Guillotine (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=12 |
|n=12
name=Guillotine |
|name=Guillotine
jname=ハサミギロチン |
|jname=ハサミギロチン
jtranslit=Hasami Girochin |
|jtranslit=Hasami Girochin
jtrans=Scissors Guillotine |
|jtrans=Pincer Guillotine
gameimage=Guillotine.png |
|gameimage=Guillotine IX.png
type=Normal |
|gameimagewidth=300px
damagecategory=Physical |
|type=Normal
basepp=5 |
|damagecategory=Physical
maxpp=8 |
|basepp=5
power=— |
|maxpp=8
accuracy={{tt|—|30% in Generation I}} |
|power=—
gen=I |
|accuracy=30
category=Cool |
|gen=I
appeal=2 |
|category=Cool
jam=1 |
|appeal=2
cdesc=Badly startles all Pokémon that made good appeals. |
|jam=1
appealsc=0 |
|cdesc=Badly startles all Pokémon that made good appeals.
scdesc=Earn +15 if all the Pokémon choose the same Judge. |
|appealsc=0
pokefordex=guillotine |
|scdesc=Earn +15 if all the Pokémon choose the same Judge.
touches=yes |
|appeal6=2
protect=yes |
|jam6=1
magiccoat=no |
|cdesc6=Badly startles all Pokémon that successfully showed their appeal.
snatch=no |
|touches=yes
brightpowder=no |
|protect=yes
kingsrock=no |
|magiccoat=no
flag7=no |
|snatch=no
flag8=no |
|mirrormove=no
sound=no |
|kingsrock=no
target=anyadjacent |
|sound=no
footnotes= }}
|target=anyadjacent
'''Guillotine''' (Japanese: '''{{tt|ハサミギロチン|Hasami Girochin}}''' ''Scissors Guillotine'') is a {{type|Normal}} [[one-hit knockout move]] introduced in [[Generation I]].
}}
'''Guillotine''' (Japanese: '''ハサミギロチン''' ''Pincer Guillotine'') is a {{type|Normal}} [[one-hit knockout move]] introduced in [[Generation I]].


==Effect==
==Effect==
===Generation I===
===Generation I===
Guillotine has 30% accuracy and inflicts damage equal to the target's current {{stat|HP}}. Guillotine will break a {{m|Substitute}} if it hits, and can be {{m|Counter|countered}} for infinite damage on the turn it breaks a Substitute.
Guillotine always inflicts exactly 65535 [[HP]] damage if it hits. Its [[accuracy]] is 30%. Guillotine will break a {{OBP|substitute|doll}} if it hits.
 
Unlike other moves that skip the [[damage]] formula, Guillotine does not bypass type immunities.
 
Guillotine will not affect a target whose current {{stat|Speed}} stat is greater than the user's current Speed stat.


Guillotine will not affect an opponent whose current {{stat|Speed}} stat is greater than the user's current Speed stat.
===Generation II===
Guillotine now inflicts damage equal to the target's current HP. The accuracy of Guillotine is now calculated using the following formula:


===Generation II and on===
<math>Accuracy = \left( \frac{(Level_{user}-Level_{target}) \times 2 + 76}{256}\right) \times 100\%</math>
Unlike in Generation I, Guillotine can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Guillotine depends on the level of the user and the level of the target and is worked out with the formula: Accuracy = ((level of user - level of target) + 30)%. Guillotine ignores all changes to accuracy and evasion stats.


===Mystery Dungeon===
If the user is a lower [[level]] than the target, the move always fails (Speed no longer has any impact on the success of Guillotine). If the user is 90 levels or more higher than the target, Guillotine's accuracy is 100% (even though the formula would produce values over 100% for a difference of 91 or more).
Guillotine will cause a Pokémon to instantly faint through 'calamitous damage', regardless of level, but is prone to missing.
 
This formula means that the accuracy starts at approximately 30% (<math>\tfrac{76}{256}</math>) when the Pokémon have the same level, and grows by approximately 0.78% (<math>\tfrac{2}{256}</math>) for every level higher than the target that the user is. This accuracy is affected by {{stat|accuracy}} and {{stat|evasion}} stats.
 
===Generations III onwards===
Despite having an accuracy of 30% listed, Guillotine's chance of hitting a Pokémon is instead calculated using the following formula:
 
<math>HitChance = (Level_{user}-Level_{target} + 30)\%</math>
 
This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Guillotine will always hit. If the user is a lower [[level]] than the target, the move always fails.
 
This chance of hitting is not an accuracy: it is not affected by {{stat|accuracy}} and {{stat|evasion}} stats, nor is it affected by other accuracy modifiers such as {{m|Gravity}}, [[Wide Lens]], and {{a|Compound Eyes}}. Additionally, Guillotine cannot hit a [[Semi-invulnerable turn|semi-invulnerable]] Pokémon. However, effects that guarantee moves to hit (such as {{a|No Guard}} and {{m|Lock-On}}) still affect Guillotine.
 
Guillotine can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Vise Grip|ViceGrip}} was used in the previous turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.
 
When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Guillotine will deplete two bars of the barrier's strength. Otherwise, Guillotine will always fail against Dynamax Pokémon. [[Tera Raid]] bosses are unaffected by Guillotine.


==Description==
==Description==
{{movedesc|normal}}
{{movedesc|normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A single-hit knockout attack. Learned only by <sc>Pokémon</sc> that have large pincers.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A single-hit knockout attack. Learned only by {{ScPkmn}} that have large pincers.}}
{{movedescentry|{{gameabbrev3|GSC}}|A one-hit KO, pincer attack.}}
{{movedescentry|{{gameabbrev2|GSC}}|A one-hit KO, pincer attack.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A powerful pincer attack that may cause fainting.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A powerful pincer attack that may cause fainting.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A vicious tearing attack with pincers. The foe will faint if it hits.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A vicious tearing attack with pincers. The foe will faint if it hits.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}
{{movedescentry|{{gameabbrev9|SV}}|A vicious tearing attack with big pincers. The target faints instantly if this attack hits.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Games|Normal|g7=2|g8=2}}
{{Moveentry/Level1|098|Krabby|1|Water|Water|25|27|34|31|31}}
{{Moveentry/11|0098|Krabby|type=Water|1|Water 3|Water 3|25|27|34|31|31|31|31|41|48|48|}}
{{Moveentry/Level1|099|Kingler|1|Water|Water|--, 25|27|38|37|37}}
{{Moveentry/11|0099|Kingler|type=Water|1|Water 3|Water 3|25|27|38|37|37|37|37|56|60|60|}}
{{Moveentry/Level1|127|Pinsir|1|Bug|Bug|30|31|37|47|47}}
{{Moveentry/11|0127|Pinsir|type=Bug|1|Bug|Bug|30|31|37|47|47|47{{sup/6|XY}}<br>50{{sup/6|ORAS}}|50|50|48|48|}}
{{Moveentry/Level1|207|Gligar|2|Ground|Flying|no|49|52|45|45|B2W2=55}}
{{Moveentry/11|0207|Gligar|type=Ground|type2=Flying|1|Bug|Bug||52|52|45|49{{sup/5|BW}}<br>55{{sup/5|B2W2}}|55|55|||55|−}}
{{Moveentry/Level1|341|Corphish|1|Water|Water|no|no|44|FRLG=46|53|53}}
{{Moveentry/11|0341|Corphish|type=Water|2|Water 1|Water 3|||44{{sup/3|RSE}}<br>46{{sup/3|FRLG}}|53|53|53{{sup/6|XY}}<br>48{{sup/6|ORAS}}|48||52|52|52}}
{{Moveentry/Level1|342|Crawdaunt|2|Water|Dark|no|no|52|FRLG=56|65|65}}
{{Moveentry/11|0342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|||52{{sup/3|RSE}}<br>56{{sup/3|FRLG}}|65|65|1, 65{{sup/6|XY}}<br>54{{sup/6|ORAS}}|54||64|64|64}}
{{Moveentry/Level1|472|Gliscor|2|Ground|Flying|no|no|no|45|49|B2W2=55}}
{{Moveentry/11|0472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||||45|49{{sup/5|BW}}<br>55{{sup/5|B2W2}}|1, 55|1, 55|||1, 55|−}}
{{Moveentry/Level1|610|Axew|1|Dragon|Dragon|no|no|no|no|51}}
{{Moveentry/11|0610|Axew|type=Dragon|2|Monster|Dragon|||||51|50|50||45||45}}
{{Moveentry/Level1|611|Fraxure|1|Dragon|Dragon|no|no|no|no|54}}
{{Moveentry/11|0611|Fraxure|type=Dragon|2|Monster|Dragon|||||54|54|54||51||51}}
{{Moveentry/Level1|612|Haxorus|1|Dragon|Dragon|no|no|no|no|58}}
{{Moveentry/11|0612|Haxorus|type=Dragon|2|Monster|Dragon|||||58|58|58||53||53}}
{{Moveentry/Level1|624|Pawniard|2|Dark|Steel|no|no|no|no|62}}
{{Moveentry/11|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||62|62|62||65||65}}
{{Moveentry/Level1|625|Bisharp|2|Dark|Steel|no|no|no|no|71}}
{{Moveentry/11|0625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||71|1, 71|1, 71||71||71}}
{{Moveentry/Level1|632|Durant|2|Bug|Steel|no|no|no|no|61}}
{{Moveentry/11|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug|||||61|1, 61|1, 51||56||}}
{{Movefooter|Normal|1}}
{{Moveentry/11|0738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug|||||||25||43||43}}
{{Moveentry/11|0798|Kartana|type=Grass|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||||||73||70||}}
{{Moveentry/11|0950|Klawf|type=Rock|1|Water 3|Water 3|||||||||||56}}
{{Moveentry/11|0983|Kingambit|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||||||||71}}
{{Movefoot|Normal|11}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Guillotine defeats the target in one hit. Prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Guillotine knocks out the target by dealing "calamitous damage" (Japanese: '''とてつもない タメージ''' ''tremendous damage'') which is internally treated as 9999 damage. Additionally, it will fail against {{type|Ghost}} Pokémon.
 
{{MDMoveheader|type=normal}}
{{MDMoveRow|game=RB|pp=12|acc=35%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pp=12|acc=20%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pp=12|acc=20%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=GTI|pp=12|ppmax=50|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pp=12|ppmax=30|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
===Description===
{{movedesc|normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokémon.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=A vicious, tearing attack with pincers that always makes the opponent faint.|image1=Paul Gliscor Guillotine.png|image1p=Gliscor|image2=Georgia Pawniard Guillotine.png|image2p=Pawniard|image3=Morrison Gligar Guillotine.png|image3p=Gligar|image4=Durant Guillotine.png|image4p=Durant}}
{{moveanime|type=normal|exp=yes|gen=The user viciously tears at the target with its big pincers. The target faints instantly if this attack hits.|image1=Paul Gliscor Guillotine.png|image1p=Gliscor|image2=Durant Guillotine.png|image2p=Durant|image3=Morrison Gligar Guillotine.png|image3p=Gligar|image4=Alain Bisharp Guillotine.png|image4p=Bisharp}}
{{movep|type=normal|ms=207|pkmn=Gligar|method=Gligar's claws glow white and it strikes the opponent with it, or Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground.}}
{{movep|type=normal|ms=207|pkmn=Gligar|method=Gligar's claws glow white and it strikes the opponent with it; or, Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground. If the move lands, the opponent is instantly knocked out.}}
{{movemid|type=normal|user=Morrison|user1=Morrison's Gligar|startcode=AG127|startname=From Brags to Riches|notes=Debut}}
{{movemid|type=normal|user=Morrison|user1=Morrison's Gligar|startcode=AG127|startname=From Brags to Riches|notes=Debut}}
{{movep|type=normal|ms=127|pkmn=Pinsir|method=Pinsir's horns glow white and it grabs the opponent with them.}}
{{movep|type=normal|ms=127|pkmn=Pinsir|method=Pinsir's horns glow white and it grabs the opponent with them.}}
{{movemid|type=normal|user=Howie|user1=Howie's Pinsir|startcode=AG176|startname=The Ole' Berate and Switch!}}
{{movemid|type=normal|user=Howie|user1=Howie's Pinsir|startcode=AG176|startname=The Ole' Berate and Switch!}}
{{movemid|type=normal|user=Pinsir (Pokémon)|user1=A Coordinator's Pinsir|startcode=DP171|startname=Dawn of a Royal Day!}}
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator's Pinsir|startcode=DP171|startname=Dawn of a Royal Day!}}
{{movep|type=normal|ms=472|pkmn=Gliscor|method=One or both of Gliscor's claws glows light blue or white and it grabs the opponent's neck, slamming it into the ground.}}
{{movep|type=normal|ms=472|pkmn=Gliscor|method=One or both of Gliscor's claws glows light blue or white and it grabs the opponent's neck, slamming it into the ground. If the move lands, the opponent is instantly knocked out.}}
{{movemid|type=normal|user=Paul|user1=Paul's Gliscor|startcode=DP081|startname=Chim - Charred!}}
{{movemid|type=normal|user=Paul|user1=Paul's Gliscor|startcode=DP081|startname=Chim - Charred!}}
{{movemid|type=normal|user=Bertha|user1=Bertha's Gliscor|startcode=DP170|startname=An Elite Coverup!}}
{{movemid|type=normal|user=Bertha|user1=Bertha's Gliscor|startcode=DP170|startname=An Elite Coverup!}}
{{movep|type=normal|ms=624|pkmn=Pawniard|method=Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard's claws then glow white for a moment, and when the glow fades, they turn light blue and extend greatly. Pawniard then jumps into the air and falls down at the opponent, landing on top of it with its claws first.}}
{{movep|type=normal|ms=624|pkmn=Pawniard|method=Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard's claws glow white for a moment, and when the glow fades, they turn light blue and extend greatly and then jumps into the air and falls down at the opponent, landing on top of it with its claws first. If the move lands, the opponent is instantly knocked out.}}
{{movemid|type=normal|user=Georgia|user1=Georgia's Pawniard|startcode=BW040|startname=Cilan Versus Trip, Ash Versus Georgia!}}
{{movemid|type=normal|user=Georgia|user1=Georgia's Pawniard|startcode=BW040|startname=Cilan Versus Trip, Ash Versus Georgia!}}
{{movep|type=normal|ms=625|pkmn=Bisharp|method=The blades on Bisharp's elbows glow and then turn light blue. Bisharp then slashes at the opponent with them.}}
{{movep|type=normal|ms=625|pkmn=Bisharp|method=The blades on Bisharp's elbows glow and turn light blue and then slashes at the opponent with them. If the move lands, the opponent is instantly knocked out.}}
{{movemid|type=normal|user=Georgia|user1=Georgia's Bisharp|startcode=BW072|startname=A Clubsplosion of Excitement!}}
{{movemid|type=normal|user=Georgia|user1=Georgia's Bisharp|startcode=BW072|startname=A Clubsplosion of Excitement!}}
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant opens its mandibles wide as they glow light blue and grow in size. It then crunches the opponent with them.}}
{{movemid|type=normal|user=Alain|user1=Alain's Bisharp|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant opens its mandibles wide as they glow light blue and grow in size and it crunches the opponent with them.}}
{{movebtm|type=normal|user=Durant (Pokémon)|user1=A wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}
{{movebtm|type=normal|user=Durant (Pokémon)|user1=A wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user closes its pincers or claws around the opponent.|image1=Misty Krabby Guillotine Adventures.png|image1p=Krabby}}
{{movemanga|type=normal|exp=yes|gen=The user closes its pincers or claws around the opponent.|image1=Tierno Corphish Guillotine Adventures.png|image1p=Corphish|image2=Tierno Crawdaunt Guillotine Adventures.png|image2p=Crawdaunt|image3=Misty Krabby Guillotine Adventures.png|image3p=Krabby}}
{{movep|type=normal|ms=098|pkmn=Krabby|method=Krabby closes its pincers around the opponent.}}
{{movep|type=normal|ms=098|pkmn=Krabby|method=Krabby closes its pincers around the opponent.}}
{{movebtmManga|type=normal|user=Misty|user1=Misty's Krabby|startcode=PS079|startname=Airing Out Aerodactyl|notes=Debut}}
{{movemid|type=normal|user=Misty|user1=Misty's Krabby|startcode=PS079|startname=Airing Out Aerodactyl|notes=Debut}}
{{movep|type=normal|ms=341|pkmn=Corphish|method=Corphish closes its pincers around the opponent.}}
{{movemid|type=normal|user=Tierno (Adventures)|user1=Tierno's Corphish|startcode=PS580|startname=Flabébé Blooms}}
{{movep|type=normal|ms=342|pkmn=Crawdaunt|method=Crawdaunt closes its pincers around the opponent.}}
{{movebtmManga|type=normal|user=Tierno (Adventures)|user1=Tierno's Crawdaunt|startcode=PS593|startname=Xerneas Gives}}
 
* In ''[[PS306|Pinsir Me, I Must Be Dreaming]]'', a {{p|Pinsir}} that {{adv|Emerald}} was renting from the {{gdis|Battle Factory|III}} was revealed to know Guillotine by Emerald's [[Pokédex]].


==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=Normal|
{{movegen
genI=Guillotine I|
|type=Normal
genII=Guillotine II|
|genI=Guillotine I
genIII=Guillotine III|
|genII=Guillotine II
genIV=Guillotine IV|
|genIII=Guillotine III
|genIV=Guillotine IV
}}
}}


{{movegen|
{{movegen
type=Normal|
|type=Normal
Stad=Guillotine Stad|
|genV=Guillotine V
Stad2=Guillotine Stad2|
|genVI=Guillotine VI
|SMUSUM=Guillotine VII
}}
 
{{movegen
|type=Normal
|LGPE=Guillotine PE
|genVIII=Guillotine VIII
}}
 
===Side series games===
{{movegen
|type=Normal
|Stad=Guillotine Stad
|Stad2=Guillotine Stad2
|Colo=Guillotine Colo
|XD=Guillotine XD
}}
 
{{movegen
|type=Normal
|PBR=Guillotine PBR
}}
 
===Spin-off series games===
{{movegen
|type=Normal
|PMDRB=Guillotine PMD RB
|PMDGTI=Guillotine PMD GTI
|PSMD=Guillotine PSMD
}}
}}


==Trivia==
==Trivia==
* Despite being a Normal-type move, no Normal-type Pokémon (with the {{m|Sketch|exception}} of {{p|Smeargle}}) is able to learn to learn Guillotine.
* The {{p|Axew}} and {{p|Pawniard}} [[evolution]]ary lines, as well as {{p|Kartana}}, can learn this move despite all seven lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the anime, Pawniard and {{p|Bisharp}} are seen using this move by slashing at the opponent with their blades.
* With the exception of {{p|Smeargle}}, no Pokémon that learns Guillotine can learn any of the other [[one-hit knockout move]]s.
* Unlike the other [[one-hit knockout move]]s, Guillotine cannot be learned by any Pokémon that shares the same type as this move.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=剪刀斷頭台 ''{{tt|Jíndōu Dyuntàuhtòih|Scissors Guillotine}}''
|zh_yue=斷頭鉗 ''{{tt|Dyuhntàuh Kìhm|Guillotine Pincer}}'' {{tt|*|Games}}<br>剪刀斷頭台 ''{{tt|Jíndōu Dyuntàuhtòih|Scissors Guillotine}}'' {{tt|*|Later anime}}<br>鋏子剪刀 ''{{tt|Gaapjí Jíndōu|Tonged Scissors}}'' {{tt|*|Early anime}}
|zh_cmn=剪刀斷頭臺 ''{{tt|Jiǎndāo Duàntóutái|Scissors Guillotine}}''
|zh_cmn=斷頭鉗 / 断头钳 ''{{tt|Duàntóu Qián|Guillotine Pincer}}'' {{tt|*|Games (Traditional; Simplified Pre-BDSP), post-Gen VII media}}<br>极落钳 ''{{tt|Jíluò Qián|Rapidly Descending Pincer}}'' {{tt|*|Games (Simplified BDSP onwards; Unite)}}<br>剪刀斷頭臺 / 剪刀断头台 ''{{tt|Jiǎndāo Duàntóutái|Scissors Guillotine}}'' {{tt|*|Pre-Gen VII Media}}
|cs=Gilotina
|da=Guillotine<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Guillotine
|nl=Guillotine
|fi=Giljotiini
|fi=Giljotiini
Line 124: Line 211:
|de=Guillotine
|de=Guillotine
|el=Λαιμητόμος
|el=Λαιμητόμος
|pt_br=Guilhotina
|pt=Guilhotina
|pt_eu=Guilhotina
|id=Guillotine
|id=Guillotine
|it=Ghigliottina
|it=Ghigliottina
|pl=Gilotyna
|pl=Gilotyna
|ko=가위자르기 ''Gawijareugi''
|ko=가위자르기 ''{{tt|Gawijareugi|Scissor-Cut}}''
|sr=Giljotina
|sr=Giljotina
|es=Guillotina
|es=Guillotina
|tr=Giyotin
|vi=Máy Cắt
}}
}}
{{-}}
{{-}}
{{OHKO|Normal}}
{{OHKO|Normal}}<br>
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:One-hit knockout moves]]
[[Category:One-hit knockout moves]]
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Guillotine]]
[[de:Guillotine]]
[[es:Guillotina]]
[[es:Guillotina]]
[[fr:Guillotine]]
[[fr:Guillotine]]
[[it:Ghigliottina (mossa)]]
[[it:Ghigliottina]]
[[ja:ハサミギロチン]]
[[ja:ハサミギロチン]]
[[pl:Guillotine]]
[[zh:断头钳(招式)]]
[[pt:Guillotine]]

Latest revision as of 15:50, 22 August 2024

Guillotine
ハサミギロチン Pincer Guillotine
Guillotine IX.png
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  —
Accuracy  30%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Badly startles all Pokémon that made good appeals.
Condition  Cool
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Cool
Appeal  2 ♥♥
Jamming  1
Badly startles all Pokémon that successfully showed their appeal.

Guillotine (Japanese: ハサミギロチン Pincer Guillotine) is a Normal-type one-hit knockout move introduced in Generation I.

Effect

Generation I

Guillotine always inflicts exactly 65535 HP damage if it hits. Its accuracy is 30%. Guillotine will break a substitute if it hits.

Unlike other moves that skip the damage formula, Guillotine does not bypass type immunities.

Guillotine will not affect a target whose current Speed stat is greater than the user's current Speed stat.

Generation II

Guillotine now inflicts damage equal to the target's current HP. The accuracy of Guillotine is now calculated using the following formula:

If the user is a lower level than the target, the move always fails (Speed no longer has any impact on the success of Guillotine). If the user is 90 levels or more higher than the target, Guillotine's accuracy is 100% (even though the formula would produce values over 100% for a difference of 91 or more).

This formula means that the accuracy starts at approximately 30% () when the Pokémon have the same level, and grows by approximately 0.78% () for every level higher than the target that the user is. This accuracy is affected by accuracy and evasion stats.

Generations III onwards

Despite having an accuracy of 30% listed, Guillotine's chance of hitting a Pokémon is instead calculated using the following formula:

This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Guillotine will always hit. If the user is a lower level than the target, the move always fails.

This chance of hitting is not an accuracy: it is not affected by accuracy and evasion stats, nor is it affected by other accuracy modifiers such as Gravity, Wide Lens, and Compound Eyes. Additionally, Guillotine cannot hit a semi-invulnerable Pokémon. However, effects that guarantee moves to hit (such as No Guard and Lock-On) still affect Guillotine.

Guillotine can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if ViceGrip was used in the previous turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves Lock-On, Mind Reader and Miracle Eye was used in the prior turn.

When used in a Max Raid Battle against a Dynamax Pokémon while it is under the effect of a mysterious barrier, Guillotine will deplete two bars of the barrier's strength. Otherwise, Guillotine will always fail against Dynamax Pokémon. Tera Raid bosses are unaffected by Guillotine.

Description

Games Description
StadStad2 A single-hit knockout attack. Learned only by Pokémon that have large pincers.
GSC A one-hit KO, pincer attack.
RSEColoXD A powerful pincer attack that may cause fainting.
FRLG A vicious tearing attack with pincers. The foe will faint if it hits.
DPPtHGSSPBR A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
BWB2W2 A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
XYORAS
SMUSUMPE
SwShBDSPLA
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
SV A vicious tearing attack with big pincers. The target faints instantly if this attack hits.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0098 Krabby WaterIC Big.png Water 3 Water 3 25 27 34 31 31 31 31 41 48 48
0099 Kingler WaterIC Big.png Water 3 Water 3 25 27 38 37 37 37 37 56 60 60
0127 Pinsir BugIC Big.png Bug Bug 30 31 37 47 47 47XY
50ORAS
50 50 48 48
0207 Gligar GroundIC Big.png
FlyingIC Big.png
Bug Bug 52 52 45 49BW
55B2W2
55 55 55
0341 Corphish WaterIC Big.png Water 1 Water 3 44RSE
46FRLG
53 53 53XY
48ORAS
48 52 52 52
0342 Crawdaunt WaterIC Big.png
DarkIC Big.png
Water 1 Water 3 52RSE
56FRLG
65 65 1, 65XY
54ORAS
54 64 64 64
0472 Gliscor GroundIC Big.png
FlyingIC Big.png
Bug Bug 45 49BW
55B2W2
1, 55 1, 55 1, 55
0610 Axew DragonIC Big.png Monster Dragon 51 50 50 45 45
0611 Fraxure DragonIC Big.png Monster Dragon 54 54 54 51 51
0612 Haxorus DragonIC Big.png Monster Dragon 58 58 58 53 53
0624 Pawniard DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like 62 62 62 65 65
0625 Bisharp DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like 71 1, 71 1, 71 71 71
0632 Durant BugIC Big.png
SteelIC Big.png
Bug Bug 61 1, 61 1, 51 56
0738 Vikavolt BugIC Big.png
ElectricIC Big.png
Bug Bug 25 43 43
0798 Kartana GrassIC Big.png
SteelIC Big.png
No Eggs Discovered No Eggs Discovered 73 70
0950 Klawf RockIC Big.png Water 3 Water 3 56
0983 Kingambit DarkIC Big.png
SteelIC Big.png
Human-Like Human-Like 71
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Guillotine defeats the target in one hit. Prior to Gates to Infinity, Guillotine knocks out the target by dealing "calamitous damage" (Japanese: とてつもない タメージ tremendous damage) which is internally treated as 9999 damage. Additionally, it will fail against Ghost-type Pokémon.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 12 - 35% - Front Enemy No
MDTDS - - 12 - 20% - Front Enemy No
BSL - - 12 - 20% - Front Enemy No
MDGtI - - 12 50 30% 50% Front Enemy No
SMD - - 12 30 30% 50% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDRB Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.
MDTDS Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.
BSL てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない
MDGtI
SMD
MDRTDX
The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokémon.


In the anime

Morrison Gligar Guillotine.png
Gligar
Paul Gliscor Guillotine.png
Gliscor
Durant Guillotine.png
Durant
Alain Bisharp Guillotine.png
Bisharp
The user viciously tears at the target with its big pincers. The target faints instantly if this attack hits.
Pokémon Method
User First Used In Notes
Gligar Gligar's claws glow white and it strikes the opponent with it; or, Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground. If the move lands, the opponent is instantly knocked out.
Morrison's Gligar From Brags to Riches Debut
Pinsir Pinsir's horns glow white and it grabs the opponent with them.
Howie's Pinsir The Ole' Berate and Switch! None
A Coordinator's Pinsir Dawn of a Royal Day! None
Gliscor One or both of Gliscor's claws glows light blue or white and it grabs the opponent's neck, slamming it into the ground. If the move lands, the opponent is instantly knocked out.
Paul's Gliscor Chim - Charred! None
Bertha's Gliscor An Elite Coverup! None
Pawniard Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard's claws glow white for a moment, and when the glow fades, they turn light blue and extend greatly and then jumps into the air and falls down at the opponent, landing on top of it with its claws first. If the move lands, the opponent is instantly knocked out.
Georgia's Pawniard Cilan Versus Trip, Ash Versus Georgia! None
Bisharp The blades on Bisharp's elbows glow and turn light blue and then slashes at the opponent with them. If the move lands, the opponent is instantly knocked out.
Georgia's Bisharp A Clubsplosion of Excitement! None
Alain's Bisharp Finals Not for the Faint-Hearted! None
Durant Durant opens its mandibles wide as they glow light blue and grow in size and it crunches the opponent with them.
A wild Durant Battling the Leaf Thieves! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The Axew and Pawniard evolutionary lines, as well as Kartana, can learn this move despite all seven lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the anime, Pawniard and Bisharp are seen using this move by slashing at the opponent with their blades.
  • With the exception of Smeargle, no Pokémon that learns Guillotine can learn any of the other one-hit knockout moves.
  • Unlike the other one-hit knockout moves, Guillotine cannot be learned by any Pokémon that shares the same type as this move.

In other languages

Language Title
Chinese Cantonese 斷頭鉗 Dyuhntàuh Kìhm *
剪刀斷頭台 Jíndōu Dyuntàuhtòih *
鋏子剪刀 Gaapjí Jíndōu *
Mandarin 斷頭鉗 / 断头钳 Duàntóu Qián *
极落钳 Jíluò Qián *
剪刀斷頭臺 / 剪刀断头台 Jiǎndāo Duàntóutái *
The Czech Republic Flag.png Czech Gilotina
Denmark Flag.png Danish Guillotine
The Netherlands Flag.png Dutch Guillotine
Finland Flag.png Finnish Giljotiini
France Flag.png French Guillotine
Germany Flag.png German Guillotine
Greece Flag.png Greek Λαιμητόμος
Indonesia Flag.png Indonesian Guillotine
Italy Flag.png Italian Ghigliottina
South Korea Flag.png Korean 가위자르기 Gawijareugi
Poland Flag.png Polish Gilotyna
Portugal Flag.png Portuguese Guilhotina
Serbia Flag.png Serbian Giljotina
Spain Flag.png Spanish Guillotina
Turkey Flag.png Turkish Giyotin
Vietnam Flag.png Vietnamese Máy Cắt


One-hit knockout moves
PhysicalIC HOME.png GuillotineHorn DrillFissure
SpecialIC HOME.png Sheer Cold


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.