Volt Absorb (Ability): Difference between revisions
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{{AbilityInfobox | {{AbilityInfobox/header | ||
|name=Volt Absorb | |name=Volt Absorb | ||
|jpname=ちくでん | |jpname=ちくでん | ||
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|jptrans=Electricity Storage | |jptrans=Electricity Storage | ||
|colorscheme=electric | |colorscheme=electric | ||
|gen= | |gen=III | ||
}} | }} | ||
'''Volt Absorb''' (Japanese: '''ちくでん''' ''Electricity Storage'') is an [[Ability]] introduced in [[Generation III]] | {{AbilityInfobox/desc|III|Turns electricity into HP.}} | ||
{{AbilityInfobox/desc|IV|Restores HP if hit by an Electric-type move.}} | |||
{{AbilityInfobox/desc|V|Restores HP if hit by an Electric-type move.}} | |||
{{AbilityInfobox/desc|VI|Restores HP if hit by an Electric-type move.}} | |||
{{AbilityInfobox/desc|VII|Restores HP if hit by an Electric-type move, instead of taking damage.}} | |||
{{AbilityInfobox/desc|VIII|Restores HP if hit by an Electric-type move instead of taking damage.}} | |||
{{AbilityInfobox/desc|IX|If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.}} | |||
|} | |||
'''Volt Absorb''' (Japanese: '''ちくでん''' ''Electricity Storage'') is an [[Ability]] introduced in [[Generation III]]. | |||
==Effect== | ==Effect== | ||
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====Generation IV onward==== | ====Generation IV onward==== | ||
Volt Absorb will now also activate when a Pokémon with it is hit by an {{type|Electric}} [[status move]]. | |||
If a Pokémon with Volt Absorb is holding a | [[Multistrike move]]s that are turned into Electric-type moves, such as by being affected by {{m|Electrify}} or {{a|Galvanize}}, will only activate this Ability once. | ||
If a Pokémon with Volt Absorb is holding a [[Cell Battery]], Volt Absorb absorbs the move, so the Cell Battery's effect is not triggered. | |||
===Outside of battle=== | ===Outside of battle=== | ||
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==Pokémon with Volt Absorb== | ==Pokémon with Volt Absorb== | ||
{{Ability/head|Electric}} | {{Ability/head|Electric}} | ||
{{Ability/entry| | {{Ability/entry|0135|Jolteon|Electric|Electric|Volt Absorb|None|Quick Feet}} | ||
{{Ability/entry| | {{Ability/entry|0170|Chinchou|Water|Electric|Volt Absorb|Illuminate|Water Absorb}} | ||
{{Ability/entry| | {{Ability/entry|0171|Lanturn|Water|Electric|Volt Absorb|Illuminate|Water Absorb}} | ||
{{Ability/entry| | {{Ability/entry|0312|Minun|Electric|Electric|Minus|None|Volt Absorb|abilityhnote={{color2|000|Generation VI|Gen VI}}+}} | ||
{{Ability/entry| | {{Ability/entry|0417|Pachirisu|Electric|Electric|Run Away|Pickup|Volt Absorb}} | ||
{{Ability/entry| | {{Ability/entry|0642|form=-Therian|Thundurus|Electric|Flying|Volt Absorb|None|None|formlink={{color2|000|List of Pokémon with form differences#Forces of Nature|Therian Forme}}}} | ||
{{Ability/entry| | {{Ability/entry|0807|Zeraora|Electric|Electric|Volt Absorb|None|None}} | ||
{{Ability/entry|0880|Dracozolt|Electric|Dragon|Volt Absorb|Hustle|Sand Rush}} | |||
{{Ability/entry|0881|Arctozolt|Electric|Ice|Volt Absorb|Static|Slush Rush}} | |||
{{Ability/entry|0922|Pawmo|Electric|Fighting|Volt Absorb|Natural Cure|Iron Fist}} | |||
{{Ability/entry|0923|Pawmot|Electric|Fighting|Volt Absorb|Natural Cure|Iron Fist}} | |||
{{Ability/entry|0940|Wattrel|Electric|Flying|Wind Power|Volt Absorb|Competitive}} | |||
{{Ability/entry|0941|Kilowattrel|Electric|Flying|Wind Power|Volt Absorb|Competitive}} | |||
{{Ability/foot|Electric}} | {{Ability/foot|Electric}} | ||
* In [[Generation V]] games, {{p| | ===Pokémon that formerly had Volt Absorb=== | ||
{{Ability/head|Electric}} | |||
{{ability/entry|0243|Raikou|Electric|Electric|Pressure|None|Volt Absorb|abilityhnote={{color2|000|Generation V|Gen V}}-{{color2|000|Generation VI|VI}}}} | |||
{{Ability/foot|Electric}} | |||
* In the [[Generation V]] and {{gen|VI}} games, {{p|Raikou}} has Volt Absorb as its {{Hidden Ability}}, but it cannot be obtained by any legitimate means. Its Hidden Ability is replaced with {{a|Inner Focus}} in [[Generation VII]]. | |||
===Pokéstar Studios opponents with Volt Absorb=== | ===Pokéstar Studios opponents with Volt Absorb=== | ||
{{ | {| align="center" | ||
{{ | | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#F-00|F-00}}|type=Steel|type2=Normal|image=Spr 5b2 F-00|ab=Volt Absorb|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100}} | ||
{{Ability | |} | ||
==In other games== | |||
==={{g|Mystery Dungeon series}}=== | |||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], and the [[Pokémon Mystery Dungeon (WiiWare)|Mystery Dungeon (WiiWare)]] games, when a Pokémon with Volt Absorb is hit by an {{type|Electric}} move, its HP is restored by the amount of damage it would have inflicted. | |||
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and {{g|Super Mystery Dungeon}}, Volt Absorb instead restores 20% of the Pokémon's maximum HP when hit by an Electric-type move. | |||
==={{g|UNITE}}=== | |||
In Pokémon UNITE, Volt Absorb is {{p|Zeraora}}'s Ability. It converts 8% of the damage Zeraora was dealt as Attack, up to 200 Attack. This buff resets after not taking damage for 4s. | |||
===Description=== | |||
{{movedesc|Electric}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Restores HP if damaged by an Electric-type move.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Restores the Pokémon's HP if the Pokémon is hit by an Electric-type move.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|でんきタイプの わざの ダメージをうけると HPが かいふくする|Restores the Pokémon's HP if the Pokémon is hit by an Electric-type move.}}}} | |||
{{movedescentry|{{gameabbrevss|Conq}}|Restores HP if hit by an Electric-type move.}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|Electric-type moves restore HP instead of damaging the Pokémon.{{tt|*|Ability description}}<br>The Pokémon absorbs Electric-type moves, which restore its HP!{{tt|*|Used in message log}}}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon absorbs Electric-type moves, which restore its HP!}} | |||
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon absorbs Electric-type moves to restore its HP.}} | |||
|} | |||
|}{{left clear}} | |||
==In the manga== | |||
===Pokémon Adventures=== | |||
* {{adv|Red}}'s {{p|Eevee}}, [[Vee]], is revealed to have Volt Absorb as his Ability when transformed into a {{p|Jolteon}}. | |||
==In other languages== | ==In other languages== | ||
{{langtable|color={{electric color}}|bordercolor={{electric color dark}} | {{langtable|color={{electric color}}|bordercolor={{electric color dark}} | ||
|zh_cmn=蓄電 ''Xùdiàn'' | |zh_yue=蓄電 ''{{tt|Chūkdihn|Store Electricity}}'' | ||
|fr=Absorb Volt | |zh_cmn=蓄電 / 蓄电 ''{{tt|Xùdiàn|Store Electricity}}'' | ||
|fr=Absorbe-Volt<sup>{{gen|VIII}}+</sup><br>Absorb Volt<sup>{{gen|III}}–{{gen|VII}}</sup> | |||
|de=Voltabsorber | |de=Voltabsorber | ||
|it=Assorbivolt | |it=Assorbivolt | ||
|ko=축전 ''Chukjeon'' | |ko=축전 ''Chukjeon'' | ||
| | |pt_br=Absorção Voltaica | ||
|es=Absorbe Elec{{ | |es=Absorbe Elec<sup>{{gen|VI}}+</sup><br>Absor. Elec.<sup>{{gen|III}}–{{gen|V}}</sup> | ||
}} | }} | ||
{{-}} | {{-}} | ||
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[[Category:Abilities that alter damage taken]] | [[Category:Abilities that alter damage taken]] | ||
[[Category:Abilities which restore HP]] | [[Category:Abilities which restore HP]] | ||
[[Category:Ignorable Abilities]] | |||
[[de:Voltabsorber]] | [[de:Voltabsorber]] | ||
[[es:Absorbe | [[es:Absorbe electricidad]] | ||
[[fr: | [[fr:Absorbe-Volt]] | ||
[[it:Assorbivolt | [[it:Assorbivolt]] | ||
[[ja:ちくでん]] | [[ja:ちくでん]] | ||
[[zh:蓄电(特性)]] | [[zh:蓄电(特性)]] |
Latest revision as of 20:47, 27 July 2024
Volt Absorb | ちくでん | ||||||||||||||||||||||||||||
Electricity Storage | |||||||||||||||||||||||||||||
Flavor text
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Volt Absorb (Japanese: ちくでん Electricity Storage) is an Ability introduced in Generation III.
Effect
In battle
Generation III
When a Pokémon with Volt Absorb is hit by a damaging Electric-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Electric-type move will do nothing).
Volt Absorb will not activate if the Pokémon is protected from the Electric-type move.
Generation IV onward
Volt Absorb will now also activate when a Pokémon with it is hit by an Electric-type status move.
Multistrike moves that are turned into Electric-type moves, such as by being affected by Electrify or Galvanize, will only activate this Ability once.
If a Pokémon with Volt Absorb is holding a Cell Battery, Volt Absorb absorbs the move, so the Cell Battery's effect is not triggered.
Outside of battle
Volt Absorb has no effect outside of battle.
Pokémon with Volt Absorb
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0135 | Jolteon |
Electric | Volt Absorb | None | Quick Feet | ||
0170 | Chinchou |
Water | Electric | Volt Absorb | Illuminate | Water Absorb | |
0171 | Lanturn |
Water | Electric | Volt Absorb | Illuminate | Water Absorb | |
0312 | Minun |
Electric | Minus | None | Volt AbsorbGen VI+ | ||
0417 | Pachirisu |
Electric | Run Away | Pickup | Volt Absorb | ||
0642 | Thundurus Therian Forme |
Electric | Flying | Volt Absorb | None | None | |
0807 | Zeraora |
Electric | Volt Absorb | None | None | ||
0880 | Dracozolt |
Electric | Dragon | Volt Absorb | Hustle | Sand Rush | |
0881 | Arctozolt |
Electric | Ice | Volt Absorb | Static | Slush Rush | |
0922 | Pawmo |
Electric | Fighting | Volt Absorb | Natural Cure | Iron Fist | |
0923 | Pawmot |
Electric | Fighting | Volt Absorb | Natural Cure | Iron Fist | |
0940 | Wattrel |
Electric | Flying | Wind Power | Volt Absorb | Competitive | |
0941 | Kilowattrel |
Electric | Flying | Wind Power | Volt Absorb | Competitive | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
|
Pokémon that formerly had Volt Absorb
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0243 | Raikou |
Electric | Pressure | None | Volt AbsorbGen V-VI | ||
Please note that Abilities marked with a superscript are only available in the stated generation or later.
|
- In the Generation V and VI games, Raikou has Volt Absorb as its Hidden Ability, but it cannot be obtained by any legitimate means. Its Hidden Ability is replaced with Inner Focus in Generation VII.
Pokéstar Studios opponents with Volt Absorb
|
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, and the Mystery Dungeon (WiiWare) games, when a Pokémon with Volt Absorb is hit by an Electric-type move, its HP is restored by the amount of damage it would have inflicted.
In Gates to Infinity and Pokémon Super Mystery Dungeon, Volt Absorb instead restores 20% of the Pokémon's maximum HP when hit by an Electric-type move.
Pokémon UNITE
In Pokémon UNITE, Volt Absorb is Zeraora's Ability. It converts 8% of the damage Zeraora was dealt as Attack, up to 200 Attack. This buff resets after not taking damage for 4s.
Description
|
In the manga
Pokémon Adventures
In other languages
|
Abilities that alter damage taken | |
---|---|
Dry Skin • Flash Fire • Sap Sipper • Lightning Rod • Motor Drive • Storm Drain • Volt Absorb • Water Absorb |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |