Dungeon tile: Difference between revisions
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* Walls | * Walls | ||
* Water | * Water | ||
* Lava | * Lava (also called magma and hot floor) | ||
* Air | * Air (also called clouds and gulleys) | ||
In most games, the move {{m|Dig}} can only be used on regular terrain, not any of the special types of terrain above, and the move {{m|Dive}} can only be used on water tiles. In {{pkmn|Super Mystery Dungeon}}, however, only air tiles prevent the use of Dig and Dive. | In most games, the move {{m|Dig}} can only be used on regular terrain, not any of the special types of terrain above, and the move {{m|Dive}} can only be used on water tiles (including regular tiles in water dungeons). In {{pkmn|Super Mystery Dungeon}}, however, only air tiles prevent the use of Dig and Dive. | ||
====Wall==== | ====Wall==== | ||
Traveling through a wall generally costs the player 5 points of {{stat|Belly}}. Most dungeons in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] do not use the hunger feature, however, so in those locations, the player loses HP instead of belly points. | Traveling through a wall generally costs the player 5 points of {{stat|Belly}}. Most dungeons in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] do not use the hunger feature, however, so in those locations, the player loses HP instead of belly points. | ||
Walls can be turned into regular floor tiles if they are within the blast radius of {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Hyper Beam}}{{sup/md|SMD}}, [[#Traps|Blast Traps]], or Big Blast Traps, by using {{m|Rock Smash}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|BSL}}{{sup/md|SMD}}, by Pokémon with the [[IQ]] skills Super Mobile or Absolute Mover, by the standard attack of a [[Mega Evolution|Mega Evolved]] Pokémon or of a Pokémon holding a [[Looplet]] with the Tunnel [[emera]], or by using a {{DL|Wand|Tunnel Wand}}. | Walls can be turned into regular floor tiles if they are within the blast radius of {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Hyper Beam}}{{sup/md|SMD}}, [[#Traps|Blast Traps]], or Big Blast Traps, by using {{m|Rock Smash}}{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|BSL}}{{sup/md|SMD}}, by Pokémon with the [[IQ]] skills Super Mobile or Absolute Mover, by using a {{DL|Wonder Orb|One-Room Orb}}, by the standard attack of a [[Mega Evolution|Mega Evolved]] Pokémon or of a Pokémon holding a [[Looplet]] with the Tunnel [[emera]], or by using a {{DL|Wand|Tunnel Wand}}. | ||
Certain walls, such as those on the edges of a dungeon or around a Key Chamber, are impassable and indestructible. Sometimes, an entire dungeon or floor is filled with such walls. | |||
====Water==== | ====Water==== | ||
{{DL|Status | {{DL|Status condition (Mystery Dungeon)|Burned}} Pokémon will be cured of their burn if they end their turn on a water tile, and Pokémon standing on a water tile cannot be burned. | ||
In Gates to Infinity, certain dungeons such as [[Forest of Shadows]] contain pits with water. However, these can be traversed only by flying Pokémon; water-walking Pokémon only have the benefit of walking on shallow pools of water, such as those in [[Scalchop Beach]]. | |||
====Lava==== | ====Lava==== | ||
Lava tiles can only be traversed safely by {{type|Fire}} Pokémon, {{p|Rhydon}}{{sup/md|TDS}}<sup> and later</sup>, {{p|Rhyperior}}, and {{p|Groudon}}; any other Pokémon will be inflicted with a {{DL|Status | Lava tiles can only be traversed safely by {{type|Fire}} Pokémon, {{p|Rhydon}}{{sup/md|TDS}}<sup> and later</sup>, {{p|Rhyperior}}, and {{p|Groudon}}<!--- and Mobile status (Gates only?!--->; any other Pokémon will be inflicted with a {{DL|Status condition (Mystery Dungeon)|burned|burn}} if they end their turn over lava. | ||
Gates to Infinity dungeons contain pits with lava; these count as air tiles and as such will not burn Pokémon, unlike the hot floor which functions like lava tiles in previous games. | |||
===Room tile=== | ===Room tile=== | ||
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====Special tiles==== | ====Special tiles==== | ||
In [[Pokémon Mystery Dungeon: Gates to Infinity]], there are special tiles | In [[Pokémon Mystery Dungeon: Gates to Infinity]], there are special tiles that occur behind the locked doors of a detour or all over a dungeon floor due to [[mysteriosity]]. They can give benefits to or put at a disadvantage any Pokémon who stands on them. They only appear in dungeons that are unlocked after the main story is completed. | ||
{| class="roundy" style="background: #{{MD color dark}}; margin: auto; border:3px solid #{{MD color light}}; text-align:center" | {| class="roundy" style="background: #{{MD color dark}}; margin: auto; border:3px solid #{{MD color light}}; text-align:center" | ||
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====Stairs==== | ====Stairs==== | ||
'''Stairs''' (Japanese: '''かいだん''' ''Stairs'') are the most common way to proceed to the next floor of a dungeon. They can either appear as stairs going up or going down. In [[Meteor Cave]], the stairs will be disabled until the floor's {{p|Deoxys}} clone is defeated. In [[Pokémon Mystery Dungeon: Gates to Infinity]] and later, stairs will appear in a variety of different colors, depending on the type of dungeon. | '''Stairs''' (Japanese: '''かいだん''' ''Stairs'') are the most common way to proceed to the next floor of a dungeon. They can either appear as stairs going up or going down. In [[Meteor Cave]], the stairs will be disabled until the floor's {{p|Deoxys}} clone is defeated, or in Rescue Team DX, the Normal Forme is defeated. In [[Pokémon Mystery Dungeon: Gates to Infinity]] and later, stairs will appear in a variety of different colors, depending on the type of dungeon. | ||
====Warp Zone==== | ====Warp Zone==== | ||
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====Effect tile==== | ====Effect tile==== | ||
{{redirect|Sticky|the [[Ultra Beast]] codenamed UB Sticky in Japanese|Poipole (Pokémon)}} | {{redirect|Sticky|the [[Ultra Beast]] codenamed UB Sticky in Japanese|Poipole (Pokémon)}} | ||
{{samename| | {{samename|traps in the [[Underground]] in {{game2|Diamond|Pearl|Platinum}}|Trap}} | ||
{{incomplete|section|What happens if a Trawl Orb or Explosion is used where a Ditto tile is located? Also, what happens in the 5% chance it fails?}} | {{incomplete|section|What happens if a Trawl Orb or Explosion is used where a Ditto tile is located? Also, what happens in the 5% chance it fails?}} | ||
'''Effect tiles''' are floor tiles within rooms that can do various effects, such as resetting the Pokémon's [[ | '''Effect tiles''' are floor tiles within rooms that can do various effects, such as resetting the Pokémon's [[stat]]s, damaging a Pokémon, or even causing a [[Status condition (Mystery Dungeon)|status ailment]]. These tiles are completely separate objects in Red and Blue Rescue Team through to the [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] games, but in Pokémon Mystery Dungeon: Gates to Infinity and later, these tiles are in the same location as items and are considered as "items" which cannot be picked up, but are triggered upon stepping on it. Some effect tiles may break after being stepped on (such as the Training Switch and most traps). | ||
The effect tiles that cause negative effects to the player and their teammates are known as '''Traps''' (Japanese: ''' | The effect tiles that cause negative effects to the player and their teammates are known as '''Traps''' (Japanese: '''わな'''{{sup/md|RB}}{{sup/md|TDS}}/'''ワナ'''{{sup/md|GTI}}{{sup/md|SMD}}{{sup/md|RTDX}} ''Trap''). Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a {{DL|Wonder Orb|See-Trap Orb}}, eating an {{DL|Seed|Eyedrop Seed}}, or having the leader hold the [[Looplet|Grass Looplet]]{{sup/md|SMD}} will make all traps on the floor visible. If the leader uses a normal attack on a space in front of themselves, it can also reveal the trap on that particular space. In [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], this move is called Trap Finder. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a {{DL|Wonder Orb|Trapper Orb}} or a move such as {{m|Spikes}}. In every Pokémon Mystery Dungeon game except for [[Pokémon Mystery Dungeon: Gates to Infinity]], traps will never be created on the tile at the entrance of a room. Prior to Pokémon Mystery Dungeon: Gates to Infinity, all traps except for Summon Trap, Pokémon Trap, and Grudge Trap will remain after being stepped on; there is no limit to how many times they can be triggered. However, from Gates to Infinity onwards, all traps have a chance of breaking after being triggered. Most traps in these games have a 100% chance of breaking, but some have a 30% chance of breaking after each activation and can be triggered repeatedly until they break. | ||
From Gates to Infinity onwards, [[Monster House]]s will usually contain a mix of both items and traps, usually having a larger amount of traps compared to other rooms. There is always at least one item and one trap within a Monster House, but it will always | In Explorers of Time, Darkness, and Sky, the traps present in dungeons can vary between versions, sometimes significantly. | ||
From Gates to Infinity onwards, [[Monster House]]s will usually contain a mix of both items and traps, usually having a larger amount of traps compared to other rooms. There is always at least one item and one trap within a Monster House, but it will always contain a total of 14 items and traps in the room altogether. | |||
{| class="roundy sortable" style="background: #{{MD color dark}}; margin: auto; border:3px solid #{{MD color light}}; text-align:center" | {| class="roundy sortable" style="background: #{{MD color dark}}; margin: auto; border:3px solid #{{MD color light}}; text-align:center" | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Causes an explosion in a 5×5 area that deals half HP damage to any party member and defeats any enemies within range. {{type|Fire}} Pokémon take a quarter of the damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the [[Ability]] {{a|Damp}} is on the floor. It will always break after use. | | class="l" | Causes an explosion in a 5×5 area that deals half HP damage to any party member and defeats any enemies within range. {{type|Fire}} Pokémon take a quarter of the damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the [[Ability]] {{a|Damp}} is on the floor. It will always break after use. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
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| — | | — | ||
| 32 | | 32 | ||
| | | — | ||
| Discord Trap{{tt|*|It is the only trap in Pokémon Super Mystery Dungeon to not have an Adventure Hint entry}} | | Discord Trap{{tt|*|It is the only trap in Pokémon Super Mystery Dungeon to not have an Adventure Hint entry}} | ||
| ✗ | | ✗ | ||
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| ✗ | | ✗ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | ✗ | ||
| class="l" | Causes the party to be inflicted with {{DL|Status | | class="l" | Causes the party to be inflicted with {{DL|Status condition (Mystery Dungeon)|Discord}}. It will always break after use. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| — | | — | ||
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| ✗ | | ✗ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | In some dungeons in ''Super Mystery Dungeon'' (often where the Pokémon {{p|Ditto}} is one of the enemy Pokémon that appears on the floors), Ditto can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party steps on it, the item will disappear and | | class="l" | In some dungeons in ''Super Mystery Dungeon'' and ''Rescue Team DX'' (often where the Pokémon {{p|Ditto}} is one of the enemy Pokémon that appears on the floors), Ditto can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party steps on it, the item will disappear and Ditto will appear next to the Pokémon that activated it; however, if the Pokémon has a {{DL|Emera|Trap Proof}} emera, or the trap fails to work, then nothing will happen. When standing on a Ditto tile, the player can either move on, check the tile info, or activate it. If Ditto gets a chance to attack (which is often after one of the party steps on it while it's disguised as an item, whether [[Status condition (Mystery Dungeon)#Slow|slow]] or at normal speed), it will immediately use the move {{m|Transform}} to transform into the targeted party member, causing all other members in the current party to become [[Status condition (Mystery Dungeon)#Confused|confused]]. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| — | | — | ||
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| — | | — | ||
| 27 | | 27 | ||
| | | — | ||
| Gold Floor | | Gold Floor | ||
| ✗ | | ✗ | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | ✗ | ||
| class="l" | A floor tile that exists in ''[[Pokémon Mystery Dungeon: Gates to Infinity]]'' and later. When these tiles appear in dungeons, they will only contain a Gold Bar. These tiles are only visible and can only be triggered if the leader is holding a {{DL|Glasses|Gold Scope}}. In ''{{pkmn|Super Mystery Dungeon}}'', these tiles may contain additional items in place of Gold Bars, including {{DL|Seed|Joy Seed|Joy Seeds}} and [[Health drink|Vitamins]]. They will only be visible in dungeons when the leader is holding an {{DL|Looplet|Excavation Looplet}}. Outside of dungeons, Gold Floors will only indicate the presence of a rare item that can be picked up. | | class="l" | A floor tile that exists in ''[[Pokémon Mystery Dungeon: Gates to Infinity]]'' and later. When these tiles appear in dungeons, they will only contain a Gold Bar. These tiles are only visible and can only be triggered if the leader is holding a {{DL|Glasses|Gold Scope}}. In ''{{pkmn|Super Mystery Dungeon}}'', these tiles may contain additional items in place of Gold Bars, including {{DL|Seed|Joy Seed|Joy Seeds}} and [[Health drink|Vitamins]]. They will only be visible in dungeons when the leader is holding an {{DL|Looplet|Excavation Looplet}}. Outside of dungeons, Gold Floors will only indicate the presence of a rare item that can be picked up. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Causes some [[Food (Mystery Dungeon)|food items]] to turn into {{DL|Food (Mystery Dungeon)|Grimy Food}}. In [[Pokémon Super Mystery Dungeon]], if the leader steps on it, a food item in the bag may be turned into {{DL|Food (Mystery Dungeon)|Grimy Food}}, but if a teammate steps on it and is holding a food item, it may be turned into {{DL|Food (Mystery Dungeon)|Grimy Food}}. Cannot be triggered by teammates in games prior to [[Pokémon Super Mystery Dungeon]]. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | | class="l" | Causes some [[Food (Mystery Dungeon)|food items]] to turn into {{DL|Food (Mystery Dungeon)|Grimy Food}}. In [[Pokémon Super Mystery Dungeon]], if the leader steps on it, a food item in the bag may be turned into {{DL|Food (Mystery Dungeon)|Grimy Food}}, but if a teammate steps on it and is holding a food item, it may be turned into {{DL|Food (Mystery Dungeon)|Grimy Food}}. Cannot be triggered by teammates in games prior to [[Pokémon Super Mystery Dungeon]]. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | All wild Pokémon are warped near the trap and given the {{DL|Status | | class="l" | All wild Pokémon are warped near the trap and given the {{DL|Status condition (Mystery Dungeon)|Grudge}} status. It will disappear/break after being triggered in every game. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 12 | | 12 | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | The Pokémon that stepped on it is sent flying 10 squares in any direction. Hitting a wall or Pokémon causes 5 damage (to both Pokémon, when applicable). If it lands on the water, above a crag, or in lava, it will be warped into a random room of the floor. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | | class="l" | The Pokémon that stepped on it is sent flying 10 squares in any direction. Hitting a wall or Pokémon causes 5 damage (to both Pokémon, when applicable). If it lands on the water, above a crag, or in lava and cannot stand on such a tile, it will be warped into a random room of the floor. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| — | | — | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Will lower {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack|Sp. Atk}}, {{stat|Special Defense|Sp. Def}}, {{stat|Accuracy|accuracy}} or {{stat|Evasiveness|evasiveness}} statistic, | | class="l" | Will lower the {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack|Sp. Atk}}, {{stat|Special Defense|Sp. Def}}, {{stat|Accuracy|accuracy}}, or {{stat|Evasiveness|evasiveness}} statistic, chosen randomly, and by one level{{sup/md|RB}}/three levels{{sup/md|TDS}}{{sup/md|GTI}}. Does not affect Pokémon with the {{a|Clear Body}} Ability. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 07 | | 07 | ||
| 05 | | 05 | ||
| 04 | | 04 | ||
| | | — | ||
| Pitfall Trap | | Pitfall Trap | ||
| style="background:#{{MD Red color}}" | ✓ | | style="background:#{{MD Red color}}" | ✓ | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| ✗ | | ✗ | ||
| | | ✗ | ||
| class="l" | Deals 5{{sup/md|RB}}{{sup/md|TDS}}/10{{sup/md|GTI}} damage. If triggered by the player, the party falls to the next floor (or out of the dungeon, if on last floor). If triggered by a teammate, they disappear from the dungeon and have to be reselected again, either from the [[Friend Area]]s{{sup/md|RB}}, [[Chimecho Assembly]]{{sup/md|TDS}} or {{DL|Pokémon Paradise|Quagsire Assembly}}{{sup/md|GTI}}. If triggered by the mission client, they disappear and the mission is failed. Only appears in descending dungeons. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]''. Though this trap does not exist in ''Super Mystery Dungeon'', a new model and left-over Adventure Hint text from Gates to Infinity still exist within the game. | | class="l" | Deals 5{{sup/md|RB}}{{sup/md|TDS}}/10{{sup/md|GTI}} damage. If triggered by the player, the party falls to the next floor (or out of the dungeon, if on the last floor). If triggered by a teammate, they disappear from the dungeon and have to be reselected again, either from the [[Friend Area]]s{{sup/md|RB}}, [[Chimecho Assembly]]{{sup/md|TDS}}, or {{DL|Pokémon Paradise|Quagsire Assembly}}{{sup/md|GTI}}. If triggered by the mission client, they disappear and the mission is failed. Only appears in descending dungeons. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]''. Though this trap does not exist in ''Super Mystery Dungeon'', a new model and left-over Adventure Hint text from Gates to Infinity still exist within the game. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 08 | | 08 | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Inflicts {{DL|Status | | class="l" | Inflicts {{DL|Status condition (Mystery Dungeon)|Poison}}. Doesn't affect {{type|Steel}} and {{type|Poison}} Pokémon, or Pokémon with {{a|Immunity}}. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 14 | | 14 | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Causes any items on the floor (up to a limit) within the room to turn into wild Pokémon. It disappears/breaks after triggering in every game. In [[Meteor Cave]], there are no spawnable Pokémon, so it breaks without doing anything. | | class="l" | Causes any items on the floor (up to a limit) within the room to turn into wild Pokémon. It disappears/breaks after triggering in every game. In [[Meteor Cave]], there are no spawnable Pokémon, so it breaks without doing anything. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
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| — | | — | ||
| 36 | | 36 | ||
| | | — | ||
| Progress Point | | Progress Point | ||
| ✗ | | ✗ | ||
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| ✗ | | ✗ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | ✗ | ||
| class="l" | A tile in which is created by a [[Progress Device]]. Upon using a Progress Device, the tile will be created underneath the player and the game will be saved immediately upon creating the tile. The game can be saved again, if the player steps on the tile or activates it through the menu. This one is the 36th tile in the game's internal code. | | class="l" | A tile in which is created by a [[Progress Device]]. Upon using a Progress Device, the tile will be created underneath the player and the game will be saved immediately upon creating the tile. The game can be saved again, if the player steps on the tile or activates it through the menu. This one is the 36th tile in the game's internal code. | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Becomes any other trap. If applicable, the selected trap will affect all party members instead of only the one that stepped on the trap. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | | class="l" | Becomes any other trap. If applicable, the selected trap will affect all party members instead of only the one that stepped on the trap. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Causes one move to be {{DL|Status | | class="l" | Causes one move to be {{DL|Status condition (Mystery Dungeon)|Sealed}}. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 17 | | 17 | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Temporarily lowers [[Travel Speed]]. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | | class="l" | Temporarily lowers [[Travel Speed]]. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
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| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| style="background:#{{Diamond color}}" | ✓ | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Causes the {{DL|Status | | class="l" | Causes the {{DL|Status condition (Mystery Dungeon)|sleep}} status. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| — | | — | ||
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| 18 | | 18 | ||
| ? | | ? | ||
| Spiked Tile{{sup/md|RB}}{{sup/md|TDS}}<br>Spikes{{sup/md|SMD}} | | Spiked Tile{{sup/md|RB}}{{sup/md|TDS}}<br>Spikes{{sup/md|SMD}}{{sup/md|RTDX}} | ||
| style="background:#{{MD Red color}}" | ✓ | | style="background:#{{MD Red color}}" | ✓ | ||
| style="background:#{{MD Time color}}" | ✓ | | style="background:#{{MD Time color}}" | ✓ | ||
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| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| style="background:#{{Diamond color}}" | ✓ | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Deals 15{{sup/md|RB}}/20{{sup/md|TDS}} damage. Created by using {{m|Spikes}} and is always visible. In ''[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time/Darkness]]'' and later, the party will not trigger its own traps unless they are activated through the menu. In ''[[Pokémon Super Mystery Dungeon]]'', it was renamed to "Spikes" and can also appear randomly on dungeon floors with other traps, even without an enemy Pokémon using the move; these Spikes tiles are invisible until stepped on. In [[Pokémon Super Mystery Dungeon]], there's a chance that this trap can be stepped on more than once, and it has a 30% chance of breaking when it is set off. | | class="l" | Deals 15{{sup/md|RB}}/20{{sup/md|TDS}}/30{{sup/md|SMD}} damage. Created by using {{m|Spikes}} and is always visible. In ''[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time/Darkness]]'' and later, the party will not trigger its own traps unless they are activated through the menu. In ''[[Pokémon Super Mystery Dungeon]]'', it was renamed to "Spikes" and can also appear randomly on dungeon floors with other traps, even without an enemy Pokémon using the move; these Spikes tiles are invisible until stepped on. In [[Pokémon Super Mystery Dungeon]], there's a chance that this trap can be stepped on more than once, and it has a 30% chance of breaking when it is set off. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| — | | — | ||
Line 535: | Line 504: | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| style="background:#{{Diamond color}}" | ✓ | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Drops spiky balls on the Pokémon that steps on it, dealing 10{{sup/md|GtI}}/25{{sup/md|SMD}} damage. It will always break after use. | | class="l" | Drops spiky balls on the Pokémon that steps on it, dealing 10{{sup/md|GtI}}/25{{sup/md|SMD}}{{sup/md|RTDX}} damage. It will always break after use. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 13 | | 13 | ||
Line 548: | Line 517: | ||
| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Inflicts the {{DL|Status | | class="l" | Inflicts the {{DL|Status condition (Mystery Dungeon)|Confused}} status. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| — | | — | ||
Line 562: | Line 531: | ||
| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Deals damage equal to 1/6 of the victim's max HP. Using {{m|Stealth Rock}} creates the trap, which remains invisible until stepped on. The party will not trigger its own traps unless they are activated through the menu. This trap can also appear randomly in various dungeons in ''{{pkmn|Super Mystery Dungeon}}''. In ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later, there's a chance that this trap can be stepped on more than once; it has a 30% chance of breaking when it is set off. | | class="l" | Deals damage equal to 1/6 of the victim's max HP. Using {{m|Stealth Rock}} creates the trap, which remains invisible until stepped on. The party will not trigger its own traps unless they are activated through the menu. This trap can also appear randomly in various dungeons in ''{{pkmn|Super Mystery Dungeon}}''. In ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later, there's a chance that this trap can be stepped on more than once; it has a 30% chance of breaking when it is set off. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
Line 577: | Line 546: | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| style="background:#{{Diamond color}}" | ✓ | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Causes the leader's held item to become sticky, rendering it useless | | class="l" | Causes the leader's held item to become sticky, rendering it useless. Sticky items are indicated with a {{color|{{red color}}|×}} symbol. If a sticky item is held, it cannot be taken off its proper holder. In ''{{pkmn|Super Mystery Dungeon}}'', or if the player triggers it and no item is held, a random item in the inventory will become sticky. Cleanse Orbs, clearing the dungeon, and (in ''[[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]'') paying {{p|Lickilicky}} at a [[Secret Bazaar]] removes stickiness from all items in the inventory, including held items. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| — | | — | ||
Line 591: | Line 560: | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| ✗ | | ✗ | ||
| class="l" | In some dungeons where the Pokémon {{p|Stunfisk}} is one of the enemy Pokémon that appears on the floors, one can spawn completely hidden as a floor title, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a {{DL|Wonder Orb|See-Trap Orb}} will have no effect and won't reveal any invisible Stunfisk tiles in rooms. If the player steps on the Stunfisk, it will immediately appear and give them the {{DL|Status | | class="l" | In some dungeons where the Pokémon {{p|Stunfisk}} is one of the enemy Pokémon that appears on the floors, one can spawn completely hidden as a floor title, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a {{DL|Wonder Orb|See-Trap Orb}} will have no effect and won't reveal any invisible Stunfisk tiles in rooms. If the player steps on the Stunfisk, it will immediately appear and give them the {{DL|Status condition (Mystery Dungeon)|Paralyzed}} status. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 06 | | 06 | ||
Line 618: | Line 587: | ||
| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | Inflicts {{DL|Status | | class="l" | Inflicts {{DL|Status condition (Mystery Dungeon)|Poison}} and deals damage (10{{sup/md|TDS}}/20{{sup/md|SMD}} damage). {{type|Poison}} and {{type|Steel}} Pokémon will still be damaged from the trap though they will not be poisoned. {{type|Flying}} and levitating Pokémon will also be affected by the trap. Using {{m|Toxic Spikes}} creates the trap, which is permanently visible. The party will not trigger its own traps unless they are activated through the menu. In ''{{pkmn|Super Mystery Dungeon}}'', Toxic Spikes traps can appear randomly in some dungeons, even without an enemy using the move; such traps are invisible until stepped on. In ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later, there's a chance that the trap can be stepped on more than once, with a 30% chance of breaking each time. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| — | | — | ||
Line 633: | Line 602: | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| style="background:#{{Diamond color}}" | ✓ | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | A tile appearing in certain dungeons starting with ''Gates to Infinity''. When stepped on, the party will gain the {{DL|Status | | class="l" | A tile appearing in certain dungeons starting with ''Gates to Infinity''. When stepped on, the party will gain the {{DL|Status condition (Mystery Dungeon)|Trained}} status, which causes moves to gain more growth points when used. The status will end when the party moves on to the next floor or leaves the dungeon. Training Switches can only be used once and will always break after being stepped on. | ||
Apart from rarely appearing on floors randomly in some dungeons in ''Gates to Infinity'', Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in ''Gates to Infinity'', Training Switches are more common and will randomly appear on floors. | Apart from rarely appearing on floors randomly in some dungeons in ''Gates to Infinity'', Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in ''Gates to Infinity'', Training Switches are more common and will randomly appear on floors. | ||
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| style="background:#{{Silver color}}" | ✓ | | style="background:#{{Silver color}}" | ✓ | ||
| style="background:#{{Gold color}}" | ✓ | | style="background:#{{Gold color}}" | ✓ | ||
| | | style="background:#{{Diamond color}}" | ✓ | ||
| class="l" | The Pokémon drops its held item. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | | class="l" | The Pokémon drops its held item. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
Line 682: | Line 651: | ||
|} | |} | ||
== | ==Mobility== | ||
{{incomplete|section|needs=Changes in DX. Also warping in Gates and DX.}} | |||
{| class="roundy" style=" | There is a total of seven mobility types, six of which are natural to Pokémon. In [[Super Mystery Dungeon]], the last question of the [[Connection Orb]]'s Fuzzy Search pertains to mobility. | ||
! style="background:#{{MD color}}; {{roundytl|5px}}" | | {| class="roundy" style="background: #{{MD color dark}}; margin: auto; border:3px solid #{{MD color light}}" | ||
! style="background:#{{MD color}} | ! style="background-color:#{{MD color}}; {{roundytl|5px}}" | Pokémon | ||
! style="background:#{{MD color}}; {{roundytr|5px}}" | | ! style="background-color:#{{MD color}}| Other means | ||
! style="background-color:#{{MD color}}; {{roundytr|5px}}" | Passable terrain | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | N/A | ||
| | | Pokémon with IQ skills Super Mobile or Absolute Mover | ||
| | | All (destroys walls) | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | | ||
| | <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | ||
<div>{{MS/6|092|Gastly}}</div> | |||
<div>{{MS/6|093|Haunter}}</div> | |||
<div>{{MS/6|094|Gengar}}</div> | |||
<div>{{MS/6|200|Misdreavus}}</div> | |||
<div>{{MS/6|429|Mismagius}}</div> | |||
<div>{{MS/6|292|Shedinja}}</div> | |||
<div>{{MS/6|353|Shuppet}}</div> | |||
<div>{{MS/6|354|Banette}}</div> | |||
<div>{{MS/6|355|Duskull}}</div> | |||
<div>{{MS/6|356|Dusclops}}</div> | |||
<div>{{MS/6|477|Dusknoir}}</div> | |||
<div>{{MS/6|479|Rotom}}</div> | |||
<div>{{MS/6|491|Darkrai}}</div> | |||
</div> | |||
| | |||
* Pokémon holding a {{DL|Scarf (Mystery Dungeon)|Mobile Scarf}} or a [[Looplet]] with a Mobility [[emera]] | |||
* Pokémon that have used a {{DL|Wonder Orb|Mobile Orb}} | |||
| All | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{ | | | ||
| | *All Pokémon with {{a|Levitate}} (except {{p|Gastly}} line,<br/>{{p|Misdreavus}} line, {{p|Duskull}} and regular {{p|Rotom}}) | ||
*All {{type|Flying}} Pokémon (except {{p|Farfetch'd}},<br/>{{p|Doduo}} line, {{p|Togetic}}, {{p|Natu}} line, {{p|Delibird}}, {{p|Tropius}},<br/>{{p|Archen}} and {{p|Hawlucha}}) | |||
*The following: | |||
<div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/6|049|Venomoth}}</div> | |||
<div>{{MS/6|063|Abra}}</div> | |||
<div>{{MS/6|081|Magnemite}}</div> | |||
<div>{{MS/6|082|Magneton}}</div> | |||
<div>{{MS/6|462|Magnezone}}</div> | |||
<div>{{MS/6|150|Mewtwo}}</div> | |||
<div>{{MS/6|151|Mew}}</div> | |||
<div>{{MS/6|251|Celebi}}</div> | |||
<div>{{MS/6|269|Dustox}}</div> | |||
<div>{{MS/6|313|Volbeat}}</div> | |||
<div>{{MS/6|314|Illumise}}</div> | |||
<div>{{MS/6|351|Castform}}</div> | |||
<div>{{MS/6|362|Glalie}}</div> | |||
<div>{{MS/6|374|Beldum}}</div> | |||
<div>{{MS/6|375|Metang}}</div> | |||
<div>{{MS/6|385|Jirachi}}</div> | |||
<div>{{MS/6|386|Deoxys}}</div> | |||
<div>{{MS/6|637|Volcarona}}</div> | |||
<div>{{MS/6|679|Honedge}}</div> | |||
<div>{{MS/6|680|Doublade}}</div> | |||
<div>{{MS/6|681|Aegislash}}</div> | |||
<div>{{MS/6|682|Spritzee}}</div> | |||
<div>{{MS/6|703|Carbink}}</div> | |||
<div>{{MS/6|707|Klefki}}</div> | |||
<div>{{MS/6|719|Diancie}}</div> | |||
<div>{{MS/6|720|Hoopa}}</div> | |||
</div> | |||
| | |||
* Pokémon with [[IQ]] skill All-Terrain Hiker | |||
* Pokémon under the effect of {{m|Magnet Rise}} | |||
| All but walls | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{ | |All {{type|Water}} that don't fly, as well as the following: | ||
| | <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | ||
<div>{{MS/6|345|Lileep}}</div> | |||
<div>{{MS/6|346|Cradily}}</div> | |||
<div>{{MS/6|347|Anorith}}</div> | |||
<div>{{MS/6|348|Armaldo}}</div> | |||
<div>{{MS/6|686|Inkay}}</div> | |||
<div>{{MS/6|687|Malamar}}</div> | |||
<div>{{MS/6|691|Dragalge}}</div> | |||
</div> | |||
| | |||
*Pokémon that have used a {{DL|Seed|Slip Seed}} | |||
*{{type|Water}} Pokémon that can fly, when [[grounded]]{{sup/md|GtI}}{{sup/md|SMD}} | |||
| Regular and water | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | |All {{type|Fire}} that don't fly, as well as the following: | ||
<div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
| | <div>{{MS/6|112|Rhydon}}</div> | ||
<div>{{MS/6|464|Rhyperior}}</div> | |||
<div>{{MS/6|383|Groudon}}</div> | |||
</div> | |||
| {{type|Fire}} Pokémon that can fly, when [[grounded]]{{sup/md|GtI}}{{sup/md|SMD}} | |||
| Regular and lava | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{ | | | ||
| | <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | ||
<div>{{MS/6|011|Metapod}}</div> | |||
<div>{{MS/6|014|Kakuna}}</div> | |||
<div>{{MS/6|266|Silcoon}}</div> | |||
<div>{{MS/6|268|Cascoon}}</div> | |||
</div> | |||
| | |||
| Regular; cannot move as AI | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Rescue | | Other Pokémon not mentioned above | ||
| {{ | | Other Pokémon that can fly, when [[grounded]]{{sup/md|GtI}}{{sup/md|SMD}} | ||
| | <!--- check * Flying Pokémon under the effect of Gravity{{sup/md|SMD}} !----> | ||
| Regular | |||
|} | |||
If a Pokémon cannot travel on a given type of terrain but is forced onto it from the effect of a move or item or by switching places with the leader, it will be warped away. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Team]] or [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], it will warp to a random point of normal terrain in the dungeon, while in [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], it will warp near the leader. In {{pkmn|Super Mystery Dungeon}}, the leader and wild Pokémon will warp to a random point of normal terrain located within a room, while the leader's allies will warp near the leader. | |||
===Changes=== | |||
{{incomplete|section|needs=doublecheck all Unova Pokémon in Gates}} | |||
Certain Pokémon have changed their mobility type between games. | |||
{| class="roundy" style="background: #{{MD color dark}}; margin: auto; border:3px solid #{{MD color light}}" | |||
! style="background-color:#{{MD color}}; {{roundytl|5px}}" | Pokémon | |||
! style="background-color:#{{MD color}}| Old mobility | |||
! style="background-color:#{{MD color}}; {{roundytr|5px}}" | New mobility | |||
|- style="text-align:center; background: #{{sinnoh color light}};" | |||
! colspan=3 | Changed in Time and Darkness | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/3|112|Rhydon}}</div> | |||
</div> | |||
| Normal | |||
| style="text-align:center; background: #{{fire color light}}|Lava | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/3|345|Lileep}}</div> | |||
<div>{{MS/3|346|Cradily}}</div> | |||
<div>{{MS/3|347|Anorith}}</div> | |||
</div> | |||
| Normal | |||
| style="text-align:center; background: #{{water color light}}|Water | |||
|- style="text-align:center; background: #{{GS color light}};" | |||
! colspan=3 | Changed in Adventure Squad | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/3|016|Pidgey}}</div> | |||
<div>{{MS/3|017|Pidgeotto}}</div> | |||
<div>{{MS/3|018|Pidgeot}}</div> | |||
<div>{{MS/3|021|Spearow}}</div> | |||
<div>{{MS/3|022|Fearow}}</div> | |||
<div>{{MS/3|123|Scyther}}</div> | |||
<div>{{MS/3|150|Mewtwo}}</div> | |||
<div>{{MS/3|163|Hoothoot}}</div> | |||
<div>{{MS/3|164|Noctowl}}</div> | |||
<div>{{MS/3|176|Togetic}}</div> | |||
<div>{{MS/3|187|Hoppip}}</div> | |||
<div>{{MS/3|188|Skiploom}}</div> | |||
<div>{{MS/3|189|Jumpluff}}</div> | |||
<div>{{MS/3|198|Murkrow}}</div> | |||
<div>{{MS/3|430|Honchkrow}}</div> | |||
<div>{{MS/3|227|Skarmory}}</div> | |||
<div>{{MS/3|276|Taillow}}</div> | |||
<div>{{MS/3|277|Swellow}}</div> | |||
<div>{{MS/3|313|Volbeat}}</div> | |||
<div>{{MS/3|314|Illumise}}</div> | |||
<div>{{MS/3|334|Altaria}}</div> | |||
<div>{{MS/3|351|Castform}}</div> | |||
<div>{{MS/3|362|Glalie}}</div> | |||
<div>{{MS/3|373|Salamence}}</div> | |||
<div>{{MS/3|396|Starly}}</div> | |||
<div>{{MS/3|397|Staravia}}</div> | |||
<div>{{MS/3|398|Staraptor}}</div> | |||
<div>{{MS/3|441|Chatot}}</div> | |||
<div>{{MS/3|492S|Shaymin}}</div> | |||
</div> | |||
| Normal | |||
| style="text-align:center; background: #{{flying color light}}|Flying | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/3|356|Dusclops}}</div> | |||
</div> | |||
| Normal | |||
| style="text-align:center; background: #{{ghost color light}}|Incorporeal | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/3|006|Charizard}}</div> | |||
</div> | |||
| style="text-align:center; background: #{{fire color light}}|Lava | |||
| style="text-align:center; background: #{{flying color light}}|Flying | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/3|149|Dragonite}}</div> | |||
<div>{{MS/3|249|Lugia}}</div> | |||
</div> | |||
| style="text-align:center; background: #{{water color light}}|Water | |||
| style="text-align:center; background: #{{flying color light}}|Flying | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/3|307|Meditite}}</div> | |||
</div> | |||
| style="text-align:center; background: #{{flying color light}}|Flying | |||
| Normal | |||
|- style="text-align:center; background: #{{gold color}} | |||
! colspan=3 | Changed in Super Mystery Dungeon | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/6|011|Metapod}}</div> | |||
</div> | |||
| Normal | |||
| style="text-align:center; background: #{{bug color light}}|Still | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/6|348|Armaldo}}</div> | |||
</div> | |||
| Normal | |||
| style="text-align:center; background: #{{water color light}}|Water | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/6|567|Archeops}}</div> | |||
<div>{{MS/6|587|Emolga}}</div> | |||
<div>{{MS/6|629|Vullaby}}</div> | |||
</div> | |||
| Normal | |||
| style="text-align:center; background: #{{flying color light}}|Flying | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/6|137|Porygon}}</div> | |||
<div>{{MS/6|233|Porygon2}}</div> | |||
<div>{{MS/6|474|Porygon-Z}}</div> | |||
<div>{{MS/6|147|Dratini}}</div> | |||
<div>{{MS/6|148|Dragonair}}</div> | |||
<div>{{MS/6|298|Azurill}}</div> | |||
</div> | |||
| style="text-align:center; background: #{{water color light}}|Water | |||
| Normal | |||
|- style="text-align:center; background: #fff;" | |||
| <div style="clear:both; display: grid; grid-template-columns: repeat(6, minmax(1px, 1fr))"> | |||
<div>{{MS/6|176|Togetic}}</div> | |||
</div> | |||
| style="text-align:center; background: #{{flying color light}}|Flying | |||
| Normal | |||
|} | |||
==Descriptions==<!--please use "<br>" or "<br/>" code at the same areas as in the game's text--> | |||
===Info=== | |||
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}" | Game | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="4" | Stairs | |||
| {{gameabbrevmd|RB}}<br>{{gameabbrevmd|TDS}} | |||
| class="l" | Stairs leading to the next floor.<br>If you are on the final floor, <br>you will escape from the dungeon. | |||
| rowspan=" | |||
| {{gameabbrevmd|RB}} | |||
| class="l" | | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| '''MD'''{{gameabbrevmd|BSL}} | | '''MD'''{{gameabbrevmd|BSL}} | ||
| class="l" | {{tt| | | class="l" | {{tt|つぎのフロアに すすむための かいだん<br>さいごのフロアのばあいは<br>ダンジョンから だっしゅつするぞ!|Stairs leading to the next floor. If you are on the final floor, you will escape from the dungeon!}} | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | | | class="l" | Stairs leading to the next floor. You won't<br>be able to return to the previous floor,<br>so make sure you're ready to move on. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}}<br>{{gameabbrevmd|RTDX}} | | {{gameabbrevmd|SMD}}<br>{{gameabbrevmd|RTDX}} | ||
| class="l" | | | class="l" | It's the stairs!<br>You can go to the next floor. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | | | rowspan="2"|Warp Zone | ||
| {{gameabbrevmd| | | {{gameabbrevmd|RB}} | ||
| class="l" | | | class="l" | The warp zone leading to the next floor.<br>If you are on the final floor, <br>you will escape from the dungeon. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd| | | {{gameabbrevmd|TDS}} | ||
| class="l" | | | class="l" | The warp zone leading to the next floor. If you<br>are on the final floor, you will escape from<br>the dungeon. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | Rescue Spot | ||
| {{gameabbrevmd| | | {{gameabbrevmd|RB}} | ||
| class="l" | | | class="l" | You reached the rescue spot where your<br/>friend's team went down!<br/>Send an A-OK Mail from the Pelipper Post<br/>Office to let your friend know you've<br/>rescued the defeated team. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | Rescue Point | ||
| {{gameabbrevmd| | | {{gameabbrevmd|TDS}} | ||
| class="l" | | | class="l" | You reached the rescue spot where your<br/>friend's team went down! Send an A-OK Mail to<br/>let your friend know you've rescued the<br/>defeated team. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | rowspan="6" | Wonder Tile | ||
| {{gameabbrevmd| | | {{gameabbrevmd|RB}} | ||
| class="l" | An | | class="l" | An odd floor tile seen in many dungeons.<br>Stepping on it resets the<br>Pokémon's {{stat|Attack}}, {{stat|Defense}}, and so on,<br>if they are boosted or reduced. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd| | | {{gameabbrevmd|TDS}} | ||
| class="l" | | | class="l" | Stepping on this curious floor tile, <br>found in many dungeons, <br>restores the Pokémon's {{stat|Attack}}, {{stat|Defense}}, <br>and other stats to normal levels, <br>whether they're reduced or boosted. | ||
|- style="background:#FFF" | |||
| '''MD'''{{gameabbrevmd|BSL}} | |||
| class="l" | {{tt|いろんなダンジョンでみかける<br>ふしぎなゆか<br>ふむと こうげき ぼうぎょなどの<br>だんかいが あがっていても<br>さがっていても もとのじょうたいに<br>もどってしまう|Stepping on this curious floor tile, found in many dungeons, restores the Pokémon's Attack, Defense, and other stats to normal levels, whether they're reduced or boosted.}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | | | class="l" | Stepping on this curious floor tile, found in<br>many dungeons, restores your <span style="color: skyblue">Attack</span>,<br><span style="color: skyblue">Defense</span>, and other stats to normal levels,<br>whether they're lowered or boosted. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | | | class="l" | Stepping on it resets your <span style="color: skyblue">Attack</span>, <span style="color: skyblue">Sp. Atk</span>,<br><span style="color: skyblue">Defense</span>, <span style="color: skyblue">Sp. Def</span>, <span style="color: skyblue">accuracy</span>, and <span style="color: skyblue">evasiveness</span><br>if any had been changed. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|RTDX}} | |||
| {{gameabbrevmd| | | class="l" | Stepping on this tile resets your <span style="color: orange">Attack</span>, <span style="color: orange">Sp. Atk</span>, <span style="color: orange">Defense</span>, <span style="color: orange">Sp. Def</span>,<br><span style="color: orange">accuracy</span>, and <span style="color: orange">evasiveness</span> if any had been changed. | ||
| class="l" | | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="3" | Training Switch | |||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap gives your party<br>the [[Status condition (Mystery Dungeon)#Trained| <span style="color: green">Trained</span>]] status. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it causes your party<br>to be [[Status condition (Mystery Dungeon)#Trained|<span style="color: green">trained</span>]]. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|RTDX}} | |||
| {{gameabbrevmd| | | class="l" | Stepping on it causes all your teammates to be [[Status condition (Mystery Dungeon)#Trained|<span style="color: green">Trained</span>]].<br>This effect lasts until you go to the next floor. | ||
| class="l" | Stepping on | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd| | | {{tt|Progress Point|The Progress Point tile created from a Progress Device.}} | ||
| class="l" | Stepping on | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it enables you to<br><span style="color: skyblue">save</span> your adventure!<br>You can use it as many times as you'd like. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{tt|Progress Point|The Progress Point tile created from a Progress Device +.}} | |||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it enables you<br>to <span style="color: skyblue">save</span> your adventure!<br>You can use it as many times as you'd like.<br>Also, even if you are defeated,<br>you won't lose items or [[File:Poké currency VI Sprite.png]]. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | rowspan="2" | Sparkling Floor | ||
| {{gameabbrevmd| | | {{gameabbrevmd|GTI}} | ||
| class="l" | | | class="l" | An item might be buried under this floor.<br>But be careful--if you go digging for<br>items, an enemy might jump out! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd| | | {{gameabbrevmd|SMD}}<br>{{gameabbrevmd|RTDX}} | ||
| class="l" | | | class="l" | Something is buried under this floor.<br>Stepping on it makes an item or an enemy<br>Pokémon appear. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Gold Floor | |||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | | | class="l" | When you have a [[File:MDBag Glasses V Sprite.png]][[Glasses#Gold Scope|<span style="color: green">Gold Scope</span>]]<br>and step on this floor, you can get a<br> [[File:MDBag Gold Bar V Sprite.png]][[Gold Bar|<span style="color: green">Gold Bar</span>]] . | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | rowspan="1"| Ditto | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | | | class="l" | Wha…?<br>It looks like it will start moving. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | rowspan="1"| Stunfisk | ||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Wha…?<br>It looks like it will start moving. | |||
|- style="background:#FFF" | |||
| rowspan="5"| Gust Trap | |||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap triggers a blast<br>of some sort that sends the Pokémon<br/>flying. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap triggers a gust of<br>wind that sends the pokémon flying. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap triggers a gust of<br>wind that sends you flying. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it sends you flying in<br>a random direction. | ||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on this trap sends you flying in a random direction. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | rowspan="5"| Warp Trap | ||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap instantly warps<br>the Pokémon to another spot on the floor. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap warps the<br>Pokémon to another tile on the floor<br/>instantly. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap warps you<br>to another spot on the floor. | ||
|- style="background:#FFF" | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it warps you<br>to somewhere else on the floor. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on | | class="l" | Stepping on this trap warps you to somewhere else on the floor. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | rowspan="3" | Pitfall Trap | ||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap drops the Pokémon<br/>to the next floor, inflicting damage.<br/>If it's not the team leader, the Pokémon<br/>faints. If that happens, even a Reviver<br/>Seed can't help the fainted Pokémon. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap flings this<br/>Pokémon to the next floor, which <br/>inflicts damage and makes the Pokémon<br/>faint. The team leader will not faint,<br/>however. Pokémon that faint can't be<br/>helped with a Reviver Seed. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap makes you fall into<br>a deep pit that causes damage and moves<br>you to the next floor. If a Pokémon other<br>than the leader falls, it will faint. The<br>fainted Pokémon can't be helped with a<br> [[File:MDBag Seed V Sprite.png]][[Seed#Reviver Seed|<span style="color: green">Reviver Seed</span>]], so be careful! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Discord Trap | |||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it creates a [[Status condition (Mystery Dungeon)#Discord|<span style="color: green">discord</span>]]<br>among your party. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="5" | | | rowspan="5"| Seal Trap | ||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap disables one<br/>of the Pokémon's moves as long<br/>as it remains on the same floor. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap disables one<br/>of the Pokémon's moves. The effect wears<br/>off when the Pokémon leaves the floor. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap causes the [[Status condition (Mystery Dungeon)#Sealed| <span style="color: green">Sealed</span>]]<br>status condition to one of your moves.<br>The effect wears off when you leave<br>the floor. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it seals one move. | ||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on this trap seals one move. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | rowspan="2" | PP-Zero Trap | ||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap completely drains<br/>the [[PP]] of a random move. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap completely drains<br/>the [[PP]] of one of the Pokémon's moves.<br/>The move is randomly chosen. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="3" | PP Leech Trap | |||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap completely drains<br>the <span style="color: skyblue">PP</span> of one of your moves. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it drains the <span style="color: skyblue">PP</span><br>of <span style="color: skyblue">1</span> of your moves to <span style="color: skyblue">0</span>. | ||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on this trap drains the <span style="color: orange">PP</span> of one of your moves to <span style="color: skyblue">0</span>. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | rowspan="5" | Slow Trap | ||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l"| Stepping on this trap | | class="l" | Stepping on this trap lowers<br>the Pokémon's [[Travel Speed|Movement Speed]] by one level. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l"| Stepping on this trap | | class="l" | Stepping on this trap reduces the <br>Pokémon's [[Travel Speed|Movement Speed]] by 1 level. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l"| Stepping on this trap | | class="l" | Stepping on this trap lowers<br>your <span style="color: skyblue">Travel Speed</span> by 1 level. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it lowers your [[Travel Speed| <span style="color: green>Travel Speed</span>]]. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | {{gameabbrevmd|RTDX}} | ||
| class="l" | Stepping on this trap lowers your [[Travel Speed| <span style="color: orange>Travel Speed</span>]] for a while. | |||
|- style="background:#FFF" | |||
| rowspan="6" | Slumber Trap | |||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap releases a sleeping<br/> gas that puts the Pokémon to<br/>{{status|Sleep|sleep}}. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap releases a<br/>gas that causes a {{status|Sleep}} status. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | '''MD'''{{gameabbrevmd|BSL}} | ||
| class="l" | {{tt|このわなをふむと<br>ねむりガスが ふきだしてきて<br>すいめんじょうたいに たってしまう|Stepping on this trap releases a gas that causes a Sleep status.}} | |||
| class="l" | | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap causes | | class="l" | Stepping on this trap releases a gas<br>that causes the [[Status condition (Mystery Dungeon)#Sleep| <span style="color: green">Sleep</span>]] status. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it makes you [[Status condition (Mystery Dungeon)#Sleep|<span style="color: green">sleep</span>]]. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|RTDX}} | |||
| {{gameabbrevmd| | | class="l" | Stepping on it makes you [[Status condition (Mystery Dungeon)#Sleep|<span style="color: green">Sleep</span>]] for a while. | ||
| class="l" | Stepping on | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="5" | Poison Trap | |||
| rowspan=" | |||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap looses poison<br>spikes that leave the Pokémon {{status|Poison|poisoned}}. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap releases spikes<br>that afflict the Pokémon with a<br/>{{status|Poison|Poisoned}} status condition. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap releases spikes<br>that cause the [[Status condition (Mystery Dungeon)#Poisoned| <span style="color: green">Poisoned</span>]] status condition. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it makes you [[Status condition (Mystery Dungeon)#Poisoned|<span style="color: green">poisoned</span>]]. | ||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on this trap makes you [[Status condition (Mystery Dungeon)#Poisoned|<span style="color: green">Poisoned</span>]]. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | rowspan="5"| Spin Trap | ||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap | | class="l"| Stepping on this trap spins the Pokémon<br>around dizzyingly, making it<br>{{status|Confusion|confused}}. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap | | class="l"| Stepping on this trap spins the Pokémon<br>around and makes it dizzy, causing a<br>{{status|Confusion|Confused}} status. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l"| Stepping on this trap spins you around<br>and makes you dizzy, causing the<br>[[Status condition (Mystery Dungeon)#Confused|<span style="color: green">confused</span>]] status. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it makes you [[Status condition (Mystery Dungeon)#Confused|<span style="color: green">confused</span>]]. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|RTDX}} | |||
| {{gameabbrevmd| | | class="l" | Stepping on this trap makes you [[Status condition (Mystery Dungeon)#Confused|<span style="color: green">confused</span>]] for a while. | ||
| class="l" | Stepping on this trap | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd| | | rowspan="2"| Selfdestruct Trap | ||
| class="l" | Stepping on this trap | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap makes it explode.<br/>Its damage extends to other Pokémon,<br/>items, and walls around the trap. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd| | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on | | class="l" | Stepping on this trap causes an<br/>explosion, damaging all surrounding<br/>Pokémon, items, and walls. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | rowspan="2"| Explosion Trap | ||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap triggers a<br/>huge explosion.<br/>Its damage extends to other Pokémon,<br/>items, and walls. It has a bigger<br/>range than a Selfdestruct Trap. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap causes a<br/>huge explosion, damaging all surrounding<br/>Pokémon, items, and walls. It has a<br/>range that is much wider than a<br/>Selfdestruct Trap. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="3" | Blast Trap | |||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap causes an <span style="color: skyblue">explosion</span><br>that damages all nearby Pokémon and items. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it causes a blast. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | |||
| {{gameabbrevmd| | | class="l" | Stepping on this trap causes a blast. | ||
| class="l" | Stepping on this trap | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="3" | Big Blast Trap | |||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap causes a<br><span style="color: skyblue">huge explosion</span> that damages all<br>nearby Pokémon and items. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it causes a huge blast. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | {{gameabbrevmd|RTDX}} | ||
| class="l" | Stepping on this trap causes a huge blast. | |||
| class="l" | Stepping on this trap | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2"|Chestnut Trap | |||
| {{gameabbrevmd|RB}} | |||
| class="l" | Stepping on this trap makes a spiky,<br/>unshelled Chestnut drop, inflicting<br/> damage. | |||
| rowspan=" | |||
| {{gameabbrevmd|RB}} | |||
| class="l" | Stepping on this trap makes | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap makes | | class="l" | Stepping on this trap makes spiky<br/>Chestnuts fall, inflicting damage on the<br/>Pokémon. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="3" | Spiky Trap | |||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap damages you<br>with its spikes. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | Stepping on it | | class="l" | Stepping on it damages you. | ||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="1" | Stepping on this trap damages you. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan=" | | rowspan="5" |Summon Trap | ||
| {{gameabbrevmd|RB}} | | {{gameabbrevmd|RB}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap releases a sweet<br>aroma that attracts Pokémon from afar. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|TDS}} | | {{gameabbrevmd|TDS}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap releases a sweet<br>aroma that attracts Pokémon from<br/>afar. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| class="l" | Stepping on this trap | | class="l" | Stepping on this trap releases a sweet<br>aroma that attracts Pokémon from afar. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| class="l" | | | class="l" | Stepping on it causes enemy Pokémon<br>to appear near you. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Apple Trap | | {{gameabbrevmd|RTDX}} | ||
| {{gameabbrevmd|SMD}} | | class="l" | Stepping on this trap causes enemy Pokémon<br>to appear near you. | ||
| class="l" | Stepping on it changes an item in the<br>Bag to a [[File:MDBag Apple Fresh VI Sprite.png]][[Food (Mystery Dungeon)#Big Apple|<span style="color: green">Big Apple</span>]]. | |- style="background:#FFF" | ||
| rowspan="4" | Grudge Trap | |||
| {{gameabbrevmd|S}} | |||
| class="l" | Stepping on this trap causes enemy<br/>Pokémon to appear, surrounding the<br/>Pokémon. It affects all Pokémon on<br/>the floor with a {{m|Grudge}} status effect. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|GTI}} | |||
| class="l" | Stepping on this trap causes enemy<br>Pokémon to appear near you.<br>Also, enemy Pokémon on the floor will get<br>the [[Status condition (Mystery Dungeon)#Grudge| <span style="color: green">Grudge</span>]] status condition. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it causes enemy Pokémon to<br>hold a [[Status condition (Mystery Dungeon)#Grudge|<span style="color: green">grudge</span>]] and come for you.<br>Also, the <span style="color: skyblue">PP</span> of the move you used on an enemy<br>with a [[Status condition (Mystery Dungeon)#Grudge|<span style="color: green">grudge</span>]] will be <span style="color: skyblue">0</span>! | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on this trap causes enemy Pokémon on the floor to hold<br>a [[Status condition (Mystery Dungeon)#Grudge|<span style="color: green">Grudge</span>]] and come for you. The <span style="color: orange">PP</span> of moves you use on an<br>enemy with a [[Status condition (Mystery Dungeon)#Grudge|<span style="color: green">Grudge</span>]] will go to <span style="color: skyblue">0</span>! | |||
|- style="background:#FFF" | |||
| rowspan="5" | Pokémon Trap | |||
| {{gameabbrevmd|RB}} | |||
| class="l" | Stepping on this trap transforms all<br/>items in the room into hostile Pokémon. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| class="l" | Stepping on this trap transforms all<br/>items in the same room into enemy<br/>Pokémon. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|GTI}} | |||
| class="l" | Stepping on this trap transforms all items<br>in the same room into Pokémon. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it transforms items on the<br>floor of the room into enemy Pokémon. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on this trap transforms nearby items on the ground into<br>enemy Pokémon. | |||
|- style="background:#FFF" | |||
| rowspan="4" | Trip Trap | |||
| {{gameabbrevmd|TDS}} | |||
| class="l" | Stepping on this trap makes the<br>Pokémon trip and drop its held item. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|GTI}} | |||
| class="l" | Stepping on this trap makes you trip and<br>drop your held item. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it makes you drop your held item. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on it makes you drop an item. You could even<br>drop more than one—so be careful! | |||
|- style="background:#FFF" | |||
| rowspan="4" | Sticky Trap | |||
| {{gameabbrevmd|RB}}<br/>{{gameabbrevmd|TDS}} | |||
| class="l" | Stepping on this trap makes a random<br>item become sticky and unusable. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|GTI}} | |||
| class="l" | Stepping on this trap makes a random item<br>become sticky and unusable. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | If the leader steps on it, an item in the<br>Bag becomes sticky.<br>If a Pokémon other than the leader steps on it,<br>the Pokémon's held item becomes sticky. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | If the leader steps on this trap, an item in the Toolbox<br>becomes sticky. If a Pokémon other than the leader steps on this<br>trap, the Pokémon's held item becomes sticky. If you want to use a<br>sticky item again, you will need to use a [[File:MDBag Wonder Orb VI Sprite.png]][[Wonder Orb#Cleanse Orb| <span style="color: green">Cleanse Orb</span>]] on it<br>or leave the dungeon with the item. | |||
|- style="background:#FFF" | |||
| rowspan="5" |Mud Trap | |||
| {{gameabbrevmd|RB}} | |||
| class="l" | Stepping on this trap makes it blow<br/>mud that lowers the Pokémon's {{stat|Attack}},<br/>{{stat|Defense}}, {{stat|Special Attack}}, or<br/>{{stat|Special Defense}} by one level. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| class="l" | Stepping on this trap makes it spew<br/>mud that reduces the Pokémon's {{stat|Attack}},<br/>{{stat|Defense}}, {{stat|Special Attack}}, or {{stat|Special Defense|Special}}<br/>{{stat|Special Defense|Defense}} by 3 levels. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|GTI}} | |||
| class="l" | Stepping on this trap makes it spew mud<br>that lowers the Pokémon's <span style="color: skyblue">Attack</span>,<br><span style="color: skyblue">Defense</span>, <span style="color: skyblue">Special Attack</span>, or<br><span style="color: skyblue">Special Defense</span> a lot. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it lowers your <span style="color: skyblue">Attack</span>, <span style="color: skyblue">Defense</span>,<br><span style="color: skyblue">Sp. Atk</span>, or <span style="color: skyblue">Sp. Def</span>. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on it sharply lowers one of your stats—<span style="color: orange">Attack</span>, <span style="color: orange">Defense</span>,<br><span style="color: orange">Sp. Atk</span>, or <span style="color: orange">Sp. Def</span>. | |||
|- style="background:#FFF" | |||
| rowspan="5" | Grimy Trap | |||
| {{gameabbrevmd|RB}} | |||
| class="l" | Stepping on this trap makes it spew<br/>muck that gums up food. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| class="l" | Stepping on this trap makes it spew<br/>muck that gunks up food. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|GTI}} | |||
| class="l" | Stepping on this trap makes it spew a<br>filthy grime that covers your food. Yuck! | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | If the leader steps on it, food in the Bag<br>will become [[File:MDBag Grimy Food VI Sprite.png]][[Food (Mystery Dungeon)#Grimy Food|<span style="color: green">Grimy Food</span>]].<br>If a Pokémon other than the leader steps on it,<br>its held item will become [[File:MDBag Grimy Food VI Sprite.png]][[Food (Mystery Dungeon)#Grimy Food|<span style="color: green">Grimy Food</span>]]. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | If the leader steps on this trap, food in the Toolbox will<br>become [[File:MDBag Grimy Food VI Sprite.png]][[Food (Mystery Dungeon)#Grimy Food|<span style="color: green">Grimy Food</span>]]. If a Pokémon other than the leader steps<br>on this trap, the food it's holding will become [[File:MDBag Grimy Food VI Sprite.png]][[Food (Mystery Dungeon)#Grimy Food|<span style="color: green">Grimy Food</span>]]. | |||
|- style="background:#FFF" | |||
| rowspan="2" | Apple Trap | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it changes an item in the<br>Bag to a [[File:MDBag Apple Fresh VI Sprite.png]][[Food (Mystery Dungeon)#Big Apple|<span style="color: green">Big Apple</span>]]. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on this trap changes an item in the Toolbox into<br>a [[File:MDBag Apple Fresh VI Sprite.png]][[Food (Mystery Dungeon)#Big Apple|<span style="color: green">Big Apple</span>]]. | |||
|- style="background:#FFF" | |||
| rowspan="2" | Hunger Trap | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it makes you hungry! | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on this trap makes your <span style="color: orange">Belly</span> a bit emptier. | |||
|- style="background:#FFF" | |||
| Emera-Swap Trap | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it swaps an emera on a [[File:MDBag Looplet 1 VI Sprite.png]]looplet<br>for another emera. | |||
|- style="background:#FFF" | |||
| Emera-Crush Trap | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it causes an emera on<br>a [[File:MDBag Looplet 1 VI Sprite.png]]looplet to come off a disappear. | |||
|- style="background:#FFF" | |||
| rowspan="2"|Spiked Tile | |||
| {{gameabbrevmd|RB}} | |||
| class="l" | Stepping on this trap inflicts damage.<br/>It can be made using the move {{m|Spikes}}. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|TDS}} | |||
| class="l" | Stepping on this trap, which is made<br/>with the {{m|Spikes}} move, inflicts damage<br/>on the Pokémon. | |||
|- style="background:#FFF" | |||
| rowspan="2"|Spikes | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it damages you. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="1" | Stepping on this trap damages you. | |||
|- style="background:#FFF" | |||
| rowspan="4" | Toxic Spikes | |||
| {{gameabbrevmd|TDS}} | |||
| class="l" | Stepping on this trap inflicts damage<br/>and causes a {{status|Poison|Poisoned}}<br/>status. This trap is made with the<br/>{{m|Toxic Spikes}} move. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|GTI}} | |||
| class="l" | Stepping on this trap damages you and<br>causes the [[Status condition (Mystery Dungeon)#Poisoned| <span style="color: green">Poisoned</span>]] status.<br>This trap is made by using the<br>[[Toxic Spikes (move)| <span style="color: green">Toxic Spikes</span>]] move. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it damages you and<br>makes you [[Status condition (Mystery Dungeon)#Poisoned|<span style="color: green">poisoned</span>]]. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|RTDX}} | |||
| class="l" | Stepping on this trap damages you and<br>makes you [[Status condition (Mystery Dungeon)#Poisoned|<span style="color: green">Poisoned</span>]]. | |||
|- style="background:#FFF" | |||
| rowspan="4" | Stealth Rock | |||
| {{gameabbrevmd|TDS}} | |||
| class="l" | Stepping on this trap, which is made<br/>with the {{m|Stealth Rock}} move, inflicts<br/>damage on the Pokémon!<br/>The trap is invisible when created! | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|GTI}} | |||
| class="l" | Stepping on this trap damages you.<br>This trap is made using the<br>[[Stealth Rock (move)| <span style="color: green">Stealth Rock</span>]] move. | |||
|- style="background:#FFF" | |||
| {{gameabbrevmd|SMD}} | |||
| class="l" | Stepping on it damages you with<br>a Rock-type move. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | {{gameabbrevmd|RTDX}} | ||
| {{gameabbrevmd|SMD}} | | class="l" | If you step on this trap, you'll take Rock-type damage. | ||
| class="l" | Stepping on it | |- | ||
| style="background:#FFF; {{roundybl|5px}}" rowspan="4" | Random Trap | |||
| style="background:#FFF" | {{gameabbrevmd|S}} | |||
| style="background:#FFF" class="l" | Stepping on this trap releases the same<br/>effect as another trap appearing<br/>on the floor. Also, this trap affects<br/>everyone in the party! | |||
|- | |||
| style="background:#FFF" | {{gameabbrevmd|GTI}} | |||
| style="background:#FFF" class="l" | Stepping on this trap releases the same<br>effect as another trap appearing on<br>the floor. Also, this trap affects your<br>entire party! | |||
|- | |||
| style="background:#FFF" | {{gameabbrevmd|SMD}} | |||
| style="background:#FFF; {{roundybr|5px}}" class="l" | Stepping on it has a random effect<br>on your party!<br>Who knows what kind of effect<br>it may have? | |||
|- | |||
| style="background:#FFF" | {{gameabbrevmd|RTDX}} | |||
| style="background:#FFF; {{roundybr|5px}}" class="l" | Stepping on this trap has a random effect on your party!<br>Who knows what kind of effect it may have? | |||
|} | |||
===Adventure Hint===<!--use colspan in the table to add more lines--> | |||
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | |||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Name | |||
! style="background:#{{MD color}}" | Game | |||
! style="background:#{{MD color}}; {{roundytr|5px}}" | Description | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | rowspan="2"| Wonder Tile | ||
| {{gameabbrevmd| | | {{gameabbrevmd|GTI}} | ||
| | | This is a [[File:IconTileGTI.png]]Wonder Tile. If your stats<br>have been lowered by moves such as<br>[[Growl (move)|<span style="color: green">Growl</span>]] or [[Tail Whip (move)|<span style="color: green">Tail Whip</span>]], stepping<br>on this will return them to normal.<br>But watch out! Any raised stats<br>will also be returned to normal. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| | | If your stats are lowered by a trap or by an<br>enemy's move, walk over a [[File:IconTileSMD.png]]<span style="color: green">Wonder Tile</span><br>to restore them to normal.<br>But watch out! Any raised stats will<br>also be returned to normal! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2"| | | rowspan="2" | Training Switch | ||
| {{gameabbrevmd| | | {{gameabbrevmd|GTI}} | ||
| | | This is a [[File:IconTileGTI.png]]Training Switch.<br>Step on it, and moves that you and your<br>party members use will power up more<br>quickly while on this floor! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| | | This is a [[File:IconTileSMD.png]]<span style="color: green">Training Switch</span>.<br>Step on it, and your moves that you and your<br>teammates use will power up more<br>quickly while on this floor! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | Gust Trap | |||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| | | It's a [[File:IconTrapGTI.png]]Gust Trap!<br>The Pokémon that steps on this trap will<br>be blown away! If it gets blown on top of<br>a crag or into the water, the Pokémon will<br>be warped somewhere. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| | | It's a [[File:IconTrapSMD.png]]<span style="color: green">Gust Trap</span>!<br>The Pokémon that steps on this trap will<br>be blown away! If it gets blown to<br>somewhere it can't land, such as on top of<br>a crag or in the water, the Pokémon will<br>be warped somewhere else. | ||
|- style="background:#FFF" | |||
| rowspan="3" | Warp Trap | |||
| {{gameabbrevmd|GTI}} | |||
| It's a [[File:IconTrapGTI.png]]Warp Trap!<br><br>If you get separated from a party member,<br>try switching that party member's tactics<br>to "Wait there." This will make it easier<br>for you to regroup. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| | | {{gameabbrevmd|SMD}} | ||
| {{gameabbrevmd| | | It's a [[File:IconTrapSMD.png]]<span style="color: green">Warp Trap</span>!<br>The Pokémon that steps on this trap will<br>be warped away! If you get separated from<br>a teammate, try switching that teammate's<br>tactics to Wait there. This will make it<br>easier for you to regroup. | ||
| | |- style="background:#FFF" | ||
| {{gameabbrevmd|RTDX}} | |||
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Warp Trap</span>! The Pokémon that steps on this<br>trap will be warped to somewhere on the floor! If a<br>teammate gets separated from the team, try<br>switching that teammate's <span style="color: orange>tactics</span> to <span style="color: orange>Wait there</span>.<br>This will make it easier for you to regroup. | |||
|- style="background:#FFF" | |||
| Pitfall Trap | |||
| {{gameabbrevmd|GTI}} | |||
| It's a [[File:IconTrapGTI.png]]Pitfall Trap!<br>The Pokémon that steps on this trap will<br>fall down to the next floor!<br>If a party member falls, you'll be separated!<br>You'll have to return to Quagsire Assembly<br>to choose the party member again. | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | Seal Trap | |||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| | | It's a [[File:IconTrapGTI.png]]Seal Trap!<br>The Pokémon that steps on this trap will<br>be unable to use one of its moves!<br>Move on to the next floor, or use a<br>[[File:MDBag Seed V Sprite.png]]Heal Seed to return to normal. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| | | It's a [[File:IconTrapSMD.png]]<span style="color: green">Seal Trap</span>!<br>The Pokémon that steps on this trap will<br>be unable to use <span style="color: skyblue">1</span> move!<br>To return to normal, move on to the next<br>floor or use a [[File:MDBag Seed VI Sprite.png]][[Seed#Heal Seed|<span style="color: green">Heal Seed</span>]]. | ||
|- style="background:#FFF" | |||
| rowspan="2" | PP Leech Trap | |||
|- style="background:#FFF" | |||
| rowspan="2"| | |||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| | | It's a [[File:IconTrapGTI.png]]PP Leech Trap!<br>If a Pokémon steps on this trap,<br>the <span style="color: skyblue">PP</span> of one of its moves will be<br>reduced to 0! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| | | It's a [[File:IconTrapSMD.png]]<span style="color: green">PP Leech Trap</span>!<br>If a Pokémon steps on this trap, the <span style="color: skyblue">PP</span> of<br><span style="color: skyblue">1</span> move will be reduced to <span style="color: skyblue">0</span>! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | | | rowspan="2"| Slow Trap | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| | | It's a [[File:IconTrapGTI.png]]Slow Trap!<br>The Pokémon that steps on this trap<br>will have its Speed lowered temporarily! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| | | It's a [[File:IconTrapSMD.png]]<span style="color: green">Slow Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status condition (Mystery Dungeon)#Slow|<span style="color: green">slow</span>]], and its<br>[[Travel Speed|<span style="color: green">Travel Speed</span>]] will go down temporarily! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | | | rowspan="2" | Slumber Trap | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| It's a [[File:IconTrapGTI.png]] | | It's a [[File:IconTrapGTI.png]]Slumber Trap!<br>The Pokémon that steps on this trap<br>will temporarily fall asleep! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Slumber Trap</span>!<br>The Pokémon that steps on this trap<br>will get the [[Status condition (Mystery Dungeon)#Sleep|<span style="color: green">sleep</span>]] status<br>and fall asleep! | |||
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Slumber Trap</span>!<br>The Pokémon that steps on this trap<br>will get the [[Status | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | Poison Trap | | rowspan="2" | Poison Trap | ||
Line 1,145: | Line 1,428: | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Poison Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status | | It's a [[File:IconTrapSMD.png]]<span style="color: green">Poison Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status condition (Mystery Dungeon)#Poisoned|<span style="color: green">poisoned</span>]]! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2"| Spin Trap | | rowspan="2"| Spin Trap | ||
Line 1,152: | Line 1,435: | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Spin Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status | | It's a [[File:IconTrapSMD.png]]<span style="color: green">Spin Trap</span>!<br>The Pokémon that steps on this trap<br>will become [[Status condition (Mystery Dungeon)#Confused|<span style="color: green">confused</span>]]! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | Blast Trap | | rowspan="2" | Blast Trap | ||
Line 1,189: | Line 1,472: | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| Enemies on the entire floor will hold a<br>[[Status | | Enemies on the entire floor will hold a<br>[[Status condition (Mystery Dungeon)#Grudge|<span style="color: green">grudge</span>]] and come for you!<br>The <span style="color: skyblue">PP</span> of the move you used on an enemy<br>with a [[Status condition (Mystery Dungeon)#Grudge|<span style="color: green">grudge</span>]] will be <span style="color: skyblue">0</span>! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | Pokémon Trap | | rowspan="2" | Pokémon Trap | ||
Line 1,203: | Line 1,486: | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Trip Trap</span>!<br>The Pokémon that steps on this trap<br>will drop | | It's a [[File:IconTrapSMD.png]]<span style="color: green">Trip Trap</span>!<br>The Pokémon that steps on this trap<br>will drop its held item onto the ground! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | Sticky Trap | | rowspan="2" | Sticky Trap | ||
Line 1,214: | Line 1,497: | ||
| rowspan="2" | Mud Trap | | rowspan="2" | Mud Trap | ||
| {{gameabbrevmd|GTI}} | | {{gameabbrevmd|GTI}} | ||
| It's a [[File:IconTrapGTI.png]]Mud Trap!<br>The Pokémon that steps on this trap will<br>have | | It's a [[File:IconTrapGTI.png]]Mud Trap!<br>The Pokémon that steps on this trap will<br>have its stats lowered. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Mud Trap</span>!<br>The Pokémon that steps on this trap<br>will have | | It's a [[File:IconTrapSMD.png]]<span style="color: green">Mud Trap</span>!<br>The Pokémon that steps on this trap<br>will have its <span style="color: skyblue">Attack</span>, <span style="color: skyblue">Sp. Atk</span>,<br><span style="color: skyblue">Defense</span>, or <span style="color: skyblue">Sp. Def</span> lowered. | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | Grimy Trap | | rowspan="2" | Grimy Trap | ||
Line 1,251: | Line 1,534: | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{gameabbrevmd|SMD}} | | {{gameabbrevmd|SMD}} | ||
| It's a [[File:IconTrapSMD.png]]<span style="color: green">Toxic Spikes</span> trap!<br>The Pokémon that steps on this trap will<br>take damage and also become<br>[[Status | | It's a [[File:IconTrapSMD.png]]<span style="color: green">Toxic Spikes</span> trap!<br>The Pokémon that steps on this trap will<br>take damage and also become<br>[[Status condition (Mystery Dungeon)#Poisoned|<span style="color: green">poisoned</span>]]! | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| rowspan="2" | Stealth Rock | | rowspan="2" | Stealth Rock | ||
Line 1,269: | Line 1,552: | ||
==Appearance== | ==Appearance== | ||
{{incomplete|section|needs=missing images}} | |||
{| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | {| class="roundy" style="margin: auto; background: #{{MD color dark}}; border:3px solid #{{MD color light}}; text-align:center" | ||
! style="background:#{{MD color}}; {{roundytl|5px}}" | Tile | ! style="background:#{{MD color}}; {{roundytl|5px}}" | Tile | ||
Line 1,274: | Line 1,558: | ||
! style="background:#{{MD color}}" | {{gameabbrevmd|BSL}} | ! style="background:#{{MD color}}" | {{gameabbrevmd|BSL}} | ||
! style="background:#{{MD color}}" | {{gameabbrevmd|GTI}} | ! style="background:#{{MD color}}" | {{gameabbrevmd|GTI}} | ||
! style="background:#{{MD color}}; {{roundytr|5px}}" | {{gameabbrevmd| | ! style="background:#{{MD color}}" | {{gameabbrevmd|SMD}} | ||
! style="background:#{{MD color}}; {{roundytr|5px}}" | {{gameabbrevmd|RTDX}} | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Stairs | | Stairs | ||
| [[File: | | [[File:Stairs Up RTRB TDS.png]][[File:Stairs Down RTRB TDS.png]][[File:Stairs Disabled RTRB.png]] | ||
| | | | ||
| [[File: | | [[File:Stairs Up GTI.png]]<br>[[File:Stairs Up Orange GTI.png]][[File:Stairs Down Orange GTI.png]] | ||
| [[File: | | [[File:Stairs Up SMD.png]][[File:Stairs Down SMD.png]] | ||
| | |||
|- style="background:#FFF | |- style="background:#FFF | ||
| Warp Zone | | Warp Zone | ||
| [[File: | | [[File:Warp Trap RTRB TDS.png]] | ||
| — | |||
| — | | — | ||
| — | | — | ||
Line 1,289: | Line 1,576: | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Wonder Tile | | Wonder Tile | ||
| [[File: | | [[File:Wonder Tile RTRB TDS.png]] | ||
| [[File: | | [[File:Wonder Tile BSL.png]] | ||
| [[File: | | [[File:Wonder Tile GTI.png]] | ||
| [[File: | | [[File:Wonder Tile SMD.png]] | ||
| [[File:Wonder Tile artwork RTDX.png|96px]] | |||
|- style="background:#FFF | |- style="background:#FFF | ||
| Training Switch | | Training Switch | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Training Switch GTI.png]] | ||
| [[File: | | [[File:Training Switch SMD.png]] | ||
| [[File:Training Switch artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Rescue Spot{{sup/md|RB}}<br/>Rescue Point{{sup/md|TDS}} | | Rescue Spot{{sup/md|RB}}<br/>Rescue Point{{sup/md|TDS}} | ||
| [[File: | | [[File:Rescue Point RTRB TDS.png]] | ||
| | | | ||
| — | |||
| — | | — | ||
| — | | — | ||
Line 1,310: | Line 1,600: | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Progress Point SMD.png]] | ||
| — | |||
|- style="background:#FFF | |- style="background:#FFF | ||
| {{tt|Progress Point|The Progress Point tile created from a Progress Device +.}} | | {{tt|Progress Point|The Progress Point tile created from a Progress Device +.}} | ||
Line 1,316: | Line 1,607: | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Progress Point alt SMD.png]] | ||
| — | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Sparkling Floor | | Sparkling Floor | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Sparkling Floor GTI.png]] | ||
| [[File: | | [[File:Sparkling Floor SMD.png]] | ||
| | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Gold Floor | | Gold Floor | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Gold Floor GTI.png]] | ||
| | | | ||
| — | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Carpet | | Carpet | ||
| [[File: | | [[File:Kecleon Carpet RTRB TDS.png]] | ||
| [[File: | | [[File:Kecleon Carpet BSL.png]] | ||
| [[File: | | [[File:Kecleon Carpet GTI.png]] | ||
| [[File: | | [[File:Kecleon Carpet SMD.png]] | ||
| [[File:Kecleon Carpet RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Gust Trap | | Gust Trap | ||
| [[File: | | [[File:Gust Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Gust Trap BSL.png]] | ||
| [[File: | | [[File:Gust Trap GTI.png]] | ||
| [[File: | | [[File:Gust Trap SMD.png]] | ||
| [[File:Gust Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Warp Trap | | Warp Trap | ||
| [[File: | | [[File:Warp Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Warp Trap BSL.png]] | ||
| [[File: | | [[File:Warp Trap GTI.png]] | ||
| [[File: | | [[File:Warp Trap SMD.png]] | ||
| [[File:Warp Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Pitfall Trap{{tt|*|A model exists in Super Mystery Dungeon though the trap is not used}} | | Pitfall Trap{{tt|*|A model exists in Super Mystery Dungeon though the trap is not used}} | ||
| [[File: | | [[File:Pitfall Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Pitfall Trap BSL.png]] | ||
| [[File: | | [[File:Pitfall Trap GTI.png]] | ||
| [[File: | | [[File:Pitfall Trap SMD.png]] | ||
| — | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Discord Trap | | Discord Trap | ||
Line 1,358: | Line 1,656: | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Discord Trap SMD.png]] | ||
| — | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Seal Trap | | Seal Trap | ||
| [[File: | | [[File:Seal Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Seal Trap BSL.png]] | ||
| [[File: | | [[File:Seal Trap GTI.png]] | ||
| [[File: | | [[File:Seal Trap SMD.png]] | ||
| [[File:Seal Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| PP-Zero Trap{{sup/md|RB}}{{sup/md|TDS}}<br>PP Leech Trap{{sup/md|GTI}}{{sup/md|SMD}} | | PP-Zero Trap{{sup/md|RB}}{{sup/md|TDS}}<br>PP Leech Trap{{sup/md|GTI}}{{sup/md|SMD}} | ||
| [[File:PP- | | [[File:PP-Zero Trap RTRB TDS.png]] | ||
| [[File:PP- | | [[File:PP-Zero Trap BSL.png]] | ||
| [[File: | | [[File:PP Leech Trap GTI.png]] | ||
| [[File: | | [[File:PP Leech Trap SMD.png]] | ||
| [[File:PP Leech Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Slow Trap | | Slow Trap | ||
| [[File: | | [[File:Slow Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Slow Trap BSL.png]] | ||
| [[File: | | [[File:Slow Trap GTI.png]] | ||
| [[File: | | [[File:Slow Trap SMD.png]] | ||
| [[File:Slow Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Slumber Trap | | Slumber Trap | ||
| [[File: | | [[File:Slumber Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Slumber Trap BSL.png]] | ||
| [[File: | | [[File:Slumber Trap GTI.png]] | ||
| [[File: | | [[File:Slumber Trap SMD.png]] | ||
| [[File:Slumber Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Poison Trap | | Poison Trap | ||
| [[File: | | [[File:Poison Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Poison Trap BSL.png]] | ||
| [[File: | | [[File:Poison Trap GTI.png]] | ||
| [[File: | | [[File:Poison Trap SMD.png]] | ||
| [[File:Poison Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Spin Trap | | Spin Trap | ||
| [[File: | | [[File:Spin Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Spin Trap BSL.png]] | ||
| [[File: | | [[File:Spin Trap GTI.png]] | ||
| [[File: | | [[File:Spin Trap SMD.png]] | ||
| [[File:Spin Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Selfdestruct Trap | | Selfdestruct Trap | ||
| [[File: | | [[File:Selfdestruct Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Selfdestruct Trap BSL.png]] | ||
| — | |||
| — | | — | ||
| — | | — | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Explosion Trap | | Explosion Trap | ||
| [[File: | | [[File:Explosion Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Explosion Trap BSL.png]] | ||
| — | |||
| — | | — | ||
| — | | — | ||
Line 1,411: | Line 1,718: | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Blast Trap GTI.png]] | ||
| [[File: | | [[File:Blast Trap SMD.png]] | ||
| [[File:Blast Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Big Blast Trap | | Big Blast Trap | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Big Blast Trap GTI.png]] | ||
| [[File: | | [[File:Big Blast Trap SMD.png]] | ||
| [[File:Big Blast Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Chestnut Trap | | Chestnut Trap | ||
| [[File: | | [[File:Chestnut Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Chestnut Trap BSL.png]] | ||
| — | |||
| — | | — | ||
| — | | — | ||
Line 1,429: | Line 1,739: | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Spiky Trap GTI.png]] | ||
| [[File: | | [[File:Spiky Trap SMD.png]] | ||
| [[File:Spiky Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Sticky Trap | | Sticky Trap | ||
| [[File: | | [[File:Sticky Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Sticky Trap BSL.png]] | ||
| [[File: | | [[File:Sticky Trap GTI.png]] | ||
| [[File: | | [[File:Sticky Trap SMD.png]] | ||
| [[File:Sticky Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Mud Trap | | Mud Trap | ||
| [[File: | | [[File:Mud Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Mud Trap BSL.png]] | ||
| [[File: | | [[File:Mud Trap GTI.png]] | ||
| [[File: | | [[File:Mud Trap SMD.png]] | ||
| [[File:Mud Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Grimy Trap | | Grimy Trap | ||
| [[File: | | [[File:Grimy Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Grimy Trap BSL.png]] | ||
| [[File: | | [[File:Grimy Trap GTI.png]] | ||
| [[File: | | [[File:Grimy Trap SMD.png]] | ||
| [[File:Grimy Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Apple Trap | | Apple Trap | ||
Line 1,454: | Line 1,768: | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Apple Trap SMD.png]] | ||
| [[File:Apple Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Hunger Trap | | Hunger Trap | ||
Line 1,460: | Line 1,775: | ||
| — | | — | ||
| — | | — | ||
| [[File: | | [[File:Hunger Trap SMD.png]] | ||
| [[File:Hunger Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Summon Trap | | Summon Trap | ||
| [[File: | | [[File:Summon Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Summon Trap BSL.png]] | ||
| [[File: | | [[File:Summon Trap GTI.png]] | ||
| [[File: | | [[File:Summon Trap SMD.png]] | ||
| [[File:Summon Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Grudge Trap | | Grudge Trap | ||
| [[File: | | [[File:Grudge Trap S.png]] | ||
| [[File: | | [[File:Grudge Trap BSL.png]] | ||
| [[File: | | [[File:Grudge Trap GTI.png]] | ||
| [[File: | | [[File:Grudge Trap SMD.png]] | ||
| [[File:Grudge Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Pokémon Trap | | Pokémon Trap | ||
| [[File: | | [[File:Pokémon Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Pokémon Trap BSL.png]] | ||
| [[File: | | [[File:Pokémon Trap GTI.png]] | ||
| [[File: | | [[File:Pokémon Trap SMD.png]] | ||
| [[File:Pokémon Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Trip Trap | | Trip Trap | ||
| [[File: | | [[File:Trip Trap RTRB TDS.png]] | ||
| [[File: | | [[File:Trip Trap BSL.png]] | ||
| [[File: | | [[File:Trip Trap GTI.png]] | ||
| [[File: | | [[File:Trip Trap SMD.png]] | ||
| [[File:Trip Trap artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Emera-Swap Trap | | Emera-Swap Trap | ||
Line 1,490: | Line 1,810: | ||
| — | | — | ||
| — | | — | ||
| [[File:Emera- | | [[File:Emera-Swap Trap SMD.png]] | ||
| — | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Emera-Crush Trap | | Emera-Crush Trap | ||
Line 1,496: | Line 1,817: | ||
| — | | — | ||
| — | | — | ||
| [[File:Emera- | | [[File:Emera-Crush Trap SMD.png]] | ||
| — | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Spiked Tile{{sup/md|RB}}{{sup/md|TDS}}<br>Spikes{{sup/md|SMD}} | | Spiked Tile{{sup/md|RB}}{{sup/md|TDS}}<br>Spikes{{sup/md|SMD}} | ||
| [[File: | | [[File:Spiked Tile RTRB TDS.png]] | ||
| [[File: | | [[File:Spiked Tile BSL.png]] | ||
| — | | — | ||
| [[File: | | [[File:Spikes SMD.png]] | ||
| [[File:Spikes artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Toxic Spikes | | Toxic Spikes | ||
| [[File: | | [[File:Toxic Spikes TDS.png]] | ||
| [[File: | | [[File:Toxic Spikes BSL.png]] | ||
| [[File: | | [[File:Toxic Spikes GTI.png]] | ||
| [[File: | | [[File:Toxic Spikes SMD.png]] | ||
| [[File:Toxic Spikes artwork RTDX.png|96px]] | |||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| Stealth Rock | | Stealth Rock | ||
| [[File: | | [[File:Stealth Rock TDS.png]] | ||
| [[File: | | [[File:Stealth Rock BSL.png]] | ||
| [[File: | | [[File:Stealth Rock GTI.png]] | ||
| [[File: | | [[File:Stealth Rock SMD.png]] | ||
| [[File:Stealth Rock artwork RTDX.png|96px]] | |||
|- | |- | ||
| style="background:#FFF; {{roundybl|5px}}"| Random Trap | | style="background:#FFF; {{roundybl|5px}}"| Random Trap | ||
| style="background:#FFF"| [[File: | | style="background:#FFF"| [[File:Random Trap S.png]] | ||
| style="background:#FFF"| [[File: | | style="background:#FFF"| [[File:Random Trap BSL.png]] | ||
| style="background:#FFF"| [[File: | | style="background:#FFF"| [[File:Random Trap GTI.png]] | ||
| style="background:#FFF; {{roundybr|5px}}"| [[File: | | style="background:#FFF"| [[File:Random Trap SMD.png]] | ||
| style="background:#FFF; {{roundybr|5px}}"| [[File:Random Trap artwork RTDX.png|96px]] | |||
|} | |} | ||
Line 1,622: | Line 1,948: | ||
{{-}} | {{-}} | ||
{{Special tiles}} | {{Special tiles}}{{Project Sidegames notice}} | ||
{{Project Sidegames notice}} | |||
[[Category:Pokémon Mystery Dungeon]] | [[Category:Pokémon Mystery Dungeon]] |
Latest revision as of 08:11, 21 July 2024
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese name, images, in-game descriptions, Adventure Squad trap list |
A dungeon tile is a game element exclusive to the Pokémon Mystery Dungeon series. Dungeon floors are made of various dungeon tiles.
Types of tiles
Terrain tiles
These types of tiles are part of the dungeon's environment and structure.
- Walls
- Water
- Lava (also called magma and hot floor)
- Air (also called clouds and gulleys)
In most games, the move Dig can only be used on regular terrain, not any of the special types of terrain above, and the move Dive can only be used on water tiles (including regular tiles in water dungeons). In Super Mystery Dungeon, however, only air tiles prevent the use of Dig and Dive.
Wall
Traveling through a wall generally costs the player 5 points of Belly. Most dungeons in Gates to Infinity do not use the hunger feature, however, so in those locations, the player loses HP instead of belly points.
Walls can be turned into regular floor tiles if they are within the blast radius of Self-Destruct, Explosion, Hyper BeamSMD, Blast Traps, or Big Blast Traps, by using Rock SmashRBTDSBSLSMD, by Pokémon with the IQ skills Super Mobile or Absolute Mover, by using a One-Room Orb, by the standard attack of a Mega Evolved Pokémon or of a Pokémon holding a Looplet with the Tunnel emera, or by using a Tunnel Wand.
Certain walls, such as those on the edges of a dungeon or around a Key Chamber, are impassable and indestructible. Sometimes, an entire dungeon or floor is filled with such walls.
Water
Burned Pokémon will be cured of their burn if they end their turn on a water tile, and Pokémon standing on a water tile cannot be burned.
In Gates to Infinity, certain dungeons such as Forest of Shadows contain pits with water. However, these can be traversed only by flying Pokémon; water-walking Pokémon only have the benefit of walking on shallow pools of water, such as those in Scalchop Beach.
Lava
Lava tiles can only be traversed safely by Fire-type Pokémon, RhydonTDS and later, Rhyperior, and Groudon; any other Pokémon will be inflicted with a burn if they end their turn over lava.
Gates to Infinity dungeons contain pits with lava; these count as air tiles and as such will not burn Pokémon, unlike the hot floor which functions like lava tiles in previous games.
Room tile
Room tiles are completely different from terrain tiles, as these tiles are always located within a room on the dungeon floor and can only be placed or appear within a room. They can either denote something important, cause special effects to moves or items, take the player to the next floor or can even be a floor tile that can cause negative or positive effects to the teammates. There are even some tiles in the games that are unused, but can only be created and used through hacking, such as the Exit tile.
Carpet
Carpet denotes the area of a Kecleon Shop. Any item found on carpet belongs to the Shop and leaving without paying for it will cause several Kecleon to appear and attack the party. Dropping an item on carpet and leaving will make the item belong to the Shop. In Red/Blue Rescue Team through to the Adventure Squad games, the carpet would not cover the entire room, but only the center of the room. However, in Gates to Infinity and later, the carpet tiles would cover the entire room, so that entering or leaving the room would result in entering or leaving the Kecleon Shop respectively.
Special tiles
In Pokémon Mystery Dungeon: Gates to Infinity, there are special tiles that occur behind the locked doors of a detour or all over a dungeon floor due to mysteriosity. They can give benefits to or put at a disadvantage any Pokémon who stands on them. They only appear in dungeons that are unlocked after the main story is completed.
Stairs
Stairs (Japanese: かいだん Stairs) are the most common way to proceed to the next floor of a dungeon. They can either appear as stairs going up or going down. In Meteor Cave, the stairs will be disabled until the floor's Deoxys clone is defeated, or in Rescue Team DX, the Normal Forme is defeated. In Pokémon Mystery Dungeon: Gates to Infinity and later, stairs will appear in a variety of different colors, depending on the type of dungeon.
Warp Zone
A Warp Zone (Japanese: ワープゾーン Warp Zone) is a tile that only appears in Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness and Explorers of Sky. It is used in certain dungeons instead of stairs to progress to the next floor or exit the dungeon, normally after defeating a boss. They have exactly the same appearance as Warp Traps.
Rescue Spot/Rescue Point
A Rescue SpotRB/Rescue PointTDS (Japanese: きゅうじょちてん Rescue Point) is a tile that allows the player to complete a rescue and then send an A-OK Mail via Wonder Mail code, Wireless Connection or Nintendo Wi-Fi Connection. A Rescue SpotRB/Rescue PointTDS will appear in the same place as where the stairs would normally be, on the same floor as where the other player was defeated when performing a friend rescue. The room with a Rescue SpotRB/Rescue PointTDS will always be guarded by a Monster House.
Effect tile
- Sticky redirects here. For the Ultra Beast codenamed UB Sticky in Japanese, see Poipole (Pokémon).
- If you were looking for the traps in the Underground in Pokémon Diamond, Pearl, and Platinum, see Trap.
Effect tiles are floor tiles within rooms that can do various effects, such as resetting the Pokémon's stats, damaging a Pokémon, or even causing a status ailment. These tiles are completely separate objects in Red and Blue Rescue Team through to the Adventure Squad games, but in Pokémon Mystery Dungeon: Gates to Infinity and later, these tiles are in the same location as items and are considered as "items" which cannot be picked up, but are triggered upon stepping on it. Some effect tiles may break after being stepped on (such as the Training Switch and most traps).
The effect tiles that cause negative effects to the player and their teammates are known as Traps (Japanese: わなRBTDS/ワナGtISMDRTDX Trap). Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a See-Trap Orb, eating an Eyedrop Seed, or having the leader hold the Grass LoopletSMD will make all traps on the floor visible. If the leader uses a normal attack on a space in front of themselves, it can also reveal the trap on that particular space. In Rescue Team DX, this move is called Trap Finder. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a Trapper Orb or a move such as Spikes. In every Pokémon Mystery Dungeon game except for Pokémon Mystery Dungeon: Gates to Infinity, traps will never be created on the tile at the entrance of a room. Prior to Pokémon Mystery Dungeon: Gates to Infinity, all traps except for Summon Trap, Pokémon Trap, and Grudge Trap will remain after being stepped on; there is no limit to how many times they can be triggered. However, from Gates to Infinity onwards, all traps have a chance of breaking after being triggered. Most traps in these games have a 100% chance of breaking, but some have a 30% chance of breaking after each activation and can be triggered repeatedly until they break.
In Explorers of Time, Darkness, and Sky, the traps present in dungeons can vary between versions, sometimes significantly.
From Gates to Infinity onwards, Monster Houses will usually contain a mix of both items and traps, usually having a larger amount of traps compared to other rooms. There is always at least one item and one trap within a Monster House, but it will always contain a total of 14 items and traps in the room altogether.
# (RB) |
# (TDS) |
# (GtI/SMD) |
# (RTDX) |
Effect tile | RB | TD | Sky | BSL | GtI | SMD | RTDX | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
— | — | 31 | ? | Apple Trap | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | Turns a random item in the Bag into a Big Apple. It will always break after use. |
— | — | 13 | ? | Big Blast Trap | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | Causes an explosion in a 5×5 area that deals half HP damage to any party member and defeats any enemies within range. Fire-type Pokémon take a quarter of the damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the Ability Damp is on the floor. It will always break after use. |
— | — | 12 | ? | Blast Trap | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | Causes an explosion in a 3×3 area that deals half HP damage to any party member and defeats any enemies within range. Fire-type Pokémon take a quarter of the damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with Damp is on the floor. It will always break after use. |
18 | 16 | — | — | Chestnut Trap | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | Drops chestnuts onto the Pokémon, dealing 10 damage. It is replaced with the Spiky Trap in Gates to Infinity and later. |
— | — | 32 | — | Discord Trap* | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | Causes the party to be inflicted with Discord. It will always break after use. |
— | — | 35 | ? | Ditto | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | In some dungeons in Super Mystery Dungeon and Rescue Team DX (often where the Pokémon Ditto is one of the enemy Pokémon that appears on the floors), Ditto can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party steps on it, the item will disappear and Ditto will appear next to the Pokémon that activated it; however, if the Pokémon has a Trap Proof emera, or the trap fails to work, then nothing will happen. When standing on a Ditto tile, the player can either move on, check the tile info, or activate it. If Ditto gets a chance to attack (which is often after one of the party steps on it while it's disguised as an item, whether slow or at normal speed), it will immediately use the move Transform to transform into the targeted party member, causing all other members in the current party to become confused. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all. |
— | — | 29 | — | Emera-Crush Trap | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | An emera attached to the Pokémon's looplet is lost. It will always break after use. |
— | — | 30 | — | Emera-Swap Trap | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | An emera in the Pokémon's looplet is changed into a different emera. It will always break after use. |
20 | 14 | — | — | Explosion Trap | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | Causes an explosion in a 5×5 area that cuts the party's HP in half and deals 80 damage to wild Pokémon. Fire-type Pokémon take a quarter of damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the Ability Damp is on the floor. It is replaced with the Big Blast Trap in Gates to Infinity and later. |
— | — | 27 | — | Gold Floor | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | A floor tile that exists in Pokémon Mystery Dungeon: Gates to Infinity and later. When these tiles appear in dungeons, they will only contain a Gold Bar. These tiles are only visible and can only be triggered if the leader is holding a Gold Scope. In Super Mystery Dungeon, these tiles may contain additional items in place of Gold Bars, including Joy Seeds and Vitamins. They will only be visible in dungeons when the leader is holding an Excavation Looplet. Outside of dungeons, Gold Floors will only indicate the presence of a rare item that can be picked up. |
11 | 03 | 28 | ? | Grimy Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Causes some food items to turn into Grimy Food. In Pokémon Super Mystery Dungeon, if the leader steps on it, a food item in the bag may be turned into Grimy Food, but if a teammate steps on it and is holding a food item, it may be turned into Grimy Food. Cannot be triggered by teammates in games prior to Pokémon Super Mystery Dungeon. It will always break after use in Gates to Infinity and later. |
— | 24 | 24 | ? | Grudge Trap | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | All wild Pokémon are warped near the trap and given the Grudge status. It will disappear/break after being triggered in every game. |
12 | 07 | 06 | ? | Gust Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | The Pokémon that stepped on it is sent flying 10 squares in any direction. Hitting a wall or Pokémon causes 5 damage (to both Pokémon, when applicable). If it lands on the water, above a crag, or in lava and cannot stand on such a tile, it will be warped into a random room of the floor. It will always break after use in Gates to Infinity and later. |
— | — | 21 | ? | Hunger Trap | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | Reduces Belly by 10, or to 0 if the victim's Belly is less than 10. There's a chance that this trap can be stepped on more than once; it has a 30% chance of breaking when it is set off. |
03 | 01 | 01 | ? | Mud Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Will lower the Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness statistic, chosen randomly, and by one levelRB/three levelsTDSGtI. Does not affect Pokémon with the Clear Body Ability. It will always break after use in Gates to Infinity and later. |
07 | 05 | 04 | — | Pitfall Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | Deals 5RBTDS/10GtI damage. If triggered by the player, the party falls to the next floor (or out of the dungeon, if on the last floor). If triggered by a teammate, they disappear from the dungeon and have to be reselected again, either from the Friend AreasRB, Chimecho AssemblyTDS, or Quagsire AssemblyGtI. If triggered by the mission client, they disappear and the mission is failed. Only appears in descending dungeons. It will always break after use in Gates to Infinity. Though this trap does not exist in Super Mystery Dungeon, a new model and left-over Adventure Hint text from Gates to Infinity still exist within the game. |
08 | 12 | 11 | ? | Poison Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Inflicts Poison. Doesn't affect Steel-type and Poison-type Pokémon, or Pokémon with Immunity. It will always break after use in Gates to Infinity and later. |
14 | 18 | 17 | ? | Pokémon Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Causes any items on the floor (up to a limit) within the room to turn into wild Pokémon. It disappears/breaks after triggering in every game. In Meteor Cave, there are no spawnable Pokémon, so it breaks without doing anything. |
15 | 15 | 14 | ? | PP-Zero TrapRBTDS PP Leech TrapGtISMDRTDX |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Reduces one move's PP to 0. It will always break after use in Gates to Infinity and later. |
— | — | 36 | — | Progress Point | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | A tile in which is created by a Progress Device. Upon using a Progress Device, the tile will be created underneath the player and the game will be saved immediately upon creating the tile. The game can be saved again, if the player steps on the tile or activates it through the menu. This one is the 36th tile in the game's internal code.
Another tile, under the same name, is created through using a Progress Device +. This tile does much more than the Progress Point created from a Progress Device; it saves the game upon using the Progress Device +, as well as stepping on the tile, and if the player decides to give up in the dungeon (either upon fainting or giving up in the options), all items and money will be kept and won't be lost. This one is the 37th tile in the game's internal code. |
— | 23 | 23 | ? | Random Trap | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | Becomes any other trap. If applicable, the selected trap will affect all party members instead of only the one that stepped on the trap. Not triggered if the weather is Rain or a Pokémon with Damp is on the floor. It will always break after use in Gates to Infinity and later. |
04 | 11 | 10 | ? | Seal Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Causes one move to be Sealed. It will always break after use in Gates to Infinity and later. |
17 | 13 | — | — | Selfdestruct Trap | ✓ | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ | Causes an explosion in a 3×3 area that deals a quarter of HP damage to any party member and deals 40 damage to wild Pokémon within range. Fire-type Pokémon take 1/8 damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with Damp is on the floor. It is replaced with the "Blast Trap" in Gates to Infinity and later. |
16 | 10 | 09 | ? | Slow Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Temporarily lowers Travel Speed. It will always break after use in Gates to Infinity and later. |
19 | 09 | 08 | ? | Slumber Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Causes the sleep status. It will always break after use in Gates to Infinity and later. |
— | — | 26 | ? | Sparkling Floor | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | Will either spawn a wild Pokémon, or give the player a Gold Bar or other rare item. Outside of dungeons in Pokémon Super Mystery Dungeon, this tile indicates the presence of a normal item that can be picked up. Also in Super Mystery Dungeon, there is a 33rd tile in the game's code which is an unused duplicate of the Sparkling Floor that does nothing when stepped on. |
10 | 19 | 18 | ? | Spiked TileRBTDS SpikesSMDRTDX |
✓ | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ | Deals 15RB/20TDS/30SMD damage. Created by using Spikes and is always visible. In Explorers of Time/Darkness and later, the party will not trigger its own traps unless they are activated through the menu. In Pokémon Super Mystery Dungeon, it was renamed to "Spikes" and can also appear randomly on dungeon floors with other traps, even without an enemy Pokémon using the move; these Spikes tiles are invisible until stepped on. In Pokémon Super Mystery Dungeon, there's a chance that this trap can be stepped on more than once, and it has a 30% chance of breaking when it is set off. |
— | — | 15 | ? | Spiky Trap | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | Drops spiky balls on the Pokémon that steps on it, dealing 10GtI/25SMDRTDX damage. It will always break after use. |
13 | 08 | 07 | ? | Spin Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Inflicts the Confused status. It will always break after use in Gates to Infinity and later. |
— | 20 | 19 | ? | Stealth Rock | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Deals damage equal to 1/6 of the victim's max HP. Using Stealth Rock creates the trap, which remains invisible until stepped on. The party will not trigger its own traps unless they are activated through the menu. This trap can also appear randomly in various dungeons in Super Mystery Dungeon. In Gates to Infinity and later, there's a chance that this trap can be stepped on more than once; it has a 30% chance of breaking when it is set off. |
01 | 02 | 02 | ? | Sticky Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Causes the leader's held item to become sticky, rendering it useless. Sticky items are indicated with a × symbol. If a sticky item is held, it cannot be taken off its proper holder. In Super Mystery Dungeon, or if the player triggers it and no item is held, a random item in the inventory will become sticky. Cleanse Orbs, clearing the dungeon, and (in Explorers of Sky) paying Lickilicky at a Secret Bazaar removes stickiness from all items in the inventory, including held items. It will always break after use in Gates to Infinity and later. |
— | — | 34 | — | Stunfisk | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | In some dungeons where the Pokémon Stunfisk is one of the enemy Pokémon that appears on the floors, one can spawn completely hidden as a floor title, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a See-Trap Orb will have no effect and won't reveal any invisible Stunfisk tiles in rooms. If the player steps on the Stunfisk, it will immediately appear and give them the Paralyzed status. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all. |
06 | 04 | 03 | ? | Summon Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Summons 1-4 wild Pokémon to adjacent tiles. It disappears/breaks after triggering in every game. |
— | 21 | 20 | ? | Toxic Spikes | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Inflicts Poison and deals damage (10TDS/20SMD damage). Poison-type and Steel-type Pokémon will still be damaged from the trap though they will not be poisoned. Flying-type and levitating Pokémon will also be affected by the trap. Using Toxic Spikes creates the trap, which is permanently visible. The party will not trigger its own traps unless they are activated through the menu. In Super Mystery Dungeon, Toxic Spikes traps can appear randomly in some dungeons, even without an enemy using the move; such traps are invisible until stepped on. In Gates to Infinity and later, there's a chance that the trap can be stepped on more than once, with a 30% chance of breaking each time. |
— | — | 25 | ? | Training Switch | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | A tile appearing in certain dungeons starting with Gates to Infinity. When stepped on, the party will gain the Trained status, which causes moves to gain more growth points when used. The status will end when the party moves on to the next floor or leaves the dungeon. Training Switches can only be used once and will always break after being stepped on.
Apart from rarely appearing on floors randomly in some dungeons in Gates to Infinity, Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in Gates to Infinity, Training Switches are more common and will randomly appear on floors. |
05 | 22 | 22 | ? | Trip Trap | ✗* | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | The Pokémon drops its held item. It will always break after use in Gates to Infinity and later. |
02 | 06 | 05 | ? | Warp Trap | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Warps the Pokémon to a random regular floor tile. It will always break after use in Gates to Infinity and later. |
09 | 17 | 16 | ? | Wonder Tile | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Causes any stat changes of the Pokémon stepping on them to be reverted. This tile will never break in any game, regardless of how many times it is stepped on. |
Mobility
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Changes in DX. Also warping in Gates and DX. |
There is a total of seven mobility types, six of which are natural to Pokémon. In Super Mystery Dungeon, the last question of the Connection Orb's Fuzzy Search pertains to mobility.
Pokémon | Other means | Passable terrain |
---|---|---|
N/A | Pokémon with IQ skills Super Mobile or Absolute Mover | All (destroys walls) |
|
All | |
|
|
All but walls |
All Water-type that don't fly, as well as the following: |
|
Regular and water |
All Fire-type that don't fly, as well as the following: | Fire-type Pokémon that can fly, when groundedGtISMD | Regular and lava |
Regular; cannot move as AI | ||
Other Pokémon not mentioned above | Other Pokémon that can fly, when groundedGtISMD | Regular |
If a Pokémon cannot travel on a given type of terrain but is forced onto it from the effect of a move or item or by switching places with the leader, it will be warped away. In Red and Blue Rescue Team or Explorers of Time and Darkness, it will warp to a random point of normal terrain in the dungeon, while in Explorers of Sky, it will warp near the leader. In Super Mystery Dungeon, the leader and wild Pokémon will warp to a random point of normal terrain located within a room, while the leader's allies will warp near the leader.
Changes
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: doublecheck all Unova Pokémon in Gates |
Certain Pokémon have changed their mobility type between games.
Pokémon | Old mobility | New mobility |
---|---|---|
Changed in Time and Darkness | ||
Normal | Lava | |
Normal | Water | |
Changed in Adventure Squad | ||
Normal | Flying | |
Normal | Incorporeal | |
Lava | Flying | |
Water | Flying | |
Flying | Normal | |
Changed in Super Mystery Dungeon | ||
Normal | Still | |
Normal | Water | |
Normal | Flying | |
Water | Normal | |
Flying | Normal |
Descriptions
Info
Name | Game | Description |
---|---|---|
Stairs | MDRB MDTDS |
Stairs leading to the next floor. If you are on the final floor, you will escape from the dungeon. |
MDBSL | つぎのフロアに すすむための かいだん さいごのフロアのばあいは ダンジョンから だっしゅつするぞ! | |
MDGtI | Stairs leading to the next floor. You won't be able to return to the previous floor, so make sure you're ready to move on. | |
SMD MDRTDX |
It's the stairs! You can go to the next floor. | |
Warp Zone | MDRB | The warp zone leading to the next floor. If you are on the final floor, you will escape from the dungeon. |
MDTDS | The warp zone leading to the next floor. If you are on the final floor, you will escape from the dungeon. | |
Rescue Spot | MDRB | You reached the rescue spot where your friend's team went down! Send an A-OK Mail from the Pelipper Post Office to let your friend know you've rescued the defeated team. |
Rescue Point | MDTDS | You reached the rescue spot where your friend's team went down! Send an A-OK Mail to let your friend know you've rescued the defeated team. |
Wonder Tile | MDRB | An odd floor tile seen in many dungeons. Stepping on it resets the Pokémon's Attack, Defense, and so on, if they are boosted or reduced. |
MDTDS | Stepping on this curious floor tile, found in many dungeons, restores the Pokémon's Attack, Defense, and other stats to normal levels, whether they're reduced or boosted. | |
MDBSL | いろんなダンジョンでみかける ふしぎなゆか ふむと こうげき ぼうぎょなどの だんかいが あがっていても さがっていても もとのじょうたいに もどってしまう | |
MDGtI | Stepping on this curious floor tile, found in many dungeons, restores your Attack, Defense, and other stats to normal levels, whether they're lowered or boosted. | |
SMD | Stepping on it resets your Attack, Sp. Atk, Defense, Sp. Def, accuracy, and evasiveness if any had been changed. | |
MDRTDX | Stepping on this tile resets your Attack, Sp. Atk, Defense, Sp. Def, accuracy, and evasiveness if any had been changed. | |
Training Switch | MDGtI | Stepping on this trap gives your party the Trained status. |
SMD | Stepping on it causes your party to be trained. | |
MDRTDX | Stepping on it causes all your teammates to be Trained. This effect lasts until you go to the next floor. | |
Progress Point | SMD | Stepping on it enables you to save your adventure! You can use it as many times as you'd like. |
Progress Point | SMD | Stepping on it enables you to save your adventure! You can use it as many times as you'd like. Also, even if you are defeated, you won't lose items or . |
Sparkling Floor | MDGtI | An item might be buried under this floor. But be careful--if you go digging for items, an enemy might jump out! |
SMD MDRTDX |
Something is buried under this floor. Stepping on it makes an item or an enemy Pokémon appear. | |
Gold Floor | MDGtI | When you have a Gold Scope and step on this floor, you can get a Gold Bar . |
Ditto | SMD | Wha…? It looks like it will start moving. |
Stunfisk | SMD | Wha…? It looks like it will start moving. |
Gust Trap | MDRB | Stepping on this trap triggers a blast of some sort that sends the Pokémon flying. |
MDTDS | Stepping on this trap triggers a gust of wind that sends the pokémon flying. | |
MDGtI | Stepping on this trap triggers a gust of wind that sends you flying. | |
SMD | Stepping on it sends you flying in a random direction. | |
MDRTDX | Stepping on this trap sends you flying in a random direction. | |
Warp Trap | MDRB | Stepping on this trap instantly warps the Pokémon to another spot on the floor. |
MDTDS | Stepping on this trap warps the Pokémon to another tile on the floor instantly. | |
MDGtI | Stepping on this trap warps you to another spot on the floor. | |
SMD | Stepping on it warps you to somewhere else on the floor. | |
SMD | Stepping on this trap warps you to somewhere else on the floor. | |
Pitfall Trap | MDRB | Stepping on this trap drops the Pokémon to the next floor, inflicting damage. If it's not the team leader, the Pokémon faints. If that happens, even a Reviver Seed can't help the fainted Pokémon. |
MDTDS | Stepping on this trap flings this Pokémon to the next floor, which inflicts damage and makes the Pokémon faint. The team leader will not faint, however. Pokémon that faint can't be helped with a Reviver Seed. | |
MDGtI | Stepping on this trap makes you fall into a deep pit that causes damage and moves you to the next floor. If a Pokémon other than the leader falls, it will faint. The fainted Pokémon can't be helped with a Reviver Seed, so be careful! | |
Discord Trap | SMD | Stepping on it creates a discord among your party. |
Seal Trap | MDRB | Stepping on this trap disables one of the Pokémon's moves as long as it remains on the same floor. |
MDTDS | Stepping on this trap disables one of the Pokémon's moves. The effect wears off when the Pokémon leaves the floor. | |
MDGtI | Stepping on this trap causes the Sealed status condition to one of your moves. The effect wears off when you leave the floor. | |
SMD | Stepping on it seals one move. | |
MDRTDX | Stepping on this trap seals one move. | |
PP-Zero Trap | MDRB | Stepping on this trap completely drains the PP of a random move. |
MDTDS | Stepping on this trap completely drains the PP of one of the Pokémon's moves. The move is randomly chosen. | |
PP Leech Trap | MDGtI | Stepping on this trap completely drains the PP of one of your moves. |
SMD | Stepping on it drains the PP of 1 of your moves to 0. | |
MDRTDX | Stepping on this trap drains the PP of one of your moves to 0. | |
Slow Trap | MDRB | Stepping on this trap lowers the Pokémon's Movement Speed by one level. |
MDTDS | Stepping on this trap reduces the Pokémon's Movement Speed by 1 level. | |
MDGtI | Stepping on this trap lowers your Travel Speed by 1 level. | |
SMD | Stepping on it lowers your Travel Speed. | |
MDRTDX | Stepping on this trap lowers your Travel Speed for a while. | |
Slumber Trap | MDRB | Stepping on this trap releases a sleeping gas that puts the Pokémon to sleep. |
MDTDS | Stepping on this trap releases a gas that causes a Sleep status. | |
MDBSL | このわなをふむと ねむりガスが ふきだしてきて すいめんじょうたいに たってしまう | |
MDGtI | Stepping on this trap releases a gas that causes the Sleep status. | |
SMD | Stepping on it makes you sleep. | |
MDRTDX | Stepping on it makes you Sleep for a while. | |
Poison Trap | MDRB | Stepping on this trap looses poison spikes that leave the Pokémon poisoned. |
MDTDS | Stepping on this trap releases spikes that afflict the Pokémon with a Poisoned status condition. | |
MDGtI | Stepping on this trap releases spikes that cause the Poisoned status condition. | |
SMD | Stepping on it makes you poisoned. | |
MDRTDX | Stepping on this trap makes you Poisoned. | |
Spin Trap | MDRB | Stepping on this trap spins the Pokémon around dizzyingly, making it confused. |
MDTDS | Stepping on this trap spins the Pokémon around and makes it dizzy, causing a Confused status. | |
MDGtI | Stepping on this trap spins you around and makes you dizzy, causing the confused status. | |
SMD | Stepping on it makes you confused. | |
MDRTDX | Stepping on this trap makes you confused for a while. | |
Selfdestruct Trap | MDRB | Stepping on this trap makes it explode. Its damage extends to other Pokémon, items, and walls around the trap. |
MDTDS | Stepping on this trap causes an explosion, damaging all surrounding Pokémon, items, and walls. | |
Explosion Trap | MDRB | Stepping on this trap triggers a huge explosion. Its damage extends to other Pokémon, items, and walls. It has a bigger range than a Selfdestruct Trap. |
MDTDS | Stepping on this trap causes a huge explosion, damaging all surrounding Pokémon, items, and walls. It has a range that is much wider than a Selfdestruct Trap. | |
Blast Trap | MDGtI | Stepping on this trap causes an explosion that damages all nearby Pokémon and items. |
SMD | Stepping on it causes a blast. | |
SMD | Stepping on this trap causes a blast. | |
Big Blast Trap | MDGtI | Stepping on this trap causes a huge explosion that damages all nearby Pokémon and items. |
SMD | Stepping on it causes a huge blast. | |
MDRTDX | Stepping on this trap causes a huge blast. | |
Chestnut Trap | MDRB | Stepping on this trap makes a spiky, unshelled Chestnut drop, inflicting damage. |
MDTDS | Stepping on this trap makes spiky Chestnuts fall, inflicting damage on the Pokémon. | |
Spiky Trap | MDGtI | Stepping on this trap damages you with its spikes. |
SMD | Stepping on it damages you. | |
MDRTDX | Stepping on this trap damages you. | |
Summon Trap | MDRB | Stepping on this trap releases a sweet aroma that attracts Pokémon from afar. |
MDTDS | Stepping on this trap releases a sweet aroma that attracts Pokémon from afar. | |
MDGtI | Stepping on this trap releases a sweet aroma that attracts Pokémon from afar. | |
SMD | Stepping on it causes enemy Pokémon to appear near you. | |
MDRTDX | Stepping on this trap causes enemy Pokémon to appear near you. | |
Grudge Trap | MDS | Stepping on this trap causes enemy Pokémon to appear, surrounding the Pokémon. It affects all Pokémon on the floor with a Grudge status effect. |
MDGtI | Stepping on this trap causes enemy Pokémon to appear near you. Also, enemy Pokémon on the floor will get the Grudge status condition. | |
SMD | Stepping on it causes enemy Pokémon to hold a grudge and come for you. Also, the PP of the move you used on an enemy with a grudge will be 0! | |
MDRTDX | Stepping on this trap causes enemy Pokémon on the floor to hold a Grudge and come for you. The PP of moves you use on an enemy with a Grudge will go to 0! | |
Pokémon Trap | MDRB | Stepping on this trap transforms all items in the room into hostile Pokémon. |
MDTDS | Stepping on this trap transforms all items in the same room into enemy Pokémon. | |
MDGtI | Stepping on this trap transforms all items in the same room into Pokémon. | |
SMD | Stepping on it transforms items on the floor of the room into enemy Pokémon. | |
MDRTDX | Stepping on this trap transforms nearby items on the ground into enemy Pokémon. | |
Trip Trap | MDTDS | Stepping on this trap makes the Pokémon trip and drop its held item. |
MDGtI | Stepping on this trap makes you trip and drop your held item. | |
SMD | Stepping on it makes you drop your held item. | |
MDRTDX | Stepping on it makes you drop an item. You could even drop more than one—so be careful! | |
Sticky Trap | MDRB MDTDS |
Stepping on this trap makes a random item become sticky and unusable. |
MDGtI | Stepping on this trap makes a random item become sticky and unusable. | |
SMD | If the leader steps on it, an item in the Bag becomes sticky. If a Pokémon other than the leader steps on it, the Pokémon's held item becomes sticky. | |
MDRTDX | If the leader steps on this trap, an item in the Toolbox becomes sticky. If a Pokémon other than the leader steps on this trap, the Pokémon's held item becomes sticky. If you want to use a sticky item again, you will need to use a Cleanse Orb on it or leave the dungeon with the item. | |
Mud Trap | MDRB | Stepping on this trap makes it blow mud that lowers the Pokémon's Attack, Defense, Special Attack, or Special Defense by one level. |
MDTDS | Stepping on this trap makes it spew mud that reduces the Pokémon's Attack, Defense, Special Attack, or Special Defense by 3 levels. | |
MDGtI | Stepping on this trap makes it spew mud that lowers the Pokémon's Attack, Defense, Special Attack, or Special Defense a lot. | |
SMD | Stepping on it lowers your Attack, Defense, Sp. Atk, or Sp. Def. | |
MDRTDX | Stepping on it sharply lowers one of your stats—Attack, Defense, Sp. Atk, or Sp. Def. | |
Grimy Trap | MDRB | Stepping on this trap makes it spew muck that gums up food. |
MDTDS | Stepping on this trap makes it spew muck that gunks up food. | |
MDGtI | Stepping on this trap makes it spew a filthy grime that covers your food. Yuck! | |
SMD | If the leader steps on it, food in the Bag will become Grimy Food. If a Pokémon other than the leader steps on it, its held item will become Grimy Food. | |
MDRTDX | If the leader steps on this trap, food in the Toolbox will become Grimy Food. If a Pokémon other than the leader steps on this trap, the food it's holding will become Grimy Food. | |
Apple Trap | SMD | Stepping on it changes an item in the Bag to a Big Apple. |
MDRTDX | Stepping on this trap changes an item in the Toolbox into a Big Apple. | |
Hunger Trap | SMD | Stepping on it makes you hungry! |
MDRTDX | Stepping on this trap makes your Belly a bit emptier. | |
Emera-Swap Trap | SMD | Stepping on it swaps an emera on a looplet for another emera. |
Emera-Crush Trap | SMD | Stepping on it causes an emera on a looplet to come off a disappear. |
Spiked Tile | MDRB | Stepping on this trap inflicts damage. It can be made using the move Spikes. |
MDTDS | Stepping on this trap, which is made with the Spikes move, inflicts damage on the Pokémon. | |
Spikes | SMD | Stepping on it damages you. |
MDRTDX | Stepping on this trap damages you. | |
Toxic Spikes | MDTDS | Stepping on this trap inflicts damage and causes a Poisoned status. This trap is made with the Toxic Spikes move. |
MDGtI | Stepping on this trap damages you and causes the Poisoned status. This trap is made by using the Toxic Spikes move. | |
SMD | Stepping on it damages you and makes you poisoned. | |
MDRTDX | Stepping on this trap damages you and makes you Poisoned. | |
Stealth Rock | MDTDS | Stepping on this trap, which is made with the Stealth Rock move, inflicts damage on the Pokémon! The trap is invisible when created! |
MDGtI | Stepping on this trap damages you. This trap is made using the Stealth Rock move. | |
SMD | Stepping on it damages you with a Rock-type move. | |
MDRTDX | If you step on this trap, you'll take Rock-type damage. | |
Random Trap | MDS | Stepping on this trap releases the same effect as another trap appearing on the floor. Also, this trap affects everyone in the party! |
MDGtI | Stepping on this trap releases the same effect as another trap appearing on the floor. Also, this trap affects your entire party! | |
SMD | Stepping on it has a random effect on your party! Who knows what kind of effect it may have? | |
MDRTDX | Stepping on this trap has a random effect on your party! Who knows what kind of effect it may have? |
Adventure Hint
Name | Game | Description |
---|---|---|
Wonder Tile | MDGtI | This is a Wonder Tile. If your stats have been lowered by moves such as Growl or Tail Whip, stepping on this will return them to normal. But watch out! Any raised stats will also be returned to normal. |
SMD | If your stats are lowered by a trap or by an enemy's move, walk over a Wonder Tile to restore them to normal. But watch out! Any raised stats will also be returned to normal! | |
Training Switch | MDGtI | This is a Training Switch. Step on it, and moves that you and your party members use will power up more quickly while on this floor! |
SMD | This is a Training Switch. Step on it, and your moves that you and your teammates use will power up more quickly while on this floor! | |
Gust Trap | MDGtI | It's a Gust Trap! The Pokémon that steps on this trap will be blown away! If it gets blown on top of a crag or into the water, the Pokémon will be warped somewhere. |
SMD | It's a Gust Trap! The Pokémon that steps on this trap will be blown away! If it gets blown to somewhere it can't land, such as on top of a crag or in the water, the Pokémon will be warped somewhere else. | |
Warp Trap | MDGtI | It's a Warp Trap! If you get separated from a party member, try switching that party member's tactics to "Wait there." This will make it easier for you to regroup. |
SMD | It's a Warp Trap! The Pokémon that steps on this trap will be warped away! If you get separated from a teammate, try switching that teammate's tactics to Wait there. This will make it easier for you to regroup. | |
MDRTDX | It's a Warp Trap! The Pokémon that steps on this trap will be warped to somewhere on the floor! If a teammate gets separated from the team, try switching that teammate's tactics to Wait there. This will make it easier for you to regroup. | |
Pitfall Trap | MDGtI | It's a Pitfall Trap! The Pokémon that steps on this trap will fall down to the next floor! If a party member falls, you'll be separated! You'll have to return to Quagsire Assembly to choose the party member again. |
Seal Trap | MDGtI | It's a Seal Trap! The Pokémon that steps on this trap will be unable to use one of its moves! Move on to the next floor, or use a Heal Seed to return to normal. |
SMD | It's a Seal Trap! The Pokémon that steps on this trap will be unable to use 1 move! To return to normal, move on to the next floor or use a Heal Seed. | |
PP Leech Trap | MDGtI | It's a PP Leech Trap! If a Pokémon steps on this trap, the PP of one of its moves will be reduced to 0! |
SMD | It's a PP Leech Trap! If a Pokémon steps on this trap, the PP of 1 move will be reduced to 0! | |
Slow Trap | MDGtI | It's a Slow Trap! The Pokémon that steps on this trap will have its Speed lowered temporarily! |
SMD | It's a Slow Trap! The Pokémon that steps on this trap will become slow, and its Travel Speed will go down temporarily! | |
Slumber Trap | MDGtI | It's a Slumber Trap! The Pokémon that steps on this trap will temporarily fall asleep! |
SMD | It's a Slumber Trap! The Pokémon that steps on this trap will get the sleep status and fall asleep! | |
Poison Trap | MDGtI | It's a Poison Trap! The Pokémon that steps on this trap will become Poisoned! |
SMD | It's a Poison Trap! The Pokémon that steps on this trap will become poisoned! | |
Spin Trap | MDGtI | It's a Spin Trap! The Pokémon that steps on this trap will become confused! |
SMD | It's a Spin Trap! The Pokémon that steps on this trap will become confused! | |
Blast Trap | MDGtI | It's a Blast Trap! If a Pokémon steps on this trap, the trap will explode, damaging nearby Pokémon! Nearby items on the ground will be destroyed and disappear, too! |
SMD | It's a Blast Trap! If a Pokémon steps on this trap, the trap will explode, damaging nearby Pokémon! Nearby items on the ground will be destroyed and will disappear! | |
Big Blast Trap | MDGtI | It's a Big Blast Trap! If a Pokémon steps on this trap, a big explosion will occur, damaging all nearby Pokémon! Nearby items on the ground will be destroyed and disappear, too! |
SMD | It's a Big Blast Trap! If a Pokémon steps on this trap, a big explosion will occur, damaging all nearby Pokémon! Nearby items on the ground will be destroyed and will disappear! | |
Spiky Trap | MDGtI | It's a Spiky Trap! The Pokémon that steps on this trap will take damage! |
SMD | It's a Spiky Trap! The Pokémon that steps on this trap will take damage! | |
Summon Trap | MDGtI | It's a Summon Trap! An enemy Pokémon will appear close to the Pokémon that steps on this trap! |
SMD | It's a Summon Trap! An enemy Pokémon will appear close to the Pokémon that steps on this trap! | |
Grudge Trap | MDGtI | Oh no! It's a Grudge Trap! All of the enemies on this floor will gain the Grudge status! |
If you defeat an enemy with the Grudge status, the PP of the move last used will be reduced to 0! It might be a good idea to run through this floor without fighting! | ||
SMD | Enemies on the entire floor will hold a grudge and come for you! The PP of the move you used on an enemy with a grudge will be 0! | |
Pokémon Trap | MDGtI | It's a Pokémon Trap! If a Pokémon steps on this trap, an item on the ground in the room will turn into an enemy Pokémon! |
SMD | It's a Pokémon Trap! If a Pokémon steps on this trap, items on the ground in the room will transform into enemy Pokémon! | |
Trip Trap | MDGtI | It's a Trip Trap! The Pokémon that steps on this trap will drop its held item on the ground! |
SMD | It's a Trip Trap! The Pokémon that steps on this trap will drop its held item onto the ground! | |
Sticky Trap | MDGtI | It's a Sticky Trap! If a Pokémon steps on this trap, one of its items will get all sticky and become unusable! Either leave the dungeon, or use a Cleanse Orb to return to normal. |
SMD | It's a Sticky Trap! If a Pokémon steps on this trap, 1 item will get sticky and become unusable! Either leave the dungeon or use a Cleanse Orb to return to normal. | |
Mud Trap | MDGtI | It's a Mud Trap! The Pokémon that steps on this trap will have its stats lowered. |
SMD | It's a Mud Trap! The Pokémon that steps on this trap will have its Attack, Sp. Atk, Defense, or Sp. Def lowered. | |
Grimy Trap | MDGtI | It's a Grimy Trap! Any Apple inside your Bag may turn into Grimy Food. Eat it and something bad will happen. |
SMD | It's a Grimy Trap! Any food item inside your Bag, such as an Apple, may turn into Grimy Food. If you eat it, something bad will happen. | |
Apple Trap | SMD | It's an Apple Trap! If you step on it, 1 item in your Bag will become a Big Apple! |
Hunger Trap | SMD | It's a Hunger Trap! Your Belly will become empty! |
Emera-Swap Trap | SMD | It's an Emera-Swap Trap! If you step on it, an emera set into a looplet will be replaced with another emera! |
Emera-Crush Trap | SMD | It's an Emera-Crush Trap! If you step on it, an emera set into a looplet will drop off and disappear! |
Spikes | SMD | It's a Spikes trap! The Pokémon that steps on it will take damage! |
Toxic Spikes | MDGtI | It's a Toxic Spikes! The Pokémon that steps on this trap will take damage and also become Poisoned! |
SMD | It's a Toxic Spikes trap! The Pokémon that steps on this trap will take damage and also become poisoned! | |
Stealth Rock | MDGtI | It's a Stealth Rock! The Pokémon that steps on this trap will take damage! If the Pokémon is weak against Rock, the damage will be greater. |
SMD | It's a Stealth Rock trap! The Pokémon that steps on this trap will take damage! If the Pokémon is weak against Rock-type moves, the damage will be greater. | |
Random Trap | MDGtI | It's a Random Trap! Who knows what kind of effect it will have? |
SMD | It's a Random Trap! If a Pokémon steps on it, a random thing will happen to you and your teammates. Who knows what kind of effect it may have? |
Appearance
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: missing images |
Tile | MDRB & MDTDS | BSL | MDGtI | SMD | MDRTDX |
---|---|---|---|---|---|
Stairs | |||||
Warp Zone | — | — | — | — | |
Wonder Tile | |||||
Training Switch | — | — | |||
Rescue SpotRB Rescue PointTDS |
— | — | — | ||
Progress Point | — | — | — | — | |
Progress Point | — | — | — | — | |
Sparkling Floor | — | — | |||
Gold Floor | — | — | — | ||
Carpet | |||||
Gust Trap | |||||
Warp Trap | |||||
Pitfall Trap* | — | ||||
Discord Trap | — | — | — | — | |
Seal Trap | |||||
PP-Zero TrapRBTDS PP Leech TrapGtISMD |
|||||
Slow Trap | |||||
Slumber Trap | |||||
Poison Trap | |||||
Spin Trap | |||||
Selfdestruct Trap | — | — | — | ||
Explosion Trap | — | — | — | ||
Blast Trap | — | — | |||
Big Blast Trap | — | — | |||
Chestnut Trap | — | — | — | ||
Spiky Trap | — | — | |||
Sticky Trap | |||||
Mud Trap | |||||
Grimy Trap | |||||
Apple Trap | — | — | — | ||
Hunger Trap | — | — | — | ||
Summon Trap | |||||
Grudge Trap | |||||
Pokémon Trap | |||||
Trip Trap | |||||
Emera-Swap Trap | — | — | — | — | |
Emera-Crush Trap | — | — | — | — | |
Spiked TileRBTDS SpikesSMD |
— | ||||
Toxic Spikes | |||||
Stealth Rock | |||||
Random Trap |
In other languages
Note: Since Pokémon Mystery Dungeon: Explorers of Sky and later games were never released in South Korea, many names of dungeon tiles that appeared in Pokémon Mystery Dungeon: Explorers of Sky and later were never localized in Korean. These have been marked with a —
.
English | Japanese | French | German | Italian | Spanish | Korean |
---|---|---|---|---|---|---|
Wonder Tile | ふしぎなゆか | Case Miracle | Wunder-Feld | Mattomagica | Baldosa Mágica | 이상한 마루 |
Training Switch | たんれんスイッチ | BachopiègeGtI Piège BachotageSMD |
Trainingsschalter | Interruttore Addestramento | Baldosa Práctica | — |
Stairs | かいだん | EscalierRBTDS EscaliersGtISMD |
Treppe | Scale | EscalerasRBTDS escalerasGtISMD |
계단 |
Warp Zone | ワープゾーン | Téléporteur | Warp-Feld | Zona teletrasporto | Telepuerto | 워프 포인트 |
Rescue SpotRB Rescue PointTDS |
きゅうじょちてん | Point de secours | Rettungszone | Punto SOS | Punto de rescate | |
Progress Point | きろくポイント | Point de Sauvegarde | Speicherpunkt | Punto Salvadati | Punto de Guardado | — |
Carpet | カーペット | Tapis | Teppich | Tappeto | Alfombra | 카펫 |
Sparkling Floor | キラキラゆか | Sol Brillant | Leuchtboden | Suolo Brillante | Baldosa Brillante | — |
Gold Floor | おうごんゆか | Sol Doré | Goldboden | Suolo Dorato | Baldosa Dorada | — |
Stunfisk | マッギョ | Limonde | Flunschlik-Falle | Stunfisk | Stunfisk | — |
Ditto | メタモン | Métamorph | Ditto-Falle | Ditto | Ditto | — |
Chestnut Trap | イガグリスイッチ | Piège Châtaigne | Kastanien-Falle | Castagnotrappola | Trampa Castañazo | 밤송이 스위치 |
Spiky Trap | トゲトゲのワナ | Piège Barbelé | Kastanien-Falle | Spinetrappola | Trampa Púas | — |
Pitfall Trap | おとしあな | Piège Trappe | Gruben-Falle | Precipitotrappola | Trampa Trampilla | 구멍함정B 빠뜨리기 구멍TD |
Grudge Trap | おんねんスイッチS おんねんのワナSMD |
Piège Rancune | Nachspiel-FalleRBTDS Groll-FalleGtISMD |
Rancortrappola | Trampa Rabia | — |
Sticky Trap | くっつきスイッチRBTDS くっつきのワナGtISMD |
Piège Glu | Klebe-Falle | Viscidotrappola | Trampa Pegajosa | 끈적끈적 스위치 |
Spin Trap | ぐるぐるスイッチRBTDS ぐるぐるのワナGtISMD |
Piège Tournis | Schwindel-Falle | Storditrappola | Trampa Rotatoria | 빙글빙글 스위치 |
Trip Trap | ころびスイッチRBTDS ころばせのワナGtISMD |
Croche-Piège | Stolper-Falle | Inciampotrappola | Trampa Tropezón | 데굴데굴 스위치 |
Selfdestruct Trap | じばくスイッチ | Piège Voltomine | Spreng-Falle | Scoppiotrappola | Trampa Autodestr. | 자폭 스위치 |
Blast Trap | ばくはのワナ | Piège Explosif | Spreng-Falle | Scoppiotrappola | Trampa Explosiva | — |
Poison Trap | どくばりスイッチRBTDS どくばりのワナGtISMD |
Piège Poison | Gift-Falle | Velenotrappola | Trampa Venenosa | 독침B 독침 스위치TD |
Gust Trap | とっぷうスイッチRBTDS とっぷうのワナGtISMD |
Piège Ventilo | Wind-Falle | Rafficotrappola | Trampa Tornado | 날려버리기함정B 돌풍 스위치TD |
Mud Trap | どろスイッチRBTDS どろのワナGtISMD |
Piège Boue | Matsch-Falle | Fangotrappola | Trampa Lodo | 진흙 스위치 |
Slumber Trap | バクスイッチRBTDS すいみんのワナGtISMD |
Piège Soporifique | Traum-Falle | Sonnotrappola | Trampa Somnífera | 수면 가스 스위치B 잠들기 스위치TD |
Explosion Trap | ばくはスイッチ | Piège Électromine | Bomben-Falle | Boomtrappola | Trampa Explosiva | 대폭발 스위치B 폭파 스위치TD |
Big Blast Trap | だいばくはのワナ | Piège Très Explosif | Bomben-Falle | Megascoppiotrappola | Trampa Destructiva | — |
Grimy Trap | ベトベタスイッチRBTDS* ベトベタのワナGtISMD |
Piège TadmorvRBTDS* Piège MorveuxGtISMD |
Sleim-Falle | Grimertrappola | Trampa PestilenteRBTDS Trampa ApestosaGtISMD |
오물 스위치B 질퍽 스위치TD* |
Apple Trap | リンゴのワナ | Piège Pomme | Apfel-Falle | Melatrappola | Trampa Manzana | — |
Hunger Trap | はらへりのワナ | Piège Faim | Hunger-Falle | Fametrappola | Trampa Hambre | — |
Seal Trap | ふういんスイッチRBTDS ふういんのワナGtISMD |
Piège Verrou | Siegel-Falle | Sigillotrappola | Trampa Sellante | 봉인 스위치 |
Pokémon Trap | ポケモンスイッチRBTDS ポケモンのワナGtISMD |
Piège Pokémon | Pokémon-Falle | Pokétrappola | Trampa Nido | 포켓몬 스위치 |
Slow Trap | ヤドンスイッチRBTDS どんそくのワナGtISMD |
Piège RamolossRBTDS* Piège LenteurGtISMD |
Lahm-Falle | Rallentotrappola | Trampa Ralentí | 야돈 스위치 |
Random Trap | ゆびふりスイッチS ゆびふりのワナSMD |
Piège Aléa | Zufalls-Falle | Casotrappola | Trampa Azar | — |
Summon Trap | よびよせスイッチRBTDS よびよせのワナGtISMD |
Piège Appeau | Sammel-Falle | Attirotrappola | Trampa Aromática | 소환트랩B 불러내기 스위치TD |
Warp Trap | ワープスイッチRBTDS ワープのワナGtISMD |
Télépiège | Warp-Falle | Teletrappola | Teletrampa | 워프 스위치 |
PP-Zero TrapRBTDS PP Leech TrapGtISMD |
わざへりのわなRBTDS わざへりのワナGtISMD |
Piège PP-Zéro | AP-Minus-FalleRBTDS AP-Schwund-FalleGtISMD |
Trappola Zero PP | Trampa Anula-PPRBTDS Trampa Resta-PPGtISMD |
기술줄임 함정 |
Stealth Rock | ステルスロック | Piège de Roc | Tarnsteine | Levitoroccia | Trampa Rocas | |
Toxic Spikes | どくびし | Pics Toxik | Giftspitzen | Fielepunte | Púas Tóxicas | |
Spiked TileRBTDS SpikesSMD |
まきびし | Piège PicotsRBTDS PicotsSMD |
Stachel-Feld | MattopunteRBTDS PunteSMD |
Baldosa PúasRBTDS PúasSMD |
압정 |
Emera-Crush Trap | ラピスけしのワナ | Piège Anti-Éphélite | Sipalschwund-Falle | Trappola Eliminalitos | Trampa Robairistales | — |
Emera-Swap Trap | ラピスがえのワナ | Piège Changeur d'Éphélite | Sipalwechsel-Falle | Trappola Scambialitos | Trampa Cambiairistales | — |
Discord Trap | こじらせのワナ | Piège Discorde | Hinderungs-Falle | Intoppotrappola | Trampa Desavenencia | — |
Special tiles in the Pokémon games |
---|
Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |