Entei (Pokémon)/Generation III learnset: Difference between revisions

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{{learnlist/tutor3|Swift|Normal|60|—|20|Cool|2|0|||no|yes|no}}
{{learnlist/tutor3|Swift|Normal|60|—|20|Cool|2|0|||no|yes|no}}
{{learnlist/tutorf|Entei|Fire|Fire|3|2}}
{{learnlist/tutorf|Entei|Fire|Fire|3|2}}
====Special moves====
{{Shadow moves|244|40|Shadow Rush|--|--|--|Sunny Day|Fire|Leer|Normal|Bite|Dark|Fire Blast|Fire|colo|fire|fire}}

Revision as of 04:30, 13 April 2011

← Entei Entei

By leveling up

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Bite Dark 06060 100}}100% 25 Tough 1 3 ♥♥♥
00Start Leer Normal 0000 100}}100% 30 Beauty 4 ♥♥♥♥ 0  
1111 Ember Fire 04040 100}}100% 30 Cool 4 ♥♥♥♥ 0  
2121 Roar Normal 0000 100}}100% 20 Cool 3 ♥♥♥ 0  
3131 Fire Spin Fire 01515 070}}70% 15 Beauty 3 ♥♥♥ 0  
4141 Stomp Normal 06565 100}}100% 20 Tough 1 4 ♥♥♥♥
5151 Flamethrower Fire 09595 100}}100% 15 Beauty 4 ♥♥♥♥ 0  
6161 Swagger Normal 0000 090}}90% 15 Cute 2 ♥♥ 0  
7171 Fire Blast Fire 120120 085}}85% 5 Beauty 4 ♥♥♥♥ 0  
8181 Calm Mind Psychic 0000 —}}—% 20 Smart 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an Evolution of Entei
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic —% 20 Smart 2 ♥♥ 0  
Bag TM Normal Sprite.png TM05 Roar Normal 100% 20 Cool 3 ♥♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10 Cool 4 ♥♥♥♥ 0  
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10 Smart 1 0  
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20 Smart 1 0  
Bag TM Fire Sprite.png TM35 Flamethrower Fire 95 100% 15 Beauty 4 ♥♥♥♥ 0  
Bag TM Rock Sprite.png TM37 Sandstorm Rock —% 10 Tough 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5 Beauty 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30 Cool 2 ♥♥ 1
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Normal Sprite.png HM05 Flash Normal 100% 20 Beauty 3 ♥♥♥ 0  
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an Evolution of Entei
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Entei in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Entei in that game.
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an Evolution of Entei
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Psych Up Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swift Normal 60 —% 20 Cool 2 ♥♥ 0  
  • A black abbreviation in a colored box indicates that Entei can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Entei cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Entei
  • Italic indicates a move that gets STAB only when used by an Evolution of Entei
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 40+ Purified moves
Shadow Rush File:Box colo 244.png Sunny Day Fire
-- Leer Normal
-- Bite Dark
-- Fire Blast Fire