Murray (TCG GB): Difference between revisions

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{{CharacterInfobox
{{CharInfobox
|color={{tcg psychic color}}
|corecolor={{tcg psychic color light}}
|bordercolor={{tcg psychic color dark}}
|name=Murray
|name=Murray
|jname=ミウラ
|jname=ミウラ
|tmname=Miura
|tmname=Miura
|image=[[Image:Master Murray.png]]
|image=Master Murray.png
|size=100px
|caption=Club Master Murray
|caption=Club Master Murray
|gender=Male
|gender=Male
|hometown=
|hometown=Unknown
|region=[[GB Islands]]
|region=[[Trading Card Game Islands]]
|trainer=yes
|trainer=yes
|trainerclass=[[Club Master]]
|trainerclass=[[Club Master]]
|game=yes
|game=yes
|generation={{gen|I}}
|generation={{gen|I}}
|games={{Card GB|TCG GB}}, {{Card GB 2|TCG GB 2}}
|games={{vg|Pokémon Trading Card Game}};<br>[[Pokémon Trading Card Game 2: The Invasion of Team GR!]]
|leader=yes
|leader=yes
|gym=Psychic Club
|gym=Psychic Club
|type={{e|Psychic}} {{c|Psychic}}
|specialist=yes
|type={{e|Psychic}} {{TCG|Psychic}}
|badge=Psychic Medal
|badge=Psychic Medal
|brain=no
|anime=no
|epnum=
|epname=
|}}
|}}


'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club'').  He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the [[Psychic Medal]] to challengers who defeat him.  In {{Card GB 2}}, he uses the '''わたされたGRデッキ''' ''Handed Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Super Elite Deck''.
'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club'').  He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Confusion Deck'') and gives away the {{DL|Master Medal|Psychic Medal}} to challengers who defeat him.  In [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], he uses the '''わたされたGRデッキ''' ''Handed Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Psychic Elite Deck''.


Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon [[Alakazam]] has.
Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon {{p|Kadabra}} has.


==In Pokémon Card GB==
==Pokémon Trading Card Game==
[[Image:TCG1 Murray.png|thumb|left]]
When the main character first meets him, he'll ignore the main character until the main character has 4 master medals.


When the main character first meets him, he'll ignore the main character until main character has 4 master medals.
Upon defeat, he will give the player the {{DL|Master Medal|Psychic Medal}} and two {{GB|1|Laboratory}} booster packs.


Upon defeat, he will give the player the [[Psychic Medal]] and two {{GB|1|Laboratory}} booster packs.
===Strange Psyshock Deck===
{{main|Strange Psyshock Deck (TCG)}}
{{decklist/header}}
{{decklist/entry|4|{{TCG ID|Base Set|Abra|43}}|Psychic||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Kadabra|32}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Alakazam|1}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Jungle|Mr. Mime|6}}|Psychic||Rare Holo}}
{{decklist/entry|3|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}
{{decklist/entry|3|{{TCG ID|Jungle|Kangaskhan|5}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Jungle|Snorlax|11}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Center|85}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Base Set|Energy Removal|92}}|Trainer||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}
{{decklist/entry|4|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}
{{decklist/entry|1|{{TCG ID|Fossil|Gambler|60}}|Trainer||Common}}
{{decklist/entry|22|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}
 
His strategy consists of using Alakazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskhan. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy the player, and Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.
 
===Quotes===
:''"Hi, I'm Murray, master of the Psychic Club. You're the one who's visiting the clubs to win the medals. How do I know this? Because I'm Psychic! Ok, let me test my new card strategy... against your deck! Are you ready? When you duel me, it's for 6 prizes. Shall we start then!?!"''
 
:''"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"''
 
==Pokémon Trading Card Game 2: The Invasion of Team GR!==
Murray uses two different decks over the course of the game.
 
===Hand Over GR Deck===
{{main|Handed Over GR Deck (TCG)}}
'''Hand Over GR Deck''' (Japanese: '''わたされたGRデッキ''') is the first deck played by Murray. Defeating Murray while the club is under [[Miwa|GR4]]'s control gets the player the {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and the {{TCG|Unforgiving Anti-GR4 Deck}}. After the club has been reclaimed, victory over this deck will get the player two {{GB|2|Beginning Pokémon}} booster packs.
 
This battle cannot be entered into until the player has visited the [[Lightning Club]] and forced GR4 to flee. When this battle is first encountered, the battle is forced upon the player by GR4, who has also taken over the [[Psychic Club]] and put everyone under a trance. This deck remains available to play against until {{TCG GB|Mitch}} has been freed from the [[GR Fighting Fort]]. Once the second deck is unlocked, this deck can no longer be battled against.
 
{{decklist/header}}
{{decklist/entry|3|{{TCG ID|Vending|Abra|S1}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
{{decklist/entry|3|{{TCG ID|Promotional Card|Slowpoke|P11}}|Psychic||None}}
{{decklist/entry|2|{{TCG ID|Vending|Slowbro|S3}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Jynx|37}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Mystery of the|Mew|Fossils}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Vending|Clefairy|S1}}|Colorless||Uncommon}}
{{decklist/entry|3|{{TCG ID|Evolution|Jigglypuff|B41}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Jungle|Wigglytuff|16}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Jungle|Lickitung|38}}|Colorless||Uncommon}}
{{decklist/entry|1|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Moon Stone|S1}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Full Heal|82}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|24|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}
 
===Psychic Elite Deck===
{{main|Psychic Elite Deck (TCG)}}
'''Psychic Elite Deck''' (Japanese: '''ちょうエリートデッキ''') is the second deck played by Murray. Defeating Murray while he plays with this deck gets the player one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.
 
This deck is not available to play against until {{TCG GB|Mitch}} has been freed from the [[GR Fighting Fort]]. Once unlocked, this deck will always be played against.


===Strange Psyshock Deck===
{{decklist/header}}
*22× {{TCG|Psychic Energy}}
{{decklist/entry|4|{{TCG ID|Team Rocket|Abra|49}}|Psychic||Common}}
*4× {{TCG ID|Base Set|Abra|43}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
*3× {{TCG ID|Base Set|Kadabra|32}}
{{decklist/entry|2|{{TCG ID|Base Set|Alakazam|1}}|Psychic||Rare Holo}}
*2× {{TCG ID|Base Set|Alakazam|1}}
{{decklist/entry|4|{{TCG ID|Vending|Gastly|S3}}|Psychic||Common}}
*2× {{TCG ID|Jungle|Mr. Mime|6}}
{{decklist/entry|3|{{TCG ID|Vending|Haunter|S3 2}}|Psychic||Uncommon}}
*3× {{TCG ID|Base Set|Chansey|3}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
*3× {{TCG ID|Jungle|Kangaskhan|5}}
{{decklist/entry|1|{{TCG ID|Jungle|Mr. Mime|6}}|Psychic||Rare Holo}}
*2× {{TCG ID|Jungle|Snorlax|11}}
{{decklist/entry|2|{{TCG ID|CoroCoro|Meowth|promo}}|Colorless||None}}
*2× {{TCG ID|Base Set|Professor Oak|88}}
{{decklist/entry|3|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}
*2× {{TCG ID|Base Set|Pokémon Center|85}}
{{decklist/entry|2|{{TCG ID|Base Set|Energy Retrieval|81}}|Trainer||Uncommon}}
*3× {{TCG ID|Base Set|Energy Removal|92}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
*3× {{TCG ID|Base Set|Gust of Wind|93}}
{{decklist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}
*4× {{TCG ID|Base Set|Scoop Up|78}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
*4× {{TCG ID|Base Set|Switch|95}}
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Trader|77}}|Trainer||Rare}}
*1× {{TCG ID|Fossil|Gambler|60}}
{{decklist/entry|4|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Team Rocket|Nightly Garbage Run|77}}|Trainer||Common}}
{{decklist/entry|4|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|14|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}


His strategy consists of using Alazkazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskahn. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy, Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy consstantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.
==Sprites==
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color}}; font-size: 80%;"
|-
| style="{{roundy|20px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:TCG1 Murray.png]]
| style="{{roundy|20px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:TCG2 Murray.png]]
| style="{{roundy|20px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:TCG2 Murray Win.png]]
| style="{{roundy|20px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:TCG2 Murray Loss.png]]
| style="{{roundy|80px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:Murray OD.png]]
| style="{{roundy|80px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:TCG2 Murray OD.png]]
|-
| Sprite from {{color2|000|Pokémon Trading Card Game (video game)|Pokémon<br>Trading Card Game}}
| Main sprite from {{color2|000|Pokémon Trading Card Game 2: The Invasion of Team GR!|Pokémon<br>Trading Card Game 2}}
| Win sprite from {{color2|000|Pokémon Trading Card Game 2: The Invasion of Team GR!|Pokémon<br>Trading Card Game 2}}
| Loss sprite from {{color2|000|Pokémon Trading Card Game 2: The Invasion of Team GR!|Pokémon<br>Trading Card Game 2}}
| Overworld sprite<br/>({{color2|000|Pokémon Trading Card Game (video game)|GB1}})
| Overworld sprite<br/>({{color2|000|Pokémon Trading Card Game 2: The Invasion of Team GR!|GB2}})
|}


==In Pokémon Card GB2==
==Names==
===Handed Over GR Deck===
{| class="roundy" style="float:left; background: #{{tcg psychic color light}}; 10px; border: 3px solid #{{tcg psychic color}}"
===Super Elite Deck===
|- style="text-align:center"
{{Stub|Game}}
! Language
! Name
! Origin
|- style="background:#FFF;"
|Japanese
|ミウラ ''Miura''
|From [[Akihiko Miura]], one of the creators of the [[Pokémon Trading Card Game]].<ref>[[Shūsuke Motomiya]] and One Up (January 29, 1999). [[Pokémon Card GB Official Guidebook]]. [[Media Factory]]. p. 76. ISBN 488-9918019.</ref>
|- style="background:#FFF;"
|English, Italian
|Murray
|Similar to ''Miura''.
|- style="background:#FFF;"
|French
|Charles
|
|- style="background:#FFF;"
|German
|Alex
|
|-
| style="background: #FFF; {{roundybl|10px}}" |Spanish
| style="background: #FFF;" |Marcial
| style="background: #FFF; {{roundybr|10px}}" |
|}
{{-}}
==References==
{{reflist}}
{{-}}
{{-}}
{{Club Masters}}
{{Club Masters}}
{{-}}
{{Project CharacterDex notice}}
{{Project CharacterDex notice}}


[[Category:Male characters]]
[[Category:Psychic-type Trainers]]
[[Category:Psychic-type trainers]]
 
[[de:Alex (Trading Card Game)]]
[[es:Marcial (Trading Card Game GB)]]
[[fr:Charles (Pokémon TCG)]]
[[it:Murray]]
[[ja:ミウラ]]

Latest revision as of 04:04, 27 June 2024

Murray
ミウラ Miura
Master Murray.png
Club Master Murray
Gender Male
Hometown Unknown
Region Trading Card Game Islands
Trainer class Club Master
Generation I
Games Pokémon Trading Card Game;
Pokémon Trading Card Game 2: The Invasion of Team GR!
Leader of Psychic Club
Badge Psychic Medal
Specializes in Psychic Psychic

Murray (Japanese: ミウラ Miura) is the Club Master of the Psychic Club (Japanese: エスパークラブ Esper Club). He plays using the Strange Psyshock Deck (Japanese: アヤシイねんりきデッキ Suspicious Confusion Deck) and gives away the Psychic Medal to challengers who defeat him. In Pokémon Trading Card Game 2: The Invasion of Team GR!, he uses the わたされたGRデッキ Handed Over GR Deck and later the ちょうエリートデッキ Psychic Elite Deck.

Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon Kadabra has.

Pokémon Trading Card Game

When the main character first meets him, he'll ignore the main character until the main character has 4 master medals.

Upon defeat, he will give the player the Psychic Medal and two Laboratory booster packs.

Strange Psyshock Deck

Main article: Strange Psyshock Deck (TCG)
Quantity Card Type Rarity
Abra Psychic Common
Kadabra Psychic Uncommon
Alakazam Psychic Rare Holo
Mr. Mime Psychic Rare Holo
Chansey Colorless Rare Holo
Kangaskhan Colorless Rare Holo
Snorlax Colorless Rare Holo
Professor Oak T Uncommon
Pokémon Center T Uncommon
Energy Removal T Common
Gust of Wind T Common
Scoop Up T Rare
Switch T Common
Gambler T Common
22× Psychic Energy Psychic E


His strategy consists of using Alakazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskhan. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy the player, and Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.

Quotes

"Hi, I'm Murray, master of the Psychic Club. You're the one who's visiting the clubs to win the medals. How do I know this? Because I'm Psychic! Ok, let me test my new card strategy... against your deck! Are you ready? When you duel me, it's for 6 prizes. Shall we start then!?!"
"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"

Pokémon Trading Card Game 2: The Invasion of Team GR!

Murray uses two different decks over the course of the game.

Hand Over GR Deck

Main article: Handed Over GR Deck (TCG)

Hand Over GR Deck (Japanese: わたされたGRデッキ) is the first deck played by Murray. Defeating Murray while the club is under GR4's control gets the player the Alakazam Coin and the Unforgiving Anti-GR4 Deck. After the club has been reclaimed, victory over this deck will get the player two Beginning Pokémon booster packs.

This battle cannot be entered into until the player has visited the Lightning Club and forced GR4 to flee. When this battle is first encountered, the battle is forced upon the player by GR4, who has also taken over the Psychic Club and put everyone under a trance. This deck remains available to play against until Mitch has been freed from the GR Fighting Fort. Once the second deck is unlocked, this deck can no longer be battled against.

Quantity Card Type Rarity
Abra Psychic Common
Kadabra Psychic Rare
Slowpoke Psychic
Slowbro Psychic Common
Mr. Mime Psychic Rare
Jynx Psychic Uncommon
Mew Psychic Rare Holo
Clefairy Colorless Uncommon
Jigglypuff Colorless Common
Wigglytuff Colorless Rare Holo
Lickitung Colorless Uncommon
Professor Oak T Uncommon
Potion T Common
Moon Stone T Rare
Full Heal T Uncommon
Bill's Teleporter T Common
Double Colorless Energy Colorless E Uncommon
24× Psychic Energy Psychic E


Psychic Elite Deck

Main article: Psychic Elite Deck (TCG)

Psychic Elite Deck (Japanese: ちょうエリートデッキ) is the second deck played by Murray. Defeating Murray while he plays with this deck gets the player one Team Rocket's Ambition booster pack and one We Are Team Rocket booster pack.

This deck is not available to play against until Mitch has been freed from the GR Fighting Fort. Once unlocked, this deck will always be played against.

Quantity Card Type Rarity
Abra Psychic Common
Kadabra Psychic Rare
Alakazam Psychic Rare Holo
Gastly Psychic Common
Haunter Psychic Uncommon
Mr. Mime Psychic Rare
Mr. Mime Psychic Rare Holo
Meowth Colorless
Chansey Colorless Rare Holo
Energy Retrieval T Uncommon
Professor Oak T Uncommon
Switch T Common
Scoop Up T Rare
Pokémon Trader T Rare
Bill T Common
Bill's Teleporter T Common
Nightly Garbage Run T Common
Double Colorless Energy Colorless E Uncommon
14× Psychic Energy Psychic E


Sprites

TCG1 Murray.png TCG2 Murray.png TCG2 Murray Win.png TCG2 Murray Loss.png Murray OD.png TCG2 Murray OD.png
Sprite from Pokémon
Trading Card Game
Main sprite from Pokémon
Trading Card Game 2
Win sprite from Pokémon
Trading Card Game 2
Loss sprite from Pokémon
Trading Card Game 2
Overworld sprite
(GB1)
Overworld sprite
(GB2)

Names

Language Name Origin
Japanese ミウラ Miura From Akihiko Miura, one of the creators of the Pokémon Trading Card Game.[1]
English, Italian Murray Similar to Miura.
French Charles
German Alex
Spanish Marcial


References

  1. Shūsuke Motomiya and One Up (January 29, 1999). Pokémon Card GB Official Guidebook. Media Factory. p. 76. ISBN 488-9918019.


Club Masters of TCG Island
Grass Club Grass Medal
Nikki
Nikki
Science Club Science Medal
Rick
Rick
Fire Club Fire Medal
Ken
Ken
Water Club Water Medal
Amy
Amy
Lightning Club Lightning Medal
Isaac
Isaac
Psychic Club Psychic Medal
Murray
Murray
Rock Club Rock Medal
Gene
Gene
Fighting Club Fighting Medal
Mitch
Mitch
Project CharacterDex logo.png This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.