Miracle Eye (move): Difference between revisions

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{{bad image|reason=Should be replaced with Generation VII image}}
{{MoveInfobox
{{MoveInfobox
|n=357
|n=357
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|jtrans=Miracle Eye
|jtrans=Miracle Eye
|jtranslit=Mirakuru Ai
|jtranslit=Mirakuru Ai
|gameimage=Miracle Eye.png
|gameimage=Miracle Eye VII.png
|gameimagewidth=300
|gameimagewidth=300
|type=Psychic
|type=Psychic
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Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out.
Miracle Eye causes accuracy checks against the target to ignore changes to the target's {{stat|evasion}} stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a {{type|Dark}} Pokémon, it also removes the target's immunity to {{type|Psychic}} moves. Miracle Eye's effect ends when the target switches out.


Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
Miracle Eye bypasses {{stat|accuracy}} checks to always hit its target, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.


===Generation V onwards===
===Generation V to VII===
Miracle Eye can now be reflected with {{m|Magic Coat}}.
Miracle Eye can now be reflected with {{m|Magic Coat}}.


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Miracle Eye can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.
Miracle Eye can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing a [[one-hit knockout move]] to give an extra three appeal points if used in the next turn.


If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat raises one stage.
If powered up by a [[Psychium Z]] into Z-Miracle Eye, the user's {{stat|Special Attack}} stat rises by one stage.
 
===Generation VIII onwards===
Miracle Eye cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|DP}}|Enables the user to hit a {{tt|Ghost|error; supposed to say Dark}} type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|Pt}}{{gameabbrev4|HGSS}}{{gameabbrevss|PBR}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev4|PtHGSS}}{{gameabbrevss|PBR}}|Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|4}}
{{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/4|064|Kadabra|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23}}
{{Moveentry/4|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23|}}
{{Moveentry/4|065|Alakazam|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23}}
{{Moveentry/4|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|22|22|22{{sup/6|XY}}<br>23{{sup/6|ORAS}}|23|}}
{{Moveentry/4|150|Mewtwo|type=Psychic|1|Undiscovered|Undiscovered|36|29|29|29}}
{{Moveentry/4|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|36|29|29|29|}}
{{Moveentry/4|177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36}}
{{Moveentry/4|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>36{{sup/6|ORAS}}|36|}}
{{Moveentry/4|178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39}}
{{Moveentry/4|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|17|17|17{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39|}}
{{Moveentry/4|375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/4|0375|Metang|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}}
{{Moveentry/4|376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29}}
{{Moveentry/4|0376|Metagross|type=Steel|type2=Psychic|1|Mineral|Mineral||26{{sup/5|B2W2}}|26{{sup/6|XY}}<br>29{{sup/6|ORAS}}|29|}}
{{Moveentry/4|561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||1|1|1}}
{{Moveentry/4|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||1|1|1|}}
{{Moveentry/4|605|Elgyem|type=Psychic|1|Human-Like|Human-Like||11|11|11}}
{{Moveentry/4|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||11|11|11|}}
{{Moveentry/4|606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||1, 11|1, 11|1, 11}}
{{Moveentry/4|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||1, 11|1, 11|1, 11|}}
{{Moveentry/4|678|Meowstic|type=Psychic|1|Field|Field|||31|31|form=Male}}
{{Moveentry/4|0678|Meowstic|type=Psychic|1|Field|Field|form=Male|||31|31|}}
{{Movefoot|Psychic|4}}
{{Movefoot|Psychic|4}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Psychic|4}}
{{Movehead/Games|Psychic|Egg Move|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/4|238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔}}
{{Moveentry/4|0238|Smoochum|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|}}
{{Moveentry/4|574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔}}
{{Moveentry/4|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||✔|✔|✔|}}
{{Movefoot|Psychic|4}}
{{Movefoot|Psychic|4}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Miracle Eye targets the enemy in front and resets any positive evasion stat changes to 0. If the target is a {{type|Dark}}, it will also inflict the {{DL|Status condition (Mystery Dungeon)|Miracle Eye}} status condition on them, removing their immunity to {{type|Psychic}} moves. This status condition lasts for the duration of the floor.
{{MDMoveheader|type=psychic}}
{{MDMoveRow|game=TDS|pp=27|acc=—%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pp=27|acc=—%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pp=30|ppmax=40|acc=—%|range=Front|target=Enemy|cuts=No}}
{{MDMovefoot|type=psychic|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
===Description===
===Description===
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|TDS}}|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンの あがっている かいひを もとにもどす てきポケモンが あくタイプのばあいは ミラクルアイじょうたいにかえる|Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.{{tt|*|Move Summary}}<br>It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.{{tt|*|Move Description}}}}
{{movedescentry|{{gameabbrevmd|SMD}}|It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.{{tt|*|Move Summary}}<br>It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.{{tt|*|Move Description}}}}
|}
|}
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{{moveanime|type=psychic|exp=yes|gen=The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.|image1=Faba Alakazam Miracle Eye.png|image1p=Alakazam}}
{{moveanime|type=psychic|exp=yes|gen=The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.|image1=Faba Alakazam Miracle Eye.png|image1p=Alakazam}}
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.}}
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.}}
{{movebtm|type=psychic|user=Faba|user1=Faba's Alakazam|startcode=SM049|startname=Mission: Total Recall!|notes=Debut}}
{{movebtm|type=psychic|user=Faba (anime)|user1=Faba's Alakazam|startcode=SM049|startname=Mission: Total Recall!|notes=Debut}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=psychic|exp=yes|gen=The user becomes able to hit Dark types with Psychic-type moves.|image1=Kadabra Miracle Eye Adventures.png|image1p=Kadabra}}
{{movemanga|type=psychic|exp=yes|gen=The user becomes able to hit Dark types with Psychic-type moves.|image1=Kadabra Miracle Eye Adventures.png|image1p=Kadabra}}
{{movep|type=psychic|ms=064|pkmn=Kadabra|method=Both of Kadabra's eyes sparkle, causing Dark types to be hit with Psychic-type attacks.}}
{{movep|type=psychic|ms=064|pkmn=Kadabra|method=Both of Kadabra's eyes sparkle, causing Dark types to lose their immunity against Psychic-type attacks.}}
{{movebtmManga|type=psychic|user=Kadabra (Pokémon)|user1=The Battle Factory's Kadabra|startcode=PS427|startname=Uprooting Seedot|notes=Debut}}
{{movebtmManga|type=psychic|user=Kadabra (Pokémon)|user1=The Battle Factory's Kadabra|startcode=PS427|startname=Uprooting Seedot|notes=Debut}}


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|genIV=Miracle Eye IV
|genIV=Miracle Eye IV
|genV=Miracle Eye V
|genV=Miracle Eye V
|genVI=Miracle Eye VI
}}
===Side series games===
{{Movegen
|type=Psychic
|PBR=Miracle Eye PBR
}}
}}
===Spin-off series games===
===Spin-off series games===
{{Movegen
{{Movegen
|type=Psychic
|type=Psychic
|PBR=Miracle Eye PBR
|PSMD=Miracle Eye PSMD
}}
}}


==Trivia==
==Trivia==
* In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move.
* In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move, most likely as result of copying it over from [[Foresight]] and [[Odor Sleuth]], which is the effect of these moves.
* Miracle Eye may be a reference to ''{{wp|Nazar (amulet)|nazar}}'' charms with eye-pattern motifs or the {{wp|Hamsa}}, both used to ward off the "{{wp|evil eye}}". Miracle Eye neutralises the Dark-type's (known in Japanese as the "Evil-type") immunity to Psychic-type moves, which may allude to spiritual talismans warding off the type's evil associations.
* Miracle Eye is the only move that removes the Dark-type's immunity to Psychic-type moves.


==In other languages==
==In other languages==
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|el=Θαυματοθέαση
|el=Θαυματοθέαση
|it=Miracolvista
|it=Miracolvista
|ko=미라클아이 ''Miracle Eye''
|ko=미라클아이 {{tt|''Mirakeurai''|Miracle Eye}}
|pt_br=Olhar Milagroso
|pl=Cudowne Oko
|pt_eu=Olho Milagroso
|pt_br=Olho Milagroso
|pt_eu=Olho Milagre
|es=Gran Ojo
|es=Gran Ojo
|sr=Čudesno Oko
|sr=Čudesno Oko
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[[Category:Moves that cannot miss]]
[[Category:Moves that cannot miss]]
[[Category:Moves that remove some type immunities]]
[[Category:Moves that remove some type immunities]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Wunderauge]]
[[de:Wunderauge]]
[[es:Gran ojo]]
[[fr:Œil Miracle]]
[[fr:Œil Miracle]]
[[it:Miracolvista (mossa)]]
[[it:Miracolvista]]
[[ja:ミラクルアイ]]
[[ja:ミラクルアイ]]
[[pl:Miracle Eye]]
[[zh:奇迹之眼(招式)]]
[[zh:奇迹之眼(招式)]]

Latest revision as of 16:00, 22 August 2024

Miracle Eye
ミラクルアイ Miracle Eye
Miracle Eye VII.png
Type  Psychic
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cute
Appeal  1
Jam  0  
+3 if two Pokémon raise a judges voltage consecutively.
Condition  Cute
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes first this turn.

Miracle Eye (Japanese: ミラクルアイ Miracle Eye) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Miracle Eye causes accuracy checks against the target to ignore changes to the target's evasion stat stages if its evasion stat stage is greater than 0. If Miracle Eye's target is a Dark-type Pokémon, it also removes the target's immunity to Psychic-type moves. Miracle Eye's effect ends when the target switches out.

Miracle Eye bypasses accuracy checks to always hit its target, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Generation V to VII

Miracle Eye can now be reflected with Magic Coat.

Miracle Eye will now fail if used against a Pokémon already under its effect.

Miracle Eye can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

If powered up by a Psychium Z into Z-Miracle Eye, the user's Special Attack stat rises by one stage.

Generation VIII onwards

Miracle Eye cannot be selected in a battle.

Description

Games Description
DP Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
PtHGSSPBR Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe.
BWB2W2 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
XYORAS
SMUSUMPE
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0064 Kadabra PsychicIC Big.png Human-Like Human-Like 22 22 22XY
23ORAS
23
0065 Alakazam PsychicIC Big.png Human-Like Human-Like 22 22 22XY
23ORAS
23
0150 Mewtwo PsychicIC Big.png No Eggs Discovered No Eggs Discovered 36 29 29 29
0177 Natu PsychicIC Big.png
FlyingIC Big.png
Flying Flying 17 17 17XY
36ORAS
36
0178 Xatu PsychicIC Big.png
FlyingIC Big.png
Flying Flying 17 17 17XY
39ORAS
39
0375 Metang SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 26B2W2 26XY
29ORAS
29
0376 Metagross SteelIC Big.png
PsychicIC Big.png
Mineral Mineral 26B2W2 26XY
29ORAS
29
0561 Sigilyph PsychicIC Big.png
FlyingIC Big.png
Flying Flying 1 1 1
0605 Elgyem PsychicIC Big.png Human-Like Human-Like 11 11 11
0606 Beheeyem PsychicIC Big.png Human-Like Human-Like 1, 11 1, 11 1, 11
0678 Meowstic PsychicIC Big.png Field Field 31 31
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0238 Smoochum IceIC Big.png
PsychicIC Big.png
Human-Like Human-Like
0574 Gothita PsychicIC Big.png Human-Like Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Miracle Eye targets the enemy in front and resets any positive evasion stat changes to 0. If the target is a Dark-type, it will also inflict the Miracle Eye status condition on them, removing their immunity to Psychic-type moves. This status condition lasts for the duration of the floor.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDTDS - - 27 - —% - Front Enemy No
BSL - - 27 - —% - Front Enemy No
SMD - - 30 40 —% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDTDS Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Dark-type Pokémon with a Miracle Eye status condition.
BSL てきポケモンの あがっている かいひを もとにもどす てきポケモンが あくタイプのばあいは ミラクルアイじょうたいにかえる
MDGtI IconKanji2MD.pngUNUSED
SMD It resets an enemy's evasiveness. Dark types can be hit by moves that would have no effect.*
It resets an enemy's boosted evasiveness. If the enemy is Dark type, it also causes the Miracle Eye status condition, which allows Psychic-type moves to hit the enemy.*


In the anime

Faba Alakazam Miracle Eye.png
Alakazam


The user's eyes glow, allowing it to hit Dark-type Pokémon with Psychic-type moves.
Pokémon Method
User First Used In Notes
Alakazam Both of Alakazam's eyes glow blue, strengthening its ability to resist attacks and allowing it to hit Dark-type Pokémon with Psychic-type moves.
Faba's Alakazam Mission: Total Recall! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Pokémon Diamond and Pearl, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move, most likely as result of copying it over from Foresight and Odor Sleuth, which is the effect of these moves.
  • Miracle Eye may be a reference to nazar charms with eye-pattern motifs or the Hamsa, both used to ward off the "evil eye". Miracle Eye neutralises the Dark-type's (known in Japanese as the "Evil-type") immunity to Psychic-type moves, which may allude to spiritual talismans warding off the type's evil associations.
  • Miracle Eye is the only move that removes the Dark-type's immunity to Psychic-type moves.

In other languages

Language Title
Chinese Cantonese 奇跡之眼 Kēijīk-jī Ngáahn *
奇蹟眼 Kēijīk Ngáahn *
Mandarin 奇跡之眼 / 奇迹之眼 Qíjī-zhī Yǎn / Qíjì-zhī Yǎn *
奇蹟眼 Qíjī Yǎn *
France Flag.png French Œil Miracle
Germany Flag.png German Wunderauge
Greece Flag.png Greek Θαυματοθέαση
Italy Flag.png Italian Miracolvista
South Korea Flag.png Korean 미라클아이 Mirakeurai
Poland Flag.png Polish Cudowne Oko
Portuguese Brazil Flag.png Brazil Olho Milagroso
Portugal Flag.png Portugal Olho Milagre
Serbia Flag.png Serbian Čudesno Oko
Spain Flag.png Spanish Gran Ojo
Vietnam Flag.png Vietnamese Mắt Thần


Variations of the move Foresight
StatusIC HOME.png ForesightOdor SleuthMiracle Eye


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.