◣ゥ 8: Difference between revisions

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{{search|Glitch Pokémon|other uses of the number 8|008}}
{{GlitchPkmnInfobox
{{GlitchPkmnInfobox
| name=8
| name=◣ゥ 8
| image=8Glitchsmall.PNG
| jname= アオ゙
| size=80
| tmname=Ao
| caption=8 as it appears in battle
| image=RBGlitch095.png
| ndex=061
| size=56px
| caption=[[File:RBGlitchNameC9.png|link=]]'s sprite.
| ndex=095
| typen=2
| typen=2
| type1=Rock
| type1=Rock
| type2=Ground
| type2=Ground
| height-ftin=23'0"
| height-m=7.0
| weight-lbs=880.6
| weight-kg=399.4
| games={{game|Red and Blue|s}}
| games={{game|Red and Blue|s}}
| mewspecial=--
| hex=C9
| hex=C9
| mewspecial=253
| johtoguard={{p|Furret}}
| generation=1
| generation=1
| gen1equivexists=yes
| gen1equivexists=yes
| gen1equivname=gj1
| gen1equivname=ァ / g J 1
| gen1equiv=Y
| gen1equiv=Y
| gen1equivlink=Glitch Pokémon#In Yellow
| catchrate=45
}}
| hybridof=Onix}}


'''8''' is a dual-type {{2t|Rock|Ground}} [[glitch Pokémon]].
'''[[File:RBGlitchNameC9.png|link=]]''' is a dual-type {{2t|Rock|Ground}} [[glitch Pokémon]] exclusive to {{game|Red and Blue|s}}. It can only be obtained via the [[Time Capsule exploit]] with {{p|Furret}}, as using the [[Mew glitch]] with a stat of 201 to encounter [[File:RBGlitchNameC9.png|link=]] will instead bring out a {{tc|Youngster}} who has a [[File:RBGlitchNameC9.png|link=]]. It occupies hexadecimal slot C9 and will become [[ァ / g J 1]] when traded to {{game|Yellow}}. Its Pokédex number is 095, making it a [[Glitch Pokémon family|hybrid]] of {{p|Onix}}. This Pokémon, on cartridges, will freeze the game at level 204.


It can only be captured by using a [[cheating]] device. Although it cannot be obtained by {{player|the player}} without using a cheating device, it is still well-known among the Pokémon glitch community because it appears in the teams of many glitch Trainers. When it is sent out, it changes the music to a slowed-down version of the treble of the battle music from the final battle with the player's rival. This effect remains for the rest of the battle. 8 is a [[hybrid]] of {{p|Onix}}. If 8 is traded to {{game|Yellow}}, it will become a gJ1.
[[File:RBGlitchNameC9.png|link=]]'s cry in battle is a distorted version of Champion {{ga|Blue}}'s theme with only one channel. It is also often found on [[Glitch Trainer]] rosters as the first Pokémon, leading many players to think that its cry is instead the battle music. However, its cry remains the same even if it's encountered as a wild Pokémon using a [[cheating|cheating device]].


8 (or rather, a glitch Trainer with an 8) can be encountered in two ways without cheating: encounter a glitch trainer through the [[Old man glitch]], or perform Method #3 of the [[Mew glitch]] using a Pokémon with a Special stat of 253 (however, doing this will probably freeze the game).
Upon being withdrawn from the PC or having its stats viewed, [[File:RBGlitchNameC9.png|link=]]'s cry is a slow, single-channel version of the {{rt|4|Kanto}} theme. This, akin to its battle cry, replaces the background music that was playing earlier.


==Game data==
==Game data==
===Pokédex Entry===
[[File:RBGlitchDexC9.png|thumb|center|[[File:RBGlitchNameC9.png|link=]]'s Pokédex entry.]]
===Game locations===
===Game locations===
{{AvailabilityGlitch|
{{Availability/Header|type=rock|type2=ground}}
type=rock |
{{Availability/Gen|gen=I}}
type2=ground|
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Furret}})}}
gen=1 |
{{Availability/Entry1/None|v=Yellow|area=Becomes [[ァ / g J 1]] in {{v2|Yellow}}}}
rbrarity=None |
|}
rbarea=[[GameShark]]|
|}
yrarity=None |
{{Availability/Footer}}
yarea=Becomes gJ1 in {{game|Yellow}}|
 
}}
===Base stats===
{{stats/GenI |
type=Rock |
type2=Ground |
HP=      35 |
Attack=  45 |
Defense=160 |
Special=30 |
Speed=  70 }}


===Type effectiveness===
===Type effectiveness===
{{RBY Type effectiveness|
{{RBY type effectiveness|
type1=rock|
type1=rock|
type2=ground|
type2=ground|
Line 49: Line 66:
Poison=  25 |
Poison=  25 |
Ghost=  100 |
Ghost=  100 |
Fire=    50 |
Fire=    50 |
Water=  400 |
Water=  400 |
Line 56: Line 72:
Psychic= 100 |
Psychic= 100 |
Ice=    200 |
Ice=    200 |
Dragon=  100
Dragon=  100 |
}}
}}


===Learnset===
===Learnset===
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelistglitch|Rock|Ground|1|8}}
{{learnlist/levelh|[[File:RBGlitchNameC9.png|link=]]|Rock|Ground|1|5}}
{{mlentry1|Start|Scratch|Normal|40|100|35}}
{{learnlist/level1|Start|Tackle|Normal|35|95|35}}
{{mlentry1|Start|Screech|Normal|—|85|40}}
{{learnlist/level1|Start|Screech|Normal|—|85|40}}
{{mlentry1|225|TM12|Normal|0|4|7}}
{{learnlist/level1|4|Tackle|Normal|35|95|35}}
{{mlentry1|228|TM12|Normal|0|4|7}}
{{learnlist/level1|6|Headbutt|Normal|70|100|15}}
{{movelist/note|1|Rock|Ground}}
{{learnlist/level1|9|TM05|Glitch|—|—|33}}
{{learnlist/level1|10|Tackle|Normal|35|95|35}}
{{learnlist/level1|14|Cut|Normal|50|95|30}}
{{learnlist/level1|17|Gust|Normal|40|100|35}}
{{learnlist/level1|24|Sand-Attack|Normal|—|100|15}}
{{learnlist/level1|25|Pin Missile|Bug|14|85|20}}
{{learnlist/level1|32|Scratch|Normal|40|100|35}}
{{learnlist/level1|33|TM24|Glitch|118|31|0}}
{{learnlist/level1|36|Wrap|Normal|15|85|20}}
{{learnlist/level1|40|Karate Chop|Normal|50|100|25}}
{{learnlist/level1|42|TM54|Normal|2|8|62}}
{{learnlist/level1|46|Pin Missile|Bug|14|85|20}}
{{learnlist/level1|48|Sand-Attack|Normal|—|100|15}}
{{learnlist/level1|52|TM54|Normal|2|8|62}}
{{learnlist/level1|53|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|56|TM05|Glitch|—|—|33}}
{{learnlist/level1|61|Softboiled|Normal|—|—|10}}
{{learnlist/level1|62|Transform|Normal|—|—|10}}
{{learnlist/level1|78|TM05|Glitch|—|—|33}}
{{learnlist/level1|89|Psybeam|Psychic|65|100|20}}
{{learnlist/level1|95|TM40|Normal|10|—|63}}
{{learnlist/level1|96|Ember|Fire|40|100|25||''}}
{{learnlist/level1|102|Defense Curl|Normal|—|—|40}}
{{learnlist/level1|116|Barrier|Psychic|—|—|20}}
{{learnlist/level1|126|TM25|Normal|0|0|0}}
{{learnlist/level1|127|Ember|Fire|40|100|25||''}}
{{learnlist/level1|133|Defense Curl|Normal|—|—|40}}
{{learnlist/level1|140|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|144|Pin Missile|Bug|14|85|20}}
{{learnlist/level1|154|Pound|Normal|40|100|35}}
{{learnlist/level1|169|Pin Missile|Bug|14|85|20}}
{{learnlist/level1|175|TM24|Glitch|118|31|0}}
{{learnlist/level1|186|Horn Drill|Normal|—|—|5}}
{{learnlist/level1|188|Whirlwind|Normal|—|85|20}}
{{learnlist/level1|197|Pay Day|Normal|40|100|20}}
{{learnlist/level1|202|TM05|Glitch|—|—|33}}
{{learnlist/level1|203|Wrap|Normal|15|85|20}}
{{learnlist/level1|204|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|205|TM14|Glitch|85|29|29}}
{{learnlist/level1|207|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|209|TM02|Glitch|15|51|11}}
{{learnlist/level1|211|TM02|Glitch|15|51|11}}
{{learnlist/level1|214|Flamethrower|Fire|95|100|15||''}}
{{learnlist/level1|224|Super Glitch|Glitch|—|—|—}}
{{learnlist/level1|225|TM12|Normal|0|4|7}}
{{learnlist/level1|228|TM12|Normal|0|4|7}}
{{learnlist/level1|229|TM13|Ice|30|2|10}}
{{learnlist/level1|234|Fly|Flying|70|95|15||''}}
{{learnlist/level1|240|Barrage|Normal|15|85|20}}
{{learnlist/level1|246|Horn Drill|Normal|—|—|5}}
{{learnlist/level1|249|TM02|Glitch|15|51|11}}
{{learnlist/level1|250|Psybeam|Psychic|65|100|20}}
{{learnlist/level1|252|TM02|Glitch|15|51|11}}
{{learnlist/level1|254|TM08|Glitch|30|17|20}}
{{learnlist/levelf|[[File:RBGlitchNameC9.png|link=]]|Rock|Ground|1|5}}
 
====By [[TM]]/[[HM]]====
{{learnlist/tmh|[[File:RBGlitchNameC9.png|link=]]|rock|ground|1|0}}
{{learnlist/tm1|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10||'''}}
{{learnlist/tm1|TM27|Fissure|Ground|—|30|5}}
{{learnlist/tm1|TM28|Dig|Ground|100|100|10||'''}}
{{learnlist/tm1|TM31|Mimic|Normal|—|—|10}}
{{learnlist/tm1|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm1|TM34|Bide|Normal|—|—|10}}
{{learnlist/tm1|TM36|Selfdestruct|Normal|130|100|5}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm1|TM47|Explosion|Normal|170|100|5}}
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10||'''}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}
{{learnlist/tmf|[[File:RBGlitchNameC9.png|link=]]|rock|ground|1|5}}
 
==Evolution==
{{GlitchEvobox
|family=Normal
|sprite1=RBGlitch095
|name1=◣ゥ 8
|type1-1=Rock
|type2-1=Ground
|evotype1=Level
|level1=240
|sprite2=Spr 1b 006
|name2=Charizard (Pokémon)
|displayname2=Charizard
|type1-2=Fire
|type2-2=Flying
}}
 
==Sprites==
{{GlitchSpriteBox
|fimage=RBGlitch095.png
|fsize=56px
|bimage=RBGlitch095_b.png
|bsize=56px
|mimage=MS Snake I.png
|msize=16px
|typen=2
|type1=Rock
|type2=Ground
}}


==Trivia==
==Trivia==
*If the Hall of Fame data is viewed after the player encounters Missingno. or 'M, one of the Pokémon shown may be 8.  
* If the Hall of Fame data is viewed after the player encounters MissingNo. or 'M (00), one of the Pokémon shown may be [[File:RBGlitchNameC9.png|link=]].
**If this is the case, a slowed-down version of the bass treble played during some Routes will play until the player leaves the Pokémon Center where the corrupted data was viewed.
** If this is the case, a slowed-down version of the bass treble played during some Routes will play until the player leaves the Pokémon Center where the corrupted data was viewed.
* 8 learns no [[Same-type attack bonus|STAB]] moves.
 
<br>
==External links==
* [http://glitchcity.info/wiki/index.php/GlitchDex/RB:201 On Glitch City Laboratories]
* [http://www.youtube.com/watch?v=mfjsYoL1Uk0 The cry when sent out in battle] (Skip to 2:32)
 
{{-}}
{{GlitchPkmn}}<br />
{{Project Glitchdex notice}}
{{Project Glitchdex notice}}
[[Category:Glitches]]
 
[[Category:Glitch Pokémon]]
[[fr:◣ゥ/îm' ê8]]
[[it:◣ゥ 8]]
[[zh:◣ゥ 8(错误宝可梦)]]

Latest revision as of 21:06, 19 February 2023

◣ゥ 8
アオ゙ Ao
RBGlitch095.png
RBGlitchNameC9.png's sprite.
Types Category
 Rock  Ground  N/A
Hexadecimal identifier Exp. at Lv. 100
C9 Unknown
Pokédex
National
#095
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Red and Blue
Special stat for Mew glitch Time Capsule exploit Pokémon
-- Furret
Equivalent in Yellow
ァ / g J 1
Height Weight
23'0" 880.6 lbs.
Hybrid of Catch rate
Onix 45
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

RBGlitchNameC9.png is a dual-type Rock/Ground glitch Pokémon exclusive to Pokémon Red and Blue. It can only be obtained via the Time Capsule exploit with Furret, as using the Mew glitch with a stat of 201 to encounter RBGlitchNameC9.png will instead bring out a Youngster who has a RBGlitchNameC9.png. It occupies hexadecimal slot C9 and will become ァ / g J 1 when traded to Pokémon Yellow. Its Pokédex number is 095, making it a hybrid of Onix. This Pokémon, on cartridges, will freeze the game at level 204.

RBGlitchNameC9.png's cry in battle is a distorted version of Champion Blue's theme with only one channel. It is also often found on Glitch Trainer rosters as the first Pokémon, leading many players to think that its cry is instead the battle music. However, its cry remains the same even if it's encountered as a wild Pokémon using a cheating device.

Upon being withdrawn from the PC or having its stats viewed, RBGlitchNameC9.png's cry is a slow, single-channel version of the Route 4 theme. This, akin to its battle cry, replaces the background music that was playing earlier.

Game data

Pokédex Entry

RBGlitchNameC9.png's Pokédex entry.

Game locations

Generation I
Red Blue
Time Capsule exploit (Furret)
Yellow
Becomes ァ / g J 1 in Yellow


Base stats

Stat Range
At Lv. 50 At Lv. 100
35
95 - 141 180 - 273
45
50 - 96 95 - 188
160
165 - 211 325 - 418
70
75 - 121 145 - 238
30
35 - 81 65 - 158
Total:
340
(370 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ¼×
Ground
Rock ½×
Bug
Ghost
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
None

Learnset

By leveling up

Generation I
Other generations:
 Level   Move   Type   Power   Accuracy   PP 
00Start Tackle Normal 03535 095}}95% 35
00Start Screech Normal 0000 085}}85% 40
044 Tackle Normal 03535 095}}95% 35
066 Headbutt Normal 07070 100}}100% 15
099 TM05 Glitch 0000 —}}—% 33
1010 Tackle Normal 03535 095}}95% 35
1414 Cut Normal 05050 095}}95% 30
1717 Gust Normal 04040 100}}100% 35
2424 Sand-Attack Normal 0000 100}}100% 15
2525 Pin Missile Bug 01414 085}}85% 20
3232 Scratch Normal 04040 100}}100% 35
3333 TM24 Glitch 118118 031}}31% 0
3636 Wrap Normal 01515 085}}85% 20
4040 Karate Chop Normal 05050 100}}100% 25
4242 TM54 Normal 0022 008}}8% 62
4646 Pin Missile Bug 01414 085}}85% 20
4848 Sand-Attack Normal 0000 100}}100% 15
5252 TM54 Normal 0022 008}}8% 62
5353 Super Glitch Glitch 0000 00—}}—%
5656 TM05 Glitch 0000 —}}—% 33
6161 Softboiled Normal 0000 —}}—% 10
6262 Transform Normal 0000 —}}—% 10
7878 TM05 Glitch 0000 —}}—% 33
8989 Psybeam Psychic 06565 100}}100% 20
9595 TM40 Normal 01010 —}}—% 63
9696 Ember Fire 04040 100}}100% 25
102102 Defense Curl Normal 0000 —}}—% 40
116116 Barrier Psychic 0000 —}}—% 20
126126 TM25 Normal 0000 000}}0% 0
127127 Ember Fire 04040 100}}100% 25
133133 Defense Curl Normal 0000 —}}—% 40
140140 Super Glitch Glitch 0000 —}}—%
144144 Pin Missile Bug 01414 085}}85% 20
154154 Pound Normal 04040 100}}100% 35
169169 Pin Missile Bug 01414 085}}85% 20
175175 TM24 Glitch 118118 031}}31% 0
186186 Horn Drill Normal 0000 —}}—% 5
188188 Whirlwind Normal 0000 085}}85% 20
197197 Pay Day Normal 04040 100}}100% 20
202202 TM05 Glitch 0000 —}}—% 33
203203 Wrap Normal 01515 085}}85% 20
204204 Super Glitch Glitch 0000 —}}—%
205205 TM14 Glitch 08585 029}}29% 29
207207 Super Glitch Glitch 0000 —}}—%
209209 TM02 Glitch 01515 051}}51% 11
211211 TM02 Glitch 01515 051}}51% 11
214214 Flamethrower Fire 09595 100}}100% 15
224224 Super Glitch Glitch 0000 —}}—%
225225 TM12 Normal 0000 004}}4% 7
228228 TM12 Normal 0000 004}}4% 7
229229 TM13 Ice 03030 002}}2% 10
234234 Fly Flying 07070 095}}95% 15
240240 Barrage Normal 01515 085}}85% 20
246246 Horn Drill Normal 0000 —}}—% 5
249249 TM02 Glitch 01515 051}}51% 11
250250 Psybeam Psychic 06565 100}}100% 20
252252 TM02 Glitch 01515 051}}51% 11
254254 TM08 Glitch 03030 017}}17% 20
  • Bold indicates a move that gets STAB when used by RBGlitchNameC9.png
  • Italic indicates a move that gets STAB only when used by an Evolution of RBGlitchNameC9.png
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Ground Sprite.png TM28 Dig Ground 100 100% 10
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM36 Selfdestruct Normal 130 100% 5
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM47 Explosion Normal 170 100% 5
Bag TM Rock Sprite.png TM48 Rock Slide Rock 75 90% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by RBGlitchNameC9.png
  • Italic indicates a move that gets STAB only when used by an Evolution of RBGlitchNameC9.png

Evolution

RBGlitch095.png
Unevolved
◣ゥ 8
 Rock  Ground 
Rare Candy
Level 240


Spr 1b 006.png
First Evolution
Charizard
 Fire  Flying 



Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
RBGlitch095.png 000.png 000.png RBGlitch095 b.png MS Snake I.png

Trivia

  • If the Hall of Fame data is viewed after the player encounters MissingNo. or 'M (00), one of the Pokémon shown may be RBGlitchNameC9.png.
    • If this is the case, a slowed-down version of the bass treble played during some Routes will play until the player leaves the Pokémon Center where the corrupted data was viewed.

External links


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.