Silph Scope: Difference between revisions
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|jname={{tt|シルフスコープ|Shirufu Sukōpu}} | |jname={{tt|シルフスコープ|Shirufu Sukōpu}} | ||
|jtrans={{tt|Sylph|Silph}} Scope | |jtrans={{tt|Sylph|Silph}} Scope | ||
|sprite=Silph Scope | |sprite=Silph Scope III | ||
|sprite2=Silph Scope | |sprite2=Silph Scope | ||
|art=RG Silph Scope | |art=RG Silph Scope | ||
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==In the core series games== | ==In the core series games== | ||
===Price=== | ===Price=== | ||
{{ItemPrice/ | {{ItemPrice/head|Key items}} | ||
{{ItemPrice|{{gameabbrev1|RBY}}/{{gameabbrev1|RGBY}}<br>{{gameabbrev3|FRLG}}{{gameabbrev3|E}}<br>{{gameabbrev7|PE}}|N/A|N/A}} | {{ItemPrice|{{gameabbrev1|RBY}}/{{gameabbrev1|RGBY}}<br>{{gameabbrev3|FRLG}}{{gameabbrev3|E}}<br>{{gameabbrev7|PE}}|N/A|N/A}} | ||
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{{movedesc|Key items}} | {{movedesc|Key items}} | ||
{{movedescentry|{{gameabbrevss|Stad}}|An item that makes ghosts clearly distinguishable.}} | {{movedescentry|{{gameabbrevss|Stad}}|An item that makes ghosts clearly distinguishable.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|A scope that makes unseeable | {{movedescentry|{{gameabbrev3|FRLG}}|A scope that makes unseeable {{ScPkmn}} visible. It is made by <sc>Silph Co.</sc>}} | ||
{{movedescentry|{{gameabbrev3|E}}|Silph Co's scope makes unseeable | {{movedescentry|{{gameabbrev3|E}}|<sc>Silph Co.</sc>'s scope makes unseeable {{ScPkmn}} visible.}} | ||
{{movedescentry|{{gameabbrev7|PE}}|A scope that lets you see what cannot usually be seen. It is made by Silph Co.}} | {{movedescentry|{{gameabbrev7|PE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|A scope that lets you see what cannot usually be seen. It is made by Silph Co.}} | ||
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===Acquisition=== | ===Acquisition=== | ||
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==See also== | ==See also== | ||
* [[List of Key Items | * [[List of Key Items in Generation I]] | ||
* [[List of Key Items | * [[List of Key Items in Generation III]] | ||
* [[List of Key Items | * [[List of Key Items in Generation VII]] | ||
{{-}} | {{-}} | ||
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[[es:Visor Silph]] | [[es:Visor Silph]] | ||
[[fr:Scope Sylphe]] | [[fr:Scope Sylphe]] | ||
[[it: | [[it:Spettrosonda]] | ||
[[ja:シルフスコープ]] | [[ja:シルフスコープ]] | ||
[[zh:西尔佛检视镜(道具)]] | [[zh:西尔佛检视镜(道具)]] |
Latest revision as of 19:07, 9 August 2024
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The Silph Scope (Japanese: シルフスコープ Sylph Scope) is a Key Item appearing in Generation I, FireRed and LeafGreen, and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. It was created by Silph Co. It allows a person to identify ghosts.
In the core series games
Price
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Effect
It allows the player to identify otherwise unidentifiable ghosts that appear inside the Pokémon Tower in Lavender Town, allowing the player to properly battle them and throw Poké Balls at them.
It is required to ascend the staircase on 6F of the Pokémon Tower that is guarded by a ghost Marowak. This ghost Marowak cannot be caught even with the Silph Scope equipped. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the ghost Marowak isn't battled.
Description
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Acquisition
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Gallery
Artwork
Concept art for Let's Go, Pikachu! and Let's Go, Eevee! |
Models
Model from Let's Go, Pikachu! and Let's Go, Eevee! |
Model when turned on from Let's Go, Pikachu! and Let's Go, Eevee! |
In the anime
Pokémon Origins
The Silph Scope made an appearance in File 2: Cubone. It was possessed by a small group of Team Rocket Grunts who were holding Mr. Fuji captive at the Pokémon Tower. Like in the games, the Silph Scope had the ability to unveil the true identity of both Ghost-type Pokémon and real ghosts. The Silph Scope was later stolen from the Grunts by Blue, who then gave it to Red, allowing him to identify the ghost he was fighting as Cubone's dead mother, Marowak. Afterwards, Red returned the Silph Scope to the Rocket Grunts, who presumably took it with themselves as they left after being defeated by Red in a battle.
In the manga
Pokémon Adventures
Green possesses a modified Silph Scope that is able to reveal all invisible Pokémon. In this canon, Green is also the one who invented the Silph Scope.
Red, Green & Blue arc
Green's Silph Scope first appeared in The Jynx Jinx, where she used it, along with a data disc she had stolen from Team Rocket, to locate and identify Mew.
In Kalling Kadabra, Green used the Silph Scope to examine the barrier over Saffron City.
In Zap! Zap! Zapdos, Green used the Silph Scope to see through her Horsea's Smokescreen during her battle against Sabrina at Silph Co..
FireRed & LeafGreen arc
In Now You See Me..., when an invisible Pokémon attacked Green aboard the Seagallop ferry, she used the Scope to unveil it, although she couldn't recognize it. Red and Blue later recovered the Silph Scope, and used its playback function to get a look at the thing that had attacked Green.
In Surprised by Sneasel, Silver was revealed to also possess a Silph Scope, which he used to examine the Team Rocket airship as it appeared above him and Yellow.
In Right on Time, Rhydon, Green used her Silph Scope to inspect a burning piece of wreckage that had broken off from the Team Rocket airship, spotting Silver trapped inside the flames.
Pokémon Pocket Monsters
The Silph Scope first appears in Get Rid Of The Ghost Pokémon!!. Red's rival, Blue, is shown to have one and used it to identify Gengar's movements during its battle with Clefairy. However, Clefairy took the Silph Scope and used it to his advantage to defeat Gengar. Unlike its game counterpart, the Silph Scope is shaped as glasses and it was not shown to come from Silph Co.
Pokémon Zensho
The Silph Scope was seen in Celadon City. After Satoshi had been scared away from the Pokémon Tower by a Gastly, he saw several Team Rocket Grunts exciting the Tower, using a Silph Scope to avoid being scared by the ghosts. Satoshi then secretly followed the Grunts to the Rocket Hideout, where he snatched one of the Scopes that were in there. Using the Scope, he was able to get past of the ghosts in the Tower and all the way to the top floor, where he encountered Mr. Fuji, who was being held captive by Team Rocket.
Trivia
- A sign next to the Pokémon Tower in Lavender Town advertises the Silph Scope, proclaiming Make the Invisible Plain to See!
- In Generation I, if the player uses a Poké Doll to flee from the Marowak ghost, it will disappear as if it had been defeated. This allows the player to proceed in the games' story without obtaining the Silph Scope (making battling the Rocket Hideout unnecessary).
- In Generation I, if the player views the status screen of a Pokémon, the ghost's sprite will change to that of the actual Pokémon. However, it still cannot be battled or caught.
In other languages
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See also
- List of Key Items in Generation I
- List of Key Items in Generation III
- List of Key Items in Generation VII
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |