Max Quake (move): Difference between revisions
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|jtranslit=Dai Āsu | |jtranslit=Dai Āsu | ||
|gameimage=Max Quake VIII.png | |gameimage=Max Quake VIII.png | ||
|gameimagewidth= | |gameimage2=Max Quake VIII 2.png | ||
|gameimagewidth=300 | |||
|type=Ground | |type=Ground | ||
|damagecategory=Varies | |damagecategory=Varies | ||
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==Effect== | ==Effect== | ||
Max Quake inflicts damage and raises the user's and its ally's {{stat|Special Defense}} by one stage. Its [[power]] and whether it is a [[special move|special]] or [[physical move]] depends on the move it is based on. | |||
{| class="roundy" style="background:#{{ground color light}}; border:3px solid #{{ground color}}; margin:auto" | |||
| | |||
{| class="sortable" border="1" width="100%" style="background:#FFF; border:1px solid #{{ground color light}}; border-collapse:collapse" | |||
|- style="background:#{{ground color light}}" | |||
! Base move | |||
! Power | |||
! Cat. | |||
|- | |||
| {{m|Bone Rush}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Bonemerang}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Bulldoze}} | |||
| 110 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Dig}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Drill Run}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Earth Power}} | |||
| 130 | |||
{{statustable|Special}} | |||
|- | |||
| {{m|Earthquake}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Fissure}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|High Horsepower}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Land's Wrath}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Mud Shot}} | |||
| 110 | |||
{{statustable|Special}} | |||
|- | |||
| {{m|Mud-Slap}} | |||
| 90 | |||
{{statustable|Special}} | |||
|- | |||
| {{m|Precipice Blades}} | |||
| 140 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Sand Tomb}} | |||
| 90 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Scorching Sands}} | |||
| 120 | |||
{{statustable|Special}} | |||
|- | |||
| {{m|Stomping Tantrum}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Thousand Arrows}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|- | |||
| {{m|Thousand Waves}} | |||
| 130 | |||
{{statustable|Physical}} | |||
|} | |||
|} | |||
===Generation VIII=== | |||
====Pokémon Brilliant Diamond and Shining Pearl==== | |||
Max Quake cannot be selected in a battle. | |||
==Description== | ==Description== | ||
{{movedesc|Ground}} | {{movedesc|Ground}} | ||
{{movedescentry|{{gameabbrev8| | {{movedescentry|{{gameabbrev8|SwShLA}}|This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.}} | ||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===[[Generation VIII]]=== | ===[[Generation VIII]]=== | ||
Any [[Dynamax]] Pokémon can use Max Quake if it knows a damaging {{type|Ground}} move. | Any [[Dynamax]] Pokémon can use Max Quake if it knows a damaging {{type|Ground}} move. | ||
==In other games== | |||
===[[Pokémon Masters EX]]=== | |||
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center; width:80%" | |||
|- style="background: #{{ground color light}}" | |||
! style="{{roundytl|5px}}" | Name | |||
! {{color2|000|Damage category|Category}} | |||
! Base {{color2|000|power}} | |||
! Max {{color2|000|power}} | |||
! Target | |||
! Description | |||
! style="{{roundytr|5px}}" | Playable {{color2|000|sync pair|sync pairs}} | |||
|- style="background:#{{ground color dark}}" | |||
! colspan=12 |{{color2|fff|Max Move#Pokémon Masters EX|Max move}} | |||
|- style="background:#fff" | |||
|style="{{roundybl|5px}}" rowspan=2|Max Quake | |||
{{statustable|Physical}} | |||
|400 | |||
|480 | |||
|An opponent{{tt|*|Official description. However, in Victor & Rillaboom's case, this attack targets all opponents, and its power does not lower even if there are multiple targets.}} | |||
|Raises the Sp. Def of all allied sync pairs by two stat ranks. | |||
|style="{{roundybr|5px}}"|{{sync|Giovanni|Nidoking|sygna=y}}<hr>{{sync|Victor|Rillaboom}}<hr>{{sync|Leon|Charizard}}<hr>{{sync|Rose|Copperajah}}<hr>{{sync|Victor|Spectrier}} | |||
|} | |||
==In the anime== | |||
{{moveanime|type=ground|exp=yes|gen=The Dynamaxed user attacks the opponent with a power that tears the ground apart.|image1=Marnie Grimmsnarl Max Quake.png|image1p=Gigantamax Grimmsnarl|image2=Leon Rillaboom Max Quake.png|image2p=Gigantamax Rillaboom}} | |||
{{movep|type=ground|ms=861Gi|pkmn=Grimmsnarl|method=Gigantamax Grimmsnarl flexes his arms and releases a powerful shockwave from his body that sends pieces of the ground flying at the opponent.}} | |||
{{movemid|type=ground|user=Marnie|user1=Marnie's Grimmsnarl|startcode=JN099|startname=Battling Turned Up to Eleven!|notes=Debut<br>Base move is<br>{{mcolor|Stomping Tantrum|000}}}} | |||
{{movep|type=ground|ms=812Gi|pkmn=Rillaboom|method=Gigantamax Rillaboom beats its drum, causing multiple giant rock pillars to appear out of the ground and rush towards the opponent.}} | |||
{{movebtm|type=ground|user=Leon (anime)|user1=Leon's Rillaboom|startcode=JN115|startname=Curtain Up! Fight the Fights!|notes=Base move is<br>{{mcolor|High Horsepower|000}}}} | |||
==In other generations== | |||
===Spin-off series games=== | |||
{{Movegen| | |||
type=Ground| | |||
Masters=Max Quake Masters | |||
}} | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}} | {{Langtable|color={{ground color}}|bordercolor={{ground color dark}}|textcolor=fff | ||
|zh_yue=極巨大地 | |zh_yue=極巨大地 ''{{tt|Gihkgeuih Daaihdeih|Max Earth}}'' | ||
|zh_cmn=極巨大地 / 极巨大地 | |zh_cmn=極巨大地 / 极巨大地 ''{{tt|Jíjù Dàdì|Max Earth}}'' | ||
|cs=Maximální zemětřas | |||
|fr=Sismomax | |fr=Sismomax | ||
|de=Dyna-Erdstoß | |de=Dyna-Erdstoß | ||
|it=Dynasisma | |it=Dynasisma | ||
|ko=다이어스 | |ko=다이어스 {{tt|''Dai-eoseu''|Dai Earth}} | ||
|pl=Maxi Wstrząs | |||
|pt_br=Oscilação Max | |||
|pt_eu=Tremor Max | |||
|es=Maxitemblor | |es=Maxitemblor | ||
}} | }} | ||
{{-}} | |||
{{Max Moves|Ground}} | |||
{{-}} | {{-}} | ||
{{Project Moves and Abilities notice}} | {{Project Moves and Abilities notice}} | ||
[[Category:Max Moves]] | [[Category:Max Moves]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[Category:Moves that cannot miss]] | |||
[[Category:Moves that can raise the user's Special Defense]] | |||
[[Category:Moves that have variable power]] | |||
[[Category:Damaging Max Moves]] | |||
[[de:Dyna-Erdstoß]] | [[de:Dyna-Erdstoß]] |
Latest revision as of 19:43, 4 August 2024
Max Quake ダイアース Dai Earth | ||||||||||||
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Range
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Availability
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Max Quake (Japanese: ダイアース Dai Earth) is a damage-dealing Ground-type Max Move introduced in Generation VIII.
Effect
Max Quake inflicts damage and raises the user's and its ally's Special Defense by one stage. Its power and whether it is a special or physical move depends on the move it is based on.
|
Generation VIII
Pokémon Brilliant Diamond and Shining Pearl
Max Quake cannot be selected in a battle.
Description
|
Learnset
Generation VIII
Any Dynamax Pokémon can use Max Quake if it knows a damaging Ground-type move.
In other games
Pokémon Masters EX
Name | Category | Base power | Max power | Target | Description | Playable sync pairs | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Max move | |||||||||||
Max Quake | Physical | 400 | 480 | An opponent* | Raises the Sp. Def of all allied sync pairs by two stat ranks. | Sygna Suit Giovanni & Nidoking Victor & Rillaboom Leon & Charizard Rose & Copperajah Victor & Spectrier |
In the anime
The Dynamaxed user attacks the opponent with a power that tears the ground apart. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Gigantamax Grimmsnarl flexes his arms and releases a powerful shockwave from his body that sends pieces of the ground flying at the opponent. | |||
Marnie's Grimmsnarl | Battling Turned Up to Eleven! | Debut Base move is Stomping Tantrum | |
Gigantamax Rillaboom beats its drum, causing multiple giant rock pillars to appear out of the ground and rush towards the opponent. | |||
Leon's Rillaboom | Curtain Up! Fight the Fights! | Base move is High Horsepower |
In other generations
Spin-off series games
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |