Anchor Shot (move): Difference between revisions
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|jtrans=Anchor Shot | |jtrans=Anchor Shot | ||
|jtranslit=Ankā Shotto | |jtranslit=Ankā Shotto | ||
|gameimage=Anchor Shot | |gameimage=Anchor Shot VIII.png | ||
|gameimage2=Anchor Shot | |gameimage2=Anchor Shot VIII 2.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Steel | |type=Steel | ||
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==Effect== | ==Effect== | ||
Anchor Shot inflicts damage and prevents foes from [[Escape|fleeing]] or [[Recall|switching out]] as long as the user remains in battle. {{a|Wimp Out}}, {{a|Emergency Exit}}, the [[Red Card]], the [[Shed Shell]], and the [[Eject Button]] can bypass this effect. | Anchor Shot inflicts damage and [[Escape prevention|prevents]] foes from [[Escape|fleeing]] or [[Recall|switching out]] as long as the user remains in battle. {{a|Wimp Out}}, {{a|Emergency Exit}}, the [[Red Card]], the [[Shed Shell]], and the [[Eject Button]] can bypass this effect. | ||
===Generation VIII=== | |||
====Pokémon Brilliant Diamond and Shining Pearl==== | |||
Anchor Shot cannot be selected in a battle. | |||
===Generation IX=== | |||
Anchor Shot cannot be selected in a battle. | |||
==Description== | ==Description== | ||
{{movedesc|Steel}} | {{movedesc|Steel}} | ||
{{movedescentry|{{gameabbrev7| | {{movedescentry|{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShLA}}<br>{{gameabbrev9|SV}}|The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.}} | ||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Steel|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}} | ||
{{Moveentry/2| | {{Moveentry/2|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral|32|52}} | ||
{{Movefoot|Steel|2}} | {{Movefoot|Steel|2}} | ||
==In other generations== | |||
===Core series games=== | |||
{{Movegen | |||
|type=Steel | |||
|genVII=Anchor Shot VII | |||
|genVII2=Anchor Shot VII 2 | |||
}} | |||
==In other languages== | ==In other languages== | ||
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|de=Ankerschuss | |de=Ankerschuss | ||
|it=Colpo d'Ancora | |it=Colpo d'Ancora | ||
|ko= | |ko=앵커샷 {{tt|''Aengkeosyas''|Anchor Shot}}<sup>{{gen|IX}}+</sup><br>앵커숏 {{tt|''Aengkeosyos''|Anchor Shot}}<sup>{{gen|VII}}–{{gen|VIII}}<sup> | ||
|pt_br=Tiro de Âncora | |pt_br=Tiro de Âncora | ||
|es=Anclaje | |es=Anclaje |
Latest revision as of 09:54, 22 May 2024
Anchor Shot アンカーショット Anchor Shot | ||||||||||||
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Anchor Shot (Japanese: アンカーショット Anchor Shot) is a damage-dealing Steel-type move introduced in Generation VII. It is the signature move of Dhelmise.
Effect
Anchor Shot inflicts damage and prevents foes from fleeing or switching out as long as the user remains in battle. Wimp Out, Emergency Exit, the Red Card, the Shed Shell, and the Eject Button can bypass this effect.
Generation VIII
Pokémon Brilliant Diamond and Shining Pearl
Anchor Shot cannot be selected in a battle.
Generation IX
Anchor Shot cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VII | VIII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0781 | |
Mineral | 32 | 52 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other generations
Core series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |