Spoink (Pokémon)/Generation V learnset: Difference between revisions

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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Spoink|Psychic|Psychic|V|3}}
{{learnlist/levelh|Spoink|Psychic|Psychic|V|3}}
{{learnlist/levelV|Start|Start|Splash|Normal|Status|—|—|40}}
{{learnlist/levelV|1|1|Splash|Normal|Status|||40}}
{{learnlist/levelV|7|7|Psywave|Psychic|Special|—|80|15}}
{{learnlist/levelV|7|7|Psywave|Psychic|Special||80|15}}
{{learnlist/levelV|10|10|Odor Sleuth|Normal|Status|—|—|40}}
{{learnlist/levelV|10|10|Odor Sleuth|Normal|Status|||40}}
{{learnlist/levelV|14|14|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/levelV|14|14|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/levelV|15|15|Psych Up|Normal|Status|—|—|10}}
{{learnlist/levelV|15|15|Psych Up|Normal|Status|||10}}
{{learnlist/levelV|18|18|Confuse Ray|Ghost|Status|—|100|10}}
{{learnlist/levelV|18|18|Confuse Ray|Ghost|Status||100|10}}
{{learnlist/levelV|21|21|Magic Coat|Psychic|Status|—|—|15}}
{{learnlist/levelV|21|21|Magic Coat|Psychic|Status|||15}}
{{learnlist/levelV|26|26|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/levelV|26|26|Zen Headbutt|Psychic|Physical|80|90|15||'''}}
{{learnlist/levelV|29|29|Rest|Psychic|Status|—|—|10}}
{{learnlist/levelV|29|29|Rest|Psychic|Status|||10}}
{{learnlist/levelV|29|29|Snore|Normal|Special|40|100|15}}
{{learnlist/levelV|29|29|Snore|Normal|Special|40|100|15}}
{{learnlist/levelV|48|33|Power Gem|Rock|Special|70|100|20}}
{{learnlist/levelV|48|33|Power Gem|Rock|Special|70|100|20}}
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{{learnlist/tmh|Spoink|Psychic|Psychic|5|3}}
{{learnlist/tmh|Spoink|Psychic|Psychic|5|3}}
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm5|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm5|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm5|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special|—|100|15}}
{{learnlist/tm5|TM10|Hidden Power|Normal|Special||100|15}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm5|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm5|TM12|Taunt|Dark|Status|—|100|20}}
{{learnlist/tm5|TM12|Taunt|Dark|Status||100|20}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm5|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm5|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm5|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm5|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|—|—|15}}
{{learnlist/tm5|TM19|Telekinesis|Psychic|Status|||15}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM21|Frustration|Normal|Physical||100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical|—|100|20}}
{{learnlist/tm5|TM27|Return|Normal|Physical||100|20}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm5|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|—|—|20}}
{{learnlist/tm5|TM33|Reflect|Psychic|Status|||20}}
{{learnlist/tm5|TM41|Torment|Dark|Status|—|100|15}}
{{learnlist/tm5|TM41|Torment|Dark|Status||100|15}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM42|Facade|Normal|Physical|70|100|20}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm5|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm5|TM45|Attract|Normal|Status|—|100|15}}
{{learnlist/tm5|TM45|Attract|Normal|Status||100|15}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}
{{learnlist/tm5|TM46|Thief|Dark|Physical|40|100|10}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM48|Round|Normal|Special|60|100|15}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm5|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm5|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm5|TM70|Flash|Normal|Status|—|100|20}}
{{learnlist/tm5|TM70|Flash|Normal|Status||100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status|—|100|20}}
{{learnlist/tm5|TM73|Thunder Wave|Electric|Status||100|20}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm5|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm5|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm5|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm5|TM87|Swagger|Normal|Status|—|90|15}}
{{learnlist/tm5|TM87|Swagger|Normal|Status||90|15}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm5|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm5|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tmf|Spoink|Psychic|Psychic|5|3}}
{{learnlist/tmf|Spoink|Psychic|Psychic|5|3}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Spoink|Psychic|Psychic|5|3}}
{{learnlist/breedh|Spoink|Psychic|Psychic|5|3}}
{{learnlist/breed5|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|161|Sentret}}{{MSP|162|Furret}}{{MSP|194|Wooper}}{{MSP|195|Quagsire}}<br>{{MSP|220|Swinub}}{{MSP|221|Piloswine}}{{MSP|287|Slakoth}}{{MSP|289|Slaking}}{{MSP|320|Wailmer}}{{MSP|321|Wailord}}<br>{{MSP|322|Numel}}{{MSP|323|Camerupt}}{{MSP|324|Torkoal}}{{MSP|399|Bidoof}}{{MSP|400|Bibarel}}{{MSP|513|Pansear}}<br>{{MSP|527|Woobat}}{{MSP|528|Swoobat}}{{MSP|631|Heatmor}}|Amnesia|Psychic|Status|&mdash;|&mdash;|20}}
{{learnlist/breed5|{{MSP/3|054|Psyduck}}{{MSP/3|055|Golduck}}{{MSP/3|161|Sentret}}{{MSP/3|162|Furret}}{{MSP/3|194|Wooper}}{{MSP/3|195|Quagsire}}{{MSP/3|220|Swinub}}{{MSP/3|221|Piloswine}}{{MSP/3|287|Slakoth}}{{MSP/3|289|Slaking}}{{MSP/3|320|Wailmer}}{{MSP/3|321|Wailord}}{{MSP/3|322|Numel}}{{MSP/3|323|Camerupt}}{{MSP/3|324|Torkoal}}{{MSP/3|399|Bidoof}}{{MSP/3|400|Bibarel}}{{MSP/3|513|Pansear}}{{MSP/3|527|Woobat}}{{MSP/3|528|Swoobat}}{{MSP/3|631|Heatmor}}|Amnesia|Psychic|Status|||20|grid=8}}
{{learnlist/breed5|{{MSP|220|Swinub}}{{MSP|221|Piloswine}}{{MSP|473|Mamoswine}}{{MSP|231|Phanpy}}{{MSP|288|Vigoroth}}{{MSP|417|Pachirisu}}<br>{{MSP|427|Buneary}}{{MSP|428|Lopunny}}{{MSP|448|Lucario}}{{MSP|613|Cubchoo}}{{MSP|614|Beartic}}|Endure|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/breed5|{{MSP/3|206|Dunsparce}}{{MSP/3|220|Swinub}}{{MSP/3|221|Piloswine}}{{MSP/3|473|Mamoswine}}{{MSP/3|231|Phanpy}}{{MSP/3|288|Vigoroth}}{{MSP/3|417|Pachirisu}}{{MSP/3|427|Buneary}}{{MSP/3|428|Lopunny}}{{MSP/3|448|Lucario}}{{MSP/3|613|Cubchoo}}{{MSP/3|614|Beartic}}|Endure|Normal|Status|||10|grid=8}}
{{learnlist/breed5|{{MSP|037|Vulpix}}{{MSP|274|Shiftry}}|Extrasensory|Psychic|Special|80|100|30||||'''}}
{{learnlist/breed5|{{MSP/3|037|Vulpix}}{{MSP/3|274|Nuzleaf}}|Extrasensory|Psychic|Special|80|100|30||||'''|grid=8}}
{{learnlist/breed5|{{MSP|196|Espeon}}{{MSP|359|Absol}}{{MSP|517|Munna}}{{MSP|527|Woobat}}{{MSP|528|Swoobat}}|Future Sight|Psychic|Special|100|100|10||||'''}}
{{learnlist/breed5|{{MSP/3|196|Espeon}}{{MSP/3|359|Absol}}{{MSP/3|517|Munna}}{{MSP/3|527|Woobat}}{{MSP/3|528|Swoobat}}|Future Sight|Psychic|Special|100|100|10||||'''|grid=8}}
{{learnlist/breed5|{{MSP|517|Munna}}{{MSP|518|Musharna}}|Lucky Chant|Normal|Status|&mdash;|&mdash;|30}}
{{learnlist/breed5|{{MSP/3|517|Munna}}{{MSP/3|518|Musharna}}|Lucky Chant|Normal|Status|||30|grid=8}}
{{learnlist/breed5|{{MSP|428|Lopunny}}{{MSP|471|Glaceon}}|Mirror Coat|Psychic|Special|&mdash;|100|20}}
{{learnlist/breed5|{{MSP/3|428|Lopunny}}{{MSP/3|471|Glaceon}}|Mirror Coat|Psychic|Special||100|20|grid=8}}
{{learnlist/breed5|{{MSP|196|Espeon}}{{MSP|203|Girafarig}}{{MSP|234|Stantler}}{{MSP|325|Spoink}}{{MSP|326|Grumpig}}{{MSP|327|Spinda}}<br>{{MSP|352|Kecleon}}|Skill Swap|Psychic|Status|&mdash;|&mdash;|10|||‡}}
{{learnlist/breed5|{{MSP/3|196|Espeon}}{{MSP/3|203|Girafarig}}{{MSP/3|234|Stantler}}{{MSP/3|325|Spoink}}{{MSP/3|326|Grumpig}}{{MSP/3|327|Spinda}}{{MSP/3|352|Kecleon}}|Skill Swap|Psychic|Status|||10|||‡|grid=8}}
{{learnlist/breed5|{{MSP|327|Spinda}}|Trick|Psychic|Status|&mdash;|100|10|||*}}
{{learnlist/breed5|{{MSP/3|327|Spinda}}|Trick|Psychic|Status||100|10|||*|grid=8}}
{{learnlist/breed5|{{MSP|275|Shiftry}}|Whirlwind|Normal|Status|&mdash;|100|20}}
{{learnlist/breed5|{{MSP/3|275|Shiftry}}|Whirlwind|Normal|Status||100|20|grid=8}}
{{learnlist/breed5|{{MSP|054|Psyduck}}{{MSP|055|Golduck}}{{MSP|128|Tauros}}{{MSP|203|Girafarig}}{{MSP|234|Stantler}}{{MSP|325|Spoink}}<br>{{MSP|326|Grumpig}}{{MSP|517|Munna}}|Zen Headbutt|Psychic|Physical|80|90|15||||'''}}
{{learnlist/breed5|{{MSP/3|054|Psyduck}}{{MSP/3|055|Golduck}}{{MSP/3|128|Tauros}}{{MSP/3|203|Girafarig}}{{MSP/3|234|Stantler}}{{MSP/3|325|Spoink}}{{MSP/3|326|Grumpig}}{{MSP/3|517|Munna}}|Zen Headbutt|Psychic|Physical|80|90|15||||'''|grid=8}}
{{learnlist/breedf|Spoink|Psychic|Psychic|5|3}}
{{learnlist/breedf|Spoink|Psychic|Psychic|5|3}}


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{{learnlist/tutor5|Bounce|Flying|Physical|85|85|5|||no|yes}}
{{learnlist/tutor5|Bounce|Flying|Physical|85|85|5|||no|yes}}
{{learnlist/tutor5|Covet|Normal|Physical|60|100|40|||no|yes}}
{{learnlist/tutor5|Covet|Normal|Physical|60|100|40|||no|yes}}
{{learnlist/tutor5|Heal Bell|Normal|Status|&mdash;|&mdash;|5|||no|yes}}
{{learnlist/tutor5|Heal Bell|Normal|Status|||5|||no|yes}}
{{learnlist/tutor5|Icy Wind|Ice|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Icy Wind|Ice|Special|55|95|15|||no|yes}}
{{learnlist/tutor5|Iron Tail|Steel|Physical|100|75|15|||no|yes}}
{{learnlist/tutor5|Iron Tail|Steel|Physical|100|75|15|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|&mdash;|&mdash;|15|||no|yes}}
{{learnlist/tutor5|Magic Coat|Psychic|Status|||15|||no|yes}}
{{learnlist/tutor5|Recycle|Normal|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Recycle|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Role Play|Psychic|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Role Play|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Signal Beam|Bug|Special|75|100|15|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Skill Swap|Psychic|Status|||10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Sleep Talk|Normal|Status|||10|||no|yes}}
{{learnlist/tutor5|Snatch|Dark|Status|&mdash;|&mdash;|10|||no|yes}}
{{learnlist/tutor5|Snatch|Dark|Status|||10|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Snore|Normal|Special|40|100|15|||no|yes}}
{{learnlist/tutor5|Trick|Psychic|Status|&mdash;|100|10|||no|yes}}
{{learnlist/tutor5|Trick|Psychic|Status||100|10|||no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutor5|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutorf|Spoink|psychic|psychic|5|3}}
{{learnlist/tutorf|Spoink|psychic|psychic|5|3}}
Line 90: Line 90:
===={{pkmn|Dream World}} moves====
===={{pkmn|Dream World}} moves====
{{learnlist/eventh|Spoink|Psychic|Psychic|5|3}}
{{learnlist/eventh|Spoink|Psychic|Psychic|5|3}}
{{learnlist/event5|{{dwa|Spooky Manor}}|Skill Swap|Psychic|Status|&mdash;|&mdash;|10}}
{{learnlist/event5|{{dwa|Spooky Manor}}|Skill Swap|Psychic|Status|||10}}
{{learnlist/event5|{{dwa|Spooky Manor}}|Recycle|Normal|Status|&mdash;|&mdash;|10}}
{{learnlist/event5|{{dwa|Spooky Manor}}|Recycle|Normal|Status|||10}}
{{learnlist/eventf|Spoink|Psychic|Psychic|5|3}}
{{learnlist/eventf|Spoink|Psychic|Psychic|5|3}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Spoink|Psychic|Psychic|3}}
{{learnlist/prevgen5|Spoink|3|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Spoink|3|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Spoink|3|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Spoink|3|Headbutt|Normal|Physical|70|100|15|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Spoink|3|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Spoink|3|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Spoink|3|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Spoink|3|Shock Wave|Electric|Special|60|—|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Spoink|3|Swift|Normal|Special|60|—|20|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Spoink|3|Uproar|Normal|Special|90|100|10|III=event<!--[[PokéPark (theme park)#Spoink|PokéPark Events]]-->}}
{{learnlist/prevgenf/5|Spoink|Psychic|Psychic|3}}
[[fr:Spoink/Génération 5]]
[[it:Spoink/Mosse apprese in quinta generazione]]
[[ja:バネブー/第六世代以前のおぼえるわざ]]
[[zh:跳跳猪/第五世代招式表]]

Latest revision as of 03:20, 26 November 2023

← Spoink Spoink

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Splash Normal Status 0000 00—}}—% 40
0077 0077 Psywave Psychic Special 0000 080}}80% 15
01010 01010 Odor Sleuth Normal Status 0000 00—}}—% 40
01414 01414 Psybeam Psychic Special 06565 100}}100% 20
01515 01515 Psych Up Normal Status 0000 00—}}—% 10
01818 01818 Confuse Ray Ghost Status 0000 100}}100% 10
02121 02121 Magic Coat Psychic Status 0000 00—}}—% 15
02626 02626 Zen Headbutt Psychic Physical 08080 090}}90% 15
02929 02929 Rest Psychic Status 0000 00—}}—% 10
02929 02929 Snore Normal Special 04040 100}}100% 15
04848 03333 Power Gem Rock Special 07070 100}}100% 20
03434 03838 Psyshock Psychic Special 08080 100}}100% 10
04141 04040 Payback Dark Physical 05050 100}}100% 10
04646 04444 Psychic Psychic Special 09090 100}}100% 10
05353 05050 Bounce Flying Physical 08585 085}}85% 5
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an Evolution of Spoink
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Dark Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 00—}}—% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
Bag TM Dark Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Dark Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an Evolution of Spoink
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
PsyduckGolduckSentretFurretWooperQuagsireSwinubPiloswineSlakothSlakingWailmerWailordNumelCameruptTorkoalBidoofBibarelPansearWoobatSwoobatHeatmor
Amnesia Psychic Status —% 20
DunsparceSwinubPiloswineMamoswinePhanpyVigorothPachirisuBunearyLopunnyLucarioCubchooBeartic
Endure Normal Status —% 10
VulpixNuzleaf
Extrasensory Psychic Special 80 100% 30
EspeonAbsolMunnaWoobatSwoobat
Future Sight Psychic Special 100 100% 10
MunnaMusharna
Lucky Chant Normal Status —% 30
LopunnyGlaceon
Mirror Coat Psychic Special 100% 20
EspeonGirafarigStantlerSpoinkGrumpigSpindaKecleon
Skill Swap Psychic Status —% 10
Spinda
Trick* Psychic Status 100% 10
Shiftry
Whirlwind Normal Status 100% 20
PsyduckGolduckTaurosGirafarigStantlerSpoinkGrumpigMunna
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Spoink in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Spoink in that game.
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an Evolution of Spoink
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Heal Bell Normal Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Spoink can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Spoink cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an Evolution of Spoink
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Skill Swap Psychic Status —% 10
Spooky Manor Recycle Normal Status —% 10
  • A superscript level indicates that Spoink can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an Evolution of Spoink
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Uproar Normal Special 09090 100}}100% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an Evolution of Spoink
  • Click on the generation numbers at the top to see transfer-only moves for other generations