Malamar (Japanese: カラマネロ Calamanero) is a dual-type Dark/Psychic Pokémon introduced in Generation VI.
It evolves from Inkay starting at level 30 when leveled up while the game system is held upside-down.
Biology
Malamar is a Pokémon that resembles an upside-down squid. Several purple tentacles with bright blue undersides sprout from the top of its head. It has yellow eyes with black sclerae, a dark pink beak-like mouth, and lighter purple eyelids. Its main body is dark purple and has six circular yellow lights on the front and back. There is also a yellow stripe nearly encircling its upper body. Covering its main body is a transparent mantle with two white fins on the bottom that function as legs. On each side of the mantle is a long tentacle with dark pink at the top and white, scythe-like fins at the ends. The edge of Malamar's fins are said to be supremely sharp.
Malamar possesses strong hypnotic powers, which are said to be the most powerful of any Pokémon. Malamar uses its hypnotic power to force others to do its bidding. Those under Malamar's control will lose their memories surrounding the event. People often utilize this ability for nefarious deeds. Malamar's hypnotic powers are said to have played a role in several history-changing events. It lures prey with the flashing pattern on its luminescent body and hypnotic motions, then ensnares them in its tentacles. The prey is then finished off with digestive fluids. Both the anime and the TCG show Malamar living near water or even under water. As shown in Kalos, Where Dreams and Adventures Begin!, it uses its tentacles to propel itself, swimming leg-first.
Prior to Generation VIII and in Generation IX, Malamar and its pre-evolved form, Inkay, are the only known Pokémon capable of learning the move Topsy-Turvy.
Evolution
Malamar evolves from Inkay.
(For specifics on this Pokémon's Evolution in the games, refer to Game data→Evolution data.)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation VI.
|
Generation VI
|
|
Kalos Coastal #011
|
|
Hoenn #—
|
X
|
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
|
Y
|
It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
|
Omega Ruby
|
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
|
Alpha Sapphire
|
It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
|
|
|
|
|
Generation IX
|
|
Paldea #—
|
|
Kitakami #—
|
|
Blueberry #81
|
Scarlet
|
Its hypnotic powers are dangerously strong. Anyone who falls under Malamar’s control loses their memories surrounding the event.
|
Violet
|
It flashes the luminescent spots on its body to hypnotize its opponents, gaining total control over them.
|
|
|
Game locations
This Pokémon was unavailable prior to Generation VI.
|
|
|
|
|
In side games
This Pokémon was unavailable prior to Generation VI.
|
|
|
Generation VIII
|
|
This Pokémon is unavailable in Generation VIII side games.
|
|
|
|
In events
Held items
Stats
Base stats
Stat
|
Range
|
At Lv. 50
|
At Lv. 100
|
86
|
|
146 - 193
|
282 - 376
|
92
|
|
87 - 158
|
170 - 311
|
88
|
|
83 - 154
|
162 - 302
|
68
|
|
65 - 132
|
126 - 258
|
75
|
|
72 - 139
|
139 - 273
|
73
|
|
70 - 137
|
135 - 269
|
Total: 482
|
Other Pokémon with this total
|
- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
|
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
|
|
|
|
|
|
|
|
Learnset
Malamar is available in Scarlet and Violet Version 3.0.0+.
|
|
- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an Evolution of Malamar
- Click on the generation numbers at the top to see level-up moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Malamar
- Click on the generation numbers at the top to see TM moves from other generations
|
|
|
- Moves marked with an asterisk (*) must be chain bred onto Malamar
- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an Evolution of Malamar
- Click on the generation numbers at the top to see Egg moves from other generations
|
|
|
- Bold indicates a move that gets STAB when used by Malamar
- Italic indicates a move that gets STAB only when used by an Evolution of Malamar
|
Side game data
|
Pokémon Rumble Rush
|
Walking Speed: 2.1 seconds
|
Base HP: 57
|
|
Base Attack: 78
|
Base Defense: 56
|
Base Speed: 60
|
|
|
|
|
|
Evolution data
|
+ Level 30 (hold game system upside-down) →
|
|
Sprites
This Pokémon was unavailable prior to Generation VI.
|
|
|
|
|
In the anime
Major appearances
An evil, psychopathic Malamar appeared in A Conspiracy to Conquer!. It had hypnotized an Officer Jenny to pose as "Madame X". While it was defeated in the end, it escaped. Malamar reappeared in Facing the Grand Design!, along with two other evil Malamar, where they attempted to initiate their plan of world conquest. After being foiled again, they used a machine to escape into the future.
Other
Six Malamar appeared in Facing the Grand Design!, along with the three evil Malamar. Unlike the three evil Malamar, these Malamar were peaceful and lived with Pokémon living in the forest. They later helped James and Clemont stop the three evil Malamar from completing their plans and rescue their friends.
A Malamar appeared in The Right Hero for the Right Job!, under the ownership of Xerosic. Xerosic used his Malamar to battle several of Clemont's Pokémon, but it was soon defeated. It reappeared in Facing the Needs of the Many!, where it attempted to hypnotize Clemont, but failed.
A Malamar appeared in Curtain Up! Fight the Fights!, under the ownership of Alain. It fought Leon's Charizard in the Masters Eight Tournament and lost.
Minor appearances
Malamar debuted in Kalos, Where Dreams and Adventures Begin!.
Pokédex entries
Episode
|
Pokémon
|
Source
|
Entry
|
XY019
|
Malamar
|
Ash's Pokédex
|
Malamar, the Overturning Pokémon, and the evolved form of Inkay. Possessing the strongest hypnotic powers of any Pokémon, Malamar can compel others to do anything it wants them to do.
|
|
Episode
|
Pokémon
|
Source
|
Entry
|
JN115
|
Malamar
|
Goh's Rotom Phone
|
Malamar, the Overturning Pokémon. A Dark and Psychic type. Looking at Malamar's luminescent body can cause one to become hypnotized and susceptible to the Pokémon's control.
|
|
In the manga
Pokémon Adventures
In X-actly What They Wanted, Team Flare Scientist Xerosic was revealed to own a Malamar.
Piers's Malamar debuted in Rumble!! The Horrific Darkest Day.
Pokédex entries
Manga
|
Chapter
|
Entry
|
Pokémon Adventures
|
PS587
|
It has the most powerful hypnotic powers of any Pokémon and can make others do whatever it wants them to.
|
|
In the TCG
- Main article: Malamar (TCG)
Trivia
Origin
Malamar is based on an upside-down squid. According to Hitoshi Ariga, Malamar's upside-down design was inspired by the fact that squids are commonly illustrated upside-down in pictorial books.[2] Its body orientation and hypnosis ability may also have been inspired by the vampire squid's abilities to invert its tentacles and produce light. The fact that Malamar turns upside-down when it evolves from Inkay may also be a reference to torsion, a process in the embryonic development of gastropods where the body rotates 180 degrees with respect to the head (Malamar and Inkay are based on cephalopods, not gastropods, but both are mollusks).
Additionally, as alluded to by Ariga,[3] Malamar's physical appearance and its use of hypnosis to forcefully control others may be inspired by a stereotypical extraterrestrial supervillain, especially ones that are common in tokusatsu shows.
Malamar's lower body also resembles a fountain pen.
Name origin
Malamar may be a combination of mal- (Latin-derived prefix for bad), μαλάκιο malákio (Greek for mollusk), calamari, and mare (Latin for sea).
Calamanero may be a combination of 絡ます karamasu (to entangle), calamari, 魔 ma (demon), nero (Italian for black), and possibly nero di seppia (Italian for cuttlefish ink).
In other languages
Language
|
Title
|
Meaning
|
Japanese
|
カラマネロ Calamanero
|
From 絡ます karamasu, calamari, 魔 ma, and possibly nero di seppia
|
French
|
Sepiatroce
|
From sepia and atroce
|
Spanish
|
Malamar
|
Same as English name
|
German
|
Calamanero
|
Same as Japanese name
|
Italian
|
Malamar
|
Same as English name
|
Korean
|
칼라마네로 Calamanero
|
Transcription of Japanese name
|
Mandarin Chinese
|
烏賊王 / 乌贼王 Wūzéiwáng
|
From 烏賊 / 乌贼 wūzéi and 王 wáng
|
Cantonese Chinese
|
烏賊王 Wūchaahkwòhng
|
From 烏賊 wūchaahk and 王 wòhng
|
|
|
More languages
|
Hindi
|
कालामारिड Calamarid
|
From calamari and rid
|
Russian
|
Маламар Malamar
|
Transcription of English name
|
Thai
|
คาลามาเนโร Khalamanero
|
Transcription of Japanese name
|
|
|
Related articles
References
External links
|
This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
|