Miracle Eye (move): Difference between revisions
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{{MoveInfobox | {{MoveInfobox | ||
|n=357 | |n=357 | ||
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|jtrans=Miracle Eye | |jtrans=Miracle Eye | ||
|jtranslit=Mirakuru Ai | |jtranslit=Mirakuru Ai | ||
|gameimage=Miracle Eye.png | |gameimage=Miracle Eye VII.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Psychic | |type=Psychic | ||
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Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out. | Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out. | ||
Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the | Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}. | ||
===Generation V | ===Generation V to VII=== | ||
Miracle Eye can now be reflected with {{m|Magic Coat}}. | Miracle Eye can now be reflected with {{m|Magic Coat}}. | ||
Line 54: | Line 53: | ||
Miracle Eye can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | Miracle Eye can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn. | ||
If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat | If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat rises by one stage. | ||
===Generation VIII onwards=== | |||
Miracle Eye cannot be selected in a battle. | |||
==Description== | ==Description== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}} | {{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}} | ||
{{movedescentry|{{gameabbrev4| | {{movedescentry|{{gameabbrev4|PtHGSS}}{{gameabbrevss|PBR}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7| | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}} | ||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/4| | {{Moveentry/4|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23|}} | ||
{{Moveentry/4| | {{Moveentry/4|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23|}} | ||
{{Moveentry/4| | {{Moveentry/4|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|36|29|29|29|}} | ||
{{Moveentry/4| | {{Moveentry/4|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36|}} | ||
{{Moveentry/4| | {{Moveentry/4|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39|}} | ||
{{Moveentry/4| | {{Moveentry/4|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}} | ||
{{Moveentry/4| | {{Moveentry/4|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}} | ||
{{Moveentry/4| | {{Moveentry/4|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||1|1|1|}} | ||
{{Moveentry/4| | {{Moveentry/4|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||11|11|11|}} | ||
{{Moveentry/4| | {{Moveentry/4|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||1, 11|1, 11|1, 11|}} | ||
{{Moveentry/4| | {{Moveentry/4|0678|Meowstic|type=Psychic|1|Field|Field|form=Male|||31|31|}} | ||
{{Movefoot|Psychic|4}} | {{Movefoot|Psychic|4}} | ||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{Movehead/ | {{Movehead/Games|Psychic|Egg Move|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | ||
{{Moveentry/4| | {{Moveentry/4|0238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|}} | ||
{{Moveentry/4| | {{Moveentry/4|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|}} | ||
{{Movefoot|Psychic|4}} | {{Movefoot|Psychic|4}} | ||
==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | |||
Miracle Eye targets the enemy in front and resets any positive evasion stat changes to 0. If the target is a {{type|Dark}}, it will also inflict the {{DL|Status condition (Mystery Dungeon)|Miracle Eye}} status condition on them, removing their immunity to {{type|Psychic}} moves. This status condition lasts for the duration of the floor. | |||
{{MDMoveheader|type=psychic}} | |||
{{MDMoveRow|game=TDS|pp=27|acc=—%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMoveRow|game=BSL|pp=27|acc=—%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMoveRow|game=SMD|pp=30|ppmax=40|acc=—%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMovefoot|type=psychic|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
===Description=== | ===Description=== | ||
{{movedesc|Psychic}} | {{movedesc|Psychic}} | ||
{{movedescentry|{{gameabbrevmd|TDS}}|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの あがっている かいひを もとにもどす てきポケモンが あくタイプのばあいは ミラクルアイじょうたいにかえる|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.{{tt|*|Move Summary}}<br>It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.{{tt|*|Move Description}}}} | {{movedescentry|{{gameabbrevmd|SMD}}|It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.{{tt|*|Move Summary}}<br>It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.{{tt|*|Move Description}}}} | ||
|} | |} | ||
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==In the anime== | ==In the anime== | ||
{{moveanime|type=psychic|exp=yes|gen=The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.|image1=Faba Alakazam Miracle Eye.png|image1p=Alakazam}} | {{moveanime|type=psychic|exp=yes|gen=The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.|image1=Faba Alakazam Miracle Eye.png|image1p=Alakazam}} | ||
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Both of Alakazam's eyes glow, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.}} | {{movep|type=psychic|ms=065|pkmn=Alakazam|method=Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.}} | ||
{{movebtm|type=psychic|user=Faba|user1=Faba's Alakazam|startcode=SM049|startname=Mission: Total Recall!|notes=Debut}} | {{movebtm|type=psychic|user=Faba (anime)|user1=Faba's Alakazam|startcode=SM049|startname=Mission: Total Recall!|notes=Debut}} | ||
==In the manga== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
{{movemanga|type=psychic|exp=yes|gen=The user becomes able to hit Dark types with Psychic-type moves.|image1=Kadabra Miracle Eye Adventures.png|image1p=Kadabra}} | {{movemanga|type=psychic|exp=yes|gen=The user becomes able to hit Dark types with Psychic-type moves.|image1=Kadabra Miracle Eye Adventures.png|image1p=Kadabra}} | ||
{{movep|type=psychic|ms=064|pkmn=Kadabra|method=Both of Kadabra's eyes sparkle, causing Dark types to | {{movep|type=psychic|ms=064|pkmn=Kadabra|method=Both of Kadabra's eyes sparkle, causing Dark types to lose their immunity against Psychic-type attacks.}} | ||
{{movebtmManga|type=psychic|user=Kadabra (Pokémon)|user1=The Battle Factory's Kadabra|startcode=PS427|startname=Uprooting Seedot|notes=Debut}} | {{movebtmManga|type=psychic|user=Kadabra (Pokémon)|user1=The Battle Factory's Kadabra|startcode=PS427|startname=Uprooting Seedot|notes=Debut}} | ||
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|genIV=Miracle Eye IV | |genIV=Miracle Eye IV | ||
|genV=Miracle Eye V | |genV=Miracle Eye V | ||
|genVI=Miracle Eye VI | |||
}} | |||
===Side series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|PBR=Miracle Eye PBR | |||
}} | }} | ||
===Spin-off series games=== | ===Spin-off series games=== | ||
{{Movegen | {{Movegen | ||
|type=Psychic | |type=Psychic | ||
| | |PSMD=Miracle Eye PSMD | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move. | * In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move, most likely as result of copying it over from [[Foresight]] and [[Odor Sleuth]], which is the effect of these moves. | ||
* Miracle Eye may be a reference to ''{{wp|Nazar (amulet)|nazar}}'' charms with eye-pattern motifs or the {{wp|Hamsa}}, both used to ward off the "{{wp|evil eye}}". Miracle Eye neutralises the Dark-type's (known in Japanese as the "Evil-type") immunity to Psychic-type moves, which may allude to spiritual talismans warding off the type's evil associations. | |||
* Miracle Eye is the only move that removes the Dark-type's immunity to Psychic-type moves. | |||
==In other languages== | ==In other languages== | ||
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|el=Θαυματοθέαση | |el=Θαυματοθέαση | ||
|it=Miracolvista | |it=Miracolvista | ||
|ko=미라클아이 ''Miracle Eye | |ko=미라클아이 {{tt|''Mirakeurai''|Miracle Eye}} | ||
|pt_br= | |pl=Cudowne Oko | ||
|pt_eu=Olho | |pt_br=Olho Milagroso | ||
|pt_eu=Olho Milagre | |||
|es=Gran Ojo | |es=Gran Ojo | ||
|sr=Čudesno Oko | |sr=Čudesno Oko | ||
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[[Category:Moves that cannot miss]] | [[Category:Moves that cannot miss]] | ||
[[Category:Moves that remove some type immunities]] | [[Category:Moves that remove some type immunities]] | ||
[[Category:Moves unusable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Wunderauge]] | [[de:Wunderauge]] | ||
[[es:Gran ojo]] | |||
[[fr:Œil Miracle]] | [[fr:Œil Miracle]] | ||
[[it:Miracolvista | [[it:Miracolvista]] | ||
[[ja:ミラクルアイ]] | [[ja:ミラクルアイ]] | ||
[[zh:奇迹之眼(招式)]] | [[zh:奇迹之眼(招式)]] |
Latest revision as of 16:00, 22 August 2024
Miracle Eye ミラクルアイ Miracle Eye | ||||||||||||
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Miracle Eye (Japanese: ミラクルアイ Miracle Eye) is a non-damaging Psychic-type move introduced in Generation IV.
Effect
Generation IV
Miracle Eye causes accuracy checks against the target to ignore changes to the target's evasion stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a Dark-type Pokémon, it also removes the target's immunity to Psychic-type moves. Miracle Eye's effect ends when the target switches out.
Miracle Eye bypasses accuracy checks to always hit its target, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Generation V to VII
Miracle Eye can now be reflected with Magic Coat.
Miracle Eye will now fail if used against a Pokémon already under its effect.
Miracle Eye can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.
If powered up by a Psychium Z into Z-Miracle Eye, the user's Special Attack stat rises by one stage.
Generation VIII onwards
Miracle Eye cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0064 | Human-Like | 22 | 22 | 22XY 23ORAS |
23 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0065 | Human-Like | 22 | 22 | 22XY 23ORAS |
23 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0150 | No Eggs Discovered | 36 | 29 | 29 | 29 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0177 | |
Flying | 17 | 17 | 17XY 36ORAS |
36 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0178 | |
Flying | 17 | 17 | 17XY 39ORAS |
39 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0375 | |
Mineral | 26B2W2 | 26XY 29ORAS |
29 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0376 | |
Mineral | 26B2W2 | 26XY 29ORAS |
29 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0561 | |
Flying | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0605 | Human-Like | 11 | 11 | 11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0606 | Human-Like | 1, 11 | 1, 11 | 1, 11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0678 | Meowstic
Male |
Field | 31 | 31 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0238 | |
Human-Like | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0574 | Human-Like | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Miracle Eye targets the enemy in front and resets any positive evasion stat changes to 0. If the target is a Dark-type, it will also inflict the Miracle Eye status condition on them, removing their immunity to Psychic-type moves. This status condition lasts for the duration of the floor.
|
Description
|
In the anime
The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves. | |||
Faba's Alakazam | Mission: Total Recall! | Debut |
In the manga
Pokémon Adventures
The user becomes able to hit Dark types with Psychic-type moves. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Both of Kadabra's eyes sparkle, causing Dark types to lose their immunity against Psychic-type attacks. | |||
The Battle Factory's Kadabra | Uprooting Seedot | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Pokémon Diamond and Pearl, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move, most likely as result of copying it over from Foresight and Odor Sleuth, which is the effect of these moves.
- Miracle Eye may be a reference to nazar charms with eye-pattern motifs or the Hamsa, both used to ward off the "evil eye". Miracle Eye neutralises the Dark-type's (known in Japanese as the "Evil-type") immunity to Psychic-type moves, which may allude to spiritual talismans warding off the type's evil associations.
- Miracle Eye is the only move that removes the Dark-type's immunity to Psychic-type moves.
In other languages
|
Variations of the move Foresight | ||
---|---|---|
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Psychic-type moves
- Cute moves
- Status moves
- Generation IV moves
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves that cannot miss
- Moves that remove some type immunities
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet