Conversion (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=160 |
|n=160
name=Conversion |
|name=Conversion
jname=テクスチャー |
|jname=テクスチャー
jtrans=Texture |
|jtrans=Texture
jtranslit=Tekusuchā |
|jtranslit=Tekusuchā
gameimage=Conversion.png |
|gameimage=Conversion IX.png
type=Normal |
|gameimagewidth=300
damagecategory=Status |
|type=Normal
basepp=30 |
|damagecategory=Status
maxpp=48 |
|basepp=30
power=— |
|maxpp=48
accuracy=— |
|power=—
bdesc=??? |
|accuracy=—
gen=I |
|gen=I
category=Beauty |
|category=Beauty
appeal=2 |
|appeal=2
jam=0 |
|jam=0
cdesc=Works well if it's the same type as the one before. |
|cdesc=Works well if it's the same type as the one before.
appealsc=1 |
|appealsc=1
scdesc=Earn +3 if the Pokémon gets the lowest score. |
|scdesc=Earn +3 if the Pokémon gets the lowest score.
pokefordex=conversion |
|category6=Beautiful
touches=no |
|appeal6=2
protect=no |
|jam6=0
magiccoat=no |
|cdesc6=Works well if it is the same type as the move used by the last Pokémon.
snatch=yes |
|touches=no
brightpowder=no |
|protect=no
kingsrock=no |
|magiccoat=no
flag7=yes |
|snatch=yes
flag8=no |
|mirrormove=no
sound=no |
|kingsrock=no
target=self |
|sound=no
footnotes= }}
|target=self
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is a [[signature move]] of the {{p|Porygon}} [[evolution family]].
}}
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[List of Pokémon by evolutionary line|evolutionary line]].


==Effect==
==Effect==
{{MoveResearch|What happens if used by a Pokémon that knows a Shadow move?}}
===Generation I===
===Generation I===
Conversion changes the user's current type(s) to the target's current type(s).
Conversion [[type change|changes the user's type]] to the target's current type(s). The user's original type(s) are restored once it is [[recall|switched out]], [[fainting|faints]], or the current battle ends. This move can be used repeatedly even if the user and target already have the same type(s).
 
In the [[summary]] screen, the user is shown with its original type(s), unaffected by Conversion.
 
===Generations II to IV===
Conversion [[type change|changes the user's type]] to match the type of one of the user's moves (including Conversion itself). Conversion is unable to copy the type of a move that matches any of the Pokémon's current types. If all moves match any of the Pokémon's current types, Conversion will fail.


===Generation II to IV===
Conversion cannot be used on {{m|Curse}} in order to turn into a {{type|???}} Pokémon.
Conversion changes the user's type to match the type of one of the user's moves. Conversion cannot be used on {{m|Curse}} in order to turn into a {{type|???}} Pokémon.


===Generation V===
===Generation V===
Same as Generation II to IV, but can now be stolen by {{m|Snatch}}, and used on {{m|Curse}}.
Conversion can now be stolen by {{m|Snatch}}.
 
Conversion can now be used on {{m|Curse}}, which is now a {{type|Ghost}} move.
 
===Generations VI and VII===
Conversion now changes the user's current type to match the type of the move the user has in its first move slot (even if that move cannot be selected in battle).
 
If powered up by a [[Normalium Z]] into Z-Conversion, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.
 
===Generation VIII===
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Conversion could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in the preceding two generations.


==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}|A special move that switches the user's elemental type to that of the target.}}
{{movedescentry|{{gameabbrevss|Stad}}|A special move that switches the user's elemental type to that of the target.}}
{{movedescentry|{{gameabbrev3|Stad2}}|A special move that switches the user's elemental type into one of the user's attack types.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A special move that switches the user's elemental type into one of the user's attack types.}}
{{movedescentry|{{gameabbrev3|GSC}}|Change user's type to a move's type.}}
{{movedescentry|{{gameabbrev2|GSC}}|Change user's type to a move's type.}}
{{movedescentry|{{gameabbrev3|RSE}}|Changes the user’s type into a known move’s type.}}
{{movedescentry|{{gameabbrev3|RS}}|Changes the user's type into an own move's type.}}
{{movedescentry|{{gameabbrev3|E}}|Changes the user's type into a known move's type.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}}
{{movedescentry|{{gameabbrev3|Colo}}|Changes the user’s type into its own move’s type.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Changes the user's type into its own move's type.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}{{gameabbrev3|BWB2W2}}|The user changes its type to become the same type as one of its moves. }}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user changes its type to become the same type as one of its moves.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user changes its type to become the same type as the move at the top of the list of moves it knows.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Games|Normal|g7=2|g8=2}}
{{Moveentry/Level1|137|Porygon|1|Normal|Normal|--|--|--|--|--}}
{{Moveentry/11|0137|Porygon|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1|1|31|1|1|1}}
{{Moveentry/Level1|233|Porygon2|1|Normal|Normal|no|--|--|--|--}}
{{Moveentry/11|0233|Porygon2|type=Normal|1|Mineral|Mineral||1|1|1|1|1|1||1|1|1}}
{{Moveentry/Level1|474|Porygon-Z|1|Normal|Normal|no|no|no|--|--}}
{{Moveentry/11|0474|Porygon-Z|type=Normal|1|Mineral|Mineral||||1|1|1|1||1|1|1}}
{{Movefooter|Normal|1}}
{{Movefoot|Normal|11}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Conversion causes the user to changes its type to match one of its moves, even if already of that type. From {{pkmn|Super Mystery Dungeon}}, the move chosen will be the one at the top of the list of moves the user knows.
 
Conversion accounts for the actual type of {{m|Hidden Power}}, {{m|Natural Gift}} and {{m|Weather Ball}} (except Weather Ball is treated as {{type|Normal}} prior to the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series).
 
{{MDMoveheader|type=normal}}
{{MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}}
{{MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}}
{{MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}}
{{MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=User|target=User}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}<br>{{gameabbrevmd|TDS}}|Changes the user's type into the same type as one of its moves.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんのタイプを じぶんが もっているわざの どれかと おなじタイプにかえる|Changes the user's type into the same type as one of its moves}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It changes your type to the same type as the move at the top of the list of moves you know. The type returns to normal when you go to the next floor or faint.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|It changes your type to the same type as the move at the top of the list of moves you know. You return to your original type when you go to the next floor or faint.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
 
{{moveanime|type=normal|exp=yes|gen=The user scans the opponent and converts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}}
{{moveanime|type=normal|exp=yes|gen=The user scans the opponent and coverts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}}
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}}
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}}
{{movebtm|type=normal|user=Dr. Akihabara|user1=Dr. Akihabara's Porygon|startcode=EP038|notes=Debut}}
{{movebtm|type=normal|user=Dr. Akihabara|user1=Dr. Akihabara's Porygon|startcode=EP038|notes=Debut}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===How I Became a Pokémon Card===
{{movemanga|type=normal|exp=yes|gen=The user becomes transparent.|image1=Porygon Conversion HIBAPC.png|image1p=Porygon}}
{{movep|type=tcg colorless|ms=137|pkmn=Porygon|method=Porygon's body becomes transparent and camouflages with its surroundings.}}
{{movebtmManga|type=tcg colorless|user=Porygon (Pokémon)|user1=A wild Porygon|startcode=PW25|notes=Debut}}
 
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user's body glows and it becomes the opponent's type.|image1=Blue Porygon Conversion.png|image1p=Porygon}}
{{movemanga|type=normal|exp=yes|gen=The user's body glows and it becomes the opponent's type.|image1=Blue Porygon Conversion.png|image1p=Porygon}}
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon's body glows, and its type becomes the same as the opponent.}}
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon's body glows, and its type becomes the same as the opponent's.}}
{{movebtmManga|type=normal|user=Blue's Porygon|startcode=PS077|startname=Striking Golduck|notes=Debut}}
{{movebtmManga|type=normal|user=Blue's Porygon|startcode=PS077|startname=Striking Golduck|notes=Debut}}


