Appendix:HeartGold and SoulSilver walkthrough/Section 17: Difference between revisions

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{{WalkthroughNotice|HGSS}}
{{WalkthroughNotice|HGSS}}
==Route 6==
==New Bark Town==
[[File:Kanto Route 6 HGSS.png|thumb|Route 6]]
===Home===
After the credits end, you find yourself back home in [[New Bark Town]]. When you walk downstairs, {{jo|Mom}} informs you that [[Professor Elm]] has something to give you.


{{rt|6|Kanto}} connects [[Vermilion City]] to [[Saffron City]]. The terrain has shifted recently, leaving the route slightly shorter than it was in the past. The [[Underground Path (Kanto Routes 5-6)|Underground Path]] is blocked off until the [[Kanto Power Plant]] is online again.
===Professor Elm's Lab===
Speak to [[Professor Elm]] to receive an [[S.S. Ticket]], a boarding pass for the [[S.S. Aqua]] in [[Olivine City]].


{| class="expandable" style="margin: auto; background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
==Olivine City==
===Olivine Harbor===
Enter the building on the south side of town to reach the port. Inside, you run into [[Professor Oak]]. He believes that it is time for your [[Pokédex]] to match your new role as Champion, and upgrades the device with its [[National Pokédex|National Mode]]. He warns that it will not be as easy to complete the National Pokédex, then suddenly realizes that he is late for a recording of his radio show. He invites you to visit his lab in [[Pallet Town]], then hurries off to [[Goldenrod City]].
 
Speak to the Sailor to present the [[S.S. Ticket]]. Enter the harbor and speak to a second Sailor to board the ship for [[Kanto]]'s [[Vermilion City]].
 
==S.S. Aqua==
[[File:SS Aqua 1F HGSS.png|thumb|225px|S.S. Aqua, 1F]]
[[File:SS Aqua 1F Rooms HGSS.png|thumb|225px|S.S. Aqua, 1F (Interior)]]
[[File:SS Aqua B1F HGSS.png|thumb|225px|S.S. Aqua, B1F]]
[[File:SS Aqua Captain Cabin HGSS.png|thumb|1F (Captain's cabin)]]
 
The [[S.S. Aqua]] uses hydraulic power to skim across the ocean, making for a speedy voyage between [[Johto]]'s [[Olivine City]] and [[Kanto]]'s [[Vermilion City]]. It is one of the more convenient means of travel between the two regions.
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
|-
|-
|
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
! 1F
|-  
|
|
{{trainerheader}}
{{trainerheader|ocean|I}}
{{Trainerentry|Spr HGSS Twins.png|Twins|Day & Dani|1312|2|311|Plusle||41|None|312|Minun||41|None}}
{{Trainerentry|Spr HGSS Firebreather.png|Firebreather|Lyle|1152|3|109|Koffing|♂|36||136|Flareon|♂|39||109|Koffing|♂|36|}}
{{trainerdiv}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr DP Camper.png|Camper|Virgil|688|1|287|Slakoth|♂|43|None}}
{{Trainerentry|Spr DP Sailor.png|Sailor|Stanly|1088
{{trainerdiv}}
----
{{Trainerentry|Spr DP Picnicker.png|Picnicker|Selina|672|1|420|Cherubi||42|None}}
<small>After talking to the Sailor<br>on the lower deck</small>|3|066|Machop||39||067|Machoke||41||054|Psyduck||34|}}
{{trainerfooter|land|II}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr DP Pokéfan M.png|Pokéfan|Colin|2560|1|225|Delibird|♂|40|}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr HGSS Twins.png|Twins|Meg & Peg|1248|2|216|Teddiursa|♀|39||231|Phanpy|♀|39|}}
{{Trainerdiv|ocean}}
{{Trainerentry|Spr DP Hiker.png|Hiker|Noland|1344|2|436|Bronzor||39||076|Golem||42|}}
{{Trainerfooter|ocean|II}}
|}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
|- align="center"
! Available Pokémon
! B1F
|-
|-  
|
|
{{Catch/header|land|yes}}
{{trainerheader|ocean|I}}
{{Catch/entryhs|016|Pidgey|yes|no|Grass|13|50%|50%|0%|type1=Normal|type2=Flying}}
{{Trainerentry|Spr HGSS Juggler.png|Juggler|Fritz|1184|3|122|Mr. Mime||37||067|Machoke||37||126|Magmar||37|}}
{{Catch/entryhs|016|Pidgey|no|yes|Grass|13|30%|30%|0%|type1=Normal|type2=Flying}}
{{Trainerdiv|ocean}}
{{Catch/entryhs|069|Bellsprout|yes|yes|Grass|{{tt|13|Morning, Day}}, {{tt|14|Night}}|30%|30%|20%|type1=Grass|type2=Poison}}
{{Trainerentry|Spr DP Sailor.png|Sailor|Jeff|1280|2|296|Makuhita||40||020|Raticate||40|}}
{{Catch/entryhs|052|Meowth|no|yes|Grass|{{tt|14|Morning, Day}}, {{tt|13|Night}}|20%|20%|30%|type1=Normal}}
{{Trainerdiv|ocean}}
{{Catch/entryhs|043|Oddish|yes|no|Grass|13|0%|0%|60%|type1=Grass|type2=Poison}}
{{Trainerentry|Spr DP Picnicker.png|Picnicker|Debra|656|1|119|Seaking||41|}}
{{Catch/entryhs|043|Oddish|no|yes|Grass|13|0%|0%|30%|type1=Grass|type2=Poison}}
{{Trainerfooter|ocean|II}}
{{Catch/entryhs|063|Abra|yes|yes|Grass|12-14|all=10%|type1=Psychic}}
|}
{{Catch/entryhs|081|Magnemite|yes|yes|Grass|15|all=10%|type1=Electric|type2=Steel}}
{{Catch/div|water|Surfing}}
{{Catch/entryhs|054|Psyduck|yes|yes|Surf|5-10|all=90%|type1=Water}}
{{Catch/entryhs|055|Golduck|yes|yes|Surf|10|all=10%|type1=Water}}
{{Catch/div|water|Fishing}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=95%|type1=Water}}
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Old|10|all=5%|type1=Water}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=60%|type1=Water}}
{{Catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=40%|type1=Water}}
{{catch/div|land|Headbutt}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|11-16|all=50%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|11-13|all=30%|type1=Bug|10=k}}
{{catch/entryhs|415|Combee|yes|yes|Headbutt|11-16|all=20%|type1=Bug|type2=Flying|10=k}}
{{Catch/div|land|Special}}
{{Catch/entryhs|264|Linoone|yes|yes|Hoenn|14|all=20%|type1=Normal}}
{{Catch/entryhs|293|Whismur|yes|yes|Hoenn|13|all=20%|type1=Normal}}
{{Catch/entryhs|399|Bidoof|yes|yes|Sinnoh|14|all=20%|type1=Normal}}
{{Catch/entryhs|418|Buizel|yes|yes|Sinnoh|13|all=20%|type1=water}}
{{Catch/footer|land}}
|}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
|- align="center"
! Items
! Items
|-
|-
|
|
{{itlisth|land}}
{{itlisth|ocean}}
{{itemlist|TM Bug|Southwest of the pond|HG=yes|SS=yes|display={{TM|62|Silver Wind}}}}
{{Itemlist|Metal Coat|From the Gentleman, after his granddaughter is located|HG=yes|SS=yes}}
{{itlistfoot|land}}
{{itlistfoot|ocean}}
|}
|}


==Saffron City==
[[File:Saffron City HGSS.png|thumb|250px|Saffron City]]


[[Saffron City]] is the largest city in [[Kanto]], and for good reason. [[Silph Co.]], which produces most forms of Poké Ball, Potion, and [[Technical Machine]], is headquartered here. It is the only city to host two Gyms, though only one is officially recognized. The station for the [[Magnet Train]], a high-speed link back to [[Goldenrod City]], is located in the northwest district.
===1F===
====Missing Child====
Soon after boarding the ship, a Gentleman bumps into you. The man is distraught, and apologies as he explains that his young granddaughter is missing. He asks that you let him know if she is found, and hurries off to continue his search.
 
====The Search Begins====
[[Professor Elm]]'s [[S.S. Ticket]] reserves a cabin in the hallway to the right, marked by a Sailor standing just outside. The room features a [[PC]] and a cozy bed, the perfect place to take a nap and restore health.


{| class="expandable" style="margin: auto; background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
The cabin across the hallway belongs to Firebreather Lyle. Of the two cabins between here and the entrance, one is empty while the other has only a sleeping Sailor. On the opposite end of the ship, the first pair of cabins both have Trainers looking to battle; Poké Fan Colin and Twins Meg & Peg are found in the cabin opposite the entrance, and Hiker Noland can be found in the other. The Gentleman's cabin is at the end of the hallway, on the opposite side from the entrance. The final cabin is empty. There is no unaccompanied little girl to be found here, so head downstairs to check the lower deck.
 
===B1F===
The room to the left has six beds, and a seasick Juggler Fritz hunched over a trash can. The first room to the right holds a dining area and Sailor Jeff.
A Sailor blocks the way to the engine room. Speak to him, and he asks that you find another Sailor for him as he cannot leave his post.
 
===1F===
Head back toward your cabin and enter the one next door. Speak to the drowsy Sailor Stanly, and he immediately jumps up out of bed. He is offended that you would think he was sleeping, and challenges you to battle. Defeat him, and he returns to his post.
 
===B1F===
If you speak to the Sailor, he thanks you for finding Stanly. There is no little girl to be found in the engine room either, so battle Picnicker Debra if you like, then climb the ladder up to the Captain's cabin.
 
===1F===
====Captain's cabin====
The little girl is located here, safe but bored, and keeps trying to get the Captain to play with her. Speak to her, and she insists on playing a game of hide-and-seek. She disappears in an instant, but fortunately cannot leave the ship.
 
===B1F===
Return to the engine room and visit the dead-end area at the opposite end of the ship to find the little girl hiding in a corner. Speak to her, and you accompany her back to her grandfather's cabin. As thanks for seeing his granddaughter returned safely, he rewards you with a [[Metal Coat]]. A moment later, the Captain announces that the ship has now arrived in [[Vermilion City]].
 
After this initial trip to [[Kanto]], the ship sails from Kanto to [[Johto]] every Sunday and Wednesday, and from Johto to Kanto every Monday and Friday.
 
==Vermilion City==
[[File:Vermilion City HGSS.png|thumb|225px|Vermilion City]]
 
[[Vermilion City]] is a popular port city located between {{rt|6|Kanto}} and {{rt|11|Kanto}}. Vermilion Harbor sees many ships coming and going, and the Pokémon Fan Club is located on the west side of town. The [[Vermilion Gym]] stands in the southwest. Just outside the city limits, a sleeping {{p|Snorlax}} blocks the way to Route 11 and [[Diglett's Cave]].
 
{| class="expandable" align="center" style="background: #F99349; {{roundy}}; border: 5px solid #FBB786;"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-
|-  
|
|
{{Catch/header|road|4}}
{{Catch/header|sand|4}}
{{Catch/div|road|Gift Pokémon}}
{{Catch/entryhs|050|Diglett|yes|yes|Rock Smash|24-37|all=80%|type1=Ground}}
{{Catch/entryhs|025|Pikachu|yes|yes|Trade|tradenum=025|tradename=Pikachu|The same as the Traded Pokémon|all={{tt|One|Pikachu is of a different language origin}}|type1=Electric}}
{{Catch/entryhs|213|Shuckle|yes|yes|Rock Smash|32-35|all=20%|type1=Bug|type2=Rock}}
{{Catch/footer|road}}
{{catch/div|sand|Headbutt<br/><small>Group A</small>}}
{{Catch/entryhs|021|Spearow|yes|yes|Headbutt|11-13|all=50%|type1=Normal|type2=Flying|10=k}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|11-13|all=30%|type1=Bug|type2=Fighting|10=k}}
{{Catch/entryhs|415|Combee|yes|yes|Headbutt|11-13|all=20%|type1=Bug|type2=Flying|10=k}}
{{catch/div|sand|Headbutt<br/><small>Group B</small>}}
{{Catch/entryhs|021|Spearow|yes|yes|Headbutt|14-16|all=80%|type1=Normal|type2=Flying|10=k}}
{{Catch/entryhs|415|Combee|yes|yes|Headbutt|14-16|all=20%|type1=Bug|type2=Flying|10=k}}
{{Catch/div|water|Surfing}}
{{Catch/entryhs|072|Tentacool|yes|yes|Surf|30-35|all=90%|type1=Water|type2=Poison}}
{{Catch/entryhs|073|Tentacruel|yes|yes|Surf|35|all=10%|type1=Water|type2=Poison}}
{{Catch/div|water|Fishing}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=Water}}
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Old|10|all=15%|type1=Water|type2=Poison}}
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=40%|type1=Water}}
{{Catch/entryhs|072|Tentacool|yes|yes|Fish Good|20|all=30%|type1=Water|type2=Poison}}
{{Catch/entryhs|170|Chinchou|yes|yes|Fish Good|20|all=20%|type1=Water|type2=Electric}}
{{Catch/entryhs|090|Shellder|yes|yes|Fish Good|20|all=10%|type1=Water}}
{{Catch/div|water|Swarm}}
{{Catch/entryhs|278|Wingull|yes|yes|Swarm|35|all={{tt|60%|Surfing}}|type1=Water|type2=Flying}}
{{Catch/footer|sand}}
|}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
{| class="expandable" align="center" style="background: #F99349; {{roundy}}; border: 5px solid #FBB786;"
|- align="center"
|- align="center"
! Items
! Items
|-
|-  
|
|
{{itlisth|road}}
{{itlisth|sand}}
{{itemlist|TM Psychic|From Mr. Psychic in the southeast house|HG=yes|SS=yes|display={{TM|29|Psychic}}}}
{{catch/div|water|Harbor}}
{{itemlist|Up-Grade|From the security guard on Silph Co. 1F|HG=yes|SS=yes|display=[[Upgrade|Up-Grade]]}}
{{Itemlist|Iron|South of the [[S.S. Aqua]], at the end of the pier (hidden)|HG=yes|SS=yes}}
{{itemlist|Yellow Shard|Held by Volty, the traded {{p|Pikachu}}|HG=yes|SS=yes}}
{{catch/div|sand|City}}
{{catch/div|road|After defeating the Saffron Gym}}
{{Itemlist|Rare Candy|Pokémon Fan Club; from the Chairman|HG=yes|SS=yes}}
{{itemlist|TM Psychic|From Sabrina upon her defeat|HG=yes|SS=yes|display={{TM|48|Skill Swap}}}}
{{Itemlist|Heart Scale|Second boat from the north (hidden; requires {{m|Surf}})|HG=yes|SS=yes}}
{{itemlist|Pass|From {{OBP|Copycat|character}}, after returning her [[Lost Item|lost doll]]|HG=yes|SS=yes}}
{{Itemlist|Luck Incense|On the sandbar north of the walkway to the harbor (requires {{m|Surf}})|HG=yes|SS=yes}}
{{itlistfoot|road}}
{{Itemlist|Full Heal|Southeast corner of the construction site (hidden; requires {{m|Rock Smash}})|HG=yes|SS=yes}}
{{catch/div|sand|Later visit}}
{{Itemlist|Sticky Barb|Grassy trail on the east side, accessed via Route 11|HG=yes|SS=yes}}
{{Itemlist|Big Pearl|On the sandbar south of the walkway to the harbor, accessed via Route 11 (hidden; requires {{m|Surf}})|HG=yes|SS=yes}}
{{Itemlist|Pearl|
* On the sandbar south of the walkway to the harbor, accessed via Route 11 (hidden; requires {{m|Surf}})
* On the sandbar south of the walkway to the harbor, accessed via Route 11 (hidden; requires {{m|Surf}})|HG=yes|SS=yes|display={{i|Pearl}} ×2}}
{{Itemlist|Lost Item IV|Pokémon Fan Club; from one of the members, after hearing of {{OBP|Copycat|character}}'s missing doll|HG=yes|SS=yes|display=[[Lost Item]]}}
{{Itemlist|PP Max|From the man near the city's east exit, after earning all 16 Badges|HG=yes|SS=yes}}
{{itlistfoot|sand}}
|}
|}




===Mr. Psychic===
===Chasing the Aurora===
Stop by Mr. Psychic's house in the southeast district to receive {{TM|29|Psychic}}.
As you approach the second turn along the path from the harbor, you find {{p|Suicune}} standing on the water to the east. It races off as soon as you spot it, and [[Eusine]] appears a moment later. He had hoped to corner the beast by ambushing it here, but did not plan for it running on the water. He mentions how he is starting to see a pattern, and hurries off.


===Silph Co.===
===Pokémon Fan Club===
[[File:Silph Co 1F HGSS.png|thumb|Silph Co., 1F]]
The Pokémon Fan Club is located on the west side of town. Members meet here to discuss everything about their favorite Pokémon, and include a woman with her {{p|Bayleef}} and a man who wishes that he had a {{p|Clefairy}}. Speak to the Chairman to hear a long-winded story about his prized {{p|Rapidash}}. He eventually realizes how long he has been speaking, and gives you a [[Rare Candy]] as thanks for hearing him out.


[[Silph Co.]] is open for business, but as it was [[Generation III|recently]] attacked by [[Team Rocket]], visitors are restricted to the first floor. The security guard near the elevator gives you an [[Upgrade|Up-Grade]], one of the company's latest products, as a souvenir.
===Vermilion Gym===
[[File:Vermilion Gym HGSS.png|thumb|Vermilion Gym]]


If you happen to have a {{p|Rotom}} as your lead Pokémon, its electricity will power the broken elevator, allowing you to reach [[Rotom's Room|a hidden room]] on the floor below. This room is filled with appliances that allow Rotom to {{DL|List of Pokémon with form differences|Rotom|alter its form}}.
{| class="roundy" style="background: linear-gradient(135deg, #{{electric color}} 50%, #{{electric color light}} 50%); padding: 0.5em;"
 
|-  
===Magnet Train Station===
! colspan=2 style="font-size: 1.3em; color: #000;" |  
The [[Magnet Train]] Station is located in the city's northwest district, but the train is not currently operational due to a problem at the [[Kanto Power Plant]]. Once the power is restored, this high-speed bullet train runs to [[Goldenrod City]] and back at any time.
 
===Fighting Dojo===
[[File:Fighting Dojo HGSS.png|thumb|Fighting Dojo]]
 
The [[Fighting Dojo]] is located on the north side of the city. The Karate King is still training in [[Mt. Mortar]], and only a single student continues to train in his absence. This student informs you that the Gym Leaders of Johto and Kanto may use the building to hold {{DL|Rematch|Pokémon HeartGold and SoulSilver|rematches}} against past challengers.
 
====Obtaining a Leader's Number====
To re-battle a Gym Leader, you must first obtain his or her phone number. After that, you may call at any time, but he or she will only accept your challenge when their schedule is free. While most phone numbers can be obtained at this point, rematches cannot be arranged until after you have earned all 16 Badges.
 
{| style="margin: auto; background: #{{black color light}}; {{roundy}}; border: 3px solid #{{black color}};" cellpadding="4"
! colspan="6" style="background: #{{white color}}; {{roundytop|5px}};" | Johto Gym Leaders
|- style="background: #{{white color}};"
! width="10%" | Leader
! Day
! Time
! Location
! colspan="2" | Requirement(s)
|- style="background: #FFF;"
| style="background: #{{flying color light}};" | {{color2|000|Falkner}} || Monday || Any || [[Celadon Department Store]], 4F || colspan="2" | Defeat [[Janine]] in [[Fuchsia Gym]]
|- style="background: #FFF;"
| style="background: #{{bug color light}};" | {{color2|000|Bugsy}} || Thursday || Any || [[Viridian Forest]] || colspan="2" |
|- style="background: #FFF;"
| style="background: #{{normal color light}};" | {{color2|000|Whitney}} || Any || 12 PM - 4 PM || [[Goldenrod Department Store]], 6F || colspan="2" |
|- style="background: #FFF;"
| style="background: #{{ghost color light}};" | {{color2|000|Morty}} || Monday, Tuesday || Any || [[Bellchime Trail]] || colspan="2" |
|- style="background: #FFF;"
| style="background: #{{fighting color light}};" | {{color2|000|Chuck}} || Any || Any || From [[Chuck's wife]] in [[Cianwood City]] || colspan="2" |
|- style="background: #FFF;"
| style="background: #{{steel color light}};" | {{color2|000|Jasmine}} || Any || 1 PM - 2 PM || {{ci|Olivine}} Café || colspan="2" |
|- style="background: #FFF;"
| style="background: #{{ice color light}};" | {{color2|000|Pryce}} || Any || 6 AM - 10 AM || Near the [[Lake of Rage]] || colspan="2" |
|- style="background: #FFF;"
| style="background: #{{dragon color light}};" | {{color2|000|Clair}} || Any || 6 AM - 10 AM || Inside [[Dragon's Den]] || colspan="2" | Defeat her and [[Lance]] in a [[Multi Battle]]
|-
! colspan="6" style="background: #{{white color}};" | Kanto Gym Leaders
|- style="background: #{{white color}};"
! rowspan="2" | Leader
! rowspan="2" | Day
! rowspan="2" | Time
! rowspan="2" | Location
! colspan="2" | Requirement(s)
|- style="background: #{{white color}};"
! Badges
! Additional requirements
|- style="background: #FFF;"
| style="background: #{{electric color light}};" | {{color2|000|Lt. Surge}} || Any || 9 AM - 11 AM || Outside the [[Kanto Power Plant]] || All 16 ||
* Catch {{p|Zapdos}}
* Talk to him while [[Walking Pokémon|walking]] with a {{p|Pikachu}}
|- style="background: #FFF;"
| style="background: #{{psychic color light}};" | {{color2|000|Sabrina}} || Friday || Any || {{ci|Olivine}} Harbor || Any || Defeat her in [[Saffron Gym]]
|- style="background: #FFF;"
| style="background: #{{water color light}};" | {{color2|000|Misty}} || Any || 4 PM - 6 PM || {{rt|25|Kanto}} || All 16 || ''Will not appear if {{p|Suicune}} is present''
|- style="background: #FFF;"
| style="background: #{{grass color light}};" | {{color2|000|Erika}} || Saturday, Sunday || 3 PM - 5 PM || [[Celadon City]] fountain || All 16 ||
|- style="background: #FFF;"
| style="background: #{{poison color light}};" | {{color2|000|Janine}} || Any || 4 PM - 6 PM || [[Pokémon League Reception Gate]] || Any || Defeat her in [[Fuchsia Gym]]
|- style="background: #FFF;"
| style="background: #{{rock color light}};" | {{color2|000|Brock}} || Any || 12 PM - 3 PM || [[Diglett's Cave]] || All 16 ||  
|- style="background: #FFF;"
|- style="background: #FFF;"
| style="background: #{{fire color light}};" | {{color2|000|Blaine}} || Tuesday || Any || [[Cinnabar Island]] || All 16 ||
| style="padding: 0.5em;" | '''Vermilion City Pokémon Gym<br>Leader: Lt. Surge'''<br>The Lightning American
|- style="background: #FFF;"
| style="background: #{{blue color light}};" | {{color2|000|Blue (game)|Blue}} || Any || Any || From [[Daisy Oak]] in [[Pallet Town]] || All 16 || style="background: #FFF;" |
* Have at least 7 massages
* Show her a Pokémon with maximum happiness
|-
| colspan="6" style="background: #{{white color light}}; {{roundybottom|5px}};" |
|}
|}




====Arranging a Rematch====
The [[Vermilion Gym]] specializes in {{type|Electric}} Pokémon. Electric-type moves are super effective against {{t|Flying}}- and {{type|Water}} Pokémon, while Electric-type Pokémon are weak to {{type|Ground}} moves.
After obtaining a Gym Leader's number, you must call during a certain time of the week to arrange a rematch. The Gym Leader will then appear in the [[Fighting Dojo]] with {{DL|Fighting Dojo|Generation IV 2|a stronger team}} to await your challenge.


{| style="margin: auto; background: #{{black color light}}; {{roundy}}; border: 3px solid #{{black color}};" cellpadding="4"
The Gym Leader can be found in the back room, beyond a set of electric fences. Reaching him requires challengers to {{DL|Vermilion Gym|Generations III and IV|flip two switches}} hidden randomly among the many trash cans. Once the first switch has been found, the second will be in an adjacent can. If the wrong can is inspected and there is no switch inside, the puzzle resets.
! colspan="8" style="background: #{{white color}}; {{roundytop|5px}};" | Arranging a Rematch
|- style="background: #{{white color}};"
! Time of Day || Sunday || Monday || Tuesday || Wednesday || Thursday || Friday || Saturday
|- style="background: #FFF;"
! style="background: #{{morning color}};" | Morning<br>(4:00 AM - 9:59 AM)
| style="background: #{{#ifeq: {{#time: w}}|0|FF9999|FFF}};" | [[File:VSErika.png|Erika]] || style="background: #{{#ifeq: {{#time: w}}|1|FF9999|FFF}};" |  [[File:VSPryce.png|Pryce]] || style="background: #{{#ifeq: {{#time: w}}|2|FF9999|FFF}};" |  || style="background: #{{#ifeq: {{#time: w}}|3|FF9999|FFF}};" | [[File:VSMisty.png|Misty]] || style="background: #{{#ifeq: {{#time: w}}|4|FF9999|FFF}};" |  || style="background: #{{#ifeq: {{#time: w}}|5|FF9999|FFF}};" | [[File:VSLt Surge.png|Lt. Surge]] || style="background: #{{#ifeq: {{#time: w}}|6|FF9999|FFF}};" | [[File:VSFalkner.png|Falkner]]
|- style="background: #FFF;"
! style="background: #{{day color}};" | Day<br>(10:00 AM - 7:59 PM)
| style="background: #{{#ifeq: {{#time: w}}|0|FF9999|FFF}};" | [[File:VSSabrina.png|Sabrina]] || style="background: #{{#ifeq: {{#time: w}}|1|FF9999|FFF}};" | [[File:VSJanine.png|Janine]] || style="background: #{{#ifeq: {{#time: w}}|2|FF9999|FFF}};" | [[File:VSBlaine.png|Blaine]] || style="background: #{{#ifeq: {{#time: w}}|3|FF9999|FFF}};" | [[File:VSJasmine.png|Jasmine]] || style="background: #{{#ifeq: {{#time: w}}|4|FF9999|FFF}};" | [[File:VSBugsy.png|Bugsy]] || style="background: #{{#ifeq: {{#time: w}}|5|FF9999|FFF}};" |  || style="background: #{{#ifeq: {{#time: w}}|6|FF9999|FFF}};" | [[File:VSWhitney.png|Whitney]]
|- style="background: #FFF;"
! style="background: #{{night color}};" | {{color|{{night textcolor}}|Night<br>(8:00 PM - 11:59 PM)<br>(12:00 AM - 3:59 AM)}}
| style="background: #{{#ifeq: {{#time: w}}|0|FF9999|FFF}};" | [[File:VSBlue.png|Blue]] || style="background: #{{#ifeq: {{#time: w}}|1|FF9999|FFF}};" |  || style="background: #{{#ifeq: {{#time: w}}|2|FF9999|FFF}};" | [[File:VSMorty.png|Morty]] || style="background: #{{#ifeq: {{#time: w}}|3|FF9999|FFF}};" | [[File:VSChuck.png|Chuck]] || style="background: #{{#ifeq: {{#time: w}}|4|FF9999|FFF}};" |  || style="background: #{{#ifeq: {{#time: w}}|5|FF9999|FFF}};" | [[File:VSClair.png|Clair]] || style="background: #{{#ifeq: {{#time: w}}|6|FF9999|FFF}};" | [[File:VSBrock.png|Brock]]
|-
| colspan="8" style="background: #{{white color light}}; {{roundybottom|5px}};" |
|}
 
===Saffron Gym===
[[File:Saffron Gym HGSS.png|thumb|Saffron Gym]]
 
{{sign|DPcity|header}}
{{sign|DPcity|title|Saffron City Pokémon Gym<br>Leader: Sabrina}}
{{sign|DPcity|The Mistress of Psychic Pokémon!}}
{{sign|DPcity|footer}}


The [[Saffron Gym]] specializes in {{type|Psychic}} Pokémon. {{t|Bug}}-, {{t|Ghost}}-, and {{type|Dark}} attacks will work best. Avoid using {{t|Fighting}}- or {{type|Poison}} Pokémon. {{DL|Saffron Gym|Appearance|The Gym's layout}} features a maze of warp tiles that challengers must navigate to reach [[Sabrina]]. The Gym Leader has only three Pokémon, but they can become a serious problem if given the chance. Her {{p|Espeon}} can raise its {{stat|Special Attack|special}} {{stat|Special Defense|stats}} with {{m|Calm Mind}}, and counter opposing Psychic and Ghost Pokémon with {{m|Shadow Ball}}. Her {{p|Mr. Mime}} plays more defensively; it can raise the team's Special Defense for five turns, and {{m|Mimic}} allows it to copy the target's previous move. In addition, its {{a|Filter}} Ability reduces super-effective damage. {{p|Alakazam}} has additional coverage due to {{m|Energy Ball}}, and can raise the team's {{stat|Defense}} for five turns with {{m|Reflect}}. All three know their best [[Same-type attack bonus|STAB]] move, {{m|Psychic}}. If all else fails, strike with powerful physical moves like {{m|Earthquake}}.
[[Lt. Surge]] leads with his {{p|Raichu}}. {{m|Double Team}} makes it difficult to hit, while {{m|Thunder Wave}} {{status|Paralysis|paralyzes}} the target and cuts its {{stat|Speed}}. Surge's first {{p|Electrode}} is more defensive than the other, with Double Team and {{m|Light Screen}} letting it take less damage than normal when it does get hit. His second Electrode is more offense-oriented; {{m|Screech}} cuts the target's {{stat|Defense}}, allowing it to deal more damage with {{m|Self-Destruct|Selfdestruct}}. His final two Pokémon help to cover his team's weaknesses. Many {{type|Ground}} Pokémon are also part-{{t|Rock}}, and take serious damage from {{type|Steel}} moves like {{p|Magneton}}'s {{m|Mirror Shot}}, and {{type|Fighting}} moves like {{p|Electabuzz}}'s {{m|Low Kick}}. Electric Pokémon tend to have higher {{stat|Speed}}, so consider making use of items like [[Quick Claw]] and [[X Speed]].


{| style="margin: auto;"
{| align="center"
|- align="center" valign="top"
|- align="center" valign="top"
|  
|  
{| style="margin: auto; background: #{{psychic color}}; {{roundy}}; border: 5px solid #{{psychic color light}};"
{| align="center" style="background: #{{electric color}}; {{roundy}}; border: 5px solid #{{electric color light}};"
|- align="center"
|- align="center"
! Saffron Gym<br>[[File:Marsh Badge.png|35px|The Marsh Badge]]<br><br>
! Vermilion Gym<br>[[File:Thunder Badge.png|35px|Thunder Badge]]<br><br />
|-  
|-  
|  
|  
{| class="expandable" style="margin: auto; background: #{{psychic color}}; {{roundy}}; border: 5px solid #{{psychic color light}};"
{| align="center" class="expandable" style="background: #{{electric color}}; {{roundy}}; border: 5px solid #{{electric color light}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
|-  
|-  
|  
|  
{{Trainerheader|Psychic}}
{{Trainerheader|Electric}}
{{Trainerentry|Spr HGSS Medium.png|Medium|Rebecca|2160|2|436|Bronzor||45|None|097|Hypno||45|None}}
{{Trainerentry|Spr HGSS Juggler.png|Juggler|Horton|1376
{{Trainerdiv|Psychic}}
----
{{Trainerentry|Spr DP Psychic M.png|Psychic|Jared|1440|3|122|Mr. Mime|♂|42|None|102|Exeggcute||42|None|102|Exeggcute||45|None}}
<small>Potential [[Double Battle]] with Vincent</small>|3|101|Electrode||43|None|101|Electrode||43|None|101|Electrode||43|None}}
{{Trainerdiv|Psychic}}
{{trainerdiv|Electric}}
{{Trainerentry|Spr HGSS Medium.png|Medium|Darcy|2208|2|079|Slowpoke|♀|44|None|080|Slowbro|♀|46|None}}
{{Trainerentry|Spr DP Guitarist.png|Guitarist|Vincent|1008
{{Trainerdiv|Psychic}}
----
{{Trainerentry|Spr DP Psychic M.png|Psychic|Franklin|1504|2|064|Kadabra|♂|44|None|203|Girafarig|♂|47|None}}
<small>Potential [[Double Battle]] with Horton or Gregory</small>|3|135|Jolteon|♂|45|None|100|Voltorb||43|None|081|Magnemite||42|None}}
{{Trainerfooter|Psychic|1|inside}}
{{trainerdiv|Electric}}
{{Trainerentry|Spr HGSS Gentleman.png|Gentleman|Gregory|8400
----
<small>Potential [[Double Battle]] with Vincent</small>|3|025|Pikachu||46|None|180|Flaaffy|♂|43|None|309|Electrike|♂|42|None}}
{{Trainerfooter|Electric|I}}
|}
|}






{| style="margin: auto; background: #{{psychic color}};"
{| style="margin: auto;"
|
|
{{Party/Single|color={{psychic color}}|bordercolor={{psychic color dark}}|headcolor={{psychic color light}}
{{Party/Single
|sprite=Spr HGSS Sabrina.png
|color={{electric color}}
|prize={{pdollar}}6600
|bordercolor={{electric color dark}}
|class=Leader|classlink=Gym Leader|name={{color2|000|Sabrina}}
|headcolor={{electric color light}}
|game=HGSS|location=Saffron Gym
|sprite=Spr HGSS Lt Surge.png
|pokemon=3}}
|prize={{pdollar}}6360
 
|class=Leader
|{{Pokémon/4|game=HeartGold
|classlink=Gym Leader
|ndex=196|pokemon=Espeon
|name={{color2|000|Lt. Surge}}
|type1=Psychic
|game=HGSS
|level=53|gender=male
|location=Vermilion Gym
|ability=Synchronize
|pokemon=5}}
|move1=Calm Mind|move1type=Psychic|move1cat=Status
|{{Pokémon/4
|move2=Shadow Ball|move2type=Ghost|move2cat=Special
|ndex=026
|move3=Psychic|move3type=Psychic|move3cat=Special
|pokemon=Raichu
|move4=Skill Swap|move4type=Psychic|move4cat=Status}}
|game=HeartGold
 
|gender=male
|{{Pokémon/4|game=HeartGold
|spritegender=male
|ndex=122|pokemon=Mr. Mime
|type1=Electric
|type1=Psychic
|ability=Static
|level=53|gender=female
|level=51
|ability=Filter
|move1=Thunder Wave|move1type=Electric|move1cat=Status
|move1=Mimic|move1type=Normal|move1cat=Status
|move2=Shock Wave|move2type=Electric|move2cat=Special
|move2=Light Screen|move2type=Psychic|move2cat=Status
|move3=Quick Attack|move3type=Normal|move3cat=Physical
|move3=Psychic|move3type=Psychic|move3cat=Special
|move4=Double Team|move4type=Normal|move4cat=Status}}
|move4=Skill Swap|move4type=Psychic|move4cat=Status}}
|{{Pokémon/4
 
|ndex=101
|{{Pokémon/4|game=HeartGold
|pokemon=Electrode
|ndex=065 m|pokemon=Alakazam
|game=HeartGold
|type1=Psychic
|type1=Electric
|level=55|gender=male
|ability=Static
|ability=Inner Focus
|level=47
|move1=Thunder Wave|move1type=Electric|move1cat=Status
|move2=Double Team|move2type=Normal|move2cat=Status
|move3=Shock Wave|move3type=Electric|move3cat=Special
|move4=Light Screen|move4type=Psychic|move4cat=Status}}
|{{Pokémon/4
|ndex=101
|pokemon=Electrode
|game=HeartGold
|type1=Electric
|ability=Static
|level=47
|move1=Screech|move1type=Normal|move1cat=Status
|move2=Double Team|move2type=Normal|move2cat=Status
|move3=Selfdestruct|move3type=Normal|move3cat=Physical
|move4=Charge Beam|move4type=Electric|move4cat=Special}}
{{Party/Div|color={{electric color}}}}
|style="margin:auto"|{{Pokémon/4
|ndex=082
|pokemon=Magneton
|game=HeartGold
|type1=Electric
|type2=Steel
|ability=Sturdy
|level=47
|move1=Supersonic|move1type=Normal|move1cat=Status
|move2=Double Team|move2type=Normal|move2cat=Status
|move3=Shock Wave|move3type=Electric|move3cat=Special
|move4=Mirror Shot|move4type=Steel|move4cat=Special}}
|style="margin:auto"|{{Pokémon/4
|ndex=125
|pokemon=Electabuzz
|gender=male
|game=HeartGold
|type1=Electric
|ability=Static
|held=Sitrus Berry
|held=Sitrus Berry
|move1=Psychic|move1type=Psychic|move1cat=Special
|level=53
|move2=Skill Swap|move2type=Psychic|move2cat=Status
|move1=Quick Attack|move1type=Normal|move1cat=Physical
|move3=Reflect|move3type=Psychic|move3cat=Status
|move2=Shock Wave|move2type=Electric|move2cat=Special
|move4=Energy Ball|move4type=Grass|move4cat=Special}}
|move3=Light Screen|move3type=Psychic|move3cat=Status
|move4=Low Kick|move4type=Fighting|move4cat=Physical}}
{{Party/Footer}}
{{Party/Footer}}
|}
|}
Line 274: Line 291:




Defeated, [[Sabrina]] awards you the {{badge|Marsh}}, and hands out {{TM|48|Skill Swap}} as a prize.
After the battle, [[Lt. Surge]] awards you the {{badge|Thunder}}. He also gives out {{TM|34|Shock Wave}} as a prize.
 
==Route 8==
[[File:Kanto Route 8 HGSS.png|thumb|250px|Route 8]]
 
{{rt|8|Kanto}} is a simple road that stretches between [[Saffron City]] and [[Lavender Town]]. Fight the three Bikers, who call themselves the Kanto Pokémon Federation, to continue eastward.
 
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Trainers
|-
|
{{trainerheader}}
{{Trainerentry|Spr HGSS Biker.png|Biker|Dwayne|656|4|109|Koffing|♂|38|None|109|Koffing|♂|39|None|109|Koffing|♂|40|None|109|Koffing|♂|41|None}}
{{trainerdiv}}
{{Trainerentry|Spr HGSS Biker.png|Biker|Harris|720|1|136|Flareon|♂|45|None}}
{{trainerdiv}}
{{Trainerentry|Spr HGSS Biker.png|Biker|Zeke|688|2|109|Koffing|♂|43|None|109|Koffing|♂|43|None}}
{{trainerdiv}}
{{Trainerentry|Spr HGSS Super Nerd.png|Super Nerd|Sam|2112|2|088|Grimer|♂|44|None|089|Muk|♂|44|Toxic Orb}}
{{trainerdiv}}
{{Trainerentry|Spr HGSS Young Couple.png|Young Couple|Moe & Lulu|5504|2|273|Seedot|♂|43|None|270|Lotad|♂|43|None}}
{{trainerdiv}}
{{Trainerentry|Spr HGSS Super Nerd.png|Super Nerd|Tyrone|1920|3|081|Magnemite||40|None|081|Magnemite||40|None|081|Magnemite||40|None}}
{{trainerdiv}}
{{Trainerentry|Spr HGSS Gentleman.png|Gentleman|Milton|9000|1|058|Growlithe|♂|45|None}}
{{trainerfooter|land|II}}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|land|yes}}
{{Catch/entryhs|052|Meowth|no|yes|Grass|17|all=30%|type1=Normal}}
{{Catch/entryhs|063|Abra|yes|yes|Grass|15|all=20%|type1=Psychic}}
{{Catch/entryhs|064|Kadabra|yes|yes|Grass|15|all=5%|type1=Psychic}}
{{Catch/entryhs|017|Pidgeotto|yes|no|Grass|17-19|65%|65%|0%|type1=Normal|type2=Flying}}
{{Catch/entryhs|017|Pidgeotto|no|yes|Grass|17-19|35%|35%|0%|type1=Normal|type2=Flying}}
{{Catch/entryhs|058|Growlithe|yes|no|Grass|{{tt|18|Morning, Day}}, {{tt|17|Night}}|10%|10%|5%|type1=Fire}}
{{Catch/entryhs|037|Vulpix|no|yes|Grass|{{tt|18|Morning, Day}}, {{tt|17|Night}}|10%|10%|5%|type1=Fire}}
{{Catch/entryhs|164|Noctowl|yes|no|Grass|17-18|0%|0%|40%|type1=Normal|type2=Flying}}
{{Catch/entryhs|164|Noctowl|no|yes|Grass|18|0%|0%|10%|type1=Normal|type2=Flying}}
{{Catch/entryhs|093|Haunter|yes|yes|Grass|19|0%|0%|30%|type1=Ghost|type2=Poison}}
{{catch/div|land|Headbutt}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|16-19|all=35%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|16-17|all=25%|type1=Bug|10=k}}
{{catch/entryhs|415|Combee|yes|yes|Headbutt|16-19|all=40%|type1=Bug|type2=Flying|10=k}}
{{Catch/div|land|Special}}
{{Catch/entryhs|311|Plusle|yes|yes|Hoenn|17-19|all=20%|type1=Electric}}
{{Catch/entryhs|312|Minun|yes|yes|Hoenn|15|all=20%|type1=Electric}}
{{Catch/entryhs|403|Shinx|yes|yes|Sinnoh|15-19|all=40%|type1=Electric}}
{{Catch/footer|land}}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|land}}; {{roundy}}; border: 5px solid #{{locationcolor/light|land}};"
|- align="center"
! Items
|-
|
{{itlisth|land}}
{{itemlist|TM Dark|South of the Bikers|HG=yes|SS=yes|display={{TM|41|Torment}}}}
{{itemlist|Yellow Apricorn|On the tree, northwest of Lavender Town|HG=yes|SS=yes|display=[[Yellow Apricorn|Ylw Apricorn]]}}
{{itlistfoot|land}}
|}






{{WalkthroughPrevNext
{{WalkthroughPrevNext
|game=HeartGold
|game=HeartGold|game2=SoulSilver
|game2=SoulSilver
|gamename=HeartGold and SoulSilver
|gamename=HeartGold and SoulSilver
|prevsection=16
|prevsection=16
|prevname=Back in New Bark Town, S.S. Aqua, Vermilion City
|prevname=Indigo Plateau
|nextsection=18
|nextsection=18
|nextname=Lavender Town, Route 10, Rock Tunnel, Kanto Power Plant
|nextname=Route 6, Saffron City
}}
}}



Latest revision as of 02:35, 8 September 2024

This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


New Bark Town

Home

After the credits end, you find yourself back home in New Bark Town. When you walk downstairs, Mom informs you that Professor Elm has something to give you.

Professor Elm's Lab

Speak to Professor Elm to receive an S.S. Ticket, a boarding pass for the S.S. Aqua in Olivine City.

Olivine City

Olivine Harbor

Enter the building on the south side of town to reach the port. Inside, you run into Professor Oak. He believes that it is time for your Pokédex to match your new role as Champion, and upgrades the device with its National Mode. He warns that it will not be as easy to complete the National Pokédex, then suddenly realizes that he is late for a recording of his radio show. He invites you to visit his lab in Pallet Town, then hurries off to Goldenrod City.

Speak to the Sailor to present the S.S. Ticket. Enter the harbor and speak to a second Sailor to board the ship for Kanto's Vermilion City.

S.S. Aqua

S.S. Aqua, 1F
S.S. Aqua, 1F (Interior)
S.S. Aqua, B1F
1F (Captain's cabin)

The S.S. Aqua uses hydraulic power to skim across the ocean, making for a speedy voyage between Johto's Olivine City and Kanto's Vermilion City. It is one of the more convenient means of travel between the two regions.


1F

Missing Child

Soon after boarding the ship, a Gentleman bumps into you. The man is distraught, and apologies as he explains that his young granddaughter is missing. He asks that you let him know if she is found, and hurries off to continue his search.

The Search Begins

Professor Elm's S.S. Ticket reserves a cabin in the hallway to the right, marked by a Sailor standing just outside. The room features a PC and a cozy bed, the perfect place to take a nap and restore health.

The cabin across the hallway belongs to Firebreather Lyle. Of the two cabins between here and the entrance, one is empty while the other has only a sleeping Sailor. On the opposite end of the ship, the first pair of cabins both have Trainers looking to battle; Poké Fan Colin and Twins Meg & Peg are found in the cabin opposite the entrance, and Hiker Noland can be found in the other. The Gentleman's cabin is at the end of the hallway, on the opposite side from the entrance. The final cabin is empty. There is no unaccompanied little girl to be found here, so head downstairs to check the lower deck.

B1F

The room to the left has six beds, and a seasick Juggler Fritz hunched over a trash can. The first room to the right holds a dining area and Sailor Jeff. A Sailor blocks the way to the engine room. Speak to him, and he asks that you find another Sailor for him as he cannot leave his post.

1F

Head back toward your cabin and enter the one next door. Speak to the drowsy Sailor Stanly, and he immediately jumps up out of bed. He is offended that you would think he was sleeping, and challenges you to battle. Defeat him, and he returns to his post.

B1F

If you speak to the Sailor, he thanks you for finding Stanly. There is no little girl to be found in the engine room either, so battle Picnicker Debra if you like, then climb the ladder up to the Captain's cabin.

1F

Captain's cabin

The little girl is located here, safe but bored, and keeps trying to get the Captain to play with her. Speak to her, and she insists on playing a game of hide-and-seek. She disappears in an instant, but fortunately cannot leave the ship.

B1F

Return to the engine room and visit the dead-end area at the opposite end of the ship to find the little girl hiding in a corner. Speak to her, and you accompany her back to her grandfather's cabin. As thanks for seeing his granddaughter returned safely, he rewards you with a Metal Coat. A moment later, the Captain announces that the ship has now arrived in Vermilion City.

After this initial trip to Kanto, the ship sails from Kanto to Johto every Sunday and Wednesday, and from Johto to Kanto every Monday and Friday.

Vermilion City

Vermilion City

Vermilion City is a popular port city located between Route 6 and Route 11. Vermilion Harbor sees many ships coming and going, and the Pokémon Fan Club is located on the west side of town. The Vermilion Gym stands in the southwest. Just outside the city limits, a sleeping Snorlax blocks the way to Route 11 and Diglett's Cave.


Chasing the Aurora

As you approach the second turn along the path from the harbor, you find Suicune standing on the water to the east. It races off as soon as you spot it, and Eusine appears a moment later. He had hoped to corner the beast by ambushing it here, but did not plan for it running on the water. He mentions how he is starting to see a pattern, and hurries off.

Pokémon Fan Club

The Pokémon Fan Club is located on the west side of town. Members meet here to discuss everything about their favorite Pokémon, and include a woman with her Bayleef and a man who wishes that he had a Clefairy. Speak to the Chairman to hear a long-winded story about his prized Rapidash. He eventually realizes how long he has been speaking, and gives you a Rare Candy as thanks for hearing him out.

Vermilion Gym

Vermilion Gym
Vermilion City Pokémon Gym
Leader: Lt. Surge

The Lightning American


The Vermilion Gym specializes in Electric-type Pokémon. Electric-type moves are super effective against Flying- and Water-type Pokémon, while Electric-type Pokémon are weak to Ground-type moves.

The Gym Leader can be found in the back room, beyond a set of electric fences. Reaching him requires challengers to flip two switches hidden randomly among the many trash cans. Once the first switch has been found, the second will be in an adjacent can. If the wrong can is inspected and there is no switch inside, the puzzle resets.

Lt. Surge leads with his Raichu. Double Team makes it difficult to hit, while Thunder Wave paralyzes the target and cuts its Speed. Surge's first Electrode is more defensive than the other, with Double Team and Light Screen letting it take less damage than normal when it does get hit. His second Electrode is more offense-oriented; Screech cuts the target's Defense, allowing it to deal more damage with Selfdestruct. His final two Pokémon help to cover his team's weaknesses. Many Ground-type Pokémon are also part-Rock, and take serious damage from Steel-type moves like Magneton's Mirror Shot, and Fighting-type moves like Electabuzz's Low Kick. Electric Pokémon tend to have higher Speed, so consider making use of items like Quick Claw and X Speed.

Vermilion Gym
Thunder Badge





After the battle, Lt. Surge awards you the Thunder Badge. He also gives out TM34 (Shock Wave) as a prize.


← Part 16 Indigo Plateau
HeartGold and SoulSilver
walkthrough
Route 6, Saffron City Part 18 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.