Tera Raid Battle
A Tera Raid Battle (Japanese: テラレイドバトル Tera Raid Battle) is a type of Pokémon battle featured in Pokémon Scarlet and Violet in which four Trainers battle a wild Tera Pokémon, which remains Terastallized until enough damage has been dealt to the Pokémon.
History
Tera Raid Crystals are created from energy unleashed from the Great Crater of Paldea over the years. During the post-game events of Pokémon Scarlet and Violet, stronger 5★ and black 6★ raid crystals begin to appear. Jacq asks the player to not participate in the 6★ raids for the player's safety, due to the overwhelming energy contained within. If the player ignores his request and manages to defeat one, it's revealed from the readings that they're being caused by residual energy leaking from Area Zero into the rest of Paldea. In certain events, 7★ Raids show up with very rare Pokémon normally not found in Paldea. The rare Pokemon discovered in 7★ Raids have included several Legendary Pokémon, the Paradox Pokémon Walking Wake and Iron Leaves, and the three Hisuian forms of Typhlosion, Samurott, and Decidueye.
In the games
A number of shining crystals will be scattered across Paldea, which are visible at a distance in the overworld by a beam of light shooting up from them if they have not already been visited. The color of the crystal will also indicate the Tera Type of the Pokémon within, with the exception of black 6★ and 7★ difficulty crystals. These black raid crystals are displayed with the correct type icon on the minimap, but are displayed with a black background and subtle purple glow. Crystals associated with a Poké Portal News event will also be surrounded by circular ring-shaped auras when up close, and their type icons on the map will have a thicker, glowing border.
Visiting each crystal for the first time awards a certain amount of LP, even if the player chooses not to participate in the raid:
Rank | LP Reward |
---|---|
★ | 500 LP |
★★ | 700 LP |
★★★ | 1000 LP |
★★★★ | 1200 LP |
★★★★★ | 1500 LP |
★★★★★★ | 1800 LP |
★★★★★★★ | 2000 LP |
No LP is given for visiting the same crystal subsequent times, or for joining a raid hosted by another player. If the host manages to defeat the Tera Raid, their crystal will disappear. Unlike Max Raid Battles, completing all possible raids in the region will not make a new set of crystals respawn; instead, they will only respawn at midnight or when the player receives new Poké Portal News data.
Each Trainer uses a single Pokémon (from either their party or Box) against the Tera Pokémon. When starting a Tera Raid Battle, players can see a silhouette of the Tera Pokémon, its Tera Type, and a star rating of its difficulty. The objective, "Defeat the Tera Pokémon within the time limit!", is displayed in the lower right corner. Additionally, if the raid has been opened to other players, there is a 3-minute timer for those players to join and select a Pokémon, or the currently selected Pokémon will be locked in at the end of the timer and the raid automatically starts. Each player at the waiting screen in these raids can see the other three Trainers participating and the Pokémon they have currently chosen, with a checkmark if their choice has been locked in.
Battle
Timer
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss's HP bar that ticks down from 5 to 7½ minutes and beyond depending on the raid (the event Mewtwo raid having the longest length to date at 15 minutes), and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time. It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all.
When the timer reaches 10% time remaining, the message "You can feel a tremendous energy gathering! There isn't much time left!" will appear. If the timer expires before players defeat the Tera Pokémon, the energy burst will be unleashed, expelling all players from the raid.
Turn system
The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss will get one turn against that player, with their relative order within that turn decided by priority or speed as usual. During these turns, the boss may use any move from its base moveset, which is the moveset it will have if it is caught and thus contains up to four moves. Moves used by other players' Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players' Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as Calm Mind or Ancient Power), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don't see the move being used; a particle effect will be visible in the center of the screen to indicate their presence. Field effects that last for a certain number of turns will have their turn count decrease only after all players have made a move. Light Screen and Reflect will use their reduced doubles damage multiplier.
If the raid has been opened to other players (even if no others joined), then each time a player's menu comes up, that player must select an action within 60 seconds, or else the earliest selectable move in their moveset will automatically be used at that time.
Targeting
Players are allowed to target a teammate with their moves, but moves that target all adjacent Pokémon (such as Earthquake) will only hit the raid boss. If the raid boss uses such a move, it will only hit the Pokémon whose lane it was used in, and will not receive a multiple-target damage penalty (except if it uses it during an extra action as described below).
Knockouts
If a non-boss Pokémon faints, it will be revived after five seconds initially, plus an additional five-second wait for each time it has previously fainted in the battle, up to a maximum of 30 seconds. Additionally, this also reduces the timer by a number of seconds equal to the fainted Pokémon's level. Pokémon used by NPCs do not reduce the timer when they faint.
Terastallization
Each time a player's Pokémon successfully uses a direct-damaging move, this player's Tera Orb will gain one charge. If a player's Tera Orb has three charges, this player can Terastallize their Pokémon on any turn. Each player may only Terastallize once per raid, even if their Terastallized Pokémon faints.
Only direct-damaging moves, targeting either the raid boss or an ally, will count towards the Tera Orb's charge. Status moves, cheering, and moves that miss do not count. If a damaging move is used while the boss's shield is up and deals so little damage that the shield reduction causes the damage to be less than ½, it will round down to 0 damage and that attack will not charge the Tera Orb either.
Unlike Max Raid Battles, where only a single player can Dynamax their Pokémon and the option to do so rotates between players until it's used, all four participants in a Tera Raid Battle are permitted to Terastallize their Pokémon separately.
The allied NPCs never Terastallize their Pokémon.
Extra actions
The boss may have extra actions which take place at predefined thresholds of health or time. These actions interrupt players' access to the menu. If the thresholds for two or more extra actions are met at the same moment (for instance, because of heavy damage), the boss will perform all of them in sequence, and it will not be possible to access the menu again until each of them have finished their animations. An extra action can happen between a player's command and the corresponding turn.
There are six types of extra action: additional move, shield, removal of negative effects, removal of positive effects, Tera Orb charge stealing, and the double-action phase where the boss can use a second move in a turn. Additional moves appear in 3★-and-above raids, while all the other actions appear in 4★-and-above raids. The double-action phase has only appeared in certain 7★ raids so far.
If an action's trigger is at 100% of time or HP remaining, it will thus trigger at the very start of the battle, before the players can take a turn. This often happens in 7★ raids.[1]
Additional move
The boss uses a move outside of standard turn order. This move can be outside of their base moveset; if it is the case, it will not know it if it is caught.
- For moves that target a single Pokémon, a random target will be chosen, and all players will be able to see the move messages and the attack animation aimed in the direction of the targeted Pokémon, even when it isn't their own.
- For moves that usually target multiple Pokémon, it will do so, and the multiple-target damage penalty will apply. This is the only way a move can ever hit multiple Pokémon during a Tera Raid Battle.
Shield
The boss produces a shield which severely reduces the damage of attacks from non-Terastallized Pokémon, blocks the effects of status moves, and cures any non-volatile status condition it has upon activation. This action is never done more than once in a battle.
The shield applies a multiplier to incoming damage. There are three multipliers depending on the situation of the attacking Pokémon:
- the attacking Pokémon is not Terastallized: ×0.2;
- the attacking Pokémon is Terastallized and the move's type does not match the user's Tera Type (including a non-Stellar-type move from a user with the Stellar Tera type): ×0.35;
- the attacking Pokémon is Terastallized and the move's type does match the user's Tera Type: ×0.75.
The previous multipliers' values are used for all 6★ and 5★ raids in Paldea,[2] which includes all non-event raids, but may be different for 7★ raids, going as far as being greater than 1 (thus increasing damage) or being very small (×0.01 for instance). 4★ raids in Paldea and Kitakami use ×0.4 multipliers and ×0.8 multipliers for the respective Terastallized scenarios. 5★ raids in Kitakami use ×0.3, ×0.6, and ×0.9 multipliers, while 6★ raids use ×0.3, ×0.55, and ×0.85 multipliers. 4★ raids in Blueberry Academy use ×0.4, ×0.5, and ×0.9 multipliers, while 5★ raids use the same multipliers as Paldea, and 6★ raids use ×0.4, ×0.6, and ×0.8 multipliers.
After the multiplier is applied, damage is rounded to the nearest whole number, with values of 0.5 and above rounding up.
After the boss's shield is broken, the boss will not move during the next turn the player takes.
Removal of negative effects
The boss removes any non-volatile status condition it has and its negative stat modifiers. Its positive stat modifiers will remain as they are. All other effects such as Leech Seed or ability changes remain untouched.
Removal of positive effects
The boss removes the positive stat modifiers of its opponents, and only for the following turn, nullifies their Abilities as well. Negative stat modifiers will remain as they are. Pokémon that are knocked out during the removal are not affected by the Ability nullification.
Tera Orb charge stealing
The boss removes one charge from each player's Tera Orb. Pokémon that have already Terastallized, that have not built up any charge, or that are knocked out are unaffected.
Double-action phase
After a predefined HP or time threshold, the boss has a set-percentage chance to use a randomly selected attack at the end of the turn, allowing it to use two moves in a single turn. The choice of the second attack seems to be fully random, so it can select attacks that the target is visibly immune to, unlike the typical AI.
Additional commands
The players cannot use items from their bags, but have additional commands exclusive to raids.
Running away
In a single-player raid, the host can choose to run away, ending the battle as a forfeit. If the raid has been opened to other players (even if no others joined), running is not possible, and will give the message "It's no good! You can't find an opening to run away from such a strong opponent!".
Cheers
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Mechanics behind Go all out! and Hang tough! cheers are still not entirely understood, see this twitter thread Missing chart for different probabilities Heal up! to restore different amounts of HP, see this twitter thread. |
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased priority over moves. The three cheer options are:
- Go all out!: multiplies the user's and their allies' Attack and Sp. Atk by ×1.5
- Hang tough!: multiplies the user's and their allies' Defense and Sp. Def by ×1.5[3]
- Heal up!: removes non-volatile status conditions and confusion from the user and their allies, and restores 20% to 100% of their total HP randomly[4]
- The amount of HP restored is the same for all participants affected by the same cheer, rather than differing amounts per participant.[5]
Stat-boosting effects from cheers are independent from other stat modifiers, which means that their effects stack multiplicatively. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes. If an ally faints and returns to battle within those turns, the stat boost from the cheer will be made permanent for the rest of the battle, and this permanent boost can stack with a regular cheer afterwards, which can also be made permanent and repeated if fainted again.[6]
If there is at least one NPC Trainer in a Tera Raid Battle, the first one (based on the display order in the top-left corner) will always cheer "Hang tough!" on the first turn. NPCs will not perform any other cheers during the raid.
Callouts
The player can press the Minus button to choose between four Callouts: "Help!", "Everyone, attack together!", "Thanks!", and "I've got this!". They have no practical effect outside of communicating with other players. The Callouts are displayed to other players in a bubble just like how the player's Pokémon moves are displayed to them.
Additional info
- The raid boss has infinite PP on all of its moves.
- Pokémon found in 3★-or-above Tera Raid Battles may have their Hidden Ability.
- Ditto Tera Raid Battles are an exception, and always have their Hidden Ability.
Special cases
- If the raid boss attempts to use the move Self-Destruct, Explosion, Misty Explosion, or Final Gambit, the move will fail.
- Guard Split, Power Split, and Perish Song will fail if used in a Tera Raid Battle.
- If a one-hit knockout move lands, the raid boss will be unaffected.
- HP-halving moves such as Super Fang or Nature's Madness will not halve the raid boss's HP.
- If the raid boss has Imposter, it will transform into the host's Pokémon.
Capture
Defeating the Tera Pokémon within the time limit will cause the Pokémon to cease being Terastallized, at which point the player is given the chance to select a Poké Ball from their bag to catch the Pokémon. This capture cannot fail, regardless of the type of ball used, or whether the player is the host or participant of the battle.
Difficulty
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: The list of events with a non-typical HP multiplier is incomplete. |
Tera Raid Pokémon have their HP increased for the duration of the battle, as well as having one or more of their IVs guaranteed to be set to 31, except for 3★ Pachirisu, which is not set to have any guaranteed IVs. Additionally, 6★-raid Pokémon are temporarily set to level 90 for the duration of the battle, but are reduced to level 75 when captured.
Star Rating | HP Modifier | Level During battle |
Level When caught |
Guaranteed Best IVs |
---|---|---|---|---|
★ | 5× | 12 | 12 | 1 |
★★ | 5× | 20 | 20 | 1 |
★★★ | 8× | 35 | 35 | 2 |
★★★★ | 12× | 45 | 45 | 3 |
★★★★★ | 20×* | 75 | 75 | 4 |
★★★★★★ | 25× | 90 | 75 | 5 |
★★★★★★★ | Varies** | 100 | 100 | 6 |
Encounters
The Pokémon available to fight in a Tera Raid Battle changes with the star value of the raid, as well as which version of the game the player is playing. The raid boss's Tera Type is chosen independently of the Pokémon itself, and has no influence over which Pokémon the raid boss will be.
Star Rating | From Beginning |
After Three Gym Badges |
After Six Gym Badges |
After ending credits |
Complete Academy Ace Tournament and Complete 10 4★ or 5★ Raids |
---|---|---|---|---|---|
★ | 80% | 30% | 20% | 0% | 0% |
★★ | 20% | 40% | 20% | 0% | 0% |
★★★ | 0% | 30% | 30% | 40% | 30% |
★★★★ | 0% | 0% | 30% | 35% | 40% |
★★★★★ | 0% | 0% | 0% | 25% | 30% |
★★★★★★ | 0% | 0% | 0% | 0% | Only one per real-life day |
★★★★★★★ (Poké Portal News exclusive) |
0% | 0% | 0% | 0% | Only one per real-life day |
Paldea
1★ Raids
- Main article: List of 1★ Tera Raid Battles (Paldea)
2★ Raids
- Main article: List of 2★ Tera Raid Battles (Paldea)
3★ Raids
- Main article: List of 3★ Tera Raid Battles (Paldea)
4★ Raids
- Main article: List of 4★ Tera Raid Battles (Paldea)
5★ Raids
- Main article: List of 5★ Tera Raid Battles (Paldea)
6★ Raids
- Main article: List of 6★ Tera Raid Battles (Paldea)
Kitakami
1★ Raids
- Main article: List of 1★ Tera Raid Battles (Kitakami)
2★ Raids
- Main article: List of 2★ Tera Raid Battles (Kitakami)
3★ Raids
- Main article: List of 3★ Tera Raid Battles (Kitakami)
4★ Raids
- Main article: List of 4★ Tera Raid Battles (Kitakami)
5★ Raids
- Main article: List of 5★ Tera Raid Battles (Kitakami)
6★ Raids
- Main article: List of 6★ Tera Raid Battles (Kitakami)
Blueberry Academy
1★ Raids
- Main article: List of 1★ Tera Raid Battles (Blueberry Academy)
2★ Raids
- Main article: List of 2★ Tera Raid Battles (Blueberry Academy)
3★ Raids
- Main article: List of 3★ Tera Raid Battles (Blueberry Academy)
4★ Raids
- Main article: List of 4★ Tera Raid Battles (Blueberry Academy)
5★ Raids
- Main article: List of 5★ Tera Raid Battles (Blueberry Academy)
6★ Raids
- Main article: List of 6★ Tera Raid Battles (Blueberry Academy)
NPC Trainers
If there are less than four players in a Tera Raid Battle, NPC Trainers will fill in. The Pokémon used by these Trainers get stronger as the player unlocks more difficult Tera Raids.
All Pokémon listed below have the following properties:
- Nature: Hardy
- EVs: 252 HP, 128 Defense, 128 Sp. Defense
- IVs: 10 for Attack and Sp. Attack, 31 for all other stats
The NPC Pokémon will have a level equal to 80% of the level of the host's Pokémon, rounded down (but not to less than 1). If the host's Pokémon is at level 1, the NPC Pokémon will be at level 80.
1★
NPC Trainers use the following Pokémon after 1★ Tera Raids are unlocked. Their level of 16 assumes that the host is bringing a level 20 Pokémon.
3★
NPC Trainers use the following Pokémon after 3★ Tera Raids are unlocked. Their level of 40 assumes that the host is bringing a level 50 Pokémon.
Austin
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Ava
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Logan
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Hailey
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Evan
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Charlotte
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Kylie
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Hunter
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Gianna
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Eli
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Henry
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Chase
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Claire
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Brooklyn
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Zoe
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Samantha
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Dylan
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Luke
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5★
NPC Trainers use the following Pokémon after 5★ Tera Raids are unlocked. Their level of 80 assumes the host is bringing a level 100 Pokémon.
Austin
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Ava
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Logan
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Hailey
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Evan
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Charlotte
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Kylie
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Hunter
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Gianna
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Eli
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Henry
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Chase
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Claire
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Brooklyn
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Zoe
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Samantha
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Dylan
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Luke
|
Penalty
If the player drops out of three Online Tera Raid Battles (by closing the game), they will be unable to access the game's online service for 30 minutes.
Trivia
- All NPC Trainers' gendered Pokémon are male, except Austin's Growlithe and Arcanine.
- Each one of the 18 NPC Trainers is associated with one of the 18 types.
- Dylan's Japanese, Italian, and Korean names are the same as of Drakon, another Dragon-type expert and contender to the Type Expert Tournament.
In other languages
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Romanization of Chinese names for Cantonese |
Tera Raid Battle
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Austin
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Ava
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Logan
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Hailey
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Evan
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Charlotte
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Kylie
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Hunter
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Gianna
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Eli
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Henry
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Chase
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Claire
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Brooklyn
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Zoe
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Samantha
|
See also
References
- ↑ https://twitter.com/Sibuna_Switch/status/1628992932039602177
- ↑ https://twitter.com/Sibuna_Switch/status/1610483831769018368
- ↑ https://twitter.com/Sibuna_Switch/status/1772885083696791811
- ↑ https://twitter.com/Sibuna_Switch/status/1770995804129366511
- ↑ https://twitter.com/Sibuna_Switch/status/1771005827702296934
- ↑ Anubis on Twitter: "The more I look into Tera Raid cheer mechanics, the more confused I am..."
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Pokémon battle variations | |
---|---|
Double Battle • Multi Battle • Triple Battle • Rotation Battle • Horde Encounter • SOS Battle • Support Play • Max Raid Battle • Full Battle Contest Battle • Launcher Battle • Sky Battle • Inverse Battle • Battle Royal • Dynamax Adventure • Auto Battle • Tera Raid Battle • Scripted battle Battle modes |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |