 Has no secondary effect. May cause TMTRAINER effect and other Super Glitch effects. Pay Day Flail

By leveling up

# Pokémon Types Level
I
000 ♀Pゥ ゥゥT ♀Pゥ ゥゥT
Normal Ground 243
000 3TrainerPoké $ 3TrainerPoké $
Normal Normal --
080 4 4Hy 4 4Hy
Water Psychic 3, 208
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index B0

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
B0 176 Poison ? ?% 37 May cause TMTRAINER effect and other Super Glitch effects. ? ?

Super Glitch index B1

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
B1 177 Electric 65 26% 33 May cause TMTRAINER effect and other Super Glitch effects. Aeroblast

By leveling up

# Pokémon Types Level
I
061 a a
Water Water 195
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index B2

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
B2 178 Poison ? ? 10 May cause TMTRAINER effect and other Super Glitch effects. Growl ?

Super Glitch index B3

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
B3 179 Ghost ? ? 0 Doubles user's defense, identical to Reflect. May cause TMTRAINER effect and other Super Glitch effects. Hydro Pump ?

Super Glitch index B4

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
B4 180 Glitch ? ?% 50 A two turn attack. May cause TMTRAINER effect and other Super Glitch effects. Comet Punch? ?

Super Glitch index B5

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
B5 181 Glitch 45 33% 35 Lowers Speed down 1 stage. May cause TMTRAINER effect and other Super Glitch effects. Wrap or Constrict? Powder Snow

By leveling up

# Pokémon Types Level
I
094 h POKé h POKé
Ghost Poison 205
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index B6

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
B6 182 Normal 93 17% 0 May cause TMTRAINER effect and other Super Glitch effects. Protect

By leveling up

# Pokémon Types Level
I
000 ゥ .4 ゥ .4
Pokémaniac Pokémaniac 234
015 ゥ ( Z4 ゥ ( Z4
Bug Poison 35
175
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index B7

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
B7 183 Poison ? ?% 29 Absorbs half the damage inflicted. May cause TMTRAINER effect and other Super Glitch effects. ?

Super Glitch index B8

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
B8 184 Normal 38 1% 58 Behaves like Dream Eater. May cause TMTRAINER effect and other Super Glitch effects. Scary Face

By leveling up

# Pokémon Types Level
I
033 Glitch (FA) Glitch (FA)
Poison Poison 213
000 ゥ .4 ゥ .4
Pokémaniac Pokémaniac 240
121 Q◣ Q◣
Water Psychic 224
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index B9

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
B9 185 Glitch 80 7% 20 Lowers Attack down 2 stages. May cause TMTRAINER effect and other Super Glitch effects. Faint Attack

By leveling up

# Pokémon Types Level
I
000 Glitch (CA) Glitch (CA)
Poison Poison 135
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index BA

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
BA 186 Normal ? ?% 15 May cause TMTRAINER effect and other Super Glitch effects. Growl ?

Super Glitch index BB

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
BB 187 Glitch ? ?% 3 Raises Attack up 1 stage. May cause TMTRAINER effect and other Super Glitch effects. Harden ?

Super Glitch index BC

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
BC 188 Glitch ? ?% 8 Absorbs half the damage inflicted. May cause TMTRAINER effect and other Super Glitch effects. ? ?

Super Glitch index BD

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
BD 189 Glitch ? ?% 21 May cause TMTRAINER effect and other Super Glitch effects. Double-Edge ?

Super Glitch index BE

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
BE 190 Flying 20 17% 38 Behaves like Splash. May cause TMTRAINER effect and other Super Glitch effects. Fly Octazooka

By leveling up

# Pokémon Types Level
I
062 ゥL ゥM 4 ゥL ゥM 4
Water Fighting 24
000 ゥ .4 ゥ .4
Pokémaniac Pokémaniac --
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index BF

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
BF 191 Water ? ?% 10 May cause TMTRAINER effect and other Super Glitch effects. ? ?

Super Glitch index C0

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
C0 192 Poison 43 70% 10 Raises Speed up 2 stages. May cause TMTRAINER effect and other Super Glitch effects. Growl Zap Cannon

By leveling up

# Pokémon Types Level
I
000 ▶ A ▶ A
Normal Normal 224
061 a a
Water Water 43
238
239
240
015 ゥ ( Z4 ゥ ( Z4
Bug Poison 42
006 u u
Fire Flying 96
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index C1

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
C1 193 Ghost 227 14% 0 May cause TMTRAINER effect and other Super Glitch effects. Foresight

By leveling up

# Pokémon Types Level
I
009 ゥ. B ゥ. B
Water Water 205
062 ゥL ゥM 4 ゥL ゥM 4
Water Fighting 55
56
121 Q◣ Q◣
Water Psychic 9
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Super Glitch index C2

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
C2 194 Glitch ? ?% 50 Attacks 2 to 5 times in a row. May cause TMTRAINER effect and other Super Glitch effects. Fire Punch ?

Super Glitch index C3

Index no. Type Power Accuracy Base PP Effect Appearance In Generation II
Hex Dec
C3 195 Glitch 45 33% 6 Lowers Special down 1 stage. May cause TMTRAINER effect and other Super Glitch effects. Perish Song

By leveling up

# Pokémon Types Level
I
062 ゥL ゥM 4 ゥL ゥM 4
Water Fighting 71
006 u u
Fire Flying 175
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Videos

By crazybuizel
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


By Gligar13Vids
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By Missingnoxpert
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Trivia

  • Super Glitch moves have a tendency to change the player's Pokémon into a MissingNo. with a hexadecimal 7F, change a large amount of moves to Waterfall, and set some Pokémon to level 127. This happens because the tile with 7F is the space character, which is widely used on screen to display textboxes and aligned lists.
  • The only factor preventing the player from saving the game after using Super Glitch is the corrupted player name. So theoretically, with enough luck, Super Glitch may bring a name with an end of string symbol, and the player would be eventually able to save with the corrupted data.
    • Despite this, one would still have to view a special text box (such as the "HEAL/CANCEL" ones at Pokémon Centers) to avoid any glitch message boxes crashing the game.
  • Contrary to popular belief, using a Super Glitch move isn't any more destructive than viewing it in the fight menu; both are equally destructive.
  • Super Glitches may sometimes reveal certain unused data portions, like beta battle systems in Pokémon Yellow or the cardinal direction boxset.
  • Super Glitch index A6 is especially dangerous, since its invalid name points to a constant memory location, which always causes memory corruption. According to TheZZAZZGlitch, since older versions of VBA do not emulate VRAM inaccessibility, index A7 name is displayed as "qq", because of a B0 B0 50 pattern in VRAM at address $83C5, thus the move will not cause any side-effects (while it will cause memory corruption if viewed in the overworld). On BGB (and real console), the finishing 0x50 byte at $83C7 is not read, causing Super Glitch effects.
  • Activating Super Glitch's effects via a PP Up will greatly amplify its data corruption abilities. Also according to TheZZAZZGlitch, this is because other methods will place character 0x50, a terminator character, in the game's nearby memory, cutting Super Glitch's corruption short. PP Ups do not do this, however, allowing the corruption to be used to its full potential.
    • The maximum possible length for a Super Glitch corruption in this manner (assuming the Pokémon in question knows 4 Super Glitch moves and a PP Up is used on it) is 3532 bytes.

External links

References


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This article is part of both Project GlitchDex and Project Moves and Abilities, Bulbapedia projects that, together, aim to write comprehensive articles on glitches in the Pokémon games and moves, respectively. Project Moves and Abilities logo.png