==In other generations==
==In other generations==
===Core series games===
{{Movegen
|type=Normal
|genI=Conversion I
|genII=Conversion II
|genIII=Conversion III
|genIV=Conversion IV
}}
{{Movegen|
{{Movegen|
type=Normal|
type=Normal|
genI=Conversion I|
genV=Conversion V|
genII=Conversion II|
genVI=Conversion VI|
genIII=Conversion III|
genVII=Conversion VII|
genIV=Conversion IV|
genVIII=Conversion VIII
}}
===Side series games===
{{Movegen
|type=Normal
|Stad=Conversion Stad
|Stad2=Conversion Stad2
|Colo=Conversion Colo
|XD=Conversion XD
}}
{{Movegen
|type=Normal
|PBR=Conversion PBR
}}
}}
{{Movegen|
===Spin-off series games===
type=Normal|
{{Movegen
Stad=Conversion Stadium|
|type=Normal
Stad2=Conversion Stad2|
|PMDRB=Conversion PMD RB
|PSMD=Conversion PSMD
}}
}}
==Trivia==
==Trivia==
*{{m|Reflect Type}} has the same effect as Conversion had in first generation.
* The move {{m|Reflect Type}}, introduced in [[Generation V]], has the same effect Conversion has in [[Generation I]].
* In {{game|Ruby and Sapphire|s}}, Conversion's move description erroneously says ''an own move's type'' instead of ''a known move's type''. This error was fixed in {{game|Emerald}}.
* Conversion is one of three moves that have been used in a completed {{pkmn|anime}} [[series]], but not been seen in the English [[dub]]. The other two are {{m|Minimize}} and {{m|Ion Deluge}}.
 
==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=變性 ''{{tt|Biànxìng|Denature}}''
|zh_yue=紋理 ''{{tt|Màhnléih|Texture}}'' {{tt|*|Games}}<br>轉換屬性 ''{{tt|Jyúnwuhn Suhksing|Type Conversion}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=紋理 / 纹理 ''{{tt|Wénlǐ|Texture}}'' {{tt|*|Games}}<br>變性 ''{{tt|Biànxìng|Variability}}'' {{tt|*|Pre-Gen VII Media}}
|cs=Konverze ([[Pokémon Adventures|manga]])<br /> Rozhovor ([[The Official Pokémon Handbook]])
|da=Konvertering<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Omzetting
|nl=Omzetting
|fr=Adaptation
|fr=Conversion<sup>{{gen|VI}}+</sup><br>Adaptation<sup>{{gen|I}}–{{gen|V}}</sup>
|de=Umwandlung
|de=Umwandlung
|el=Μετατροπή
|el=Μετατροπή ''Metatropí''
|it=Conversione
|it=Conversione
|ko=텍스쳐 ''Texture''
|ko=텍스처 ''{{tt|Tekseucheo|Texture}}''
|pt=Conversão
|pt_br=Conversão
|sr=Konverzija
|sr=Konverzija
|es=Conversión}}
|es=Conversión
|vi=Chuyển Hệ
}}
{{-}}
{{-}}


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[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Moves that change a Pokémon's type]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
[[de:Umwandlung]]
[[de:Umwandlung]]
[[es:Conversión]]
[[es:Conversión]]
[[fr:Adaptation]]
[[fr:Conversion]]
[[it:Conversione (mossa)]]
[[it:Conversione]]
[[ja:テクスチャー]]
[[ja:テクスチャー]]
[[pl:Conversion]]
[[zh:纹理(招式)]]
[[pt:Conversion]]

Latest revision as of 15:52, 22 August 2024

Conversion
テクスチャー Texture
Conversion IX.png
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
Works well if it's the same type as the one before.
Condition  Beauty
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Beautiful
Appeal  2 ♥♥
Jamming  0  
Works well if it is the same type as the move used by the last Pokémon.

Conversion (Japanese: テクスチャー Texture) is a non-damaging Normal-type move introduced in Generation I. It is one of the signature moves of Porygon's evolutionary line.

Effect

151Mew.png This move effect may be in need of research.
Reason: What happens if used by a Pokémon that knows a Shadow move?
You can discuss this on the talk page.

Generation I

Conversion changes the user's type to the target's current type(s). The user's original type(s) are restored once it is switched out, faints, or the current battle ends. This move can be used repeatedly even if the user and target already have the same type(s).

In the summary screen, the user is shown with its original type(s), unaffected by Conversion.

Generations II to IV

Conversion changes the user's type to match the type of one of the user's moves (including Conversion itself). Conversion is unable to copy the type of a move that matches any of the Pokémon's current types. If all moves match any of the Pokémon's current types, Conversion will fail.

Conversion cannot be used on Curse in order to turn into a ???-type Pokémon.

Generation V

Conversion can now be stolen by Snatch.

Conversion can now be used on Curse, which is now a Ghost-type move.

Generations VI and VII

Conversion now changes the user's current type to match the type of the move the user has in its first move slot (even if that move cannot be selected in battle).

If powered up by a Normalium Z into Z-Conversion, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each.

Generation VIII

In Versions 1.0 to 1.1.1 of Pokémon Sword and Shield, Conversion could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in the preceding two generations.

Description

Games Description
Stad A special move that switches the user's elemental type to that of the target.
Stad2 A special move that switches the user's elemental type into one of the user's attack types.
GSC Change user's type to a move's type.
RS Changes the user's type into an own move's type.
E Changes the user's type into a known move's type.
FRLG The user changes its type to match the type of one of its moves.
ColoXD Changes the user's type into its own move's type.
DPPtHGSSPBR
BWB2W2
The user changes its type to become the same type as one of its moves.
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user changes its type to become the same type as the move at the top of the list of moves it knows.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0137 Porygon NormalIC Big.png Mineral Mineral 1 1 1 1 1 1 1 31 1 1 1
0233 Porygon2 NormalIC Big.png Mineral Mineral 1 1 1 1 1 1 1 1 1
0474 Porygon-Z NormalIC Big.png Mineral Mineral 1 1 1 1 1 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Conversion causes the user to changes its type to match one of its moves, even if already of that type. From Super Mystery Dungeon, the move chosen will be the one at the top of the list of moves the user knows.

Conversion accounts for the actual type of Hidden Power, Natural Gift and Weather Ball (except Weather Ball is treated as Normal-type prior to the Explorers series).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 22 - —% - User User -
MDTDS - - 22 - —% - User User -
BSL - - 22 - —% - User User -
SMD - - 15 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB
MDTDS
Changes the user's type into the same type as one of its moves.
BSL じぶんのタイプを じぶんが もっているわざの どれかと おなじタイプにかえる
MDGtI IconKanji2MD.pngUNUSED
SMD It changes your type to the same type as the move at the top of the list of moves you know. The type returns to normal when you go to the next floor or faint.
MDRTDX It changes your type to the same type as the move at the top of the list of moves you know. You return to your original type when you go to the next floor or faint.


In the anime

Porygon Conversion.png
Porygon
Porygon Conversion Revert.png
Reverting back
The user scans the opponent and converts into it.
Pokémon Method
User First Used In Notes
Porygon Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.
Dr. Akihabara's Porygon EP038 Debut


In the manga

How I Became a Pokémon Card


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 紋理 Màhnléih *
轉換屬性 Jyúnwuhn Suhksing *
Mandarin 紋理 / 纹理 Wénlǐ *
變性 Biànxìng *
The Czech Republic Flag.png Czech Konverze (manga)
Rozhovor (The Official Pokémon Handbook)
Denmark Flag.png Danish Konvertering
The Netherlands Flag.png Dutch Omzetting
France Flag.png French ConversionVI+
AdaptationIV
Germany Flag.png German Umwandlung
Greece Flag.png Greek Μετατροπή Metatropí
Italy Flag.png Italian Conversione
South Korea Flag.png Korean 텍스처 Tekseucheo
Brazil Flag.png Brazilian Portuguese Conversão
Serbia Flag.png Serbian Konverzija
Spain Flag.png Spanish Conversión
Vietnam Flag.png Vietnamese Chuyển Hệ



Variations of the move Conversion
StatusIC HOME.png ConversionConversion 2


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.