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{{samename|{{type|Normal}} [[move]] introduced in [[Generation I]]|Growl (move)}}
{{samename|{{type|Normal}} [[move]] whose Japanese name can be translated as "Cry"|Growl (move)}}


[[File:Regigigas cry.png|frame|The cry of {{p|Regigigas}}, as seen in the [[Pokédex]] in {{game|Platinum}}.]]
[[File:Regigigas cry.png|frame|The cry of {{p|Regigigas}}, as seen in the [[Pokédex]] in {{game|Platinum}}.]]
A Pokémon's '''cry''' (Japanese: '''{{tt|鳴|な}}き{{tt|声|ごえ}}''' ''voice'') is the sound it makes. Depending on the continuity, this can either be a unique sound, or only the Pokémon's name and various phrases derived from its name. There are also several instances of [[talking Pokémon]].
A Pokémon's '''cry''' (Japanese: '''{{tt|鳴|な}}き{{tt|声|ごえ}}''' ''voice'') is the sound it makes. Depending on the continuity, this can either be a unique sound, or only the Pokémon's name and various phrases derived from its name. There are also several instances of [[talking Pokémon]].


==In the core series==
==In the core series games==
The cry usually consists of an electronic noise. Pokémon related by [[evolution]] (e.g., {{p|Charmander}} and {{p|Charmeleon}}) and association ({{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}) will often have notably similar cries, though others may sound very different ({{p|Remoraid}} and {{p|Octillery}}), especially if from different [[generation]]s ({{p|Kirlia}} and {{p|Gallade}}). When Pokémon undergo [[Mega Evolution]] or [[Primal Reversion]], their cry is altered, sometimes dramatically. Many alternate [[form]]s, such as those of {{p|Shaymin}}, {{p|Kyurem}}, and the [[forces of nature]], also have different cries.
 
Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
 
Before [[Generation VI]], six pairs of {{cat|Generation I Pokémon}} shared identical or near-identical cries:
 
* The cries of {{p|Charizard}} and {{p|Rhyhorn}}, as well as those of {{p|Poliwag}} and {{p|Ditto}}, were exactly identical.
* {{p|Caterpie}}'s cry was slightly longer than {{p|Goldeen}}'s, by 0.071 seconds.
* {{p|Wigglytuff}}'s cry was slightly lower-pitched and longer than {{p|Poliwhirl}}'s, by 0.006 seconds.
* {{p|Vileplume}}'s cry was slightly higher-pitched and longer than {{p|Aerodactyl}}'s, by 0.059 seconds.
* {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 seconds.
 
Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[Evolution]] or association as they were in [[Generation I]]. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}. In {{g|X and Y}}, the cries of most<!--all?--> Pokémon from previous generations were updated through the [[Nintendo 3DS]]'s technology. The cries of some Pokémon, such as {{p|Raichu}}, {{p|Corphish}}, and {{p|Shiftry}}, were almost completely changed.
 
In the {{g|Stadium series}}, many original cries were remade through the [[Nintendo 64]]'s technology. Although most of them resemble the Game Boy versions closely, some Pokémon were given special cries that closely resemble actual animals, or are a combination of the two. This was not carried over into later console games, which use the same cries as the handheld games.
 
In [[Generation III]], [[Generation VII]], and [[Pokémon Legends: Arceus]], cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In {{game|Emerald}}, these cries are heard more often if the first Pokémon in the player's [[party]] has the [[Ability]] {{a|Swarm}}.
 
In [[Pokémon Sword and Shield]], the cries of all Pokémon that are sent out by the player and Trainers have an added sound effect.
 
The [[Ultra Beast]]s and [[Paradox Pokémon]] both have sound effects at the end of their cry that stay consistent through their group (with the exceptions of {{p|Koraidon}} and {{p|Miraidon}}), with the Ultra Beasts having a mechanical whine, the past Paradox Pokémon having a booming sound, and the future Paradox Pokémon having a whirring sound often associated with hacking or binary code.
 
===Pikachu's cry===
Although {{p|Pikachu}} has a traditional cry, in some games, it has been given special cries, matching its appearances in {{pkmn|anime|animation}} as [[Voice acting in the Pokémon games|voiced]] by [[Ikue Otani]]. This makes it the only Pokémon to have multiple cries without changing forms.
 
The {{OBP|Pikachu|Yellow}} received at the beginning of {{game|Yellow}} has a total of forty cries, though only two occur in battle. Like in ''[[Pokémon the Series]]'', all are variations of its name and voiced by Ikue Otani.<ref>http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow</ref> Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Otani's voice.<ref>[http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog]</ref> However, Pikachu's [[Pokédex]] entry uses the regular chiptune cry like in earlier games, instead of Ikue Otani's vocalization. A non-[[Original Trainer|OT]] Pikachu (traded from other games or received in events) uses the chiptune cry as well.
 
In the [[Pokémon Stadium (Japanese)|Japanese Pokémon Stadium]], the Pikachu from Pokémon Yellow is treated like any other Pokémon. When either the [[Pokémon Stadium|English Pokémon Stadium]] or [[Pokémon Stadium 2]] is connected with Pokémon Yellow, Pikachu speaks by saying its own name, [[Voice acting in the Pokémon games|voiced]] by [[Ikue Otani]] (unlike the electronic noise [[cry]] of other Pikachu).
 
The feature returned in {{g|X and Y}} with all-new voice recordings. In these games, Pikachu has 15 cries. Two of these cries occur in battle, one is heard when viewing its status screen or Pokédex entry, and the rest appear in [[Pokémon-Amie]]. This was retained in [[Pokémon HOME]] and in later [[core series]] games until {{g|Legends: Arceus}}.
 
===Eevee's cry===
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]], {{P|Eevee}} was given special cries voiced by [[Aoi Yūki]]. This was also retained in [[Pokémon Sword and Shield|Sword, Shield]], [[Pokémon HOME|HOME]], and [[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond and Shining Pearl]] (if the [[DS Sounds]] is not used), and changed back from {{g|Legends: Arceus}} onwards.
 
===Pokémon cry usage===
===Pokémon cry usage===
{{incomplete|section|Check if the Pokémon cry is heard anywhere else}}
{{incomplete|section|Check if the Pokémon cry is heard anywhere else}}
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* When a Pokémon is sent out into {{pkmn|battle}}.
* When a Pokémon is sent out into {{pkmn|battle}}.
* When the {{player}}'s Pokemon faints (from [[Generation I]] onwards) or when the opposing Pokémon faints (from [[Generation III]] onwards).
* When a Pokémon [[faint]]s.
** In Generations I and {{gen|II}}, there is no Pokémon cry when the opposing Pokémon faints. However, in Generation II only, a generic sound effect is used when the opposing Pokémon faints.
** In [[Generation]]s {{gen|I}} and {{gen|II}}, there is no Pokémon cry when the opposing Pokémon faints. However, in Generation II only, a generic sound effect is used when the opposing Pokémon faints.
** From Generation III onwards, the cry is lower-pitched when either the player's or opposing Pokémon faints.
** From [[Generation III]] onwards, any Pokémon fainting will say its cry. The cry is also lower-pitched (except for {{p|Chatot}}'s prior to {{gen|VI}}) when a Pokémon faints.
* When a Pokémon's [[summary]] is checked.
* When a Pokémon's [[summary]] is checked.
* In the [[Pokédex]], when a Pokémon's main page is checked, or the "Cry" option is selected.
* In the [[Pokédex]], when a Pokémon's main page is checked, or the "Cry" option is selected.
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* When a Pokémon successfully uses a [[field move]] outside of battle.
* When a Pokémon successfully uses a [[field move]] outside of battle.
* When a Pokémon is [[Pokémon groomer|groomed]].
* When a Pokémon is [[Pokémon groomer|groomed]].
* When a Pokémon is let out of its Poké Ball with the [[Let's Go!]] feature
* When the player becomes a {{pkmn|Champion}} and their Pokémon [[party]] is displayed at the [[Hall of Fame]], all Pokémon from their party say their cries.
* When the player becomes a {{pkmn|Champion}} and their Pokémon [[party]] is displayed at the [[Hall of Fame]], all Pokémon from their party say their cries.
** When the past records from the Hall of Fame are checked, the Pokémon say their cries as well.
** When the past records from the Hall of Fame are checked, the Pokémon say their cries as well.
* In [[Generation VII]], a [[wild Pokémon]] will give its cry while [[SOS Battle|calling for help]].
* In [[Generation VII]], a [[wild Pokémon]] will give its cry while [[SOS Battle|calling for help]].
* When the player is starting a new game, and a Pokémon is introduced to the player (for instance, {{p|Marill}} at the start of {{game|Gold and Silver|s}}).
* When the player is starting a [[new game]], and a Pokémon is introduced to the player (for instance, {{p|Marill}} at the start of {{game|Gold and Silver|s}}).
* When the player is asked to choose a [[starter Pokémon]].
* When the player is asked to choose a [[first partner Pokémon]].
* In [[Generation IV]] onwards, when the Pokémon breaks out of a [[Poké Ball]]
* When the player interacts with a Pokémon in the overworld.
* When the player interacts with a Pokémon in the overworld.
** This includes several Pokémon that are simply found at the cities and towns; some of them are inside people's home, and some of them are outdoors.
** This includes several Pokémon that are simply found at the cities and towns; some of them are inside people's home, and some of them are outdoors.
** This also includes some [[List of wild Pokémon from in-game events|wild Pokémon from in-game events]] which may found at the overworld and can be caught after a {{pkmn|battle}}.
** This also includes some [[List of wild Pokémon from in-game events|wild Pokémon from in-game events]] which may found at the overworld and can be caught after a {{pkmn|battle}}.
* Some scripted events in the overworld include Pokémon cries.
* Some scripted events in the overworld include Pokémon cries.
** {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}} say their cries when awaking at the [[Burned Tower]].{{sup/2|GSC}}{{sup/4|HGSS}}
** {{p|Raikou}}, {{p|Entei}}, and {{p|Suicune}} say their cries when awoken at the [[Burned Tower]].{{sup/2|GSC}}{{sup/4|HGSS}} They also say their cries when entering [[Tin Tower]].{{sup/2|C}}
** [[Amphy]] says its cry when [[Jasmine]] interacts with it at the last floor of the [[Olivine Lighthouse]].{{sup/2|GSC}}{{sup/4|HGSS}}
** [[Amphy]] says its cry when [[Jasmine]] interacts with it at the last floor of the [[Olivine Lighthouse]].{{sup/2|GSC}}{{sup/4|HGSS}}
** The dancing {{p|Clefairy}} say their cry multiple times at the [[Mt. Moon Square]] event.{{sup/2|GSC}}{{sup/4|HGSS}}
** The dancing {{p|Clefairy}} say their cry multiple times during the [[Mt. Moon Square]] event.{{sup/2|GSC}}{{sup/4|HGSS}}
** {{p|Kyogre}} and {{p|Groudon}} say their cries upon entering their room in the [[Cave of Origin]]{{sup/3|RS}}/[[Marine Cave]] and [[Terra Cave]].{{sup/3|E}}
** {{p|Ho-Oh}} says its cry when encountered on the top floor of [[Navel Rock]].{{sup/3|FRLG}}
** {{p|Kyogre}} and {{p|Groudon}} say their cries while fighting in [[Sootopolis City]].{{sup/3|E}}
** {{p|Rayquaza}} says its cry when encountered on the top floor of [[Sky Pillar]] and after quelling {{p|Kyogre}} and {{p|Groudon}}.{{sup/3|E}}
** {{p|Uxie}}, {{p|Mesprit}}, and {{p|Azelf}} say their cries cry when appearing at [[Spear Pillar]].{{sup/4|DPPt}}
** {{p|Shaymin}} says its cry when appearing on [[Sinnoh Route 224]].{{sup/4|DPPt}}
** {{p|Dialga}}, {{p|Palkia}}, and {{p|Giratina}} say their cries when appearing at [[Spear Pillar]].{{sup/4|Pt}}
** {{p|Giratina}} says its cry when it flies overhead in the [[Distortion World]].{{sup/4|Pt}}
** {{p|Suicune}} says its cry each time it is encountered across [[Kanto]] and [[Johto]].{{sup/4|HGSS}}
** {{p|Ho-Oh}} and {{p|Lugia}} say their cries when appearing at the [[Bell Tower]]{{sup/4|HG}}/[[Whirl Islands]].{{sup/4|SS}}
** {{p|Kyogre}}, {{p|Groudon}}, and {{p|Rayquaza}} say their cries when entering the [[Embedded Tower]].{{sup/4|HGSS}}
** {{p|Tornadus}} and {{p|Thundurus}} say their cries when appearing on [[Unova Route 7]].{{sup/5|BW}}
** {{p|Cobalion}}, {{p|Terrakion}}, and {{p|Virizion}} say their cries when they are encountered across [[Unova]].{{sup/5|B2W2}}
** {{p|Kyurem}} says its cry multiple times while being controlled by [[Ghetsis]].{{sup/5|B2W2}}
** {{p|Uxie}}, {{p|Mesprit}} and {{p|Azelf}} say their cries cry when appearing in the [[Cave of Being]].{{sup/5|B2W2}}
* In {{game|Yellow|}}, {{game|FireRed and LeafGreen|s|FireRed and LeafGreen}}, {{game|Platinum||Platinum}}, {{game|HeartGold and SoulSilver|s|HeartGold and SoulSilver}}, [[Generation V]], {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby and Alpha Sapphire}}, and [[Generation VII]], the [[Game mascot]]'s cry will be heard when "Start" or "A" is pressed at the title screen.
** In [[Generation I]], except for {{game|Yellow}}, the rotating Pokémon currently displayed on-screen will have its cry play.
** In {{game|Emerald}}, {{p|Kyogre}} and {{p|Groudon}} can be heard in the [[Game intro]].


In Generations III, {{gen|IV}}, and {{gen|V}}, a lower-pitched cry is used if the Pokémon has critical {{stat|HP}} or a [[status condition]] when entering a {{pkmn|battle}} or when its [[summary]] is checked.
In {{game|FireRed and LeafGreen|s}}, {{game|Emerald}}, and in Generations {{gen|IV}} and {{gen|V}}, a lower-pitched cry (specifically, pitched down two semi-tones) is used if the Pokémon has critical {{stat|HP}} (half HP or below, such that the HP bar is yellow or red) or a [[status condition]] when entering a {{pkmn|battle}}, when its [[summary]] is checked{{sup/3|FRLG}}{{sup/3|E}}, or when it breaks out of a [[Poké Ball]]{{sup/4|DPPt}}{{sup/4|HGSS}}.
 
