No Retreat (move): Difference between revisions
(→Effect: shed shell lets you switch afterwards, source: https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/post-8321561) |
CuteShaymin (talk | contribs) (→Effect) |
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|jtrans=Last Stand | |jtrans=Last Stand | ||
|jtranslit=Haisui no Jin | |jtranslit=Haisui no Jin | ||
|gameimage=No Retreat | |gameimage=No Retreat IX.png | ||
|gameimagewidth= | |gameimagewidth=300 | ||
|type=Fighting | |type=Fighting | ||
|damagecategory=Status | |damagecategory=Status | ||
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==Effect== | ==Effect== | ||
No Retreat raises the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} by one stage each. It also prevents the user from [[switching out]] or [[escape|fleeing]]. | {{MoveResearch|Do moves that switch out the target Pokémon, such as Whirlwind or Dragon Tail, fail if the target has used this move?}} | ||
No Retreat raises the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} by one stage each. It also [[Escape prevention|prevents]] the user from [[switching out]] or [[escape|fleeing]], unless the user has Ghost type. No Retreat fails if the user is prevented from switching out or fleeing from No Retreat. | |||
If the user has already been given the "Can't Escape" status by another move such as {{m|Mean Look}}, No Retreat will successfully grant its stat boosts but will not create an additional status line to trap the user again. In this case, using No Retreat multiple times will create multiple boosts. | If the user has already been given the "Can't Escape" status by another move such as {{m|Mean Look}}, No Retreat will successfully grant its stat boosts but will not create an additional status line to trap the user again. In this case, using No Retreat multiple times will create multiple boosts. | ||
Holding | Holding the item [[Shed Shell]], [[Eject Button]], or an opponent holding a [[Red Card]] allows the user of No Retreat to switch out even after using the move. | ||
===Generation VIII=== | |||
====Pokémon Brilliant Diamond and Shining Pearl==== | |||
No Retreat cannot be selected in a battle. | |||
==Description== | ==Description== | ||
{{movedesc|Fighting}} | {{movedesc|Fighting}} | ||
{{movedescentry|{{gameabbrev8| | {{movedescentry|{{gameabbrev8|SwShLA}}|This move raises all the user's stats but prevents the user from switching out or fleeing.}} | ||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|This move boosts all the user's stats but prevents the user from switching out or fleeing.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/ | {{Movehead/Games|Fighting|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=1|g8g={{gameabbrev8|SwSh}}}} | ||
{{Moveentry/ | {{Moveentry/2|0870|Falinks|type=Fighting|2|Fairy|Mineral|40|40}} | ||
{{Movefoot|Fighting| | {{Movefoot|Fighting|2}} | ||
== | ==In other generations== | ||
{{Movegen | |||
|type=Fighting | |||
|genVIII=No Retreat VIII | |||
}} | |||
==In other languages== | ==In other languages== | ||
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|de=Finalformation | |de=Finalformation | ||
|it=Spalle al Muro | |it=Spalle al Muro | ||
|ko=배수의진 ''{{tt| | |ko=배수의진 ''{{tt|Baesu-uijin|Last Stand}}'' | ||
|pt_br=Sem Recuo | |||
|es=Bastión Final | |es=Bastión Final | ||
}} | }} | ||
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[[Category:Moves that can raise the user's Speed]] | [[Category:Moves that can raise the user's Speed]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | [[Category:Moves usable in Pokémon Sword and Shield]] | ||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[de:Finalformation]] | [[de:Finalformation]] |
Latest revision as of 21:24, 28 April 2024
No Retreat はいすいのじん Last Stand | ||||||||||||
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Range
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No Retreat (Japanese: はいすいのじん Last Stand) is a non-damaging Fighting-type move introduced in Generation VIII. It is the signature move of Falinks.
Effect
This move effect may be in need of research. Reason: Do moves that switch out the target Pokémon, such as Whirlwind or Dragon Tail, fail if the target has used this move? You can discuss this on the talk page. |
No Retreat raises the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. It also prevents the user from switching out or fleeing, unless the user has Ghost type. No Retreat fails if the user is prevented from switching out or fleeing from No Retreat.
If the user has already been given the "Can't Escape" status by another move such as Mean Look, No Retreat will successfully grant its stat boosts but will not create an additional status line to trap the user again. In this case, using No Retreat multiple times will create multiple boosts.
Holding the item Shed Shell, Eject Button, or an opponent holding a Red Card allows the user of No Retreat to switch out even after using the move.
Generation VIII
Pokémon Brilliant Diamond and Shining Pearl
No Retreat cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VIII | IX | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0870 | Fairy | Mineral | 40 | 40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that target the user
- Fighting-type moves
- Status moves
- Generation VIII moves
- Moves in need of research
- Signature moves
- Trapping moves
- Moves that can raise the user's Attack
- Moves that can raise the user's Defense
- Moves that can raise the user's Special Attack
- Moves that can raise the user's Special Defense
- Moves that can raise the user's Speed
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet