Meloetta (Pokémon)/Generation VII learnset: Difference between revisions

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m (→‎By [[TM]]: replaced: TM/HMTM)
m (AWB Bot: relinking pages moved per new MoS guidelines for article titles)
 
(5 intermediate revisions by 3 users not shown)
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{{learnlist/level7|1|Quick Attack|Normal|Physical|40|100|30||'''}}
{{learnlist/level7|1|Quick Attack|Normal|Physical|40|100|30||'''}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|1|Sing|Normal|Status|—|55|15}}
{{learnlist/level7|1|Sing|Normal|Status||55|15}}
{{learnlist/level7|6|Quick Attack|Normal|Physical|40|100|30||'''}}
{{learnlist/level7|6|Quick Attack|Normal|Physical|40|100|30||'''}}
{{learnlist/level7|11|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|11|Confusion|Psychic|Special|50|100|25||'''}}
{{learnlist/level7|16|Sing|Normal|Status|—|55|15}}
{{learnlist/level7|16|Sing|Normal|Status||55|15}}
{{learnlist/level7|21|Teeter Dance|Normal|Status|—|100|20}}
{{learnlist/level7|21|Teeter Dance|Normal|Status||100|20}}
{{learnlist/level7|26|Acrobatics|Flying|Physical|55|100|15}}
{{learnlist/level7|26|Acrobatics|Flying|Physical|55|100|15}}
{{learnlist/level7|31|Psybeam|Psychic|Special|65|100|20||'''}}
{{learnlist/level7|31|Psybeam|Psychic|Special|65|100|20||'''}}
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{{learnlist/level7|57|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|57|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/level7|64|Hyper Voice|Normal|Special|90|100|10||'''}}
{{learnlist/level7|64|Hyper Voice|Normal|Special|90|100|10||'''}}
{{learnlist/level7|71|Role Play|Psychic|Status|—|—|10}}
{{learnlist/level7|71|Role Play|Psychic|Status|||10}}
{{learnlist/level7|78|Close Combat|Fighting|Physical|120|100|5||''}}
{{learnlist/level7|78|Close Combat|Fighting|Physical|120|100|5||''}}
{{learnlist/level7|85|Perish Song|Normal|Status|—|—|5}}
{{learnlist/level7|85|Perish Song|Normal|Status|||5}}
{{learnlist/levelf/7|Meloetta|Normal|Psychic|5|form=yes}}
{{learnlist/levelf/7|Meloetta|Normal|Psychic|5|form=yes}}


====By [[TM]]====
====By [[TM]]====
{{learnlist/tmh/7|Meloetta|Normal|Psychic|5}}
{{learnlist/tmh/7|Meloetta|Normal|Psychic|5}}
{{learnlist/tm7|TM01|Work Up|Normal|Status|—|—|30}}
{{learnlist/tm7|TM01|Work Up|Normal|Status|||30}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM03|Psyshock|Psychic|Special|80|100|10||'''}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|—|—|20}}
{{learnlist/tm7|TM04|Calm Mind|Psychic|Status|||20}}
{{learnlist/tm7|TM06|Toxic|Poison|Status|—|90|10}}
{{learnlist/tm7|TM06|Toxic|Poison|Status||90|10}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM10|Hidden Power|Normal|Special|60|100|15}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|—|—|5}}
{{learnlist/tm7|TM11|Sunny Day|Fire|Status|||5}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5||'''}}
{{learnlist/tm7|TM15|Hyper Beam|Normal|Special|150|90|5||'''}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|—|—|30}}
{{learnlist/tm7|TM16|Light Screen|Psychic|Status|||30}}
{{learnlist/tm7|TM17|Protect|Normal|Status|—|—|10}}
{{learnlist/tm7|TM17|Protect|Normal|Status|||10}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|—|—|5}}
{{learnlist/tm7|TM18|Rain Dance|Water|Status|||5}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|—|—|25}}
{{learnlist/tm7|TM20|Safeguard|Normal|Status|||25}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical|—|100|20||'''}}
{{learnlist/tm7|TM21|Frustration|Normal|Physical||100|20||'''}}
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}
{{learnlist/tm7|TM24|Thunderbolt|Electric|Special|90|100|15}}
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}
{{learnlist/tm7|TM25|Thunder|Electric|Special|110|70|10}}
{{learnlist/tm7|TM27|Return|Normal|Physical|—|100|20||'''}}
{{learnlist/tm7|TM27|Return|Normal|Physical||100|20||'''}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM29|Psychic|Psychic|Special|90|100|10||'''}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM30|Shadow Ball|Ghost|Special|80|100|15}}
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15||''}}
{{learnlist/tm7|TM31|Brick Break|Fighting|Physical|75|100|15||''}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|—|—|15}}
{{learnlist/tm7|TM32|Double Team|Normal|Status|||15}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm7|TM42|Facade|Normal|Physical|70|100|20||'''}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|—|—|10}}
{{learnlist/tm7|TM44|Rest|Psychic|Status|||10}}
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20||''}}
{{learnlist/tm7|TM47|Low Sweep|Fighting|Physical|65|100|20||''}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15||'''}}
{{learnlist/tm7|TM48|Round|Normal|Special|60|100|15||'''}}
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{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5||''}}
{{learnlist/tm7|TM52|Focus Blast|Fighting|Special|120|70|5||''}}
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm7|TM53|Energy Ball|Grass|Special|90|100|10}}
{{learnlist/tm7|TM56|Fling|Dark|Physical|—|100|10}}
{{learnlist/tm7|TM56|Fling|Dark|Physical||100|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM57|Charge Beam|Electric|Special|50|90|10}}
{{learnlist/tm7|TM62|Acrobatics|Flying|Physical|55|100|15}}
{{learnlist/tm7|TM62|Acrobatics|Flying|Physical|55|100|15}}
{{learnlist/tm7|TM63|Embargo|Dark|Status|—|100|15}}
{{learnlist/tm7|TM63|Embargo|Dark|Status||100|15}}
{{learnlist/tm7|TM65|Shadow Claw|Ghost|Physical|70|100|15}}
{{learnlist/tm7|TM65|Shadow Claw|Ghost|Physical|70|100|15}}
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm7|TM66|Payback|Dark|Physical|50|100|10}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5||'''}}
{{learnlist/tm7|TM68|Giga Impact|Normal|Physical|150|90|5||'''}}
{{learnlist/tm7|TM71|Stone Edge|Rock|Physical|100|80|5}}
{{learnlist/tm7|TM71|Stone Edge|Rock|Physical|100|80|5}}
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status|—|90|20}}
{{learnlist/tm7|TM73|Thunder Wave|Electric|Status||90|20}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|—|—|10}}
{{learnlist/tm7|TM77|Psych Up|Normal|Status|||10}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM85|Dream Eater|Psychic|Special|100|100|15||'''}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special|—|100|20}}
{{learnlist/tm7|TM86|Grass Knot|Grass|Special||100|20}}
{{learnlist/tm7|TM87|Swagger|Normal|Status|—|85|15}}
{{learnlist/tm7|TM87|Swagger|Normal|Status||85|15}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|—|—|10}}
{{learnlist/tm7|TM88|Sleep Talk|Normal|Status|||10}}
{{learnlist/tm7|TM89|U-turn|Bug|Physical|70|100|20}}
{{learnlist/tm7|TM89|U-turn|Bug|Physical|70|100|20}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|—|—|10}}
{{learnlist/tm7|TM90|Substitute|Normal|Status|||10}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|—|—|5}}
{{learnlist/tm7|TM92|Trick Room|Psychic|Status|||5}}
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tm7|TM99|Dazzling Gleam|Fairy|Special|80|100|10}}
{{learnlist/tm7|TM100|Confide|Normal|Status|—|—|20}}
{{learnlist/tm7|TM100|Confide|Normal|Status|||20}}
{{learnlist/tmf/7|Meloetta|Normal|Psychic|5|form=yes}}
{{learnlist/tmf/7|Meloetta|Normal|Psychic|5|form=yes}}


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{{learnlist/tutor7|Wonder Room|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor7|Wonder Room|Psychic|Status|—|—|10|||no|yes}}
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/tutor7|Zen Headbutt|Psychic|Physical|80|90|15||'''|no|yes}}
{{learnlist/eventf/7|Meloetta|Normal|Psychic|5||form=yes}}
{{learnlist/tutorf/7|Meloetta|Normal|Psychic|5||form=yes}}
 
====By [[transfer]] from another generation====
{{learnlist/prevgenh/7|Meloetta|Normal|Psychic|5}}
{{learnlist/prevgen7|Meloetta|5|Flash|Normal|Status|—|100|20|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Meloetta|5|Hone Claws|Dark|Status|—|—|15|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Meloetta|5|Power-Up Punch|Fighting|Physical|40|100|20||''|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Meloetta|5|Retaliate|Normal|Physical|70|100|5||'''|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Meloetta|5|Rock Smash|Fighting|Physical|40|100|15||''|V=yes<!--TM-->|VI=yes<!--TM,TM-->}}
{{learnlist/prevgen7|Meloetta|5|Secret Power|Normal|Physical|70|100|20||'''|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Meloetta|5|Strength|Normal|Physical|80|100|15||'''|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgenf/7|Meloetta|Normal|Psychic|5}}


====By {{pkmn2|event}}s====
====By {{pkmn2|event}}s====
{{learnlist/eventh/7|Meloetta|Normal|Psychic|5}}
{{learnlist/eventh/7|Meloetta|Normal|Psychic|5}}
{{learnlist/event7|{{DL|List of local event Pokémon distributions in Generation VII|2018 World Championships Meloetta}}|Celebrate|Normal|Status|&mdash;|&mdash;|40}}
{{learnlist/event7|{{DL|List of local event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|2018 World Championships Meloetta}}|Celebrate|Normal|Status|||40}}
{{learnlist/event7|{{DL|List of local event Pokémon distributions in Generation VII|2018 World Championships Meloetta}}|Relic Song|Normal|Special|75|100|10||'''}}
{{learnlist/event7|{{DL|List of local event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|2018 World Championships Meloetta}}|Relic Song|Normal|Special|75|100|10||'''}}
{{learnlist/breedf/7|Meloetta|Normal|Psychic|5|form=yes}}
{{learnlist/eventf/7|Meloetta|Normal|Psychic|5|form=yes}}


[[it:Meloetta/Mosse apprese in settima generazione]]
[[zh:美洛耶塔/第七世代招式表]]
[[zh:美洛耶塔/第七世代招式表]]

Latest revision as of 23:28, 30 June 2024

← Meloetta Meloetta

By leveling up

Generation VII
Other generations:
V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Round Normal Special 06060 100100% 15
011 Quick Attack Normal Physical 04040 100100% 30
011 Confusion Psychic Special 05050 100100% 25
011 Sing Normal Status 0000 05555% 15
066 Quick Attack Normal Physical 04040 100100% 30
1111 Confusion Psychic Special 05050 100100% 25
1616 Sing Normal Status 0000 05555% 15
2121 Teeter Dance Normal Status 0000 100100% 20
2626 Acrobatics Flying Physical 05555 100100% 15
3131 Psybeam Psychic Special 06565 100100% 20
3636 Echoed Voice Normal Special 04040 100100% 15
4343 U-turn Bug Physical 07070 100100% 20
5050 Wake-Up Slap Fighting Physical 07070 100100% 10
5757 Psychic Psychic Special 09090 100100% 10
6464 Hyper Voice Normal Special 09090 100100% 10
7171 Role Play Psychic Status 0000 00——% 10
7878 Close Combat Fighting Physical 120120 100100% 5
8585 Perish Song Normal Status 0000 00——% 5
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Meloetta
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Work Up Normal Status 0000 00—}}—% 30
TM03Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04Bag TM Psychic VI Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM18Bag TM Water VI Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM24Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25Bag TM Electric VI Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM30Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM47Bag TM Fighting VI Sprite.png TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM49Bag TM Normal VI Sprite.png TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM62Bag TM Flying VI Sprite.png TM62 Acrobatics Flying Physical 05555 100}}100% 15
TM63Bag TM Dark VI Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
TM65Bag TM Ghost VI Sprite.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66Bag TM Dark VI Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM71Bag TM Rock VI Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM73Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85Bag TM Psychic VI Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89Bag TM Bug VI Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM92Bag TM Psychic VI Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM99Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Meloetta
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Meloetta in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Meloetta in that game.
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Meloetta
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Covet Normal Physical 60 100% 25
S M US UM Drain Punch Fighting Physical 75 100% 10
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Gravity Psychic Status —% 5
S M US UM Heal Bell Normal Status —% 5
S M US UM Helping Hand Normal Status —% 20
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magic Coat Psychic Status —% 15
S M US UM Magic Room Psychic Status —% 10
S M US UM Recycle Normal Status —% 10
S M US UM Relic Song Normal Special 75 100% 10
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snatch Dark Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Wonder Room Psychic Status —% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Meloetta can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Meloetta cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Meloetta
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Flash Normal Status 0000 100}}100% 20
V VI Hone Claws Dark Status 0000 00—}}—% 15
V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
V VI Retaliate Normal Physical 07070 100}}100% 5
V VI Rock Smash Fighting Physical 04040 100}}100% 15
V VI Secret Power Normal Physical 07070 100}}100% 20
V VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an Evolution of Meloetta
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation VII
Other generations:
V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
2018 World Championships Meloetta Celebrate Normal Status —% 40
2018 World Championships Meloetta Relic Song Normal Special 75 100% 10
  • A superscript level indicates that Meloetta can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Meloetta
  • Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Meloetta
  • Click on the generation numbers at the top to see moves from other generations