===Pokémon cry overview===
The cry usually consists of an electronic noise. Pokémon related by [[evolution]] (e.g., {{p|Charmander}} and {{p|Charmeleon}}) and association ({{p|Pansage}}, {{p|Pansear}}, and {{p|Panpour}}) will often have notably similar cries, though others may sound very different ({{p|Remoraid}} and {{p|Octillery}}), especially if from different [[generation]]s ({{p|Kirlia}} and {{p|Gallade}}). When Pokémon undergo [[Mega Evolution]] or [[Primal Reversion]], their cry is altered, sometimes dramatically. Many [[List of Pokémon with form differences|alternate forms]], such as those of {{p|Shaymin}}, {{p|Kyurem}}, and the [[Forces of Nature]], also have different cries.
 
Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, {{p|Charmander}} and {{p|Charmeleon}}'s base cries are the same, but Charmeleon's is lower-pitched. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In [[Generation II]], there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to {{p|Crobat}} and {{p|Umbreon}}, both of which evolve from Generation I Pokémon.
 
Before [[Generation VI]], six pairs of [[Generation I]] Pokémon shared near-identical cries:
 
* The cries of {{p|Charizard}} and {{p|Rhyhorn}}, as well as those of {{p|Poliwag}} and {{p|Ditto}}, were exactly identical.
* {{p|Caterpie}}'s cry was slightly longer than {{p|Goldeen}}'s, by 0.071 seconds.
* {{p|Wigglytuff}}'s cry was slightly lower-pitched and longer than {{p|Poliwhirl}}'s, by 0.006 seconds.
* {{p|Vileplume}}'s cry was slightly higher-pitched and longer than {{p|Aerodactyl}}'s, by 0.059 seconds.
* {{p|Machop}}'s cry was slightly lower-pitched and shorter than {{p|Omanyte}}'s, by 0.002 seconds.
 
Possibly due to improved technology, very few Pokémon introduced since [[Generation III]] have had similar cries, and those that do are usually related by [[evolution]] or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since [[Generation IV]] are mostly recognizable, digitized sounds, such as birds chirping for {{p|Starly}} or a xylophone for {{p|Kricketot}}. In {{g|X and Y}}, the cries of most<!--all?--> Pokémon from previous Generations were updated through the [[Nintendo 3DS]]'s technology. The cries of some Pokémon, such as {{p|Raichu}}, {{p|Corphish}}, and {{p|Shiftry}}, were almost completely changed.
 
In the {{g|Stadium series}}, many original cries were remade through the [[Nintendo 64]]'s technology. Although most of them resemble the Game Boy versions closely, some Pokémon were given special cries that closely resemble actual animals, or are a combination of the two. This was not carried over into later console games, which use the same cries as the handheld games.
 
In [[Generation III]] and [[Generation VII]], cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In {{game|Emerald}}, these cries are heard more often if the first Pokémon in the player's [[party]] has the [[Ability]] {{a|Swarm}}.
 
In some games, the [[Game mascot]]'s cry will be heard when "Start" or "A" are pressed at the title screen.
 
In [[Pokémon Sword and Shield]], the cries of all Pokémon that are sent out by the player and Trainers have an added sound effect.
 
====Pikachu's cry====
Although {{p|Pikachu}} has a traditional cry, in some games, it has been given special cries, similar to the anime. This makes it the only Pokémon to have multiple cries without changing forms.
 
In {{game|Yellow}}, the [[Red's Pikachu (game)|starting Pikachu]] has a total of forty cries, though only two occur in battle. Like the anime, all are variations of its name and voiced by [[Ikue Ohtani]].<ref>http://www.youtube.com/watch?v=LNV4P3DFPps Pikachu's 40 cries in Yellow</ref> Because the [[Game Boy]] lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. [[Junichi Masuda]] converted the sound into one-bit data, recreating the sound of Ohtani's voice.<ref>[http://www.gamefreak.co.jp/blog/dir_english/?p=144 Game Freak blog]</ref> This is also the case if the starter Pikachu is brought to battle in {{eng|Pokémon Stadium}} or {{g|Stadium 2}}.
 
The feature returned in {{g|X and Y}} with all-new voice recordings. In these games, Pikachu has 15 cries. Two of these cries occur in battle, one is heard when viewing its status screen or Pokédex entry, and the rest appear in [[Pokémon-Amie]]. This was retained in later [[core series]] games.
 
====Eevee's cry====
Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]], [[Eevee]] was given special cries voiced by [[Aoi Yūki]]. This was also retained in [[Pokémon Sword and Shield|Sword and Shield]].


==In the spin-off games==
==In the spin-off games==
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===Play It! series===
===Play It! series===
In [[Pokémon Play It!]] and [[Pokémon Play It! Version 2]], each Pokémon has a cry. Some cries are exclusive to these games, while some other cries are based on the anime. The cry is heard when a {{TCG|Pokémon}} card is placed in the Arena (either as a basic Pokémon or via evolution), and also in the "Collection" screen from the second game.
In [[Pokémon Play It!]] and [[Pokémon Play It! Version 2]], each Pokémon has a cry. Some cries are exclusive to these games, while some other cries are based on the anime. The cry is heard when a {{TCG|Pokémon}} card is placed in the Arena (either as a basic Pokémon or via evolution), and also in the "Collection" screen from the second game.
===Pokémon UNITE===
In {{g|UNITE}}, Pokémon use their cries in three cases:
*When a Pokémon is selected from a menu. (When preparing for a battle, selecting an inactive 1-Day Limited License, an inactive 3-Day Limited License, or an inactive 7-Day Limited License, does not count.)
*When a Pokémon first appears to battle, and when that Pokémon returns to battle after being [[fainting|knocked out]]
*After [[evolving]]
*In some, but not all cases, when a Pokémon uses a [[Unite Move]]. (For instance, neither the [[Mewtwo (Unite License X)|Mewtwo allowed for use by the Unite License X: Mewtwo]] nor the [[Mewtwo (Unite License Y)|Mewtwo allowed for use by the Unite License Y: Mewtwo]] use their cries when using Infinite Psyburn)
===Pokémon Quest===
In [[Pokémon Quest]], Pokémon are rather vocal. They use cries in the following cases:
*When [[caught Pokémon|befriended]]
*After [[evolving]]
*When tapped on while in the {{OBP|base camp|Quest}}
*As they are [[faint|knocked out]] and after they [[recover]]
*When using certain [[moves]]
*When a [[boss Pokémon]] appears
*


==In the anime==
==In the anime==
Most Pokémon will only say their names and communicate using those syllables. For example, [[Ash's Pikachu]] has been known to use the three syllables in the word "Pikachu" in various combinations to refer to several characters, including {{Ash}} (''Pikapi''), {{an|Misty}} (''PiKachupi''), {{an|Brock}} (''PikaChu''), {{an|Dawn}} (''Pikaka''), {{TP|Misty|Togepi}} (''Pipipi''), [[Team Rocket]] (''Pipikachu''), {{AP|Bulbasaur}} (''Pikakapika'') and to say "My name is Pikachu" (''Pika, Pikachu'').
Most Pokémon will only say their names and communicate using those syllables. For example, [[Ash's Pikachu]] has been known to use the three syllables in the word "Pikachu" in various combinations to refer to several characters, including {{Ash}} (''Pikapi''), {{an|Misty}} (''PiKachupi''), {{an|Brock}} (''PikaChu''), {{an|Dawn}} (''Pikaka''), {{TP|Misty|Togepi}} (''Pipipi''), [[Team Rocket]] (''Pipikachu''), {{AP|Bulbasaur}} (''Pikakapika'') and to say "My name is Pikachu" (''Pika, Pikachu'').


Due to Pokémon being dubbed, the original cry of a Pokémon is sometimes preserved in the anime, more often than not if the name is either similar or the same in Japanese and English. However, sometimes it is kept when it is completely different. One example is {{p|Charizard}}, which can be heard to cry out ''Lizardon'' if listened to closely enough. Likewise, an {{p|Onix}} roar sounds like ''Iwark'' and {{p|Wooper}}'s cry sounds like "Upah!". Plus, the cries of {{p|Skitty}} & {{p|Delcatty}} sound like "ene"; the first 3 letters of their Japanese names. {{p|Arbok}}, in addition, is heard to hiss "Charbok(a)," despite both its English and Japanese names being "Arbok."
Due to Pokémon being dubbed, the original cry of a Pokémon is sometimes preserved in the anime, more often than not if the name is either similar or the same in Japanese and English. However, sometimes it is kept when it is completely different. One example is {{p|Charizard}}, which can be heard to cry out ''Lizardon'' if listened to closely enough. Likewise, an {{p|Onix}} roar sounds like ''Iwark'', a {{p|Beedrill}} buzz sounds like "Spear", and {{p|Wooper}}'s cry sounds like "Upah!". Plus, the cries of {{p|Skitty}} and {{p|Delcatty}} sound like "ene"; the first 3 letters of their Japanese names. {{p|Arbok}}, in addition, is heard to hiss "Charbok(a)," despite both its English and Japanese names being "Arbok."


Some Pokémon's cries are entirely unrelated to their names in any language. For example, {{p|Victreebel}} screeches loudly, {{p|Staryu}} quickly yells "Heah!" in an echoing male voice, and {{p|Starmie}} says "Hoo!" in a breathy, echoing female voice. Most Legendary Pokémon that cannot speak to humans instead roar, screech, or make other sounds. Some of the Legendary Pokémon's cries are derived from other media, such as {{wp|Kaiju|Kaiju films}}.
Some Pokémon's cries are entirely unrelated to their names in any language. For example, {{p|Victreebel}} screeches loudly, {{p|Staryu}} quickly yells "Heah!" in an echoing male voice, and {{p|Starmie}} says "Hoo!" in a breathy, echoing female voice. Most Legendary Pokémon that cannot speak to humans instead roar, screech, or make other sounds. Some of the Legendary Pokémon's cries are derived from other media, such as {{wp|kaiju}} films.


Junichi Masuda revealed in an interview that the reason Pokémon did not say their names in the game was because of hardware limitations. Despite advances, the cries were kept for realism. Newer cries are based on habitats of Pokémon.<ref>[https://www.gamnesia.com/news/game-freak-explains-why-pokemon-dont-say-their-names-in-the-games]</ref>
Junichi Masuda revealed in an interview that the reason Pokémon did not say their names in the game was hardware limitations. Despite advances, the cries were kept for realism. Newer cries are based on "what type of creature it is, its habitat, how it lives… all these kinds of things help to decide what style of cry it might have, based on all of that information."<ref>https://web.archive.org/web/20220125200024/https://gamnesia.com/game-freak-explains-why-pokemon-dont-say-their-names-in-the-games/</ref>


The Pokémon in the promotional game trailers, [[Pokémon Origins]], and [[Pokémon Generations]] make realistic, animal-like cries that differ from both their in-game and anime cries.
The Pokémon in the promotional game trailers, and miniseries such as [[Pokémon Origins]], make realistic, animal-like cries that differ from both their in-game and anime cries.


==Gallery==
==Gallery==
{{incomplete|section|XY, ORAS, Gen VII}}
{{incomplete|section|XY, ORAS, SM, USUM, LGPE, SWSH, BDSP, PLA, SV?}}
The cry page exists neither in the [[Generation I|first]] [[Generation II|two]] generations nor {{game3|FireRed and LeafGreen|their|s}} {{game3|HeartGold and SoulSilver|remakes|s}}. Instead, the cry plays if the word "Cry" is selected in the Pokédex. In [[Generation VI]] and [[Generation VII]], the cry page is shared with the [[List of Pokémon with form differences|forms]] page.
The cry page does not exist in the [[Generation I]] or {{gen|II}} games, nor their [[Generation III]] and {{gen|IV}} remakes. Instead, the cry plays if the word "Cry" is selected in the Pokédex. In [[Generation VI]] and [[Generation VII]], the cry page is shared with the [[form]]s page.
{| class="roundy" style="margin:auto; background: #{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
{| class="roundy" style="margin:auto; background: #{{Black color light}}; border: 3px solid #{{Black color dark}}" cellpadding="5" cellspacing="3"
|- style="text-align:center"
|- style="text-align:center"
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==Trivia==
==Trivia==
* As of [[Generation VII]], {{p|Jynx}} has the longest cry at 2.238 seconds, while {{p|Pidgey}}'s is the shortest at 0.181 seconds.
* As of [[Generation IX]], {{p|Cetitan}} has the longest cry at 4.007 seconds, while {{p|Pidgey}}'s is the shortest at 0.181 seconds.
* In {{game|Red and Blue|s}}, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in {{game|Yellow}}.
* In {{game|Red and Blue|s}}, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in {{game|Yellow}}.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
** This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
* The Pokémon with the most cry changes throughout the series is {{p|Haunter}}, having been changed in Generations II, III, and VI. In Generation I, it is a high-pitched, four-note beeping with low-pitched buzzing in the background. In Generation II, the beeping was replaced by a three-note jingle. The jingle was absent in Generations III through V, leaving just the buzz. In Generation VI, its cry was overhauled to sound like an update of its original one.
* In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting.
* In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting.
* Despite not being a Pokémon, [[Dark Rust]] has its own cry in {{g|Rumble Blast}}.
* Despite not being a Pokémon, [[Dark Rust]] has its own cry in {{g|Rumble Blast}}.
** Similarly, all [[Pokéstar Studios opponents]] have their own cries, despite not being Pokémon.
** Similarly, all [[Pokéstar Studios opponents]] have their own cries.


==In other languages==
==In other languages==
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|de=Ruf
|de=Ruf
|it=Verso
|it=Verso
|no=Stemme<ref>''Pokémon Adventures''</ref>
|ko=울음소리 ''Ur-eumsori''
|ko=울음소리 ''Ur-eumsori''
|pt_br=Som ([[PS096]]-present)<br>Voz (End of {{pkmn|Adventures volume 7}})
|pt_br=Som ([[PS096]]-present)<br>Voz (End of {{pkmn|Adventures volume 7}})
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[[fr:Cri]]
[[fr:Cri]]
[[it:Verso]]
[[it:Verso]]
[[ja:鳴き声]]
[[zh:叫聲]]
[[zh:叫聲]]

Latest revision as of 15:11, 3 September 2024

If you were looking for the Normal-type move whose Japanese name can be translated as "Cry", see Growl (move).
The cry of Regigigas, as seen in the Pokédex in Pokémon Platinum.

A Pokémon's cry (Japanese: voice) is the sound it makes. Depending on the continuity, this can either be a unique sound, or only the Pokémon's name and various phrases derived from its name. There are also several instances of talking Pokémon.

In the core series games

The cry usually consists of an electronic noise. Pokémon related by evolution (e.g., Charmander and Charmeleon) and association (Pansage, Pansear, and Panpour) will often have notably similar cries, though others may sound very different (Remoraid and Octillery), especially if from different generations (Kirlia and Gallade). When Pokémon undergo Mega Evolution or Primal Reversion, their cry is altered, sometimes dramatically. Many alternate forms, such as those of Shaymin, Kyurem, and the forces of nature, also have different cries.

Despite there being 151 Pokémon in Generation I, there are only 37 completely different cries in the Generation I games. However, similar cries are distinguished by differences in pitch, speed, echo, or disabling one of the sound channels. For example, Charmander and Charmeleon's base cries are the same, but Charmeleon's is lower-pitched. Another example is that Metapod and Abra have the same base cry, but Metapod's only plays one sound channel. In Generation II, there were 30 new base cries introduced, applying the same techniques as before. The only Generation II cries based on older ones belong to Crobat and Umbreon, both of which evolve from Generation I Pokémon.

Before Generation VI, six pairs of Generation I Pokémon shared identical or near-identical cries:

Possibly due to improved technology, very few Pokémon introduced since Generation III have had similar cries, and those that do are usually related by Evolution or association as they were in Generation I. As the generations pass, the calls of new Pokémon sound more refined and realistic, while the cries of Pokémon released in previous generations sound comparatively more like the electronic beeps they are. For unspecified reasons, the cries of Generation III games are actually played at 0.9× the speed of the original samples. Cries introduced since Generation IV are mostly recognizable, digitized sounds, such as birds chirping for Starly or a xylophone for Kricketot. In Pokémon X and Y, the cries of most Pokémon from previous generations were updated through the Nintendo 3DS's technology. The cries of some Pokémon, such as Raichu, Corphish, and Shiftry, were almost completely changed.

In the Pokémon Stadium series, many original cries were remade through the Nintendo 64's technology. Although most of them resemble the Game Boy versions closely, some Pokémon were given special cries that closely resemble actual animals, or are a combination of the two. This was not carried over into later console games, which use the same cries as the handheld games.

In Generation III, Generation VII, and Pokémon Legends: Arceus, cries of the Pokémon found in the player's current location can occasionally be heard while walking in the overworld. In Pokémon Emerald, these cries are heard more often if the first Pokémon in the player's party has the Ability Swarm.

In Pokémon Sword and Shield, the cries of all Pokémon that are sent out by the player and Trainers have an added sound effect.

The Ultra Beasts and Paradox Pokémon both have sound effects at the end of their cry that stay consistent through their group (with the exceptions of Koraidon and Miraidon), with the Ultra Beasts having a mechanical whine, the past Paradox Pokémon having a booming sound, and the future Paradox Pokémon having a whirring sound often associated with hacking or binary code.

Pikachu's cry

Although Pikachu has a traditional cry, in some games, it has been given special cries, matching its appearances in animation as voiced by Ikue Otani. This makes it the only Pokémon to have multiple cries without changing forms.

The Pikachu received at the beginning of Pokémon Yellow has a total of forty cries, though only two occur in battle. Like in Pokémon the Series, all are variations of its name and voiced by Ikue Otani.[1] Because the Game Boy lacks high-quality sound, Game Freak had to think of different ways to recreate Pikachu's cry. Junichi Masuda converted the sound into one-bit data, recreating the sound of Otani's voice.[2] However, Pikachu's Pokédex entry uses the regular chiptune cry like in earlier games, instead of Ikue Otani's vocalization. A non-OT Pikachu (traded from other games or received in events) uses the chiptune cry as well.

In the Japanese Pokémon Stadium, the Pikachu from Pokémon Yellow is treated like any other Pokémon. When either the English Pokémon Stadium or Pokémon Stadium 2 is connected with Pokémon Yellow, Pikachu speaks by saying its own name, voiced by Ikue Otani (unlike the electronic noise cry of other Pikachu).

The feature returned in Pokémon X and Y with all-new voice recordings. In these games, Pikachu has 15 cries. Two of these cries occur in battle, one is heard when viewing its status screen or Pokédex entry, and the rest appear in Pokémon-Amie. This was retained in Pokémon HOME and in later core series games until Pokémon Legends: Arceus.

Eevee's cry

In Let's Go, Pikachu! and Let's Go, Eevee!, Eevee was given special cries voiced by Aoi Yūki. This was also retained in Sword, Shield, HOME, and Brilliant Diamond and Shining Pearl (if the DS Sounds is not used), and changed back from Pokémon Legends: Arceus onwards.

Pokémon cry usage

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Check if the Pokémon cry is heard anywhere else

A Pokémon's cry is heard in several situations:

In Pokémon FireRed and LeafGreen, Pokémon Emerald, and in Generations IV and V, a lower-pitched cry (specifically, pitched down two semi-tones) is used if the Pokémon has critical HP (half HP or below, such that the HP bar is yellow or red) or a status condition when entering a battle, when its summary is checkedFRLGE, or when it breaks out of a Poké BallDPPtHGSS.

In the spin-off games

Puzzle series

In Pokémon Puzzle League, the cry from the anime can be heard during normal gameplay.

In Pokémon Puzzle Challenge, the cry from the core series can be heard during normal gameplay, and also in the "PKMN Data" screen found the options menu.

Play It! series

In Pokémon Play It! and Pokémon Play It! Version 2, each Pokémon has a cry. Some cries are exclusive to these games, while some other cries are based on the anime. The cry is heard when a Pokémon card is placed in the Arena (either as a basic Pokémon or via evolution), and also in the "Collection" screen from the second game.

Pokémon UNITE

In Pokémon UNITE, Pokémon use their cries in three cases:

Pokémon Quest

In Pokémon Quest, Pokémon are rather vocal. They use cries in the following cases:

In the anime

Most Pokémon will only say their names and communicate using those syllables. For example, Ash's Pikachu has been known to use the three syllables in the word "Pikachu" in various combinations to refer to several characters, including Ash (Pikapi), Misty (PiKachupi), Brock (PikaChu), Dawn (Pikaka), Togepi (Pipipi), Team Rocket (Pipikachu), Bulbasaur (Pikakapika) and to say "My name is Pikachu" (Pika, Pikachu).

Due to Pokémon being dubbed, the original cry of a Pokémon is sometimes preserved in the anime, more often than not if the name is either similar or the same in Japanese and English. However, sometimes it is kept when it is completely different. One example is Charizard, which can be heard to cry out Lizardon if listened to closely enough. Likewise, an Onix roar sounds like Iwark, a Beedrill buzz sounds like "Spear", and Wooper's cry sounds like "Upah!". Plus, the cries of Skitty and Delcatty sound like "ene"; the first 3 letters of their Japanese names. Arbok, in addition, is heard to hiss "Charbok(a)," despite both its English and Japanese names being "Arbok."

Some Pokémon's cries are entirely unrelated to their names in any language. For example, Victreebel screeches loudly, Staryu quickly yells "Heah!" in an echoing male voice, and Starmie says "Hoo!" in a breathy, echoing female voice. Most Legendary Pokémon that cannot speak to humans instead roar, screech, or make other sounds. Some of the Legendary Pokémon's cries are derived from other media, such as kaiju films.

Junichi Masuda revealed in an interview that the reason Pokémon did not say their names in the game was hardware limitations. Despite advances, the cries were kept for realism. Newer cries are based on "what type of creature it is, its habitat, how it lives… all these kinds of things help to decide what style of cry it might have, based on all of that information."[3]

The Pokémon in the promotional game trailers, and miniseries such as Pokémon Origins, make realistic, animal-like cries that differ from both their in-game and anime cries.

Gallery

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XY, ORAS, SM, USUM, LGPE, SWSH, BDSP, PLA, SV?

The cry page does not exist in the Generation I or II games, nor their Generation III and IV remakes. Instead, the cry plays if the word "Cry" is selected in the Pokédex. In Generation VI and Generation VII, the cry page is shared with the forms page.

RSE cry screen.png DP cry screen.png Platinum cry screen.png B2W2 cry screen.png
RSE DP Platinum BWB2W2

Trivia

  • As of Generation IX, Cetitan has the longest cry at 4.007 seconds, while Pidgey's is the shortest at 0.181 seconds.
  • In Pokémon Red and Blue, when a player's Pokémon has low HP in battle, its cry will be distorted. This is likely due to the game performing two simultaneous processes: one for the alarm sound of low HP and another to play the Pokémon's cry. This problem was fixed in Pokémon Yellow.
    • This situation occurs both when the Pokémon is sent out into battle and when its information is checked.
  • In Generation IV, if the Nintendo DS is put into sleep mode in the middle of a Pokémon's cry, the cry will start over when the DS is opened again. This happens both when a Pokémon is coming into battle and fainting.
  • Despite not being a Pokémon, Dark Rust has its own cry in Pokémon Rumble Blast.

In other languages

Language Title
Chinese Cantonese 叫聲 Giusīng
Mandarin 叫聲 / 叫声 Jiàoshēng
France Flag.png French Cri
Germany Flag.png German Ruf
Italy Flag.png Italian Verso
South Korea Flag.png Korean 울음소리 Ur-eumsori
Norway Flag.png Norwegian Stemme[4]
Brazil Flag.png Brazilian Portuguese Som (PS096-present)
Voz (End of Adventures volume 7)
Spain Flag.png Spanish Grito
Vietnam Flag.png Vietnamese Tiếng kêu

See also

References


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.