Magnitude (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox | ||
n=222 | | |n=222 | ||
name=Magnitude | | |name=Magnitude | ||
jname=マグニチュード | | |jname=マグニチュード | ||
jtrans=Magnitude | | |jtrans=Magnitude | ||
jtranslit=Magunichūdo| | |jtranslit=Magunichūdo | ||
gameimage=Magnitude.png | | |gameimage=Magnitude VII.png | ||
type=Ground | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Ground | ||
basepp=30 | | |damagecategory=Physical | ||
maxpp=48 | | |basepp=30 | ||
power= | |maxpp=48 | ||
accuracy=100 | |power=— | ||
|accuracy=100 | |||
gen=II | | |gen=II | ||
category=Tough | | |category=Tough | ||
appeal=1 | | |appeal=1 | ||
jam=0 | | |jam=0 | ||
cdesc=The appeal works best the more the crowd is excited. | | |cdesc=The appeal works best the more the crowd is excited. | ||
appealsc=2 | | |appealsc=2 | ||
scdesc=Earn +2 if the Pokémon performs last in the turn. | | |scdesc=Earn +2 if the Pokémon performs last in the turn. | ||
|appeal6=1 | |||
touches=no | | |jam6=0 | ||
protect=yes | | |cdesc6=Works better the more the crowd is excited. | ||
magiccoat=no | | |touches=no | ||
snatch=no | | |protect=yes | ||
mirrormove=yes | | |magiccoat=no | ||
kingsrock=yes | |snatch=no | ||
|mirrormove=yes | |||
|kingsrock=yes | |||
|target=alladjacent | |||
target=alladjacent | }} | ||
'''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]]. | '''Magnitude''' (Japanese: '''マグニチュード''' ''Magnitude'') is a damage-dealing {{type|Ground}} [[move]] introduced in [[Generation II]]. | ||
==Effect== | ==Effect== | ||
Magnitude | ===Generation II to IV=== | ||
Magnitude's [[power]] varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest. | |||
Magnitude can hit a Pokémon during the semi-invulnerable turn of {{m|Dig}}, and if it does, it will have its power doubled for that Pokémon. | |||
Power varies as follows: | |||
{| | {| style="margin:auto; background: #{{ground color light}}; {{roundy|10px}}; border: 3px solid #{{ground color}}" | ||
|- | |- | ||
! Magnitude | ! Magnitude | ||
! Power | ! Power | ||
! Probability | ! Probability | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|4 || 10 || 5% | |4 || 10 || 5% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|5 || 30 || 10% | |5 || 30 || 10% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|6 || 50 || 20% | |6 || 50 || 20% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|7 || 70 || 30% | |7 || 70 || 30% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|8 || 90 || 20% | |8 || 90 || 20% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
|9 ||110 || 10% | |9 ||110 || 10% | ||
|- style="background:#FFF | |- style="background:#FFF" | ||
| style="{{roundybl|5px}}" | 10||150 || style="{{roundybr|5px}}" | 5% | | style="{{roundybl|5px}}" | 10||150 || style="{{roundybr|5px}}" | 5% | ||
|} | |} | ||
Its | Its average power is 71. | ||
===Generation V to VII=== | |||
If Magnitude hits a Pokémon during the semi-invulnerable turn of {{m|Dig}}, instead of doubling in power, the damage is doubled instead, resulting in virtually the same effect. | |||
If {{m|Grassy Terrain}} is in effect, Magnitude deals only half the usual damage. | |||
=== | ===Generation VIII onwards=== | ||
Magnitude | Magnitude cannot be selected in a battle. | ||
==Description== | ==Description== | ||
{{movedesc|Ground}} | {{movedesc|Ground}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Ground</sc>-type attack. The power of the attack will vary each time it is used.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev2|GSC}}|A ground attack with random power.}} | ||
{{movedescentry|{{gameabbrev3|RSE}}{{ | {{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A ground-shaking attack of random intensity.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|A ground-shaking attack against all standing | {{movedescentry|{{gameabbrev3|FRLG}}|A ground-shaking attack against all standing {{ScPkmn}}. Its power varies.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user looses a ground-shaking quake affecting everyone in battle. Its power varies.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user looses a ground-shaking quake affecting everyone around the user. Its power varies.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user attacks everything around it with a ground-shaking quake. Its power varies.}} | |||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 79: | Line 86: | ||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Games|Ground|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/6|0027|Sandshrew|type=Ground|1|Field|Field|−|−|−|17{{sup/5|B2W2}}|17{{sup/6|XY}}<br>14{{sup/6|ORAS}}|14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0028|Sandslash|type=Ground|1|Field|Field|−|−|−|17{{sup/5|B2W2}}|17{{sup/6|XY}}<br>14{{sup/6|ORAS}}|14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0050|Diglett|type=Ground|1|Field|Field|9|9|12|15|15|14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0050|formsig=A|Diglett|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||||14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0051|Dugtrio|type=Ground|1|Field|Field|1, 9|9|12|15|15|14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0051|formsig=A|Dugtrio|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||||14||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0075|Graveler|type=Rock|type2=Ground|1|Mineral|Mineral|16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0076|Golem|type=Rock|type2=Ground|1|Mineral|Mineral|1, 16|16|15|15|15{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0232|Donphan|type=Ground|1|Field|Field|−|−|19|19|19{{sup/6|XY}}<br>30{{sup/6|ORAS}}|30||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0322|Numel|type=Fire|type2=Ground|1|Field|Field||19|11|11{{sup/5|BW}}<br>8{{sup/5|B2W2}}|8{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0323|Camerupt|type=Fire|type2=Ground|1|Field|Field||1, 19|1, 11|1, 11{{sup/5|BW}}<br>1, 8{{sup/5|B2W2}}|1, 8{{sup/6|XY}}<br>12{{sup/6|ORAS}}|12||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2||16|26|26|26{{sup/6|XY}}<br>20{{sup/6|ORAS}}|20||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2||16|26|26|26{{sup/6|XY}}<br>20{{sup/6|ORAS}}|20||STAB='''}} | ||
{{ | {{Moveentry/6|0622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral||||25|25|30||STAB='''}} | ||
{{Moveentry/6|0623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||||25|25|30||STAB='''}} | |||
{{Movefoot|Ground|6}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Games|Ground|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/6|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔||note=Chain breeding}} | ||
{{Moveentry/ | {{Moveentry/6|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔|✔||STAB='''}} | ||
{{Moveentry/ | {{Moveentry/6|0299|Nosepass|type=Rock|1|Mineral|Mineral||✔|✔|✔|✔|✔|}} | ||
{{ | {{Moveentry/6|0369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2||✔|✔|✔|✔|✔|}} | ||
{{ | {{Moveentry/6|0498|Tepig|type=Fire|1|Field|Field||||✔|✔|✔|}} | ||
{{ | {{Moveentry/6|0524|Roggenrola|type=Rock|1|Mineral|Mineral||||✔|✔|✔|}} | ||
{{ | {{Moveentry/6|0749|Mudbray|type=Ground|1|Field|Field||||||✔||STAB='''}} | ||
{{Movefoot|Ground|6}} | |||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Magnitude damages all other Pokémon in the room, dealing a variable amount of damage. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, Magnitude deals fixed damage dependent on the Magnitude level: 5, 10, 15, 25, 30, 35 or 40; afterwards multiplying the damage by STAB and type matchup. | |||
Magnitude deals double damage to Pokémon in middle of {{m|Dig}}. | |||
{{MDMoveheader|type=ground}} | |||
{{MDMoveRow|game=RB|pp=15|acc=100%|range=Entire room|target=All except user|cuts=Yes}} | |||
{{MDMoveRow|game=TDS|pp=15|acc=100%|range=Entire room|target=All except user|cuts=Yes}} | |||
{{MDMoveRow|game=BSL|pp=15|acc=100%|range=Entire room|target=All except user|cuts=Yes}} | |||
{{MDMoveRow|game=GTI|pp=20|ppmax=99|acc=80%|accmax=98%|range=Entire room|target=All except user|cuts=Yes}} | |||
{{MDMoveRow|game=SMD|pow=10|powmax=50|pp=15|ppmax=30|acc=100%|range=Entire room|target=All except user|cuts=Yes}} | |||
{{MDMovefoot|type=ground|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
The damage output is randomized as follows (rough estimates): (see GamFaqs) | |||
==={{g|Rumble Rush}}=== | |||
{{RumbleRushPhysicalAttack|move=Magnitude|type=Ground | |||
|stars=4 | |||
|pow=64.29687 | |||
|charge=0.98 | |||
|range=Circular (self) | |||
|hits=1 | |||
|projectiles=1 | |||
|crit=1.5 | |||
|effect=None}} | |||
===Description=== | |||
{{movedesc|Ground}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Damages all Pokémon in the same room. The amount of damage varies. It inflicts double damage on any digging Pokémon.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|おなじへやの じぶんいがいの すべてのポケモンに ダメージをあたえる ランダムで ダメージがかわる あなをほるじょうたいの ポケモンには 2ばいのダメージをあたえる|Inflicts random amounts of damage on all Pokémon in the room except the user. It will inflict double damage on a Pokémon with a Digging status}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|It damages all Pokémon in the same room except you. It randomly changes its intensity. It also damages a Pokémon underground using Dig.}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages all Pokémon in the same room, except for you, including Pokémon underground using Dig. It randomly changes its intensity.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
{{moveanime|type=ground|exp=yes|gen=The user looses a ground-shaking quake affecting everyone in battle. Its power varies.|image1=Gary Golem Magnitude.png|image1p=Golem}} | {{moveanime|type=ground|exp=yes|gen=The user looses a ground-shaking quake affecting everyone in battle. Its power varies.|image1=Gary Golem Magnitude.png|image1p=Golem}} | ||
{{movep|type=ground|ms=076|pkmn=Golem|method=Golem's body becomes outlined in a brown aura. | {{movep|type=ground|ms=076|pkmn=Golem|method=Golem's body becomes outlined in a brown aura. It then jumps into the air and stomps on the ground, creating an earthquake. The move's power varies with each usage.}} | ||
{{movebtm|type=ground|user=Gary Oak|user1=Gary's Golem|startcode=EP270|startname=Can't Beat the Heat!|notes=Debut}} | {{movebtm|type=ground|user=Gary Oak|user1=Gary's Golem|startcode=EP270|startname=Can't Beat the Heat!|notes=Debut}} | ||
==In the manga== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
{{movemanga|type=ground|exp=yes|gen=The user creates an earthquake using its body.|image1=Brock Geodude Magnitude Adventures.png|image1p=Geodude}} | {{movemanga|type=ground|exp=yes|gen=The user creates an earthquake using its body.|image1=Brock Geodude Magnitude Adventures.png|image1p=Geodude}} | ||
{{movep|type=ground|ms=074|pkmn=Geodude|method=Geodude slams its body into the ground, creating an earthquake.}} | {{movep|type=ground|ms=074|pkmn=Geodude|method=Geodude slams its body into the ground, creating an earthquake.}} | ||
{{ | {{movebtmManga|type=ground|user=Brock's Geodude|user1=Brock's Geoone, Geotwo, Geothree, Geofour, Geofive, and Geosix|startcode=PS169|startname=The Last Battle III|notes=Debut}} | ||
==In other generations== | ==In other generations== | ||
{{movegen| | ===Core series games=== | ||
type=ground| | {{movegen | ||
genII=Magnitude II| | |type=ground | ||
genIII=Magnitude III| | |genII=Magnitude II | ||
genIV=Magnitude IV | |genIII=Magnitude III | ||
|genIV=Magnitude IV | |||
}} | }} | ||
{{ | {{Movegen| | ||
type=Ground| | type=Ground| | ||
Stad2=Magnitude Stad2| | genV=Magnitude V| | ||
genVI=Magnitude VI| | |||
}} | |||
===Side series games=== | |||
{{movegen | |||
|type=Ground | |||
|Stad2=Magnitude Stad2 | |||
|Colo=Magnitude Colo | |||
|XD=Magnitude XD | |||
|PBR=Magnitude PBR | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Ground | |||
|PMDRB=Magnitude PMD RB | |||
|PMDGTI=Magnitude PMD GTI | |||
|PSMD=Magnitude PSMD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* Despite being introduced in [[Generation II]], no Generation II | * Despite being introduced in [[Generation II]], no Pokémon introduced in Generation II could learn Magnitude until [[Generation IV]]. | ||
* At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves. | * At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves. | ||
* At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves. | ** At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied with {{m|Constrict}} for the lowest fixed base power of any move. | ||
* Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired). | * Due to the {{wp|2004 Chuetsu earthquake}}, this move, along with {{m|Fissure}} and {{m|Earthquake}}, has not been used in the anime since [[AG101 (unaired)|AG101]] (which itself has never been aired). | ||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}} | {{Langtable|color={{ground color}}|bordercolor={{ground color dark}} | ||
|zh_cmn=震級 ''{{tt|Zhènjí|Magnitude}}'' | |zh_yue=震級 ''{{tt|Jankāp|Magnitude}}'' | ||
|zh_cmn=震級 / 震级 ''{{tt|Zhènjí|Magnitude}}'' | |||
|nl=Grootheid | |||
|fi=Järistys | |fi=Järistys | ||
|fr=Ampleur | |fr=Ampleur | ||
| | |pt=Magnitude | ||
|de=Intensität | |de=Intensität | ||
|el=Ένταση | |el=Σεισμική Ένταση | ||
|it=Magnitudo | |it=Magnitudo | ||
|ko=매그니튜드 '' | |ko=매그니튜드 {{tt|''Maegeunityudeu''|Magnitude}} | ||
|pl=Potęga{{tt|*|Mysterious Treasures (TCG)}}<!--<br>Atak Totalny{{tt|*|AG015}}<br>Atak Magnetyczny{{tt|*|EP270 - translation error}}--> | |||
|sr=Magnituda | |sr=Magnituda | ||
|es=Magnitud}} | |ru=Магнитуда ''Magnituda'' | ||
{{-}} | |es=Magnitud | ||
|vi=Cường Độ Động Đất | |||
}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Moves that can hit semi-invulnerable Pokémon]] | [[Category:Moves that can hit semi-invulnerable Pokémon]] | ||
[[Category:Moves that have variable power]] | |||
[[ | [[Category:Moves that power up]] | ||
[[ | [[Category:Moves unusable in Pokémon Sword and Shield]] | ||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Intensität]] | [[de:Intensität]] | ||
[[es:Magnitud]] | [[es:Magnitud]] | ||
[[fr:Ampleur]] | [[fr:Ampleur]] | ||
[[it:Magnitudo]] | |||
[[ja:マグニチュード]] | [[ja:マグニチュード]] | ||
[[zh: | [[zh:震级(招式)]] |
Latest revision as of 15:58, 22 August 2024
Magnitude マグニチュード Magnitude | ||||||||||||
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Magnitude (Japanese: マグニチュード Magnitude) is a damage-dealing Ground-type move introduced in Generation II.
Effect
Generation II to IV
Magnitude's power varies based on a randomly selected "magnitude" value ranging from 4 to 10, with 4 having the least power and 10 having the greatest.
Magnitude can hit a Pokémon during the semi-invulnerable turn of Dig, and if it does, it will have its power doubled for that Pokémon.
Power varies as follows:
Magnitude | Power | Probability |
---|---|---|
4 | 10 | 5% |
5 | 30 | 10% |
6 | 50 | 20% |
7 | 70 | 30% |
8 | 90 | 20% |
9 | 110 | 10% |
10 | 150 | 5% |
Its average power is 71.
Generation V to VII
If Magnitude hits a Pokémon during the semi-invulnerable turn of Dig, instead of doubling in power, the damage is doubled instead, resulting in virtually the same effect.
If Grassy Terrain is in effect, Magnitude deals only half the usual damage.
Generation VIII onwards
Magnitude cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0027 | Field | − | − | − | 17B2W2 | 17XY 14ORAS |
14 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0028 | Field | − | − | − | 17B2W2 | 17XY 14ORAS |
14 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0050 | Field | 9 | 9 | 12 | 15 | 15 | 14 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0050 | Diglett
Alolan Form |
|
Field | 14 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0051 | Field | 1, 9 | 9 | 12 | 15 | 15 | 14 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0051 | Dugtrio
Alolan Form |
|
Field | 14 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0074 | |
Mineral | 16 | 16 | 15 | 15 | 15XY 12ORAS |
12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0075 | |
Mineral | 16 | 16 | 15 | 15 | 15XY 12ORAS |
12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0076 | |
Mineral | 1, 16 | 16 | 15 | 15 | 15XY 12ORAS |
12 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0232 | Field | − | − | 19 | 19 | 19XY 30ORAS |
30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0322 | |
Field | 19 | 11 | 11BW 8B2W2 |
8XY 12ORAS |
12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0323 | |
Field | 1, 19 | 1, 11 | 1, 11BW 1, 8B2W2 |
1, 8XY 12ORAS |
12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0339 | |
Water 2 | 16 | 26 | 26 | 26XY 20ORAS |
20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0340 | |
Water 2 | 16 | 26 | 26 | 26XY 20ORAS |
20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0622 | |
Mineral | 25 | 25 | 30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0623 | |
Mineral | 25 | 25 | 30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0108 | Monster | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0111 | |
Monster | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0299 | Mineral | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0369 | |
Water 1 | Water 2 | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0498 | Field | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0524 | Mineral | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0749 | Field | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Magnitude damages all other Pokémon in the room, dealing a variable amount of damage. In the Rescue Team and Explorers series, Magnitude deals fixed damage dependent on the Magnitude level: 5, 10, 15, 25, 30, 35 or 40; afterwards multiplying the damage by STAB and type matchup.
Magnitude deals double damage to Pokémon in middle of Dig.
|
The damage output is randomized as follows (rough estimates): (see GamFaqs)
Pokémon Rumble Rush
Description
|
In the anime
The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Golem's body becomes outlined in a brown aura. It then jumps into the air and stomps on the ground, creating an earthquake. The move's power varies with each usage. | |||
Gary's Golem | Can't Beat the Heat! | Debut |
In the manga
Pokémon Adventures
The user creates an earthquake using its body. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Geodude slams its body into the ground, creating an earthquake. | |||
Brock's Geoone, Geotwo, Geothree, Geofour, Geofive, and Geosix | The Last Battle III | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Despite being introduced in Generation II, no Pokémon introduced in Generation II could learn Magnitude until Generation IV.
- At 150 base power, Magnitude 10 has the highest base power of all Ground-type moves.
- At base power 10, Magnitude 4 has the lowest base power of all Ground-type moves and is tied with Constrict for the lowest fixed base power of any move.
- Due to the 2004 Chuetsu earthquake, this move, along with Fissure and Earthquake, has not been used in the anime since AG101 (which itself has never been aired).
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that target all adjacent Pokémon
- Ground-type moves
- Tough moves
- Physical moves
- Generation II moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Moves that can hit semi-invulnerable Pokémon
- Moves that have variable power
- Moves that power up
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet