Max Quake (move): Difference between revisions
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Solemn Mac (talk | contribs) (Added an "In other games" section to show this move's representation in the Pokémon Masters EX game.) |
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===Generation VIII=== | |||
====Pokémon Brilliant Diamond and Shining Pearl==== | |||
Max Quake cannot be selected in a battle. | |||
==Description== | ==Description== | ||
{{movedesc|Ground}} | {{movedesc|Ground}} | ||
{{movedescentry|{{gameabbrev8|SwShLA}}|This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.}} | {{movedescentry|{{gameabbrev8|SwShLA}}|This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.}} | ||
{{movedescentry|{{gameabbrev8|BDSP}}|This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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==In other games== | ==In other games== | ||
===[[Pokémon Masters EX]]=== | ===[[Pokémon Masters EX]]=== | ||
{| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center" | {| class="roundy" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center; width:80%" | ||
|- style="background: #{{ground color light}}" | |- style="background: #{{ground color light}}" | ||
! style=" | ! style="{{roundytl|5px}}" | Name | ||
! | ! {{color2|000|Damage category|Category}} | ||
! | ! Base {{color2|000|power}} | ||
! | ! Max {{color2|000|power}} | ||
! | ! Target | ||
! | ! Description | ||
! style=" | ! style="{{roundytr|5px}}" | Playable {{color2|000|sync pair|sync pairs}} | ||
|- style="background:#{{ground color dark}}" | |||
! | ! colspan=12 |{{color2|fff|Max Move#Pokémon Masters EX|Max move}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | |style="{{roundybl|5px}}" rowspan=2|Max Quake | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
|400 | |400 | ||
|480 | |480 | ||
|An opponent{{tt|*|Official description. However, in Victor & Rillaboom's case, this attack targets all opponents, and its power does not lower even if there are multiple targets.}} | |||
|An opponent | |||
| | |||
|Raises the Sp. Def of all allied sync pairs by two stat ranks. | |Raises the Sp. Def of all allied sync pairs by two stat ranks. | ||
| | |style="{{roundybr|5px}}"|{{sync|Giovanni|Nidoking|sygna=y}}<hr>{{sync|Victor|Rillaboom}}<hr>{{sync|Leon|Charizard}}<hr>{{sync|Rose|Copperajah}}<hr>{{sync|Victor|Spectrier}} | ||
|} | |} | ||
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{{moveanime|type=ground|exp=yes|gen=The Dynamaxed user attacks the opponent with a power that tears the ground apart.|image1=Marnie Grimmsnarl Max Quake.png|image1p=Gigantamax Grimmsnarl|image2=Leon Rillaboom Max Quake.png|image2p=Gigantamax Rillaboom}} | {{moveanime|type=ground|exp=yes|gen=The Dynamaxed user attacks the opponent with a power that tears the ground apart.|image1=Marnie Grimmsnarl Max Quake.png|image1p=Gigantamax Grimmsnarl|image2=Leon Rillaboom Max Quake.png|image2p=Gigantamax Rillaboom}} | ||
{{movep|type=ground|ms=861Gi|pkmn=Grimmsnarl|method=Gigantamax Grimmsnarl flexes his arms and releases a powerful shockwave from his body that sends pieces of the ground flying at the opponent.}} | {{movep|type=ground|ms=861Gi|pkmn=Grimmsnarl|method=Gigantamax Grimmsnarl flexes his arms and releases a powerful shockwave from his body that sends pieces of the ground flying at the opponent.}} | ||
{{movemid|type=ground|user=Marnie|user1=Marnie's Grimmsnarl|startcode=JN099|startname= | {{movemid|type=ground|user=Marnie|user1=Marnie's Grimmsnarl|startcode=JN099|startname=Battling Turned Up to Eleven!|notes=Debut<br>Base move is<br>{{mcolor|Stomping Tantrum|000}}}} | ||
{{movep|type=ground|ms=812Gi|pkmn=Rillaboom|method=Gigantamax Rillaboom beats its drum, causing multiple giant rock pillars to appear out of the ground and rush towards the opponent.}} | {{movep|type=ground|ms=812Gi|pkmn=Rillaboom|method=Gigantamax Rillaboom beats its drum, causing multiple giant rock pillars to appear out of the ground and rush towards the opponent.}} | ||
{{movebtm|type=ground|user=Leon (anime)|user1=Leon's Rillaboom|startcode=JN115|startname= | {{movebtm|type=ground|user=Leon (anime)|user1=Leon's Rillaboom|startcode=JN115|startname=Curtain Up! Fight the Fights!|notes=Base move is<br>{{mcolor|High Horsepower|000}}}} | ||
==In other generations== | |||
===Spin-off series games=== | |||
{{Movegen| | |||
type=Ground| | |||
Masters=Max Quake Masters | |||
}} | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{ground color}}|bordercolor={{ground color dark}} | {{Langtable|color={{ground color}}|bordercolor={{ground color dark}}|textcolor=fff | ||
|zh_yue=極巨大地 ''{{tt|Gihkgeuih Daaihdeih|Max Earth}}'' | |zh_yue=極巨大地 ''{{tt|Gihkgeuih Daaihdeih|Max Earth}}'' | ||
|zh_cmn=極巨大地 / 极巨大地 ''{{tt|Jíjù Dàdì|Max Earth}}'' | |zh_cmn=極巨大地 / 极巨大地 ''{{tt|Jíjù Dàdì|Max Earth}}'' | ||
|cs= | |cs=Maximální zemětřas | ||
|fr=Sismomax | |fr=Sismomax | ||
|de=Dyna-Erdstoß | |de=Dyna-Erdstoß | ||
|it=Dynasisma | |it=Dynasisma | ||
|ko=다이어스 ''Dai | |ko=다이어스 {{tt|''Dai-eoseu''|Dai Earth}} | ||
|pl=Maxi Wstrząs | |||
|pt_br=Oscilação Max | |||
|pt_eu=Tremor Max | |||
|es=Maxitemblor | |es=Maxitemblor | ||
}} | }} | ||
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[[Category:Moves that can raise the user's Special Defense]] | [[Category:Moves that can raise the user's Special Defense]] | ||
[[Category:Moves that have variable power]] | [[Category:Moves that have variable power]] | ||
[[Category:Moves | [[Category:Damaging Max Moves]] | ||
[[de:Dyna-Erdstoß]] | [[de:Dyna-Erdstoß]] |
Latest revision as of 19:43, 4 August 2024
Max Quake ダイアース Dai Earth | ||||||||||||
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Range
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Availability
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Max Quake (Japanese: ダイアース Dai Earth) is a damage-dealing Ground-type Max Move introduced in Generation VIII.
Effect
Max Quake inflicts damage and raises the user's and its ally's Special Defense by one stage. Its power and whether it is a special or physical move depends on the move it is based on.
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Generation VIII
Pokémon Brilliant Diamond and Shining Pearl
Max Quake cannot be selected in a battle.
Description
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Learnset
Generation VIII
Any Dynamax Pokémon can use Max Quake if it knows a damaging Ground-type move.
In other games
Pokémon Masters EX
Name | Category | Base power | Max power | Target | Description | Playable sync pairs | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Max move | |||||||||||
Max Quake | Physical | 400 | 480 | An opponent* | Raises the Sp. Def of all allied sync pairs by two stat ranks. | Sygna Suit Giovanni & Nidoking Victor & Rillaboom Leon & Charizard Rose & Copperajah Victor & Spectrier |
In the anime
The Dynamaxed user attacks the opponent with a power that tears the ground apart. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Gigantamax Grimmsnarl flexes his arms and releases a powerful shockwave from his body that sends pieces of the ground flying at the opponent. | |||
Marnie's Grimmsnarl | Battling Turned Up to Eleven! | Debut Base move is Stomping Tantrum | |
Gigantamax Rillaboom beats its drum, causing multiple giant rock pillars to appear out of the ground and rush towards the opponent. | |||
Leon's Rillaboom | Curtain Up! Fight the Fights! | Base move is High Horsepower |
In other generations
Spin-off series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |